Bosses: Difference between revisions

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== Changed Bosses ==
The follow unique bosses have been changed in Path of Diablo.


=== <u>Diablo Clone:</u> ===
=== Diablo Clone ===


'''Description:''' The Diablo Clone fight is a special encounter first introduced in patch #11: Kyanite. It is meant to be a very difficult challenge for endgame players. If you can beat him you will be rewarded with the Annihilus unique small charm. Diablo Clone can not be spawnd by selling Stone of Jordan rings to the vendor (unlike in regular battle.net)
'''Description:''' The Diablo Clone fight is a special encounter first introduced in patch #11: Kyanite. It is meant to be a very difficult challenge for endgame players. If you can beat him you will be rewarded with the Annihilus unique small charm. Diablo Clone can not be spawnd by selling Stone of Jordan rings to the vendor (unlike in regular battle.net)
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physical/fire/lightning (from Diablo Clone), physical (from Reanimated Horde) and magic damage (from Undead Commanders)
physical/fire/lightning (from Diablo Clone), physical (from Reanimated Horde) and magic damage (from Undead Commanders)


=== <u>Uber Mephisto:</u> ===
=== Uber Mephisto ===


Uber Mephisto's drain effectiveness stat was changed from 0% to 10% (it is possible to leech now from Mephisto without using the Life Tap curse)
Drain effectiveness changed from 0% to 10% (it is possible to leech now from Mephisto without using the Life Tap curse)


=== <u>Uber Baal:</u> ===
=== Uber Baal ===


Uber Baal is now immune to curses of any kind
Now immune to all curses


=== <u>Uber Diablo:</u> ===
=== Uber Diablo ===


Uber Diablo's Lightning Hose is now much more dangerous
Lightning Hose is now much more dangerous (be careful!)


== Crushing Blow ==
=== Crushing Blow ===
'''Crushing Blow''' effectiveness is nerfed in Path of Diablo. The ability works the same way, yet with tweaked numbers. Crushing blow for melee characters is as follows:
'''Crushing Blow''' effectiveness is nerfed in Path of Diablo. The ability works the same way, yet with tweaked numbers. Crushing blow for melee characters is as follows:
*Normal monsters = 1/4
*Normal monsters = 1/4
*Players and Mercs = 1/10
*Players and Mercs = 1/10
*Bosses and SuperUniques = 1/8
*Bosses and Super Uniques = 1/8
*Prime Evils = 1/32
*Prime Evils = 1/32


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Currently ingame prime evils are: Andariel, Duriel, Mephisto, Diablo, Baal, Baal Clone, Diablo Clone, Lilith, Uber Duriel, Uber Izual, Uber Baal, Uber Meph, Uber Diablo and all relic bosses.
Currently ingame prime evils are: Andariel, Duriel, Mephisto, Diablo, Baal, Baal Clone, Diablo Clone, Lilith, Uber Duriel, Uber Izual, Uber Baal, Uber Meph, Uber Diablo and all relic bosses.


== Patch Notes ==
=== Other ===


*'''Council Members can no longer spawn with Fire Enchanted. There is a old bug in the game code that makes them deal insane damage in Nightmare'''
*A3- Council Members can no longer spawn with Fire Enchanted (fixes bug in Vanilla D2 that causes these monsters to deal insane damage in Nightmare)
 
*A5- The Ancients can no longer spawn with Fire EnchantedTalic now uses a lower level Whirlwind
*'''The Ancients can no longer spawn with Fire Enchanted'''
*Maps- Root of All Evil boss now uses Dashing Strike instead of Flicker Strike. His AI has also improved especially when hunting down ranged players
 
*'''Talic now uses a lower level Whirlwind'''
 
*'''Root of All Evil boss now uses Dashing Strike instead of Flicker Strike. His AI has also improved especially when hunting down ranged players'''