Bosses: Difference between revisions

From Path of Diablo Wiki
Gasior (talk | contribs)
Gasior (talk | contribs)
Line 40: Line 40:
Ranged characters is always half of the melee number, so for normal monster it turns into 1/8, Bosses and super unique monsters turns into 1/16 and Prime Evils turns into 1/64.
Ranged characters is always half of the melee number, so for normal monster it turns into 1/8, Bosses and super unique monsters turns into 1/16 and Prime Evils turns into 1/64.


Prime Evil monsters are not based on a prime evils from the lore - they are simply tagged as ones in a game files. For example Duriel is considered ingame as prime evil, even if in diablo lore he is lesser evil. Izual on the other hand is tagged as normal boss, but not a prime evil.
Prime Evil monsters are not based on a prime evils from the lore - they are simply tagged as ones in a game files. For example Duriel is considered ingame as prime evil, even if in diablo lore he is lesser evil. Izual on the other hand is tagged as normal boss, but not a prime evil. Uber izual ascended to prime evil tag in Jade patch.


Currently ingame prime evils are: Andariel, Duriel, Mephisto, Diablo, Baal, Baal Clone, Diablo Clone, Lilith, Uber Duriel, Uber Baal, Uber Meph, Uber Diablo and all relic bosses.
Currently ingame prime evils are: Andariel, Duriel, Mephisto, Diablo, Baal, Baal Clone, Diablo Clone, Lilith, Uber Duriel, Uber Izual, Uber Baal, Uber Meph, Uber Diablo and all relic bosses.


== Patch Notes ==
== Patch Notes ==