Traps: Difference between revisions

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'''Skill Tree Changes:''' Now correctly apply '+% elemental damage' and '-% elemental resistance' from items/jewels.
'''Skill Tree Changes:''' Now correctly apply '+% elemental damage' and '-% elemental resistance' from items/jewels.
== Fire Blast ==
== Fire Blast ==
 
{{Skilldesc|[[File:Fire_Blast.png]]|Throw a fire bomb to blast your enemies to bits. |1|None}}
<!-- If skill doesnt exist in original Diablo 2 remove comment marks below -->
<!-- <span style="color:green">'''New skill'''</span>  -->
{|
|-
|
{| <!-- Description table -->
 
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/assassin/Fire%20Blast.png ||'''Description:''' Throw a fire bomb to blast your enemies to bits.'''
|-
|'''Required Level:''' 1
|-
|'''Prerequisites:''' None
|}
|-
|


{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
Line 32: Line 17:
|-
|-
|  [[Traps#Shock_Web|'''Shock Web''']]  
|  [[Traps#Shock_Web|'''Shock Web''']]  
| +10% Fire damage per hardpoint
| +10% Fire damage per base level
|-
|-
|  [[Traps#Charged_Bolt_Sentry|'''Charged Bolt Sentry''']]  
|  [[Traps#Charged_Bolt_Sentry|'''Charged Bolt Sentry''']]  
| +10% Fire damage per hardpoint
| +10% Fire damage per base level
|-
|-
|  [[Traps#Wake_of_Fire|'''Wake of Fire''']]  
|  [[Traps#Wake_of_Fire|'''Wake of Fire''']]  
| +10% Fire damage per hardpoint
| +10% Fire damage per base level
|-
|-
|  [[Traps#Lightning_Sentry|'''Lightning Sentry''']]  
|  [[Traps#Lightning_Sentry|'''Lightning Sentry''']]  
| +10% Fire damage per hardpoint
| +10% Fire damage per base level
|-
|-
|  [[Traps#Wake_of_Inferno|'''Wake of Inferno''']]  
|  [[Traps#Wake_of_Inferno|'''Wake of Inferno''']]  
| +10% Fire damage per hardpoint
| +10% Fire damage per base level
|-
|-
|  [[Traps#Death_Sentry|'''Death Sentry''']]  
|  [[Traps#Death_Sentry|'''Death Sentry''']]  
| +10% Fire damage per hardpoint
| +10% Fire damage per base level
|}
|}
|}
|}


{| class = "wikitable"
{{SklTblStart|FireBlast}}
!Skill level
{{SklTbl1-20|Fire Damage |3-4 | 4-6 | 6-9 | 7-11 | 9-14 | 10-16 | 12-19 | 13-21 | 17-27 | 21-32 | 25-38 | 29-43 | 33-49 | 37-54 | 41-60 | 45-65 | 55-77 | 65-89 | 75-101 | 85-113}}
!1
{{SklTbl1-20| Mana Cost | 3 | 3.1 | 3.2 | 3.3 | 3.5 | 3.6 | 3.7 | 3.8 | 4 | 4.1 | 4.2 | 4.3 | 4.5 | 4.6 | 4.7 | 4.8 | 5 | 5.1 | 5.2 | 5.3}}
!2
{{SklTbl21-40Start|FireBlast}}
!3
{{SklTbl21-40|Fire Damage |95-125 | 105-137 | 124-159 | 143-181 | 162-203 | 181-225 | 200-247 | 219-269 | 248-302 | 277-335 | 306-368 | 335-401 | 364-434 | 393-467 | 422-500 | 451-533 | 480-566 | 509-599 | 538-632 | 567-665 | 596-698}}
!4
{{SklTbl21-40| Mana Cost | 5.5 | 5.6 | 5.7 | 5.8 | 6 | 6.1 | 6.2 | 6.3 | 6.5 | 6.6 | 6.7 | 6.8 | 7 | 7.1 | 7.2 | 7.3 | 7.5 | 7.6 | 7.7 | 7.8 | 8 | 8.1 | 8.2 | 8.3 | 8.5 | 8.6 | 8.7 | 8.8 | 9 | 9.1 | 9.2 | 9.3 | 9.5 | 9.6 | 9.7 | 9.8 | 10 | 10.1 | 10.2 | 10.3}}
!5
{{SklTblEnd|FireBlast}}
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
||Fire Damage:||2-3||4-6||6-9||7-11||9-14||10-16||12-19||13-21||17-27||21-32||25-38||29-43||33-49||37-54||41-60||45-65||55-77||65-89||75-101||88-113
|-
||Mana Cost:||3||3.1||3.2||3.3||3.5||3.6||3.7||3.8||4||4.1||4.2||4.3||4.5||4.6||4.7||4.8||5||5.1||5.2||5.3
|}


{| class="wikitable"
{| class="wikitable"
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* Compared with Vanilla D2, synergies increased slightly. (Bedrock #1-hidden)
* Compared with Vanilla D2, synergies increased slightly. (Bedrock #1-hidden)


|}
|}
|}
|}
|}


== Shock Web ==
== Shock Web ==
{{Skilldesc|[[File:Shock_Web.png]]|Throw a web of lightning to shock your enemies.|6|[[Traps#Fire_Blast|Fire Blast]] }}


