Difference between revisions of "Martial Arts"
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== Dragon Claw == | == Dragon Claw == | ||
+ | {{Skilldesc|[[File:Dragon_Claw.png]]| Slice and dice your enemies with your dual claw-class weapons (Requires dual claw class weapons).|1|None}} | ||
− | + | Attacks with left claw then right claw, dealing the main and off-hand damage respectively. Both attacks can individually trigger any active charge effects. | |
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{| class="wikitable" style="display: inline-table; margin-right: 50px;" | {| class="wikitable" style="display: inline-table; margin-right: 50px;" | ||
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| style="text-align:left;" colspan="2" | Deals 100% of weapon damage | | style="text-align:left;" colspan="2" | Deals 100% of weapon damage | ||
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+ | | Attacks with both claws in quick succession | ||
|} | |} | ||
{| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" | {| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" | ||
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! Synergies !! Bonus to skill | ! Synergies !! Bonus to skill | ||
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− | | [[Shadow_Disciplines#Claw_Mastery|Claw Mastery]] | + | | [[Shadow_Disciplines#Claw_Mastery|'''Claw Mastery''']] |
| +5% Damage per hardpoint | | +5% Damage per hardpoint | ||
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− | | [[Shadow_Disciplines#Weapon_Block|Weapon Block]] | + | | [[Shadow_Disciplines#Weapon_Block|'''Weapon Block''']] |
| +5% Damage per hardpoint | | +5% Damage per hardpoint | ||
|} | |} | ||
− | {| | + | {{SklTblStart|DragonClaw}} |
− | + | {{SklTbl1-20|Damage| +10%| +17%| +24%| +31%| +38%| +45%| +52%| +59%| +66%| +73%| +80%| +87%| +94%| +101%| +108%| +115%| +122%| +129%| +136%| +148%}} | |
− | + | {{SklTbl1-20|Attack Rating| +40%| +65%| +90%| +115%| +140%| +165%| +190%| +215%| +240%| +265%| +290%| +315%| +340%| +365%| +390%| +415%| +440%| +465%| +490%| +515%}} | |
− | + | {{SklTbl1-20|Mana Cost| 1.3| 1.4| 1.5| 1.5| 1.6| 1.6| 1.7| 1.8| 1.8| 1.9| 2| 2| 2.1| 2.1| 2.2| 2.3| 2.3| 2.4| 2.5| 2.5}} | |
− | + | {{SklTbl21-40Start|DragonClaw}} | |
− | + | {{SklTbl21-40|Damage| +155%| +162%| +169%| +176%| +183%| +190%| +197%| +204%| +211%| +218%| +225%| +232%| +239%| +246%| +253%| +260%| +267%| +274%| +281%| +288%}} | |
− | + | {{SklTbl21-40|Attack Rating|+540%| +565%| +590%| +615%| +640%| +665%| +690%| +715%| +740%| +765%| +790%| +815%| +840%| +865%| +890%| +915%| +940%| +965%| +990%| +1015%}} | |
− | + | {{SklTbl21-40|Mana Cost| 2.6| 2.7| 2.7| 2.8| 2.9| 2.9| 3| 3.1| 3.1| 3.2| 3.3| 3.3| 3.4| 3.5| 3.5| 3.6| 3.7| 3.7| 3.8| 3.9}} | |
− | + | {{SklTblEnd|DragonClaw}} | |
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{| class="wikitable" | {| class="wikitable" | ||
− | ! | + | !Version Name!!Patch Notes |
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|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]|| | |[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]|| | ||
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* Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time. | * Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time. | ||
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== Tiger Strike == | == Tiger Strike == | ||
+ | {{Skilldesc|[[File:Tiger_Strike.png]]| 3 stage charge-up attack that gains Increasingly more Enhanced Damage. Works with any melee weapon. |1|[[Martial_Arts#Dragon_Claw|Dragon Claw]]}} | ||
− | + | This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Attacking with Tiger Strike will increase the current charge count by one and refresh the duration for all existing tiger charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one. | |
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− | {| | + | {| class="wikitable" style="display: inline-table; margin-right: 50px;" |
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− | | | + | | style="text-align:left;" | Charge duration: || 7 |
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|} | |} | ||
− | + | {| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" | |
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! Synergies !! Bonus to skill | ! Synergies !! Bonus to skill | ||
