Difference between revisions of "Combat Masteries"

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(Throwing Mastery)
(Whirling Axes)
 
(63 intermediate revisions by 6 users not shown)
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== ** Edged Weapon Mastery ** ==
+
== Edged Weapon Mastery ==
 +
{{Skilldesc|[[File:Edged_Weapon_Mastery.png]]|Passive - Improves sword, axe and dagger fighting skills |1|None}}
  
'''Description:''' Passive - Improves sword, axe and dagger fighting skills.'''
+
{{Skilldescnosynergiesleft}}
  
'''Required Level:''' 1
+
{{SklTblStart|EdgedMastery}}
 +
{{SklTbl1-20|Attack Rating|+50% | +60% | +70% | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% | +170% | +180% | +190% | +200% | +210% | +220% | +230% | +240%}}
 +
{{SklTbl1-20|Damage|+30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% | +110% | +115% | +120% | +125%}}
 +
{{SklTbl1-20|Chance to Crit|5% | 7% | 12% | 15% | 17% | 19% | 20% | 21% | 23% | 23% | 24% | 25% | 26% | 26% | 27% | 28% | 28% | 28% | 29% | 29%}}
 +
{{SklTbl21-40Start|EdgedMastery}}
 +
{{SklTbl21-40|Attack Rating|+250% | +260% | +270% | +280% | +290% | +300% | +310% | +320% | +330% | +340% | +350% | +360% | +370% | +380% | +390% | +400% | +410% | +420% | +430% | +440%}}
 +
{{SklTbl21-40|Damage|+130% | +135% | +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% | +205% | +210% | +215% | +220% | +225%}}
 +
{{SklTbl21-40|Chance to Crit|29% | 29% | 30% | 30% | 30% | 30% | 30% | 31% | 31% | 31% | 31% | 31% | 32% | 32% | 32% | 32% | 32% | 32% | 33% | 33%}}
 +
{{SklTblEnd|EdgedMastery}}
  
'''Prerequisites:'''  None
+
{| class="wikitable"
 +
! Version Name !!Patch Notes
 +
|-
 +
| [[Patch_Notes#Patch_.2318:_Flint|#18 Flint]] ||
 +
* Weapon masteries reworked
  
{| class = "wikitable"
 
!slvl
 
!1
 
!2
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
 
|-
 
|-
||Damage:||+30%||+35%||+40%||+45%||+50%||+55%||+60%||+65%||+70%||+75%||+80%||+85%||+90%||+95%||+100%||+105%||+110%||+115%||+120%||+125%
+
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 
|-
 
|-
||Attack Rating:||+50%||+60%||+70%||+80%||+90%||+100%||+110%||+120%||+130%||+140%||+150%||+160%||+170%||+180%||+190%||+200%||+210%||+220%||+230%||+240%
+
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
|-
+
* Reworked from weapon class-specific mastery and maintains its increased scaling of attack rating and chance to critical strike
||Chance to Crit:||5%||7%||12%||15%||17%||19%||20%||21%||23%||23%||24%||25%||26%||26%||27%||28%||28%||28%||29%||29%
+
 
 +
|}
 
|}
 
|}
  
'''Synergies:''' None
+
==  Pole Weapon Mastery  ==
 +
{{Skilldesc|[[File:Pole_Weapon_Mastery.png]]|Passive - Improves polearm and spear fighting skills|1|None}}
  
'''Patch Notes:'''
+
{{Skilldescnosynergiesleft}}
::Reworked from weapon class-specific mastery and maintains its increased scaling of attack rating and chance to critical strike. (Kyanite #11)
 
  
== ** Pole Weapon Mastery ** ==
+
{{SklTblStart|PoleMastery}}
 +
{{SklTbl1-20|Attack Rating|+50% | +60% | +70% | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% | +170% | +180% | +190% | +200% | +210% | +220% | +230% | +240%}}
 +
{{SklTbl1-20| Damage|+30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% | +110% | +115% | +120% | +125%}}
 +
{{SklTbl1-20|Chance to Crit|5% | 7% | 12% | 15% | 17% | 19% | 20% | 21% | 23% | 23% | 24% | 25% | 26% | 26% | 27% | 28% | 28% | 28% | 29% | 29%}}
 +
{{SklTbl21-40Start|PoleMastery}}
 +
{{SklTbl21-40|Attack Rating|+250% | +260% | +270% | +280% | +290% | +300% | +310% | +320% | +330% | +340% | +350% | +360% | +370% | +380% | +390% | +400% | +410% | +420% | +430% | +440%}}
 +
{{SklTbl21-40| Damage|+130% | +135% | +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% | +205% | +210% | +215% | +220% | +225%}}
 +
{{SklTbl21-40|Chance to Crit|29% | 29% | 30% | 30% | 30% | 30% | 30% | 31% | 31% | 31% | 31% | 31% | 32% | 32% | 32% | 32% | 32% | 32% | 33% | 33%}}
 +
{{SklTblEnd|PoleMastery}}
  
