Difference between revisions of "Barbarian Combat Skills"

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(**Power Throw**)
(Frenzy)
 
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== Frenzy ==
+
== Double Swing ==
 +
{{Skilldesc|[[File:Double_Swing.png]]|When two weapons are equipped attacks two targets if possible, or one target twice|1|None}}
  
'''Description:''' Allows you to swing two weapons at once. Each successful attack increases your overall speed. Requires you to equip two weapons.'''  
+
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 +
! Synergies !! Bonus to skill
 +
|-
 +
| style="text-align:left;" |  [[Barbarian_Combat_Skills#Bash|'''Bash''']]
 +
| style="text-align:center;" | +5% damage per hardpoint ('''Is this true?''')
 +
|}
  
'''Required Level:''' 1
+
{{SklTblStart|DoubleSwing}}
 +
{{SklTbl1-20|Damage| +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% | +16% | +17% | +18% | +19% | +20%  }}
 +
{{SklTbl1-20|Attack Rating| +15% | +20% | +25% | +30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% | +110%  }}
 +
{{SklTbl21-40Start|DoubleSwing}}
 +
{{SklTbl21-40|Damage| +21% | +22% | +23% | +24% | +25% | +26% | +27% | +28% | +29% | +30% | +31% | +32% | +33% | +34% | +35% | +36% | +37% | +38% | +39% | +40%  }}
 +
{{SklTbl21-40|Attack Rating |  +115% | +120% | +125% | +130% | +135% | +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% | +205% | +210% }}
 +
{{SklTblEnd|DoubleSwing}}
  
'''Prerequisites:''' None.
+
{| class="wikitable"
 +
! Version Name !!Patch Notes
 +
|-
 +
| [[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||
 +
* Double Swing has returned. It requires level 1 and takes the place of Frenzy on the skill tree. It now gains 1% damage per level and the damage synergy from Bash has been lowered from 10% to 5%.
  
{| class = "wikitable"
+
|}
!colspan="21"|Deals 115% of weapon damage
+
 
 +
== Concentrate ==
 +
{{Skilldesc|[[File:Concentrate.png]]|Attack that is not interruptible and improves attack and defense rating|6|None}}
 +
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 
|-
 
|-
!colspan="21"|Duration: 7.5 seconds
+
| style="vertical-align:top;" |
 +
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
 +
|- style="text-align:left;"
 +
| Mana Cost:
 +
| 2
 +
|-
 +
| style="text-align:left;" colspan="2" | Deals 160% of weapon damage
 +
|}
 +
| style="width:20px" |
 +
|
 +
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
 +
! Synergies !! Bonus to skill
 
|-
 
|-
!slvl
+
|  [[Barbarian_Combat_Skills#Bash|'''Bash''']]
!1
+
| +5% Damage per hardpoint
!2
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
 
|-
 
|-
||Damage:||+20%||+24%||+28%||+32%||+36%||+40%||+44%||+48%||+52%||+56%||+60%||+64%||+68%||+72%||+76%||+80%||+84%||+88%||+92%||+96%
+
| [[Warcries#Battle_Orders|'''Battle Orders''']]
 +
| +10% Damage per hardpoint
 
|-
 
|-
||Attack Rating:||+36%||+42%||+48%||+54%||+60%||+66%||+72%||+78%||+84%||+90%||+96%||+102%||+108%||+114%||+120%||+126%||+132%||+138%||+144%||+150%
+
| [[Warcries#Taunt|'''Taunt''']]
 +
| +10% Damage per hardpoint
 +
|}
 +
|}
 +
{{SklTblStart|Concentrate}}
 +
{{SklTbl1-20|Defense|  +100% | +112% | +124% | +136% | +148% | +160% | +172% | +184% | +196% | +208%| +220% | +232% | +244% | +256% | +268% | +280% | +292% | +304% | +316% | +328% }}
 +
{{SklTbl1-20|Attack Rating| +80% | +88% | +96% | +104% | +112% | +120% | +128% | +136% | +144% | +152%| +160% | +168% | +176% | +184% | +192% | +200% | +208% | +216% | +224% | +232% }}
 +
{{SklTbl1-20|Damage|  +50% | +57% | +64% | +71% | +78% | +85% | +92% | +99% | +106% | +113%| +120% | +127% | +134% | +141% | +148% | +155% | +162% | +169% | +176% | +183% }}
 +
{{SklTbl21-40Start|Concentrate}}
 +
{{SklTbl21-40|Defense|  +340% | +352% | +364% | +376% | +388% | +400% | +412% | +424% | +436% | +448%| +460% | +472% | +484% | +496% | +508% | +520% | +532% | +544% | +556% | +568% }}
 +
{{SklTbl21-40|Attack Rating |  +240% | +248% | +256% | +264% | +272% | +280% | +288% | +296% | +304% | +312%| +320% | +328% | +336% | +344% | +352% | +360% | +368% | +376% | +384% | +392% }}
 +
{{SklTbl21-40|Damage|  +190% | +197% | +204% | +211% | +218% | +225% | +232% | +239% | +246% | +253%| +260% | +267% | +274% | +281% | +288% | +295% | +302% | +309% | +316% | +323% }}
 +
{{SklTblEnd|Concentrate}}
 +
 
