Difference between revisions of "Mercenaries"

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Act 2 Desert Mercenaries
 
Act 2 Desert Mercenaries
 
*All 3 difficulties (Normal/Nightmare/Hell) use the same auras.
 
*All 3 difficulties (Normal/Nightmare/Hell) use the same auras.
*Offensive uses Blessed Aim, Defensive uses Defiance, Combat uses Prayer.  
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*Offensive uses Blessed Aim, Defensive uses Defiance, Combat uses Prayer.
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{| class = "wikitable"
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!colspan="21"|Aura Progression
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|-
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!Aura Level
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!1
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!2
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!3
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!4
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!5
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!6
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!7
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!8
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!9
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!10
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!11
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!12
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!13
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!14
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!15
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|-
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||Mercenary Level:||1||5||9||14||19||23||28||32||37||41||43||48||53||57||62||66||71||75
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|}
  
 
Act 3 Iron Wolf Mercenaries  
 
Act 3 Iron Wolf Mercenaries  

Revision as of 09:39, 10 February 2018

Act 1 Rogue Mercenaries

  • Now utilize the new Fire Arrow with a burning trail.
  • Uses Inner Sight aura.

Act 2 Desert Mercenaries

  • All 3 difficulties (Normal/Nightmare/Hell) use the same auras.
  • Offensive uses Blessed Aim, Defensive uses Defiance, Combat uses Prayer.
Aura Progression
Aura Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Mercenary Level: 1 5 9 14 19 23 28 32 37 41 43 48 53 57 62 66 71 75

Act 3 Iron Wolf Mercenaries

  • No longer cast spells, instead use Vengeance (their own version with reduced multipliers).
  • Now use auras.
  • Offensive uses Meditation, Defensive uses Cleansing, Combat uses Thorns.
  • Act 3 Mercenaries will now have 15% chance of impact-damage avoidance.

Act 5 Barbarian Mercenaries

  • Now use Might aura.
  • Now always use Bash (converts 70% of phys to mag).
  • No longer can use Stun.

General Patch Notes

  • Mediation has been nerfed slightly due to an increase in character's base mana regeneration per second.
  • Most other Defensive Auras have been buffed.
  • Aura changes also affect mercenaries.


See Also

1. [[1]]