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− | | [[Martial_Arts#Dragon_Flight|Dragon Flight]] | + | | [[Martial_Arts#Dragon_Flight|'''Dragon Flight''']] |
− | | +15% Kick Damage per hardpoint | + | | +15% Kick Damage per hardpoint |
|} | |} | ||
− | {| | + | {{SklTblStart|TigerStrike}} |
− | + | {{SklTbl1-20|Charge 1| +20%| +23%| +26%| +29%| +32%| +35%| +38%| +41%| +44%| +47%| +50%| +53%| +56%| +59%| +62%| +65%| +68%| +71%| +74%| +77%}} | |
− | + | {{SklTbl1-20|Charge 2| +40%| +46%| +52%| +58%| +64%| +70%| +76%| +82%| +88%| +94%| +100%| +106%| +112%| +118%| +124%| +130%| +136%| +142%| +148%| +154%}} | |
− | + | {{SklTbl1-20|Charge 3| +60%| +69%| +78%| +87%| +96%| +105%| +114%| +123%| +132%| +141%| +150%| +159%| +168%| +177%| +186%| +195%| +204%| +213%| +222%| +231%}} | |
− | + | {{SklTbl1-20|Attack +%| +15%| +22%| +29%| +36%| +43%| +50%| +57%| +64%| +71%| +78%| +85%| +92%| +99%| +106%| +113%| +120%| +127%| +134%| +141%| +148%}} | |
− | + | {{SklTbl21-40Start|TigerStrike}} | |
− | + | {{SklTbl21-40|Charge 1| +80%| +83%| +86%| +89%| +92%| +95%| +98%| +101%| +104%| +107%| +110%| +113%| +116%| +119%| +122%| +125%| +128%| +131%| +134%| +137%}} | |
− | + | {{SklTbl21-40|Charge 2| +160%| +166%| +172%| +178%| +184%| +190%| +196%| +202%| +208%| +214%| +220%| +226%| +232%| +238%| +244%| +250%| +256%| +262%| +268%| +274%}} | |
− | + | {{SklTbl21-40|Charge 3| +240%| +249%| +258%| +267%| +276%| +285%| +294%| +303%| +312%| +321%| +330%| +339%| +348%| +357%| +366%| +375%| +384%| +393%| +402%| +411%}} | |
− | + | {{SklTbl21-40|Attack Rating| +190%| +197%| +204%| +211%| +218%| +225%| +232%| +239%| +246%| +253%| +260%| +267%| +274%| +281%| +288%| +295%| +302%| +309%| +316%| +323%}} | |
− | + | {{SklTblEnd|TigerStrike}} | |
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{| class="wikitable" | {| class="wikitable" | ||
− | ! | + | !Version Name!!Patch Notes |
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|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]|| | |[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]|| | ||
* Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time. | * Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time. | ||
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|} | |} | ||
== Dragon Talon == | == Dragon Talon == | ||
− | + | {{Skilldesc|[[File:Dragon_Talon.png]]|Triple kick your enemies with deadly accuracy.|18|[[Martial_Arts#Dragon_Claw|Dragon Claw]]}} | |
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{| class="wikitable" style="display: inline-table; margin-right: 50px;" | {| class="wikitable" style="display: inline-table; margin-right: 50px;" | ||
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| style="text-align:left;" colspan="2" | Deals 100% of weapon damage | | style="text-align:left;" colspan="2" | Deals 100% of weapon damage | ||
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+ | | style="text-align:left;" colspan="2" | Applies boots Kick Damage to each hit | ||
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| style="text-align:left;" | Hits: || 3 | | style="text-align:left;" | Hits: || 3 | ||
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− | {| | + | {{SklTblStart|DragonTalon}} |
− | + | {{SklTbl1-20|Attack Rating|+40%| +50%| +60%| +70%| +80%| +90%| +100%| +110%| +120%| +130%| +140%| +150%| +160%| +170%| +180%| +190%| +200%| +210%| +220%| +230%}} | |
− | + | {{SklTbl1-20|Kick Damage|+12%| +19%| +26%| +33%| +40%| +47%| +54%| +61%| +68%| +75%| +82%| +89%| +96%| +103%| +110%| +117%| +124%| +131%| +138%| +145%}} | |
− | + | {{SklTbl1-20|Damage|+12%| +18%| +24%| +30%| +36%| +42%| +48%| +54%| +60%| +66%| +72%| +78%| +84%| +90%| +96%| +102%| +108%| +114%| +120%| +126%}} | |
− | + | {{SklTbl1-20|Mana Cost |5| 5.1| 5.2| 5.3| 5.5| 5.6| 5.7| 5.8| 6| 6.1| 6.2| 6.3| 6.5| 6.6| 6.7| 6.8| 7| 7.1| 7.2| 7.3}} | |
− | + | {{SklTbl21-40Start|DragonTalon}} | |
− | + | {{SklTbl21-40|Attack Rating|+240%| +250%| +260%| +270%| +280%| +290%| +300%| +310%| +320%| +330%| +340%| +350%| +360%| +370%| +380%| +390%| +400%| +410%| +420%| +430%}} | |
− | + | {{SklTbl21-40|Kick Damage |+152%| +159%| +166%| +173%| +180%| +187%| +194%| +201%| +208%| +215%| +222%| +229%| +236%| +243%| +250%| +257%| +264%| +271%| +278%| +285%}} | |
