Difference between revisions of "Paladin Combat Skills"
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| [[Defensive_Auras#Resist_Fire|'''Resist Fire''']] | | [[Defensive_Auras#Resist_Fire|'''Resist Fire''']] | ||
− | | + | + | | +15% Fire damage per hardpoint |
|- | |- | ||
| [[Defensive_Auras#Resist_Cold|'''Resist Cold''']] | | [[Defensive_Auras#Resist_Cold|'''Resist Cold''']] | ||
− | | + | + | | +15% Cold damage per hardpoint |
|- | |- | ||
| [[Defensive_Auras#Resist_Lightning|'''Resist Lightning''']] | | [[Defensive_Auras#Resist_Lightning|'''Resist Lightning''']] | ||
− | | + | + | | +15% Lightning damage per hardpoint |
|- | |- | ||
| [[Defensive_Auras#Salvation|'''Salvation''']] | | [[Defensive_Auras#Salvation|'''Salvation''']] | ||
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{{SklTblEnd|BlessedHammer}} | {{SklTblEnd|BlessedHammer}} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
− | ! Version Name !!Patch Notes | + | ! Version Name !!Patch Notes |
− | |- | + | |- |
− | |[[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| |
− | * Blessed Hammer | + | * Blessed Hammer will now pierce through objects & walls and continue its trajectory rather than being destroyed. (Initial travel speed increased a tiny amount and NHD=3) |
− | + | |- | |
− | |- | ||
| Older Versions | | Older Versions | ||
| | | | ||
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! | ! | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Blessed Hammer projectile hitbox now larger for more complete AoE. | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Synergies increased from 12% to 13% Magic damage per level | * Synergies increased from 12% to 13% Magic damage per level | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Hidden bonus from Concentration is now visible and projectile animation now fixed from Vanilla D2 to overlap actual hitbox | * Hidden bonus from Concentration is now visible and projectile animation now fixed from Vanilla D2 to overlap actual hitbox | ||
− | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Synergies increased | * Synergies increased | ||
− | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.236:_Obsidian|#6 Obsidian]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.236:_Obsidian|#6 Obsidian]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Synergies increased slightly | * Synergies increased slightly | ||
− | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.233:_Granite|#3 Granite]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.233:_Granite|#3 Granite]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Enhanced damage bonus from Concentrate now applies to 100% (was 50% in Vanilla D2) | * Enhanced damage bonus from Concentrate now applies to 100% (was 50% in Vanilla D2) | ||
− | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| |
− | * Synergies decreased | + | * Synergies decreased |
|} | |} | ||
|} | |} | ||
− | == | + | == Absolution == |
− | {{Skilldesc|[[File:Conversion.png]]| | + | {{Skilldesc|[[File:Conversion.png]]|Grant Absolution to Slain Enemies in Exchange for their servitude as a Holy Sentinel|24| [[Paladin_Combat_Skills#Sacrifice|Sacrifice]], [[Paladin_Combat_Skills#Zeal|Zeal]], [[Paladin_Combat_Skills#Vengeance|Vengeance]] }} |
{| class="wikitable" style="display: inline-table; margin-right: 50px;" | {| class="wikitable" style="display: inline-table; margin-right: 50px;" | ||
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{{Skilldescnosynergiesright}} | {{Skilldescnosynergiesright}} | ||
− | {{SklTblStart| | + | {{SklTblStart|Absolution}} |
− | {{SklTbl1-20|Chance to | + | {{SklTbl1-20|Chance to resurrect| ||||||||||||||||||| }} |
− | {{SklTbl21-40Start| | + | {{SklTbl21-40Start|Absolution}} |
− | {{SklTbl21-40|Chance to | + | {{SklTbl21-40|Chance to resurrect| ||||||||||||||||||| }} |
− | {{SklTblEnd| | + | {{SklTblEnd|Absolution}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | {| class="wikitable" | ||
+ | ! Version Name !!Patch Notes | ||
+ | |- | ||
+ | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| | ||
+ | * [Experimental] Conversion reworked into a new skill: Absolution - Grant Absolution to Slain Enemies in Exchange for their servitude as a Holy Sentinel. | ||
|} | |} | ||
Latest revision as of 02:13, 16 November 2024
Contents
Sacrifice
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Smite
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