Difference between revisions of "Mercenaries"
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The following changes have been made to mercenaries in Path of Diablo. | The following changes have been made to mercenaries in Path of Diablo. | ||
− | + | Mercenary auras have a maximum level of 18, unless stated otherwise. | |
Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell. | Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell. | ||
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'''Act 1 Rogue''' | '''Act 1 Rogue''' | ||
− | * | + | *Has Pierce. |
− | * | + | *Attacks with [[Bow_and_Crossbow_Skills#Fire_Arrow |'''Fire Arrow''']] (has been reworked). |
− | * | + | *Has '''[[Passive_and_Magic_Skills#Inner_Sight |'''Inner Sight''']] (has been reworked). |
− | *Can | + | *Can equip crossbows. |
'''Act 2 Desert''' | '''Act 2 Desert''' | ||
− | * | + | *The same aura is used across Normal/Nightmare/Hell: |
− | :*Offensive uses | + | :*Offensive uses [[Offensive_Auras#Blessed_Aim |'''Blessed Aim''']]'''(Capped at level 18)''' |
− | :*Defensive uses | + | :*Defensive uses [[Defensive_Auras#Defiance |'''Defiance''']]'''(Capped at level 18)''' |
− | :*Combat uses | + | :*Combat uses [[Defensive_Auras#Prayer |'''Prayer''']]'''(Capped at level 18)''' |
'''Act 3 Iron Wolf''' | '''Act 3 Iron Wolf''' | ||
− | * | + | *Attacks with Vengeance (their own version with reduced multipliers), no longer casts spells. |
− | * | + | *Have Defensive Auras: |
− | :*Offensive uses | + | :*Offensive uses [[Defensive_Auras#Meditation |'''Meditation''']]'''(Capped at level 18)''' |
− | :*Defensive uses | + | :*Defensive uses [[Defensive_Auras#Cleansing |'''Cleansing''']]'''(Capped at level 18)''' |
− | :*Combat uses | + | :*Combat uses Precision '''(Capped at level 18)''' |
− | *Has an additional 15% chance of ignoring direct damage ( | + | *Has an additional 15% chance of ignoring direct damage (doesn't apply to enemy AoE spells). |
− | *Can block | + | *Can't block even when wielding a shield. |
+ | *Act 3 Mercenary’s dexterity gain per level increased from 1 to 1.25. | ||
'''Act 5 Barbarian Mercenaries''' | '''Act 5 Barbarian Mercenaries''' | ||
− | * | + | *Uses [[Barbarian_Combat_Skills#Bash |'''Bash''']] exclusively (has been reworked). |
− | * | + | *Uses [[Offensive_Auras#Might |'''Might''']] aura. '''(Capped at level 17)''' |
Latest revision as of 09:13, 5 July 2024
The following changes have been made to mercenaries in Path of Diablo.
Mercenary auras have a maximum level of 18, unless stated otherwise.
Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.
By Act
Act 1 Rogue
- Has Pierce.
- Attacks with Fire Arrow (has been reworked).
- Has Inner Sight (has been reworked).
- Can equip crossbows.
Act 2 Desert
- The same aura is used across Normal/Nightmare/Hell:
- Offensive uses Blessed Aim(Capped at level 18)
- Defensive uses Defiance(Capped at level 18)
- Combat uses Prayer(Capped at level 18)
Act 3 Iron Wolf
- Attacks with Vengeance (their own version with reduced multipliers), no longer casts spells.
- Have Defensive Auras:
- Offensive uses Meditation(Capped at level 18)
- Defensive uses Cleansing(Capped at level 18)
- Combat uses Precision (Capped at level 18)
- Has an additional 15% chance of ignoring direct damage (doesn't apply to enemy AoE spells).
- Can't block even when wielding a shield.
- Act 3 Mercenary’s dexterity gain per level increased from 1 to 1.25.
Act 5 Barbarian Mercenaries