Talk:Paladin Combat Skills: Difference between revisions

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Created page with " Possible presets {| class="wikitable" style="border:none;" |- style="text-align:right;" ! Synergies !! Bonus to skill |- | '''Ice Bolt''', Cold_Spe..."
 
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== Sacrifice ==
<!-- If skill doesnt exist in original Diablo 2 remove comment marks below -->
<!-- <span style="color:green">'''New skill'''</span>  -->


Possible presets
{| <!-- Layout table -->
|-
|
{| <!-- Description table -->
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|https://pathofdiablo.com/wiki/images/paladin/Sacrifice.png ||'''Skill description:''' Increased accuracy and damage at the cost of life.
|-
| '''Required level:''' 1
|-
| '''Prerequisites:''' None
|}
|-
|
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|- style="text-align:right;"
! <span title="Deals a portion of Normal Attack damage and can apply weapon related stats like On Striking, Life on Hit, Deadly Strike etc" style="text-decoration: none; border-bottom:2px dotted #98989A;">Weapon Damage</span>
| 150%
|-  style="text-align:right;"
! Damage to self
| 4%
|-  style="text-align:right;"
! Mana cost
| 0
|}
| style="width:20px" |
|
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
! Synergies !! Bonus to skill
|-
| [[Defensive_Auras#Redemption|'''Redemption''']]
| +10% Damage per hardpoint
|-
| [[Offensive_Auras#Fanaticism|'''Fanaticism''']]
| +5% Damage per hardpoint
|-
| [[Offensive_Auras#Fanaticism|'''Fanaticism''']]
| +5% Damage per hardpoint
|-
| [[Offensive_Auras#Fanaticism|'''Fanaticism''']]
| +5% Damage per hardpoint
|}
|}
|-
|
{| class="wikitable" style="background:white; border:none" <!-- Skill leveles table -->
!Skill level!!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12!!13!!14!!15!!16!!17!!18!!19!!20
|- style="text-align:right;"
! Attack Rating
| +25%||+35%||+45%||+55%||+65%||+75%||+85%||+95%||+105%||+115%||+125%||+135%||+145%||+155%||+165%||+175%||+185%||+195%||+205%||+215%
|- style="text-align:right;"
! Damage
| +200%||+220%||+240%||+260%||+280%||+300%||+320%||+340%||+360%||+380%||+400%||+420%||+440%||+460%||+480%||+500%||+520%||+540%||+560%||+580%
|}
|}
 
 
{| class="wikitable" <!-- Patch notes table (Please use patch notes codes from Patch notes discussion page)-->
!Name!!Patch Notes
|-
|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||Damage to self decreased from 5% to 4%.
|-
|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||
*Base weapon damage increased from 100% to 150% and starting damage bonus decreased to compensate.
*Damage to self decreased from 8% to 5%.
*''(hidden)'' Compared with Vanilla D2, damage scaling and attack rating increased moderately but Redemption synergy reduced moderately.
|}
 
Possible table presets
{| class="wikitable" style="border:none;"
{| class="wikitable" style="border:none;"
|- style="text-align:right;"
|- style="text-align:right;"