Difference between revisions of "Mercenaries"

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(By Act)
(By Act)
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'''Act 1 Rogue'''
 
'''Act 1 Rogue'''
*Now has Pierce.
+
*Has Pierce.
*Now attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Bow_and_Crossbow_Skills#Fire_Arrow Fire Arrow]''' (has been reworked).
+
*Attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Bow_and_Crossbow_Skills#Fire_Arrow Fire Arrow]''' (has been reworked).
*Now has '''[https://pathofdiablo.com/wiki/index.php?title=Passive_and_Magic_Skills#Inner_Sight Inner Sight]''' (has been reworked).
+
*Has '''[https://pathofdiablo.com/wiki/index.php?title=Passive_and_Magic_Skills#Inner_Sight Inner Sight]''' (has been reworked).
*Can now equip crossbows.
+
*Can equip crossbows.
  
 
'''Act 2 Desert'''
 
'''Act 2 Desert'''
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'''Act 3 Iron Wolf'''
 
'''Act 3 Iron Wolf'''
*Now attacks with Vengeance (their own version with reduced multipliers), no longer casts spells
+
*Attacks with Vengeance (their own version with reduced multipliers), no longer casts spells.
*Now have Defensive Auras:
+
*Have Defensive Auras:
 
:*Offensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Meditation Meditation]'''
 
:*Offensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Meditation Meditation]'''
 
:*Defensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Cleansing Cleansing]'''
 
:*Defensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Cleansing Cleansing]'''
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'''Act 5 Barbarian Mercenaries'''
 
'''Act 5 Barbarian Mercenaries'''
*Now attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Barbarian_Combat_Skills#Bash Bash]''' exclusively (has been reworked).
+
*Attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Barbarian_Combat_Skills#Bash Bash]''' exclusively (has been reworked).
*Now uses '''[https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Might Might]''' aura. '''(Capped at level 17)'''
+
*Uses '''[https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Might Might]''' aura. '''(Capped at level 17)'''

Revision as of 13:56, 17 March 2023

The following changes have been made to mercenaries in Path of Diablo.

Unless otherwise noted, Mercenary auras max out at level 18.

Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.

By Act

Act 1 Rogue

  • Has Pierce.
  • Attacks with Fire Arrow (has been reworked).
  • Has Inner Sight (has been reworked).
  • Can equip crossbows.

Act 2 Desert

  • All 3 difficulties (Normal/Nightmare/Hell) now use the same auras:

Act 3 Iron Wolf

  • Attacks with Vengeance (their own version with reduced multipliers), no longer casts spells.
  • Have Defensive Auras:
  • Offensive uses Meditation
  • Defensive uses Cleansing
  • Combat uses Thorns (Vanilla version) (this is currently bugged, the a3 combat merc actually uses Precision Aura)
  • Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
  • Can't block even when wielding a shield

Act 5 Barbarian Mercenaries

  • Attacks with Bash exclusively (has been reworked).
  • Uses Might aura. (Capped at level 17)