Difference between revisions of "Passive and Magic Skills"
From Path of Diablo Wiki
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== Inner Sight == | == Inner Sight == | ||
− | + | {{Skilldesc|[[File:Inner_Sight.png]] |Passive Aura - Illuminates nearby enemies making them easier for you and your party to hit.|1|None}} | |
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− | | style="text-align:left;" | | + | | style="text-align:left;" | Radius: || 18 Yards |
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− | {| | + | {{SklTblStart|InnerSight}} |
− | + | {{SklTbl1-20|Enemy Defense|-40|-65|-90|-115|-140|-165|-190|-215|-260|-305|-350|-395|-440|-485|-530|-575|-635|-695|-755|-815}} | |
− | + | {{SklTbl21-40Start|InnerSight}} | |
− | + | {{SklTbl21-40|Enemy Defense|-875|-935|-1015|-1095|-1175|-1255|-1335|-1415|-1515|-1615|-1715|-1815|-1915|-2015|-2115|-2215|-2315|-2415|-2515|-2615}} | |
− | + | {{SklTblEnd|InnerSight}} | |
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== Lethal Strike == | == Lethal Strike == | ||
(Renamed from Critical Strike) | (Renamed from Critical Strike) | ||
− | { | + | {{Skilldesc|[[File:Lethal_Strike.png]]|Passive - Your attacks have a chance to do double damage.|1|None}} |
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− | {| | + | {{SklTblStart|LethalStrike}} |
− | + | {{SklTbl1-20|Critical Chance|16%|25%|32%|38%|42%|46%|49%|51%|54%|56%|58%|59%|61%|62%|63%|65%|65%|66%|67%|68%}} | |
− | + | {{SklTbl21-40Start|LethalStrike}} | |
− | + | {{SklTbl21-40|Critical Chance|68%|69%|70%|71%|71%|71%|72%|72%|73%|73%|74%|74%|74%|74%|74%|75%|75%|76%|76%|76%}} | |
− | + | {{SklTblEnd|LethalStrike}} | |
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== Phase Run == | == Phase Run == | ||
− | { | + | {{Skilldesc|[[File:Phase_Run.png]]|Transcend to a heightened state, granting faster movement and hit recovery. |6|[[Passive_and_Magic_Skills#Inner_Sight|Inner Sight]] }} |
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This skill replaces ''Slow Missiles''. When cast, it now provides a short burst of speed and increased hit recovery for a short duration. | This skill replaces ''Slow Missiles''. When cast, it now provides a short burst of speed and increased hit recovery for a short duration. | ||
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− | {| | + | {{SklTblStart|PhaseRun}} |
− | + | {{SklTbl1-20|Duration in seconds|7|7.3|7.7|8|8.4|8.8|9.1|9.5|9.8|10.2|10.6|10.9|11.3|11.6|12|12.4|12.7|13.1|13.4|13.8}} | |
− | + | {{SklTbl1-20|Reset Duration Chance|2%|2%|3%|3%|3%|4%|4%|4%|5%|5%|5%|6%|6%|6%|7%|7%|7%|8%|8%|8%}} | |
− | + | {{SklTbl1-20|Mana Cost|1|1|1|1.2|1.5|1.7|2|2.2|2.5|2.7|3|3.2|3.5|3.7|4|4.2|4.5|4.7|5|5.2}} | |
− | + | {{SklTbl21-40Start|PhaseRun}} | |
− | + | {{SklTbl21-40|Duration in seconds |14.2|14.5|14.9|15.2|15.6|16|16.3|16.7|17|17.4|17.8|18.1|18.5|18.8|19.2|19.6|19.9|20.3|20.6|21}} | |
− | + | {{SklTbl21-40|Reset Duration Chance|9%|9%|9%|10%|10%|10%|11%|11%|11%|12%|12%|12%|13%|13%|13%|14%|14%|14%|15%|15%}} | |
− | + | {{SklTbl21-40|Mana Cost|5.5|5.7|6|6.2|6.5|6.7|7|7.2|7.5|7.7|8|8.2|8.5|8.7|9|9.2|9.5|9.7|10|10.2}} | |
− | + | {{SklTblEnd|PhaseRun}} | |
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{| class="wikitable" | {| class="wikitable" | ||
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== Dodge == | == Dodge == | ||
− | { | + | {{Skilldesc|[[File:Dodge.png]]|Passive - You have a chance to dodge a melee attack while attacking or standing still.|6|[[Passive_and_Magic_Skills#Inner_Sight|Inner Sight]]}} |
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− | {| | + | {{SklTblStart|Dodge}} |
− | + | {{SklTbl1-20|Chance to Dodge|9%|14%|18%|21%|24%|26%|27%|29%|30%|31%|32%|33%|34%|35%|35%|36%|37%|37%|37%|38%}} | |
− | + | {{SklTbl21-40Start|Dodge}} | |
− | + | {{SklTbl21-40|Chance to Dodge|38%|39%|39%|39%|39%|40%|40%|40%|41%|41%|41%|41%|42%|42%|42%|42%|42%|42%|42%|42%}} | |
− | + | {{SklTblEnd|Dodge}} | |
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{| class="wikitable" | {| class="wikitable" | ||
