Difference between revisions of "Quality of Life"

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(End-game Content)
(General Improvements)
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* Players can now see games at lower difficulty levels in the lobby (not just the current difficulty)
 
* Players can now see games at lower difficulty levels in the lobby (not just the current difficulty)
 
* Seasonal ladder achievements
 
* Seasonal ladder achievements
NOTE: This is a very friendly server quite different than Bnet.  Try to look out your fellow adventurers (you will very often find others do so).  Players can be banned for griefing or otherwise egregious play.  
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''NOTE: This is a very friendly server quite different than Bnet.  Try to look out your fellow adventurers (you will very often find others do so).  Players can be banned for griefing or otherwise egregious play.''
  
 
== In-game Improvements ==
 
== In-game Improvements ==

Revision as of 05:04, 10 February 2019

The following quality of life changes have been made in Path of Diablo (in progress).

General Improvements

  • No cheats, bots, maphacks, multiclients, and third party programs (kindly check the official FAQ for details)
  • Dozens of stable regional servers (many paid for by the community)
  • Trade website
  • Global chat functionality
  • Character account limit increased to 18
  • Players can now see games at lower difficulty levels in the lobby (not just the current difficulty)
  • Seasonal ladder achievements

NOTE: This is a very friendly server quite different than Bnet. Try to look out your fellow adventurers (you will very often find others do so). Players can be banned for griefing or otherwise egregious play.

In-game Improvements

  • Item drops fixed to /players 8 (does not affect monster hit points)
  • Advanced character sheet with many new stats visible (hit "8" by default)
  • Automatic party formation when entering new games
  • Game timer
  • Shrines can be active simultaneously (and no longer overridden by curses)
  • 'Move Only' command to prevent deaths due to unintentional monster targeting
  • Characters start with +100 stamina and base mana regeneration increased by +100%
  • Slaughtering the Cow King no longer prevents creation of the Cow Level in future games
  • Changes to a handful of monsters (e.g. dolls, gloams) to limit specific instances of previously unfair deaths in Hardcore mode
  • A few affixes, items, and skills have been renamed for clarity

Inventory Management

  • Inventory size doubled (but charms only 'active' in the lower half to prevent balance issues)
  • Stash size increased (from 6x8 to 10x10)
  • Inspect the gear of allies
  • Perming games now only requires 30 seconds
  • Loot filters have been added and are fully customizable
  • Quickly move items to stash or ground via control/shift right click

End-game Content

  • Certain areas have been increased to ilvl 85+ to increase farming options
  • Challenging new end-game content continues to be introduced, see Dungeoneering and Bosses for details
  • New corruption system to allow unique items compete with high tier runewords
  • High runes now drop in a more linear rate to help with forging of high tier runewords (due to elimination of bots and dupes)