Difference between revisions of "User:Qord"
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+ | == Additional filtering notes== | ||
+ | From discord announcements | ||
− | == 11-5-Patch notes test | + | *Changed FLTRLVL to FILTERLVL and PINGLVL to NOTIFYLVL |
+ | *The old style %MAP% filter specifier has been removed | ||
+ | *Item Filtering has received a significant update which will require its own post in the coming days. This includes being able to use a filter on vendors and having over *94 new icons to choose from for item drops on the minimap. | ||
+ | *Sounds from item filters now have higher priority over other game sounds to avoid the sound being skipped entirely. | ||
+ | *Notifications from item filters can now reference the filter name. | ||
+ | *Item filter notification priority now works correctly | ||
+ | *Finalized all item filter changes, specifically for the following specifiers %NOTIFY(color[, priority]), %MAPICON(icon[, colorshift])%, %NOTIFYSOUND(sound_id[, priority])%, %BGCOLOR(palette_color)% and %BORDER(size, palette_color)% | ||
+ | *Re-added the REQLEVEL specifier for loot filtering. | ||
+ | *Loot filters now output a lot more errors and warnings to help diagnose filter bugs. | ||
+ | *Added text macro support to item filters. | ||
+ | *Added grouping/multi-checks to various item filter specifiers. | ||
+ | *Added %LBRACE% and %RBRACE% to allow for using { and } respectively in item filters. | ||
+ | *Added support for shared item styles in item filters. | ||
+ | *Added support for shared item notes in item filters. | ||
+ | *The TPSCROLLS & IDSCROLLS item filter specifiers will now cause the item to be rechecked every ~5 sec NOTE: TPSCROLLS & IDSCROLLS should always be the very last condition in your filter line, otherwise you will affect performance. | ||
+ | *Added symbolic naming/referencing for set and unique items, eg: UNIQUE("Cranebeak") | ||
+ | *Item and Skill lists now support referencing items and skills by name. | ||
+ | *Item bases can now directly be reference by name (instead of item codes, codes still work though). | ||
+ | *Added custom sound loading for filters without needing -direct (sounds are loaded from the filter directory): | ||
+ | |||
+ | <pre> | ||
+ | Sound[FANCY_SOUND]: "myfilter\filename" | ||
+ | <nowiki>//...</nowiki> | ||
+ | ItemDisplay[MAP]: %NAME%%NOTIFYSOUND(FANCY_SOUND)% | ||
+ | </pre> | ||
+ | *Added text macro'ing to filters: | ||
+ | |||
+ | <pre> | ||
+ | TextMacro[RGB]: %RED%@%GREEN%@%BLUE%@ | ||
+ | //... | ||
+ | ItemDisplay[MAP]: %!RGB!%%NAME%%!RGB!% | ||
+ | </pre> | ||
+ | |||
+ | *Added options to set sane defaults for filter and ping levels for filters: | ||
+ | |||
+ | <pre> | ||
+ | Option[DefaultFilterLevel]: Filter Level Name | ||
+ | Option[DefaultNotifyLevel]: MEDIUM | ||
+ | </pre> | ||
+ | |||
+ | *Added block-based filtering conditions to skip multiple entries with shared conditions (hint: FILTERLVL): | ||
+ | |||
+ | <pre> | ||
+ | EnableIf[RUNE] | ||
+ | ItemDisplay[]: %ORANGE%%RUNENAME% %TAN%[%RUNETIER%]%CONTINUE% | ||
+ | EnableIf[RUNETIER>16] | ||
+ | ItemDisplay[r32]: %NAME%%GOLD%!!Scam!! | ||
+ | ItemDisplay[r32]: %NAME%%GOLD%!!Sadge!! | ||
+ | ItemDisplay[]: %NAME%%GOLD%!!HR!! | ||
+ | EndIf[] | ||
+ | ItemDisplay[]: %NAME% | ||
+ | EndIf[] | ||
+ | </pre> | ||
+ | |||
+ | *ITEMSTAT has been removed, please use STAT(id) instead. | ||
+ | |||
+ | == 1-5 == | ||
+ | |||
+ | |||
+ | |||
+ | == 1-2-24 testing == | ||
+ | {| class="wikitable" style="display: inline-table; width: 100%; margin: 0px;" | ||
+ | |- | ||
+ | !Version Name!!Patch Notes | ||
+ | |- | ||
+ | |style="background:transparent;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="background:transparent;"| | ||
+ | * Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time. | ||
+ | * Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies. | ||
+ | |} | ||
+ | <div class="mw-customtoggle-myToggle1" style="cursor:pointer; color:blue">[+/-] Click here to see more</div> | ||
+ | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myToggle1"> | ||
+ | <div class="toccolours mw-collapsible-content"> | ||
