Offensive Auras: Difference between revisions

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== Patch Notes ==
== Might ==


*'''Most Offensive Auras have received some kind of buff'''
*'''Skill description:''' When active, aura increases the damage done by you and your party.'''


*'''Concentration’s damage amplification it provides to Blessed Hammer now works correctly. It previously worked at 50% effectiveness, it now is 100%. The damage per level is also increased from 5 to 6'''
*'''Required Level:''' 1


*'''Aura changes also affect mercenaries'''
*'''Prerequisites:''' None
 
*'''Synergies:''' None
 
{| class = "wikitable"
!slvl
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
||Damage:||50%||58%||66%||74%||82%||90%||98%||106%||114%||122%||130%||138%||146%||154%||162%||170%||178%||186%||194%||202%
|}
 
'''Patch Notes:'''
 
*Might’s starting damage bonus has been reduced from 80% to 50% (#4 Onyx).

Revision as of 14:41, 5 February 2018

Might

  • Skill description: When active, aura increases the damage done by you and your party.
  • Required Level: 1
  • Prerequisites: None
  • Synergies: None
slvl 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: 50% 58% 66% 74% 82% 90% 98% 106% 114% 122% 130% 138% 146% 154% 162% 170% 178% 186% 194% 202%

Patch Notes:

  • Might’s starting damage bonus has been reduced from 80% to 50% (#4 Onyx).