!Version Name!!Patch Notes | !Version Name!!Patch Notes | ||
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− | |[[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]|| |
* Dodge will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions. | * Dodge will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions. | ||
* Dodge chance to avoid damage reduced. | * Dodge chance to avoid damage reduced. | ||
− | *Conflicting past [[Patch_Notes|Patch Notes]], these two changes are also listed for | + | *Conflicting past [[Patch_Notes|Patch Notes]], these two changes are also listed for patch [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]] |
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| Older Versions | | Older Versions | ||
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== Avoid == | == Avoid == | ||
− | { | + | {{Skilldesc|[[File:Avoid.png]]|Passive - You have a chance to dodge enemy missiles while attacking or standing still.|12|None}} |
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− | { | + | {{Skilldescnosynergiesleft}} |
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− | + | {{SklTblStart|Avoid}} | |
+ | {{SklTbl1-20|Chance to Avoid|8%|12%|16%|19%|22%|24%|25%|26%|28%|29%|30%|31%|32%|32%|33%|34%|34%|34%|35%|35%}} | ||
+ | {{SklTbl21-40Start|Avoid}} | ||
+ | {{SklTbl21-40|Chance to Avoid|36%|36%|36%|37%|37%|37%|38%|38%|38%|38%|38%|38%|39%|39%|39%|39%|39%|40%|40%|40%}} | ||
+ | {{SklTblEnd|Avoid}} | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ! | + | !Version Name!!Patch Notes |
|- | |- | ||
|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]|| | |[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]|| | ||
− | + | * Dodge will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions. | |
+ | * Dodge chance to avoid damage reduced. | ||
+ | *Conflicting past [[Patch_Notes|Patch Notes]], these two changes are also listed for patch [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]] | ||
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− | |[[Patch_Notes#Patch_. | + | | Older Versions |
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− | + | {| class="mw-collapsible mw-collapsed" cellspacing="0" | |
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Recovery animation speeds doubled. | ||
− | == | + | |- |
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Avoid chance to dodge decreased from 24% to 22% at Level 1 | ||
− | + | |} | |
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|} | |} | ||
+ | == Penetrate == | ||
+ | {{Skilldesc|[[File:Penetrate.png]]|Passive - Increases your attack rating.|12|[[Passive_and_Magic_Skills#Lethal_Strike|Lethal Strike]]}} | ||
{| class="wikitable" style="display: inline-table; margin-right: 50px;" | {| class="wikitable" style="display: inline-table; margin-right: 50px;" | ||
! Synergies !! Bonus to skill | ! Synergies !! Bonus to skill | ||
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− | {| | + | {{SklTblStart|Penetrate}} |
− | + | {{SklTbl1-20|Attack Rating|+75%|+90%|+105%|+120%|+135%|+150%|+165%|+180%|+195%|+210%|+225%|+240%|+255%|+270%|+285%|+300%|+315%|+330%|+345%|+360%}} | |
− | + | {{SklTbl21-40Start|Penetrate}} | |
− | + | {{SklTbl21-40|Attack Rating|+375%|+390%|+405%|+420%|+435%|+450%|+465%|+480%|+495%|+510%|+525%|+540%|+555%|+570%|+585%|+600%|+615%|+630%|+645%|+660%}} | |
− | + | {{SklTblEnd|Penetrate}} | |
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{| class="wikitable" | {| class="wikitable" | ||
− | ! | + | !Version Name!!Patch Notes |
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− | |[[Patch_Notes#Patch_. | + | |[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] || |
− | + | * Penetrate is now a level 12 skill. | |
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− | | | + | | Older Versions |
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+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
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− | | | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Starting attack rating increased from +35% to +75% (Hidden) Compared with Vanilla D2, attack rating scaling increased moderately. | ||
