Difference between revisions of "Barbarian Combat Skills"
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| [[Barbarian_Combat_Skills#Double_Swing|'''Double Swing''']] | | [[Barbarian_Combat_Skills#Double_Swing|'''Double Swing''']] | ||
− | | +10% Damage per hardpoint | + | | +10% Damage per hardpoint |
+ | |- | ||
+ | | [[Barbarian_Combat_Skills#Increased Stamina|'''Increased Stamina''']] | ||
+ | | +10% Damage per hardpoint | ||
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| [[Barbarian_Combat_Skills#Concentrate|'''Concentrate''']] | | [[Barbarian_Combat_Skills#Concentrate|'''Concentrate''']] | ||
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! Version Name !!Patch Notes | ! Version Name !!Patch Notes | ||
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− | | [[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]|| |
− | * | + | * Frenzy now has a damage synergy from Increased Stamina (10%). |
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! | ! | ||
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− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Fixed Frenzy incorrectly listing Cleave as the synergy when in reality was Double Swing. | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Frenzy level requirement changed to 6 and skill tree placement changed to where Cleave is positioned. | * Frenzy level requirement changed to 6 and skill tree placement changed to where Cleave is positioned. | ||
* Frenzy damage synergy changed from Cleave to Double Swing. | * Frenzy damage synergy changed from Cleave to Double Swing. | ||
+ | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Frenzy duration lengthened from 6.8 to 7.5 seconds. | * Frenzy duration lengthened from 6.8 to 7.5 seconds. | ||
* Frenzy attack rating synergy from Concentrate increased from 6% to 8%. | * Frenzy attack rating synergy from Concentrate increased from 6% to 8%. | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Starting attack speed increased from +5% to +9%. | * Starting attack speed increased from +5% to +9%. | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"| |
− | * Walk/run speed slowed and duration lengthened slightly. | + | * Walk/run speed slowed and duration lengthened slightly. |
* Cleave synergy increased from +5% to +10%. | * Cleave synergy increased from +5% to +10%. | ||
* Added synergy from Concentrate. | * Added synergy from Concentrate. | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Compared with Vanilla D2, initial attack speed slowed, damage decreased greatly and scaling decreased slightly. (Bedrock #1-hidden) | * Compared with Vanilla D2, initial attack speed slowed, damage decreased greatly and scaling decreased slightly. (Bedrock #1-hidden) | ||
|} | |} | ||
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! Version Name !!Patch Notes | ! Version Name !!Patch Notes | ||
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− | | [[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]|| |
− | * Power Throw now | + | * Power Throw rework: Instead of dealing damage in a small (invisible) area, it can now release at range Whirling Axes. Also has +20% chance to release Whirling Axes. Also, Power Throw projectile speed increased by 16.6%. |
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! | ! | ||
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− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Power Throw now also deals some low skill physical damage on attack | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Power Throw adds 1-2 physical damage per level on attack | * Power Throw adds 1-2 physical damage per level on attack | ||
+ | |||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2318:_Flint|#18 Flint]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Power Throw has an attack rating bonus per level | * Power Throw has an attack rating bonus per level | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Power Throw damage per level increased from 8 to 10% | * Power Throw damage per level increased from 8 to 10% | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2316:_Jade|#16 Jade]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Base damage increased from 110% to 120% | * Base damage increased from 110% to 120% | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Damage increased from +6% to +8% per level | * Damage increased from +6% to +8% per level | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"| |
− | * | + | * New skill added, replaces Double Throw |
|} | |} | ||
|} | |} | ||
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| style="text-align:left;" | Deals 100% of weapon damage | | style="text-align:left;" | Deals 100% of weapon damage | ||
|- | |- | ||
− | | style="text-align:left;" | | + | | style="text-align:left;" | Whirlwind uses D2 Classic[[File:Info.png|12px|link=|An attack is performed on one target every 4 frames no matter what attack speed. Each hit alternates between weapons when dual wielding.]] mechanics instead of D2 LoD |
|- | |- | ||
− | | style="text-align:left;" | Deadly | + | | style="text-align:left;" | Attack Rating is reduced to half during Whirlwind |
+ | |- | ||
+ | | style="text-align:left;" | Deadly Strike & Crushing Blow chance reduced to a third during Whirlwind | ||
+ | |- | ||
+ | | style="text-align:left;" | Can now trigger 'Chance to Cast' but chance reduced to a third during Whirlwind[[File:Info.png|12px|link=|30% chance to cast On Attack/Striking will instead have a 10% chance. (The penalty doesn’t affect When Struck or On Kill/Level-Up/Death)]] | ||
|} | |} | ||
| style="width:20px" | | | style="width:20px" | | ||
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| [[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] || | | [[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] || | ||
− | * Whirlwind can now proc CTCs. The CTCs receive a one third chance penalty so a skill that has a 30% chance to cast on attack/hit will instead have a 10% chance. The penalty doesn’t affect when struck, on kill or on levelup/death. Melee splash will not work. Fixed a crash that could occur from using Whirlwind as an oskill (Chaos runeword.) | + | * Whirlwind can now proc CTCs. The CTCs receive a one third chance penalty so a skill that has a 30% chance to cast on attack/hit will instead have a 10% chance. The penalty doesn’t affect when struck, on kill or on levelup/death. Melee splash will not work. |
+ | * Fixed a crash that could occur from using Whirlwind as an oskill (Chaos runeword.) | ||
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Latest revision as of 01:29, 9 June 2024
Contents
Double Swing
Concentrate
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