Difference between revisions of "User:Qord"

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(Additional filtering notes)
 
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{{Wikiintro}}
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== Additional filtering notes==
 +
From discord announcements
 +
 +
*Changed FLTRLVL to FILTERLVL and PINGLVL to NOTIFYLVL
 +
*The old style %MAP% filter specifier has been removed
 +
*Item Filtering has received a significant update which will require its own post in the coming days. This includes being able to use a filter on vendors and having over *94 new icons to choose from for item drops on the minimap.
 +
*Sounds from item filters now have higher priority over other game sounds to avoid the sound being skipped entirely.
 +
*Notifications from item filters can now reference the filter name.
 +
*Item filter notification priority now works correctly
 +
*Finalized all item filter changes, specifically for the following specifiers %NOTIFY(color[, priority]), %MAPICON(icon[, colorshift])%, %NOTIFYSOUND(sound_id[, priority])%, %BGCOLOR(palette_color)% and %BORDER(size, palette_color)%
 +
*Re-added the REQLEVEL specifier for loot filtering.
 +
*Loot filters now output a lot more errors and warnings to help diagnose filter bugs.
 +
*Added text macro support to item filters.
 +
*Added grouping/multi-checks to various item filter specifiers.
 +
*Added %LBRACE% and %RBRACE% to allow for using { and } respectively in item filters.
 +
*Added support for shared item styles in item filters.
 +
*Added support for shared item notes in item filters.
 +
*The TPSCROLLS & IDSCROLLS item filter specifiers will now cause the item to be rechecked every ~5 sec NOTE: TPSCROLLS & IDSCROLLS should always be the very last condition in your filter line, otherwise you will affect performance.
 +
*Added symbolic naming/referencing for set and unique items, eg: UNIQUE("Cranebeak")
 +
*Item and Skill lists now support referencing items and skills by name.
 +
*Item bases can now directly be reference by name (instead of item codes, codes still work though).
 +
*Added custom sound loading for filters without needing -direct (sounds are loaded from the filter directory):
 +
 +
<pre>
 +
Sound[FANCY_SOUND]: "myfilter\filename"
 +
<nowiki>//...</nowiki>
 +
ItemDisplay[MAP]: %NAME%%NOTIFYSOUND(FANCY_SOUND)%
 +
</pre>
 +
*Added text macro'ing to filters:
 +
 +
<pre>
 +
TextMacro[RGB]: %RED%@%GREEN%@%BLUE%@
 +
//...
 +
ItemDisplay[MAP]: %!RGB!%%NAME%%!RGB!%
 +
</pre>
 +
 +
*Added options to set sane defaults for filter and ping levels for filters:
 +
 +
<pre>
 +
Option[DefaultFilterLevel]: Filter Level Name
 +
Option[DefaultNotifyLevel]: MEDIUM
 +
</pre>
 +
 +
*Added block-based filtering conditions to skip multiple entries with shared conditions (hint: FILTERLVL):
 +
 +
<pre>
 +
EnableIf[RUNE]
 +
    ItemDisplay[]: %ORANGE%%RUNENAME% %TAN%[%RUNETIER%]%CONTINUE%
 +
    EnableIf[RUNETIER>16]
 +
      ItemDisplay[r32]: %NAME%%GOLD%!!Scam!!
 +
      ItemDisplay[r32]: %NAME%%GOLD%!!Sadge!!
 +
      ItemDisplay[]: %NAME%%GOLD%!!HR!!
 +
    EndIf[]
 +
      ItemDisplay[]: %NAME%
 +
EndIf[]
 +
</pre>
 +
 +
*ITEMSTAT has been removed, please use STAT(id) instead.
 +
 +
== 1-5 ==
 +
 +
 +
 +
== 1-2-24 testing ==
 +
{| class="wikitable" style="display: inline-table; width: 100%; margin: 0px;"
 +
|-
 +
!Version Name!!Patch Notes
 +
|-
 +
|style="background:transparent;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="background:transparent;"|
 +
* Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
 +
* Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies.
 +
|}
 +
<div class="mw-customtoggle-myToggle1" style="cursor:pointer; color:blue">[+/-] Click here to see more</div>
 +
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myToggle1">
 +
<div class="toccolours mw-collapsible-content">
 +
{| class="wikitable" style="display: inline-table; width: 100%; margin: 0px;"
 +
|-
 +
|- class="skilltable-collapsed"
 +
|style="border-bottom: 1px solid #a2a9b1; background:#222;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="background:#222;"|
 +
* Increased physical to cold damage conversion from 60% to 80%.
 +
 +
|- class="skilltable-collapsed"
 +
|style="border-bottom: 1px solid #a2a9b1; background:transparent;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="background:transparent;"|
 +
* Cold damage per level increased by ~50%.
 +
* Ice Charge synergy increased from 10% to 20% Cold damage per charge.
 +
|}
 +
</div>
 +
</div>
 +
 +
 +
 +
{| style="border: 2px solid #4c4c4c;"
 +
|-
 +
|
 +
{| style="border:2px solid white; background:transparent;" class="non-table skilltable mw-collapsible mw-collapsed" id="mw-customcollapsible-wakka2"
 +
|-
 +
!Version Name!!Patch Notes
 +
 +
|-
 +
|style="background:transparent;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="background:transparent;"|
 +
* Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
 +
* Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies.
 +
 +
|-
 +
! <span class="mw-customtoggle-wakka2" style="float:left; colspan=2;" | <span style="float:left; border:solid none solid none; colspan=2;" class="hidden">[[File:D2_minus_small_grey.png| 16px]]  See fewer patch notes</span><span style="float:left;" class="shown">[[File:D2_plus_small_grey.png|16px]]  Older patch notes</span>
 +
 +
|- class="skilltable-collapsed"
 +
|style="border-bottom: 1px solid #a2a9b1; background:transparent;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1; background:transparent;"|
 +
* Increased physical to cold damage conversion from 60% to 80%.
 +
 +
|- class="skilltable-collapsed"
 +
|style="border-bottom: 1px solid #a2a9b1; background:transparent;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1; background:transparent;"|
 +
* Cold damage per level increased by ~50%.
 +
* Ice Charge synergy increased from 10% to 20% Cold damage per charge.
 +
|}
 +
|}
 +
 +
 +
{| style="border: 2px solid #782121;"
 +
|-
 +
|
 +
{| style="border:2px solid white; background:#461F1F;" class="non-table skilltable mw-collapsible mw-collapsed" id="mw-customcollapsible-wakka"
 +
|-
 +
!Version Name!!Patch Notes
 +
 +
|-
 +
|style="background:#222;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="background:#222;"|
 +
* Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
 +
* Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies.
 +
 +
|-
 +
! <span class="mw-customtoggle-wakka" style="float:left; colspan=2;" | <span style="float:left; border:solid none solid none; colspan=2;" class="hidden">[[File:D2_minus_small_grey.png| 16px]]  See fewer patch notes</span><span style="float:left;" class="shown">[[File:D2_plus_small_grey.png|16px]]  Older patch notes</span>
 +
 +
|- class="skilltable-collapsed"
 +
|style="border-bottom: 1px solid #222; background:#222;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="background:#222;"|
 +
* Increased physical to cold damage conversion from 60% to 80%.
 +
 +
|- class="skilltable-collapsed"
 +
|style="border-bottom: 1px solid #222; background:#222;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="background:#222;"|
 +
* Cold damage per level increased by ~50%.
 +
* Ice Charge synergy increased from 10% to 20% Cold damage per charge.
 +
|}
 +
|}
 +
 +
== 11-6-Testing ==
 +
 +
{| class="wikitable" style="display: inline-table; width: 100%; margin: 0px;"
 +
|-
 +
!Version Name!!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||
 +
* Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
 +
* Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies.
 +
|}
 +
<div class="mw-customtoggle-wakka1" style="cursor:pointer;" >[[File:D2_plus_small_grey.png|16px]]  Show/hide older patch notes</div>
 +
 +
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-wakka1">
 +
<div class="toccolours mw-collapsible-content" style="border:none">
 +
{| class="wikitable" style="display: inline-table; width: 100%; margin: 0px;"
 +
|-
 +
!Version Name!!Patch Notes
 +
|-
 +
||[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||
 +
* Increased physical to cold damage conversion from 60% to 80%.
 +
|-
 +
||[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||
 +
* Increased physical to cold damage conversion from 60% to 80%.
 +
|}
 +
</div>
 +
</div>
 +
 +
{| class="non-table mw-collapsible mw-collapsed"
 +
|[[File:D2_plus_small_grey.png|16px]]Show/hide older patch notes [[File:D2_plus_small_grey.png|16px]]
 +
|-
 +
!Version Name!!Patch Notes
 +
|-
 +
||[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||
 +
* Increased physical to cold damage conversion from 60% to 80%.
 +
|}
 +
 +
 +
{| style="border-collapse:collapse;" class="wikitable skilltable mw-collapsible mw-collapsed" id="mw-customcollapsible-wakka"
 +
|-
 +
!Version Name!!Patch Notes
 +
|-
 +
<!-- ! style="text-align:left; colspan=2;" class="mw-customtoggle-wakka" |  <span style="text-align:left; colspan=2;" class="hidden">[[File:D2_minus_small_grey.png]]See less</span><span class="shown">[[File:D2_plus_small_grey.png]]See Less</span> -->
 +
|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||
 +
* Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
 +
* Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies.
 +
|-
 +
! <span class="mw-customtoggle-wakka" style="float:left; border:hidden; background:white; colspan=2" | <span style="float:left; border:solid none solid none; background:white; colspan=2;" class="hidden">[[File:D2_minus_small_grey.png| 16px]]See fewer</span><span style="float:left; border:none; border:hidden; background:white;" class="shown">[[File:D2_plus_small_grey.png|16px]]Older patch notes</span>