'''Description:''' Passive - Improves polearm and spear fighting skills.'''
+
{| class="wikitable"
 
+
! Version Name !!Patch Notes
'''Required Level:''' 1
+
|-
 
+
| [[Patch_Notes#Patch_.2318:_Flint|#18 Flint]] ||
'''Prerequisites:'''  None
+
* Weapon masteries reworked
  
{| class = "wikitable"
 
!slvl
 
!1
 
!2
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
 
|-
 
|-
||Damage:||+30%||+35%||+40%||+45%||+50%||+55%||+60%||+65%||+70%||+75%||+80%||+85%||+90%||+95%||+100%||+105%||+110%||+115%||+120%||+125%
+
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 
|-
 
|-
||Attack Rating:||+50%||+60%||+70%||+80%||+90%||+100%||+110%||+120%||+130%||+140%||+150%||+160%||+170%||+180%||+190%||+200%||+210%||+220%||+230%||+240%
+
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
|-
+
* Reworked from weapon class-specific mastery and maintains its increased scaling of attack rating and chance to critical strike
||Chance to Crit:||5%||7%||12%||15%||17%||19%||20%||21%||23%||23%||24%||25%||26%||26%||27%||28%||28%||28%||29%||29%
+
 
 +
|}
 
|}
 
|}
  
'''Synergies:''' None
+
== Blunt Weapon Mastery ==
 +
{{Skilldesc|[[File:Blunt_Weapon_Mastery.png]]|Passive - Improves mace, scepter and staff fighting skills|1|None}}
  
'''Patch Notes:'''
+
{{Skilldescnosynergiesleft}}
::Weapon masteries reworked. (Flint #18)
 
::Reworked from weapon class-specific mastery and maintains its increased scaling of attack rating and chance to critical strike. (Kyanite #11)
 
  
== ** Blunt Weapon Mastery ** ==
+
{{SklTblStart|BluntMastery}}
 +
{{SklTbl1-20|Attack Rating|+50% | +60% | +70% | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% | +170% | +180% | +190% | +200% | +210% | +220% | +230% | +240%}}
 +
{{SklTbl1-20| Damage|+30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% | +110% | +115% | +120% | +125%}}
 +
{{SklTbl1-20|Chance to Crit|5% | 7% | 12% | 15% | 17% | 19% | 20% | 21% | 23% | 23% | 24% | 25% | 26% | 26% | 27% | 28% | 28% | 28% | 29% | 29%}}
 +
{{SklTbl21-40Start|BluntMastery}}
 +
{{SklTbl21-40|Attack Rating|+250% | +260% | +270% | +280% | +290% | +300% | +310% | +320% | +330% | +340% | +350% | +360% | +370% | +380% | +390% | +400% | +410% | +420% | +430% | +440%}}
 +
{{SklTbl21-40| Damage|+130% | +135% | +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% | +205% | +210% | +215% | +220% | +225%}}
 +
{{SklTbl21-40|Chance to Crit|29% | 29% | 30% | 30% | 30% | 30% | 30% | 31% | 31% | 31% | 31% | 31% | 32% | 32% | 32% | 32% | 32% | 32% | 33% | 33%}}
 +
{{SklTblEnd|BluntMastery}}
  
'''Description:''' Passive - Improves mace, scepter and staff fighting skills.'''
+
{| class="wikitable"
 
+
! Version Name !!Patch Notes
'''Required Level:''' 1
+
|-
 
+
| [[Patch_Notes#Patch_.2318:_Flint|#18 Flint]] ||
'''Prerequisites:''' None
+
* Weapon masteries reworked
  
{| class = "wikitable"
 
!slvl
 
!1
 
!2
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
 
|-
 
|-
||Damage:||+30%||+35%||+40%||+45%||+50%||+55%||+60%||+65%||+70%||+75%||+80%||+85%||+90%||+95%||+100%||+105%||+110%||+115%||+120%||+125%
+
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 
|-
 
|-
||Attack Rating:||+50%||+60%||+70%||+80%||+90%||+100%||+110%||+120%||+130%||+140%||+150%||+160%||+170%||+180%||+190%||+200%||+210%||+220%||+230%||+240%
+
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
|-
+
* Reworked from weapon class-specific mastery and maintains its increased scaling of attack rating and chance to critical strike
||Chance to Crit:||5%||7%||12%||15%||17%||19%||20%||21%||23%||23%||24%||25%||26%||26%||27%||28%||28%||28%||29%||29%
+
 
 +
|}
 
|}
 
|}
 
'''Synergies:''' None
 
 
'''Patch Notes:'''
 
::Reworked from weapon class-specific mastery and maintains its increased scaling of attack rating and chance to critical strike. (Kyanite #11)
 
