Difference between revisions of "Mercenaries"
From Path of Diablo Wiki
Line 1: | Line 1: | ||
The following changes have been made to mercenaries in Path of Diablo. | The following changes have been made to mercenaries in Path of Diablo. | ||
− | Mercenary auras have a maximum level of 18, unless otherwise | + | Mercenary auras have a maximum level of 18, unless stated otherwise. |
Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell. | Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell. |
Revision as of 14:00, 17 March 2023
The following changes have been made to mercenaries in Path of Diablo.
Mercenary auras have a maximum level of 18, unless stated otherwise.
Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.
By Act
Act 1 Rogue
- Has Pierce.
- Attacks with Fire Arrow (has been reworked).
- Has Inner Sight (has been reworked).
- Can equip crossbows.
Act 2 Desert
- All 3 difficulties (Normal/Nightmare/Hell) now use the same auras:
- Offensive uses Blessed Aim
- Defensive uses Defiance
- Combat uses Prayer
Act 3 Iron Wolf
- Attacks with Vengeance (their own version with reduced multipliers), no longer casts spells.
- Have Defensive Auras:
- Offensive uses Meditation
- Defensive uses Cleansing
- Combat uses Thorns (Vanilla version) (this is currently bugged, the a3 combat merc actually uses Precision Aura)
- Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
- Can't block even when wielding a shield
Act 5 Barbarian Mercenaries