Barbarian Combat Skills: Difference between revisions

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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|  
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Double Swing has returned. It requires level 1 and takes the place of Frenzy on the skill tree. It now gains 1% damage per level and the damage synergy from Bash has been lowered from 10% to 5%.
* Double Swing has returned. It requires level 1 and takes the place of Frenzy on the skill tree. It now gains 1% damage per level and the damage synergy from Bash has been lowered from 10% to 5%.
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|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2: defense scaling increased slightly, initial attack rating increased slightly but scaling decreased slightly. Initial damage and scaling decreased slightly. (Bedrock #1-hidden)
* Compared with Vanilla D2: defense scaling increased slightly, initial attack rating increased slightly but scaling decreased slightly. Initial damage and scaling decreased slightly. (Bedrock #1-hidden)
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|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]] ||style="border-bottom: 1px solid #a2a9b1;"|
* New skill added, can be cast in Werewolf and Werebear forms.  
* New skill added, can be cast in Werewolf and Werebear forms.  
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, initial attack speed slowed, damage decreased greatly and scaling decreased slightly. (Bedrock #1-hidden)
* Compared with Vanilla D2, initial attack speed slowed, damage decreased greatly and scaling decreased slightly. (Bedrock #1-hidden)
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|  
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Compared with Vanilla D2, synergy from Bash increased slightly. (Bedrock #1-hidden)
* Compared with Vanilla D2, synergy from Bash increased slightly. (Bedrock #1-hidden)
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|  
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Compared with Vanilla D2: initial distance increased greatly and scaling decreased greatly. (Bedrock #1-hidden)
* Compared with Vanilla D2: initial distance increased greatly and scaling decreased greatly. (Bedrock #1-hidden)
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{{SklTblStart|PowerThrow}}
{{SklTblStart|PowerThrow}}
{{SklTbl1-20|Damage|  +15% | +25% | +35% | +45% | +55% | +65% | +75% | +85% | +95% | +105% | +115% | +125% | +135% | +145% | +155% | +165% | +175% | +185% | +195% | +205% }}
{{SklTbl1-20|+% Damage|  +15% | +25% | +35% | +45% | +55% | +65% | +75% | +85% | +95% | +105% | +115% | +125% | +135% | +145% | +155% | +165% | +175% | +185% | +195% | +205% }}
{{SklTbl1-20|Attack Rating|  +20% | +30% | +40% | +50% | +60% | +70% | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% | +170% | +180% | +190% | +200% | +210% }}
{{SklTbl1-20|+% Attack Rating|  +20% | +30% | +40% | +50% | +60% | +70% | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% | +170% | +180% | +190% | +200% | +210% }}
{{SklTbl1-20|Damage|  1-2 | 2-4 | 3-6 | 4-8 | 5-10 | 6-12 | 7-14 | 8-16 | 10-18 | 12-20 | 14-22 | 16-24 | 18-26 | 20-28 | 22-30 | 24-32 | 26-34 | 28-36 | 30-38 | 32-40 }}
{{SklTbl1-20|Damage|  1-2 | 2-4 | 3-6 | 4-8 | 5-10 | 6-12 | 7-14 | 8-16 | 10-18 | 12-20 | 14-22 | 16-24 | 18-26 | 20-28 | 22-30 | 24-32 | 26-34 | 28-36 | 30-38 | 32-40 }}
{{SklTbl1-20|Mana Cost |  1 | 2 | 2 | 3 | 3 | 4 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 9 | 10 }}