  
 
== Throwing Mastery ==
 
== Throwing Mastery ==
 +
{{Skilldesc|[[File:Thrown_Weapon_Mastery.png]]|Passive - Improves thrown weapon skill|6|None}}
  
'''Description:''' Passive - Improves thrown weapon skill.'''
+
{{Skilldescnosynergiesleft}}
  
'''Required Level:''' 6
+
{{SklTblStart|EdgedMastery}}
 +
{{SklTbl1-20|Attack Rating|+50% | +60% | +70% | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% | +170% | +180% | +190% | +200% | +210% | +220% | +230% | +240%}}
 +
{{SklTbl1-20| Damage|+30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% | +110% | +115% | +120% | +125%}}
 +
{{SklTbl1-20|Critical Strike Chance|5% | 7% | 12% | 15% | 17% | 19% | 20% | 21% | 23% | 23% | 24% | 25% | 26% | 26% | 27% | 28% | 28% | 28% | 29% | 29%}}
 +
{{SklTbl1-20|Piercing Attack|+1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% | +16% | +17% | +18% | +19% | +20%}}
 +
{{SklTbl21-40Start|EdgedMastery}}
 +
{{SklTbl21-40|Attack Rating|+250% | +260% | +270% | +280% | +290% | +300% | +310% | +320% | +330% | +340% | +350% | +360% | +370% | +380% | +390% | +400% | +410% | +420% | +430% | +440%}}
 +
{{SklTbl21-40| Damage|+130% | +135% | +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% | +205% | +210% | +215% | +220% | +225%}}
 +
{{SklTbl21-40|Critical Strike Chance|29% | 29% | 30% | 30% | 30% | 30% | 30% | 31% | 31% | 31% | 31% | 31% | 32% | 32% | 32% | 32% | 32% | 32% | 33% | 33%}}
 +
{{SklTbl21-40|Piercing Attack|+21% | +22% | +23% | +24% | +25% | +26% | +27% | +28% | +29% | +30% | +31% | +32% | +33% | +34% | +35% | +36% | +37% | +38% | +39% | +40%}}
 +
{{SklTblEnd|EdgedMastery}}
  
'''Prerequisites:''' None
+
{| class="wikitable"
 +
! Version Name !!Patch Notes
 +
|-
 +
| [[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] ||
 +
* Added chance to critical strike
  
{| class = "wikitable"
 
!slvl
 
!1
 
!2
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
 
|-
 
|-
||Damage:||+30%||+35%||+40%||+45%||+50%||+55%||+60%||+65%||+70%||+75%||+80%||+85%||+90%||+95%||+100%||+105%||+110%||+115%||+120%||+125%
+
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Removed chance to critical strike
 
|-
 
|-
||Attack Rating:||+50%||+60%||+70%||+80%||+90%||+100%||+110%||+120%||+130%||+140%||+150%||+160%||+170%||+180%||+190%||+200%||+210%||+220%||+230%||+240%
+
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Piercing attack scaling decreased
 
|-
 
|-
||Piercing Attack:||+1%||+2%||+3%||+4%||+5%||+6%||+7%||+8%||+9%||+10%||+11%||+12%||+13%||+14%||+15%||+16%||+17%||+18%||+19%||+20%
+
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.234:_Onyx|#4 Onyx]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Piercing attack added
 
|-
 
|-
||Chance to Crit:||5%||7%||12%||15%||17%||19%||20%||21%||23%||23%||24%||25%||26%||26%||27%||28%||28%||28%||29%||29%
+
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Compared with Vanilla D2, attack rating scaling increased slightly. (Bedrock #1-hidden)
 +
|}
 
|}
 
|}
 
'''Synergies:''' None
 
 
'''Patch Notes:'''
 
::Added change to critical strike. (Perlite #20)
 
::Removed change to critical strike. (Kyanite #11)<br/>
 
::Piercing attack scaling decreased. (Beryl #7)<br/>
 
::Piercing attack added. (Onyx #4)<br/>
 
::''Compared with Vanilla D2, attack rating scaling increased slightly.  (Bedrock #1-hidden)''
 
  
 
== Increased Stamina ==
 
== Increased Stamina ==
 +
{{Skilldesc|[[File:Increased_Stamina.png]]|Passive - Increases your stamina |12|None}}
  
'''Description:''' Passive - Increases your stamina.'''
+
{{Skilldescnosynergiesleft}}
  
'''Required Level:''' 12
+
{{SklTblStart|IncreasedStamina}}
 +
{{SklTbl1-20|Stamina|+50% | +75% | +100% | +125% | +150% | +175% | +200% | +225% | +250% | +275% | +300% | +325% | +350% | +375% | +400% | +425% | +450% | +475% | +500% | +525%}}
 +
{{SklTbl21-40Start|IncreasedStamina}}
 +
{{SklTbl21-40|Stamina|+550% | +575% | +600% | +625% | +650% | +675% | +700% | +725% | +750% | +775% | +800% | +825% | +850% | +875% | +900% | +925% | +950% | +975% | +1000% | +1025%}}
 +
{{SklTblEnd|IncreasedStamina}}
 +
{| class="wikitable"
 +
! Version Name !!Patch Notes
 +
|-
 +
| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||
 +
* Compared with Vanilla D2, starting stamina and scaling increased moderately. (Bedrock #1-hidden)
  
'''Prerequisites:''' None.
 