+ | |||
+ | |} | ||
|} | |} | ||
+ | |||
+ | == Evade == | ||
+ | {{Skilldesc|[[File:Evade.png]]|Passive - You have a chance to dodge a melee or missile attack while walking or running.|18|None}} | ||
{| class="wikitable" style="display: inline-table; margin-right: 50px;" | {| class="wikitable" style="display: inline-table; margin-right: 50px;" | ||
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− | {| | + | {{SklTblStart|Evade}} |
− | + | {{SklTbl1-20|Attack Rating|6%|11%|14%|17%|20%|21%|23%|24%|26%|26%|27%|28%|29%|30%|30%|31%|31%|32%|32%|32%}} | |
− | + | {{SklTbl21-40Start|Evade}} | |
− | + | {{SklTbl21-40|Attack Rating |33%|33%|34%|34%|34%|34%|35%|35%|35%|35%|35%|35%|36%|36%|36%|36%|36%|37%|37%|37%}} | |
− | + | {{SklTblEnd|Evade}} | |
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{| class="wikitable" | {| class="wikitable" | ||
− | ! | + | !Version Name!!Patch Notes |
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|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]|| | |[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]|| | ||
− | * | + | * Evade will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions. |
+ | * Evade chance to avoid damage reduced. | ||
+ | *Conflicting past [[Patch_Notes|Patch Notes]], these two changes are also listed for patch [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]] | ||
+ | |- | ||
+ | | Older Versions | ||
+ | | | ||
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Recovery animation speeds doubled. | ||
− | | | + | |} |
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|} | |} | ||
== Decoy == | == Decoy == | ||
− | + | {{Skilldesc|[[File:Decoy.png]]|Creates a stationary duplicate of yourself that draws fire from enemies and shoots arrows.|24|[[Passive_and_Magic_Skills#Inner_Sight|Inner Sight]], [[Passive_and_Magic_Skills#Phase_Run|Phase Run]]}} | |
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{| class="wikitable" style="display: inline-table; margin-right: 50px;" | {| class="wikitable" style="display: inline-table; margin-right: 50px;" | ||
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| style="text-align:left;" | Base Life: || 50% of player's maximum life | | style="text-align:left;" | Base Life: || 50% of player's maximum life | ||
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|} | |} | ||
{| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" | {| class="wikitable" style="display: inline-table; margin-left: 50px; margin-r" | ||
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− | {| | + | {{SklTblStart|Decoy}} |
− | + | {{SklTbl1-20|Damage|12 - 7|12 - 13|12 - 19|12 - 25|12 - 31|12 - 37|12 - 43|12 - 49|12 - 55|12 - 61|12 - 67|12 - 73|12 - 79|12 - 85|12 - 91|12 - 97|12 - 103|12 - 109|12 - 115|12 - 121}} | |
− | + | {{SklTbl1-20|Resistances|+4%|+8%|+12%|+16%|+20%|+24%|+28%|+32%|+36%|+40%|+44%|+48%|+52%|+56%|+60%|+64%|+68%|+72%|+76%|+80%}} | |
− | + | {{SklTbl1-20|Attack Rating|+40%|+50%|+60%|+70%|+80%|+90%|+100%|+110%|+120%|+130%|+140%|+150%|+160%|+170%|+180%|+190%|+200%|+210%|+220%|+230%}} | |
− | + | {{SklTbl1-20|Life|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%|+90%|+100%|+110%|+120%|+130%|+140%|+150%|+160%|+170%|+180%|+190%|+200%}} | |
− | + | {{SklTbl1-20|Duration in seconds|3|3.2|3.4|3.6|3.8|4|4.2|4.4|4.6|4.8|5|5.2|5.4|5.6|5.8|6|6.2|6.4|6.6|6.8}} | |
− | + | {{SklTbl1-20|Mana Cost|19|19|18|18|17|17|16|16|15|15|14|14|13|13|12|12|11|11|10|10}} | |
− | + | {{SklTbl21-40Start|Decoy}} | |
− | + | {{SklTbl21-40|Damage |12 - 127|12 - 133|12 - 139|12 - 145|12 - 151|12 - 157|12 - 163|12 - 169|12 - 175|12 - 181|12 - 187|12 - 193|12 - 199|12 - 205|12 - 211|12 - 217|12 - 223|12 - 229|12 - 235|12 - 241}} | |
− | + | {{SklTbl21-40|Resistances|+84%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%}} | |
− | + | {{SklTbl21-40|Attack Rating|+240%|+250%|+260%|+270%|+280%|+290%|+300%|+310%|+320%|+330%|+340%|+350%|+360%|+370%|+380%|+390%|+400%|+410%|+420%|+430%}} | |
