Barbarian Combat Skills: Difference between revisions
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Double Swing has returned. It requires level 1 and takes the place of Frenzy on the skill tree. It now gains 1% damage per level and the damage synergy from Bash has been lowered from 10% to 5%. | * Double Swing has returned. It requires level 1 and takes the place of Frenzy on the skill tree. It now gains 1% damage per level and the damage synergy from Bash has been lowered from 10% to 5%. | ||
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|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Compared with Vanilla D2: defense scaling increased slightly, initial attack rating increased slightly but scaling decreased slightly. Initial damage and scaling decreased slightly. (Bedrock #1-hidden) | * Compared with Vanilla D2: defense scaling increased slightly, initial attack rating increased slightly but scaling decreased slightly. Initial damage and scaling decreased slightly. (Bedrock #1-hidden) | ||
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|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]] ||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
* New skill added, can be cast in Werewolf and Werebear forms. | * New skill added, can be cast in Werewolf and Werebear forms. | ||
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{{SklTblStart|Frenzy}} | {{SklTblStart|Frenzy}} | ||
{{SklTbl1-20|Damage|+20%|+25%|+30%|+35%|+40%|+45%|+50%|+55%|+60%|+65%|+70%|+75%|+80%|+85%|+90%|+95%|+100%|+105%|+110%|+115%}} | {{SklTbl1-20|+% Damage|+20%|+25%|+30%|+35%|+40%|+45%|+50%|+55%|+60%|+65%|+70%|+75%|+80%|+85%|+90%|+95%|+100%|+105%|+110%|+115%}} | ||
{{SklTbl1-20|Attack Rating|+38%|+46%|+54%|+62%|+70%|+78%|+86%|+94%|+102%|+110%|+118%|+126%|+134%|+142%|+150%|+158%|+166%|+174%|+182%|+190%}} | {{SklTbl1-20|+% Attack Rating|+38%|+46%|+54%|+62%|+70%|+78%|+86%|+94%|+102%|+110%|+118%|+126%|+134%|+142%|+150%|+158%|+166%|+174%|+182%|+190%}} | ||
{{SklTbl1-20|Attack Speed|+9-9%|+9-13%|+9-15%|+9-18%|+9-20%|+9-21%|+9-22%|+9-23%|+9-24%|+9-25%|+9-26%|+9-26%|+9-27%|+9-28%|+9-28%|+9-29%|+9-29%|+9-29%|+9-29%|+9-30%}} | {{SklTbl1-20|+% Attack Speed|+9-9%|+9-13%|+9-15%|+9-18%|+9-20%|+9-21%|+9-22%|+9-23%|+9-24%|+9-25%|+9-26%|+9-26%|+9-27%|+9-28%|+9-28%|+9-29%|+9-29%|+9-29%|+9-29%|+9-30%}} | ||
{{SklTbl1-20|Walk/Run | {{SklTbl1-20|+% Faster Walk/Run|+36-36%|+36-45%|+36-52%|+36-58%|+36-62%|+36-66%|+36-69%|+36-71%|+36-74%|+36-76%|+36-78%|+36-79%|+36-81%|+36-82%|+36-83%|+36-85%|+36-85%|+36-86%|+36-87%|+36-88%}} | ||
{{SklTbl1-20|ManaCost|1|1|1|1|2|2|2|2|3|3|3|3|4|4|4|4|5|5|5|5}} | {{SklTbl1-20|ManaCost|1|1|1|1|2|2|2|2|3|3|3|3|4|4|4|4|5|5|5|5}} | ||
{{SklTbl21-40Start|Frenzy}} | {{SklTbl21-40Start|Frenzy}} | ||
{{SklTbl21-40|Damage|+120%|+125%|+130%|+135%|+140%|+145%|+150%|+155%|+160%|+165%|+170%|+175%|+180%|+185%|+190%|+195%|+200%|+205%|+210%|+215%}} | {{SklTbl21-40|+% Damage|+120%|+125%|+130%|+135%|+140%|+145%|+150%|+155%|+160%|+165%|+170%|+175%|+180%|+185%|+190%|+195%|+200%|+205%|+210%|+215%}} | ||
{{SklTbl21-40|Attack Rating|+198%|+206%|+214%|+222%|+230%|+238%|+246%|+254%|+262%|+270%|+278%|+286%|+294%|+302%|+310%|+318%|+326%|+334%|+342%|+350%}} | {{SklTbl21-40|+% Attack Rating|+198%|+206%|+214%|+222%|+230%|+238%|+246%|+254%|+262%|+270%|+278%|+286%|+294%|+302%|+310%|+318%|+326%|+334%|+342%|+350%}} | ||