 
{| class = "wikitable"
 
!slvl
 
!1
 
!2
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
|-
 
||Stamina:||+50%||+75%||+100%||+125%||+150%||+175%||+200%||+225%||+250%||+275%||+300%||+325%||+350%||+375%||+400%||+425%||+450%||+475%||+500%||+525%
 
 
|}
 
|}
  
'''Synergies:''' None.
+
==  Counter Attack  ==
 +
{{Skilldesc|[[File:Counter_Attack.png]]|Passive - Chance to strike back at an enemy attacker with your main hand damage|12|None}}
  
'''Patch Notes:'''
+
Counter Attack triggers only when stuck by attacks, not when you block or an attack misses you.
::''Compared with Vanilla D2, starting stamina and scaling increased moderately. (Bedrock #1-hidden)''
 
  
== Iron Skin ==
+
{{Skilldescnosynergiesleft}}
  
'''Description:''' Passive - Improves defense rating.'''
+
{{SklTblStart|CounterAttack}}
 +
{{SklTbl1-20|Chance to Counter Attack|+3% | +4% | +5% | +6% | +7% | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% | +16% | +17% | +18% | +19% | +20% | +21% | +22%}}
 +
{{SklTbl21-40Start|CounterAttack}}
 +
{{SklTbl21-40|Chance to Counter Attack|+23% | +24% | +25% | +26% | +27% | +28% | +29% | +30% | +31% | +32% | +33% | +34% | +35% | +36% | +37% | +38% | +39% | +40% | +41% | +42%}}
 +
{{SklTblEnd|CounterAttack}}
  
'''Required Level:''' 18
+
{| class="wikitable"
 +
! Version Name !!Patch Notes
 +
|-
 +
| [[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] ||
 +
* New Barbarian passive: Counter Attack - Chance to strike back at an enemy attacker with your main hand damage
  
'''Prerequisites:''' None.
 
 
{| class = "wikitable"
 
!slvl
 
!1
 
!2
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
|-
 
||Defense:||+30%||+40%||+50%||+60%||+70%||+80%||+90%||+100%||+110%||+120%||+130%||+140%||+150%||+160%||+170%||+180%||+190%||+200%||+210%||+220%
 
 
|}
 
|}
  
'''Synergies:''' None.
+
== Iron Skin ==
 +
{{Skilldesc|[[File:Iron_Skin.png]]|Passive - Improves defense rating|18|None}}
  
'''Patch Notes:''' None.
+
{{Skilldescnosynergiesleft}}
  
== Increased Speed ==
+
{{SklTblStart|IronSkin}}
 +
{{SklTbl1-20|Defense|+40%|+50%|+60%|+70%|+80%|+90%|+100%|+110%|+120%|+130%|+140%|+150%|+160%|+170%|+180%|+190%|+200%|+210%|+220%|+230%}}
 +
{{SklTbl21-40Start|IronSkin}}
 +
{{SklTbl21-40|Defense|+230% | +240% | +250% | +260% | +270% | +280% | +290% | +300% | +310% | +320% | +330% | +340% | +350% | +360% | +370% | +380% | +390% | +400% | +410% | +420%}}
 +
{{SklTblEnd|IronSkin}}
  
'''Description:''' Passive - Increases walk and run speed.'''
+
{| class="wikitable"
 
+
! Version Name !!Patch Notes
'''Required Level:''' 24
+
|-
 
+
|N/A||
'''Prerequisites:''' Increased Stamina
+
* No change from vanilla
  
{| class = "wikitable"
 
!slvl
 
!1
 
!2
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
|-
 
||Walk/Run Speed:||+16%||+20%||+24%||+27%||+30%||+32%||+33%||+34%||+36%||+37%||+38%||+39%||+40%||+40%||+41%||+42%||+42%||+42%||+43%||+43%
 
 
|}
 
|}
  
'''Synergies:''' None.
+
== Increased Speed ==
 +
{{Skilldesc|[[File:Increased_Speed.png]]|Passive - Increases walk and run speed |24|[[Combat_Masteries#Increased_Stamina|Increased Stamina]] }}
  
'''Patch Notes:'''
+
{{Skilldescnosynergiesleft}}
::''Compared with Vanilla D2, starting walk/run speed increased slightly. (Bedrock #1-hidden)''
 