− | + | {{SklTbl21-40|Damage|+132%| +138%| +144%| +150%| +156%| +162%| +168%| +174%| +180%| +186%| +192%| +198%| +204%| +210%| +216%| +222%| +228%| +234%| +240%| +246%}} | |
− | + | {{SklTbl21-40|Mana Cost|7.5| 7.6| 7.7| 7.8| 8| 8.1| 8.2| 8.3| 8.5| 8.6| 8.7| 8.8| 9| 9.1| 9.2| 9.3| 9.5| 9.6| 9.7| 9.8}} | |
− | + | {{SklTblEnd|DragonTalon}} | |
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{| class="wikitable" | {| class="wikitable" | ||
− | !Version Name!!Patch Notes | + | ! Version Name !!Patch Notes |
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− | |[[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]|| |
− | * Dragon | + | * Dragon Talon attack rating bonus per base level increased from 10% to 15%. |
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! | ! | ||
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+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Dragon Flight synergy increased from +10% to +15% kick damage per base level. | ||
+ | * Re-applied weapon damage and its damage modifiers (e.g. deadly strike and crushing blow). | ||
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2314:_Serandite|#14 Serandite]]||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2314:_Serandite|#14 Serandite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
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|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Compared with Vanilla D2: always kicks 3 times, attack rating scaling decreased greatly and mana cost scales with level. (Bedrock #1-hidden) | * Compared with Vanilla D2: always kicks 3 times, attack rating scaling decreased greatly and mana cost scales with level. (Bedrock #1-hidden) | ||
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== Fists of Fire == | == Fists of Fire == | ||
− | + | {{Skilldesc|[[File:Fists_of_Fire.png]]|3 stage charge-up attack adds Fire Damage to Attacks, does an Explosive Attack and Summons a Meteor. Requires claw-class Weapon(s). |6|[[Martial_Arts#Dragon_Claw|Dragon Claw]]}} | |
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This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Charge effects are cumulative which means at three charges, all three effects are triggered simultaneously. Attacking with Fists of Fire will increase the current charge count by one and refresh the duration for all existing fire charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one. The Fists of Fire charges have new effects compared to the original game: The first stage adds fire damage to attacks. The second stage causes an instant explosion that deals fire damage to nearby enemies. The third stage sends a meteor crashing down after a short delay, dealing fire damage and physical damage equal to 25% of the fire damage while also leaving a short duration burning ground. | This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Charge effects are cumulative which means at three charges, all three effects are triggered simultaneously. Attacking with Fists of Fire will increase the current charge count by one and refresh the duration for all existing fire charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one. The Fists of Fire charges have new effects compared to the original game: The first stage adds fire damage to attacks. The second stage causes an instant explosion that deals fire damage to nearby enemies. The third stage sends a meteor crashing down after a short delay, dealing fire damage and physical damage equal to 25% of the fire damage while also leaving a short duration burning ground. | ||
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| style="text-align:left;" | Maximum Charges: || 3 | | style="text-align:left;" | Maximum Charges: || 3 | ||
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− | | style="text-align:left;" | Charge duration: || | + | | style="text-align:left;" | Charge duration: || 7 seconds |
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{| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" | {| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" | ||
! Synergies !! Bonus to skill | ! Synergies !! Bonus to skill | ||
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− | ! style="text-align:left;" | All charge-up skills | + | ! style="text-align:left;" | All other charge-up skills |