{{SklTbl21-40|Attack Speed|+9-30%|+9-30%|+9-31%|+9-31%|+9-31%|+9-31%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-33%|+9-33%|+9-33%|+9-33%|+9-33%}} | {{SklTbl21-40|+% Attack Speed|+9-30%|+9-30%|+9-31%|+9-31%|+9-31%|+9-31%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-33%|+9-33%|+9-33%|+9-33%|+9-33%}} | ||
{{SklTbl21-40|Walk/Run | {{SklTbl21-40|+% Faster Walk/Run |+36-88%|+36-89%|+36-90%|+36-91%|+36-91%|+36-91%|+36-92%|+36-92%|+36-93%|+36-93%|+36-94%|+36-94%|+36-94%|+36-94%|+36-94%|+36-95%|+36-95%|+36-96%|+36-96%|+36-96%}} | ||
{{SklTbl21-40|Mana Cost|6|6|6|6|7|7|7|7|8|8|8|8|9|9|9|9|10|10|10|10}} | {{SklTbl21-40|Mana Cost|6|6|6|6|7|7|7|7|8|8|8|8|9|9|9|9|10|10|10|10}} | ||
{{SklTblEnd|Frenzy}} | {{SklTblEnd|Frenzy}} | ||
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Compared with Vanilla D2, initial attack speed slowed, damage decreased greatly and scaling decreased slightly. (Bedrock #1-hidden) | * Compared with Vanilla D2, initial attack speed slowed, damage decreased greatly and scaling decreased slightly. (Bedrock #1-hidden) | ||
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{{SklTblStart|Stun}} | {{SklTblStart|Stun}} | ||
{{SklTbl1-20|Magic Damage|13-19|24-35|35-51|46-67|57-83|68-99|79-115|90-131|106-153|122-175|138-197|154-219|170-241|186-263|202-285|218-307|240-337|262-367|284-397|306-427|328-457}} | {{SklTbl1-20|Magic Damage|13-19|24-35|35-51|46-67|57-83|68-99|79-115|90-131|106-153|122-175|138-197|154-219|170-241|186-263|202-285|218-307|240-337|262-367|284-397|306-427|328-457}} | ||
{{SklTbl1-20|Attack Rating|+15%|+20%|+25%|+30%|+35%|+40%|+45%|+50%|+55%|+60%|+65%|+70%|+75%|+80%|+85%|+90%|+95%|+100%|+105%|+110%}} | {{SklTbl1-20|+% Attack Rating|+15%|+20%|+25%|+30%|+35%|+40%|+45%|+50%|+55%|+60%|+65%|+70%|+75%|+80%|+85%|+90%|+95%|+100%|+105%|+110%}} | ||
{{SklTbl1-20|Stun Duration|0.8s|1s|1.2s|1.4s|1.6s|1.8s|2s|2.2s|2.4s|2.6s|2.8s|3s|3.2s|3.4s|3.6s|3.8s|3.8s|3.9s|4s|4.1s}} | {{SklTbl1-20|Stun Duration|0.8s|1s|1.2s|1.4s|1.6s|1.8s|2s|2.2s|2.4s|2.6s|2.8s|3s|3.2s|3.4s|3.6s|3.8s|3.8s|3.9s|4s|4.1s}} | ||
{{SklTbl21-40Start|Stun}} | {{SklTbl21-40Start|Stun}} | ||
{{SklTbl21-40|Magic Damage|350-487|378-525|406-563|434-601|462-639|490-677|518-715|552-759|586-803|620-847|654-891|688-935|722-979|756-1023|790-1067|824-1111|858-1155|892-1199|926-1243}} | {{SklTbl21-40|Magic Damage|350-487|378-525|406-563|434-601|462-639|490-677|518-715|552-759|586-803|620-847|654-891|688-935|722-979|756-1023|790-1067|824-1111|858-1155|892-1199|926-1243}} | ||
{{SklTbl21-40|Attack Rating|+115%|+120%|+125%|+130%|+135%|+140%|+145%|+150%|+155%|+160%|+165%|+170%|+175%|+180%|+185%|+190%|+195%|+200%|+205%|+210%}} | {{SklTbl21-40|+% Attack Rating|+115%|+120%|+125%|+130%|+135%|+140%|+145%|+150%|+155%|+160%|+165%|+170%|+175%|+180%|+185%|+190%|+195%|+200%|+205%|+210%}} | ||
{{SklTbl21-40|Stun Duration|4.2s|4.2s|4.3s|4.4s|4.5s|4.6s|4.6s|4.7s|4.8s|4.9s|5s|5s|5.1s|5.2s|5.3s|5.4s|5.4s|5.5s|5.6s|5.7s}} | {{SklTbl21-40|Stun Duration|4.2s|4.2s|4.3s|4.4s|4.5s|4.6s|4.6s|4.7s|4.8s|4.9s|5s|5s|5.1s|5.2s|5.3s|5.4s|5.4s|5.5s|5.6s|5.7s}} | ||
{{SklTblEnd|Stun}} | {{SklTblEnd|Stun}} | ||