  
== Natural Resistance ==
+
{{SklTblStart|IncreasedSpeed}}
 +
{{SklTbl1-20|Walk/Run Speed|+16% | +20% | +24% | +27% | +30% | +32% | +33% | +34% | +36% | +37% | +38% | +39% | +40% | +40% | +41% | +42% | +42% | +42% | +43% | +43%}}
 +
{{SklTbl21-40Start|IncreasedSpeed}}
 +
{{SklTbl21-40|Walk/Run Speed|+44% | +44% | +44% | +45% | +45% | +45% | +46% | +46% | +46% | +46% | +46% | +46% | +47% | +47% | +47% | +47% | +47% | +48% | +48% | +48%}}
 +
{{SklTblEnd|IncreasedSpeed}}
  
'''Description:''' Passive - Increases natural resistances to elemental and poison damage.'''
+
{| class="wikitable"
 
+
! Version Name !!Patch Notes
'''Required Level:''' 30
+
|-
 
+
| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||
'''Prerequisites:''' Iron Skin
+
* Compared with Vanilla D2, starting walk/run speed increased slightly. (Bedrock #1-hidden)
  
{| class = "wikitable"
 
!slvl
 
!1
 
!2
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
|-
 
||All Resistance:||+11%||+20%||+27%||+33%||+37%||+41%||+44%||+46%||+49%||+51%||+53%||+54%||+56%||+57%||+58%||+60%||+60%||+61%||+62%||+63%
 
 
|}
 
|}
  
'''Synergies:''' None.
+
==  Puncture  ==
 +
{{Skilldesc|[[File:Puncture.png]]|Opens a deep wound in the flesh of enemies|24|None}}
  
'''Patch Notes:'''
+
{{Skilldescnosynergiesleft}}
::''Compared with Vanilla D2, all resistance scaling decreased slightly. (Bedrock #1-hidden)''
 
  
== ** Counter Attack ** ==
+
{{SklTblStart|Puncture}}
 +
{{SklTbl1-20|Chance to Open Wounds|+4% | +7% | +9% | +11% | +13% | +14% | +15% | +15% | +16% | +17% | +18% | +18% | +19% | +19% | +19% | +20% | +20% | +20% | +20% | +21%}}
 +
{{SklTbl1-20|Bleed Damage|+1% | +2% | +3% | +4% | +5% | +7% | +8% | +9% | +10% | +11% | +12% | +13% | +15% | +16% | +17% | +18% | +19% | +20% | +21% | +22%}}
 +
{{SklTbl21-40Start|Puncture}}
 +
{{SklTbl21-40|Chance to Open Wounds|+21% | +21% | +21% | +21% | +22% | +22% | +22% | +22% | +22% | +22% | +22% | +23% | +23% | +23% | +23% | +23% | +23% | +23% | +23% | +23%}}
 +
{{SklTbl21-40|Bleed Damage|+23% | +24% | +25% | +26% | +27% | +28% | +29% | +30% | +31% | +32% | +33% | +34% | +35% | +36% | +37% | +38% | +39% | +40% | +41% | +42%}}
 +
{{SklTblEnd|Puncture}}
  
'''Description:''' Passive - Chance to strike back at an enemy attacker with your main hand damage.'''
+
{| class="wikitable"
 
+
! Version Name !!Patch Notes
'''Required Level:''' 12
+
|-
 
+
| [[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] ||
'''Prerequisites:''' None
+
* New Barbarian passive: Puncture - Passive that adds bleed chance, duration and damage
  
{| class = "wikitable"
 
!slvl
 
!1
 
!2
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
|-
 
||Chance to counter attack:||+3%||+4%||+5%||+6%||+7%||+8%||+9%||+10%||+11%||+12%||+13%||+14%||+15%||+16%||+17%||+18%||+19%||+20%||+21%||+22%
 
 
|}
 
|}
  
'''Synergies:''' None.
+
== Natural Resistance ==
 +
{{Skilldesc|[[File:Natural_Resistance.png]]|Passive - Increases natural resistances to elemental and poison damage |30| [[Combat_Masteries#Iron_Skin|Iron Skin]] }}
  
'''Patch Notes:'''
+
{{Skilldescnosynergiesleft}}
::''New passive. (Perlite #20)''
 
  
== ** Puncture ** ==
+
{{SklTblStart|NaturalResistance}}
 +
{{SklTbl1-20|All Resistances|+11% | +20% | +27% | +33% | +37% | +41% | +44% | +46% | +49% | +51% | +53% | +54% | +56% | +57% | +58% | +60% | +60% | +61% | +62% | +63%}}
 +
{{SklTbl21-40Start|NaturalResistance}}
 +
{{SklTbl21-40|All Resistances|+63% | +64% | +65% | +65% | +66% | +66% | +67% | +67% | +68% | +68% | +69% | +69% | +69% | +69% | +69% | +70% | +70% | +71% | +71% | +71%}}
 +
{{SklTblEnd|NaturalResistance}}
  
