Difference between revisions of "Curses"
From Path of Diablo Wiki
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| [[Curses#Weaken|'''Weaken''']] | | [[Curses#Weaken|'''Weaken''']] | ||
− | | + | + | | +18% Bleeding damage per hardpoint |
|- | |- | ||
| [[Curses#Iron_Maiden|'''Iron Maiden''']] | | [[Curses#Iron_Maiden|'''Iron Maiden''']] | ||
− | | + | + | | +18% Bleeding damage per hardpoint |
|- | |- | ||
| [[Curses#Life_Tap|'''Life Tap''']] | | [[Curses#Life_Tap|'''Life Tap''']] | ||
− | | + | + | | +18% Bleeding damage per hardpoint |
− | |||
− | |||
− | |||
|} | |} | ||
|} | |} | ||
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{{SklTblEnd|Hemorrhage}} | {{SklTblEnd|Hemorrhage}} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
− | ! Version Name !!Patch Notes | + | ! Version Name !!Patch Notes |
− | |- | + | |- |
− | |[[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| |
− | * Hemorrhage | + | * Hemorrhage no longer has a radius synergy from Dim Vision. |
− | + | * Hemorrhage damage synergy reduced to 18% (was 20%) and damage scaling reduced at all levels. [Level 10 No Syn is 32dps (was 34) / L20 No syn is 86 (was 99) / L20 1 Max Syn is 395 (was 500) / L20 2 Max Syns is 704 (was 900) / L20 3 Max Syns is 1014 (was 1300)] | |
− | * Hemorrhage damage reduced | + | |- |
− | |||
− | |- | ||
| Older Versions | | Older Versions | ||
| | | | ||
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! | ! | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"| |
− | * | + | * Hemorrhage radius now increases ~0.7 radius per level (Reference: was 7.3 yards at all levels and now is 8.6 yards by level 20). |
+ | * Hemorrhage now has a radius synergy from Dim Vision (~0.7 radius per 5 levels). | ||
+ | * Hemorrhage damage reduced by 0.18dmg per sec per level (for levels 9 to 16) [example dps: 74dps reduced to 62dps at lvl16 with no synergies] | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * New skill added | ||
|} | |} | ||
|} | |} | ||
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{{SklTbl1-20|Radius (y) |5.3|6|6.6|7.3|8|8.6|9.3|10|10.6|11.3|12|12.6|13.3|14|14.6|15.3|16|16.6|17.3|18}} | {{SklTbl1-20|Radius (y) |5.3|6|6.6|7.3|8|8.6|9.3|10|10.6|11.3|12|12.6|13.3|14|14.6|15.3|16|16.6|17.3|18}} | ||
{{SklTbl1-20|Duration|12|13|14|15|16|17|18|19|20|21|22|23|24|25|26|27|28|29|30|31 }} | {{SklTbl1-20|Duration|12|13|14|15|16|17|18|19|20|21|22|23|24|25|26|27|28|29|30|31 }} | ||
+ | {{SklTbl1-20|Knockback chance|||||||||||||||||||| }} | ||
{{SklTbl21-40Start|Confuse}} | {{SklTbl21-40Start|Confuse}} | ||
{{SklTbl21-40|Radius (y) | 18.7|19.3|20|20.7|21.3|22|22.7|23.3|24|24.7|25.3|26|26.7|27.3|28|28.7|29.3|30|30.7|31.3}} | {{SklTbl21-40|Radius (y) | 18.7|19.3|20|20.7|21.3|22|22.7|23.3|24|24.7|25.3|26|26.7|27.3|28|28.7|29.3|30|30.7|31.3}} | ||
{{SklTbl21-40|Duration| 32|33|34|35|36|37|38|39|40|41|42|43|44|45|46|47|48|49|50|51}} | {{SklTbl21-40|Duration| 32|33|34|35|36|37|38|39|40|41|42|43|44|45|46|47|48|49|50|51}} | ||
+ | {{SklTbl21-40|Knockback chance| |||||||||||||||||||}} | ||
{{SklTblEnd|Confuse}} | {{SklTblEnd|Confuse}} | ||
− | {| class="wikitable" | + | {| class="wikitable" |
− | !Version Name!!Patch Notes | + | ! Version Name !!Patch Notes |
+ | |- | ||
+ | |[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| | ||
+ | * Confuse now also has “% Chance Confused Enemy is Knocked Back When Hit”. | ||
+ | |- | ||
+ | | Older Versions | ||
+ | | | ||
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
|- | |- | ||
− | |[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] || | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Compared with Vanilla D2, starting radius and duration shortened slightly. (Bedrock #1-hidden) | * Compared with Vanilla D2, starting radius and duration shortened slightly. (Bedrock #1-hidden) | ||
− | + | |} | |
|} | |} | ||
Latest revision as of 02:23, 16 November 2024
Skill Tree Changes: All prerequisites removed.
Contents
Amplify Damage
This skill actually applies -100% physical resistance. In PoD, enemy monster resistances cannot be reduced below zero.
Dim Vision
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