− | + | {{SklTbl21-40|Life |+210%|+220%|+230%|+240%|+250%|+260%|+270%|+280%|+290%|+300%|+310%|+320%|+330%|+340%|+350%|+360%|+370%|+380%|+390%|+400%}} | |
− | + | {{SklTbl21-40|Duration in seconds|7|7.2|7.4|7.6|7.8|8|8.2|8.4|8.6|8.8|9|9.2|9.4|9.6|9.8|10|10.2|10.4|10.6|10.8}} | |
− | + | {{SklTbl21-40|Mana Cost|9|9|8|8|7|7|6|6|5|5|4|4|3|3|2|2|1|1|1|1}} | |
− | + | {{SklTblEnd|Decoy}} | |
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− | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ! | + | !Version Name!!Patch Notes |
|- | |- | ||
|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]|| | |[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]|| | ||
− | * | + | * Decoy has been reworked. Her damage will be listed on the skill description. The skill description will now also show her shared life with you. She now uses your bow’s physical damage. Her duration has decreased and she no longer uses Phase Run. |
|- | |- | ||
− | |[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]|| | + | | Older Versions |
− | * Now attacks with | + | | |
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Now attacks with [[Bow_and_Crossbow_Skills#Multiple_Shot|Multiple Shot]] at player's skill level +1. | ||
+ | |} | ||
|} | |} | ||
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| colspan="2" | | | colspan="2" | | ||
{| | {| | ||
− | |rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"| | + | |rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|[[File:Valkyrie.png]] ||'''Description:''' Summons a powerful Valkyrie ally.''' |
|- | |- | ||
|'''Required Level:''' 30 | |'''Required Level:''' 30 | ||
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! Synergies !! Bonus to skill | ! Synergies !! Bonus to skill | ||
|- | |- | ||
− | + | ! [[Javelin_and_Spear_Skills#Jab|Jab]] | |
| +18% Damage per hardpoint | | +18% Damage per hardpoint | ||
|- | |- | ||
− | + | ! [[Javelin_and_Spear_Skills#Fend|Fend]] | |
| +18% Damage per hardpoint | | +18% Damage per hardpoint | ||
|- | |- | ||
− | + | ! [[Javelin_and_Spear_Skills#Lightning_Strike|Lightning Strike]] | |
| +20% Lightning damage per point | | +20% Lightning damage per point | ||
|- | |- | ||
− | + | ! [[Javelin_and_Spear_Skills#Power_Strike|Power Strike]] | |
| +20% Lightning damage per point | | +20% Lightning damage per point | ||
|- | |- | ||
|} | |} | ||
− | {| | + | {{SklTblStart|Valkyrie}} |
− | + | {{SklTbl1-20|Lightning Damage|1-30|1-45|1-60|1-75|1-90|1-105|1-120|1-135|1-155|1-175|1-195|1-215|1-235|1-255|1-275|1-295|1-319|1-343|1-367|1-391}} | |
− | + | {{SklTbl1-20|Physical Damage |8-21|13-27|18-33|24-42|28-45|33-51|38-57|43-63|48-69|53-75|58-81|63-87|68-93|73-99|78-105|83-111|88-117|93-123|98-129|103-135}} | |
− | + | {{SklTbl1-20|Attack Rating|+40|+50|+60|+70|+80|+90|+100|+110|+120|+130|+140|+150|+160|+170|+180|+190|+200|+210|+220|+230}} | |
− | + | {{SklTbl1-20|Life|528|616|704|792|880|968|1056|1144|1232|1320|1408|1496|1584|1672|1760|1848|1936|2024|2112|2200}} | |
− | + | {{SklTbl1-20|Defense|10|20|30|40|50|60|70|80|90|100|110|120|130|140|150|160|170|180|190|200}} | |
− | + | {{SklTbl1-20|Resistances|2|4|6|8|10|12|14|16|18|20|22|24|26|28|30|32|34|36|38|40}} | |
− | + | {{SklTbl21-40Start|Valkyrie}} | |
− | + | {{SklTbl21-40|Lightning Damage|1-415|1-439|1-467|1-495|1-523|1-551|1-579|1-607|1-642|1-677|1-712|1-747|1-782|1-817|1-852|1-887|1-922|1-957|1-992|1-1027}} | |
− | + | {{SklTbl21-40|Physical Damage |108-141|113-147|118-153|123-159|128-165|133-171|138-177|143-183|148-189|153-195|158-201|163-207|168-213|173-219|178-225|183-231|188-237|193-243|198-249|203-255}} | |
− | + | {{SklTbl21-40|Attack Rating|+240|+250|+260|+270|+280|+290|+300|+310|+320|+330|+340|+350|+360|+370|+380|+390|+400|+410|+420|+430}} | |
− | + | {{SklTbl21-40|Life|2288|2376|2464|2552|2640|2728|2816|2904|2992|3080|3168|3256|3344|3432|3520|3608|3696|3784|3872|3960}} | |
− | + | {{SklTbl21-40|Defense|210|220|230|240|250|260|270|280|290|300|310|320|330|340|350|360|370|380|390|400}} | |
− | + | {{SklTbl21-40|Resistances|42|44|46|48|50|52|54|56|58|60|62|64|66|68|70|72|74|76|78|80}} | |