 +
|- class="skilltable-collapsed"
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Increased physical to cold damage conversion from 60% to 80%.
 +
 +
|- class="skilltable-collapsed"
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Halved the number of ice bolts.
 +
* Increased cold damage scaling, added Attack Rating and reduced mana cost.
 +
 +
|- class="skilltable-collapsed"
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* The ice bolts no longer trigger the hit recovery animation of targeted monsters.
 +
 +
|- class="skilltable-collapsed"
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Cold damage per level increased by ~50%.
 +
* Ice Charge synergy increased from 10% to 20% Cold damage per charge.
 +
|}
 +
 +
== BoI patch notes examples ==
 +
Old look:
 +
{| class="wikitable"
 +
!Version Name!!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||
 +
* Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
 +
* Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies.
 +
 +
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Increased physical to cold damage conversion from 60% to 80%.
 +
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Halved the number of ice bolts.
 +
* Increased cold damage scaling, added Attack Rating and reduced mana cost.
 +
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* The ice bolts no longer trigger the hit recovery animation of targeted monsters.
 +
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Cold damage per level increased by ~50%.
 +
* Ice Charge synergy increased from 10% to 20% Cold damage per charge.
 +
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2314:_Serandite|#14 Serandite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Mana cost scaling reduced from 1 to 0.5 mana per level.
 +
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Ice Charge synergy increased from 5% to 10% Cold damage per charge.
 +
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Compared with Vanilla D2, skill has been reworked as follows: now releases numerous (~5) ice bolts. Each ice bolt counts as a ranged attack and consequently applies weapon damage and associated modifiers and effects (e.g. elemental damage, deadly strike, crushing blow, and chance to cast on striking, but only the initial attack triggers melee splash). The ice bolts are generated whether the melee attack hits or not, but each ice bolt again rolls an AR check, to decide if it hits. The damage is first reduced then converted (E.g. 200 phys dmg become 60cold and 40phys dmg). (Bedrock #1-hidden)
 +
 +
|}
 +
|}
 +
New look:
 +
{{PatchStart|boi|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]}}
 +
*Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
 +
*Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies.
 +
{{PatchNext|boi| [[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] }}
 +
*Increased physical to cold damage conversion from 60% to 80%.
 +
{{PatchRest|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]}}
 +
*Halved the number of ice bolts.
 +
*Increased cold damage scaling, added Attack Rating and reduced mana cost.
 +
{{PatchRest|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]}}
 +
*The ice bolts no longer trigger the hit recovery animation of targeted monsters.
 +
{{PatchRest|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]}}
 +
*Cold damage per level increased by ~50%.
 +
*Ice Charge synergy increased from 10% to 20% Cold damage per charge.
 +
{{PatchRest|[[Patch_Notes#Patch_.2314:_Serandite|#14 Serandite]]}}
 +
*Mana cost scaling reduced from 1 to 0.5 mana per level.
 +
{{PatchRest|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]}}
 +
*Ice Charge synergy increased from 5% to 10% Cold damage per charge.
 +
{{PatchRest|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]}}
 +
*Compared with Vanilla D2, skill has been reworked as follows: now releases numerous (~5) ice bolts. Each ice bolt counts as a ranged attack and consequently applies weapon damage and associated modifiers and effects (e.g. elemental damage, deadly strike, crushing blow, and chance to cast on striking, but only the initial attack triggers melee splash). The ice bolts are generated whether the melee attack hits or not, but each ice bolt again rolls an AR check, to decide if it hits. The damage is first reduced then converted (E.g. 200 phys dmg become 60cold and 40phys dmg). (Bedrock #1-hidden)
 +
{{PatchStop|boi}}
 +
 +
== 11-5-Patch notes template test ==
 +
{{PatchStart|jab|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] }}
 +
*Initial %damage increased from -15% to +30%.
 +
*Damage to self decreased from 8% to 5%.
 +
*''(hidden)'' Compared with Vanilla D2, damage scaling and attack rating increased slightly.
 +
{{PatchNext|jab| [[Patch_Notes#Patch_.232:_Quartz|#2 Quartz]] }}
 +
*Initial %damage increased from -15% to +30%.
 +
*Damage to self decreased from 8% to 5%.
 +
*''(hidden)'' Compared with Vanilla D2, damage scaling and attack rating increased slightly.
 +
*Initial %damage increased from -15% to +30%.
 +
*Damage to self decreased from 8% to 5%.
 +
*''(hidden)'' Compared with Vanilla D2, damage scaling and attack rating increased slightly.
 +
{{PatchRest| [[Patch_Notes#Patch_.233:_Granite|#3 Granite]] }}
 +
*Initial %damage increased from -15% to +30%.
 +
{{PatchRest | [[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]  }}
 +
*Initial %damage increased from -15% to +30%.
 +
*Damage to self decreased from 8% to 5%.
 +
*''(hidden)'' Compared with Vanilla D2, damage scaling and attack rating increased slightly.
 +
{{PatchRest | [[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]  }}
 +
*Initial %damage increased from -15% to +30%.
 +
*Damage to self decreased from 8% to 5%.
 +
*''(hidden)'' Compared with Vanilla D2, damage scaling and attack rating increased slightly.
 +
{{PatchRest | [[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]  }}
 +
*Initial %damage increased from -15% to +30%.
 +
*Damage to self decreased from 8% to 5%.
 +
*''(hidden)'' Compared with Vanilla D2, damage scaling and attack rating increased slightly.
 +
{{PatchStop|jab}}
 +
 +
{{PatchStart|wut|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] }}
 +
*Initial %damage increased from -15% to +30%.
 +
*Damage to self decreased from 8% to 5%.
 +
*''(hidden)'' Compared with Vanilla D2, damage scaling and attack rating increased slightly.
 +
{{PatchNext|wut| [[Patch_Notes#Patch_.232:_Quartz|#2 Quartz]] }}
 +
*Initial %damage increased from -15% to +30%.
 +
*Damage to self decreased from 8% to 5%.
 +
*''(hidden)'' Compared with Vanilla D2, damage scaling and attack rating increased slightly.
 +
*Initial %damage increased from -15% to +30%.
 +
*Damage to self decreased from 8% to 5%.
 +
{{PatchStop|wut}}
 +
 +
== 11-5-Patch notes test ==
 +
{| style="border-collapse:collapse;" class="wikitable skilltable mw-collapsible mw-collapsed" id="mw-customcollapsible-jab-patch"
 +
|-
 +
<!-- ! style="text-align:left;" class="mw-customtoggle-jab-patch" | Skill level: <span class="hidden">[[File:D2_minus_small_grey.png | 16px]]See less</span><span class="shown">[[File:D2_plus_small_grey.png | 16px]]See more</span> -->
 +
!Version Name !!Patch Notes
 +
|-
 +
||[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||
 +
*Initial %damage increased from -15% to +30%.
 +
*Damage to self decreased from 8% to 5%.
 +
*''(hidden)'' Compared with Vanilla D2, damage scaling and attack rating increased slightly.
 +
|- class="skilltable-divider"
 +
| colspan="2" |
 +
|- class="skilltable-more"
 +
! style="text-align:left;" class="mw-customtoggle-jab-patch" | [[File:D2_plus_small_grey.png | 16px]] More Patch notes
 +
| colspan="2" |
 +
|- class="skilltable-collapsed"
 +
! style="text-align:left;" class="mw-customtoggle-jab-patch" | [[File:D2_minus_small_grey.png | 16px]] Fewer Patch notes
 +
|-class="skilltable-collapsed"
 +
|style="border-bottom: 1px solid #a2a9b1;"| Patch 2||style="border-bottom: 1px solid #a2a9b1;"|
 +
*Initial %damage increased from -15% to +30%.
 +
*Damage to self decreased from 8% to 5%.
 +
*''(hidden)'' Compared with Vanilla D2, damage scaling and attack rating increased slightly.
 +
*Initial %damage increased from -15% to +30%.
 +
*Damage to self decreased from 8% to 5%.
 +
*''(hidden)'' Compared with Vanilla D2, damage scaling and attack rating increased slightly.
 +
|-class="skilltable-collapsed"
 +
|style="border-bottom: 1px solid #a2a9b1;"| Patch 3 ||style="border-bottom: 1px solid #a2a9b1;"|
 +
*Initial %damage increased from -15% to +30%.
 +
|-class="skilltable-collapsed"
 +
|style="border-bottom: 1px solid #a2a9b1;"|Patch 4 ||style="border-bottom: 1px solid #a2a9b1;"|
 +
*Initial %damage increased from -15% to +30%.
 +
*Damage to self decreased from 8% to 5%.
 +
*''(hidden)'' Compared with Vanilla D2, damage scaling and attack rating increased slightly.
 +
 +
|}
 +
 +
== Patch notes test ==
 +
{| style="border-collapse:collapse;" class="wikitable skilltable mw-collapsible mw-collapsed" id="mw-customcollapsible-jab-patch"
 +
|-
 +
<!-- ! style="text-align:left;" class="mw-customtoggle-jab-patch" | Skill level: <span class="hidden">[[File:D2_minus_small_grey.png | 16px]]See less</span><span class="shown">[[File:D2_plus_small_grey.png | 16px]]See more</span> -->
 +
!Version Name !!Patch Notes