+ | {| class="wikitable" style="display: inline-table; width: 100%; margin: 0px;" | ||
+ | |- | ||
+ | |- class="skilltable-collapsed" | ||
+ | |style="border-bottom: 1px solid #a2a9b1; background:#222;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="background:#222;"| | ||
+ | * Increased physical to cold damage conversion from 60% to 80%. | ||
+ | |||
+ | |- class="skilltable-collapsed" | ||
+ | |style="border-bottom: 1px solid #a2a9b1; background:transparent;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="background:transparent;"| | ||
+ | * Cold damage per level increased by ~50%. | ||
+ | * Ice Charge synergy increased from 10% to 20% Cold damage per charge. | ||
+ | |} | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | |||
+ | |||
+ | {| style="border: 2px solid #4c4c4c;" | ||
+ | |- | ||
+ | | | ||
+ | {| style="border:2px solid white; background:transparent;" class="non-table skilltable mw-collapsible mw-collapsed" id="mw-customcollapsible-wakka2" | ||
+ | |- | ||
+ | !Version Name!!Patch Notes | ||
+ | |||
+ | |- | ||
+ | |style="background:transparent;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="background:transparent;"| | ||
+ | * Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time. | ||
+ | * Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies. | ||
+ | |||
+ | |- | ||
+ | ! <span class="mw-customtoggle-wakka2" style="float:left; colspan=2;" | <span style="float:left; border:solid none solid none; colspan=2;" class="hidden">[[File:D2_minus_small_grey.png| 16px]] See fewer patch notes</span><span style="float:left;" class="shown">[[File:D2_plus_small_grey.png|16px]] Older patch notes</span> | ||
+ | |||
+ | |- class="skilltable-collapsed" | ||
+ | |style="border-bottom: 1px solid #a2a9b1; background:transparent;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1; background:transparent;"| | ||
+ | * Increased physical to cold damage conversion from 60% to 80%. | ||
+ | |||
+ | |- class="skilltable-collapsed" | ||
+ | |style="border-bottom: 1px solid #a2a9b1; background:transparent;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1; background:transparent;"| | ||
+ | * Cold damage per level increased by ~50%. | ||
+ | * Ice Charge synergy increased from 10% to 20% Cold damage per charge. | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| style="border: 2px solid #782121;" | ||
+ | |- | ||
+ | | | ||
+ | {| style="border:2px solid white; background:#461F1F;" class="non-table skilltable mw-collapsible mw-collapsed" id="mw-customcollapsible-wakka" | ||
+ | |- | ||
+ | !Version Name!!Patch Notes | ||
+ | |||
+ | |- | ||
+ | |style="background:#222;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="background:#222;"| | ||
+ | * Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time. | ||
+ | * Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies. | ||
+ | |||
+ | |- | ||
+ | ! <span class="mw-customtoggle-wakka" style="float:left; colspan=2;" | <span style="float:left; border:solid none solid none; colspan=2;" class="hidden">[[File:D2_minus_small_grey.png| 16px]] See fewer patch notes</span><span style="float:left;" class="shown">[[File:D2_plus_small_grey.png|16px]] Older patch notes</span> | ||
+ | |||
+ | |- class="skilltable-collapsed" | ||
+ | |style="border-bottom: 1px solid #222; background:#222;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="background:#222;"| | ||
+ | * Increased physical to cold damage conversion from 60% to 80%. | ||
+ | |||
+ | |- class="skilltable-collapsed" | ||
+ | |style="border-bottom: 1px solid #222; background:#222;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="background:#222;"| | ||
+ | * Cold damage per level increased by ~50%. | ||
+ | * Ice Charge synergy increased from 10% to 20% Cold damage per charge. | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | == 11-6-Testing == | ||
+ | |||
+ | {| class="wikitable" style="display: inline-table; width: 100%; margin: 0px;" | ||
+ | |- | ||
+ | !Version Name!!Patch Notes | ||
+ | |- | ||
+ | |[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]|| | ||
+ | * Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time. | ||
+ | * Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies. | ||
+ | |} | ||
+ | <div class="mw-customtoggle-wakka1" style="cursor:pointer;" >[[File:D2_plus_small_grey.png|16px]] Show/hide older patch notes</div> | ||
+ | |||
+ | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-wakka1"> | ||
+ | <div class="toccolours mw-collapsible-content" style="border:none"> | ||
+ | {| class="wikitable" style="display: inline-table; width: 100%; margin: 0px;" | ||
+ | |- | ||
+ | !Version Name!!Patch Notes | ||
+ | |- | ||
+ | ||[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]|| | ||
+ | * Increased physical to cold damage conversion from 60% to 80%. | ||
+ | |- | ||
+ | ||[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]|| | ||
+ | * Increased physical to cold damage conversion from 60% to 80%. | ||
+ | |} | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | {| class="non-table mw-collapsible mw-collapsed" | ||
+ | |[[File:D2_plus_small_grey.png|16px]]Show/hide older patch notes [[File:D2_plus_small_grey.png|16px]] | ||
+ | |- | ||
+ | !Version Name!!Patch Notes | ||
+ | |- | ||
+ | ||[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]|| | ||
+ | * Increased physical to cold damage conversion from 60% to 80%. | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| style="border-collapse:collapse;" class="wikitable skilltable mw-collapsible mw-collapsed" id="mw-customcollapsible-wakka" | ||
+ | |- | ||
+ | !Version Name!!Patch Notes | ||
+ | |- | ||
+ | <!-- ! style="text-align:left; colspan=2;" class="mw-customtoggle-wakka" | <span style="text-align:left; colspan=2;" class="hidden">[[File:D2_minus_small_grey.png]]See less</span><span class="shown">[[File:D2_plus_small_grey.png]]See Less</span> --> | ||
+ | |[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]|| | ||
+ | * Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time. | ||
+ | * Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies. | ||
+ | |- | ||
+ | ! <span class="mw-customtoggle-wakka" style="float:left; border:hidden; background:white; colspan=2" | <span style="float:left; border:solid none solid none; background:white; colspan=2;" class="hidden">[[File:D2_minus_small_grey.png| 16px]]See fewer</span><span style="float:left; border:none; border:hidden; background:white;" class="shown">[[File:D2_plus_small_grey.png|16px]]Older patch notes</span> | ||
+ | |- class="skilltable-collapsed" | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Increased physical to cold damage conversion from 60% to 80%. | ||
+ | |||
+ | |- class="skilltable-collapsed" | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Halved the number of ice bolts. | ||
+ | * Increased cold damage scaling, added Attack Rating and reduced mana cost. | ||
+ | |||
+ | |- class="skilltable-collapsed" | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * The ice bolts no longer trigger the hit recovery animation of targeted monsters. | ||
+ | |||
+ | |- class="skilltable-collapsed" | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Cold damage per level increased by ~50%. | ||
+ | * Ice Charge synergy increased from 10% to 20% Cold damage per charge. | ||
+ | |} | ||
+ | |||
+ | == BoI patch notes examples == | ||
+ | Old look: | ||
+ | {| class="wikitable" | ||
+ | !Version Name!!Patch Notes | ||
+ | |- | ||
+ | |[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]|| | ||
+ | * Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time. | ||
+ | * Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies. | ||
+ | |||
+ | |- | ||
+ | | Older Versions | ||
+ | | | ||
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Increased physical to cold damage conversion from 60% to 80%. | ||
+ | |||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Halved the number of ice bolts. | ||
+ | * Increased cold damage scaling, added Attack Rating and reduced mana cost. | ||
+ | |||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * The ice bolts no longer trigger the hit recovery animation of targeted monsters. | ||
