Barbarian Combat Skills: Difference between revisions

From Path of Diablo Wiki
 
(60 intermediate revisions by 6 users not shown)
Line 1: Line 1:
Combat tree changes in  [[Patch_Notes#Patch_.2322:_Minium|#22 Minium]] :
Cleave takes Frenzy’s spot and leads into Leap, Frenzy takes Concentrate’s spot and leads into Double Throw. Bash takes Cleave’s spot and has no path requirements from Double Swing. Concentrate becomes a level 18 skill and takes Bash’s previous spot. Concentrate now requires Leap Slam
== Double Swing ==
== Double Swing ==
{{Skilldesc|[[File:Double_Swing.png]]|When two weapons are equipped attacks two targets if possible, or one target twice|1|None}}


<!-- If skill doesnt exist in original Diablo 2 remove comment marks below -->
<!-- <span style="color:green">'''New skill'''</span>  -->
{|
|-
|
{| <!-- Description table -->
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/barbarian/Double%20Swing.png ||'''Description:''' When two weapons are equipped attacks two targets if possible, or one target twice'''
|-
|'''Required Level:''' 1
|-
|'''Prerequisites:'''  None
|}
|-
|
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
! Synergies !! Bonus to skill
! Synergies !! Bonus to skill
|-
|-
| style="text-align:left;" |  [[Barbarian_Combat_Skills#Bash|'''Bash''']]  
| style="text-align:left;" |  [[Barbarian_Combat_Skills#Bash|'''Bash''']]  
| style="text-align:center;" | +5% damage per hardpoint ('''Is this true?''')
| style="text-align:center;" | +5% damage per base level
|}
|}


{{SklTblStart|DoubleSwing}}
{{SklTbl1-20|+% Damage| +5% | +10% | +15% | +20% | +25% | +30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100%  }}
{{SklTbl1-20|+% Attack Rating| +15%|+23%|+31%|+39%|+47%|+55%|+63%|+71%|+79%|+87%|+95%|+103%|+111%|+119%|+127%|+135%|+143%|+151%|+159%|+167% }}
{{SklTbl21-40Start|DoubleSwing}}
{{SklTbl21-40|+% Damage| +105% | +110% | +115% | +120% | +125% | +130% | +135% | +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200%  }}
{{SklTbl21-40|+% Attack Rating |  +175%|+183%|+191%|+199%|+207%|+215%|+223%|+231%|+239%|+247%|+255%|+263%|+271%|+279%|+287%|+295%|+303%|+311%|+319%|+327%}}
{{SklTblEnd|DoubleSwing}}


 
{| class="wikitable"  
{| class="wikitable"
! Version Name !!Patch Notes  
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
*  Double Swing now starts with 5% damage (was 1%) and gains 5% damage per level (was 1%).
*  Double Swing attack rating per level increased to 8% (was 5%).
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|-
| [[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Double Swing has returned. It requires level 1 and takes the place of Frenzy on the skill tree. It now gains 1% damage per level and the damage synergy from Bash has been lowered from 10% to 5%.
* Double Swing has returned. It requires level 1 and takes the place of Frenzy on the skill tree. It now gains 1% damage per level and the damage synergy from Bash has been lowered from 10% to 5%.
 
|}
|}
|}
|}
|}


== Concentrate ==
== Concentrate ==
 
{{Skilldesc|[[File:Concentrate.png]]|Attack that is not interruptible and improves attack and defense rating|6|None}}
<!-- If skill doesnt exist in original Diablo 2 remove comment marks below -->
<!-- <span style="color:green">'''New skill'''</span>  -->
{|
|-
|
{| <!-- Description table -->
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/barbarian/Concentrate.png ||'''Description:''' Attack that is not interruptible and improves attack and defense rating'''
|-
|'''Required Level:''' 6
|-
|'''Prerequisites:'''  None
|}
|-
|
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
|-
Line 64: Line 60:
|-
|-
|  [[Barbarian_Combat_Skills#Bash|'''Bash''']]  
|  [[Barbarian_Combat_Skills#Bash|'''Bash''']]  
| +5% Damage per hardpoint
| +5% Damage per base level
|-
|-
|  [[Warcries#Battle_Orders|'''Battle Orders''']]  
|  [[Warcries#Battle_Orders|'''Battle Orders''']]  
| +10% Damage per hardpoint
| +10% Damage per base level
|-
|-
|  [[Warcries#Taunt|'''Taunt''']]  
|  [[Warcries#Taunt|'''Taunt''']]  
| +10% Damage per hardpoint
| +10% Damage per base level
|}
|}
|}
|}
 
{{SklTblStart|Concentrate}}
{| class = "wikitable"
{{SklTbl1-20|+% Defense| +100% | +112% | +124% | +136% | +148% | +160% | +172% | +184% | +196% | +208%| +220% | +232% | +244% | +256% | +268% | +280% | +292% | +304% | +316% | +328% }}
!Skill level
{{SklTbl1-20|+% Attack Rating| +80% | +88% | +96% | +104% | +112% | +120% | +128% | +136% | +144% | +152%| +160% | +168% | +176% | +184% | +192% | +200% | +208% | +216% | +224% | +232% }}
!1
{{SklTbl1-20|+% Damage| +50% | +57% | +64% | +71% | +78% | +85% | +92% | +99% | +106% | +113%| +120% | +127% | +134% | +141% | +148% | +155% | +162% | +169% | +176% | +183% }}
!2
{{SklTbl21-40Start|Concentrate}}
!3
{{SklTbl21-40|+% Defense|  +340% | +352% | +364% | +376% | +388% | +400% | +412% | +424% | +436% | +448%| +460% | +472% | +484% | +496% | +508% | +520% | +532% | +544% | +556% | +568% }}
!4
{{SklTbl21-40|+% Attack Rating | +240% | +248% | +256% | +264% | +272% | +280% | +288% | +296% | +304% | +312%| +320% | +328% | +336% | +344% | +352% | +360% | +368% | +376% | +384% | +392% }}
!5
{{SklTbl21-40|+% Damage| +190% | +197% | +204% | +211% | +218% | +225% | +232% | +239% | +246% | +253%| +260% | +267% | +274% | +281% | +288% | +295% | +302% | +309% | +316% | +323% }}
!6
{{SklTblEnd|Concentrate}}
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
||Defense:||+100%||+112%||+124%||+136%||+148%||+160%||+172%||+184%||+196%||+208%||+220%||+232%||+244%||+256%||+268%||+280%||+292%||+304%||+316%||+328%
|-
||Attack Rating:||+80%||+88%||+96%||+104%||+112%||+120%||+128%||+136%||+144%||+152%||+160%||+168%||+176%||+184%||+192%||+200%||+208%||+216%||+224%||+232%
|-
||Damage:||+50%||+57%||+64%||+71%||+78%||+85%||+92%||+99%||+106%||+113%||+120%||+127%||+134%||+141%||+148%||+155%||+162%||+169%||+176%||+183%
|}