 +
|-
 +
||[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||
 +
*Initial %damage increased from -15% to +30%.
 +
*Damage to self decreased from 8% to 5%.
 +
*''(hidden)'' Compared with Vanilla D2, damage scaling and attack rating increased slightly.
 +
|- class="skilltable-divider"
 +
| colspan="2" |
 +
|- class="skilltable-more"
 +
! style="text-align:left;" class="mw-customtoggle-jab-patch" | [[File:D2_plus_small_grey.png | 16px]] More Patch notes
 +
| colspan="2" |
 +
|- class="skilltable-collapsed"
 +
! style="text-align:left;" class="mw-customtoggle-jab-patch" | [[File:D2_minus_small_grey.png | 16px]] Fewer Patch notes
 +
|-class="skilltable-collapsed"
 +
|style="border-bottom: 1px solid #a2a9b1;"| Patch 2||style="border-bottom: 1px solid #a2a9b1;"|
 +
*Initial %damage increased from -15% to +30%.
 +
*Damage to self decreased from 8% to 5%.
 +
*''(hidden)'' Compared with Vanilla D2, damage scaling and attack rating increased slightly.
 +
*Initial %damage increased from -15% to +30%.
 +
*Damage to self decreased from 8% to 5%.
 +
*''(hidden)'' Compared with Vanilla D2, damage scaling and attack rating increased slightly.
 +
|-class="skilltable-collapsed"
 +
|style="border-bottom: 1px solid #a2a9b1;"| Patch 3 ||style="border-bottom: 1px solid #a2a9b1;"|
 +
*Initial %damage increased from -15% to +30%.
 +
|-class="skilltable-collapsed"
 +
|style="border-bottom: 1px solid #a2a9b1;"|Patch 4 ||style="border-bottom: 1px solid #a2a9b1;"|
 +
*Initial %damage increased from -15% to +30%.
 +
*Damage to self decreased from 8% to 5%.
 +
*''(hidden)'' Compared with Vanilla D2, damage scaling and attack rating increased slightly.
 +
 +
|}
 +
 +
 +
 +
 +
{| class="wikitable"
 +
!Version Name !!Patch Notes
 +
|-
 +
||[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||
 +
*Initial %damage increased from -15% to +30%.
 +
*Damage to self decreased from 8% to 5%.
 +
*''(hidden)'' Compared with Vanilla D2, damage scaling and attack rating increased slightly.
 +
|-
 +
| style="text-align:left;" class="mw-customtoggle-jab-patch" | [[File:D2_plus_tiny.png]] Older Versions
 +
|
 +
{-class="skilltable-collapsed"
 +
| colspan="2" |
 +
|- class="skilltable-collapsed"
 +
! style="text-align:left;" class="mw-customtoggle-jab-patch" | [[File:D2_minus_tiny.png]] Fewer Levels
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
*Initial %damage increased from -15% to +30%.
 +
*Damage to self decreased from 8% to 5%.
 +
*''(hidden)'' Compared with Vanilla D2, damage scaling and attack rating increased slightly.
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"| Patch 2||style="border-bottom: 1px solid #a2a9b1;"|
 +
*Initial %damage increased from -15% to +30%.
 +
*Damage to self decreased from 8% to 5%.
 +
*''(hidden)'' Compared with Vanilla D2, damage scaling and attack rating increased slightly.
 +
*Initial %damage increased from -15% to +30%.
 +
*Damage to self decreased from 8% to 5%.
 +
*''(hidden)'' Compared with Vanilla D2, damage scaling and attack rating increased slightly.
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"| Patch 3 ||style="border-bottom: 1px solid #a2a9b1;"|
 +
*Initial %damage increased from -15% to +30%.
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|Patch 4 ||style="border-bottom: 1px solid #a2a9b1;"|
 +
*Initial %damage increased from -15% to +30%.
 +
*Damage to self decreased from 8% to 5%.
 +
*''(hidden)'' Compared with Vanilla D2, damage scaling and attack rating increased slightly.
 +
|}
 +
 +
|}
 +
 +
 +
{| style="border-collapse:collapse;" class="wikitable skilltable mw-collapsible mw-collapsed" id="mw-customcollapsible-ColdMastery-patch"
 +
|-
 +
<!-- ! style="text-align:left;" class="mw-customtoggle-ColdMastery-patch" | Skill level: <span class="hidden">[[File:D2_minus_small_grey.png | 18px]]See less</span><span class="shown">[[File:D2_plus_small_grey.png | 18px]]See more</span> -->
 +
!Version Name !!Patch Notes
 +
|-
 +
||[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||
 +
* Cold Mastery had had its bonuses adjusted slightly
 +
|- class="skilltable-divider"
 +
| colspan="2" |
 +
|- class="skilltable-more"
 +
! style="text-align:left;" class="mw-customtoggle-ColdMastery-patch" | [[File:D2_plus_small_grey.png | 18px]] Show Old Versions
 +
| colspan="2" |
 +
|- class="skilltable-collapsed"
 +
! style="text-align:left;" class="mw-customtoggle-ColdMastery-patch" | [[File:D2_minus_small_grey.png | 18px]] Hide Old Versions
 +
|-class="skilltable-collapsed"
 +
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.236:_Obsidian|#6 Obsidian]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Cold Mastery gains 1% elemental damage per 2 levels
 +
|-class="skilltable-collapsed"
 +
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Compared with Vanilla D2, cold pierce scaling reduced greatly. (Bedrock #1-hidden)
 +
|}
 +
 +
== some other tests ==
 +
 +
{{Skilldesc|https://pathofdiablo.com/wiki/images/amazon/Jab.png|Attacks with a series of rapid thrusts using a javelin or spear class weapon.|1|None}}
 +
{{Skilldescnosynergiesleft}}
 +
{{Skilldescnosynergiesright}}
 +
 +
== Skill table half n half ==
 +
Collapse on left?
 +
 +
== Skill table half n half ==
 +
Collapse on left?
 +
 +
{| class="wikitable" style="display: inline-table; width: 100%; margin: 0px;"
 +
|-
 +
! style="text-align:left;" | Skill level:
 +
!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12!!13!!14!!15!!16!!17!!18!!19!!20
 +
|-
 +
! style="text-align:left;" | Attack Rating:
 +
||+20%||+32%||+44%||+56%||+68%||+80%||+92%||+104%||+116%||+128%||+140%||+152%||+164%||+176%||+188%||+200%||+212%||+224%||+236%||+248%
 +
|-
 +
! style="text-align:left;" | Damage:
 +
||1-16||1-36||1-56||1-76||1-96||1-116||1-136||1-156||1-206||1-256||1-306||1-356||1-406||1-456||1-506||1-556||1-636||1-716||1-796||1-876
 +
|-
 +
! style="text-align:left;" | Mana Cost:
 +
||2||2.2||2.5||2.7||3||3.2||3.5||3.7||4||4.2||4.5||4.7||5||5.2||5.5||5.7||6||6.2||6.5||6.7
 +
|-
 +
|}
 +
<div class="mw-customtoggle-myToggle1" style="cursor:pointer; color:blue">[+/-] Click here to see more</div>
 +
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myToggle1">
 +
<div class="toccolours mw-collapsible-content">
 +
{| class="wikitable" style="display: inline-table; width: 100%; margin: 0px;"
 +
! style="text-align:left;" | <div class="collapsible"> More
 +
!21!!22!!23!!24!!25!!26!!27!!28!!29!!30!!31!!32!!33!!34!!35!!36!!37!!38!!39!!40
 +
|-
 +
! style="text-align:left;" | Attack Rating:
 +
||+260%||+272%||+284%||+296%||+308%||+320%||+332%||+344%||+356%||+368%||+380%||+392%||+404%||+416%||+428%||+440%||+452%||+464%||+476%||+488%
 +
|-
 +
! style="text-align:left;" | Damage:
 +
||1-956||1-1036||1-1136||1-1236||1-1336||1-1436||1-1536||1-1636||1-1786||1-1936||1-2086||1-2236||1-2386||1-2536||1-2686||1-2836||1-2986||1-3136||1-3286||1-3436
 +
|-
 +
! style="text-align:left;" | Mana Cost:
 +
||7||7.2||7.5||7.7||8||8.2||8.5||8.7||9||9.2||9.5||9.7||10||10.2||10.5||10.7||11||11.2||11.5||11.7
 +
|}
 +
</div>
 +
</div>
 +
 +
 +
 +
 +
 +
Two tables, one is collapsible:
 +
 +
{| class="wikitable" style="display: inline-table; width: 100%; margin: 0px;"
 +
|-
 +
! style="text-align:left; width: 10em;" | Skill level:
 +
!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12!!13!!14!!15!!16!!17!!18!!19!!20
 +
|-
 +
! style="text-align:left;" | Attack Rating:
 +
||+20%||+32%||+44%||+56%||+68%||+80%||+92%||+104%||+116%||+128%||+140%||+152%||+164%||+176%||+188%||+200%||+212%||+224%||+236%||+248%
 +
|-
 +
! style="text-align:left;" | Damage:
 +
||1-16||1-36||1-56||1-76||1-96||1-116||1-136||1-156||1-206||1-256||1-306||1-356||1-406||1-456||1-506||1-556||1-636||1-716||1-796||1-876
 +
|-
 +
! style="text-align:left;" | Mana Cost:
 +
||2||2.2||2.5||2.7||3||3.2||3.5||3.7||4||4.2||4.5||4.7||5||5.2||5.5||5.7||6||6.2||6.5||6.7
 +
|-
 +
|}
 +
{| class="wikitable mw-collapsible mw-collapsed collapsible-toggle-left" style="display: inline-table; width: 100%; margin: 0px;"
 +
|-
 +
! style="text-align:left; width: 10em;" | Skill level:
 +
!21!!22!!23!!24!!25!!26!!27!!28!!29!!30!!31!!32!!33!!34!!35!!36!!37!!38!!39!!40
 +
|-
 +
! style="text-align:left;" | Attack Rating:
 +
||+260%||+272%||+284%||+296%||+308%||+320%||+332%||+344%||+356%||+368%||+380%||+392%||+404%||+416%||+428%||+440%||+452%||+464%||+476%||+488%
 +
|-
 +
! style="text-align:left;" | Damage:
 +
||1-956||1-1036||1-1136||1-1236||1-1336||1-1436||1-1536||1-1636||1-1786||1-1936||1-2086||1-2236||1-2386||1-2536||1-2686||1-2836||1-2986||1-3136||1-3286||1-3436
 +
|-
 +
! style="text-align:left;" | Mana Cost:
 +
||7||7.2||7.5||7.7||8||8.2||8.5||8.7||9||9.2||9.5||9.7||10||10.2||10.5||10.7||11||11.2||11.5||11.7
 +
|}
 +
 +
Just two tables, small space between
 +
 +
{| class="wikitable" style="display: inline-table; width: 100%; margin-left: 0px;  margin-right: 0px;"
 +
|-
 +
! style="text-align:left;" | Skill level:
 +
!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12!!13!!14!!15!!16!!17!!18!!19!!20
 +
|-
 +
! style="text-align:left;" | Attack Rating:
 +
||+20%||+32%||+44%||+56%||+68%||+80%||+92%||+104%||+116%||+128%||+140%||+152%||+164%||+176%||+188%||+200%||+212%||+224%||+236%||+248%
 +
|-
 +
! style="text-align:left;" | Damage:
 +
||1-16||1-36||1-56||1-76||1-96||1-116||1-136||1-156||1-206||1-256||1-306||1-356||1-406||1-456||1-506||1-556||1-636||1-716||1-796||1-876
 +
|-
 +
! style="text-align:left;" | Mana Cost:
 +
||2||2.2||2.5||2.7||3||3.2||3.5||3.7||4||4.2||4.5||4.7||5||5.2||5.5||5.7||6||6.2||6.5||6.7
