Martial Arts: Difference between revisions

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::Mana cost scaling decreased from +1 to +0.5 mana per level (Serandite #14).<br />
::Mana cost scaling decreased from +1 to +0.5 mana per level (Serandite #14).<br />
::Ice Charge synergy increased from 5% to 10% Cold damage per charge (Titanium #13).<br/>
::Ice Charge synergy increased from 5% to 10% Cold damage per charge (Titanium #13).<br/>
::'''''Compared to Vanilla D2, skill reworked as follows:''' now releases numerous (~5) shards of ice each of which counts as a ranged attack and consequently applies weapon damage and associated modifiers (e.g. deadly strike, crushing blow, and chance to cast on striking, but only the initial attack triggers melee splash). The shards are generated whether the melee attack hits or not, but each shard again rolls an AR check, to decide if it hits. The damage is first reduced than converted (e.g. 200 phys dmg become 60cold and 40phys dmg). (Bedrock #1-hidden).''
::'''''Compared to Vanilla D2, skill reworked as follows:''' now releases numerous (~5) shards of ice. Each shard counts as a ranged attack and consequently applies weapon damage and associated modifiers and effects (e.g. elemental damage, deadly strike, crushing blow, and chance to cast on striking, but only the initial attack triggers melee splash). The shards are generated whether the melee attack hits or not, but each shard again rolls an AR check, to decide if it hits. The damage is first reduced than converted (e.g. 200 phys dmg become 60cold and 40phys dmg). (Bedrock #1-hidden).''