Difference between revisions of "Mercenaries"
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'''Act 5 Barbarian Mercenaries''' | '''Act 5 Barbarian Mercenaries''' | ||
*Now attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Barbarian_Combat_Skills#Bash Bash]''' exclusively (has been reworked). | *Now attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Barbarian_Combat_Skills#Bash Bash]''' exclusively (has been reworked). | ||
− | *Now uses ''' | + | *Now uses '''[https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Might Might]''' aura. |
- Mercs hired from Normal difficulty have better stats than from NM / Hell hired mercs | - Mercs hired from Normal difficulty have better stats than from NM / Hell hired mercs |
Revision as of 15:37, 12 August 2020
The following changes have been made to mercenaries in Path of Diablo.
Unless otherwise noted, Mercenary auras max out at level 18.
By Act
Act 1 Rogue
- Now attacks with Fire Arrow (has been reworked).
- Now has Inner Sight (has been reworked).
- Can now equip crossbows. (bugged in current patch)
Act 2 Desert
- All 3 difficulties (Normal/Nightmare/Hell) now use the same auras:
- Offensive uses Blessed Aim
- Defensive uses Defiance
- Combat uses Prayer
Act 3 Iron Wolf
- Now attacks with Vengeance (their own version with reduced multipliers), no longer casts spells
- Now have Defensive Auras:
- Offensive uses Meditation
- Defensive uses Cleansing
- Combat uses Thorns (Vanilla version)
- Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
- Still cannot block despite use of shields (cannot be fixed)
Act 5 Barbarian Mercenaries
- Mercs hired from Normal difficulty have better stats than from NM / Hell hired mercs