Difference between revisions of "User:Zardoz11"
From Path of Diablo Wiki
(→Shockwave) |
(→Shockwave) |
||
(24 intermediate revisions by the same user not shown) | |||
Line 6: | Line 6: | ||
| colspan="2" | | | colspan="2" | | ||
{| <!-- Description table --> | {| <!-- Description table --> | ||
− | |rowspan=" | + | |rowspan="4" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/paladin/Sacrifice.png ||'''Skill description:''' When in werebear form, stomp to create a shockwave that crushes enemies. |
|- | |- | ||
| '''Required level:''' 24 | | '''Required level:''' 24 | ||
|- | |- | ||
| '''Prerequisites:''' Werebear, Maul | | '''Prerequisites:''' Werebear, Maul | ||
+ | |- | ||
+ | | '''Brief Summary of Changes in PoD:''' Shockwave now deals partial weapon damage and applies things weapon attacks would apply (Deadly Strike, Life Steal, etc). | ||
|} | |} | ||
|- | |- | ||
Line 30: | Line 32: | ||
! Synergies !! Bonus to skill | ! Synergies !! Bonus to skill | ||
|- | |- | ||
− | | [[ | + | | [[Shapeshifting#Maul|'''Maul''']] |
− | | + | + | | +8% Damage per hardpoint |
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
|- | |- | ||
Line 42: | Line 40: | ||
!Skill level!!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12!!13!!14!!15!!16!!17!!18!!19!!20 | !Skill level!!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12!!13!!14!!15!!16!!17!!18!!19!!20 | ||
|- style="text-align:right;" | |- style="text-align:right;" | ||
− | + | ||Damage:||11-22||18-31||24-39||31-48||37-57||44-65||50-74||57-83||65-93||74-104||83-115||91-126||100-137||109-147||117-158||126-169||138-183||150-197||162-211||173-225 | |
− | | | ||
− | |- | ||
− | |||
− | | | ||
|} | |} | ||
|} | |} | ||
− | + | {| class="non-table mw-collapsible mw-collapsed | |
+ | !Other Notes | ||
+ | |- | ||
+ | | | ||
+ | *Uses Faster Cast Rate to determine speed of attack | ||
+ | *Does not use Attack Rating and always hits, but still affected by chance to block from shields. | ||
+ | *Is considered a Ranged Attack for things like "Life Gained on Ranged Hit" and penalties to Crushing Blow. | ||
+ | *"Off-Weapon Enhanced Damage" (such as from auras, non-weapon items, jewels in armor and Maul) applies to total shockwave damage, where as Enhanced Damage on your weapon (including Enhanced Damage Jewels in your weapon) is cut to 25%. | ||
+ | |} | ||
− | {| class=" | + | {| class="non-table mw-collapsible mw-collapsed<!-- Patch notes table (Please use patch notes codes from Patch notes discussion page)--> |
!Patch!!Changes | !Patch!!Changes | ||
|- | |- | ||
− | |[[Patch_Notes#Patch_. | + | |
+ | |[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||Removed a 10 frame global skill cooldown which can occur on some skills and CTCs. (This bug fix applies to Shockwave and ctcs) | ||
+ | |- | ||
+ | |||
+ | |[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||Synergy reduced from 10% to 8%. | ||
+ | |- | ||
+ | |||
+ | |[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||Synergy reduced from 11% to 10%. | ||
+ | |- | ||
+ | |||
+ | |[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||Base damage lowered slightly. | ||
+ | |- | ||
+ | |||
+ | |[[Patch_Notes#Patch_.236:_Obsidian|#6 Obsidian]]||Now deals 25% of weapon damage. | ||
|- | |- | ||
+ | |||
|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]|| | |[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]|| | ||
− | * | + | *Damage scaling increased greatly. |
− | * | + | *Maul synergy added. |
− | * | + | *Stun duration shortened greatly. |
|} | |} | ||
Latest revision as of 22:41, 31 July 2023
Shockwave
| |||||||||||||||||||||||||||||||||||||||||||
|
| ||||||||||||||||||||||||||||||||||||||||||
|
Other Notes |
---|
|
Patch | Changes |
---|---|
#20 Perlite | Removed a 10 frame global skill cooldown which can occur on some skills and CTCs. (This bug fix applies to Shockwave and ctcs) |
#18 Flint | Synergy reduced from 10% to 8%. |
#11 Kyanite | Synergy reduced from 11% to 10%. |
#10 Tanzanite | Base damage lowered slightly. |
#6 Obsidian | Now deals 25% of weapon damage. |
#1 Bedrock |
|
OLD Shock Wave
Description: When in werebear form, stomp to create a shockwave that crushes enemies.
Required Level: 24
Prerequisites: Werebear, Maul
Deals 25% of weapon damage | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stun Duration: 1.4 seconds | ||||||||||||||||||||
slvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Damage: | 11-22 | 18-31 | 24-39 | 31-48 | 37-57 | 44-65 | 50-74 | 57-83 | 65-93 | 74-104 | 83-115 | 91-126 | 100-137 | 109-147 | 117-158 | 126-169 | 138-183 | 150-197 | 162-211 | 173-225 |
Mana Cost: 7 |
Synergies:
- Maul: +8% Damage per hardpoint
Patch Notes:
- Synergy reduced from 10% to 8%. (Flint #18)
- Synergy reduced from 11% to 10%. (Kyanite #11)
- Base damage lowered slightly. (Tanzanite #10)
- Now deals 25% of weapon damage. (Obsidian #6)
- Compared with Vanilla D2:
Damage scaling increased greatly.
Maul synergy added.
Stun duration shortened greatly. (Bedrock #1-hidden)
- Synergy reduced from 10% to 8%. (Flint #18)
yo, its your boy, Zardozspeakz.
Discord: ZardozSpeakz#7398 Reddit: ZardozSpeaksHS
I try to maintain the uniques, set items and runewords pages. If you see something wrong on them and don't want to or can't edit it yourself, feel free to message me on discord or reddit.