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Compared with Vanilla D2, synergy from Bash increased slightly. (Bedrock #1-hidden) | * Compared with Vanilla D2, synergy from Bash increased slightly. (Bedrock #1-hidden) | ||
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Compared with Vanilla D2: initial distance increased greatly and scaling decreased greatly. (Bedrock #1-hidden) | * Compared with Vanilla D2: initial distance increased greatly and scaling decreased greatly. (Bedrock #1-hidden) | ||
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{{SklTblStart|PowerThrow}} | {{SklTblStart|PowerThrow}} | ||
{{SklTbl1-20|Damage| +15% | +25% | +35% | +45% | +55% | +65% | +75% | +85% | +95% | +105% | +115% | +125% | +135% | +145% | +155% | +165% | +175% | +185% | +195% | +205% }} | {{SklTbl1-20|+% Damage| +15% | +25% | +35% | +45% | +55% | +65% | +75% | +85% | +95% | +105% | +115% | +125% | +135% | +145% | +155% | +165% | +175% | +185% | +195% | +205% }} | ||
{{SklTbl1-20|Attack Rating| +20% | +30% | +40% | +50% | +60% | +70% | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% | +170% | +180% | +190% | +200% | +210% }} | {{SklTbl1-20|+% Attack Rating| +20% | +30% | +40% | +50% | +60% | +70% | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% | +170% | +180% | +190% | +200% | +210% }} | ||
{{SklTbl1-20|Damage| 1-2 | 2-4 | 3-6 | 4-8 | 5-10 | 6-12 | 7-14 | 8-16 | 10-18 | 12-20 | 14-22 | 16-24 | 18-26 | 20-28 | 22-30 | 24-32 | 26-34 | 28-36 | 30-38 | 32-40 }} | {{SklTbl1-20|Damage| 1-2 | 2-4 | 3-6 | 4-8 | 5-10 | 6-12 | 7-14 | 8-16 | 10-18 | 12-20 | 14-22 | 16-24 | 18-26 | 20-28 | 22-30 | 24-32 | 26-34 | 28-36 | 30-38 | 32-40 }} | ||
{{SklTbl1-20|Mana Cost | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 9 | 10 }} | {{SklTbl1-20|Mana Cost | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 9 | 10 }} | ||
{{SklTbl21-40Start|PowerThrow}} | {{SklTbl21-40Start|PowerThrow}} | ||
{{SklTbl21-40|Damage| +215% | +225% | +235% | +245% | +255% | +265% | +275% | +285% | +295% | +305% | +315% | +325% | +335% | +345% | +355% | +365% | +375% | +385% | +395% | +405% }} | {{SklTbl21-40|+% Damage| +215% | +225% | +235% | +245% | +255% | +265% | +275% | +285% | +295% | +305% | +315% | +325% | +335% | +345% | +355% | +365% | +375% | +385% | +395% | +405% }} | ||
{{SklTbl21-40|Attack Rating | +220% | +230% | +240% | +250% | +260% | +270% | +280% | +290% | +300% | +310% | +320% | +330% | +340% | +350% | +360% | +370% | +380% | +390% | +400% | +410% }} | {{SklTbl21-40|+% Attack Rating | +220% | +230% | +240% | +250% | +260% | +270% | +280% | +290% | +300% | +310% | +320% | +330% | +340% | +350% | +360% | +370% | +380% | +390% | +400% | +410% }} | ||
{{SklTbl21-40|Damage| 34-42 | 36-44 | 38-46 | 40-48 | 42-50 | 44-52 | 46-54 | 48-56 | 50-58 | 52-60 | 54-62 | 56-64 | 58-66 | 60-68 | 62-70 | 64-72 | 66-74 | 68-76 | 70-78 | 72-80 }} | {{SklTbl21-40|Damage| 34-42 | 36-44 | 38-46 | 40-48 | 42-50 | 44-52 | 46-54 | 48-56 | 50-58 | 52-60 | 54-62 | 56-64 | 58-66 | 60-68 | 62-70 | 64-72 | 66-74 | 68-76 | 70-78 | 72-80 }} | ||
{{SklTbl21-40|Mana Cost| 10 | 11 | 11 | 12 | 12 | 13 | 13 | 14 | 14 | 14 | 15 | 15 | 16 | 16 | 17 | 17 | 18 | 18 | 19 | 19 }} | {{SklTbl21-40|Mana Cost| 10 | 11 | 11 | 12 | 12 | 13 | 13 | 14 | 14 | 14 | 15 | 15 | 16 | 16 | 17 | 17 | 18 | 18 | 19 | 19 }} | ||
