Difference between revisions of "Traps"
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'''Skill Tree Changes:''' Now correctly apply '+% elemental damage' and '-% elemental resistance' from items/jewels. | '''Skill Tree Changes:''' Now correctly apply '+% elemental damage' and '-% elemental resistance' from items/jewels. | ||
== Fire Blast == | == Fire Blast == | ||
− | + | {{Skilldesc|[[File:Fire_Blast.png]]|Throw a fire bomb to blast your enemies to bits. |1|None}} | |
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{| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | ||
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|} | |} | ||
− | {| | + | {{SklTblStart|FireBlast}} |
− | + | {{SklTbl1-20|Fire Damage |3-4 | 4-6 | 6-9 | 7-11 | 9-14 | 10-16 | 12-19 | 13-21 | 17-27 | 21-32 | 25-38 | 29-43 | 33-49 | 37-54 | 41-60 | 45-65 | 55-77 | 65-89 | 75-101 | 85-113}} | |
− | + | {{SklTbl1-20| Mana Cost | 3 | 3.1 | 3.2 | 3.3 | 3.5 | 3.6 | 3.7 | 3.8 | 4 | 4.1 | 4.2 | 4.3 | 4.5 | 4.6 | 4.7 | 4.8 | 5 | 5.1 | 5.2 | 5.3}} | |
− | + | {{SklTbl21-40Start|FireBlast}} | |
− | + | {{SklTbl21-40|Fire Damage |95-125 | 105-137 | 124-159 | 143-181 | 162-203 | 181-225 | 200-247 | 219-269 | 248-302 | 277-335 | 306-368 | 335-401 | 364-434 | 393-467 | 422-500 | 451-533 | 480-566 | 509-599 | 538-632 | 567-665 | 596-698}} | |
− | + | {{SklTbl21-40| Mana Cost | 5.5 | 5.6 | 5.7 | 5.8 | 6 | 6.1 | 6.2 | 6.3 | 6.5 | 6.6 | 6.7 | 6.8 | 7 | 7.1 | 7.2 | 7.3 | 7.5 | 7.6 | 7.7 | 7.8 | 8 | 8.1 | 8.2 | 8.3 | 8.5 | 8.6 | 8.7 | 8.8 | 9 | 9.1 | 9.2 | 9.3 | 9.5 | 9.6 | 9.7 | 9.8 | 10 | 10.1 | 10.2 | 10.3}} | |
− | + | {{SklTblEnd|FireBlast}} | |
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== Shock Web == | == Shock Web == | ||
+ | {{Skilldesc|[[File:Shock_Web.png]]|Throw a web of lightning to shock your enemies.|6|[[Traps#Fire_Blast|Fire Blast]] }} | ||
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| style="vertical-align:top;" | | | style="vertical-align:top;" | | ||
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | {| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | ||
− | |- style="text-align: | + | |- style="text-align:left;" |
| Duration|| 3.6 Seconds | | Duration|| 3.6 Seconds | ||
− | |- style="text-align: | + | |- style="text-align:left;" |
| Mana cost || 6 | | Mana cost || 6 | ||
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− | {| | + | {{SklTblStart|ShockWeb}} |
− | + | {{SklTbl1-20|Number of Spikes |6 | 6 | 6 | 7 | 7 | 7 | 7 | 8 | 8 | 8 | 8 | 9 | 9 | 9 | 9 | 10 | 10 | 10 | 10 | 11}} | |
− | + | {{SklTbl1-20| Lightning Damage |1-10 | 1-13 | 1-16 | 1-19 | 1-22 | 1-25 | 1-28 | 1-31 | 1-37 | 1-43 | 1-49 | 1-55 | 1-61 | 1-67 | 1-73 | 1-79 | 1-89 | 1-99 | 1-109 | 1-119 | 1-129}} | |
− | + | {{SklTbl21-40Start|ShockWeb}} | |
− | + | {{SklTbl21-40|Number of Spikes |11 | 11 | 11 | 11 | 12 | 12 | 12 | 12 | 13 | 13 | 13 | 13 | 14 | 14 | 14 | 14 | 15 | 15 | 15 | 15}} | |
− | + | {{SklTbl21-40| Lightning Damage | 1-139 | 1-154 | 1-169 | 1-184 | 1-199 | 1-214 | 1-229 | 1-250 | 1-271 | 1-292 | 1-313 | 1-334 | 1-355 | 1-376 | 1-397 | 1-418 | 1-439 | 1-460 | 1-481 | 1-502 | 1-523}} | |
− | + | {{SklTblEnd|ShockWeb}} | |
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== Blade Throw == | == Blade Throw == | ||