+ | |||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Cold damage per level increased by ~50%. | ||
+ | * Ice Charge synergy increased from 10% to 20% Cold damage per charge. | ||
+ | |||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2314:_Serandite|#14 Serandite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Mana cost scaling reduced from 1 to 0.5 mana per level. | ||
+ | |||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Ice Charge synergy increased from 5% to 10% Cold damage per charge. | ||
+ | |||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Compared with Vanilla D2, skill has been reworked as follows: now releases numerous (~5) ice bolts. Each ice bolt counts as a ranged attack and consequently applies weapon damage and associated modifiers and effects (e.g. elemental damage, deadly strike, crushing blow, and chance to cast on striking, but only the initial attack triggers melee splash). The ice bolts are generated whether the melee attack hits or not, but each ice bolt again rolls an AR check, to decide if it hits. The damage is first reduced then converted (E.g. 200 phys dmg become 60cold and 40phys dmg). (Bedrock #1-hidden) | ||
+ | |||
+ | |} | ||
+ | |} | ||
+ | New look: | ||
+ | {{PatchStart|boi|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]}} | ||
+ | *Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time. | ||
+ | *Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies. | ||
+ | {{PatchNext|boi| [[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] }} | ||
+ | *Increased physical to cold damage conversion from 60% to 80%. | ||
+ | {{PatchRest|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]}} | ||
+ | *Halved the number of ice bolts. | ||
+ | *Increased cold damage scaling, added Attack Rating and reduced mana cost. | ||
+ | {{PatchRest|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]}} | ||
+ | *The ice bolts no longer trigger the hit recovery animation of targeted monsters. | ||
+ | {{PatchRest|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]}} | ||
+ | *Cold damage per level increased by ~50%. | ||
+ | *Ice Charge synergy increased from 10% to 20% Cold damage per charge. | ||
+ | {{PatchRest|[[Patch_Notes#Patch_.2314:_Serandite|#14 Serandite]]}} | ||
+ | *Mana cost scaling reduced from 1 to 0.5 mana per level. | ||
+ | {{PatchRest|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]}} | ||
+ | *Ice Charge synergy increased from 5% to 10% Cold damage per charge. | ||
+ | {{PatchRest|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]}} | ||
+ | *Compared with Vanilla D2, skill has been reworked as follows: now releases numerous (~5) ice bolts. Each ice bolt counts as a ranged attack and consequently applies weapon damage and associated modifiers and effects (e.g. elemental damage, deadly strike, crushing blow, and chance to cast on striking, but only the initial attack triggers melee splash). The ice bolts are generated whether the melee attack hits or not, but each ice bolt again rolls an AR check, to decide if it hits. The damage is first reduced then converted (E.g. 200 phys dmg become 60cold and 40phys dmg). (Bedrock #1-hidden) | ||
+ | {{PatchStop|boi}} | ||
+ | |||
+ | == 11-5-Patch notes template test == | ||
+ | {{PatchStart|jab|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] }} | ||
+ | *Initial %damage increased from -15% to +30%. | ||
+ | *Damage to self decreased from 8% to 5%. | ||
+ | *''(hidden)'' Compared with Vanilla D2, damage scaling and attack rating increased slightly. | ||
+ | {{PatchNext|jab| [[Patch_Notes#Patch_.232:_Quartz|#2 Quartz]] }} | ||
+ | *Initial %damage increased from -15% to +30%. | ||
+ | *Damage to self decreased from 8% to 5%. | ||
+ | *''(hidden)'' Compared with Vanilla D2, damage scaling and attack rating increased slightly. | ||
+ | *Initial %damage increased from -15% to +30%. | ||
+ | *Damage to self decreased from 8% to 5%. | ||
+ | *''(hidden)'' Compared with Vanilla D2, damage scaling and attack rating increased slightly. | ||
+ | {{PatchRest| [[Patch_Notes#Patch_.233:_Granite|#3 Granite]] }} | ||