{| class="wikitable"
{| class="wikitable"
Line 119: Line 94:
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2: defense scaling increased slightly, initial attack rating increased slightly but scaling decreased slightly. Initial damage and scaling decreased slightly. (Bedrock #1-hidden)
* Compared with Vanilla D2: defense scaling increased slightly, initial attack rating increased slightly but scaling decreased slightly. Initial damage and scaling decreased slightly. (Bedrock #1-hidden)
|}
|}
|}
|}
|}


== Cleave ==
== Cleave ==
 
{{Skilldesc|[[File:Cleave.png]]|Attacks in an arc, dealing damage to all enemies caught in the swing|6|None }}
<!-- If skill doesnt exist in original Diablo 2 remove comment marks below -->
<!-- <span style="color:green">'''New skill'''</span>  -->
{|
|-
|
{| <!-- Description table -->
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/barbarian/Cleave.png ||'''Description:''' Attacks in an arc, dealing damage to all enemies caught in the swing'''
|-
|'''Required Level:''' 6
|-
|'''Prerequisites:'''  [[Barbarian_Combat_Skills#Double_Swing|Double Swing]]
|}
|-
|
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
|-
Line 152: Line 114:
! Synergies !! Bonus to skill
! Synergies !! Bonus to skill
|-
|-
| [[Barbarian_Combat_Skills#Double_Swing|'''Double Swing''']]  
|   [[Barbarian_Combat_Skills#Leap_Slam|'''Leap Slam''']]  
| +15% Damage per hardpoint
| +15% Damage per base level
|}
|}
|}
{| class = "wikitable"
!Skill level
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
||Damage:||2-4||3-6||4-9||5-11||6-13||8-16||9-18||10-20||12-24||14-27||17-31||19-34||21-37||24-41||26-44||28-48||32-51||35-55||39-58||42-62
|-
||Mana Cost:||4.5||4.3||4.1||3.9||3.7||3.5||3.3||3.1||3||2.8||2.6||2.4||2.2||2||1.8||1.6||1.5||1.3||1.1||0.9
|}
|}
{{SklTblStart|Cleave}}
{{SklTbl1-20|Damage|  2-4 | 3-6 | 4-8 | 5-10 | 6-11 | 7-14 | 8-16 | 9-18 | 10-20 | 12-23 | 15-27 | 17-30 | 18-32 | 21-36 | 23-38 | 24-42 | 28-44 | 30-48 | 34-50 | 37-54 }}
{{SklTbl1-20|Mana Cost| 4.5 | 4.3 | 4.1 | 3.9 | 3.7 | 3.5 | 3.3 | 3.1 | 3 | 2.8 | 2.6 | 2.4 | 2.2 | 2 | 1.8 | 1.6 | 1.5 | 1.3 | 1.1 | 0.9  }}
{{SklTbl21-40Start|Cleave}}
{{SklTbl21-40|Damage|  40-57 | 43-60 | 47-64 | 51-68 | 55-72 | 59-76 | 63-80 | 67-84 | 72-89 | 77-94 | 82-99 | 87-104 | 92-109 | 97-114 | 102-119 | 107-124 | 112-129 | 117-134 | 122-139 | 127-144 }}
{{SklTbl21-40|Mana Cost | 0.7 | 0.5 | 0.3 | 0.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0    }}
{{SklTblEnd|Cleave}}


Note: enhanced damage from equipment other than your weapon contributes to Cleave's damage. [https://www.reddit.com/r/pathofdiablo/comments/hlro3z/cleave_mechanicsbarb_builds/ [1)]  
Note: enhanced damage from equipment other than your weapon contributes to Cleave's damage. [https://www.reddit.com/r/pathofdiablo/comments/hlro3z/cleave_mechanicsbarb_builds/ [1)]  
Line 216: Line 157:
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]] ||style="border-bottom: 1px solid #a2a9b1;"|
* New skill added, can be cast in Werewolf and Werebear forms.  
* New skill added, can be cast in Werewolf and Werebear forms.  
|}
|}
|}
|}
|}