− | + | {{Skilldesc|[[File:Blade_Throw.png]]|Set a spinning blade to patrol between you and target point. |6|None }} | |
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{| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | ||
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| style="vertical-align:top;" | | | style="vertical-align:top;" | | ||
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | {| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | ||
− | |- style="text-align: | + | |- style="text-align:left;" |
| Duration|| 1 Second | | Duration|| 1 Second | ||
− | |- style="text-align: | + | |- style="text-align:left;" |
| Mana cost || 7 | | Mana cost || 7 | ||
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|} | |} | ||
− | {| | + | {{SklTblStart|BladeThrow}} |
− | + | {{SklTbl1-20|Damage |6-10 | 9-13 | 12-16 | 15-19 | 18-22 | 21-25 | 24-28 | 27-31 | 31-35 | 35-39 | 39-43 | 43-47 | 47-51 | 51-55 | 55-59 | 59-63 | 64-68 | 69-73 | 74-78 | 79-83}} | |
− | + | {{SklTbl1-20| Attack Rating |5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 | 100}} | |
− | + | {{SklTbl21-40Start|BladeThrow}} | |
− | + | {{SklTbl21-40|Damage |84-88 | 89-93 | 94-98 | 99-103 | 104-108 | 109-113 | 114-118 | 119-123 | 124-128 | 129-133 | 134-138 | 139-143 | 144-148 | 149-153 | 154-158 | 159-163 | 164-168 | 169-173 | 174-178 | 179-183}} | |
− | + | {{SklTbl21-40| Attack Rating | 105 | 110 | 115 | 120 | 125 | 130 | 135 | 140 | 145 | 150 | 155 | 160 | 165 | 170 | 175 | 180 | 185 | 190 | 195 | 200}} | |
− | + | {{SklTblEnd|BladeThrow}} | |
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{| class="wikitable" | {| class="wikitable" | ||
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== Charged Bolt Sentry == | == Charged Bolt Sentry == | ||
− | + | {{Skilldesc|[[File:Charged_Bolt_Sentry.png]]|A trap that emits charged bolts at enemies that pass near.|12| [[Traps#Fire_Blast|Fire Blast]] , [[Traps#Shock_Web|Shock Web]] }} | |
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{| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | ||
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|} | |} | ||
− | {| | + | {{SklTblStart|ChargedBoltSentry}} |
− | + | {{SklTbl1-20|Lightning Damage|1-8 | 1-13 | 1-17 | 1-22 | 1-26 | 1-31 | 1-35 | 1-39.5 | 1-45.5 | 1-51.5 | 1-57.5 | 1-63.5 | 1-69.5 | 1-75.5 | 1-81.5 | 1-87.5 | 1-96.5 | 1-105.5 | 1-114.5 | 1-123.5}} | |
− | + | {{SklTbl21-40Start|ChargedBoltSentry}} | |
− | + | {{SklTbl21-40|Lightning Damage|1-132.5|1-141.5|1-153.5|1-165.5|1-177.5|1-189.5|1-201.5|1-213.5|1-228.5|1-243.5|1-258.5|1-273.5|1-288.5|1-303.5|1-318.5|1-333.5|1-348.5|1-363.5|1-378.5|1-393.5}} | |
− | + | {{SklTblEnd|ChargedBoltSentry}} | |
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{| class="wikitable" | {| class="wikitable" | ||
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== Wake of Fire == | == Wake of Fire == | ||
− | + | {{Skilldesc|[[File:Wake_of_Fire.png]]|A trap that emits waves of fire|12|[[Traps#Fire_Blast|Fire Blast]] }} | |
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{| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | ||
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|- | |- | ||
| [[Traps#Fire_Blast|'''Fire Blast''']] | | [[Traps#Fire_Blast|'''Fire Blast''']] | ||