+ | *Initial %damage increased from -15% to +30%. | ||
+ | {{PatchRest | [[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]] }} | ||
+ | *Initial %damage increased from -15% to +30%. | ||
+ | *Damage to self decreased from 8% to 5%. | ||
+ | *''(hidden)'' Compared with Vanilla D2, damage scaling and attack rating increased slightly. | ||
+ | {{PatchRest | [[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]] }} | ||
+ | *Initial %damage increased from -15% to +30%. | ||
+ | *Damage to self decreased from 8% to 5%. | ||
+ | *''(hidden)'' Compared with Vanilla D2, damage scaling and attack rating increased slightly. | ||
+ | {{PatchRest | [[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]] }} | ||
+ | *Initial %damage increased from -15% to +30%. | ||
+ | *Damage to self decreased from 8% to 5%. | ||
+ | *''(hidden)'' Compared with Vanilla D2, damage scaling and attack rating increased slightly. | ||
+ | {{PatchStop|jab}} | ||
+ | |||
+ | {{PatchStart|wut|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] }} | ||
+ | *Initial %damage increased from -15% to +30%. | ||
+ | *Damage to self decreased from 8% to 5%. | ||
+ | *''(hidden)'' Compared with Vanilla D2, damage scaling and attack rating increased slightly. | ||
+ | {{PatchNext|wut| [[Patch_Notes#Patch_.232:_Quartz|#2 Quartz]] }} | ||
+ | *Initial %damage increased from -15% to +30%. | ||
+ | *Damage to self decreased from 8% to 5%. | ||
+ | *''(hidden)'' Compared with Vanilla D2, damage scaling and attack rating increased slightly. | ||
+ | *Initial %damage increased from -15% to +30%. | ||
+ | *Damage to self decreased from 8% to 5%. | ||
+ | {{PatchStop|wut}} | ||
+ | |||
+ | == 11-5-Patch notes test == | ||
{| style="border-collapse:collapse;" class="wikitable skilltable mw-collapsible mw-collapsed" id="mw-customcollapsible-jab-patch" | {| style="border-collapse:collapse;" class="wikitable skilltable mw-collapsible mw-collapsed" id="mw-customcollapsible-jab-patch" | ||
|- | |- |
Latest revision as of 13:26, 19 March 2024
Anyone can login to their PoD account and edit the pages of this wiki. So please; if you see outdated or missing information, help us fix it. Thanks! |
Please do not fill the wiki with vanilla information. This wiki should only contain information about PoD changes. Therefore it can be implied that if something is not on the wiki, it has not changed.
Contents
- 1 Additional filtering notes
- 2 1-5
- 3 1-2-24 testing
- 4 11-6-Testing
- 5 BoI patch notes examples
- 6 11-5-Patch notes template test
- 7 11-5-Patch notes test
- 8 Patch notes test
- 9 some other tests
- 10 Skill table half n half
- 11 Skill table half n half
- 12 Jab
- 13 Power Strike
- 14 Steal shamelessly, click edit
- 15 Quick templates for odd
- 16 Wiki Editing
- 17 Section Name
- 18 Jab
- 19 Breaking down Jab's skill page entry
- 20 Sacrifice is the official template skill for formatting changes
- 21 Sacrifice
Additional filtering notes
From discord announcements
- Changed FLTRLVL to FILTERLVL and PINGLVL to NOTIFYLVL
- The old style %MAP% filter specifier has been removed
- Item Filtering has received a significant update which will require its own post in the coming days. This includes being able to use a filter on vendors and having over *94 new icons to choose from for item drops on the minimap.
- Sounds from item filters now have higher priority over other game sounds to avoid the sound being skipped entirely.
- Notifications from item filters can now reference the filter name.
- Item filter notification priority now works correctly
- Finalized all item filter changes, specifically for the following specifiers %NOTIFY(color[, priority]), %MAPICON(icon[, colorshift])%, %NOTIFYSOUND(sound_id[, priority])%, %BGCOLOR(palette_color)% and %BORDER(size, palette_color)%
- Re-added the REQLEVEL specifier for loot filtering.
- Loot filters now output a lot more errors and warnings to help diagnose filter bugs.
- Added text macro support to item filters.
- Added grouping/multi-checks to various item filter specifiers.
- Added %LBRACE% and %RBRACE% to allow for using { and } respectively in item filters.
