Difference between revisions of "Paladin"
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Resist Lightning: | Resist Lightning: | ||
* Now has the same resistance values as Resist Cold and Resist Fire. | * Now has the same resistance values as Resist Cold and Resist Fire. | ||
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+ | Redemption: | ||
+ | * Redemption’s chance to redeem a corpse has been lowered by about ~10% at early levels and ~15% at higher levels. | ||
Miscellaneous Defensive Aura Changes: | Miscellaneous Defensive Aura Changes: | ||
* Most skills from Defensive Auras have received some kind of buff. | * Most skills from Defensive Auras have received some kind of buff. | ||
* Aura changes also affect mercenaries' auras. | * Aura changes also affect mercenaries' auras. |
Revision as of 19:20, 7 February 2018
Editor's Note: Please note that this article is still being worked on for formatting and presentation. All patch notes have been added for all skills, but skills still need to be evaluated for net buffs or nerfs. Additionally, I also want to write a description for all skills, including pictures for new skills. Finally I want to add level charts for every skill in the game. So while the information below is correct, there will be better and clearly infromation coming soon (tm).
Character Base Stats:
- Base mana regeneration increased from 0.83% to 1.66%.
- Starts with +100 stamina.
- Paladin’s life per level increased to 2.5 (up from 2)
Skills:
Combat Skills:
Smite:
- Smite damage on low level shields have been increased by about 20%.
Sacrifice:
- Now deals 150% of base damage and received a 50% bonus damage increase at Level 1.
- Damage to self reduced from 8% to 5%.
Holy Shield:
- Holy Shield no longer shoots Holy Bolts when struck by ranged attacks.
- Holy Shield now has a Holy Bolt damage synergy.
- Holy Shield’s bonuses to Smite have been improved.
- Holy Shield’s smite damage now increases from Strength.
Fist of Heavens:
- The cooldown has been removed.
- Holy Shock synergy is slightly more effective.
- Mana cost has been reduced.
- Fist Of Heavens no longer forces you to attack when out of mana.
Holy Bolt:
- Damage has been reduced.
- Heal has been significantly increased.
- Prayer synergy significantly increased.
- Blessed Hammer synergy has been changed to Sanctuary.
- Will now pierce all targets (players and monsters) and it damages and heals everything it touches along the way.
Blessed Hammer:
- Blessed Hammer's Synergies are less effective.
- Blessed Hammer’s synergies are now slightly more effective.
Miscellaneous Combat Skill Changes:
- Most other combat skills have received a damage buff. (Excludes Charge)
Offensive Auras:
Thorns:
- Has been removed.
Precision:
- Has been added. This Aura gives a chance for atatcks to do critical (double) damage, and to pierce.
- Precision aura now starts with an additional +8% piercing attack but only for self (aura owner). The ally (party) bonus remains the same as before.
Concentration:
- The Damage amplification provided to Blessed Hammer is now at 100% (Previously 50%).
- Damage per level increased from 5 to 6
Might:
- Starting damage bonus has been reduced from 80% to 50%.
- Raven's movement speed has been increased significantly.F34:F59
- Most skills from Offensive Auras have received some kind of buff.
- Aura changes also affect mercenaries' auras.
Sanctuary:
- Sanctuary no longer knocks enemies back.
- Sanctuary’s magic damage now works on all monsters.
- Sanctuary’s starting bonus damage against undead has been lowered from 150% to 50%.
- Sanctuary will no longer cause attacks to ignore the physical resistances of undead enemies.
Defensive Auras:
Mediation:
- has been nerfed slightly due to an increase in character's base mana regeneration per second.
Resist Lightning:
- Now has the same resistance values as Resist Cold and Resist Fire.
Redemption:
- Redemption’s chance to redeem a corpse has been lowered by about ~10% at early levels and ~15% at higher levels.
Miscellaneous Defensive Aura Changes:
- Most skills from Defensive Auras have received some kind of buff.
- Aura changes also affect mercenaries' auras.