− | | + | + | | +16% Fire damage per hardpoint |
|- | |- | ||
| [[Traps#Wake_of_Inferno|'''Wake of Inferno''']] | | [[Traps#Wake_of_Inferno|'''Wake of Inferno''']] | ||
− | | + | + | | +16% Fire damage per hardpoint |
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|} | |} | ||
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|} | |} | ||
+ | {{SklTblStart|WakeofFire}} | ||
+ | {{SklTbl1-20|Fire Damage|6-12|8-15|10-18|12-21|14-24|16-27|18-30|20-33|25-39|30-45|35-51|40-57|45-63|50-68|55-75|60-81|72-93|83-107|96-120|108-133}} | ||
+ | {{SklTbl21-40Start|WakeofFire}} | ||
+ | {{SklTbl21-40|Fire Damage| 120-146|132-159|148-176|164-193|180-210|196-227|212-244|228-261|249-283|270-305|291-327|312-349|333-371|354-393|375-415|396-437|417-459|438-481|459-503|480-525}} | ||
+ | {{SklTblEnd|WakeofFire}} | ||
{| class="wikitable" | {| class="wikitable" | ||
− | !Version Name!!Patch Notes | + | ! Version Name !!Patch Notes |
|- | |- | ||
− | |[[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]|| |
− | * | + | * Wake of Fire starting damage at level one reduced from 6-12 to 4-6 |
+ | * Wake of Fire synergies reduced from 18% to 16% (Results in about 70-100 less Fire Damage at level 24 with one maxed synergy) | ||
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! | ! | ||
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− | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]] ||style="border-bottom: 1px solid #a2a9b1;"| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Synergies decreased from 20% to 18% Fire damage per level. | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Synergies decreased from 22% to 20% Fire damage per level. | * Synergies decreased from 22% to 20% Fire damage per level. | ||
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Compared with Vanilla D2, damage scaling increased greatly and damage synergies increased greatly. (Bedrock #1-hidden) | * Compared with Vanilla D2, damage scaling increased greatly and damage synergies increased greatly. (Bedrock #1-hidden) | ||
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|} | |} | ||
|} | |} | ||
== Blade Fury == | == Blade Fury == | ||
− | + | {{Skilldesc|[[File:Blade_Fury.png]]|Throw spinning blades to slice up your enemies. |18|[[Traps#Fire_Blast|Fire Blast]] , [[Traps#Blade_Throw|Blade Throw]] , [[Traps#Wake_of_Fire|Wake of Fire]] }} | |
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{| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | ||
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| style="text-align:left;" colspan="2" | Always pierces | | style="text-align:left;" colspan="2" | Always pierces | ||
|} | |} | ||
+ | | style="width:20px" | | ||
+ | | | ||
{| class="wikitable" | {| class="wikitable" | ||
! Synergies !! Bonus to skill | ! Synergies !! Bonus to skill | ||
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|} | |} | ||
− | {| | + | {{SklTblStart|BladeFury}} |
− | + | {{SklTbl1-20| Damage |8-10|11-13|14-16|17-19|20-22|23-25|26-28|29-31|34-36|39-41|44-46|49-51|54-56|59-61|64-66|69-71|77-79|85-87|93-95|101-103}} | |
− | + | {{SklTbl1-20| Mana Cost |2|2.1|2.2|2.3|2.5|2.6|2.7|2.8|3|3.1|3.2|3.3|3.5|3.6|3.7|3.8|4|4.1|4.2|4.3}} | |
− | + | {{SklTbl1-20| Attack Rating |10|20|30|40|50|60|70|80|90|100|110|120|130|140|150|160|170|180|190|200}} | |