{{SklTbl1-20|Mana Cost |  1 | 2 | 2 | 3 | 3 | 4 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 9 | 10 }}
{{SklTbl21-40Start|PowerThrow}}
{{SklTbl21-40Start|PowerThrow}}
{{SklTbl21-40|Damage| +215% | +225% | +235% | +245% | +255% | +265% | +275% | +285% | +295% | +305% | +315% | +325% | +335% | +345% | +355% | +365% | +375% | +385% | +395% | +405%  }}
{{SklTbl21-40|+% Damage| +215% | +225% | +235% | +245% | +255% | +265% | +275% | +285% | +295% | +305% | +315% | +325% | +335% | +345% | +355% | +365% | +375% | +385% | +395% | +405%  }}
{{SklTbl21-40|Attack Rating |  +220% | +230% | +240% | +250% | +260% | +270% | +280% | +290% | +300% | +310% | +320% | +330% | +340% | +350% | +360% | +370% | +380% | +390% | +400% | +410% }}
{{SklTbl21-40|+% Attack Rating |  +220% | +230% | +240% | +250% | +260% | +270% | +280% | +290% | +300% | +310% | +320% | +330% | +340% | +350% | +360% | +370% | +380% | +390% | +400% | +410% }}
{{SklTbl21-40|Damage| 34-42 | 36-44 | 38-46 | 40-48 | 42-50 | 44-52 | 46-54 | 48-56 | 50-58 | 52-60 | 54-62 | 56-64 | 58-66 | 60-68 | 62-70 | 64-72 | 66-74 | 68-76 | 70-78 | 72-80  }}
{{SklTbl21-40|Damage| 34-42 | 36-44 | 38-46 | 40-48 | 42-50 | 44-52 | 46-54 | 48-56 | 50-58 | 52-60 | 54-62 | 56-64 | 58-66 | 60-68 | 62-70 | 64-72 | 66-74 | 68-76 | 70-78 | 72-80  }}
{{SklTbl21-40|Mana Cost| 10 | 11 | 11 | 12 | 12 | 13 | 13 | 14 | 14 | 14 | 15 | 15 | 16 | 16 | 17 | 17 | 18 | 18 | 19 | 19  }}
{{SklTbl21-40|Mana Cost| 10 | 11 | 11 | 12 | 12 | 13 | 13 | 14 | 14 | 14 | 15 | 15 | 16 | 16 | 17 | 17 | 18 | 18 | 19 | 19  }}
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|  
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* New skill added, replaces Double Throw
* New skill added, replaces Double Throw
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{{SklTblStart|Bash}}
{{SklTblStart|Bash}}
{{SklTbl1-20|Physical to Magic Conversion|  46% | 47% | 48% | 49% | 50% | 51% | 52% | 53% | 54% | 55% | 56% | 57% | 58% | 59% | 60% | 61% | 62% | 63% | 64% | 65% }}
{{SklTbl1-20|% Physical to Magic Conversion|  46% | 47% | 48% | 49% | 50% | 51% | 52% | 53% | 54% | 55% | 56% | 57% | 58% | 59% | 60% | 61% | 62% | 63% | 64% | 65% }}
{{SklTbl1-20|Attack Rating|  +17%|+19%|+21%|+23%|+25%|+27%|+29%|+31%|+33%|+35%|+37%|+39%|+41%|+43%|+45%|+47%|+49%|+51%|+53%|+55% }}
{{SklTbl1-20|+% Attack Rating|  +17%|+19%|+21%|+23%|+25%|+27%|+29%|+31%|+33%|+35%|+37%|+39%|+41%|+43%|+45%|+47%|+49%|+51%|+53%|+55% }}
{{SklTbl1-20|Damage|  +10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%|+90%|+100%|+110%|+120%|+130%|+140%|+150%|+160%|+170%|+180%|+190%|+200% }}
{{SklTbl1-20|+% Damage|  +10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%|+90%|+100%|+110%|+120%|+130%|+140%|+150%|+160%|+170%|+180%|+190%|+200% }}
{{SklTbl21-40Start|Bash}}
{{SklTbl21-40Start|Bash}}
{{SklTbl21-40|Physical to Magic Conversion|  66% | 67% | 68% | 69% | 70% | 71% | 72% | 73% | 74% | 75% | 76% | 77% | 78% | 79% | 80% | 81% | 82% | 83% | 84% | 85% }}
{{SklTbl21-40|% Physical to Magic Conversion|  66% | 67% | 68% | 69% | 70% | 71% | 72% | 73% | 74% | 75% | 76% | 77% | 78% | 79% | 80% | 81% | 82% | 83% | 84% | 85% }}
{{SklTbl21-40|Attack Rating |  +57%|+59%|+61%|+63%|+65%|+67%|+69%|+71%|+73%|+75%|+77%|+79%|+81%|+83%|+85%|+87%|+89%|+91%|+93%|+95% }}
{{SklTbl21-40|+% Attack Rating |  +57%|+59%|+61%|+63%|+65%|+67%|+69%|+71%|+73%|+75%|+77%|+79%|+81%|+83%|+85%|+87%|+89%|+91%|+93%|+95% }}
{{SklTbl21-40|Damage|  +210%|+220%|+230%|+240%|+250%|+260%|+270%|+280%|+290%|+300%|+310%|+320%|+330%|+340%|+350%|+360%|+370%|+380%|+390%|+400%}}