<!-- If skill doesnt exist in original Diablo 2 remove comment marks below -->
<!-- <span style="color:green">'''New skill'''</span>  -->
{|
|-
|
{| <!-- Description table -->
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/assassin/Shock%20Web.png ||'''Description:''' Throw a web of lightning to shock your enemies. '''
|-
|'''Required Level:''' 6
|-
|'''Prerequisites:'''  [[Traps#Fire_Blast|Fire Blast]]
|}
|-
|-
|
|
Line 120: Line 74:
| style="vertical-align:top;" |
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|- style="text-align:right;"  
|- style="text-align:left;"  
| Duration|| 3.6 Seconds
| Duration|| 3.6 Seconds
|- style="text-align:right;"  
|- style="text-align:left;"  
| Mana cost || 6
| Mana cost || 6
|}
|}
Line 134: Line 88:
|-
|-
|  [[Traps#Charged_Bolt_Sentry|'''Charged Bolt Sentry''']]  
|  [[Traps#Charged_Bolt_Sentry|'''Charged Bolt Sentry''']]  
|  +20% Lightning damage per hardpoint
|  +20% Lightning damage per base level
|-
|-
|  [[Traps#Lightning_Sentry|'''Lightning Sentry''']]  
|  [[Traps#Lightning_Sentry|'''Lightning Sentry''']]  
|  +20% Lightning damage per hardpoint
|  +20% Lightning damage per base level
|-
|-
|  [[Traps#Death_Sentry|'''Death Sentry''']]  
|  [[Traps#Death_Sentry|'''Death Sentry''']]  
|  +20% Lightning damage per hardpoint
|  +20% Lightning damage per base level
|}
|}
|}
|}


{| class = "wikitable"
{{SklTblStart|ShockWeb}}
!Skill level
{{SklTbl1-20|Number of Spikes |6 | 6 | 6 | 7 | 7 | 7 | 7 | 8 | 8 | 8 | 8 | 9 | 9 | 9 | 9 | 10 | 10 | 10 | 10 | 11}}
!1
{{SklTbl1-20| Lightning Damage |1-10 | 1-13 | 1-16 | 1-19 | 1-22 | 1-25 | 1-28 | 1-31 | 1-37 | 1-43 | 1-49 | 1-55 | 1-61 | 1-67 | 1-73 | 1-79 | 1-89 | 1-99 | 1-109 | 1-119 | 1-129}}
!2
{{SklTbl21-40Start|ShockWeb}}
!3
{{SklTbl21-40|Number of Spikes |11 | 11 | 11 | 11 | 12 | 12 | 12 | 12 | 13 | 13 | 13 | 13 | 14 | 14 | 14 | 14 | 15 | 15 | 15 | 15}}
!4
{{SklTbl21-40| Lightning Damage | 1-139 | 1-154 | 1-169 | 1-184 | 1-199 | 1-214 | 1-229 | 1-250 | 1-271 | 1-292 | 1-313 | 1-334 | 1-355 | 1-376 | 1-397 | 1-418 | 1-439 | 1-460 | 1-481 | 1-502 | 1-523}}
!5
{{SklTblEnd|ShockWeb}}
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
||Number of Spikes:||6||6||6||7||7||7||7||8||8||8||8||9||9||9||9||10||10||10||10||11
|-
||Lightning Damage:||1-10||1-13||1-16||1-19||1-22||1-25||1-28||1-31||1-37||1-43||1-49||1-55||1-61||1-67||1-73||1-79||1-89||1-99||1-109||1-119
|}


{| class="wikitable"
{| class="wikitable"
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* Compared with Vanilla D2, damage synergies increased greatly. (Bedrock #1-hidden)
* Compared with Vanilla D2, damage synergies increased greatly. (Bedrock #1-hidden)


|}
|}
|}


== Blade Throw ==
== Blade Throw ==
 
{{Skilldesc|[[File:Blade_Throw.png]]|Set a spinning blade to patrol between you and target point. |6|None }}
<!-- If skill doesnt exist in original Diablo 2 remove comment marks below -->
<!-- <span style="color:green">'''New skill'''</span>  -->
{|
|-
|
{| <!-- Description table -->
 
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/assassin/Blade%20Throw.png ||'''Description:''' Set a spinning blade to patrol between you and target point. '''
|-
|'''Required Level:''' 6
|-
|'''Prerequisites:''' None  
|}
|-
|


{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
Line 202: Line 122:
| style="vertical-align:top;" |
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|- style="text-align:right;"  
|- style="text-align:left;"  
| Duration|| 1 Second
| Duration|| 1 Second
|- style="text-align:right;"  
|- style="text-align:left;"  
| Mana cost || 7
| Mana cost || 7
|-  
|-  
Line 217: Line 137:
|-
|-
|  [[Traps#Blade_Fury|'''Blade Fury''']]  
|  [[Traps#Blade_Fury|'''Blade Fury''']]  
| +16% Damage per hardpoint
| +16% Damage per base level
|-
|-
|  [[Traps#Blade_Shield|'''Blade Shield''']]  
|  [[Traps#Blade_Shield|'''Blade Shield''']]  
|  +16% Damage per hardpoint
|  +16% Damage per base level
|}
|}
|}
|}