− | + | {{SklTblEnd|Valkyrie}} | |
− | |||
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− | |||
− | |||
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− | |||
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− | |- | ||
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− | |- | ||
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− | || | ||
− | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ! | + | !Version Name!!Patch Notes |
|- | |- | ||
|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]|| | |[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]|| | ||
− | * Physical damage synergy from Fend increased from 2% to 18%. | + | * Physical damage synergy from [[Javelin_and_Spear_Skills#Fend|Fend]] increased from 2% to 18%. |
− | * Bug fixed which caused Valkyrie's physical damage synergy to list only Jab, when actually both Jab and Fend work. | + | * Bug fixed which caused Valkyrie's physical damage synergy to list only [[Javelin_and_Spear_Skills#Jab|Jab]], when actually both [[Javelin_and_Spear_Skills#Jab|Jab]] and [[Javelin_and_Spear_Skills#Fend|Fend]] work. |
|- | |- | ||
− | |[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]|| | + | | Older Versions |
+ | | | ||
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Cooldown shortened from 6 to 3 seconds. | * Cooldown shortened from 6 to 3 seconds. | ||
|- | |- | ||
− | |[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]|| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| |
− | * Physical damage increased and Jab synergy added. | + | * Physical damage increased and [[Javelin_and_Spear_Skills#Jab|Jab]] synergy added. |
|- | |- | ||
− | |[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]|| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] ||style="border-bottom: 1px solid #a2a9b1;"| |
− | * Skill reworked as follows: buffs to various stats and now attacks with its own (reduced) version of Charged Strike. | + | * Skill reworked as follows: buffs to various stats and now attacks with its own (reduced) version of [[Javelin_and_Spear_Skills#Charged_Strike|Charged Strike]]. |
|- | |- | ||
− | |[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]|| | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| |
* Initial life lowered to 440 and damage halved. | * Initial life lowered to 440 and damage halved. | ||
+ | |} | ||
|} | |} | ||
Line 636: | Line 432: | ||
| colspan="2" | | | colspan="2" | | ||
{| | {| | ||
− | |rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"| | + | |rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|[[File:Pierce.png]] ||'''Description:''' Passive - Your missiles have a chance to pass through enemies that they hit. ''' |
|- | |- | ||
|'''Required Level:''' 30 | |'''Required Level:''' 30 | ||
Line 650: | Line 446: | ||
|} | |} | ||
− | {| | + | {{SklTblStart|Pierce}} |
− | + | {{SklTbl1-20|Chance to Pierce|24%|34%|41%|48%|53%|57%|60%|63%|66%|68%|70%|72%|74%|75%|76%|78%|79%|80%|80%|81%}} | |
− | + | {{SklTbl21-40Start|Pierce}} | |
− | + | {{SklTbl21-40|Chance to Pierce|82%|83%|84%|85%|85%|85%|86%|86%|87%|87%|88%|88%|89%|89%|89%|90%|90%|90%|90%|90%}} | |
− | + | {{SklTblEnd|Pierce}} | |
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− | |||
− | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ! | + | !Version Name!!Patch Notes |
|- | |- | ||
− | |[[Patch_Notes#Patch_.235:_Limestone|#5 Limestone]]|| | + | | [[Patch_Notes#Patch_.235:_Limestone|#5 Limestone]] || |
* Starting chance to pierce and scaling increased. | * Starting chance to pierce and scaling increased. | ||
|- | |- | ||
− | |[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]|| | + | | Older Versions |
+ | | | ||
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Compared with Vanilla D2, chance to pierce and scaling lowered moderately. | * Compared with Vanilla D2, chance to pierce and scaling lowered moderately. | ||
+ | |} | ||
|} | |} |
Latest revision as of 12:29, 4 March 2024
Contents
Inner Sight
Lethal Strike(Renamed from Critical Strike)
|