Traps: Difference between revisions
From Path of Diablo Wiki
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::: any off-weapon %ED (e.g. fortitude, %ED modifiers against undead/demons, stat modifiers like strength and dexterity) | ::: any off-weapon %ED (e.g. fortitude, %ED modifiers against undead/demons, stat modifiers like strength and dexterity) | ||
::: CS and DS (applied at the end of the damage calculation step) | ::: CS and DS (applied at the end of the damage calculation step) | ||
::: Freeze Target and Blind | ::: Freeze Target and Blind, as well as all CoC/CoS effects | ||
::: an AR check | ::: an AR check (calculated with some added calculations specific to blade skills - basically leads to high chance to hit) | ||
::: weapon modifiers regarding AR and %ED coming from skills are also calculated depending on the utilized weapon type (i.e. claw mastery) | ::: weapon modifiers regarding AR and %ED coming from skills are also calculated depending on the utilized weapon type (i.e. claw mastery) | ||
::: Blade Skills are always considered main-hand attack | ::: Blade Skills are always considered a main-hand attack | ||
::: sources of flat damage from items is added to the weapon damage calculation step which is affected by the 50% less damage multiplier | ::: sources of flat damage from items is added to the weapon damage calculation step which is affected by the 50% less damage multiplier | ||
::''Compared to Vanilla D2, base weapon damage moderately increased, damage scaling slightly increased, duration greatly increased, and synergies from Blade Throw and Blade Fury added (Bedrock #1-hidden).'' | ::''Compared to Vanilla D2, base weapon damage moderately increased, damage scaling slightly increased, duration greatly increased, and synergies from Blade Throw and Blade Fury added (Bedrock #1-hidden).'' |