User:Zardoz11: Difference between revisions

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{| <!-- Description table -->
{| <!-- Description table -->
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/druid/Shockwave.png ||'''Skill description:''' When in werebear form, stomp to create a shockwave that crushes enemies.
|rowspan="4" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/paladin/Sacrifice.png ||'''Skill description:''' When in werebear form, stomp to create a shockwave that crushes enemies.
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| '''Required level:''' 24
| '''Required level:''' 24
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| '''Prerequisites:''' Werebear, Maul
| '''Prerequisites:''' Werebear, Maul
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| '''Brief Summary of Changes in PoD:''' Shockwave now deals partial weapon damage and applies things weapon attacks would apply (Deadly Strike, Life Steal, etc).
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! Synergies !! Bonus to skill
! Synergies !! Bonus to skill
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| [[Defensive_Auras#Redemption|'''Redemption''']]
| [[Shapeshifting#Maul|'''Maul''']]
| +10% Damage per hardpoint
| +8% Damage per hardpoint
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| [[Offensive_Auras#Fanaticism|'''Fanaticism''']]
| +5% Damage per hardpoint
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'''Patch Notes'''
{| class="non-table mw-collapsible mw-collapsed
!Other Notes
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*Uses Faster Cast Rate to determine speed of attack
*Does not use Attack Rating and always hits, but still affected by chance to block from shields.
*Is considered a Ranged Attack for things like "Life Gained on Ranged Hit" and penalties to Crushing Blow.
*"Off-Weapon Enhanced Damage" (such as from auras, non-weapon items, jewels in armor and Maul) applies to total shockwave damage, where as Enhanced Damage on your weapon (including Enhanced Damage Jewels in your weapon) is cut to 25%.
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{| class="wikitable" <!-- Patch notes table (Please use patch notes codes from Patch notes discussion page)-->
{| class="non-table mw-collapsible mw-collapsed<!-- Patch notes table (Please use patch notes codes from Patch notes discussion page)-->
!Patch!!Changes
!Patch!!Changes
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|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||Damage to self decreased from 5% to 4%.
 
|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||Removed a 10 frame global skill cooldown which can occur on some skills and CTCs. (This bug fix applies to Shockwave and ctcs)
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|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||Synergy reduced from 10% to 8%.
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|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||Synergy reduced from 11% to 10%.
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|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||Base damage lowered slightly.
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|[[Patch_Notes#Patch_.236:_Obsidian|#6 Obsidian]]||Now deals 25% of weapon damage.
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|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||
|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||
*Base weapon damage increased from 100% to 150% and starting damage bonus decreased to compensate.
*Damage scaling increased greatly.
*Damage to self decreased from 8% to 5%.
*Maul synergy added.
*''(hidden)'' Compared with Vanilla D2, damage scaling and attack rating increased moderately but Redemption synergy reduced moderately.
*Stun duration shortened greatly.
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