== Frenzy ==
== Frenzy ==
 
{{Skilldesc|[[File:Frenzy.png]]|Allows you to swing two weapons at once. Each successful attack increases your overall speed. Requires you to equip two weapons|1|None}}
<!-- If skill doesnt exist in original Diablo 2 remove comment marks below -->
<!-- <span style="color:green">'''New skill'''</span>  -->
{|
|-
|
{| <!-- Description table -->
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/barbarian/Frenzy.png ||'''Description:'''  Allows you to swing two weapons at once. Each successful attack increases your overall speed. Requires you to equip two weapons'''
|-
|'''Required Level:''' 1
|-
|'''Prerequisites:'''  None
|}
|-
|
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
|-
Line 243: Line 171:
| 7.5 seconds
| 7.5 seconds
|-  
|-  
| style="text-align:left;" colspan="2" | Deals 115% of weapon damage   
| style="text-align:left;" colspan="2" | Deals 100% of weapon damage   
|}
|}
| style="width:20px" |
| style="width:20px" |
Line 251: Line 179:
|-
|-
|  [[Barbarian_Combat_Skills#Double_Swing|'''Double Swing''']]  
|  [[Barbarian_Combat_Skills#Double_Swing|'''Double Swing''']]  
| +10% Damage per hardpoint
| +10% Damage per base level
|-
|  [[Barbarian_Combat_Skills#Increased Stamina|'''Increased Stamina''']]
| +4% Damage per base level
|-
|-
|  [[Barbarian_Combat_Skills#Concentrate|'''Concentrate''']]  
|  [[Barbarian_Combat_Skills#Increased Stamina|'''Increased Stamina''']]  
| +8% Attack rating per hardpoint
| Duration +.1 Second per level 
|-
|-
|  [[Barbarian_Combat_Skills#Bash|'''Bash''']]  
|  [[Barbarian_Combat_Skills#Bash|'''Bash''']]  
| 1% Damage converted to magic per hardpoint
| 1% Damage converted to magic per base level
|}
|}
|}
{| class = "wikitable"
!Skill level
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
||Damage:||+20%||+24%||+28%||+32%||+36%||+40%||+44%||+48%||+52%||+56%||+60%||+64%||+68%||+72%||+76%||+80%||+84%||+88%||+92%||+96%
|-
||Attack Rating:||+36%||+42%||+48%||+54%||+60%||+66%||+72%||+78%||+84%||+90%||+96%||+102%||+108%||+114%||+120%||+126%||+132%||+138%||+144%||+150%
|-
||Attack Speed:||+9%||+9-13%||+9-15%||+9-18%||+9-20%||+9-21%||+9-22%||+9-23%||+9-24%||+9-25%||+9-26%||+9-26%||+9-27%||+9-28%||+9-28%||+9-29%||+9-29%||+9-29%||+9-29%||+9-30%
|-
||Walk/Run Speed:||+36%||+36-45%||+36-52%||+36-58%||+36-62%||+36-66%||+36-69%||+36-71%||+36-74%||+36-76%||+36-78%||+36-79%||+36-81%||+36-82%||+36-83%||+36-85%||+36-85%||+36-86%||+36-87%||+36-88%
|-
||Mana Cost:||1||1||1||1||2||2||2||2||3||3||3||3||4||4||4||4||5||5||5||5
|}
|}
{{SklTblStart|Frenzy}}
{{SklTbl1-20|+% Damage|+20%|+25%|+30%|+35%|+40%|+45%|+50%|+55%|+60%|+65%|+70%|+75%|+80%|+85%|+90%|+95%|+100%|+105%|+110%|+115%}}
{{SklTbl1-20|+% Attack Rating|+38%|+46%|+54%|+62%|+70%|+78%|+86%|+94%|+102%|+110%|+118%|+126%|+134%|+142%|+150%|+158%|+166%|+174%|+182%|+190%}}
{{SklTbl1-20|+% Attack Speed|+9-9%|+9-13%|+9-15%|+9-18%|+9-20%|+9-21%|+9-22%|+9-23%|+9-24%|+9-25%|+9-26%|+9-26%|+9-27%|+9-28%|+9-28%|+9-29%|+9-29%|+9-29%|+9-29%|+9-30%}}
{{SklTbl1-20|+% Faster Walk/Run|+36-36%|+36-45%|+36-52%|+36-58%|+36-62%|+36-66%|+36-69%|+36-71%|+36-74%|+36-76%|+36-78%|+36-79%|+36-81%|+36-82%|+36-83%|+36-85%|+36-85%|+36-86%|+36-87%|+36-88%}}
{{SklTbl1-20|ManaCost|1|1|1|1|2|2|2|2|3|3|3|3|4|4|4|4|5|5|5|5}}
{{SklTbl21-40Start|Frenzy}}
{{SklTbl21-40|+% Damage|+120%|+125%|+130%|+135%|+140%|+145%|+150%|+155%|+160%|+165%|+170%|+175%|+180%|+185%|+190%|+195%|+200%|+205%|+210%|+215%}}
{{SklTbl21-40|+% Attack Rating|+198%|+206%|+214%|+222%|+230%|+238%|+246%|+254%|+262%|+270%|+278%|+286%|+294%|+302%|+310%|+318%|+326%|+334%|+342%|+350%}}
{{SklTbl21-40|+% Attack Speed|+9-30%|+9-30%|+9-31%|+9-31%|+9-31%|+9-31%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-33%|+9-33%|+9-33%|+9-33%|+9-33%}}
{{SklTbl21-40|+% Faster Walk/Run |+36-88%|+36-89%|+36-90%|+36-91%|+36-91%|+36-91%|+36-92%|+36-92%|+36-93%|+36-93%|+36-94%|+36-94%|+36-94%|+36-94%|+36-94%|+36-95%|+36-95%|+36-96%|+36-96%|+36-96%}}
{{SklTbl21-40|Mana Cost|6|6|6|6|7|7|7|7|8|8|8|8|9|9|9|9|10|10|10|10}}
{{SklTblEnd|Frenzy}}


{| class="wikitable"
{| class="wikitable"  
! Version Name !!Patch Notes
! Version Name !!Patch Notes  
|-
|-  
| [[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] ||
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||  
* Fixed Frenzy incorrectly listing Cleave as the synergy when in reality was Double Swing.
* Frenzy’s damage synergy from Increased Stamina reduced to 4% (was 10%).
 
Frenzy now has a duration synergy from Increased Stamina of 0.1 Second per Level.
|-
*  Frenzy no longer has an attack rating synergy from Concentrate (was 8%).
*  Frenzy’s attack rating per level increased to 8% (was 6%). [Now 254% at Lv28 (was 198%)]
*  Frenzy weapon damage reduced to 100% (was 115%).
*  Frenzy damage per level increased to 5% (was 4%).
|-  
| Older Versions
| Older Versions
|
|
Line 307: Line 222:
!
!
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Frenzy now has a damage synergy from Increased Stamina (10%).
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Fixed Frenzy incorrectly listing Cleave as the synergy when in reality was Double Swing.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Frenzy level requirement changed to 6 and skill tree placement changed to where Cleave is positioned.
* Frenzy level requirement changed to 6 and skill tree placement changed to where Cleave is positioned.
* Frenzy damage synergy changed from Cleave to Double Swing.
* Frenzy damage synergy changed from Cleave to Double Swing.
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"|
* Frenzy duration lengthened from 6.8 to 7.5 seconds.  
* Frenzy duration lengthened from 6.8 to 7.5 seconds.  
* Frenzy attack rating synergy from Concentrate increased from 6% to 8%.
* Frenzy attack rating synergy from Concentrate increased from 6% to 8%.


