Patch Notes: Difference between revisions

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== Patch #7: Pyrite ==
Tentative Patch notes as of 2 days before the ladder reset.
''' New Mapping/Dungeoneering System '''
We are introducing a new dungeoneering system that will significantly improve the current one we have in place. The current dungeons will be reverted back to normal.
So what is the new system?
Players will find Relics which are tiered. When a player finds a relic, he can bring it to an Altar and use it. This will create a portal to a high level dungeon. These dungeons are exclusive to the end-game. They are inaccessible until Hell and require level 80 to open. These dungeons offer an optional alternative end-game aimed for high level characters (90+) where they can farm difficult content for experience and loot. These areas become harder and harder as you climb the Tiers.
Each map has a boss and currently you are required to kill the map boss in order to gain access to higher tiers. Dungeons get increasingly difficult as you enter higher tiers but they will provide excellent experience points. These dungeons are safest when done in a group. It is not recommended to enter solo unless your character has end-game gear. Please be advised that the map bosses can be pretty scary. Tread carefully.
There is currently 3 tiers out of the planned 5. The other tiers will be patched in later due to time constraints. Please make sure to send in feedback on the dungeoneering system so that it can be further improved in the upcoming patches.
'''Items and Skills'''
*Summon Spirit Wolves and Summon Dire Wolves now gain one wolf every two levels instead of one every level.
*Oak Sage now requires level 30.
*Heart of the Wolverine now requires level 6.
*Spirit of Barbs now requires level 18.
*Monsters can no longer spawn with the Mana Burn mod.
*Arrows and Bolts now spawn with a wide variety of implicit mods.
*Sorceress’ “Lightning” skill has been renamed “Lightning Surge” to avoid confusion.
*Raven’s attacks now deal splash damage.
*Raven’s cold damage has been reduced slightly.
*Raven’s maximum Ravens count is now 20 instead of 28.
*Firestorm’s damage has been reduced at lower levels.
*Energy Shield’s tooltip will now show you the efficiency percent.
*The “Damage Taken Goes to Mana” mod will now read “Damage Taken Gained as Mana when Hit” to avoid confusion.
*The mods “Damage Reduced by” and “Magic Damage Reduced by” will now read “Physical Damage Taken Reduced by” and “Magic Damage Taken Reduced by” to avoid confusion.
*Healing potions have been renamed to Life potions to shorten their name label, resulting in slightly less item clutter on screen.
*Fixed the name label of gems.
*Moved “Flamespike the Crawler” further away from the Inner Cloister waypoint.
*Fixed a bug with Fire Arrow not properly requiring Magic Arrow to level the skill.
*Fixed a bug with Immolation Arrow’s fire trail which caused it to deal weapon damage.
*Fire Arrow and Immolation Arrow’s fire trail now uses smaller animations to reduce the visual noise of those skills. This is a visual-only change that does not impact the skill.
*Fixed a bug with Battle Orders showing “50% reduced effectiveness” when the skill level was zero.
*Hopefully fixed a bug that caused Flame Dash’s animation to play in the wrong place, only when playing online. This fix cannot be confirmed as working until tested on the server. This was a visual-only bug and therefore will not affect gameplay if the bug persists.
*Increased the drop rate of Orb of Corruptions.
*Diamonds socketed into Weapons will now give “Adds x-y Damage” instead of “% Damage vs Undead”.
*Skulls socketed into Shields will now give “Physical/Magic Damage taken Reduced by X” instead of “Attacker takes damage of X”.
*Holy Shield now releases bolts of magic when hit by enemy missiles.
*Holy Shield now has a Holy Bolt damage synergy.
*Hydra’s damage has been reduced.
*Hydra now receives a damage synergy from Warmth.
*Battle Command’s base duration has been increased.
*Battle Command will now grant +2 to all skills at base level 10 and +3 to all skills at base level 20.
*Leap Attack can no longer be assigned to Left click mouse button. This is a temporary fix for a bug which allowed the skill to deal the damage without performing the attack animation.
*Phase Run’s additional duration per level has been increased.
*Freeze Pulse’s synergies have been reduced.
*Freeze Pulse’s damage scaling has been reduced.
*Blood Golem now has an aura that grants allies "Life gained on hit".
*Barbarian's Berserk skill has been reworked.
*The ‘Memory’ runeword had the mod “Magic damage reduced by 7” replaced by “Lightning Surge deals 25% extra damage as Physical”. Before.jpg / After.jpg
*The 'Stone' runeword has been reworked. Before.jpg / After.jpg
*The unique Corpsemourn had been reworked. Before.jpg / After.jpg
*The unique item Wisp Projector has been reworked. Before.jpg / After.jpg | aura
*Activating Phase Run is now based on your attack speed instead of cast speed.
Again please be advised that these patch notes are subject to change between now and ladder reset. I will probably manage to squeeze in a few more changes. Thanks!
== Patch #7: Beryl ==
== Patch #7: Beryl ==