Warcries: Difference between revisions

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{{ :Howl }}
{{ :Howl }}
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== Find Potion ==
== Find Potion ==
{{Skilldesc|[[File:Find_Potion.png]]|Use on the corpse of a slain monster for a chance to find a potion.|1| None}}
{{Skilldesc|[[File:Find_Potion.png]]|Use on the corpse of a slain monster for a chance to find a potion.|1| None}}
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* Compared with Vanilla D2, starting chance to find increased greatly. (Bedrock #1-hidden)
* Compared with Vanilla D2, starting chance to find increased greatly. (Bedrock #1-hidden)


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* Compared with Vanilla D2, starting damage reduction and attack rating reduction increased slightly. (Bedrock #1-hidden)
* Compared with Vanilla D2, starting damage reduction and attack rating reduction increased slightly. (Bedrock #1-hidden)


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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"|  
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Starting duration lengthened greatly and duration synergies removed. (Beryl #7)
* Starting duration lengthened greatly and duration synergies removed. (Beryl #7)
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* Compared with Vanilla D2, starting chance to find increased greatly. (Bedrock #1-hidden)
* Compared with Vanilla D2, starting chance to find increased greatly. (Bedrock #1-hidden)


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* Compared with Vanilla D2, enemy damage scaling decreased moderately and duration scaling increased slightly. (Bedrock #1-hidden)
* Compared with Vanilla D2, enemy damage scaling decreased moderately and duration scaling increased slightly. (Bedrock #1-hidden)


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* Compared with Vanilla D2, initial +% stamina, life and mana decreased greatly and scaling decreased greatly. (Bedrock #1-hidden)
* Compared with Vanilla D2, initial +% stamina, life and mana decreased greatly and scaling decreased greatly. (Bedrock #1-hidden)


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{{SklTbl1-20|Duration| 10|11|12|13|14|15|16|17|18|19|20|21|22|23|24|25|26|27|28|29 }}
{{SklTbl1-20|Duration| 10|11|12|13|14|15|16|17|18|19|20|21|22|23|24|25|26|27|28|29 }}
{{SklTbl1-20|Radius (y)| 3.3|4|4.6|5.3|6|6.6|7.3|8|8.6|9.3|10|10.6|11.3|12|12.6|13.3|14|14.6|15.3|16  }}
{{SklTbl1-20|Radius (y)| 3.3|4|4.6|5.3|6|6.6|7.3|8|8.6|9.3|10|10.6|11.3|12|12.6|13.3|14|14.6|15.3|16  }}
{{SklTbl1-20|Enemy Physical Resistance|  -10%|-12%|-14%|-16%|-18%|-20%|-22%|-24%|-26%|-28%|-30%|-32%|-34%|-36%|-38%|-40%|-42%|-44%|-46%|-48% }}
{{SklTbl1-20|-% Enemy Physical Resistance|  -10%|-12%|-14%|-16%|-18%|-20%|-22%|-24%|-26%|-28%|-30%|-32%|-34%|-36%|-38%|-40%|-42%|-44%|-46%|-48% }}
{{SklTbl21-40Start|GrimWard}}
{{SklTbl21-40Start|GrimWard}}
{{SklTbl21-40|Duration| 30|31|32|33|34|35|36|37|38|39|40|41|42|43|44|45|46|47|48|49  }}
{{SklTbl21-40|Duration| 30|31|32|33|34|35|36|37|38|39|40|41|42|43|44|45|46|47|48|49  }}
{{SklTbl21-40|Radius (y)| 30|31|32|33|34|35|36|37|38|39|40|41|42|43|44|45|46|47|48|49  }}
{{SklTbl21-40|Radius (y)| 30|31|32|33|34|35|36|37|38|39|40|41|42|43|44|45|46|47|48|49  }}
{{SklTbl21-40|Enemy Physical Resistance| -50%|-52%|-54%|-56%|-58%|-60%|-62%|-64%|-66%|-68%|-70%|-72%|-74%|-76%|-78%|-80%|-82%|-84%|-86%|-88%  }}
{{SklTbl21-40|-% Enemy Physical Resistance| -50%|-52%|-54%|-56%|-58%|-60%|-62%|-64%|-66%|-68%|-70%|-72%|-74%|-76%|-78%|-80%|-82%|-84%|-86%|-88%  }}
{{SklTblEnd|GrimWard}}       
{{SklTblEnd|GrimWard}}       


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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2: skill reworked as follows: chance to flee changed to enemy physical resistance reduction, starting duration shortened greatly and now scales per level, starting radius lengthened slightly. (Bedrock #1-hidden
* Compared with Vanilla D2: skill reworked as follows: chance to flee changed to enemy physical resistance reduction, starting duration shortened greatly and now scales per level, starting radius lengthened slightly. (Bedrock #1-hidden
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, damage scaling increased drastically and has a set stun duration. (Bedrock #1-hidden)
* Compared with Vanilla D2, damage scaling increased drastically and has a set stun duration. (Bedrock #1-hidden)
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