'''Description:''' Opens a deep wound in the flesh of enemies.'''
+
{| class="wikitable"
 +
! Version Name !!Patch Notes
 +
|-
 +
| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||
 +
* Compared with Vanilla D2, all resistance scaling decreased slightly. (Bedrock #1-hidden)
  
'''Required Level:''' 24
+
|}
 
 
'''Prerequisites:''' None
 
  
{| class = "wikitable"
+
==  Whirling Axes  ==
!slvl
+
{{Skilldesc|[[File:whirlingaxes.png]]|Passive: Attacks release multiple whirling axes.|30|None}}
!1
+
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
!2
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
 
|-
 
|-
||Chance to Open Wounds:||+4%||+5%||+6%||+7%||+8%||+9%||+10%||+11%||+12%||+13%||+14%||+15%||+16%||+17%||+18%||+19%||+20%||+21%||+22%||+23%
+
| style="vertical-align:top;" |
 +
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
 +
|-
 +
| style="text-align:left;" | Whirling Axes have 20% chance to Knockback
 +
|-
 +
| style="text-align:left;" | 1% added chance to release Whirling Axes per Frenzy charge
 
|}
 
|}
 
+
| style="width:20px" |
'''Synergies:''' None.
+
| style="vertical-align:top;" |
 
+
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
'''Patch Notes:'''
+
! Synergies !! Bonus to skill
::''New passive. (Perlite #20)''
+
|-
 
+
| style="text-align:left;" | [[Warcries#War_Cry|'''War Cry''']]  || +14% damage per base level
== ** Pulverize ** ==
 
 
 
'''Description:''' Attacks unleash powerful pulverizing forces.'''
 
 
 
'''Required Level:''' 30
 
 
 
'''Prerequisites:''' None
 
 
 
{| class = "wikitable"
 
!slvl
 
!1
 
!2
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
 
|-
 
|-
||Damage:||9-15||13-20||17-25||21-30||25-35||29-40||33-45||37-50||43-58||49-66||55-74||61-82||67-90||73-97||79-105||85-113||94-126||103-138||112-150||121-161
+
| style="text-align:left;" | [[Barbarian_Combat_Skills#Double_Swing|'''Double Swing''']]  || +14% damage per base level
 
|-
 
|-
||Chance to Pulverize:||+4%||+5%||+6%||+7%||+8%||+9%||+10%||+11%||+12%||+13%||+14%||+15%||+16%||+17%||+18%||+19%||+20%||+21%||+22%||+23%
+
| style="text-align:left;" | Dexterity || +1% increased damage per dexterity
 +
|}
 
|}
 
|}
  
'''Synergies:'''
+
{{SklTblStart|WhirlingAxes}}
::War Cry: +6% damage per level.
+
{{SklTbl1-20|Chance to release axes|4%|6%|8%|10%|12%|14%|16%|18%|20%|22%|24%|26%|28%|30%|32%|34%|36%|38%|40%|42%}}
 +
{{SklTbl1-20|Damage|10-18|15-24|20-30|25-36|30-42|34-48|39-54|44-60|51-69|58-79| 66-88|73-98|80-108|87-117|94-127|102-136|112-151|123-165|134-180|145-194}}
 +
{{SklTbl21-40Start|WhirlingAxes}}
 +
{{SklTbl21-40|Chance to release axes|44%|46%|48%|50%|52%|54%|56%|58%|60%|62%|64%|66%|68%|70%|72%|74%|76%|78%|80%|82%|}}
 +
{{SklTbl21-40|Damage|||||||||||||||||||||}}
 +
{{SklTblEnd|WhirlingAxes}}
  
'''Patch Notes:'''
+
{| class="wikitable"
::''New passive. (Perlite #20)''
+
! Version Name !!Patch Notes
 +
|-
 +
| [[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]] ||
 +
* Added new passive skill: Whirling Axes.
 +
 
 +
|}

Latest revision as of 12:47, 26 October 2024

Edged Weapon Mastery

Edged Weapon Mastery.png Description: Passive - Improves sword, axe and dagger fighting skills
Required Level: 1
Prerequisites: None
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Rating: +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200% +210% +220% +230% +240%
Damage: +30% +35% +40% +45% +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100% +105% +110% +115% +120% +125%
Chance to Crit: 5% 7% 12% 15% 17% 19% 20% 21% 23% 23% 24% 25% 26% 26% 27% 28% 28% 28% 29% 29%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Attack Rating: +250% +260% +270% +280% +290% +300% +310% +320% +330% +340% +350% +360% +370% +380% +390% +400% +410% +420% +430% +440%
Damage: +130% +135% +140% +145% +150% +155% +160% +165% +170% +175% +180% +185% +190% +195% +200% +205% +210% +215% +220% +225%
Chance to Crit: 29% 29% 30% 30% 30% 30% 30% 31% 31% 31% 31% 31% 32% 32% 32% 32% 32% 32% 33% 33%
Version Name Patch Notes
#18 Flint
  • Weapon masteries reworked
Older Versions
#11 Kyanite
  • Reworked from weapon class-specific mastery and maintains its increased scaling of attack rating and chance to critical strike