− | | style="text-align:center;" | +5% Fire damage per level | + | | style="text-align:center;" | +5% Fire damage per base level |
|} | |} | ||
− | {| | + | {{SklTblStart|FistsofFire}} |
− | + | {{SklTbl1-20|Fire Damage to attacks|6-10 | 11-15 | 16-20 | 21-25 | 26-30 | 31-35 | 36-40 | 41-45 | 51-56 | 61-67 | 71-78 | 81-89 | 91-100 | 101-111 | 111-122 | 121-133 | 141-155 | 161-177 | 181-199 | 201-221}} | |
− | + | {{SklTbl1-20|Explosion fire damage|6-10| 11-15| 16-20| 21-25| 26-30| 31-35| 36-40| 41-45| 51-56| 61-67| 71-78| 81-89| 91-100| 101-111| 111-122| 121-133| 141-155| 161-177| 181-199| 201-221}} | |
− | + | {{SklTbl1-20|Meteor fire damage|6-10| 11-15| 16-20| 21-25| 26-30| 31-35| 36-40| 41-45| 51-56| 61-67| 71-78| 81-89| 91-100| 101-111| 111-122| 121-133| 141-155| 161-177| 181-199| 201-221}} | |
− | + | {{SklTbl1-20|Meteor physical damage|1-2| 3-4| 4-5| 5-6| 6-7| 8-9| 9-10| 10-11| 13-14| 15-17| 18-19| 20-22| 23-25| 25-28| 28-30| 30-33| 35-39| 40-44| 45-50| 50-55}} | |
− | + | {{SklTbl1-20|Attack Rating|+25% | +35% | +45% | +55% | +65% | +75% | +85% | +95% | +105% | +115% | +125% | +135% | +145% | +155% | +165% | +175% | +185% | +195% | +205% | +215%}} | |
− | + | {{SklTbl21-40StartRed|FistsofFire}} | |
− | + | {{SklTbl21-40|Fire Damage to attacks|221-243 | 241-265 | 271-298 | 301-331 | 331-364 | 361-397 | 391-430 | 421-463 | 461-507 | 501-551 | 541-595 | 581-639 | 621-683 | 661-727 | 701-771 | 741-815 | 781-859 | 821-903 | 861-947 | 901-991 | 941-1035}} | |
− | + | {{SklTbl21-40|Explosion fire damage|221-243| 241-265| 271-298| 301-331| 331-364| 361-397| 391-430| 421-463| 461-507| 501-551| 541-595| 581-639| 621-683| 661-727| 701-771| 741-815| 781-859| 821-903| 861-947| 901-991| 941-1035}} | |
− | + | {{SklTbl21-40|Meteor fire damage|221-243| 241-265| 271-298| 301-331| 331-364| 361-397| 391-430| 421-463| 461-507| 501-551| 541-595| 581-639| 621-683| 661-727| 701-771| 741-815| 781-859| 821-903| 861-947| 901-991| 941-103}} | |
− | + | {{SklTbl21-40|Meteor physical damage|55-61| 60-66| 68-74| 75-83| 83-91| 90-99| 98-107| 105-116| 115-127| 125-138| 135-149| 145-160| 155-171| 165-182| 175-193| 185-204| 195-215| 205-226| 215-237| 225-248}} | |
− | + | {{SklTbl21-40|Attack Rating|+225% | +235% | +245% | +255% | +265% | +275% | +285% | +295% | +305% | +315% | +325% | +335% | +345% | +355% | +365% | +375% | +385% | +395% | +405% | +415%}} | |
− | + | {{SklTblEnd|FistsofFire}} | |
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{| class="wikitable" | {| class="wikitable" | ||
− | ! | + | !Version Name!!Patch Notes |
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|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]|| | |[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]|| | ||
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== Cobra Strike == | == Cobra Strike == | ||
+ | {{Skilldesc|[[File:Cobra_Strike.png]]|3 stage charge-up attack which gains Lifesteal & Manasteal, reduces monster defense, and gains Life & Mana on hit. Works with any melee weapon. |6|[[Martial_Arts#Dragon_Claw|Dragon Claw]], [[Martial_Arts#Tiger_Strike|Tiger Strike]]}} | ||
− | + | This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Charge effects are cumulative which means at three charges, all three effects are triggered simultaneously. Attacking with Cobra Strike will increase the current charge count by one and refresh the duration for all existing cobra charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one. The Cobra Strike charges have new effects compared to the original game: The first stage adds life and mana leech. The second stage lowers enemy defense per hit. The third stage adds life and mana gained on hit. | |
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{| class="wikitable" style="display: inline-table; margin-right: 50px;" | {| class="wikitable" style="display: inline-table; margin-right: 50px;" | ||
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| style="text-align:left;" | Maximum Charges: || 3 | | style="text-align:left;" | Maximum Charges: || 3 | ||
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− | | style="text-align:left;" | Charge duration: || | + | | style="text-align:left;" | Charge duration: || 7 seconds |
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{| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" | {| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" | ||