{| class = "wikitable"
{{SklTblStart|BladeThrow}}
!Skill level
{{SklTbl1-20|Damage |6-10 | 9-13 | 12-16 | 15-19 | 18-22 | 21-25 | 24-28 | 27-31 | 31-35 | 35-39 | 39-43 | 43-47 | 47-51 | 51-55 | 55-59 | 59-63 | 64-68 | 69-73 | 74-78 | 79-83}}
!1
{{SklTbl1-20| +% Attack Rating |5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 | 100}}
!2
{{SklTbl21-40Start|BladeThrow}}
!3
{{SklTbl21-40|Damage |84-88 | 89-93 | 94-98 | 99-103 | 104-108 | 109-113 | 114-118 | 119-123 | 124-128 | 129-133 | 134-138 | 139-143 | 144-148 | 149-153 | 154-158 | 159-163 | 164-168 | 169-173 | 174-178 | 179-183}}
!4
{{SklTbl21-40| +% Attack Rating | 105 | 110 | 115 | 120 | 125 | 130 | 135 | 140 | 145 | 150 | 155 | 160 | 165 | 170 | 175 | 180 | 185 | 190 | 195 | 200}}
!5
{{SklTblEnd|BladeThrow}}
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
||Damage:||6-10||9-13||12-16||15-19||18-22||21-25||24-28||27-31||31-35||35-39||39-43||43-47||47-51||51-55||55-59||59-63||64-68||69-73||74-78||79-83
|-
!Skill level
!21
!22
!23
!24
!25
!26
!27
!28
!29
!30
!31
!32
!33
!34
!35
!36
!37
!38
!39
!40
|-
||Damage:||84-88||89-93||94-98||99-103||104-108||109-113||114-118||119-123||124-128||129-133||134-138||139-143||144-148||149-153||154-158||159-163||164-168||169-173||174-178||179-183
|-
!Skill level
!41
!42
!43
!44
!45
!46
!47
!48
!49
!50
!51
!52
!53
!54
!55
!
!
!
!
!
|-
||Damage:||184-188||189-193||194-198||199-203||204-208||209-213||214-218||219-223||224-228||229-233||234-238||239-243||244-248||249-253||254-258
|}
 


{| class="wikitable"
{| class="wikitable"
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* Compared with Vanilla D2, added Blade Shield and Blade Fury damage synergies. (Bedrock #1-hidden)
* Compared with Vanilla D2, added Blade Shield and Blade Fury damage synergies. (Bedrock #1-hidden)


|}
|}
|}
|}
|}


== Charged Bolt Sentry ==
== Charged Bolt Sentry ==
 
{{Skilldesc|[[File:Charged_Bolt_Sentry.png]]|A trap that emits charged bolts at enemies that pass near.|12| [[Traps#Fire_Blast|Fire Blast]] ,  [[Traps#Shock_Web|Shock Web]] }}
<!-- If skill doesnt exist in original Diablo 2 remove comment marks below -->
<!-- <span style="color:green">'''New skill'''</span>  -->
{|
|-
|
{| <!-- Description table -->
 
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/assassin/Charged%20Bolt%20Sentry.png ||'''Description:''' A trap that emits charged bolts at enemies that pass near. '''
|-
|'''Required Level:''' 12
|-
|'''Prerequisites:'''  [[Traps#Fire_Blast|Fire Blast]] ,  [[Traps#Shock_Web|Shock Web]]  
|}
|-
|


{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
Line 363: Line 202:
|-
|-
|    [[Traps#Shock_Web|'''Shock Web''']]  
|    [[Traps#Shock_Web|'''Shock Web''']]  
|  +1 Bolt per 3 levels
|  +1 Bolt per 3 base levels
|-
|-
|    [[Traps#Lightning_Sentry|'''Lightning Sentry''']]   
|    [[Traps#Lightning_Sentry|'''Lightning Sentry''']]   
|  +1 Shot per 4 levels
|  +1 Shot per 4 base levels
|-
|-
|    [[Traps#Wake_of_Fire|'''Wake of Fire''']]   
|    [[Traps#Wake_of_Fire|'''Wake of Fire''']]   
|  +20% Lightning damage per hardpoint
|  +20% Lightning damage per base level
|-
|-
|    [[Traps#Lightning_Sentry|'''Lightning Sentry''']]  
|    [[Traps#Lightning_Sentry|'''Lightning Sentry''']]  
|  +20% Lightning damage per hardpoint
|  +20% Lightning damage per base level
|-
|-
|    [[Traps#Death_Sentry|'''Death Sentry''']]  
|    [[Traps#Death_Sentry|'''Death Sentry''']]  
|  +20% Lightning damage per hardpoint 
|  +20% Lightning damage per base level
|}
|}
|}
|}