− | + | {{SklTbl21-40Start|BladeFury}} | |
− | + | {{SklTbl21-40| Damage |109-111|117-119|125-127|133-135|141-143|149-151|157-159|165-167|173-175|181-183|189-191|197-199|205-207|213-215|221-223|229-231|237-239|245-247|253-255|261-263}} | |
− | + | {{SklTbl21-40| Mana Cost | 4.5|4.6|4.7|4.8|5|5.1|5.2|5.3|5.5|5.6|5.7|5.8|6|6.1|6.2|6.3|6.5|6.6|6.7|6.8}} | |
− | + | {{SklTbl21-40| Attack Rating | 210|220|230|240|250|260|270|280|290|300|310|320|330|340|350|360|370|380|390|400}} | |
− | + | {{SklTblEnd|BladeFury}} | |
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{| class="wikitable" | {| class="wikitable" | ||
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== Lightning Sentry == | == Lightning Sentry == | ||
+ | {{Skilldesc|[[File:Lightning_Sentry.png]]|A trap that shoots lightning to scorch passing enemies.|24|[[Traps#Fire_Blast|Fire Blast]] , [[Traps#Shock_Web|Shock Web]] , [[Traps#Charged_Bolt_Sentry|Charged Bolt Sentry]] }} | ||
− | + | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | |
− | + | |- | |
− | + | | style="vertical-align:top;" | | |
− | + | {| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | |
− | + | |- style="text-align:left;" | |
− | + | | Mana cost ||20 | |
− | + | |- | |
− | + | | style="text-align:left;" colspan="2" | Shoots 10 times | |
+ | |} | ||
+ | | style="width:20px" | | ||
+ | | | ||
+ | {| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) --> | ||
+ | ! Synergies !! Bonus to skill | ||
|- | |- | ||
− | + | | [[Traps#Shock_Web|'''Shock Web''']] | |
− | + | | +21% Lightning damage per hardpoint | |
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− | ||Lightning | + | | [[Traps#Charged_Bolt_Sentry|'''Charged Bolt Sentry''']] |
+ | | +21% Lightning damage per hardpoint | ||
|- | |- | ||
− | + | | [[Traps#Death_Sentry|'''Death Sentry''']] | |
+ | | +21% Lightning damage per hardpoint | ||
+ | |} | ||
|} | |} | ||
− | + | {{SklTblStart|LightningSentry}} | |
− | + | {{SklTbl1-20|Lightning Damage|1-20|1-30|1-39|1-50|1-60|1-70|1-80|1-89|1-106|1-122|1-137|1-154|1-170|1-186|1-201|1-218|1-246|1-274|1-301|1-330}} | |
− | + | {{SklTbl21-40Start|LightningSentry}} | |
− | + | {{SklTbl21-40|Lightning Damage| 1-358|1-386|1-424|1-462|1-500|1-538|1-576|1-614|1-664|1-714|1-764|1-814|1-864|1-914|1-964|1-1014|1-1064|1-1114|1-1164|1-1214}} | |
+ | {{SklTblEnd|LightningSentry}} | ||
− | + | {| class="wikitable" | |
− | + | !Version Name!!Patch Notes | |
− | + | |- | |
+ | | [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]|| | ||
+ | * Synergies increased from +20% to +21% Lightning damage per level. | ||
− | == | + | |- |
+ | | Older Versions | ||
+ | | | ||
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Compared with Vanilla D2, damage increased moderately and synergies increased greatly. (Bedrock #1-hidden) | ||
− | + | |} | |
+ | |} | ||
− | + | == Wake of Inferno == | |
+ | {{Skilldesc|[[File:Wake_of_Inferno.png]]|Trap that sprays fire at passing enemies. |24|[[Traps#Fire_Blast|Fire Blast]] , [[Traps#Wake_of_Fire|Wake of Fire]] }} | ||
− | + | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | |
+ | |- | ||
+ | | style="vertical-align:top;" | | ||
+ | {| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | ||
+ | |- style="text-align:left;" | ||
+ | | Mana cost ||20 | ||