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− | {| | + | {{SklTblStart|CobraStrike}} |
− | + | {{SklTbl1-20|% Life and mana steal|1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20}} | |
− | + | {{SklTbl1-20|-X To monster defense per hit|-2 | -6 | -10 | -14 | -18 | -22 | -26 | -30 | -34 | -38 | -42 | -46 | -50 | -54 | -58 | -62 | -66 | -70 | -74 | -78}} | |
− | + | {{SklTbl1-20|+X Life and mana gained on hit|1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20}} | |
− | + | {{SklTbl1-20|Attack Rating|+15% | +22% | +29% | +36% | +43% | +50% | +57% | +64% | +71% | +78% | +85% | +92% | +99% | +106% | +113% | +120% | +127% | +134% | +141% | +148%}} | |
− | + | {{SklTbl21-40Start|CobraStrike}} | |
− | + | {{SklTbl21-40|% Life and mana steal|21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40}} | |
− | + | {{SklTbl21-40|-X To monster defense per hit|-82 | -86 | -90 | -94 | -98 | -102 | -106 | -110 | -114 | -118 | -122 | -126 | -130 | -134 | -138 | -142 | -146 | -150 | -154 | -158}} | |
− | + | {{SklTbl21-40|+X Life and mana gained on hit|21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40}} | |
− | + | {{SklTbl21-40|Attack Rating|+155% | +162% | +169% | +176% | +183% | +190% | +197% | +204% | +211% | +218% | +225% | +232% | +239% | +246% | +253% | +260% | +267% | +274% | +281% | +288%}} | |
− | + | {{SklTblEnd|CobraStrike}} | |
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== Claws of Thunder == | == Claws of Thunder == | ||
+ | {{Skilldesc|[[File:Claws_of_Thunder.png]]|3 stage charge-up attack adds Lightning Damage to Attacks, Releases a Fork of Lightning, and Casts Static Field. Requires claw-class Weapon(s). |18|[[Martial_Arts#Dragon_Claw|Dragon Claw]], [[Martial_Arts#Fists_of_Fire|Fists of Fire]] }} | ||
− | + | This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Charge effects are cumulative which means at three charges, all three effects are triggered simultaneously. Attacking with Claws of Thunder will increase the current charge count by one and refresh the duration for all existing thunder charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one. The Claws of Thunder charges have new effects compared to the original game: The first stage adds lightning damage to attacks. The second stage creates a surge of lightning that targets up to 4 nearby enemies and pierces those in between . The third stage shocks all enemies within a 2.7 yard radius, reducing their current life by 5% similarly, to the Sorceress' [[Lightning_Spells#Static_Field|Static Field]] skill. | |
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| style="text-align:left;" | Maximum Charges: || 3 | | style="text-align:left;" | Maximum Charges: || 3 | ||
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− | | style="text-align:left;" | Charge duration: || | + | | style="text-align:left;" | Charge duration: || 7 seconds |
|} | |} | ||
{| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" | {| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" | ||
! Synergies !! Bonus to skill | ! Synergies !! Bonus to skill | ||
|- | |- | ||
− | ! style="text-align:left;" | All charge-up skills | + | ! style="text-align:left;" | All other charge-up skills |
− | | style="text-align:center;" | 4% lightning damage per level | + | | style="text-align:center;" | 4% lightning damage per base level |
|} | |} | ||
− | {| | + | {{SklTblStart|ClawsofThunder}} |
− | + | {{SklTbl1-20|Lightning Damage to attacks| 1-80 | 1-100 | 1-120 | 1-140 | 1-160 | 1-180 | 1-200 | 1-220 | 1-260 | 1-300 | 1-340 | 1-380 | 1-420 | 1-460 | 1-500 | 1-540 | 1-600 | 1-660 | 1-720 | 1-780}} | |
− | + | {{SklTbl1-20|Bolts lightning damage|1-80 | 1-100 | 1-120 | 1-140 | 1-160 | 1-180 | 1-200 | 1-220 | 1-260 | 1-300 | 1-340 | 1-380 | 1-420 | 1-460 | 1-500 | 1-540 | 1-600 | 1-660 | 1-720 | 1-780 }} | |
− | + | {{SklTbl1-20|Attack Rating|+15% | +22% | +29% | +36% | +43% | +50% | +57% | +64% | +71% | +78% | +85% | +92% | +99% | +106% | +113% | +120% | +127% | +134% | +141% | +148%}} | |
− | + | {{SklTbl21-40Start|ClawsofThunder}} | |
− | + | {{SklTbl21-40|Lightning Damage to attacks|1-900 | 1-980 | 1-1060 | 1-1140 | 1-1220 | 1-1300 | 1-1380 | 1-1480 | 1-1580 | 1-1680 | 1-1780 | 1-1880 | 1-1980 | 1-2080 | 1-2180 | 1-2280 | 1-2380 | 1-2480 | 1-2580 | 1-2680 }} | |