- Added support for shared item styles in item filters.
- Added support for shared item notes in item filters.
- The TPSCROLLS & IDSCROLLS item filter specifiers will now cause the item to be rechecked every ~5 sec NOTE: TPSCROLLS & IDSCROLLS should always be the very last condition in your filter line, otherwise you will affect performance.
- Added symbolic naming/referencing for set and unique items, eg: UNIQUE("Cranebeak")
- Item and Skill lists now support referencing items and skills by name.
- Item bases can now directly be reference by name (instead of item codes, codes still work though).
- Added custom sound loading for filters without needing -direct (sounds are loaded from the filter directory):
Sound[FANCY_SOUND]: "myfilter\filename" //... ItemDisplay[MAP]: %NAME%%NOTIFYSOUND(FANCY_SOUND)%
- Added text macro'ing to filters:
TextMacro[RGB]: %RED%@%GREEN%@%BLUE%@ //... ItemDisplay[MAP]: %!RGB!%%NAME%%!RGB!%
- Added options to set sane defaults for filter and ping levels for filters:
Option[DefaultFilterLevel]: Filter Level Name Option[DefaultNotifyLevel]: MEDIUM
- Added block-based filtering conditions to skip multiple entries with shared conditions (hint: FILTERLVL):
EnableIf[RUNE] ItemDisplay[]: %ORANGE%%RUNENAME% %TAN%[%RUNETIER%]%CONTINUE% EnableIf[RUNETIER>16] ItemDisplay[r32]: %NAME%%GOLD%!!Scam!! ItemDisplay[r32]: %NAME%%GOLD%!!Sadge!! ItemDisplay[]: %NAME%%GOLD%!!HR!! EndIf[] ItemDisplay[]: %NAME% EndIf[]
- ITEMSTAT has been removed, please use STAT(id) instead.
1-5
1-2-24 testing
Version Name | Patch Notes |
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#20 Perlite |
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#19 Zincite |
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#15 Graphite |
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11-6-Testing
Version Name | Patch Notes |
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#20 Perlite |
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Version Name | Patch Notes |
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#19 Zincite |
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#19 Zincite |
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Show/hide older patch notes | |
Version Name | Patch Notes |
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#19 Zincite |
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Version Name | Patch Notes |
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#20 Perlite |
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#19 Zincite |
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#17 Tourmaline |
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#16 Jade |
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#15 Graphite |
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BoI patch notes examples
Old look:
Version Name | Patch Notes | ||||||||||||||||
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#20 Perlite |
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Older Versions |
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New look:
Version Name | Patch Notes | |
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#20 Perlite |
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More Patch notes | ||
Fewer Patch notes | ||
#19 Zincite |
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#17 Tourmaline |
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#16 Jade |
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#15 Graphite |
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#14 Serandite |
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#13 Titanium |
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#1 Bedrock |
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11-5-Patch notes template test
Version Name | Patch Notes | |
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#1 Bedrock |
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More Patch notes | ||
Fewer Patch notes | ||
#2 Quartz |
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#3 Granite |
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#7 Beryl |
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#7 Beryl |
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#7 Beryl |
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Version Name | Patch Notes | |
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#1 Bedrock |
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More Patch notes | ||
Fewer Patch notes | ||
#2 Quartz |
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11-5-Patch notes test
Version Name | Patch Notes | |
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#1 Bedrock |
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More Patch notes | ||
Fewer Patch notes | ||
Patch 2 |
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Patch 3 |
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Patch 4 |
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Patch notes test
Version Name | Patch Notes | |
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#1 Bedrock |
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More Patch notes | ||
Fewer Patch notes | ||
Patch 2 |
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Patch 3 |
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Patch 4 |
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Version Name | Patch Notes | ||
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#1 Bedrock |
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Older Versions |
{-class="skilltable-collapsed" |
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Fewer Levels | |||
#1 Bedrock |
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Patch 2 |
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Patch 3 |
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Patch 4 |
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Version Name | Patch Notes | |
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#11 Kyanite |
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Show Old Versions | ||
Hide Old Versions | ||
#6 Obsidian |
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#1 Bedrock |
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some other tests
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Synergies | Bonus to skill |
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None | - |
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Skill table half n half
Collapse on left?