 +
{| class="wikitable"
 +
! Version Name !!Patch Notes
 
|-
 
|-
||Attack Speed:||+9%||+9-13%||+9-15%||+9-18%||+9-20%||+9-21%||+9-22%||+9-23%||+9-24%||+9-25%||+9-26%||+9-26%||+9-27%||+9-28%||+9-28%||+9-29%||+9-29%||+9-29%||+9-29%||+9-30%
+
| [[Patch_Notes#Patch_.2316:_Jade|#16 Jade]] ||
 +
* Added synergy from Taunt
 +
 
 
|-
 
|-
||Walk/Run Speed:||+36%||+36-45%||+36-52%||+36-58%||+36-62%||+36-66%||+36-69%||+36-71%||+36-74%||+36-76%||+36-78%||+36-79%||+36-81%||+36-82%||+36-83%||+36-85%||+36-85%||+36-86%||+36-87%||+36-88%
+
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 
|-
 
|-
||Mana Cost:||1||1||1||1||2||2||2||2||3||3||3||3||4||4||4||4||5||5||5||5
+
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Compared with Vanilla D2: defense scaling increased slightly, initial attack rating increased slightly but scaling decreased slightly. Initial damage and scaling decreased slightly. (Bedrock #1-hidden)
 +
|}
 
|}
 
|}
  
'''Synergies:'''
+
== Cleave ==
::'''Double Swing:''' +10% Damage per level. <br />
+
{{Skilldesc|[[File:Cleave.png]]|Attacks in an arc, dealing damage to all enemies caught in the swing|6|[[Barbarian_Combat_Skills#Double_Swing|Double Swing]] }}
::'''Concentrate:''' +8% Attack rating per level. <br />
+
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
::'''Bash:''' 1% Damage converted to magic per level.  
+
|-
 +
| style="vertical-align:top;" |
 +
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
 +
|- style="text-align:left;"
 +
| Deals 60% of weapon damage
 +
|-  style="text-align:left;"
 +
| Always hits
 +
|}
 +
| style="width:20px" |
 +
|
 +
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
 +
! Synergies !! Bonus to skill
 +
|-
 +
|  [[Barbarian_Combat_Skills#Double_Swing|'''Double Swing''']]
 +
| +15% Damage per hardpoint
 +
|}
 +
|}
 +
{{SklTblStart|Cleave}}
 +
{{SklTbl1-20|Damage|  2-4 | 3-6 | 4-8 | 5-10 | 6-11 | 7-14 | 8-16 | 9-18 | 10-20 | 12-23 | 15-27 | 17-30 | 18-32 | 21-36 | 23-38 | 24-42 | 28-44 | 30-48 | 34-50 | 37-54 }}
 +
{{SklTbl1-20|Mana Cost| 4.5 | 4.3 | 4.1 | 3.9 | 3.7 | 3.5 | 3.3 | 3.1 | 3 | 2.8 | 2.6 | 2.4 | 2.2 | 2 | 1.8 | 1.6 | 1.5 | 1.3 | 1.1 | 0.9  }}
 +
{{SklTbl21-40Start|Cleave}}
 +
{{SklTbl21-40|Damage|  40-57 | 43-60 | 47-64 | 51-68 | 55-72 | 59-76 | 63-80 | 67-84 | 72-89 | 77-94 | 82-99 | 87-104 | 92-109 | 97-114 | 102-119 | 107-124 | 112-129 | 117-134 | 122-139 | 127-144 }}
 +
{{SklTbl21-40|Mana Cost | 0.7 | 0.5 | 0.3 | 0.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0    }}
 +
{{SklTblEnd|Cleave}}
  