{| class = "wikitable"
{{SklTblStart|ChargedBoltSentry}}
!Skill level
{{SklTbl1-20|Lightning Damage|1-8 | 1-13 | 1-17 | 1-22 | 1-26 | 1-31 | 1-35 | 1-39.5 | 1-45.5 | 1-51.5 | 1-57.5 | 1-63.5 | 1-69.5 | 1-75.5 | 1-81.5 | 1-87.5 | 1-96.5 | 1-105.5 | 1-114.5 | 1-123.5}}
!1
{{SklTbl21-40Start|ChargedBoltSentry}}
!2
{{SklTbl21-40|Lightning Damage|1-132.5|1-141.5|1-153.5|1-165.5|1-177.5|1-189.5|1-201.5|1-213.5|1-228.5|1-243.5|1-258.5|1-273.5|1-288.5|1-303.5|1-318.5|1-333.5|1-348.5|1-363.5|1-378.5|1-393.5}}
!3
{{SklTblEnd|ChargedBoltSentry}}
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
||Lightning Damage:||0-9||0-15||0-20||0-25||0-31||0-36||0-42||0-47||0-54||0-61||0-69||0-76||0-83||0-90||0-97||0-105||0-115||0-126||0-137||0-148
|}


{| class="wikitable"
{| class="wikitable"
Line 411: Line 230:
* Compared with Vanilla D2, damage scaling increased moderately and damage synergies increased greatly. (Bedrock #1-hidden)
* Compared with Vanilla D2, damage scaling increased moderately and damage synergies increased greatly. (Bedrock #1-hidden)


|}
|}
|}


== Wake of Fire ==
== Wake of Fire ==
 
{{Skilldesc|[[File:Wake_of_Fire.png]]|A trap that emits waves of fire|12|[[Traps#Fire_Blast|Fire Blast]] }}
<!-- If skill doesnt exist in original Diablo 2 remove comment marks below -->
<!-- <span style="color:green">'''New skill'''</span>  -->
{|
|-
|
{| <!-- Description table -->
 
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/assassin/Wake%20of%20Fire.png ||'''Description:''' A trap that emits waves of fire'''
|-
|'''Required Level:''' 12
|-
|'''Prerequisites:'''  [[Traps#Fire_Blast|Fire Blast]]  
|}
|-
|


{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
Line 448: Line 253:
|-
|-
|    [[Traps#Fire_Blast|'''Fire Blast''']]  
|    [[Traps#Fire_Blast|'''Fire Blast''']]  
|  +18% Fire damage per hardpoint
|  +16% Fire damage per base level
|-
|-
|    [[Traps#Wake_of_Inferno|'''Wake of Inferno''']]  
|    [[Traps#Wake_of_Inferno|'''Wake of Inferno''']]  
|  +18% Fire damage per hardpoint
|  +16% Fire damage per base level
|}
|}
|}
|}
 
{{SklTblStart|WakeofFire}}
{| class = "wikitable"
{{SklTbl1-20|Fire Damage|6-12|8-15|10-18|12-21|14-24|16-27|18-30|20-33|25-39|30-45|35-51|40-57|45-63|50-68|55-75|60-81|72-93|83-107|96-120|108-133}}
!Skill level
{{SklTbl21-40Start|WakeofFire}}
!1
{{SklTbl21-40|Fire Damage| 120-146|132-159|148-176|164-193|180-210|196-227|212-244|228-261|249-283|270-305|291-327|312-349|333-371|354-393|375-415|396-437|417-459|438-481|459-503|480-525}}
!2
{{SklTblEnd|WakeofFire}}
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
||Fire Damage:||7-14||9-18||12-21||14-25||17-29||19-32||21-36||24-40||30-47||36-54||42-62||48-69||54-76||61-84||67-91||73-98||87-114||102-130||117-146||131-162
|}


{| class="wikitable"
{| class="wikitable"
!Version Name!!Patch Notes
! Version Name !!Patch Notes
|-
|-
|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] ||
|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||
* Synergies decreased from 20% to 18% Fire damage per level.
* Wake of Fire starting damage at level one reduced from 6-12 to 4-6
* Wake of Fire synergies reduced from 18% to 16% (Results in about 70-100 less Fire Damage at level 24 with one maxed synergy)


|-
|-
Line 494: Line 279:
!
!
|-
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]] ||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Synergies decreased from 20% to 18% Fire damage per level.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"|
* Synergies decreased from 22% to 20% Fire damage per level.
* Synergies decreased from 22% to 20% Fire damage per level.


Line 500: Line 288:
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, damage scaling increased greatly and damage synergies increased greatly. (Bedrock #1-hidden)
* Compared with Vanilla D2, damage scaling increased greatly and damage synergies increased greatly. (Bedrock #1-hidden)
|}
|}
|}
|}
Line 506: Line 293:


== Blade Fury ==
== Blade Fury ==
{{Skilldesc|[[File:Blade_Fury.png]]|Throw spinning blades to slice up your enemies. |18|[[Traps#Fire_Blast|Fire Blast]] ,  [[Traps#Blade_Throw|Blade Throw]] ,  [[Traps#Wake_of_Fire|Wake of Fire]] }}


<!-- If skill doesnt exist in original Diablo 2 remove comment marks below -->
<!-- <span style="color:green">'''New skill'''</span>  -->
{|
|-
|
{| <!-- Description table -->
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/assassin/Blade%20Fury.png ||'''Description:''' Throw spinning blades to slice up your enemies. '''
|-
|'''Required Level:''' 18
|-
|'''Prerequisites:'''  [[Traps#Fire_Blast|Fire Blast]] ,  [[Traps#Blade_Throw|Blade Throw]] ,  [[Traps#Wake_of_Fire|Wake of Fire]]
|}
|-
|
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
|-
Line 543: Line 316:
|}
|}


