Difference between revisions of "Traps"
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| [[Traps#Fire_Blast|'''Fire Blast''']] | | [[Traps#Fire_Blast|'''Fire Blast''']] | ||
− | | + | + | | +16% Fire damage per hardpoint |
|- | |- | ||
| [[Traps#Wake_of_Inferno|'''Wake of Inferno''']] | | [[Traps#Wake_of_Inferno|'''Wake of Inferno''']] | ||
− | | + | + | | +16% Fire damage per hardpoint |
|} | |} | ||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
− | !Version Name!!Patch Notes | + | ! Version Name !!Patch Notes |
|- | |- | ||
− | |[[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]|| |
− | * | + | * Wake of Fire starting damage at level one reduced from 6-12 to 4-6 |
+ | * Wake of Fire synergies reduced from 18% to 16% (Results in about 70-100 less Fire Damage at level 24 with one maxed synergy) | ||
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! | ! | ||
|- | |- | ||
− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Synergies decreased from 20% to 18% Fire damage per level. | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Synergies decreased from 22% to 20% Fire damage per level. | * Synergies decreased from 22% to 20% Fire damage per level. | ||
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Compared with Vanilla D2, damage scaling increased greatly and damage synergies increased greatly. (Bedrock #1-hidden) | * Compared with Vanilla D2, damage scaling increased greatly and damage synergies increased greatly. (Bedrock #1-hidden) | ||
− | |||
− | |||
|} | |} | ||
|} | |} | ||
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| [[Traps#Lightning_Sentry|'''Lightning Sentry''']] | | [[Traps#Lightning_Sentry|'''Lightning Sentry''']] | ||
− | | | + | | +15% Lightning damage per hardpoint |
|} | |} | ||
|} | |} | ||
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| style="text-align:left;" colspan="2" | Deals 50% of weapon damage as area of effect | | style="text-align:left;" colspan="2" | Deals 50% of weapon damage as area of effect | ||
|- | |- | ||
− | | style="text-align:left;" colspan="2" | | + | | style="text-align:left;" colspan="2" | +1 blade every 13 levels (13, 26, 39, 52...) |
|} | |} | ||
| style="width:20px" | | | style="width:20px" | | ||
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| [[Traps#Blade_Throw|'''Blade Throw''']] | | [[Traps#Blade_Throw|'''Blade Throw''']] | ||
− | | + | + | | +7% Damage per hardpoint |
|- | |- | ||
| [[Traps#Blade_Fury|'''Blade Fury''']] | | [[Traps#Blade_Fury|'''Blade Fury''']] | ||
− | | + | + | | +7% Damage per hardpoint |
|} | |} | ||
|} | |} | ||
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|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] || | |[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] || | ||
* Blade Shield damage scaling at all levels decreased | * Blade Shield damage scaling at all levels decreased | ||
− | * Blade Shield damage synergies increased from 4% to | + | * Blade Shield damage synergies increased from 4% to 7% |
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Latest revision as of 16:09, 28 August 2024
Skill Tree Changes: Now correctly apply '+% elemental damage' and '-% elemental resistance' from items/jewels.
Contents
Fire Blast
Shock Web
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