'''Patch Notes:'''
+
Note: enhanced damage from equipment other than your weapon contributes to Cleave's damage. [https://www.reddit.com/r/pathofdiablo/comments/hlro3z/cleave_mechanicsbarb_builds/ [1)]
::Frenzy duration lengthened from 6.8 to 7.5 seconds. (Tourmaline #17).<br/>
+
[https://www.reddit.com/r/pathofdiablo/comments/86m99t/werewolf_barbarian_cleave_and_feral_rage_guide/ [2)]
::Frenzy attack rating synergy from Concentrate increased from 6% to 8%. (Tourmaline #17).<br/>
 
::Starting attack speed increased from +5% to +9%. (Titanium #13).<br/>
 
::Walk/run speed slowed and duration lengthened slightly. (Edenite #12). <br/>
 
::Cleave synergy increased from +5% to +10%. (Edenite #12).<br/>
 
::Added synergy from Concentrate. (Edenite #12).<br/>
 
::Base damage increased from 100% to 115%. (Tanzanite #10).<br/>
 
::''Compared to Vanilla D2,  initial attack speed slowed, damage decreased greatly and scaling decreased slightly. (Bedrock #1-hidden).''
 
  
== Concentrate ==
+
{| class="wikitable"
 +
! Version Name !!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||
 +
* Cleave skill tree placement changed to center column.
 +
* Cleave damage synergy changed from Frenzy to Double Swing.
  
'''Description:''' Attack that is not interruptible and improves attack and defense rating.'''
+
|-
 +
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Cleave weapon damage has been increased from 50% to 60%.
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Double Swing synergy increased from +10% to +15% Damage per level
  
'''Required Level:''' 6
+
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Base damage increased.
 +
*  Mana cost and scaling lowered.
  
'''Prerequisites:''' None.
+
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* New skill added, can be cast in Werewolf and Werebear forms.
 +
|}
 +
|}
  
{| class = "wikitable"
+
== Frenzy ==
!colspan="21"|Deals 160% of weapon damage
+
{{Skilldesc|[[File:Frenzy.png]]|Allows you to swing two weapons at once. Each successful attack increases your overall speed. Requires you to equip two weapons|1|None}}
 +
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 
|-
 
|-
!slvl
+
| style="vertical-align:top;" |
!1
+
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
!2
+
|- style="text-align:left;"
!3
+
| Duration: 
!4
+
| 7.5 seconds
!5
+
|-
!6
+
| style="text-align:left;" colspan="2" | Deals 115% of weapon damage 
!7
+
|}
!8
+
| style="width:20px" |
!9
+
|
!10
+
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
!11
+
! Synergies !! Bonus to skill
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
 
|-
 
|-
||Defense:||+100%||+112%||+124%||+136%||+148%||+160%||+172%||+184%||+196%||+208%||+220%||+232%||+244%||+256%||+268%||+280%||+292%||+304%||+316%||+328%
+
|   [[Barbarian_Combat_Skills#Double_Swing|'''Double Swing''']]
 +
| +10% Damage per hardpoint
 
|-
 
|-
||Attack Rating:||+80%||+88%||+96%||+104%||+112%||+120%||+128%||+136%||+144%||+152%||+160%||+168%||+176%||+184%||+192%||+200%||+208%||+216%||+224%||+232%
+
|   [[Barbarian_Combat_Skills#Increased Stamina|'''Increased Stamina''']]
 +
| +10% Damage per hardpoint 
 
|-
 
|-
||Damage:||+50%||+57%||+64%||+71%||+78%||+85%||+92%||+99%||+106%||+113%||+120%||+127%||+134%||+141%||+148%||+155%||+162%||+169%||+176%||+183%
+
|   [[Barbarian_Combat_Skills#Concentrate|'''Concentrate''']]
 +
| +8% Attack rating per hardpoint
 
|-
 
|-
!colspan="21"|Mana Cost: 2
+
|   [[Barbarian_Combat_Skills#Bash|'''Bash''']]
 +
| 1% Damage converted to magic per hardpoint
 +
|}
 
