Difference between revisions of "Mercenaries"

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(General)
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The following changes have been made to mercenaries in Path of Diablo.
 
The following changes have been made to mercenaries in Path of Diablo.
  
== General ==
+
== Auras ==
  
*'''[https://pathofdiablo.com/wiki/index.php?title=Fire_Spells#Enflame Enflame]''' (renamed from Enchant) can no longer be cast on mercenaries
+
All mercenaries now have auras that scale as follows:
*All mercenaries now have auras that scale as follows:
 
  
 
:{| class = "wikitable"
 
:{| class = "wikitable"

Revision as of 12:22, 18 February 2019

The following changes have been made to mercenaries in Path of Diablo.

Auras

All mercenaries now have auras that scale as follows:

Aura Progression
Mercenary Level: 1 5 9 14 19 23 28 32 37 41 43 48 53 57 62 66 71 75
Aura Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

By Act

Act 1 Rogue

  • Now attacks with Fire Arrow (has been reworked).
  • Now has Inner Sight (has been reworked).
  • Can now equip crossbows.

Act 2 Desert

  • All 3 difficulties (Normal/Nightmare/Hell) now use the same auras:

Act 3 Iron Wolf

  • Now attacks with Vengeance (their own version with reduced multipliers), no longer casts spells
  • Now have Defensive Auras:
  • Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
  • Still cannot block despite use of shields (cannot be fixed)

Act 5 Barbarian Mercenaries

  • Now attacks with Bash exclusively (has been reworked).
  • Now uses Might aura.