− | + | {{SklTbl21-40|Bolts lightning damage|1-900 | 1-980 | 1-1060 | 1-1140 | 1-1220 | 1-1300 | 1-1380 | 1-1480 | 1-1580 | 1-1680 | 1-1780 | 1-1880 | 1-1980 | 1-2080 | 1-2180 | 1-2280 | 1-2380 | 1-2480 | 1-2580 | 1-2680 }} | |
− | + | {{SklTbl21-40|Attack Rating|+155% | +162% | +169% | +176% | +183% | +190% | +197% | +204% | +211% | +218% | +225% | +232% | +239% | +246% | +253% | +260% | +267% | +274% | +281% | +288%}} | |
− | + | {{SklTblEnd|ClawsofThunder}} | |
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− | ! | + | !Version Name!!Patch Notes |
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|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]|| | |[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]|| | ||
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== Dragon Flight == | == Dragon Flight == | ||
− | + | {{Skilldesc|[[File:Dragon_Flight.png]]|Perform a teleporting kick attack that deals damage to enemies near your target. |24|[[Martial_Arts#Dragon_Claw|Dragon Claw]], [[Martial_Arts#Dragon_Talon|Dragon Talon]] }} | |
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|} | |} | ||
− | {| | + | {{SklTblStart|DragonFlight}} |
− | + | {{SklTbl1-20|Kick Damage|16-65 | 72-121 | 128-177 | 184-233 | 240-289 | 296-345 | 352-401 | 408-457 | 464-513 | 520-569 | 576-625 | 632-681 | 688-737 | 744-793 | 800-849 | 856-905 | 912-961 | 968-1017 | 1024-1073 | 1080-1129 }} | |
− | + | {{SklTbl1-20|Attack Rating|+60% | +85% | +110% | +135% | +160% | +185% | +210% | +235% | +260% | +285% | +310% | +335% | +360% | +385% | +410% | +435% | +460% | +485% | +510% | +535% }} | |
− | + | {{SklTbl1-20|Mana Cost|15 | 14.7 | 14.5 | 14.2 | 14 | 13.7 | 13.5 | 13.2 | 13 | 12.7 | 12.5 | 12.2 | 12 | 11.7 | 11.5 | 11.2 | 11 | 10.7 | 10.5 | 10.2 }} | |
− | + | {{SklTbl21-40Start|DragonFlight}} | |
− | + | {{SklTbl21-40|Kick Damage|1236-1285 | 1292-1341 | 1348-1397 | 1404-1453 | 1460-1509 | 1516-1565 | 1572-1621 | 1628-1677 | 1684-1733 | 1740-1789 | 1796-1845 | 1852-1901 | 1908-1957 | 1964-2013 | 2020-2069 | 2076-2125 | 2132-2181 | 2188-2237 | 2244-2293 | 2300-2349 }} | |
− | + | {{SklTbl21-40|Attack Rating|+585% | +610% | +635% | +660% | +685% | +710% | +735% | +760% | +785% | +810% | +835% | +860% | +885% | +910% | +935% | +960% | +985% | +1010% | +1035% }} | |
− | + | {{SklTbl21-40|Mana Cost| 10 | 9.7 | 9.5 | 9.2 | 9 | 8.7 | 8.5 | 8.2 | 8 | 7.7 | 7.5 | 7.2 | 7 | 6.7 | 6.5 | 6.2 | 6 | 5.7 | 5.5 | 5.2}} | |
− | + | {{SklTblEnd|DragonFlight}} | |
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{| class="wikitable" | {| class="wikitable" | ||
− | ! | + | !Version Name!!Patch Notes |
|- | |- | ||
− | + | |[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]|| | |
* Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time. | * Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time. | ||
|- | |- | ||
− | |[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]|| | + | | Older Versions |
− | * Re-applied weapon damage and its damage modifiers (e.g. deadly strike and crushing blow). | + | | |
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Re-applied weapon damage and its damage modifiers (e.g. deadly strike and crushing blow). | ||
|- | |- | ||
− | |[[Patch_Notes#Patch_.2314:_Serandite|#14 Serandite]]|| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2314:_Serandite|#14 Serandite]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Damage scaling changed back from weapon to boots. | * Damage scaling changed back from weapon to boots. | ||
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− | |[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]|| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Damage scaling changed from boots to weapon. | * Damage scaling changed from boots to weapon. | ||
|- | |- | ||
− | |[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]|| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Compared with Vanilla D2, starting kick damage and scaling decreased drastically and mana cost reduces with level. (Bedrock #1-hidden) | * Compared with Vanilla D2, starting kick damage and scaling decreased drastically and mana cost reduces with level. (Bedrock #1-hidden) | ||
+ | |} | ||
|} | |} | ||
== Blades of Ice == | == Blades of Ice == | ||