|-
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|
* Starting attack speed increased from +5% to +9%.
* Starting attack speed increased from +5% to +9%.


|-
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Walk/run speed slowed and duration lengthened slightly.  
* Walk/run speed slowed and duration lengthened slightly.
* Cleave synergy increased from +5% to +10%.
* Cleave synergy increased from +5% to +10%.
* Added synergy from Concentrate.
* Added synergy from Concentrate.


|-
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, initial attack speed slowed, damage decreased greatly and scaling decreased slightly. (Bedrock #1-hidden)
* Compared with Vanilla D2, initial attack speed slowed, damage decreased greatly and scaling decreased slightly. (Bedrock #1-hidden)
|}
|}
|}
|}
|}


== Stun ==
== Stun ==
 
{{Skilldesc|[[File:Stun.png]]|Stuns your target for a short time and increases your attack rating|12| [[Barbarian_Combat_Skills#Frenzy|Frenzy]] }}
<!-- If skill doesnt exist in original Diablo 2 remove comment marks below -->
<!-- <span style="color:green">'''New skill'''</span>  -->
{|
|-
|
{| <!-- Description table -->
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/barbarian/Stun.png ||'''Description:''' Stuns your target for a short time and increases your attack rating'''
|-
|'''Required Level:''' 12
|-
|'''Prerequisites:'''  [[Barbarian_Combat_Skills#Frenzy|Frenzy]]  
|}
|-
|
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
|-
Line 352: Line 261:
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|-  style="text-align:left;"
|-  style="text-align:left;"
| ManaCost:   
| Mana Cost:   
| 2
| 2
|-  
|-  
Line 363: Line 272:
|-
|-
|  [[Barbarian_Combat_Skills#Bash|'''Bash''']]  
|  [[Barbarian_Combat_Skills#Bash|'''Bash''']]  
| +10% Damage per hardpoint
| +10% Magic Damage per base level
|-
|-
|  [[Barbarian_Combat_Skills#Concentrate|'''Concentrate''']]  
|  [[Barbarian_Combat_Skills#Concentrate|'''Concentrate''']]  
|  +5% Attack rating per hardpoint
|  +5% Attack rating per base level
|-
|-
|  [[Warcries#War_Cry|'''War Cry''']]  
|  [[Warcries#Howl|'''Howl''']]  
| +5% Stun duration per hardpoint
| +10% Magic Damage per base level
|}
|}
|}
|}
{{SklTblStart|Stun}}
{{SklTbl1-20|Magic Damage|13-19|24-35|35-51|46-67|57-83|68-99|79-115|90-131|106-153|122-175|138-197|154-219|170-241|186-263|202-285|218-307|240-337|262-367|284-397|306-427|328-457}}
{{SklTbl1-20|+% Attack Rating|+15%|+20%|+25%|+30%|+35%|+40%|+45%|+50%|+55%|+60%|+65%|+70%|+75%|+80%|+85%|+90%|+95%|+100%|+105%|+110%}}
{{SklTbl1-20|Stun Duration|0.8s|1s|1.2s|1.4s|1.6s|1.8s|2s|2.2s|2.4s|2.6s|2.8s|3s|3.2s|3.4s|3.6s|3.8s|3.8s|3.9s|4s|4.1s}}
{{SklTbl21-40Start|Stun}}
{{SklTbl21-40|Magic Damage|350-487|378-525|406-563|434-601|462-639|490-677|518-715|552-759|586-803|620-847|654-891|688-935|722-979|756-1023|790-1067|824-1111|858-1155|892-1199|926-1243}}
{{SklTbl21-40|+% Attack Rating|+115%|+120%|+125%|+130%|+135%|+140%|+145%|+150%|+155%|+160%|+165%|+170%|+175%|+180%|+185%|+190%|+195%|+200%|+205%|+210%}}
{{SklTbl21-40|Stun Duration|4.2s|4.2s|4.3s|4.4s|4.5s|4.6s|4.6s|4.7s|4.8s|4.9s|5s|5s|5.1s|5.2s|5.3s|5.4s|5.4s|5.5s|5.6s|5.7s}}
{{SklTblEnd|Stun}}


{| class = "wikitable"
{| class="wikitable"  
!Skill level
! Version Name !!Patch Notes  
!1
|-  
!2
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||  
!3
* Magic damage synergy switched from War Cry to Howl
!4
|-  
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
||Attack Rating:||+15%||+20%||+25%||+30%||+35%||+40%||+45%||+50%||+55%||+60%||+65%||+70%||+75%||+80%||+85%||+90%||+95%||+100%||+105%||+110%
|-
||Stun Duration:||1.2s||1.4s||1.6s||1.8s||2s||2.2s||2.4s||2.6s||2.8s||3s||3.2s||3.4s||3.6s||3.8s||4s||4.2s||4.2s||4.3s||4.4s||4.5s
|}
 
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||
* Stun (Barbarian Skill) reworked: Stuns the target and deals magic damage in a small area around the target.
 
|-
| Older Versions
| Older Versions
|
|
Line 414: Line 303:
!
!
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Stun (Barbarian Skill) reworked: Stuns the target and deals magic damage in a small area around the target.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Compared with Vanilla D2, synergy from Bash increased slightly. (Bedrock #1-hidden)
* Compared with Vanilla D2, synergy from Bash increased slightly. (Bedrock #1-hidden)
|}
|}
|}
|}
|}