 +
|-
 +
|}
 +
{| class="wikitable" style="display: inline-table; width: 100%; margin-left: 0px;  margin-right: 0px;"
 +
|-
 +
! style="text-align:left;" | Skill level:
 +
!21!!22!!23!!24!!25!!26!!27!!28!!29!!30!!31!!32!!33!!34!!35!!36!!37!!38!!39!!40
 +
|-
 +
! style="text-align:left;" | Attack Rating:
 +
||+260%||+272%||+284%||+296%||+308%||+320%||+332%||+344%||+356%||+368%||+380%||+392%||+404%||+416%||+428%||+440%||+452%||+464%||+476%||+488%
 +
|-
 +
! style="text-align:left;" | Damage:
 +
||1-956||1-1036||1-1136||1-1236||1-1336||1-1436||1-1536||1-1636||1-1786||1-1936||1-2086||1-2236||1-2386||1-2536||1-2686||1-2836||1-2986||1-3136||1-3286||1-3436
 +
|-
 +
! style="text-align:left;" | Mana Cost:
 +
||7||7.2||7.5||7.7||8||8.2||8.5||8.7||9||9.2||9.5||9.7||10||10.2||10.5||10.7||11||11.2||11.5||11.7
 +
|}
 +
 +
Just one big table:
 +
 +
{| class="wikitable" style="display: inline-table; width: 100%; margin-left: 0px;  margin-right: 0px;"
 +
|-
 +
! style="text-align:left;" | Skill level:
 +
!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12!!13!!14!!15!!16!!17!!18!!19!!20
 +
|-
 +
! style="text-align:left;" | Attack Rating:
 +
||+20%||+32%||+44%||+56%||+68%||+80%||+92%||+104%||+116%||+128%||+140%||+152%||+164%||+176%||+188%||+200%||+212%||+224%||+236%||+248%
 +
|-
 +
! style="text-align:left;" | Damage:
 +
||1-16||1-36||1-56||1-76||1-96||1-116||1-136||1-156||1-206||1-256||1-306||1-356||1-406||1-456||1-506||1-556||1-636||1-716||1-796||1-876
 +
|-
 +
! style="text-align:left;" | Mana Cost:
 +
||2||2.2||2.5||2.7||3||3.2||3.5||3.7||4||4.2||4.5||4.7||5||5.2||5.5||5.7||6||6.2||6.5||6.7
 +
|-
 +
! style="text-align:left;" | Skill level:
 +
!21!!22!!23!!24!!25!!26!!27!!28!!29!!30!!31!!32!!33!!34!!35!!36!!37!!38!!39!!40
 +
|-
 +
! style="text-align:left;" | Attack Rating:
 +
||+260%||+272%||+284%||+296%||+308%||+320%||+332%||+344%||+356%||+368%||+380%||+392%||+404%||+416%||+428%||+440%||+452%||+464%||+476%||+488%
 +
|-
 +
! style="text-align:left;" | Damage:
 +
||1-956||1-1036||1-1136||1-1236||1-1336||1-1436||1-1536||1-1636||1-1786||1-1936||1-2086||1-2236||1-2386||1-2536||1-2686||1-2836||1-2986||1-3136||1-3286||1-3436
 +
|-
 +
! style="text-align:left;" | Mana Cost:
 +
||7||7.2||7.5||7.7||8||8.2||8.5||8.7||9||9.2||9.5||9.7||10||10.2||10.5||10.7||11||11.2||11.5||11.7
 +
|}
 +
 +
== Jab ==
 +
<!-- If skill doesnt exist in original Diablo 2 remove comment marks below -->
 +
<!-- <span style="color:green">'''New skill'''</span>  -->
 +
{|
 +
|-
 +
|
 +
{| <!-- Description table -->
 +
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/amazon/Jab.png ||'''Description:''' Attacks with a series of rapid thrusts using a javelin or spear class weapon.'''
 +
|-
 +
|'''Required Level:''' 1
 +
|-
 +
|'''Prerequisites:''' None
 +
|}
 +
 +
|-
 +
|
 +
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 +
|-
 +
| style="vertical-align:top;" |
 +
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
 +
|-
 +
| style="text-align:left;"  | Deals 100% of weapon damage
 +
|-
 +
| style="text-align:left;" | Hits 3 times
 +
|}
 +
| style="width:20px" |
 +
|
 +
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
 +
! Synergies !! Bonus to skill
 +
|-
 +
! style="text-align:left;" |None
 +
| style="text-align:center;" | -
 +
|}
 +
|}
 +
 +
<div style="width: 100%;">
 +
<!-- {| width:100%; -->
 +
{| class="wikitable" style="float:left maxwidth: 30%; margin-right: 0;"
 +
|-
 +
! style="text-align:left;" | Skill level:
 +
|-
 +
! style="text-align:left;" | Attack Rating:
 +
|-
 +
! style="text-align:left;" | Damage:
 +
|-
 +
! style="text-align:left;" | Mana Cost
 +
|}
 +
{| class="wikitable" style="display: inline-table; maxwidth: 70%; margin-left: 0px;  margin-right: 0px;"
 +
|-
 +
!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12!!13!!14!!15!!16!!17!!18!!19!!20!!21!!22!!23!!24!!25!!26!!27!!28!!29!!30!!31!!32!!33!!34!!35!!36!!37!!38!!39!!40
 +
|- style="text-align:right;"
 +
|-
 +
|- style="text-align:right;"
 +
||40% ||50% ||60% ||70% ||80% ||90% ||100% ||110% ||120% ||130% ||140% ||150% ||160% ||170% ||180% ||190% ||200% ||210% ||220% ||230% ||240% ||250% ||260% ||270% ||280% ||290% ||300% ||310% ||320% ||330% ||340% ||350% ||360% ||370% ||380% ||390% ||400% ||410% ||420% ||430%
 +
|- style="text-align:right;"
 +
||30% ||36% ||42% ||48% ||54% ||60% ||66% ||72% ||78% ||84% ||90% ||96% ||102% ||108% ||114% ||120% ||126% ||132% ||138% ||144% ||150% ||156% ||162% ||168% ||174% ||180% ||186% ||192% ||198% ||204% ||210% ||216% ||222% ||228% ||234% ||240% ||246% ||252% ||258% ||264%
 +
|- style="text-align:right;"
 +
||2 ||2.2 ||2.5 ||2.7 ||3 ||3.2 ||3.5 ||3.7 ||4 ||4.2 ||4.5 ||4.7 ||5 ||5.2 ||5.5 ||5.7 ||6 ||6.2 ||6.5 ||6.7 ||7 ||7.2 ||7.5 ||7.7 ||8 ||8.2 ||8.5 ||8.7 ||9 ||9.2 ||9.5 ||9.7 ||10 ||10.2 ||10.5 ||10.7 ||11 ||11.2 ||11.5 ||11.7
 +
|}
 +
</div>
 +
 +
{| class="wikitable"
 +
!Version Name !!Patch Notes
 +
|-
 +
||[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||
 +
*Initial %damage increased from -15% to +30%.
 +
*Damage to self decreased from 8% to 5%.
 +
*''(hidden)'' Compared with Vanilla D2, damage scaling and attack rating increased slightly.
 +
 +
|}
 +
 +
|}
 +
 +
== Power Strike ==
 +
<!-- If skill doesnt exist in original Diablo 2 remove comment marks below -->
 +
<!-- <span style="color:green">'''New skill'''</span>  -->
 +
{|
 +
|-
 +
|
 +
{| <!-- Description table -->
 +
 +
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/amazon/Power%20Strike.png ||'''Description:''' Adds lightning damage to attacks with javelin and spear class weapons.'''
 +
|-
 +
|'''Required Level:''' 6
 +
|-
 +
|'''Prerequisites:''' [[Javelin_and_Spear_Skills#Jab|'''Jab''']]
 +
|}
 +
|-
 +
|
 +
 +
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 +
|-
 +
| Deals 110% of weapon damage
 +
|}
 +
{| class="wikitable"  style="display: inline-table;  margin-left: 50px;  margin-r"
 +
|-
 +
! Synergies !! Bonus to skill
 +
|-
 +
| [[Javelin_and_Spear_Skills#Charged_Strike|'''Charged Strike''']]
 +
| +20% Lightning damage per point
 +
|-
 +
| [[Javelin_and_Spear_Skills#Lightning_Strike|'''Lightning Strike''']]
 +
| +20% Lightning damage per point
 +
|-
 +
|}
 +
|-
 +
|
 +
{| width:100%;
 +
{| class="wikitable" style="float:left maxwidth: 30%; margin-right: 0;"
 +
|-
 +
! style="text-align:left;" | Skill level:
 +
|-
 +
! style="text-align:left;" | Attack Rating:
 +
|-
 +
! style="text-align:left;" | Lightning Damage:
 +
|-
 +
! style="text-align:left;" | Mana Cost:
 +
|}
 +
{| class="wikitable" style="display: inline-table; maxwidth: 80%; overflow-x: scroll; margin-left: 0px;  margin-right: 0px;"
 +
|-
 +
!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12!!13!!14!!15!!16!!17!!18!!19!!20!!21!!22!!23!!24!!25!!26!!27!!28!!29!!30!!31!!32!!33!!34!!35!!36!!37!!38!!39!!40
 +
|- style="text-align:right;"
 +
||+20%||+32%||+44%||+56%||+68%||+80%||+92%||+104%||+116%||+128%||+140%||+152%||+164%||+176%||+188%||+200%||+212%||+224%||+236%||+248%||+260%||+272%||+284%||+296%||+308%||+320%||+332%||+344%||+356%||+368%||+380%||+392%||+404%||+416%||+428%||+440%||+452%||+464%||+476%||+488%
 +
|-
 +
|- style="text-align:right;"
 +
||1-16||1-36||1-56||1-76||1-96||1-116||1-136||1-156||1-206||1-256||1-306||1-356||1-406||1-456||1-506||1-556||1-636||1-716||1-796||1-876||1-956||1-1036||1-1136||1-1236||1-1336||1-1436||1-1536||1-1636||1-1786||1-1936||1-2086||1-2236||1-2386||1-2536||1-2686||1-2836||1-2986||1-3136||1-3286||1-3436
 +
|-
 +
|- style="text-align:right;"
 +
||2||2.2||2.5||2.7||3||3.2||3.5||3.7||4||4.2||4.5||4.7||5||5.2||5.5||5.7||6||6.2||6.5||6.7||7||7.2||7.5||7.7||8||8.2||8.5||8.7||9||9.2||9.5||9.7||10||10.2||10.5||10.7||11||11.2||11.5||11.7
 +
|}
 +
|}
 +
 +
{| class="wikitable"
 +
!Patch!!Changes
 +
|-
 +
|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||
 +
* Compared with Vanilla D2, damage scaling increased moderately and its 4 synergies condensed into 2.
 +
|}
 +
 +
== Steal shamelessly, click edit ==
 +
 +
<div style="maxwidth: 30%; margin-right: 0;">
 +
{| class="wikitable" style="float:left"
 +
|-
 +
! style="text-align:left;" | Skill level:
 +
|-
 +
! style="text-align:left;" | Attack Rating:
 +
|-
 +
! style="text-align:left;" | Damage:
 +
|-
 +
! style="text-align:left;" | Mana Cost:
 +
|}
 +
</div>
 +
<div style="maxwidth: 80%; overflow-x: scroll;">
 +
{| class="wikitable" style="display: inline-table; width: 100%; margin-left: 0px;  margin-right: 0px;"
 +
|-
 +
!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12!!13!!14!!15!!16!!17!!18!!19!!20!!21!!22!!23!!24!!25!!26!!27!!28!!29!!30!!31!!32!!33!!34!!35!!36!!37!!38!!39!!40
 +
|- style="text-align:right;"
 +
||+20%||+32%||+44%||+56%||+68%||+80%||+92%||+104%||+116%||+128%||+140%||+152%||+164%||+176%||+188%||+200%||+212%||+224%||+236%||+248%||+260%||+272%||+284%||+296%||+308%||+320%||+332%||+344%||+356%||+368%||+380%||+392%||+404%||+416%||+428%||+440%||+452%||+464%||+476%||+488%
 +
|-
 +
|- style="text-align:right;"
 +
||1-16||1-36||1-56||1-76||1-96||1-116||1-136||1-156||1-206||1-256||1-306||1-356||1-406||1-456||1-506||1-556||1-636||1-716||1-796||1-876||1-956||1-1036||1-1136||1-1236||1-1336||1-1436||1-1536||1-1636||1-1786||1-1936||1-2086||1-2236||1-2386||1-2536||1-2686||1-2836||1-2986||1-3136||1-3286||1-3436
 +
|-
 +
|- style="text-align:right;"
 +
||2||2.2||2.5||2.7||3||3.2||3.5||3.7||4||4.2||4.5||4.7||5||5.2||5.5||5.7||6||6.2||6.5||6.7||7||7.2||7.5||7.7||8||8.2||8.5||8.7||9||9.2||9.5||9.7||10||10.2||10.5||10.7||11||11.2||11.5||11.7
 +
|}
 +
</div>
 +
 