+ | |- | ||
+ | | style="text-align:left;" colspan="2" | Shoots 10 times | ||
+ | |} | ||
+ | | style="width:20px" | | ||
+ | | | ||
− | {| class = "wikitable" | + | {| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) --> |
− | ! | + | ! Synergies !! Bonus to skill |
+ | |- | ||
+ | | [[Traps#Wake_of_Fire|Wake of Fire]] | ||
+ | | +0.5 Yards per level. | ||
|- | |- | ||
− | + | | [[Traps#Fire_Blast|Fire Blast]] | |
− | + | | +13% Fire damage per hardpoint | |
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− | ||Fire | + | | [[Traps#Wake_of_Fire|Wake of Fire]] |
+ | | +13% Fire damage per hardpoint | ||
|- | |- | ||
− | + | | [[Traps#Death_Sentry|'''Death Sentry''']] | |
+ | | +20% Fire damage per hardpoint | ||
+ | |} | ||
|} | |} | ||
− | + | {{SklTblStart|WakeofInferno}} | |
− | + | {{SklTbl1-20|Fire Damage|21-53|38-71|56-91|74-111|91-130|109-150|126-170|144-189|165-214|188-238|210-262|232-286|254-310|275-334|298-357|319-381|346-411|374-439|400-468|427-498}} | |
− | + | {{SklTbl21-40Start|WakeofInferno}} | |
− | + | {{SklTbl21-40|Fire Damage| 21-53|38-71|56-91|74-111|91-130|109-150|126-170|144-189|165-214|188-238|210-262|232-286|254-310|275-334|298-357|319-381|346-411|374-439|400-468|427-498}} | |
− | + | {{SklTblEnd|WakeofInferno}} | |
− | + | {| class="wikitable" | |
− | + | !Version Name!!Patch Notes | |
− | + | |- | |
− | + | | [[Patch_Notes#Patch_.2316:_Jade|#16 Jade]] || | |
+ | * Synergies from [[Traps#Fire_Blast|Fire Blast]] and [[Traps#Death_Sentry|Death Sentry]] increased from 10% to 13% Fire damage per hardpoint. | ||
− | == | + | |- |
+ | | Older Versions | ||
+ | | | ||
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Skill reworked as follows: now fires in a '''[https://www.patreon.com/posts/wake-of-inferno-19757937 cone formation]''' rather than a straight line. | ||
− | + | |- | |
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Compared with Vanilla D2, damage scaling increased greatly and damage synergy from Wake of Fire increased greatly. (Bedrock #1-hidden) | ||
− | + | |} | |
+ | |} | ||
− | + | == Death Sentry == | |
+ | {{Skilldesc|[[File:Death_Sentry.png]]|Trap that shoots lightning at your enemies or explodes nearby corpses laying waste to more enemies.|30|[[Traps#Fire_Blast|Fire Blast]] , [[Traps#Shock_Web|Shock Web]] , [[Traps#Charged_Bolt_Sentry|Charged Bolt Sentry]] , [[Traps#Lightning_Sentry|Lightning Sentry]] }} | ||
− | {| | + | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> |
− | ! | ||
|- | |- | ||
− | !colspan=" | + | | style="vertical-align:top;" | |
+ | {| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | ||
+ | |- style="text-align:left;" | ||
+ | | Mana cost ||20 | ||
+ | |- style="text-align:left;" | ||
+ | | Corpse Explosion Damage: ||21-29% total corpse life | ||
+ | |- | ||
+ | | style="text-align:left;" colspan="2" | Shoots 5 times | ||
+ | |} | ||
+ | | style="width:20px" | | ||
+ | | | ||
+ | |||
+ | {| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) --> | ||
+ | ! Synergies !! Bonus to skill | ||
|- | |- | ||
− | + | | [[Traps#Fire_Blast|'''Fire Blast''']] | |
− | + | | +1 Shot per 3 levels. | |
− | |||
− | |||
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|- | |- | ||
− | || | + | | [[Traps#Lightning_Sentry|'''Lightning Sentry''']] |