{| class = "wikitable"
{{SklTblStart|BladeFury}}
!Skill level
{{SklTbl1-20| Damage |8-10|11-13|14-16|17-19|20-22|23-25|26-28|29-31|34-36|39-41|44-46|49-51|54-56|59-61|64-66|69-71|77-79|85-87|93-95|101-103}}
!1
{{SklTbl1-20| Mana Cost |2|2.1|2.2|2.3|2.5|2.6|2.7|2.8|3|3.1|3.2|3.3|3.5|3.6|3.7|3.8|4|4.1|4.2|4.3}}
!2
{{SklTbl1-20| +% Attack Rating |10|20|30|40|50|60|70|80|90|100|110|120|130|140|150|160|170|180|190|200}}
!3
{{SklTbl21-40Start|BladeFury}}
!4
{{SklTbl21-40| Damage |109-111|117-119|125-127|133-135|141-143|149-151|157-159|165-167|173-175|181-183|189-191|197-199|205-207|213-215|221-223|229-231|237-239|245-247|253-255|261-263}}
!5
{{SklTbl21-40| Mana Cost | 4.5|4.6|4.7|4.8|5|5.1|5.2|5.3|5.5|5.6|5.7|5.8|6|6.1|6.2|6.3|6.5|6.6|6.7|6.8}}
!6
{{SklTbl21-40| +% Attack Rating | 210|220|230|240|250|260|270|280|290|300|310|320|330|340|350|360|370|380|390|400}}
!7
{{SklTblEnd|BladeFury}}
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
||Damage:||8-10||11-13||14-16||17-19||20-22||23-25||26-28||29-31||34-36||39-41||44-46||49-51||54-56||59-61||64-66||69-71||77-79||85-87||93-95||101-103
|-
||Mana Cost:||2||2.1||2.2||2.3||2.5||2.6||2.7||2.8||3||3.1||3.2||3.3||3.5||3.6||3.7||3.8||4||4.1||4.2||4.3
|-
|}


{| class="wikitable"
{| class="wikitable"
Line 596: Line 350:
* Compared with Vanilla D2, base weapon damage increased slightly and mana cost raised slightly. (Bedrock #1-hidden)
* Compared with Vanilla D2, base weapon damage increased slightly and mana cost raised slightly. (Bedrock #1-hidden)


|}
|}
|}
|}
|}


== Lightning Sentry ==
== Lightning Sentry ==
 
{{Skilldesc|[[File:Lightning_Sentry.png]]|A trap that shoots lightning to scorch passing enemies.|24|[[Traps#Fire_Blast|Fire Blast]] ,  [[Traps#Shock_Web|Shock Web]] ,  [[Traps#Charged_Bolt_Sentry|Charged Bolt Sentry]] }}
<!-- If skill doesnt exist in original Diablo 2 remove comment marks below -->
<!-- <span style="color:green">'''New skill'''</span>  -->
{|
|-
|
{| <!-- Description table -->
 
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/assassin/Lightning%20Sentry.png ||'''Description:''' A trap that shoots lightning to scorch passing enemies.'''
|-
|'''Required Level:''' 24
|-
|'''Prerequisites:'''  [[Traps#Fire_Blast|Fire Blast]] ,  [[Traps#Shock_Web|Shock Web]] ,  [[Traps#Charged_Bolt_Sentry|Charged Bolt Sentry]]  
|}
|-
|


{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
Line 621: Line 361:
| style="vertical-align:top;" |
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|- style="text-align:right;"  
|- style="text-align:left;"  
| Mana cost ||20
| Mana cost ||20
|-  
|-  
Line 632: Line 372:
|-
|-
|      [[Traps#Shock_Web|'''Shock Web''']]  
|      [[Traps#Shock_Web|'''Shock Web''']]  
|  +21% Lightning damage per hardpoint
|  +21% Lightning damage per base level
|-
|-
|      [[Traps#Charged_Bolt_Sentry|'''Charged Bolt Sentry''']]  
|      [[Traps#Charged_Bolt_Sentry|'''Charged Bolt Sentry''']]  
|  +21% Lightning damage per hardpoint
|  +21% Lightning damage per base level
|-
|-
|      [[Traps#Death_Sentry|'''Death Sentry''']]  
|      [[Traps#Death_Sentry|'''Death Sentry''']]  
|  +21% Lightning damage per hardpoint
|  +21% Lightning damage per base level
|}
|}
|}
|}


{| class = "wikitable"
{{SklTblStart|LightningSentry}}
!Skill level
{{SklTbl1-20|Lightning Damage|1-20|1-30|1-39|1-50|1-60|1-70|1-80|1-89|1-106|1-122|1-137|1-154|1-170|1-186|1-201|1-218|1-246|1-274|1-301|1-330}}
!1
{{SklTbl21-40Start|LightningSentry}}
!2
{{SklTbl21-40|Lightning Damage| 1-358|1-386|1-424|1-462|1-500|1-538|1-576|1-614|1-664|1-714|1-764|1-814|1-864|1-914|1-964|1-1014|1-1064|1-1114|1-1164|1-1214}}
!3
{{SklTblEnd|LightningSentry}}
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
||Lightning Damage:||1-28||1-42||1-56||1-71||1-85||1-99||1-113||1-127||1-150||1-173||1-195||1-218||1-241||1-264||1-286||1-309||1-349||1-389||1-428||1-468
|}


