Loot Filtration: Difference between revisions
From Path of Diablo Wiki
Theuberelite (talk | contribs) Created page with "That's $fifty three.70 more in your pocket which you'll be able to spend on something else when you use the most well-liked promo code.<br><br>Look into my webpage [http://www..." |
Created page with "A Loot Filter is included in the QoL Feature set. By editing the "item.filter" file located in your Diablo II installation folder, you can create a set of rules which will cha..." |
||
Line 1: | Line 1: | ||
A Loot Filter is included in the QoL Feature set. By editing the "item.filter" file located in your Diablo II installation folder, you can create a set of rules which will change the way loot is displayed. | |||
You can find loot filters and instructions on downloading them at [[List of Loot Filters]]. | |||
== Basics == | |||
=== Item Codes === | |||
All items in the game have an id code. Below are a few examples: | |||
{| class="wikitable" | |||
! Code | |||
! Item | |||
|- | |||
| tsc | |||
| Scroll of Town Portal | |||
|- | |||
| rvs | |||
| Rejuvenation Potion | |||
|- | |||
| pk1 | |||
| Key of Terror | |||
|- | |||
| cx5 | |||
| Orb of Corruption | |||
|} | |||
See more at [[List of Loot Filter Codes]] | |||
If you would like to rename "Scroll of Town Portal" to a much shorter "TP" then you would type: '''ItemDisplay[tsc]: TP''' | |||
You can also add more text to an item. If you want to remember which boss drops which uber key then you would type: '''ItemDisplay[pk1]: Key of Terror (Countess)''' | |||
=== Color Codes === | |||
You can also change the color of the item name using color codes. Below are a few example colors: | |||
{| class="wikitable" | |||
! Code | |||
! Color | |||
|- | |||
| %GREEN% | |||
| [[File:Fontgreen.png]] | |||
|- | |||
| %DGREEN% | |||
| [[File:Fontdgreen.png]] | |||
|- | |||
| %GOLD% | |||
| [[File:Fontgold.png]] | |||
|- | |||
| %TAN% | |||
| [[File:Fonttan.png]] | |||
|} | |||
See more at [[List of Loot Filter Codes]] | |||
If you would like to change the color of the Horadric Cube to purple then you would type: '''ItemDisplay[box]: %PURPLE%Horadric Cube''' | |||
You can also use multiple colors within a single item. For example if you want the word "Horadric" to be yellow and "Cube" to be purple you would type: ItemDisplay[box]: %YELLOW%Horadric %PURPLE%Cube | |||
== Value References == | |||
Sometimes you want to call upon a value in the game to show the player. Below are a few examples: | |||
{| class="wikitable" | |||
! Code | |||
! Output | |||
|- | |||
| (%PRICE) | |||
| Selling price of the item | |||
|- | |||
| {%ILVL%} | |||
| Item level | |||
|- | |||
| -%SOCKETS%- | |||
| Show the item's socket count | |||
|} | |||
If you want to show the selling price of an item using a dollar sign ($100) as a prefix you would type: '''ItemDisplay[gpm]: ($%PRICE%) Choking Gas Potion''' | |||
The same thing can be done to show the item level (L99) as a suffix: '''ItemDisplay[cm3]: %NAME% {L%ILVL%}''' |