Skill table half n half
Collapse on left?
Skill level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack Rating: | +20% | +32% | +44% | +56% | +68% | +80% | +92% | +104% | +116% | +128% | +140% | +152% | +164% | +176% | +188% | +200% | +212% | +224% | +236% | +248% |
Damage: | 1-16 | 1-36 | 1-56 | 1-76 | 1-96 | 1-116 | 1-136 | 1-156 | 1-206 | 1-256 | 1-306 | 1-356 | 1-406 | 1-456 | 1-506 | 1-556 | 1-636 | 1-716 | 1-796 | 1-876 |
Mana Cost: | 2 | 2.2 | 2.5 | 2.7 | 3 | 3.2 | 3.5 | 3.7 | 4 | 4.2 | 4.5 | 4.7 | 5 | 5.2 | 5.5 | 5.7 | 6 | 6.2 | 6.5 | 6.7 |
More
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21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack Rating: | +260% | +272% | +284% | +296% | +308% | +320% | +332% | +344% | +356% | +368% | +380% | +392% | +404% | +416% | +428% | +440% | +452% | +464% | +476% | +488% |
Damage: | 1-956 | 1-1036 | 1-1136 | 1-1236 | 1-1336 | 1-1436 | 1-1536 | 1-1636 | 1-1786 | 1-1936 | 1-2086 | 1-2236 | 1-2386 | 1-2536 | 1-2686 | 1-2836 | 1-2986 | 1-3136 | 1-3286 | 1-3436 |
Mana Cost: | 7 | 7.2 | 7.5 | 7.7 | 8 | 8.2 | 8.5 | 8.7 | 9 | 9.2 | 9.5 | 9.7 | 10 | 10.2 | 10.5 | 10.7 | 11 | 11.2 | 11.5 | 11.7 |
Two tables, one is collapsible:
Skill level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack Rating: | +20% | +32% | +44% | +56% | +68% | +80% | +92% | +104% | +116% | +128% | +140% | +152% | +164% | +176% | +188% | +200% | +212% | +224% | +236% | +248% |
Damage: | 1-16 | 1-36 | 1-56 | 1-76 | 1-96 | 1-116 | 1-136 | 1-156 | 1-206 | 1-256 | 1-306 | 1-356 | 1-406 | 1-456 | 1-506 | 1-556 | 1-636 | 1-716 | 1-796 | 1-876 |
Mana Cost: | 2 | 2.2 | 2.5 | 2.7 | 3 | 3.2 | 3.5 | 3.7 | 4 | 4.2 | 4.5 | 4.7 | 5 | 5.2 | 5.5 | 5.7 | 6 | 6.2 | 6.5 | 6.7 |
Skill level: | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack Rating: | +260% | +272% | +284% | +296% | +308% | +320% | +332% | +344% | +356% | +368% | +380% | +392% | +404% | +416% | +428% | +440% | +452% | +464% | +476% | +488% |
Damage: | 1-956 | 1-1036 | 1-1136 | 1-1236 | 1-1336 | 1-1436 | 1-1536 | 1-1636 | 1-1786 | 1-1936 | 1-2086 | 1-2236 | 1-2386 | 1-2536 | 1-2686 | 1-2836 | 1-2986 | 1-3136 | 1-3286 | 1-3436 |
Mana Cost: | 7 | 7.2 | 7.5 | 7.7 | 8 | 8.2 | 8.5 | 8.7 | 9 | 9.2 | 9.5 | 9.7 | 10 | 10.2 | 10.5 | 10.7 | 11 | 11.2 | 11.5 | 11.7 |
Just two tables, small space between
Skill level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack Rating: | +20% | +32% | +44% | +56% | +68% | +80% | +92% | +104% | +116% | +128% | +140% | +152% | +164% | +176% | +188% | +200% | +212% | +224% | +236% | +248% |
Damage: | 1-16 | 1-36 | 1-56 | 1-76 | 1-96 | 1-116 | 1-136 | 1-156 | 1-206 | 1-256 | 1-306 | 1-356 | 1-406 | 1-456 | 1-506 | 1-556 | 1-636 | 1-716 | 1-796 | 1-876 |
Mana Cost: | 2 | 2.2 | 2.5 | 2.7 | 3 | 3.2 | 3.5 | 3.7 | 4 | 4.2 | 4.5 | 4.7 | 5 | 5.2 | 5.5 | 5.7 | 6 | 6.2 | 6.5 | 6.7 |