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* New skill added, replaces Double Throw | * New skill added, replaces Double Throw | ||
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{{SklTblStart|Bash}} | {{SklTblStart|Bash}} | ||
{{SklTbl1-20|Physical to Magic Conversion| 46% | 47% | 48% | 49% | 50% | 51% | 52% | 53% | 54% | 55% | 56% | 57% | 58% | 59% | 60% | 61% | 62% | 63% | 64% | 65% }} | {{SklTbl1-20|% Physical to Magic Conversion| 46% | 47% | 48% | 49% | 50% | 51% | 52% | 53% | 54% | 55% | 56% | 57% | 58% | 59% | 60% | 61% | 62% | 63% | 64% | 65% }} | ||
{{SklTbl1-20|Attack Rating| +17%|+19%|+21%|+23%|+25%|+27%|+29%|+31%|+33%|+35%|+37%|+39%|+41%|+43%|+45%|+47%|+49%|+51%|+53%|+55% }} | {{SklTbl1-20|+% Attack Rating| +17%|+19%|+21%|+23%|+25%|+27%|+29%|+31%|+33%|+35%|+37%|+39%|+41%|+43%|+45%|+47%|+49%|+51%|+53%|+55% }} | ||
{{SklTbl1-20|Damage| +10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%|+90%|+100%|+110%|+120%|+130%|+140%|+150%|+160%|+170%|+180%|+190%|+200% }} | {{SklTbl1-20|+% Damage| +10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%|+90%|+100%|+110%|+120%|+130%|+140%|+150%|+160%|+170%|+180%|+190%|+200% }} | ||
{{SklTbl21-40Start|Bash}} | {{SklTbl21-40Start|Bash}} | ||
{{SklTbl21-40|Physical to Magic Conversion| 66% | 67% | 68% | 69% | 70% | 71% | 72% | 73% | 74% | 75% | 76% | 77% | 78% | 79% | 80% | 81% | 82% | 83% | 84% | 85% }} | {{SklTbl21-40|% Physical to Magic Conversion| 66% | 67% | 68% | 69% | 70% | 71% | 72% | 73% | 74% | 75% | 76% | 77% | 78% | 79% | 80% | 81% | 82% | 83% | 84% | 85% }} | ||
{{SklTbl21-40|Attack Rating | +57%|+59%|+61%|+63%|+65%|+67%|+69%|+71%|+73%|+75%|+77%|+79%|+81%|+83%|+85%|+87%|+89%|+91%|+93%|+95% }} | {{SklTbl21-40|+% Attack Rating | +57%|+59%|+61%|+63%|+65%|+67%|+69%|+71%|+73%|+75%|+77%|+79%|+81%|+83%|+85%|+87%|+89%|+91%|+93%|+95% }} | ||
{{SklTbl21-40|Damage| +210%|+220%|+230%|+240%|+250%|+260%|+270%|+280%|+290%|+300%|+310%|+320%|+330%|+340%|+350%|+360%|+370%|+380%|+390%|+400%}} | {{SklTbl21-40|+% Damage| +210%|+220%|+230%|+240%|+250%|+260%|+270%|+280%|+290%|+300%|+310%|+320%|+330%|+340%|+350%|+360%|+370%|+380%|+390%|+400%}} | ||
{{SklTblEnd|Bash}} | {{SklTblEnd|Bash}} | ||
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|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Compared with Vanilla D2, starting damage and scaling increased moderately. Removed small amount of flat damage. (Bedrock #1-hidden) | * Compared with Vanilla D2, starting damage and scaling increased moderately. Removed small amount of flat damage. (Bedrock #1-hidden) | ||
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|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
* '''New skill added. '''(Bedrock #1-hidden) | * '''New skill added. '''(Bedrock #1-hidden) | ||
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{{SklTblStart|Whirlwind}} | {{SklTblStart|Whirlwind}} | ||
{{SklTbl1-20|Damage| -75% | -69% | -63% | -57% | -51% | -45% | -39% | -33% | -27% | -21% | -15% | -9% | -3% | +3% | +9% | +15% | +21% | +27% | +33% | +39% }} | {{SklTbl1-20|% Damage| -75% | -69% | -63% | -57% | -51% | -45% | -39% | -33% | -27% | -21% | -15% | -9% | -3% | +3% | +9% | +15% | +21% | +27% | +33% | +39% }} | ||