{| class="wikitable"
{| class="wikitable"
Line 684: Line 404:
* Compared with Vanilla D2, damage increased moderately and synergies increased greatly. (Bedrock #1-hidden)
* Compared with Vanilla D2, damage increased moderately and synergies increased greatly. (Bedrock #1-hidden)


|}
|}
|}
|}
|}


== Wake of Inferno ==
== Wake of Inferno ==
{{Skilldesc|[[File:Wake_of_Inferno.png]]|Trap that sprays fire at passing enemies. |24|[[Traps#Fire_Blast|Fire Blast]] ,  [[Traps#Wake_of_Fire|Wake of Fire]]  }}


'''Description:''' Trap that sprays fire at passing enemies.'''
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|- style="text-align:left;"
| Mana cost ||20
|-
| style="text-align:left;" colspan="2" | Shoots 10 times
|}
| style="width:20px" |
|


'''Required Level:''' 24
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
 
! Synergies !! Bonus to skill
'''Prerequisites:''' Fire Blast, Wake of Fire
|-
 
|      [[Traps#Wake_of_Fire|Wake of Fire]]
{| class = "wikitable"
| +0.5 Yards per base level
!colspan="21"|Shoots 10 times
|-
|-
!Skill level
|      [[Traps#Fire_Blast|Fire Blast]]
!1
|  +13% Fire damage per base level
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Fire Damage:||27-67||50-93||73-119||96-144||119-170||142-196||165-222||188-247||216-278||245-310||273-341||301-372||330-403||358-434||387-465||415-496||450-534||486-572||521-610||556-648
|       [[Traps#Wake_of_Fire|Wake of Fire]]
| +13% Fire damage per base level
|-
|-
!colspan="21"|Mana Cost: 20
|     [[Traps#Death_Sentry|'''Death Sentry''']]
|  +20% Fire damage per base level
|}
|}
|}


'''Synergies:'''
{{SklTblStart|WakeofInferno}}
::'''Wake of Fire:''' +0.5 Yards per level. <br />
{{SklTbl1-20|Fire Damage|21-53|38-71|56-91|74-111|91-130|109-150|126-170|144-189|165-214|188-238|210-262|232-286|254-310|275-334|298-357|319-381|346-411|374-439|400-468|427-498}}
::'''Fire Blast:''' +13% Fire damage per hardpoint  <br />
{{SklTbl21-40Start|WakeofInferno}}
::'''Death Sentry:''' +13% Fire damage per hardpoint  <br />
{{SklTbl21-40|Fire Damage| 21-53|38-71|56-91|74-111|91-130|109-150|126-170|144-189|165-214|188-238|210-262|232-286|254-310|275-334|298-357|319-381|346-411|374-439|400-468|427-498}}
::'''Wake of Fire:''' +20% Fire damage per hardpoint 
{{SklTblEnd|WakeofInferno}}


'''Patch Notes:'''
{| class="wikitable"
::Synergies from Fire Blast and Death Sentry increased from 10% to 13% Fire damage per hardpoint. (Jade #16)<br />
!Version Name!!Patch Notes
::'''Skill reworked as follows:''' now fires in a '''[https://www.patreon.com/posts/wake-of-inferno-19757937 cone formation]''' rather than a straight line. (Graphite #15)<br/>
|-
::''Compared with Vanilla D2, damage scaling increased greatly and damage synergy from Wake of Fire increased greatly. (Bedrock #1-hidden)''
| [[Patch_Notes#Patch_.2316:_Jade|#16 Jade]] ||
* Synergies from [[Traps#Fire_Blast|Fire Blast]]  and [[Traps#Death_Sentry|Death Sentry]]  increased from 10% to 13% Fire damage per hardpoint.


== Death Sentry ==
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Skill reworked as follows: now fires in a '''[https://www.patreon.com/posts/wake-of-inferno-19757937 cone formation]''' rather than a straight line.


'''Description:''' Trap that shoots lightning at your enemies or explodes nearby corpses laying waste to more enemies.'''
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, damage scaling increased greatly and damage synergy from Wake of Fire increased greatly. (Bedrock #1-hidden)


'''Required Level:''' 30
|}
|}
|}


'''Prerequisites:''' Fire Blast, Shock Web, Charged Bolt Sentry, Lightning Sentry
== Death Sentry ==
{{Skilldesc|[[File:Death_Sentry.png]]|Trap that shoots lightning at your enemies or explodes nearby corpses laying waste to more enemies.|30|[[Traps#Fire_Blast|Fire Blast]] , [[Traps#Shock_Web|Shock Web]] , [[Traps#Charged_Bolt_Sentry|Charged Bolt Sentry]] , [[Traps#Lightning_Sentry|Lightning Sentry]] }}


{| class = "wikitable"
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
!colspan="21"|Corpse Explosion Damage: 21-29% total corpse life
|-
|-
!colspan="21"|Shoots 5 times
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|- style="text-align:left;"
| Mana cost ||20
|- style="text-align:left;"
| Corpse Explosion Damage: ||21-29% total corpse life
|-
| style="text-align:left;" colspan="2" | Shoots 5 times  
|}
| style="width:20px" |
|
 