Skill level: | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack Rating: | +260% | +272% | +284% | +296% | +308% | +320% | +332% | +344% | +356% | +368% | +380% | +392% | +404% | +416% | +428% | +440% | +452% | +464% | +476% | +488% |
Damage: | 1-956 | 1-1036 | 1-1136 | 1-1236 | 1-1336 | 1-1436 | 1-1536 | 1-1636 | 1-1786 | 1-1936 | 1-2086 | 1-2236 | 1-2386 | 1-2536 | 1-2686 | 1-2836 | 1-2986 | 1-3136 | 1-3286 | 1-3436 |
Mana Cost: | 7 | 7.2 | 7.5 | 7.7 | 8 | 8.2 | 8.5 | 8.7 | 9 | 9.2 | 9.5 | 9.7 | 10 | 10.2 | 10.5 | 10.7 | 11 | 11.2 | 11.5 | 11.7 |
Just one big table:
Skill level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack Rating: | +20% | +32% | +44% | +56% | +68% | +80% | +92% | +104% | +116% | +128% | +140% | +152% | +164% | +176% | +188% | +200% | +212% | +224% | +236% | +248% |
Damage: | 1-16 | 1-36 | 1-56 | 1-76 | 1-96 | 1-116 | 1-136 | 1-156 | 1-206 | 1-256 | 1-306 | 1-356 | 1-406 | 1-456 | 1-506 | 1-556 | 1-636 | 1-716 | 1-796 | 1-876 |
Mana Cost: | 2 | 2.2 | 2.5 | 2.7 | 3 | 3.2 | 3.5 | 3.7 | 4 | 4.2 | 4.5 | 4.7 | 5 | 5.2 | 5.5 | 5.7 | 6 | 6.2 | 6.5 | 6.7 |
Skill level: | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |
Attack Rating: | +260% | +272% | +284% | +296% | +308% | +320% | +332% | +344% | +356% | +368% | +380% | +392% | +404% | +416% | +428% | +440% | +452% | +464% | +476% | +488% |
Damage: | 1-956 | 1-1036 | 1-1136 | 1-1236 | 1-1336 | 1-1436 | 1-1536 | 1-1636 | 1-1786 | 1-1936 | 1-2086 | 1-2236 | 1-2386 | 1-2536 | 1-2686 | 1-2836 | 1-2986 | 1-3136 | 1-3286 | 1-3436 |
Mana Cost: | 7 | 7.2 | 7.5 | 7.7 | 8 | 8.2 | 8.5 | 8.7 | 9 | 9.2 | 9.5 | 9.7 | 10 | 10.2 | 10.5 | 10.7 | 11 | 11.2 | 11.5 | 11.7 |
Jab
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Power Strike
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Steal shamelessly, click edit
Quick templates for odd2 tables, static values and synergies
No odd, just synergies on left
Or...
Wiki EditingWiki Editing for class Skills Basics Each page for class skills includes an overall page with "sections" for each skill. Sections are divided by creating headers using equals signs: == Section Name == Gives us: Section NameBeneath that, we'll have 4 effective sections in a skill:
Using Jab as an example we see: Jab
Breaking down Jab's skill page entryDescriptionLet's parse through this code one section at a time. For the description section, this will be pretty standard/constant in layout, thought the values will change. Description layout code:
The "odd one"These will all have to be manually done, there's a lot of variations in style and layout but these examples show pretty much all the use cases we'll find in the wiki. 2 tables, static values (one of them spanning two columns while the rest include 2 columns for data) and synergies on the right. Likely the more common example.
No odd, just synergies on left
Or...
The skill damage tablePatch notes tablesSacrifice is the official template skill for formatting changesSacrifice
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