Difference between revisions of "Necromancer"

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(Created page with "<br><br>Buying a good used welder right (at the right price) is an art every welder should know about. Sure, it is great fun to buy a new rig and run. If you have money to bur...")
 
(Created page with "'''Editor's Note:''' Please note that this article is still being worked on for formatting and presentation. All patch notes have been added for all skills, but skills still...")
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<br><br>Buying a good used welder right (at the right price) is an art every welder should know about. Sure, it is great fun to buy a new rig and run. If you have money to burn, go for it. If you think spending one or three thousand more than you have to isn't your idea of fun, read on.<br><br>Leases do not come cheap. You use the equipment loans at today's value but pay for the future value. Opting for financing is a very wise decision. If you strike a good bargain, you can wangle money for technological updates as well.<br><br>The owner of this company would feel confident saying his breakeven is about $45,000 per month. The breakeven coverage ratio of 1.21 is a little below the target of 1.25 or higher.<br><br>You borrow a sum of money from a lender. The lender takes an asset as security. It may not necessary be the object you are buying for the secured personal loan.<br><br>You can use Bank On Yourself to recapture every penny you pay for your cars, vacations, access equipment financing ([http://fitnessjoq.org/groups/alternative-financing-for-wholesale-fruit-and-vegetables-distributors/ Discover More]) loan, a college education and other major purchases!<br><br>Your next step in the construction equipment rental process is to find the best deal. Even though you will only be renting, you should still shop for the highest quality tools at the best prices. The internet is a good place to start. Almost all equipment finance companies will have their own websites, so this is a good way of comparing prices and features. If you don't see the answers that you're looking for on their websites, call and ask. Write down what you like and what you don't like about certain leasing companies, and make your decision from there.<br><br>A 504 loan will be underwritten by both the bank and the CDC. The bank would be in a first lien position with about 50% of the loan. The CDC would then take between 30% and 40% of the loan in a second lien position. The borrower would then have to put down between 10% and 20%.<br><br>Fixed costs are now $30,000 per month. During the last 6 months, variable costs amounted to $32,000 on sales of $200,000. You calculate your "Variable Cost % of Sales" to be 0.16 ($32,000/ $200,000 or 16%) - which is for commissions and credit card fees. Your breakeven is $30,000 / (1 - 0.16) = $30,000 / 0.84 = $35,714.<br><br>If you have equipment which is fully paid for and has a current value, there are ways to get you cash for that equipment and this cash can be used for anything! And that is a good thing! You can get the working capital you have been looking for, but didn't know how to get it!
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'''Editor's Note:'''  Please note that this article is still being worked on for formatting and presentation. All patch notes have been added for all skills, but skills still need to be evaluated for net buffs or nerfs. Additionally, I also want to write a description for all skills, including pictures for new skills. Finally I want to add level charts for every skill in the game. So while the information below is correct, there will be better and clearly infromation coming soon (tm).
 +
 
 +
== Character Base Stats:==
 +
* Base mana regeneration  increased from 0.83% to 1.66%.
 +
* Starts with +100 stamina.
 +
* Necromancer’s life per level increased to 2 (up from 1.5)
 +
 
 +
== Skills:==
 +
== Curse Skills:==
 +
== Note:==  Curses no longer have paths connecting themselves. You may put a point into any curse of your choice as long as you meet the level requirement.
 +
 
 +
Decrepify:
 +
* Radius has been reduced and duration increased.
 +
 
 +
Amplify Damage:
 +
* Radius has been increased and duration decreased.
 +
 
 +
Miscellaneous Curse Changes:
 +
* Most other curses have had various different buffs.
 +
 
 +
== Poison and Bone Skills:==
 +
Deadly Poison (Poison Dagger):
 +
== Note:==  This skill has been renamed "Deadly Poison".
 +
* Now gains 2% damage per level from Poison Explosion and Poison Nova.
 +
* Now a level 1 skill.
 +
* Now deals poison damage over two seconds.
 +
 
 +
Teeth:
 +
* Now shoots a maximum of 12 missiles.
 +
* Damage scaling at high levels reduced slightly.
 +
* Damage has been doubled.
 +
* Teeth's projectiles no longer "shotgun" (damage from projectiles from the same cast no longer hit the same target.
 +
* Teeth’s damage has been slightly reduced at lower levels.
 +
 
 +
Bone Armor:
 +
* Now requires Teeth.
 +
 
 +
Bone Armor:
 +
* Bone Prison has been temporarily made unusable. You can still level it for the Bone Armor synergy.
 +
 
 +
Corpse Explosion:
 +
* Corpse Explosion's damage has been reduced from (60-100)% to (40-60)% of corpse life.
 +
 
 +
Poison Explosion:
 +
* Base radius has increased by 50%.
 +
 
 +
Miscellaneous Poison and Bone Spell Changes:
 +
* Every other damaging skill in this tab got some kind of damage increase.
 +
 
 +
== Summoning Skills:==
 +
== Note:==  Tree pathing has been completely redisigned.
 +
Skeleton Mastery:
 +
* Skeleton Mastery has been removed.
 +
 
 +
Golem Mastery:
 +
* Has been removed.
 +
 
 +
Minion Damage:
 +
* Minion Damage has been added. This passive effects all minions except Revives.
 +
 