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
! Synergies !! Bonus to skill
|-
|-
!Skill level
|      [[Traps#Fire_Blast|'''Fire Blast''']]
!1
|  +1 Shot per 3 base levels
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Radius (y):||3.3||3.6||4||4.3||4.6||5||5.3||5.6||6||6.3||6.6||7||7.3||7.6||8||8.3||8.6||9||9.3||9.6
|     [[Traps#Lightning_Sentry|'''Lightning Sentry''']]
|-
| +15% Lightning damage per base level
||Lightning Damage:||1-57||1-66||1-75||1-85||1-94||1-103||1-112||1-121||1-138||1-154||1-170||1-186||1-202||1-218||1-234||1-250||1-278||1-305||1-333||1-361
|}
|-
!colspan="21"|Mana Cost: 20
|}
|}


'''Synergies:'''
{{SklTblStart|DeathSentry}}
::'''Fire Blast:''' +1 Shot per 3 levels. <br />
{{SklTbl1-20| Radius (y) |3.3 | 3.6 | 4 | 4.3 | 4.6 | 5 | 5.3 | 5.6 | 6 | 6.3 | 6.6 | 7 | 7.3 | 7.6 | 8 | 8.3 | 8.6 | 9 | 9.3 | 9.6}}
::'''Lightning Sentry:''' +15% Lightning damage per hardpoint 
{{SklTbl1-20| Lightning Damage: |1-50|1-57|1-65|1-74|1-82|1-90|1-97|1-105|1-120|1-134|1-148|1-162|1-176|1-190|1-203|1-217|1-242|1-265|1-290|1-314}}
{{SklTbl21-40Start|DeathSentry}}
{{SklTbl21-40| Radius (y) |10 | 10.3 | 10.6 | 11 | 11.3 | 11.6 | 12 | 12.3 | 12.6 | 13 | 13.3 | 13.6 | 14 | 14.3 | 14.6 | 15 | 15.3 | 15.6 | 16 | 16.3}}
{{SklTbl21-40| Lightning Damage: |1-338 | 1-362 | 1-392 | 1-422 | 1-452 | 1-482 | 1-512 | 1-542 | 1-578 | 1-614 | 1-650 | 1-686 | 1-722 | 1-758 | 1-794 | 1-830 | 1-866 | 1-902 | 1-938 | 1-974 }}
{{SklTblEnd|DeathSentry}}


'''Patch Notes:'''
{| class="wikitable"
::Corpse explosion damage reduced greatly. (Tanzanite #10)<br/>
!Version Name!!Patch Notes
::''Compared with Vanilla D2, corpse explosion damage reduced moderately, lightning damage and Lightning Sentry synergy increased slightly. (Bedrock #1-hidden)''
|-
| [[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] ||
* Corpse explosion damage reduced greatly.


== Blade Shield ==
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, corpse explosion damage reduced moderately, lightning damage and Lightning Sentry synergy increased slightly. (Bedrock #1-hidden)


'''Description:''' Spinning blades slice enemies who stray too close.'''
|}
|}
|}


'''Required Level:''' 30
== Blade Shield ==
 
{{Skilldesc|[[File:Blade_Shield.png]]|Spinning blades slice enemies who stray too close.|30| [[Traps#Fire_Blast|Fire Blast]] , [[Traps#Blade_Throw|Blade Throw]] ,   [[Traps#Wake_of_Fire|Wake of Fire]] , [[Traps#Blade_Fury|Blade Fury]] }}
'''Prerequisites:''' Fire Blast, Blade Throw, Wake of Fire, Blade Fury  
 
{| class = "wikitable"
!colspan="21"|Deals 50% of weapon damage as area of effect
|-
|-
!colspan="21"|Adds 1 blade per 10 levels
|
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
|-
!colspan="21"|Duration: 30 seconds, +4 seconds per level
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|-
| style="text-align:left;" colspan="2" | Deals 50% of weapon damage as area of effect 
|-
| style="text-align:left;" colspan="2" | +1 blade every 13 levels (13, 26, 39, 52...) 
|}
| style="width:20px" |
|
 
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
! Synergies !! Bonus to skill
|-
|-
!Skill level
|        [[Traps#Blade_Throw|'''Blade Throw''']]
!1
|  +7% Damage per base level
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Damage:||6-10||8-13||10-16||12-19||14-22||16-25||18-28||20-31||23-35||26-39||29-43||32-47||35-51||38-55||41-59||44-63||48-68||52-73||56-78||60-83
|     [[Traps#Blade_Fury|'''Blade Fury''']]
|  +7% Damage per base level
|}
|}
 
{{SklTblStart|BladeShield}}
{{SklTbl1-20| Damage |6-8 | 8-10 | 10-12 | 12-14 | 14-16 | 16-18 | 18-20 | 20-22 | 22-25 | 24-28 | 26-31 | 28-34 | 30-37 | 32-40 | 34-43 | 36-46 | 39-49 | 42-52 | 45-55 | 48-58}}
{{SklTbl1-20| Mana Cost |25|27|29|31|33|35|37|39|41|43|45|47|49|51|53|55|57|59|61|63}}
{{SklTbl1-20| Duration |30|34|38|42|46|50|54|58|62|66|70|74|78|82|86|90|94|98|102|106}}
 