− | + | {{Skilldesc|[[File:Blades_of_Ice.png]]|Claw-class Charge-up skill. Requires claw-class Weapon(s) |30|[[Martial_Arts#Dragon_Claw|Dragon Claw]], [[Martial_Arts#Dragon_Talon|Dragon Talon]], [[Martial_Arts#Fists_of_Fire|Fists of Fire]], [[Martial_Arts#Claws_of_Thunder|Claws of Thunder]], [[Martial_Arts#Dragon_Flight|Dragon Flight]] }} | |
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This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Charge effects are cumulative which means at three charges, all three effects are triggered simultaneously. Attacking with Blades of Ice will increase the current charge count by one and refresh the duration for all existing ice charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one. The Blades of Ice charges have new effects compared to the original game: The first stage adds cold damage to attacks. The second stage creates icicles that seek out enemies, dealing cold damage and a fraction of attack damage while also converting a portion of physical damage to cold. The third stage allows the icicles to chill enemies for a duration. | This skill is part of the new Charge-up mechanic which allows charge-up effects to trigger on all melee attack skills including itself. Charges are also no longer consumed when triggered, and will only expire when the duration has ended. Charge effects are cumulative which means at three charges, all three effects are triggered simultaneously. Attacking with Blades of Ice will increase the current charge count by one and refresh the duration for all existing ice charges. While dual-wielding claws, charge up skills perform a double attack and gain two charges rather than one. The Blades of Ice charges have new effects compared to the original game: The first stage adds cold damage to attacks. The second stage creates icicles that seek out enemies, dealing cold damage and a fraction of attack damage while also converting a portion of physical damage to cold. The third stage allows the icicles to chill enemies for a duration. | ||
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| style="text-align:left;" | Maximum Charges: || 3 | | style="text-align:left;" | Maximum Charges: || 3 | ||
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− | | style="text-align:left;" | Charge duration: || | + | | style="text-align:left;" | Charge duration: || 7 seconds |
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− | | style="text-align:left;" colspan="2" | | + | | style="text-align:left;" colspan="2" | Icicles deal 50% of Weapon Damage |
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− | | style="text-align:left;" colspan="2" | 80% of physical attack damage | + | | style="text-align:left;" colspan="2" | Icicles convert 80% of physical attack damage to cold |
|} | |} | ||
{| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" | {| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" | ||
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! style="text-align:left;" | All other Charge-up Skills | ! style="text-align:left;" | All other Charge-up Skills | ||
− | | style="text-align:center;" | +2% Cold damage per level | + | | style="text-align:center;" | +2% Cold damage per base level |
|} | |} | ||
− | {| | + | {{SklTblStart|BladesofIce}} |
− | + | {{SklTbl1-20|Cold Damage | 15-16 | 23-24 | 31-32 | 39-40 | 47-48 | 55-56 | 63-64 | 71-72 | 81-82 | 91-92 | 101-102 | 111-112 | 121-122 | 131-132 | 141-142 | 151-152 | 171-174 | 191-196 | 211-218 | 231-240}} | |
− | + | {{SklTbl1-20|Chill Duration | 0.8s. | 0.8s. | 0.9s. | 0.9s. | 1.0s. | 1.0s. | 1.1s. | 1.1s. | 1.2s. | 1.2s. | 1.3s. | 1.3s. | 1.4s. | 1.4s. | 1.5s. | 1.5s. | 1.6s. | 1.6s. | 1.7s. | 1.7s. }} | |
− | + | {{SklTbl1-20|Attack Rating | +15% | +22% | +29% | +36% | +43% | +50% | +57% | +64% | +71% | +78% | +85% | +92% | +99% | +106% | +113% | +120% | +127% | +134% | +141% | +148%}} | |
− | + | {{SklTbl21-40Start|BladesofIce}} | |
− | + | {{SklTbl21-40|Cold Damage | 251-262 | 271-284 | 301-316 | 331-348 | 361-380 | 391-412 | 421-444 | 451-476 | 491-518 | 531-560 | 571-602 | 611-644 | 651-686 | 691-728 | 731-770 | 771-812 | 811-854 | 851-896 | 891-938 | 931-980 }} | |
− | + | {{SklTbl21-40|Chill Duration | 1.8s. | 1.8s. | 1.9s. | 1.9s. | 2.0s. | 2.0s. | 2.1s. | 2.1s. | 2.2s. | 2.2s. | 2.3s. | 2.3s. | 2.4s. | 2.4s. | 2.5s. | 2.5s. | 2.6s. | 2.6s. | 2.7s. | 2.7s. }} | |