{{SklTbl1-20|Attack Rating| +10% | +15% | +20% | +25% | +30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% }} | {{SklTbl1-20|+% Attack Rating| +10% | +15% | +20% | +25% | +30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% }} | ||
{{SklTbl1-20|Mana Cost| 5 | 5.5 | 6 | 6.5 | 7 | 7.5 | 8 | 8.5 | 9 | 9.5 | 10 | 10.5 | 11 | 11.5 | 12 | 12.5 | 13 | 13.5 | 14 | 14.5 }} | {{SklTbl1-20|Mana Cost| 5 | 5.5 | 6 | 6.5 | 7 | 7.5 | 8 | 8.5 | 9 | 9.5 | 10 | 10.5 | 11 | 11.5 | 12 | 12.5 | 13 | 13.5 | 14 | 14.5 }} | ||
{{SklTbl21-40Start|Whirlwind}} | {{SklTbl21-40Start|Whirlwind}} | ||
{{SklTbl21-40|Damage| +45% | +51% | +57% | +63% | +69% | +75% | +81% | +87% | +93% | +99% | +105% | +111% | +117% | +123% | +129% | +135% | +141% | +147% | +153% | +159%}} | {{SklTbl21-40|% Damage| +45% | +51% | +57% | +63% | +69% | +75% | +81% | +87% | +93% | +99% | +105% | +111% | +117% | +123% | +129% | +135% | +141% | +147% | +153% | +159%}} | ||
{{SklTbl21-40|Attack Rating | +110% | +115% | +120% | +125% | +130% | +135% | +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% | +205% }} | {{SklTbl21-40|+% Attack Rating | +110% | +115% | +120% | +125% | +130% | +135% | +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% | +205% }} | ||
{{SklTbl21-40|Mana Cost| 15 | 15.5 | 16 | 16.5 | 17 | 17.5 | 18 | 18.5 | 19 | 19.5|20 | 20.5 | 21 | 21.5 | 22 | 22.5 | 23 | 23.5 | 24 | 24.5 }} | {{SklTbl21-40|Mana Cost| 15 | 15.5 | 16 | 16.5 | 17 | 17.5 | 18 | 18.5 | 19 | 19.5|20 | 20.5 | 21 | 21.5 | 22 | 22.5 | 23 | 23.5 | 24 | 24.5 }} | ||
{{SklTblEnd|Whirlwind}} | {{SklTblEnd|Whirlwind}} | ||
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Whirlwind can now proc CTCs. The CTCs receive a one third chance penalty so a skill that has a | * Whirlwind can now proc CTCs. The CTCs receive a one third chance penalty so a skill that has a 40% chance to cast on attack/hit will instead have a 10% chance. The penalty doesn’t affect when struck, on kill or on levelup/death. Melee splash will not work. | ||
* Fixed a crash that could occur from using Whirlwind as an oskill (Chaos runeword.) | * Fixed a crash that could occur from using Whirlwind as an oskill (Chaos runeword.) | ||
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Latest revision as of 14:38, 3 April 2025
Combat tree changes in #22 Minium :
Cleave takes Frenzy’s spot and leads into Leap, Frenzy takes Concentrate’s spot and leads into Double Throw. Bash takes Cleave’s spot and has no path requirements from Double Swing. Concentrate becomes a level 18 skill and takes Bash’s previous spot. Concentrate now requires Leap Slam
Double Swing
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Concentrate
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Cleave
Note: enhanced damage from equipment other than your weapon contributes to Cleave's damage. [1) [2)
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Frenzy
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Stun
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Leap Slam
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Double Throw
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Bash
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Ethereal Throw
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Whirlwind
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