{{SklTbl21-40Start|BladeShield}}
{{SklTbl21-40| Damage |51-61 | 54-64 | 57-68 | 60-72 | 63-76 | 66-80 | 69-84 | 72-88 | 76-92 | 80-96 | 84-100 | 88-104 | 92-108 | 96-112 | 100-116 | 104-120 | 108-124 | 112-128 | 116-132 | 120-136}}
{{SklTbl21-40| Mana Cost |65|67|69|71|73|75|77|79|81|83|85|87|89|91|93|95|97|99|101|103}}
{{SklTbl21-40| Duration |110|114|118|122|126|130|134|138|142|146|150|154|158|162|166|170|174|178|182|186}}
{{SklTblEnd|BladeShield}}
 
{| class="wikitable"
!Version Name!!Patch Notes
|-
|-
||Mana Cost:||25||27||29||31||33||35||37||39||41||43||45||47||49||51||53||55||57||59||61||63
|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] ||
* Blade Shield damage scaling at all levels decreased
* Blade Shield damage synergies increased from 4% to 7%
 
|-
|-
!Skill level
| Older Versions
!21
|
!22
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!23
!
!24
!
!25
!26
!27
!28
!29
!30
!31
!32
!33
!34
!35
!36
!37
!38
!39
!40
|-
|-
||Damage:||64-88||68-93||73-99||78-105||83-111||88-117||93-123||98-129||104-136||110-143||116-150||122-157||128-164||134-171||140-178||146-185||152-192||158-199||164-206||170-213
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Blade Shield physical skill damage per level reduced slightly at levels 23+
* Blade Shield damage synergies reduced from 5% to 4%
* Blade Shield now gains a new blade every 13 levels (was 10)


|-
|-
||Mana Cost:||65||67||69||71||73||75||77||79||81||83||85||87||89||91||93||95||97||99||101||1063
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Blade Shield now uses accuracy instead of always hitting
 
|-
|-
!Skill level
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|
!41
* Duration shortened from 240 to 30 seconds and duration scaling shortened from +10 to +4 seconds per level.
!42
* Blade Shield’s tooltip now shows the duration.
!43
 
!44
!45
!46
!47
!48
!49
!50
!51
!52
!53
!54
!55
!
!
!
!
!
|-
|-
||Damage:||176-220||182-227||188-234||194-241||200-248||206-255||212-262||218-269||224-276||230-283||236-290||242-297||248-304||254-311||260-318||
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"|
||||||||||
* '''Skill reworked as follows''': fires auto-targeting projectiles.  Compared to vanilla D2 Blade Shield skill damage is now affected by:
** Any off-weapon %ED (e.g. Fortitude Runeword, %ED modifiers against undead/demons, stat modifiers like Strength and Dexterity)
**  Critical Strike, Deadly Strike and Crushing Blow
**  Freeze Target and Blind, as well as all CoC/CoS effects
**  Attack Rating
**  Weapon modifiers regarding AR and %ED coming from skills are also calculated depending on the utilized weapon type (i.e. claw mastery)
**  Blade Skills are always considered a main-hand attack
**  Blades are shot every 0.8 seconds, with a one second delay after casting the shield (casting the shield does not trigger an attack)
**  Sources of flat damage from items are added to the weapon damage calculation step which is affected by the 50% less damage multiplier
**  Weapon no longer loses durability
 
|-
|-
||Mana Cost:||105||107||109||111||113||115||117||119||121||123||125||127||129||131||133||||||||||
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2: base weapon damage increased moderately, damage scaling increased lightly, duration lengthened greatly and added synergies from Blade Throw and Blade Fury. (Bedrock #1-hidden)
 
|}
|}
|}
'''Synergies:'''
::'''Blade Throw:''' +5% Damage per hardpoint <br />
::'''Blade Fury:''' +5% Damage per hardpoint
'''Patch Notes:'''
::Duration shortened from 240 to 30 seconds and duration scaling shortened from +10 to +4 seconds per level. (Edenite #12)<br/>
::Now starts with 1 blade and adds an additional blade every 10 levels. (Kyanite #11)<br/>
::'''Skill reworked as follows: fires auto-targeting projectiles. (Tanzanite #10) ''Compared to vanilla D2 Blade Shield skill damage is now affected by:''<br/>
::: - Any off-weapon %ED (e.g. Fortitude Runeword, %ED modifiers against undead/demons, stat modifiers like Strength and Dexterity).
::: - Critical Strike, Deadly Strike and Crushing Blow.
::: - Freeze Target and Blind, as well as all CoC/CoS effects.
::: - Attack Rating.
::: - Weapon modifiers regarding AR and %ED coming from skills are also calculated depending on the utilized weapon type (i.e. claw mastery).
::: - Blade Skills are always considered a main-hand attack.
::: - Blades are shot every 0.8 seconds, with a one second delay after casting the shield (casting the shield does not trigger an attack).
::: - Sources of flat damage from items are added to the weapon damage calculation step which is affected by the 50% less damage multiplier.
::: - Weapon no longer loses durability.
::''Compared with Vanilla D2: base weapon damage increased moderately, damage scaling increased lightly, duration lengthened greatly and added synergies from Blade Throw and Blade Fury. (Bedrock #1-hidden)''