== Leap ==
== Leap Slam ==
 
{{Skilldesc|[[File:Leap.png]]|Leaps away from danger or into the fray |12|[[Barbarian_Combat_Skills#Cleave|Cleave]] }}
<!-- If skill doesnt exist in original Diablo 2 remove comment marks below -->
<!-- <span style="color:green">'''New skill'''</span>  -->
{|
|-
|
{| <!-- Description table -->
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/barbarian/Leap.png ||'''Description:''' Leaps away from danger or into the fray'''
|-
|'''Required Level:''' 12
|-
|'''Prerequisites:'''  [[Barbarian_Combat_Skills#Cleave|Cleave]]  
|}
|-
|
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
! Synergies !! Bonus to skill
! Synergies !! Bonus to skill
Line 441: Line 320:
| style="text-align:center;" | -
| style="text-align:center;" | -
|}
|}
{| class = "wikitable"
{{SklTblStart|Leap}}
!Skill level
{{SklTbl1-20|Damage|  51 | 53 | 54 | 56 | 57 | 59 | 60 | 62 | 63 | 65 | 66 | 68 | 69 | 71 | 72 | 74 | 75 | 77 | 78 | 80 }}
!1
{{SklTbl1-20|Radius (y)| 12 | 12.6 | 14 | 14.6 | 15.3 | 15.3 | 16 | 16 | 16.6 | 16.6 | 16.6 | 17.3 | 17.3 | 17.3 | 17.3 | 18 | 18 | 18 | 18 | 18 }}
!2
{{SklTbl21-40Start|Leap}}
!3
{{SklTbl21-40|Damage| 81 | 83 | 84 | 86 | 87 | 89 | 90 | 92 | 93 | 95 | 96 | 98 | 99 | 101 | 102 | 104 | 105 | 107 | 108 | 110  }}
!4
{{SklTbl21-40|Radius (y) |  18 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 19.3 | 19.3 | 19.3 | 19.3 | 19.3 | 19.3 }}
!5
{{SklTblEnd|Leap}}
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
||Radius (y):||12||12.6||14||14.6||15.3||15.3||16||16||16.6||16.6||16.6||17.3||17.3||17.3||17.3||18||18||18||18||18
|}


{| class="wikitable"
{| class="wikitable"  
! Version Name !!Patch Notes
! Version Name !!Patch Notes  
|-
|-  
| [[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] ||
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||  
* Leap now deals damage in an area upon landing.
* Renamed the skill to Leap Slam
 
* Leap Slam can now release Whirling Axes (once) upon landing
|-
|-  
| Older Versions
| Older Versions
|
|
Line 480: Line 341:
!
!
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Leap now deals damage in an area upon landing.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Knockback effect removed
* Knockback effect removed
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Compared with Vanilla D2: initial distance increased greatly and scaling decreased greatly. (Bedrock #1-hidden)
* Compared with Vanilla D2: initial distance increased greatly and scaling decreased greatly. (Bedrock #1-hidden)
|}
|}
|}
|}
|}


== Power Throw ==
== Double Throw ==
 
{{Skilldesc|[[File:Power_Throw.png]]|Throw both your left & right throwing weapons(Alternate Mode): Throw your right-hand throwing weapon, twice|18| [[Barbarian_Combat_Skills#Concentrate|Concentrate]] }}
<!-- If skill doesnt exist in original Diablo 2 remove comment marks below -->
<!-- <span style="color:green">'''New skill'''</span>  -->
{|
|-
|
{| <!-- Description table -->
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/barbarian/Power%20Throw.png ||'''Description:''' Gathers momentum to unleash a powerful throw that deals damage to the target and nearby enemies'''
|-
|'''Required Level:''' 18
|-
|'''Prerequisites:'''  [[Barbarian_Combat_Skills#Concentrate|Concentrate]]  
|}
|-
|
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
|-
Line 518: Line 369:
! Synergies !! Bonus to skill
! Synergies !! Bonus to skill
|-
|-
! style="text-align:left;" |None
! style="text-align:left;" | [[Barbarian_Combat_Skills#Ethereal_Throw|'''Ethereal Throw''']]
| style="text-align:center;" | -
| style="text-align:center;" | 8%
|}
|}
|}
|}
{{SklTblStart|PowerThrow}}
{{SklTbl1-20|+% Damage|  +15% | +25% | +35% | +45% | +55% | +65% | +75% | +85% | +95% | +105% | +115% | +125% | +135% | +145% | +155% | +165% | +175% | +185% | +195% | +205% }}
{{SklTbl1-20|+% Attack Rating|  +20% | +30% | +40% | +50% | +60% | +70% | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% | +170% | +180% | +190% | +200% | +210% }}
{{SklTbl1-20|Damage|  1-2 | 2-4 | 3-6 | 4-8 | 5-10 | 6-12 | 7-14 | 8-16 | 10-18 | 12-20 | 14-22 | 16-24 | 18-26 | 20-28 | 22-30 | 24-32 | 26-34 | 28-36 | 30-38 | 32-40 }}
{{SklTbl1-20|Mana Cost |  1 | 2 | 2 | 3 | 3 | 4 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 9 | 10 }}
{{SklTbl21-40Start|PowerThrow}}
{{SklTbl21-40|+% Damage| +215% | +225% | +235% | +245% | +255% | +265% | +275% | +285% | +295% | +305% | +315% | +325% | +335% | +345% | +355% | +365% | +375% | +385% | +395% | +405%  }}
{{SklTbl21-40|+% Attack Rating |  +220% | +230% | +240% | +250% | +260% | +270% | +280% | +290% | +300% | +310% | +320% | +330% | +340% | +350% | +360% | +370% | +380% | +390% | +400% | +410% }}
{{SklTbl21-40|Damage| 34-42 | 36-44 | 38-46 | 40-48 | 42-50 | 44-52 | 46-54 | 48-56 | 50-58 | 52-60 | 54-62 | 56-64 | 58-66 | 60-68 | 62-70 | 64-72 | 66-74 | 68-76 | 70-78 | 72-80  }}
{{SklTbl21-40|Mana Cost| 10 | 11 | 11 | 12 | 12 | 13 | 13 | 14 | 14 | 14 | 15 | 15 | 16 | 16 | 17 | 17 | 18 | 18 | 19 | 19  }}
{{SklTblEnd|PowerThrow}}