 +
Minion Health:
 +
*Minion Health has been added. This passive effects all minions except Revies.
 +
 
 +
Convocation:
 +
* Has been added. This spell teleports you and all your minions to target location.
 +
* At Level 1 the cooldown is 10 seconds. Every level reduces the cooldown by 0.2 seconds. The cooldown is locked at a minimum of 2 seconds.
 +
 
 +
Clay Golem:
 +
* Buffed life values. Golems now also receive bonus life from levels.
 +
 
 +
Blood Golem:
 +
* Buffed life values. Golems now also receive bonus life from levels.
 +
* Blood Golem now has an aura that grants allies "Life gained on hit".
 +
 
 +
Iron Golem:
 +
* Buffed life values.  Golems now also receive bonus life from levels.
 +
* Base life has been reduced in Hell.
 +
* has been given the mod: 100% chance to Open Wounds.
 +
* attack damage increased by about 30%.
 +
* Blood Golem’s leech now shares less life with his owner.
 +
 
 +
Fire Golem:
 +
* Buffed life values. Golems now also receive bonus life from levels.
 +
* Fire Golem no longer double dips his fire damage due to his Holy Fire.
 +
* Holy Fire level reduced slightly.
 +
 
 +
Raise Skeleton:
 +
* Raised damage Scaling.
 +
 
 +
Raise Skeletal Mage:
 +
* Damage can now be seen on the tooltip for Lightning, Fire and Cold.
 +
* Raise Skeletal Mage have had their damage increased.
 +
* Raise Skeletal Mage’s damage at early levels has been increased.
 +
* Fixed a bug with Poison Mages having exceptionally high damage.

Revision as of 13:10, 7 November 2016

Editor's Note: Please note that this article is still being worked on for formatting and presentation. All patch notes have been added for all skills, but skills still need to be evaluated for net buffs or nerfs. Additionally, I also want to write a description for all skills, including pictures for new skills. Finally I want to add level charts for every skill in the game. So while the information below is correct, there will be better and clearly infromation coming soon (tm).

Character Base Stats:

  • Base mana regeneration increased from 0.83% to 1.66%.
  • Starts with +100 stamina.
  • Necromancer’s life per level increased to 2 (up from 1.5)

Skills:

Curse Skills:

== Note:== Curses no longer have paths connecting themselves. You may put a point into any curse of your choice as long as you meet the level requirement.

Decrepify:

  • Radius has been reduced and duration increased.

Amplify Damage:

  • Radius has been increased and duration decreased.

Miscellaneous Curse Changes:

  • Most other curses have had various different buffs.

Poison and Bone Skills:

Deadly Poison (Poison Dagger): == Note:== This skill has been renamed "Deadly Poison".

  • Now gains 2% damage per level from Poison Explosion and Poison Nova.
  • Now a level 1 skill.
  • Now deals poison damage over two seconds.

Teeth:

  • Now shoots a maximum of 12 missiles.
  • Damage scaling at high levels reduced slightly.
  • Damage has been doubled.
  • Teeth's projectiles no longer "shotgun" (damage from projectiles from the same cast no longer hit the same target.
  • Teeth’s damage has been slightly reduced at lower levels.

Bone Armor:

  • Now requires Teeth.

Bone Armor:

  • Bone Prison has been temporarily made unusable. You can still level it for the Bone Armor synergy.

Corpse Explosion:

  • Corpse Explosion's damage has been reduced from (60-100)% to (40-60)% of corpse life.

Poison Explosion:

  • Base radius has increased by 50%.

Miscellaneous Poison and Bone Spell Changes:

  • Every other damaging skill in this tab got some kind of damage increase.

Summoning Skills:

== Note:== Tree pathing has been completely redisigned. Skeleton Mastery:

  • Skeleton Mastery has been removed.

Golem Mastery:

  • Has been removed.

Minion Damage:

  • Minion Damage has been added. This passive effects all minions except Revives.

Minion Health:

  • Minion Health has been added. This passive effects all minions except Revies.

Convocation:

  • Has been added. This spell teleports you and all your minions to target location.
  • At Level 1 the cooldown is 10 seconds. Every level reduces the cooldown by 0.2 seconds. The cooldown is locked at a minimum of 2 seconds.

Clay Golem:

  • Buffed life values. Golems now also receive bonus life from levels.

Blood Golem:

  • Buffed life values. Golems now also receive bonus life from levels.
  • Blood Golem now has an aura that grants allies "Life gained on hit".

Iron Golem:

  • Buffed life values. Golems now also receive bonus life from levels.
  • Base life has been reduced in Hell.
  • has been given the mod: 100% chance to Open Wounds.
  • attack damage increased by about 30%.
  • Blood Golem’s leech now shares less life with his owner.

Fire Golem:

  • Buffed life values. Golems now also receive bonus life from levels.
  • Fire Golem no longer double dips his fire damage due to his Holy Fire.
  • Holy Fire level reduced slightly.

Raise Skeleton:

  • Raised damage Scaling.

Raise Skeletal Mage:

  • Damage can now be seen on the tooltip for Lightning, Fire and Cold.
  • Raise Skeletal Mage have had their damage increased.
  • Raise Skeletal Mage’s damage at early levels has been increased.
  • Fixed a bug with Poison Mages having exceptionally high damage.