== Quick templates for odd ==
 
== Quick templates for odd ==
  
Line 7: Line 775:
 
| style="vertical-align:top;" |
 
| style="vertical-align:top;" |
 
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
 
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|- style="text-align:right;"
+
|- style="text-align:left;"
! <span title="Deals a portion of Normal Attack damage and can apply weapon related stats like On Striking, Life on Hit, Deadly Strike etc" style="text-decoration: none; border-bottom:2px dotted #98989A;">Weapon Damage</span>
+
| Weapon Damage
 
| 150%
 
| 150%
|-  style="text-align:right;"
+
|-  style="text-align:left;"
! Damage to self
+
| Damage to self
 
| 4%
 
| 4%
 
|-  
 
|-  
! style="text-align:left;" colspan="2" | Deals 125% of weapon damage
+
| style="text-align:left;" colspan="2" | Deals 125% of weapon damage
 
|}
 
|}
 
| style="width:20px" |
 
| style="width:20px" |
Line 44: Line 812:
 
| style="vertical-align:top;" |
 
| style="vertical-align:top;" |
 
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
 
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|- style="text-align:right;"
+
|- style="text-align:left;"
 
! Synergies !! Bonus to skill
 
! Synergies !! Bonus to skill
|-style="text-align:right;"
+
|-style="text-align:left;"
 
| [[Defensive_Auras#Redemption|'''Redemption''']]
 
| [[Defensive_Auras#Redemption|'''Redemption''']]
 
| +10% Damage per hardpoint
 
| +10% Damage per hardpoint
|-style="text-align:right;"
+
|-style="text-align:left;"
 
| [[Offensive_Auras#Fanaticism|'''Fanaticism''']]
 
| [[Offensive_Auras#Fanaticism|'''Fanaticism''']]
 
| +5% Damage per hardpoint
 
| +5% Damage per hardpoint
Line 163: Line 931:
  
 
|}
 
|}
 +
 +
== Breaking down Jab's skill page entry ==
 +
 +
=== Description ===
  
 
Let's parse through this code one section at a time. For the description section, this will be pretty standard/constant in layout, thought the values will change.
 
