Difference between revisions of "Mercenaries"
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'''Weapons:''' | '''Weapons:''' | ||
− | + | One-handed and Two-handed swords. | |
− | Note that they cannot equip Shields, or Dual Wield weapons. Though they can equip Barbarian Helms. | + | |
+ | Note that they cannot equip Shields, or Dual Wield weapons. Though they can equip Barbarian Helms. | ||
'''Per Level up:''' | '''Per Level up:''' |
Revision as of 17:30, 15 August 2016
Act I Rogue
The Rogue Archers of the Rogue Encampment belong to the order of the Sisters Of The Sightless Eye, and can be hired from Kashya after completing the Sisters' Burial Grounds quest (players receive a free Rogue upon completing that quest) or upon reaching level 9.
Abilities:
Uses the Amazon skill, Inner Sight, and can shoot either Fire or Ice Arrows. The ice arrows only travel half as far as the fire ones.
Weapons:
Bows only. They cannot equip Amazon bows, or Crossbows.
Per Level up: +8 Life +1 Strength +2 Dexterity +6.5 Defense +2 Resistances
Act II Desert Mercenary
The Desert Mercenaries hail from the city of Lut Gholein and serve as the town's guards. They can be hired from their captain, Greiz.
Abilities:
Uses Auras to enhance the battlefield, and uses the Amazon skill, Jab.
Weapons:
Spears, Polearms and Javelins.
Normal/Hell Auras:
Combat: Prayer
Offensive: Blessed Aim
Defensive: Defiance
Nightmare Auras
Combat: Thorns
Offensive: Might
Defensive: Holy Freeze
Per Level up:
+10 Life +1.5 Strength +1.5 Dexterity +9.5 Defense +2 Resistances
Act III Iron Wolf
The Iron Wolf from Kurast are Sorcerer-knights, and guard of the Kurast Docks. They can be hired from Asheara. In the original Diablo II game, the player would receive a free mercenary upon completing Blade of the Old Religion (quest). This was changed with the expansion, as hirelings gained the ability to travel between different Acts.
Abilities:
Casting spells, the element they cast is dependent on their type.
Weapons:
One-Handed Swords and shields. Lightning mercenary spells: Lightning, {{2|Charged Bolt]] and Nova. Fire mercenary spells: Fire Ball, Inferno. Cold mercenary spells: Ice Blast, Cold Armor, Glacial Spike.
Per Level up:
+6 Life +1.5 Strength +1.5 Dexterity +4.5 Defense +2 Resistances
Act IV
There are no new hirelings, but Tyrael provides resurrection services.
Act V Barbarian
The Barbarians of Harrogath can be hired from Qual-Kehk after completing the Rescue on Mount Arreat quest.
Abilities: Uses Bash and Stun Attack.
Weapons:
One-handed and Two-handed swords.
Note that they cannot equip Shields, or Dual Wield weapons. Though they can equip Barbarian Helms.
Per Level up:
+12 Life +2 Strength +1.5 Dexterity +7.5 Defense +1.5 Resistancess