{| class = "wikitable"
{| class="wikitable"  
!Skill level
! Version Name !!Patch Notes  
!1
|-  
!2
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||  
!3
* Power Throw removed. Double Throw returns: throw both your left & right throwing weapons. Double Throw also grants Double Throw (Alternate Mode): Throw your right-hand throwing weapon, twice.
!4
|-  
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
||Damage:||+15%||+25%||+35%||+45%||+55%||+65%||+75%||+85%||+95%||+105%||+115%||+125%||+135%||+145%||+155%||+165%||+175%||+185%||+195%||+205%
|-
||Attack Rating:||+20%||+30%||+40%||+50%||+60%||+70%||+80%||+90%||+100%||+110%||+120%||+130%||+140%||+150%||+160%||+170%||+180%||+190%||+200%||+210%
|-
||Damage:||1-2||2-4||3-6||4-8||5-10||6-12||7-14||8-16||9-18||10-20||11-22||12-24||13-26||14-28||15-30||16-32||17-34||18-36||19-38||20-40
|-
||Mana Cost:||1||2||2||3||3||4||4||5||5||6||6||7||7||8||8||9||9||9||9||10
|}
 
{| class="wikitable"
! Version Name !!Patch Notes
|-
| [[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] ||
* Power Throw now also deals some low skill physical damage on attack
 
|-
| Older Versions
| Older Versions
|
|
Line 568: Line 397:
!
!
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Power Throw rework: Instead of dealing damage in a small (invisible) area, it can now release at range Whirling Axes. Also has +20% chance to release Whirling Axes. Also, Power Throw projectile speed increased by 16.6%.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Power Throw now also deals some low skill physical damage on attack
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Power Throw adds 1-2 physical damage per level on attack
* Power Throw adds 1-2 physical damage per level on attack
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2318:_Flint|#18 Flint]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Power Throw has an attack rating bonus per level
* Power Throw has an attack rating bonus per level
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Power Throw damage per level increased from 8 to 10%
* Power Throw damage per level increased from 8 to 10%
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2316:_Jade|#16 Jade]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Base damage increased from 110% to 120%
* Base damage increased from 110% to 120%
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Damage increased from +6% to +8% per level
* Damage increased from +6% to +8% per level
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* '''New skill added''', replaces Double Throw
* New skill added, replaces Double Throw
|}
|}
|}
|}
|}


== Bash ==
== Bash ==
 
{{Skilldesc|[[File:Bash.png]]|Powerful blow that converts physical damage to magic and knocks back enemies|6| None }}
<!-- If skill doesnt exist in original Diablo 2 remove comment marks below -->
<!-- <span style="color:green">'''New skill'''</span>  -->
{|
|-
|
{| <!-- Description table -->
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/barbarian/Bash.png ||'''Description:''' Powerful blow that converts physical damage to magic and knocks back enemies'''
|-
|'''Required Level:''' 18
|-
|'''Prerequisites:'''  [[Barbarian_Combat_Skills#Frenzy|Frenzy]] ,  [[Barbarian_Combat_Skills#Stun|Stun]]
|}
|-
|
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
|-
Line 613: Line 431:
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|-  style="text-align:left;"
|-  style="text-align:left;"
| ManaCost:   
| Mana Cost:   
| 2
| 2
|-  
|-  
| style="text-align:left;" colspan="2" | Deals 110% of weapon damage
| style="text-align:left;" colspan="2" | Deals 100% of weapon damage
|}
|}
| style="width:20px" |
| style="width:20px" |
Line 624: Line 442:
|-
|-
|  [[Barbarian_Combat_Skills#Stun|'''Stun''']]  
|  [[Barbarian_Combat_Skills#Stun|'''Stun''']]  
| +10% Damage per hardpoint
| +10% Damage per base level
|-
|-
|  [[Barbarian_Combat_Skills#Concentrate|'''Concentrate''']]  
|  [[Barbarian_Combat_Skills#Concentrate|'''Concentrate''']]  
|  +5% Attack rating per hardpoint
|  +5% Attack rating per base level
|}
|}
|}
|}
{| class = "wikitable"
{{SklTblStart|Bash}}
!Skill level
{{SklTbl1-20|% Physical to Magic Conversion| 46% | 47% | 48% | 49% | 50% | 51% | 52% | 53% | 54% | 55% | 56% | 57% | 58% | 59% | 60% | 61% | 62% | 63% | 64% | 65% }}
!1
{{SklTbl1-20|+% Attack Rating| +17%|+19%|+21%|+23%|+25%|+27%|+29%|+31%|+33%|+35%|+37%|+39%|+41%|+43%|+45%|+47%|+49%|+51%|+53%|+55% }}
!2
{{SklTbl1-20|+% Damage| +10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%|+90%|+100%|+110%|+120%|+130%|+140%|+150%|+160%|+170%|+180%|+190%|+200% }}
!3
{{SklTbl21-40Start|Bash}}
!4
{{SklTbl21-40|% Physical to Magic Conversion|  66% | 67% | 68% | 69% | 70% | 71% | 72% | 73% | 74% | 75% | 76% | 77% | 78% | 79% | 80% | 81% | 82% | 83% | 84% | 85% }}
!5
{{SklTbl21-40|+% Attack Rating | +57%|+59%|+61%|+63%|+65%|+67%|+69%|+71%|+73%|+75%|+77%|+79%|+81%|+83%|+85%|+87%|+89%|+91%|+93%|+95% }}
!6
{{SklTbl21-40|+% Damage| +210%|+220%|+230%|+240%|+250%|+260%|+270%|+280%|+290%|+300%|+310%|+320%|+330%|+340%|+350%|+360%|+370%|+380%|+390%|+400%}}
!7
{{SklTblEnd|Bash}}
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
||Physical to Magic Conversion:||46%||47%||48%||49%||50%||51%||52%||53%||54%||55%||56%||57%||58%||59%||60%||61%||62%||63%||64%||65%
|-
||Attack Rating:||+20%||+25%||+30%||+35%||+40%||+45%||+50%||+55%||+60%||+65%||+70%||+75%||+80%||+85%||+90%||+95%||+100%||+105%||+110%||+115%
|-
||Damage:||+60%||+70%||+80%||+90%||+100%||+110%||+120%||+130%||+140%||+150%||+160%||+170%||+180%||+190%||+200%||+210%||+220%||+230%||+240%||+250%
|}