− | + | | +15% Lightning damage per hardpoint | |
− | | | + | |} |
− | |||
− | |||
|} | |} | ||
− | + | {{SklTblStart|DeathSentry}} | |
− | : | + | {{SklTbl1-20| Radius (y) |3.3 | 3.6 | 4 | 4.3 | 4.6 | 5 | 5.3 | 5.6 | 6 | 6.3 | 6.6 | 7 | 7.3 | 7.6 | 8 | 8.3 | 8.6 | 9 | 9.3 | 9.6}} |
− | + | {{SklTbl1-20| Lightning Damage: |1-50|1-57|1-65|1-74|1-82|1-90|1-97|1-105|1-120|1-134|1-148|1-162|1-176|1-190|1-203|1-217|1-242|1-265|1-290|1-314}} | |
+ | {{SklTbl21-40Start|DeathSentry}} | ||
+ | {{SklTbl21-40| Radius (y) |10 | 10.3 | 10.6 | 11 | 11.3 | 11.6 | 12 | 12.3 | 12.6 | 13 | 13.3 | 13.6 | 14 | 14.3 | 14.6 | 15 | 15.3 | 15.6 | 16 | 16.3}} | ||
+ | {{SklTbl21-40| Lightning Damage: |1-338 | 1-362 | 1-392 | 1-422 | 1-452 | 1-482 | 1-512 | 1-542 | 1-578 | 1-614 | 1-650 | 1-686 | 1-722 | 1-758 | 1-794 | 1-830 | 1-866 | 1-902 | 1-938 | 1-974 }} | ||
+ | {{SklTblEnd|DeathSentry}} | ||
− | + | {| class="wikitable" | |
− | : | + | !Version Name!!Patch Notes |
− | + | |- | |
+ | | [[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] || | ||
+ | * Corpse explosion damage reduced greatly. | ||
− | == | + | |- |
+ | | Older Versions | ||
+ | | | ||
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Compared with Vanilla D2, corpse explosion damage reduced moderately, lightning damage and Lightning Sentry synergy increased slightly. (Bedrock #1-hidden) | ||
− | + | |} | |
+ | |} | ||
− | + | == Blade Shield == | |
− | + | {{Skilldesc|[[File:Blade_Shield.png]]|Spinning blades slice enemies who stray too close.|30| [[Traps#Fire_Blast|Fire Blast]] , [[Traps#Blade_Throw|Blade Throw]] , [[Traps#Wake_of_Fire|Wake of Fire]] , [[Traps#Blade_Fury|Blade Fury]] }} | |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | | |
+ | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | ||
|- | |- | ||
− | !colspan=" | + | | style="vertical-align:top;" | |
+ | {| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | ||
+ | |- | ||
+ | | style="text-align:left;" colspan="2" | Deals 50% of weapon damage as area of effect | ||
+ | |- | ||
+ | | style="text-align:left;" colspan="2" | +1 blade every 13 levels (13, 26, 39, 52...) | ||
+ | |} | ||
+ | | style="width:20px" | | ||
+ | | | ||
+ | |||
+ | {| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) --> | ||
+ | ! Synergies !! Bonus to skill | ||
|- | |- | ||
− | + | | [[Traps#Blade_Throw|'''Blade Throw''']] | |
− | + | | +7% Damage per hardpoint | |
− | |||
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|- | |- | ||
− | ||Damage | + | | [[Traps#Blade_Fury|'''Blade Fury''']] |
+ | | +7% Damage per hardpoint | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | {{SklTblStart|BladeShield}} | ||
+ | {{SklTbl1-20| Damage |6-8 | 8-10 | 10-12 | 12-14 | 14-16 | 16-18 | 18-20 | 20-22 | 22-25 | 24-28 | 26-31 | 28-34 | 30-37 | 32-40 | 34-43 | 36-46 | 39-49 | 42-52 | 45-55 | 48-58}} | ||
+ | {{SklTbl1-20| Mana Cost |25|27|29|31|33|35|37|39|41|43|45|47|49|51|53|55|57|59|61|63}} | ||
+ | {{SklTbl1-20| Duration |30|34|38|42|46|50|54|58|62|66|70|74|78|82|86|90|94|98|102|106}} | ||
+ | |||
+ | {{SklTbl21-40Start|BladeShield}} | ||
+ | {{SklTbl21-40| Damage |51-61 | 54-64 | 57-68 | 60-72 | 63-76 | 66-80 | 69-84 | 72-88 | 76-92 | 80-96 | 84-100 | 88-104 | 92-108 | 96-112 | 100-116 | 104-120 | 108-124 | 112-128 | 116-132 | 120-136}} | ||