Let's parse through this code one section at a time. For the description section, this will be pretty standard/constant in layout, thought the values will change.
Line 198: Line 970:
 
</div>
 
</div>
  
 +
=== The "odd one" ===
 +
 +
These will all have to be manually done, there's a lot of variations in style and layout but these examples show pretty much all the use cases we'll find in the wiki.
 +
 +
''' 2 tables, static values (one of them spanning two columns while the rest include 2 columns for data) and synergies on the right. Likely the more common example.
 +
 +
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 +
|-
 +
| style="vertical-align:top;" |
 +
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
 +
|- style="text-align:right;"
 +
! Weapon Damage
 +
| 150%
 +
|-  style="text-align:right;"
 +
! Damage to self
 +
| 4%
 +
|-
 +
! style="text-align:left;" colspan="2" | Deals 125% of weapon damage
 +
|}
 +
| style="width:20px" |
 +
|
 +
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
 +
! Synergies !! Bonus to skill
 +
|-
 +
| [[Defensive_Auras#Redemption|'''Redemption''']]
 +
| +10% Damage per hardpoint
 +
|-
 +
| [[Offensive_Auras#Fanaticism|'''Fanaticism''']]
 +
| +5% Damage per hardpoint
 +
|}
 +
|}
 +
 +
'''No odd, just synergies on left'''
 +
 +
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 +
! Synergies !! Bonus to skill
 +
|-
 +
! style="text-align:left;" |None
 +
| style="text-align:center;" | -
 +
|}
 +
 +
'''Or...'''
 +
 +
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 +
|-
 +
| style="vertical-align:top;" |
 +
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
 +
|- style="text-align:left;"
 +
! Synergies !! Bonus to skill
 +
|-style="text-align:left;"
 +
| [[Defensive_Auras#Redemption|'''Redemption''']]
 +
| +10% Damage per hardpoint
 +
|-style="text-align:left;"
 +
| [[Offensive_Auras#Fanaticism|'''Fanaticism''']]
 +
| +5% Damage per hardpoint
 +
|}
 +
| style="width:20px" |
 +
|
 +
|}
 +
 +
=== The skill damage table ===
 +
 +
=== Patch notes tables ===
 +
 +
 +
=='''Sacrifice is the official template skill for formatting changes'''==
  
'''Sacrifice is the official template skill for formatting changes'''
 
 
== Sacrifice ==
 
== Sacrifice ==
 
<!-- If skill doesnt exist in original Diablo 2 remove comment marks below -->
 
<!-- If skill doesnt exist in original Diablo 2 remove comment marks below -->

Latest revision as of 13:26, 19 March 2024

Anyone can login to their PoD account and edit the pages of this wiki. So please; if you see outdated or missing information, help us fix it. Thanks!


Please do not fill the wiki with vanilla information. This wiki should only contain information about PoD changes. Therefore it can be implied that if something is not on the wiki, it has not changed.

Additional filtering notes

From discord announcements

  • Changed FLTRLVL to FILTERLVL and PINGLVL to NOTIFYLVL
  • The old style %MAP% filter specifier has been removed
  • Item Filtering has received a significant update which will require its own post in the coming days. This includes being able to use a filter on vendors and having over *94 new icons to choose from for item drops on the minimap.
  • Sounds from item filters now have higher priority over other game sounds to avoid the sound being skipped entirely.
  • Notifications from item filters can now reference the filter name.
  • Item filter notification priority now works correctly
  • Finalized all item filter changes, specifically for the following specifiers %NOTIFY(color[, priority]), %MAPICON(icon[, colorshift])%, %NOTIFYSOUND(sound_id[, priority])%, %BGCOLOR(palette_color)% and %BORDER(size, palette_color)%
  • Re-added the REQLEVEL specifier for loot filtering.
  • Loot filters now output a lot more errors and warnings to help diagnose filter bugs.
  • Added text macro support to item filters.
  • Added grouping/multi-checks to various item filter specifiers.
  • Added %LBRACE% and %RBRACE% to allow for using { and } respectively in item filters.
  • Added support for shared item styles in item filters.
  • Added support for shared item notes in item filters.
  • The TPSCROLLS & IDSCROLLS item filter specifiers will now cause the item to be rechecked every ~5 sec NOTE: TPSCROLLS & IDSCROLLS should always be the very last condition in your filter line, otherwise you will affect performance.
  • Added symbolic naming/referencing for set and unique items, eg: UNIQUE("Cranebeak")
  • Item and Skill lists now support referencing items and skills by name.
  • Item bases can now directly be reference by name (instead of item codes, codes still work though).
  • Added custom sound loading for filters without needing -direct (sounds are loaded from the filter directory):
Sound[FANCY_SOUND]: "myfilter\filename" 
//... 
ItemDisplay[MAP]: %NAME%%NOTIFYSOUND(FANCY_SOUND)%
  • Added text macro'ing to filters:
TextMacro[RGB]: %RED%@%GREEN%@%BLUE%@
//...
ItemDisplay[MAP]: %!RGB!%%NAME%%!RGB!%
  • Added options to set sane defaults for filter and ping levels for filters:
Option[DefaultFilterLevel]: Filter Level Name
Option[DefaultNotifyLevel]: MEDIUM
  • Added block-based filtering conditions to skip multiple entries with shared conditions (hint: FILTERLVL):
EnableIf[RUNE]
    ItemDisplay[]: %ORANGE%%RUNENAME% %TAN%[%RUNETIER%]%CONTINUE%
    EnableIf[RUNETIER>16]
       ItemDisplay[r32]: %NAME%%GOLD%!!Scam!!
       ItemDisplay[r32]: %NAME%%GOLD%!!Sadge!!
       ItemDisplay[]: %NAME%%GOLD%!!HR!!
    EndIf[]
       ItemDisplay[]: %NAME%
EndIf[]
  • ITEMSTAT has been removed, please use STAT(id) instead.

1-5

1-2-24 testing

Version Name Patch Notes
#20 Perlite
  • Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
  • Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies.
[+/-] Click here to see more
#19 Zincite
  • Increased physical to cold damage conversion from 60% to 80%.
#15 Graphite
  • Cold damage per level increased by ~50%.
  • Ice Charge synergy increased from 10% to 20% Cold damage per charge.


Version Name Patch Notes
#20 Perlite
  • Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
  • Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies.
D2 plus small grey.png Older patch notes
#19 Zincite
  • Increased physical to cold damage conversion from 60% to 80%.
#15 Graphite
  • Cold damage per level increased by ~50%.
  • Ice Charge synergy increased from 10% to 20% Cold damage per charge.


Version Name Patch Notes
#20 Perlite
  • Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
  • Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies.
D2 plus small grey.png Older patch notes
#19 Zincite
  • Increased physical to cold damage conversion from 60% to 80%.
#15 Graphite
  • Cold damage per level increased by ~50%.
  • Ice Charge synergy increased from 10% to 20% Cold damage per charge.

11-6-Testing

Version Name Patch Notes
#20 Perlite
  • Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
  • Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies.
D2 plus small grey.png Show/hide older patch notes
Version Name Patch Notes
#19 Zincite
  • Increased physical to cold damage conversion from 60% to 80%.
#19 Zincite
  • Increased physical to cold damage conversion from 60% to 80%.
D2 plus small grey.pngShow/hide older patch notes D2 plus small grey.png
Version Name Patch Notes
#19 Zincite
  • Increased physical to cold damage conversion from 60% to 80%.


Version Name Patch Notes
#20 Perlite
  • Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
  • Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies.
D2 plus small grey.pngOlder patch notes
#19 Zincite
  • Increased physical to cold damage conversion from 60% to 80%.
#17 Tourmaline
  • Halved the number of ice bolts.
  • Increased cold damage scaling, added Attack Rating and reduced mana cost.
#16 Jade
  • The ice bolts no longer trigger the hit recovery animation of targeted monsters.
#15 Graphite
  • Cold damage per level increased by ~50%.
  • Ice Charge synergy increased from 10% to 20% Cold damage per charge.