− | + | {{SklTbl21-40|Attack Rating | +155% | +162% | +169% | +176% | +183% | +190% | +197% | +204% | +211% | +218% | +225% | +232% | +239% | +246% | +253% | +260% | +267% | +274% | +281% | +288% | +295% }} | |
− | + | {{SklTblEnd|BladesofIce}} | |
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{| class="wikitable" | {| class="wikitable" | ||
− | ! | + | !Version Name!!Patch Notes |
|- | |- | ||
|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]|| | |[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]|| | ||
* Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time. | * Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time. | ||
− | * Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, | + | * Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies. |
|- | |- | ||
− | |[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]|| | + | | Older Versions |
+ | | | ||
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Increased physical to cold damage conversion from 60% to 80%. | * Increased physical to cold damage conversion from 60% to 80%. | ||
|- | |- | ||
− | |[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]|| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Halved the number of ice bolts. | * Halved the number of ice bolts. | ||
* Increased cold damage scaling, added Attack Rating and reduced mana cost. | * Increased cold damage scaling, added Attack Rating and reduced mana cost. | ||
|- | |- | ||
− | |[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]|| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"| |
* The ice bolts no longer trigger the hit recovery animation of targeted monsters. | * The ice bolts no longer trigger the hit recovery animation of targeted monsters. | ||
|- | |- | ||
− | |[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]|| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"| |
− | * Cold damage per level increased by ~50%. | + | * Cold damage per base level increased by ~50%. |
* Ice Charge synergy increased from 10% to 20% Cold damage per charge. | * Ice Charge synergy increased from 10% to 20% Cold damage per charge. | ||
|- | |- | ||
− | |[[Patch_Notes#Patch_.2314:_Serandite|#14 Serandite]]|| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2314:_Serandite|#14 Serandite]]||style="border-bottom: 1px solid #a2a9b1;"| |
− | * Mana cost scaling reduced from 1 to 0.5 mana per level. | + | * Mana cost scaling reduced from 1 to 0.5 mana per base level. |
|- | |- | ||
− | |[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]|| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Ice Charge synergy increased from 5% to 10% Cold damage per charge. | * Ice Charge synergy increased from 5% to 10% Cold damage per charge. | ||
|- | |- | ||
− | |[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]|| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| |
* Compared with Vanilla D2, skill has been reworked as follows: now releases numerous (~5) ice bolts. Each ice bolt counts as a ranged attack and consequently applies weapon damage and associated modifiers and effects (e.g. elemental damage, deadly strike, crushing blow, and chance to cast on striking, but only the initial attack triggers melee splash). The ice bolts are generated whether the melee attack hits or not, but each ice bolt again rolls an AR check, to decide if it hits. The damage is first reduced then converted (E.g. 200 phys dmg become 60cold and 40phys dmg). (Bedrock #1-hidden) | * Compared with Vanilla D2, skill has been reworked as follows: now releases numerous (~5) ice bolts. Each ice bolt counts as a ranged attack and consequently applies weapon damage and associated modifiers and effects (e.g. elemental damage, deadly strike, crushing blow, and chance to cast on striking, but only the initial attack triggers melee splash). The ice bolts are generated whether the melee attack hits or not, but each ice bolt again rolls an AR check, to decide if it hits. The damage is first reduced then converted (E.g. 200 phys dmg become 60cold and 40phys dmg). (Bedrock #1-hidden) | ||
+ | |} | ||
|} | |} |
Latest revision as of 01:43, 27 June 2024
Contents
Dragon Claw
Attacks with left claw then right claw, dealing the main and off-hand damage respectively. Both attacks can individually trigger any active charge effects.
Tiger Strike
|