Difference between revisions of "Mercenaries"
From Path of Diablo Wiki
Line 11: | Line 11: | ||
*Now use auras. | *Now use auras. | ||
*Offensive uses Meditation, Defensive uses Cleansing, Combat uses Thorns. | *Offensive uses Meditation, Defensive uses Cleansing, Combat uses Thorns. | ||
+ | *Act 3 Mercenaries will now have 15% chance of impact-damage avoidance. | ||
Act 5 Barbarian Mercenaries | Act 5 Barbarian Mercenaries |
Revision as of 13:39, 5 February 2018
Act 1 Rogue Mercenaries
- Now utilize the new Fire Arrow with a burning trail.
- Uses Inner Sight aura.
Act 2 Desert Mercenaries
- All 3 difficulties (Normal/Nightmare/Hell) use the same auras.
- Offensive uses Blessed Aim, Defensive uses Defiance, Combat uses Prayer.
Act 3 Iron Wolf Mercenaries
- No longer cast spells, instead use Vengeance (their own version with reduced multipliers).
- Now use auras.
- Offensive uses Meditation, Defensive uses Cleansing, Combat uses Thorns.
- Act 3 Mercenaries will now have 15% chance of impact-damage avoidance.
Act 5 Barbarian Mercenaries
- Now use Might aura.
- Now always use Bash (converts 70% of phys to mag).
- No longer can use Stun.
General Patch Notes
- Mediation has been nerfed slightly due to an increase in character's base mana regeneration per second.
- Most other Defensive Auras have been buffed.
- Aura changes also affect mercenaries.
See Also
1. [[1]]