BoI patch notes examples

Old look:

Version Name Patch Notes
#20 Perlite
  • Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
  • Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies.
Older Versions
#19 Zincite
  • Increased physical to cold damage conversion from 60% to 80%.
#17 Tourmaline
  • Halved the number of ice bolts.
  • Increased cold damage scaling, added Attack Rating and reduced mana cost.
#16 Jade
  • The ice bolts no longer trigger the hit recovery animation of targeted monsters.
#15 Graphite
  • Cold damage per level increased by ~50%.
  • Ice Charge synergy increased from 10% to 20% Cold damage per charge.
#14 Serandite
  • Mana cost scaling reduced from 1 to 0.5 mana per level.
#13 Titanium
  • Ice Charge synergy increased from 5% to 10% Cold damage per charge.
#1 Bedrock
  • Compared with Vanilla D2, skill has been reworked as follows: now releases numerous (~5) ice bolts. Each ice bolt counts as a ranged attack and consequently applies weapon damage and associated modifiers and effects (e.g. elemental damage, deadly strike, crushing blow, and chance to cast on striking, but only the initial attack triggers melee splash). The ice bolts are generated whether the melee attack hits or not, but each ice bolt again rolls an AR check, to decide if it hits. The damage is first reduced then converted (E.g. 200 phys dmg become 60cold and 40phys dmg). (Bedrock #1-hidden)

New look:

Version Name Patch Notes
#20 Perlite
  • Charge up skills no longer require a finishing move. Any melee attack, including the charge-ups themselves can proc the effect. Charges don’t expire from attacks, only time.
  • Blades of Ice: Gain Cold Damage to Attacks, Release enemy seeking Icicles, Icicles chill enemies.
D2 plus small grey.png More Patch notes
D2 minus small grey.png Fewer Patch notes
#19 Zincite
  • Increased physical to cold damage conversion from 60% to 80%.
#17 Tourmaline
  • Halved the number of ice bolts.
  • Increased cold damage scaling, added Attack Rating and reduced mana cost.
#16 Jade
  • The ice bolts no longer trigger the hit recovery animation of targeted monsters.
#15 Graphite
  • Cold damage per level increased by ~50%.
  • Ice Charge synergy increased from 10% to 20% Cold damage per charge.
#14 Serandite
  • Mana cost scaling reduced from 1 to 0.5 mana per level.
#13 Titanium
  • Ice Charge synergy increased from 5% to 10% Cold damage per charge.
#1 Bedrock
  • Compared with Vanilla D2, skill has been reworked as follows: now releases numerous (~5) ice bolts. Each ice bolt counts as a ranged attack and consequently applies weapon damage and associated modifiers and effects (e.g. elemental damage, deadly strike, crushing blow, and chance to cast on striking, but only the initial attack triggers melee splash). The ice bolts are generated whether the melee attack hits or not, but each ice bolt again rolls an AR check, to decide if it hits. The damage is first reduced then converted (E.g. 200 phys dmg become 60cold and 40phys dmg). (Bedrock #1-hidden)

11-5-Patch notes template test

Version Name Patch Notes
#1 Bedrock
  • Initial %damage increased from -15% to +30%.
  • Damage to self decreased from 8% to 5%.
  • (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
D2 plus small grey.png More Patch notes
D2 minus small grey.png Fewer Patch notes
#2 Quartz
  • Initial %damage increased from -15% to +30%.
  • Damage to self decreased from 8% to 5%.
  • (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
  • Initial %damage increased from -15% to +30%.
  • Damage to self decreased from 8% to 5%.
  • (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
#3 Granite
  • Initial %damage increased from -15% to +30%.
#7 Beryl
  • Initial %damage increased from -15% to +30%.
  • Damage to self decreased from 8% to 5%.
  • (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
#7 Beryl
  • Initial %damage increased from -15% to +30%.
  • Damage to self decreased from 8% to 5%.
  • (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
#7 Beryl
  • Initial %damage increased from -15% to +30%.
  • Damage to self decreased from 8% to 5%.
  • (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
Version Name Patch Notes
#1 Bedrock
  • Initial %damage increased from -15% to +30%.
  • Damage to self decreased from 8% to 5%.
  • (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
D2 plus small grey.png More Patch notes
D2 minus small grey.png Fewer Patch notes
#2 Quartz
  • Initial %damage increased from -15% to +30%.
  • Damage to self decreased from 8% to 5%.
  • (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
  • Initial %damage increased from -15% to +30%.
  • Damage to self decreased from 8% to 5%.

11-5-Patch notes test

Version Name Patch Notes
#1 Bedrock
  • Initial %damage increased from -15% to +30%.
  • Damage to self decreased from 8% to 5%.
  • (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
D2 plus small grey.png More Patch notes
D2 minus small grey.png Fewer Patch notes
Patch 2
  • Initial %damage increased from -15% to +30%.
  • Damage to self decreased from 8% to 5%.
  • (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
  • Initial %damage increased from -15% to +30%.
  • Damage to self decreased from 8% to 5%.
  • (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
Patch 3
  • Initial %damage increased from -15% to +30%.
Patch 4
  • Initial %damage increased from -15% to +30%.
  • Damage to self decreased from 8% to 5%.
  • (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.

Patch notes test

Version Name Patch Notes
#1 Bedrock
  • Initial %damage increased from -15% to +30%.
  • Damage to self decreased from 8% to 5%.
  • (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
D2 plus small grey.png More Patch notes
D2 minus small grey.png Fewer Patch notes
Patch 2
  • Initial %damage increased from -15% to +30%.
  • Damage to self decreased from 8% to 5%.
  • (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
  • Initial %damage increased from -15% to +30%.
  • Damage to self decreased from 8% to 5%.
  • (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
Patch 3
  • Initial %damage increased from -15% to +30%.
Patch 4
  • Initial %damage increased from -15% to +30%.
  • Damage to self decreased from 8% to 5%.
  • (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.



Version Name Patch Notes
#1 Bedrock
  • Initial %damage increased from -15% to +30%.
  • Damage to self decreased from 8% to 5%.
  • (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
D2 plus tiny.png Older Versions

{-class="skilltable-collapsed"

D2 minus tiny.png Fewer Levels
#1 Bedrock
  • Initial %damage increased from -15% to +30%.
  • Damage to self decreased from 8% to 5%.
  • (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
Patch 2
  • Initial %damage increased from -15% to +30%.
  • Damage to self decreased from 8% to 5%.
  • (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
  • Initial %damage increased from -15% to +30%.
  • Damage to self decreased from 8% to 5%.
  • (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
Patch 3
  • Initial %damage increased from -15% to +30%.
Patch 4
  • Initial %damage increased from -15% to +30%.
  • Damage to self decreased from 8% to 5%.
  • (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.

|}


Version Name Patch Notes
#11 Kyanite
  • Cold Mastery had had its bonuses adjusted slightly
D2 plus small grey.png Show Old Versions
D2 minus small grey.png Hide Old Versions
#6 Obsidian
  • Cold Mastery gains 1% elemental damage per 2 levels
#1 Bedrock
  • Compared with Vanilla D2, cold pierce scaling reduced greatly. (Bedrock #1-hidden)

some other tests

Jab.png Description: Attacks with a series of rapid thrusts using a javelin or spear class weapon.
Required Level: 1
Prerequisites: None
Synergies Bonus to skill
None -
Synergies Bonus to skill
None -

|}

Skill table half n half

Collapse on left?

Skill table half n half

Collapse on left?

Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Rating: +20% +32% +44% +56% +68% +80% +92% +104% +116% +128% +140% +152% +164% +176% +188% +200% +212% +224% +236% +248%
Damage: 1-16 1-36 1-56 1-76 1-96 1-116 1-136 1-156 1-206 1-256 1-306 1-356 1-406 1-456 1-506 1-556 1-636 1-716 1-796 1-876
Mana Cost: 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7
[+/-] Click here to see more
More
21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Attack Rating: +260% +272% +284% +296% +308% +320% +332% +344% +356% +368% +380% +392% +404% +416% +428% +440% +452% +464% +476% +488%
Damage: 1-956 1-1036 1-1136 1-1236 1-1336 1-1436 1-1536 1-1636 1-1786 1-1936 1-2086 1-2236 1-2386 1-2536 1-2686 1-2836 1-2986 1-3136 1-3286 1-3436
Mana Cost: 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7



Two tables, one is collapsible:

Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Rating: +20% +32% +44% +56% +68% +80% +92% +104% +116% +128% +140% +152% +164% +176% +188% +200% +212% +224% +236% +248%
Damage: 1-16 1-36 1-56 1-76 1-96 1-116 1-136 1-156 1-206 1-256 1-306 1-356 1-406 1-456 1-506 1-556 1-636 1-716 1-796 1-876
Mana Cost: 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7
Skill level: 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Attack Rating: +260% +272% +284% +296% +308% +320% +332% +344% +356% +368% +380% +392% +404% +416% +428% +440% +452% +464% +476% +488%
Damage: 1-956 1-1036 1-1136 1-1236 1-1336 1-1436 1-1536 1-1636 1-1786 1-1936 1-2086 1-2236 1-2386 1-2536 1-2686 1-2836 1-2986 1-3136 1-3286 1-3436
Mana Cost: 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7

Just two tables, small space between

Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Rating: +20% +32% +44% +56% +68% +80% +92% +104% +116% +128% +140% +152% +164% +176% +188% +200% +212% +224% +236% +248%
Damage: 1-16 1-36 1-56 1-76 1-96 1-116 1-136 1-156 1-206 1-256 1-306 1-356 1-406 1-456 1-506 1-556 1-636 1-716 1-796 1-876
Mana Cost: 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7
Skill level: 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Attack Rating: +260% +272% +284% +296% +308% +320% +332% +344% +356% +368% +380% +392% +404% +416% +428% +440% +452% +464% +476% +488%
Damage: 1-956 1-1036 1-1136 1-1236 1-1336 1-1436 1-1536 1-1636 1-1786 1-1936 1-2086 1-2236 1-2386 1-2536 1-2686 1-2836 1-2986 1-3136 1-3286 1-3436
Mana Cost: 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7