+ | {{SklTbl21-40| Mana Cost |65|67|69|71|73|75|77|79|81|83|85|87|89|91|93|95|97|99|101|103}} | ||
+ | {{SklTbl21-40| Duration |110|114|118|122|126|130|134|138|142|146|150|154|158|162|166|170|174|178|182|186}} | ||
+ | {{SklTblEnd|BladeShield}} | ||
+ | |||
+ | {| class="wikitable" | ||
+ | !Version Name!!Patch Notes | ||
|- | |- | ||
− | | | + | |[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] || |
+ | * Blade Shield damage scaling at all levels decreased | ||
+ | * Blade Shield damage synergies increased from 4% to 7% | ||
+ | |||
|- | |- | ||
− | + | | Older Versions | |
− | + | | | |
− | + | {| class="mw-collapsible mw-collapsed" cellspacing="0" | |
− | + | ! | |
− | + | ! | |
− | |||
− | |||
− | |||
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− | |||
− | |||
− | |||
− | ! | ||
− | ! | ||
|- | |- | ||
− | || | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Blade Shield physical skill damage per level reduced slightly at levels 23+ | ||
+ | * Blade Shield damage synergies reduced from 5% to 4% | ||
+ | * Blade Shield now gains a new blade every 13 levels (was 10) | ||
|- | |- | ||
− | || | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]] ||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Blade Shield now uses accuracy instead of always hitting | ||
+ | |||
|- | |- | ||
− | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"| | |
− | + | * Duration shortened from 240 to 30 seconds and duration scaling shortened from +10 to +4 seconds per level. | |
− | + | * Blade Shield’s tooltip now shows the duration. | |
− | + | ||
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|- | |- | ||
− | || | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"| |
− | + | * '''Skill reworked as follows''': fires auto-targeting projectiles. Compared to vanilla D2 Blade Shield skill damage is now affected by: | |
+ | ** Any off-weapon %ED (e.g. Fortitude Runeword, %ED modifiers against undead/demons, stat modifiers like Strength and Dexterity) | ||
+ | ** Critical Strike, Deadly Strike and Crushing Blow | ||
+ | ** Freeze Target and Blind, as well as all CoC/CoS effects | ||
+ | ** Attack Rating | ||
+ | ** Weapon modifiers regarding AR and %ED coming from skills are also calculated depending on the utilized weapon type (i.e. claw mastery) | ||
+ | ** Blade Skills are always considered a main-hand attack | ||
+ | ** Blades are shot every 0.8 seconds, with a one second delay after casting the shield (casting the shield does not trigger an attack) | ||
+ | ** Sources of flat damage from items are added to the weapon damage calculation step which is affected by the 50% less damage multiplier | ||
+ | ** Weapon no longer loses durability | ||
+ | |||
|- | |- | ||
− | || | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Compared with Vanilla D2: base weapon damage increased moderately, damage scaling increased lightly, duration lengthened greatly and added synergies from Blade Throw and Blade Fury. (Bedrock #1-hidden) | ||
+ | |||
+ | |} | ||
|} | |} | ||
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Latest revision as of 16:09, 28 August 2024
Skill Tree Changes: Now correctly apply '+% elemental damage' and '-% elemental resistance' from items/jewels.
Contents
Fire Blast
Shock Web
|