{| class="wikitable"
{| class="wikitable"  
! Version Name !!Patch Notes
! Version Name !!Patch Notes  
|-
|-  
| [[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] ||
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||  
* Bash’s starting magic damage conversion has been reduced from 70% to 45%.
* Bash is now a level 6 skill. Weapon damage reverted back to 100% (was 110%).
* Bash’s base damage has been lowered from 130% to 110%.
* Bash attack rating per level reduced to 2% (was 5%), starting damage% reduced to 10% (was 50%).
 
|-  
|-
| Older Versions
| Older Versions
|
|
Line 673: Line 470:
!
!
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Bash’s starting magic damage conversion has been reduced from 70% to 45%.
* Bash’s base damage has been lowered from 130% to 110%.
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]] ||style="border-bottom: 1px solid #a2a9b1;"|
Line 684: Line 485:
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, starting damage and scaling increased moderately. Removed small amount of flat damage. (Bedrock #1-hidden)
* Compared with Vanilla D2, starting damage and scaling increased moderately. Removed small amount of flat damage. (Bedrock #1-hidden)
|}
|}
|}
|}
|}


== **Ethereal Throw** ==
== Ethereal Throw ==
 
{{Skilldesc|[[File:Ethereal_Throw.png]]|Throw your weapon with tremendous force, converting it into a burst of energy that explodes upon impact |30| [[Barbarian_Combat_Skills#Frenzy|Frenzy]] , [[Barbarian_Combat_Skills#Concentrate|Concentrate]] , [[Barbarian_Combat_Skills#Stun|Stun]] , [[Barbarian_Combat_Skills#Power_Throw|Power Throw]] , [[Barbarian_Combat_Skills#Bash|Bash]] }}
'''Description:''' Throw your weapon with tremendous force, converting it into a burst of energy that explodes upon impact.'''
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 
'''Required Level:''' 30
 
'''Prerequisites:''' Frenzy, Concentrate, Stun, Power Throw, Bash  
 
{| class = "wikitable"
!colspan="21"|Deals 60% of weapon damage
|-
|-
!Skill level
| style="vertical-align:top;" |
!1
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
!2
|-
!3
| style="text-align:left;" | Deals 60% of weapon damage
!4
|}
!5
| style="width:20px" |
!6
|
!7
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
!8
! Synergies !! Bonus to skill
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Magic Damage:||14-20||25-37||37-55||49-72||61-89||73-106||85-124||97-141||114-165||131-189||149-212||166-236||183-260||200-284||218-307||235-331||259-363||282-396||306-428||330-461
| [[Barbarian_Combat_Skills#Power_Throw|'''Power Throw''']]
|  +4% Magic damage per base level
|-
|-
||Mana Cost:||5||5.5||6||6.5||7||7.5||8||8.5||9||9.5||10||10.5||11||11.5||12||12.5||13||13.5||14||14.5
| [[Barbarian_Combat_Skills#Bash|'''Bash''']]
| +4% Magic damage per base level
|}
|}
|}
{{SklTblStart|EtherealThrow}}
{{SklTbl1-20|Magic Damage|13-19|23-34|34-51|45-67|56-82|68-98|79-115|90-131|106-153|121-175|138-196|154-219|169-241|185-263|202-284|218-306|240-336|261-367|283-396|306-427}}
{{SklTbl1-20|Mana Cost|5|5.5|6|6.5|7|7.5|8|8.5|9|9.5|10|10.5|11|11.5|12|12.5|13|13.5|14|14.5}}
{{SklTbl21-40Start|EtherealThrow}}
{{SklTbl21-40|Magic Damage|328-457|350-487|378-525|406-563|434-601|462-639|490-677|518-715|552-759|586-803|620-847|654-891|688-935|722-979|756-1023|790-1067|824-1111|858-1155|892-1199|926-1243}}
{{SklTbl21-40|Mana Cost|15|15.5|16|16.5|17|17.5|18|18.5|19|19.5|20|20.5|21|21.5|22|22.5|23|23.5|24|24.5}}
{{SklTblEnd|EtherealThrow}}


'''Synergies:'''
{| class="wikitable"
::'''Power Throw:''' +4% Magic damage per hardpoint  <br />
! Version Name !!Patch Notes
::'''Bash:''' +4% Magic damage per hardpoint 
|-
| [[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] ||
* Ethereal Throw’s weapon damage percent has been reduced from 65% to 60%.


'''Patch Notes:'''
|-
::Base damage decreased from 65% to 60%. (Kyanite #11)<br/>
| Older Versions
::Base damage decreased slightly and magic damage scaling increased slightly. (Tanzanite #10)<br/>
|
::Base damage decreased slightly and synergies decreased slightly. (Aventurine #10)<br/>
{| class="mw-collapsible mw-collapsed" cellspacing="0"
::Base damage decreased and synergies increased greatly. (Obsidian #6)<br/>
!
::'''''New skill added. (Bedrock #1-hidden)'''''
!
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Ethereal Throw’s base damage has been reduced slightly.
* Ethereal Throw’s magic damage scaling especially at early levels has been increased slightly.
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Ethereal Throw's base damage has been reduced slightly.
* Ethereal Throw's magic damage synergy has been reduced slightly.


== Whirlwind ==
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Ethereal Throw’s magic damage has been reverted back to a previous version due to being incorrectly increased while it did not function properly.
* Ethereal Throw’s weapon damage has been reduced slightly to account for the new magic damage it now deals.


'''Description:''' A whirling dance of death that cuts a path through the legions of your enemies.'''
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.236:_Obsidian|#6 Obsidian]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Ethereal Throw now deals 80% weapon damage.
* Ethereal Throw’s synergies are now much more effective.