Pole Weapon Mastery

Pole Weapon Mastery.png Description: Passive - Improves polearm and spear fighting skills
Required Level: 1
Prerequisites: None
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Rating: +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200% +210% +220% +230% +240%
Damage: +30% +35% +40% +45% +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100% +105% +110% +115% +120% +125%
Chance to Crit: 5% 7% 12% 15% 17% 19% 20% 21% 23% 23% 24% 25% 26% 26% 27% 28% 28% 28% 29% 29%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Attack Rating: +250% +260% +270% +280% +290% +300% +310% +320% +330% +340% +350% +360% +370% +380% +390% +400% +410% +420% +430% +440%
Damage: +130% +135% +140% +145% +150% +155% +160% +165% +170% +175% +180% +185% +190% +195% +200% +205% +210% +215% +220% +225%
Chance to Crit: 29% 29% 30% 30% 30% 30% 30% 31% 31% 31% 31% 31% 32% 32% 32% 32% 32% 32% 33% 33%
Version Name Patch Notes
#18 Flint
  • Weapon masteries reworked
Older Versions
#11 Kyanite
  • Reworked from weapon class-specific mastery and maintains its increased scaling of attack rating and chance to critical strike

Blunt Weapon Mastery

Blunt Weapon Mastery.png Description: Passive - Improves mace, scepter and staff fighting skills
Required Level: 1
Prerequisites: None
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Rating: +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200% +210% +220% +230% +240%
Damage: +30% +35% +40% +45% +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100% +105% +110% +115% +120% +125%
Chance to Crit: 5% 7% 12% 15% 17% 19% 20% 21% 23% 23% 24% 25% 26% 26% 27% 28% 28% 28% 29% 29%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Attack Rating: +250% +260% +270% +280% +290% +300% +310% +320% +330% +340% +350% +360% +370% +380% +390% +400% +410% +420% +430% +440%
Damage: +130% +135% +140% +145% +150% +155% +160% +165% +170% +175% +180% +185% +190% +195% +200% +205% +210% +215% +220% +225%
Chance to Crit: 29% 29% 30% 30% 30% 30% 30% 31% 31% 31% 31% 31% 32% 32% 32% 32% 32% 32% 33% 33%
Version Name Patch Notes
#18 Flint
  • Weapon masteries reworked
Older Versions
#11 Kyanite
  • Reworked from weapon class-specific mastery and maintains its increased scaling of attack rating and chance to critical strike

Throwing Mastery

Thrown Weapon Mastery.png Description: Passive - Improves thrown weapon skill
Required Level: 6
Prerequisites: None
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack Rating: +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200% +210% +220% +230% +240%
Damage: +30% +35% +40% +45% +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100% +105% +110% +115% +120% +125%
Critical Strike Chance: 5% 7% 12% 15% 17% 19% 20% 21% 23% 23% 24% 25% 26% 26% 27% 28% 28% 28% 29% 29%
Piercing Attack: +1% +2% +3% +4% +5% +6% +7% +8% +9% +10% +11% +12% +13% +14% +15% +16% +17% +18% +19% +20%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Attack Rating: +250% +260% +270% +280% +290% +300% +310% +320% +330% +340% +350% +360% +370% +380% +390% +400% +410% +420% +430% +440%
Damage: +130% +135% +140% +145% +150% +155% +160% +165% +170% +175% +180% +185% +190% +195% +200% +205% +210% +215% +220% +225%
Critical Strike Chance: 29% 29% 30% 30% 30% 30% 30% 31% 31% 31% 31% 31% 32% 32% 32% 32% 32% 32% 33% 33%
Piercing Attack: +21% +22% +23% +24% +25% +26% +27% +28% +29% +30% +31% +32% +33% +34% +35% +36% +37% +38% +39% +40%
Version Name Patch Notes
#20 Perlite
  • Added chance to critical strike
Older Versions
#11 Kyanite
  • Removed chance to critical strike
#7 Beryl
  • Piercing attack scaling decreased
#4 Onyx
  • Piercing attack added
#1 Bedrock
  • Compared with Vanilla D2, attack rating scaling increased slightly. (Bedrock #1-hidden)

Increased Stamina

Increased Stamina.png Description: Passive - Increases your stamina
Required Level: 12
Prerequisites: None
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Stamina: +50% +75% +100% +125% +150% +175% +200% +225% +250% +275% +300% +325% +350% +375% +400% +425% +450% +475% +500% +525%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Stamina: +550% +575% +600% +625% +650% +675% +700% +725% +750% +775% +800% +825% +850% +875% +900% +925% +950% +975% +1000% +1025%
Version Name Patch Notes
#1 Bedrock
  • Compared with Vanilla D2, starting stamina and scaling increased moderately. (Bedrock #1-hidden)

Counter Attack

Counter Attack.png Description: Passive - Chance to strike back at an enemy attacker with your main hand damage
Required Level: 12
Prerequisites: None

Counter Attack triggers only when stuck by attacks, not when you block or an attack misses you.

Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Chance to Counter Attack: +3% +4% +5% +6% +7% +8% +9% +10% +11% +12% +13% +14% +15% +16% +17% +18% +19% +20% +21% +22%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Chance to Counter Attack: +23% +24% +25% +26% +27% +28% +29% +30% +31% +32% +33% +34% +35% +36% +37% +38% +39% +40% +41% +42%
Version Name Patch Notes
#20 Perlite
  • New Barbarian passive: Counter Attack - Chance to strike back at an enemy attacker with your main hand damage

Iron Skin

Iron Skin.png Description: Passive - Improves defense rating
Required Level: 18
Prerequisites: None
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Defense: +40% +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200% +210% +220% +230%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Defense: +230% +240% +250% +260% +270% +280% +290% +300% +310% +320% +330% +340% +350% +360% +370% +380% +390% +400% +410% +420%
Version Name Patch Notes
N/A
  • No change from vanilla

Increased Speed

Increased Speed.png Description: Passive - Increases walk and run speed
Required Level: 24
Prerequisites: Increased Stamina
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Walk/Run Speed: +16% +20% +24% +27% +30% +32% +33% +34% +36% +37% +38% +39% +40% +40% +41% +42% +42% +42% +43% +43%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Walk/Run Speed: +44% +44% +44% +45% +45% +45% +46% +46% +46% +46% +46% +46% +47% +47% +47% +47% +47% +48% +48% +48%
Version Name Patch Notes
#1 Bedrock
  • Compared with Vanilla D2, starting walk/run speed increased slightly. (Bedrock #1-hidden)

Puncture

Puncture.png Description: Opens a deep wound in the flesh of enemies
Required Level: 24
Prerequisites: None
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Chance to Open Wounds: +4% +7% +9% +11% +13% +14% +15% +15% +16% +17% +18% +18% +19% +19% +19% +20% +20% +20% +20% +21%
Bleed Damage: +1% +2% +3% +4% +5% +7% +8% +9% +10% +11% +12% +13% +15% +16% +17% +18% +19% +20% +21% +22%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Chance to Open Wounds: +21% +21% +21% +21% +22% +22% +22% +22% +22% +22% +22% +23% +23% +23% +23% +23% +23% +23% +23% +23%
Bleed Damage: +23% +24% +25% +26% +27% +28% +29% +30% +31% +32% +33% +34% +35% +36% +37% +38% +39% +40% +41% +42%
Version Name Patch Notes
#20 Perlite
  • New Barbarian passive: Puncture - Passive that adds bleed chance, duration and damage

Natural Resistance

Natural Resistance.png Description: Passive - Increases natural resistances to elemental and poison damage
Required Level: 30
Prerequisites: Iron Skin
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
All Resistances: +11% +20% +27% +33% +37% +41% +44% +46% +49% +51% +53% +54% +56% +57% +58% +60% +60% +61% +62% +63%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
All Resistances: +63% +64% +65% +65% +66% +66% +67% +67% +68% +68% +69% +69% +69% +69% +69% +70% +70% +71% +71% +71%
Version Name Patch Notes
#1 Bedrock
  • Compared with Vanilla D2, all resistance scaling decreased slightly. (Bedrock #1-hidden)

Whirling Axes

Whirlingaxes.png Description: Passive: Attacks release multiple whirling axes.
Required Level: 30
Prerequisites: None
Whirling Axes have 20% chance to Knockback
1% added chance to release Whirling Axes per Frenzy charge
Synergies Bonus to skill
War Cry +14% damage per base level
Double Swing +14% damage per base level
Dexterity +1% increased damage per dexterity
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Chance to release axes: 4% 6% 8% 10% 12% 14% 16% 18% 20% 22% 24% 26% 28% 30% 32% 34% 36% 38% 40% 42%
Damage: 10-18 15-24 20-30 25-36 30-42 34-48 39-54 44-60 51-69 58-79 66-88 73-98 80-108 87-117 94-127 102-136 112-151 123-165 134-180 145-194
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Chance to release axes: 44% 46% 48% 50% 52% 54% 56% 58% 60% 62% 64% 66% 68% 70% 72% 74% 76% 78% 80% 82%
Damage:
Version Name Patch Notes
#21 Shungite
  • Added new passive skill: Whirling Axes.