{{SklTbl21-40|+% Damage|  +210%|+220%|+230%|+240%|+250%|+260%|+270%|+280%|+290%|+300%|+310%|+320%|+330%|+340%|+350%|+360%|+370%|+380%|+390%|+400%}}
{{SklTblEnd|Bash}}
{{SklTblEnd|Bash}}


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|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, starting damage and scaling increased moderately. Removed small amount of flat damage. (Bedrock #1-hidden)
* Compared with Vanilla D2, starting damage and scaling increased moderately. Removed small amount of flat damage. (Bedrock #1-hidden)
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|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
* '''New skill added. '''(Bedrock #1-hidden)
* '''New skill added. '''(Bedrock #1-hidden)
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{{SklTblStart|Whirlwind}}
{{SklTblStart|Whirlwind}}
{{SklTbl1-20|Damage|  -75% | -69% | -63% | -57% | -51% | -45% | -39% | -33% | -27% | -21% | -15% | -9% | -3% | +3% | +9% | +15% | +21% | +27% | +33% | +39% }}
{{SklTbl1-20|% Damage|  -75% | -69% | -63% | -57% | -51% | -45% | -39% | -33% | -27% | -21% | -15% | -9% | -3% | +3% | +9% | +15% | +21% | +27% | +33% | +39% }}
{{SklTbl1-20|Attack Rating|  +10% | +15% | +20% | +25% | +30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% }}
{{SklTbl1-20|+% Attack Rating|  +10% | +15% | +20% | +25% | +30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% }}
{{SklTbl1-20|Mana Cost| 5 | 5.5 | 6 | 6.5 | 7 | 7.5 | 8 | 8.5 | 9 | 9.5 | 10 | 10.5 | 11 | 11.5 | 12 | 12.5 | 13 | 13.5 | 14 | 14.5  }}
{{SklTbl1-20|Mana Cost| 5 | 5.5 | 6 | 6.5 | 7 | 7.5 | 8 | 8.5 | 9 | 9.5 | 10 | 10.5 | 11 | 11.5 | 12 | 12.5 | 13 | 13.5 | 14 | 14.5  }}
{{SklTbl21-40Start|Whirlwind}}
{{SklTbl21-40Start|Whirlwind}}
{{SklTbl21-40|Damage| +45% | +51% | +57% | +63% | +69% | +75% | +81% | +87% | +93% | +99% | +105% | +111% | +117% | +123% | +129% | +135% | +141% | +147% | +153% | +159%}}
{{SklTbl21-40|% Damage| +45% | +51% | +57% | +63% | +69% | +75% | +81% | +87% | +93% | +99% | +105% | +111% | +117% | +123% | +129% | +135% | +141% | +147% | +153% | +159%}}
{{SklTbl21-40|Attack Rating | +110% | +115% | +120% | +125% | +130% | +135% | +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% | +205%  }}
{{SklTbl21-40|+% Attack Rating | +110% | +115% | +120% | +125% | +130% | +135% | +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% | +205%  }}
{{SklTbl21-40|Mana Cost|  15 | 15.5 | 16 | 16.5 | 17 | 17.5 | 18 | 18.5 | 19 | 19.5|20 | 20.5 | 21 | 21.5 | 22 | 22.5 | 23 | 23.5 | 24 | 24.5  }}
{{SklTbl21-40|Mana Cost|  15 | 15.5 | 16 | 16.5 | 17 | 17.5 | 18 | 18.5 | 19 | 19.5|20 | 20.5 | 21 | 21.5 | 22 | 22.5 | 23 | 23.5 | 24 | 24.5  }}
{{SklTblEnd|Whirlwind}}
{{SklTblEnd|Whirlwind}}
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"|  
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Whirlwind can now proc CTCs. The CTCs receive a one third chance penalty so a skill that has a 30% chance to cast on attack/hit will instead have a 10% chance. The penalty doesn’t affect when struck, on kill or on levelup/death. Melee splash will not work.
* Whirlwind can now proc CTCs. The CTCs receive a one third chance penalty so a skill that has a 40% chance to cast on attack/hit will instead have a 10% chance. The penalty doesn’t affect when struck, on kill or on levelup/death. Melee splash will not work.
* Fixed a crash that could occur from using Whirlwind as an oskill (Chaos runeword.)
* Fixed a crash that could occur from using Whirlwind as an oskill (Chaos runeword.)
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