Just one big table:

Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Rating: +20% +32% +44% +56% +68% +80% +92% +104% +116% +128% +140% +152% +164% +176% +188% +200% +212% +224% +236% +248%
Damage: 1-16 1-36 1-56 1-76 1-96 1-116 1-136 1-156 1-206 1-256 1-306 1-356 1-406 1-456 1-506 1-556 1-636 1-716 1-796 1-876
Mana Cost: 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7
Skill level: 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Attack Rating: +260% +272% +284% +296% +308% +320% +332% +344% +356% +368% +380% +392% +404% +416% +428% +440% +452% +464% +476% +488%
Damage: 1-956 1-1036 1-1136 1-1236 1-1336 1-1436 1-1536 1-1636 1-1786 1-1936 1-2086 1-2236 1-2386 1-2536 1-2686 1-2836 1-2986 1-3136 1-3286 1-3436
Mana Cost: 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7

Jab

Jab.png Description: Attacks with a series of rapid thrusts using a javelin or spear class weapon.
Required Level: 1
Prerequisites: None
Deals 100% of weapon damage
Hits 3 times
Synergies Bonus to skill
None -
Skill level:
Attack Rating:
Damage:
Mana Cost
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
40% 50% 60% 70% 80% 90% 100% 110% 120% 130% 140% 150% 160% 170% 180% 190% 200% 210% 220% 230% 240% 250% 260% 270% 280% 290% 300% 310% 320% 330% 340% 350% 360% 370% 380% 390% 400% 410% 420% 430%
30% 36% 42% 48% 54% 60% 66% 72% 78% 84% 90% 96% 102% 108% 114% 120% 126% 132% 138% 144% 150% 156% 162% 168% 174% 180% 186% 192% 198% 204% 210% 216% 222% 228% 234% 240% 246% 252% 258% 264%
2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7
Version Name Patch Notes
#1 Bedrock
  • Initial %damage increased from -15% to +30%.
  • Damage to self decreased from 8% to 5%.
  • (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.

Power Strike

Power%20Strike.png Description: Adds lightning damage to attacks with javelin and spear class weapons.
Required Level: 6
Prerequisites: Jab
Deals 110% of weapon damage
Synergies Bonus to skill
Charged Strike +20% Lightning damage per point
Lightning Strike +20% Lightning damage per point
Skill level:
Attack Rating:
Lightning Damage:
Mana Cost:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
+20% +32% +44% +56% +68% +80% +92% +104% +116% +128% +140% +152% +164% +176% +188% +200% +212% +224% +236% +248% +260% +272% +284% +296% +308% +320% +332% +344% +356% +368% +380% +392% +404% +416% +428% +440% +452% +464% +476% +488%
1-16 1-36 1-56 1-76 1-96 1-116 1-136 1-156 1-206 1-256 1-306 1-356 1-406 1-456 1-506 1-556 1-636 1-716 1-796 1-876 1-956 1-1036 1-1136 1-1236 1-1336 1-1436 1-1536 1-1636 1-1786 1-1936 1-2086 1-2236 1-2386 1-2536 1-2686 1-2836 1-2986 1-3136 1-3286 1-3436
2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7
Patch Changes
#1 Bedrock
  • Compared with Vanilla D2, damage scaling increased moderately and its 4 synergies condensed into 2.

Steal shamelessly, click edit

Skill level:
Attack Rating:
Damage:
Mana Cost:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
+20% +32% +44% +56% +68% +80% +92% +104% +116% +128% +140% +152% +164% +176% +188% +200% +212% +224% +236% +248% +260% +272% +284% +296% +308% +320% +332% +344% +356% +368% +380% +392% +404% +416% +428% +440% +452% +464% +476% +488%
1-16 1-36 1-56 1-76 1-96 1-116 1-136 1-156 1-206 1-256 1-306 1-356 1-406 1-456 1-506 1-556 1-636 1-716 1-796 1-876 1-956 1-1036 1-1136 1-1236 1-1336 1-1436 1-1536 1-1636 1-1786 1-1936 1-2086 1-2236 1-2386 1-2536 1-2686 1-2836 1-2986 1-3136 1-3286 1-3436
2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7 10 10.2 10.5 10.7 11 11.2 11.5 11.7

Quick templates for odd

2 tables, static values and synergies

Weapon Damage 150%
Damage to self 4%
Deals 125% of weapon damage
Synergies Bonus to skill
Redemption +10% Damage per hardpoint
Fanaticism +5% Damage per hardpoint

No odd, just synergies on left

Synergies Bonus to skill
None -

Or...

Synergies Bonus to skill
Redemption +10% Damage per hardpoint
Fanaticism +5% Damage per hardpoint

Wiki Editing

Wiki Editing for class Skills Basics

Each page for class skills includes an overall page with "sections" for each skill. Sections are divided by creating headers using equals signs:

== Section Name ==

Gives us:

Section Name

Beneath that, we'll have 4 effective sections in a skill:

  • The skill description, which includes the icon/picture, description, lvl required, and any prerequisites
  • The "odd one", tables for synergies and static values (like "does 100% weapon damage" or "mana cost of 10")
  • The skil damage table
  • Patch notes tables

Using Jab as an example we see:

Jab

Jab.png Description: Attacks with a series of rapid thrusts using a javelin or spear class weapon.
Required Level: 1
Prerequisites: None
Deals 100% of weapon damage
Hits 3 times
Synergies Bonus to skill
None -
Skill level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Rating: +40% +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200% +210% +220% +230%
Damage: +30% +36% +42% +48% +54% +60% +66% +72% +78% +84% +90% +96% +102% +108% +114% +120% +126% +132% +138% +144%
Mana Cost: 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7
Version Name Patch Notes
#1 Bedrock
  • Initial %damage increased from -15% to +30%.
  • Damage to self decreased from 8% to 5%.
  • (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
Older Versions
#1 Bedrock
  • Initial %damage increased from -15% to +30%.
  • Damage to self decreased from 8% to 5%.
  • (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
Patch 2
  • Initial %damage increased from -15% to +30%.
  • Damage to self decreased from 8% to 5%.
  • (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
  • Initial %damage increased from -15% to +30%.
  • Damage to self decreased from 8% to 5%.
  • (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.
Patch 3
  • Initial %damage increased from -15% to +30%.
Patch 4
  • Initial %damage increased from -15% to +30%.
  • Damage to self decreased from 8% to 5%.
  • (hidden) Compared with Vanilla D2, damage scaling and attack rating increased slightly.

Breaking down Jab's skill page entry

Description

Let's parse through this code one section at a time. For the description section, this will be pretty standard/constant in layout, thought the values will change.

Description layout code:

<!-- If skill doesnt exist in original Diablo 2 remove comment marks below -->
<!-- <span style="color:green">'''New skill'''</span> -->
{|
|-
|
{| <!-- Description table -->
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"
|https://pathofdiablo.com/wiki/images/amazon/Jab.png '''Description:''' Attacks with a series of rapid thrusts using a javelin or spear class weapon.'''
|-
|'''Required Level:''' 1
|-
|'''Prerequisites:''' None
|}

The "odd one"

These will all have to be manually done, there's a lot of variations in style and layout but these examples show pretty much all the use cases we'll find in the wiki.

2 tables, static values (one of them spanning two columns while the rest include 2 columns for data) and synergies on the right. Likely the more common example.

Weapon Damage 150%
Damage to self 4%
Deals 125% of weapon damage
Synergies Bonus to skill
Redemption +10% Damage per hardpoint
Fanaticism +5% Damage per hardpoint

No odd, just synergies on left

Synergies Bonus to skill
None -

Or...

Synergies Bonus to skill
Redemption +10% Damage per hardpoint
Fanaticism +5% Damage per hardpoint

The skill damage table

Patch notes tables

Sacrifice is the official template skill for formatting changes

Sacrifice

Sacrifice.png Skill description: Increased accuracy and damage at the cost of life.
Required level: 1
Prerequisites: None
Weapon Damage 150%
Damage to self 4%
Mana cost 0
Synergies Bonus to skill
Redemption +10% Damage per hardpoint
Fanaticism +5% Damage per hardpoint
Skill level:
Attack Rating:
Damage:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
+25% +35% +45% +55% +65% +75% +85% +95% +105% +115% +125% +135% +145% +155% +165% +175% +185% +195% +205% +215% xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx
+200% +220% +240% +260% +280% +300% +320% +340% +360% +380% +400% +420% +440% +460% +480% +500% +520% +540% +560% +580% xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx xx
Version Name Patch Notes
#17 Tourmaline
  • Damage to self decreased from 5% to 4%.
Older Versions
#1 Bedrock
  • Base weapon damage increased from 100% to 150% and starting damage bonus decreased to compensate.
  • Damage to self decreased from 8% to 5%.
  • (hidden) Compared with Vanilla D2, damage scaling and attack rating increased moderately but Redemption synergy reduced moderately.