Offensive Auras: Difference between revisions
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Compared with Vanilla D2, starting damage increased moderately but scaling reduced slightly and has a set radius (shortened greatly at higher levels). (Bedrock #1-hidden) | * Compared with Vanilla D2, starting damage increased moderately but scaling reduced slightly and has a set radius (shortened greatly at higher levels). (Bedrock #1-hidden) | ||
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Compared with Vanilla D2, damage scaling increased greatly but synergies reduced greatly and has a set radius (shortened moderately at higher levels). (Bedrock #1-hidden) | * Compared with Vanilla D2, damage scaling increased greatly but synergies reduced greatly and has a set radius (shortened moderately at higher levels). (Bedrock #1-hidden) | ||
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]]||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* '''New skill added''' Replaces Thorns | * '''New skill added''' Replaces Thorns | ||
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Compared with Vanilla D2, starting attack rating increased moderately and has a set radius (shortened greatly at higher lvls). (Bedrock #1-hidden) | * Compared with Vanilla D2, starting attack rating increased moderately and has a set radius (shortened greatly at higher lvls). (Bedrock #1-hidden) | ||
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* Slow effect decreased moderately and has a set radius (shortened moderately at higher levels). (Bedrock #1-hidden) | * Slow effect decreased moderately and has a set radius (shortened moderately at higher levels). (Bedrock #1-hidden) | ||
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* Compared with Vanilla D2, damage scaling increased greatly but synergies reduced greatly and has a set radius (similar at higher levels). (Bedrock #1-hidden) | * Compared with Vanilla D2, damage scaling increased greatly but synergies reduced greatly and has a set radius (similar at higher levels). (Bedrock #1-hidden) | ||
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Compared with Vanilla D2, magic damage scaling increased moderately, damage to undead decreased slightly, synergy to magic damage increased moderately and has a set radius (shortened moderately at higher levels). (Bedrock #1-hidden) | * Compared with Vanilla D2, magic damage scaling increased moderately, damage to undead decreased slightly, synergy to magic damage increased moderately and has a set radius (shortened moderately at higher levels). (Bedrock #1-hidden) | ||
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{{SklTblStart|Conviction}} | {{SklTblStart|Conviction}} | ||
{{SklTbl1-20|Enemy Defense| -32% | -38% | -43% | -47% | -50% | -52% | -54% | -56% | -58% | -59% | -60% | -61% | -62% | -63% | -64% | -65% | -65% | -66% | -66% | -67% }} | {{SklTbl1-20|-% Enemy Defense| -32% | -38% | -43% | -47% | -50% | -52% | -54% | -56% | -58% | -59% | -60% | -61% | -62% | -63% | -64% | -65% | -65% | -66% | -66% | -67% }} | ||
{{SklTbl1-20|Enemy All Resistance| -30% | -35% | -40% | -45% | -50% | -55% | -60% | -65% | -70% | -75% | -80% | -85% | -90% | -95% | -100% | -105% | -110% | -115% | -120% | -125% }} | {{SklTbl1-20|-% Enemy All Resistance| -30% | -35% | -40% | -45% | -50% | -55% | -60% | -65% | -70% | -75% | -80% | -85% | -90% | -95% | -100% | -105% | -110% | -115% | -120% | -125% }} | ||
{{SklTbl21-40Start|Conviction}} | {{SklTbl21-40Start|Conviction}} | ||
{{SklTbl21-40|Enemy Defense| -67% | -68% | -68% | -69% | -69% | -69% | -70% | -70% | -70% | -70% | -71% | -71% | -71% | -71% | -71% | -72% | -72% | -72% | -72% | -72% }} | {{SklTbl21-40|-% Enemy Defense| -67% | -68% | -68% | -69% | -69% | -69% | -70% | -70% | -70% | -70% | -71% | -71% | -71% | -71% | -71% | -72% | -72% | -72% | -72% | -72% }} | ||
{{SklTbl21-40|Enemy All Resistance | -130% | -135% | -140% | -145% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% }} | {{SklTbl21-40|-% Enemy All Resistance | -130% | -135% | -140% | -145% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% }} | ||
{{SklTblEnd|Conviction}} | {{SklTblEnd|Conviction}} | ||
Latest revision as of 11:03, 2 April 2025
Paladins can now use auras on left click (Yes you can have two at once).
Might
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Holy Fire
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Precision
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Blessed Aim
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Concentration
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Version Name | Patch Notes | ||
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#5 Limestone |
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Older Versions |
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Holy Freeze
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Holy Shock
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Sanctuary
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Fanaticism
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Version Name | Patch Notes | ||
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#17 Tourmaline |
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Older Versions |
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Conviction
In PoD, enemy monster resistances cannot be reduced below zero.
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Version Name | Patch Notes |
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#1 Bedrock |
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