'''Required Level:''' 30
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
* '''New skill added. '''(Bedrock #1-hidden)
|}
|}
|}


'''Prerequisites:''' Frenzy, Stun, Bash
== Whirlwind ==
{{Skilldesc|[[File:Whirlwind.png]]|A whirling dance of death that cuts a path through the legions of your enemies |30| [[Barbarian_Combat_Skills#Frenzy|Frenzy]] , [[Barbarian_Combat_Skills#Stun|Stun]] , [[Barbarian_Combat_Skills#Bash|Bash]] }}
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|-
| style="text-align:left;" | Deals 100% of weapon damage
|-
| style="text-align:left;" | Whirlwind uses D2 Classic[[File:Info.png|12px|link=|An attack is performed on one target every 4 frames no matter what attack speed. Each hit alternates between weapons when dual wielding.]] mechanics instead of D2 LoD
|-
| style="text-align:left;" | Attack Rating is reduced to half during Whirlwind
|-
| style="text-align:left;" | Deadly Strike & Crushing Blow chance reduced to a third during Whirlwind
|-
| style="text-align:left;" | Can now trigger 'Chance to Cast' but chance reduced to a quarter (1/4) during Whirlwind[[File:Info.png|12px|link=|30% chance to cast On Attack/Striking will instead have a 10% chance. (The penalty doesn’t affect When Struck or On Kill/Level-Up/Death)]]
|}
| style="width:20px" |
| style="vertical-align:top;" |
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
! Synergies !! Bonus to skill
|-
! style="text-align:left;" |None
| style="text-align:center;" | -
|}
|}
{{SklTblStart|Whirlwind}}
{{SklTbl1-20|% Damage|  -75% | -69% | -63% | -57% | -51% | -45% | -39% | -33% | -27% | -21% | -15% | -9% | -3% | +3% | +9% | +15% | +21% | +27% | +33% | +39% }}
{{SklTbl1-20|+% Attack Rating|  +10% | +15% | +20% | +25% | +30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% }}
{{SklTbl1-20|Mana Cost| 5 | 5.5 | 6 | 6.5 | 7 | 7.5 | 8 | 8.5 | 9 | 9.5 | 10 | 10.5 | 11 | 11.5 | 12 | 12.5 | 13 | 13.5 | 14 | 14.5  }}
{{SklTbl21-40Start|Whirlwind}}
{{SklTbl21-40|% Damage| +45% | +51% | +57% | +63% | +69% | +75% | +81% | +87% | +93% | +99% | +105% | +111% | +117% | +123% | +129% | +135% | +141% | +147% | +153% | +159%}}
{{SklTbl21-40|+% Attack Rating | +110% | +115% | +120% | +125% | +130% | +135% | +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% | +205%  }}
{{SklTbl21-40|Mana Cost|  15 | 15.5 | 16 | 16.5 | 17 | 17.5 | 18 | 18.5 | 19 | 19.5|20 | 20.5 | 21 | 21.5 | 22 | 22.5 | 23 | 23.5 | 24 | 24.5  }}
{{SklTblEnd|Whirlwind}}


{| class = "wikitable"
{| class="wikitable"  
!colspan="21"|Deals 100% of weapon damage
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
*  Whirlwind Chance-to-cast penalty reduced from 33% of chance to 25% of chance.
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|-
!colspan="21"|Character attack rating reduced by 50% during Whirlwind
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Whirlwind can now proc CTCs. The CTCs receive a one third chance penalty so a skill that has a 40% chance to cast on attack/hit will instead have a 10% chance. The penalty doesn’t affect when struck, on kill or on levelup/death. Melee splash will not work.
* Fixed a crash that could occur from using Whirlwind as an oskill (Chaos runeword.)
|-
|-
!colspan="21"|Deadly strike chance and crushing blow reduced to 1/3 during Whirlwind
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Whirlwind weapon damage% increased from 90% to 100%.
|-
|-
!Skill level
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]] ||style="border-bottom: 1px solid #a2a9b1;"|
!1
* Whirlwind weapon damage reduced from 100% to 90%.
!2
* Crushing Blow and Deadly Strike chance during Whirlwind has been reduced from ½ to ⅓ .
!3
 
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Damage:||-75%||-69%||-63%||-57%||-51%||-45%||-39%||-33%||-27%||-21%||-15%||-9%||-3%||+3%||+9%||+15%||+21%||+27%||+33%||+39%
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Whirlwind’s starting attack rating bonus reduced from 40% to 10%.
* Deadly Strike chance is halved while using Whirlwind.
* Total Attack Rating is halved while using Whirlwind.
 
|-
|-
||Attack Rating:||+10%||+15%||+20%||+25%||+30%||+35%||+40%||+45%||+50%||+55%||+60%||+65%||+70%||+75%||+80%||+85%||+90%||+95%||+100%||+105%
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]] ||style="border-bottom: 1px solid #a2a9b1;"|
*  Whirlwind’s damage per level has decreased from 7% to 6%.
* The chance to apply crushing blow via Whirlwind will now be halved due to Whirlwind’s high attack rate.
 
|-
|-
||Mana Cost:||5||5.5||6||6.5||7||7.5||8||8.5||9||9.5||10||10.5||11||11.5||12||12.5||13||13.5||14||14.5
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
|}
* Whirlwind’s starting damage is now -75% (from -50%)
* Whirlwind’s damage increase per level has been reduced by 1% (from 8 to 7 per lvl)


'''Synergies:''' None
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Whirlwind has been changed back to the classic game version. It will attack a fixed amount of time per spin regardless of the player’s attack speed. [This change does not work in singleplayer]


'''Patch Notes:'''
|-
::Whirlwind can proc CTCs. The CTCs receive a one third chance penalty (not applied to on struck, on kill or on level-up/death). (Perlite #20)
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
::Base damage increased from 90% to 100%. (Zincite #19)
* Compared with Vanilla D2, initial attack rating increased moderately. (Bedrock #1-hidden)
::Crushing blow and deadly strike chance have been further decreased from ½ to ⅓ during Whirlwind. (Graphite #15)<br />
|}
::Base damage decreased from 100% to 90%. (Graphite #15)<br />
|}
::Base attack rating is now halved during Whirlwind and starting attack rating decreased from 40% to 10%. (Titanium #13)<br />
::Deadly strike chance decreased to 1/2 during Whirlwind. (Titanium #13)<br/>
::Initial damage decreased from -50% to -75%. (Kyanite #11)<br/>
::Damage scaling decreased from +8% to +7% per level. (Kyanite #11)<br/>
::Whirlwind has been changed back to the classic game version. It will attack a set amount of time per spin (4fpa) regardless of the player’s attack speed. [This change does not work in singleplayer]. (Tanzanite #10)<br/>
::''Compared with Vanilla D2, initial attack rating increased moderately. (Bedrock #1-hidden)''