|}
 
|}
 +
{{SklTblStart|Frenzy}}
 +
{{SklTbl1-20|Damage|+20%|+24%|+28%|+32%|+36%|+40%|+44%|+48%|+52%|+56%|+60%|+64%|+68%|+72%|+76%|+80%|+84%|+88%|+92%|+96%}}
 +
{{SklTbl1-20|Attack Rating|+36%|+42%|+48%|+54%|+60%|+66%|+72%|+78%|+84%|+90%|+96%|+102%|+108%|+114%|+120%|+126%|+132%|+138%|+144%|+150%}}
 +
{{SklTbl1-20|Attack Speed|+9-9%|+9-13%|+9-15%|+9-18%|+9-20%|+9-21%|+9-22%|+9-23%|+9-24%|+9-25%|+9-26%|+9-26%|+9-27%|+9-28%|+9-28%|+9-29%|+9-29%|+9-29%|+9-29%|+9-30%}}
 +
{{SklTbl1-20|Walk/Run Speed|+36-36%|+36-45%|+36-52%|+36-58%|+36-62%|+36-66%|+36-69%|+36-71%|+36-74%|+36-76%|+36-78%|+36-79%|+36-81%|+36-82%|+36-83%|+36-85%|+36-85%|+36-86%|+36-87%|+36-88%}}
 +
{{SklTbl1-20|ManaCost|1|1|1|1|2|2|2|2|3|3|3|3|4|4|4|4|5|5|5|5}}
 +
{{SklTbl21-40Start|Frenzy}}
 +
{{SklTbl21-40|Damage|+100%|+104%|+108%|+112%|+116%|+120%|+124%|+128%|+132%|+136%|+140%|+144%|+148%|+152%|+156%|+160%|+164%|+168%|+172%|+176%}}
 +
{{SklTbl21-40|Attack Rating|+156%|+162%|+168%|+174%|+180%|+186%|+192%|+198%|+204%|+210%|+216%|+222%|+228%|+234%|+240%|+246%|+252%|+258%|+264%|+270%}}
 +
{{SklTbl21-40|Attack Speed|+9-30%|+9-30%|+9-31%|+9-31%|+9-31%|+9-31%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-33%|+9-33%|+9-33%|+9-33%|+9-33%}}
 +
{{SklTbl21-40|Walk/Run Speed|+36-88%|+36-89%|+36-90%|+36-91%|+36-91%|+36-91%|+36-92%|+36-92%|+36-93%|+36-93%|+36-94%|+36-94%|+36-94%|+36-94%|+36-94%|+36-95%|+36-95%|+36-96%|+36-96%|+36-96%}}
 +
{{SklTbl21-40|Mana Cost|6|6|6|6|7|7|7|7|8|8|8|8|9|9|9|9|10|10|10|10}}
 +
{{SklTblEnd|Frenzy}}
  
'''Synergies:'''
+
{| class="wikitable"
::'''Bash:''' +5% Damage per level. <br />
+
! Version Name !!Patch Notes
::'''Battle Orders:''' +10% Damage per level. <br />
+
|-
::'''Taunt:''' +10% Damage per level.  
+
|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||
 
+
* Frenzy now has a damage synergy from Increased Stamina (10%).
'''Patch Notes:'''
 
::Added synergy from Taunt. (Jade #16).<br/>
 
::''Compared to Vanilla D2: defense scaling increased slightly, initial attack rating increased slightly but scaling decreased slightly. Initial damage and scaling decreased slightly. (Bedrock #1-hidden).''
 
  
== **Cleave** ==
 
 
'''Description:''' Attacks in an arc, dealing damage to all enemies caught in the swing.'''
 
 
'''Required Level:''' 6
 
 
'''Prerequisites:''' Double Swing
 
 
{| class = "wikitable"
 
!colspan="21"|Always hits
 
 
|-
 
|-
!colspan="21"|Deals 60% of weapon damage
+
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"  
 +
!
 +
!
 
|-
 
|-
!slvl
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"|
!1
+
* Fixed Frenzy incorrectly listing Cleave as the synergy when in reality was Double Swing.
!2
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
 
|-
 
|-
||Damage:||2-4||3-6||4-9||5-11||6-13||8-16||9-18||10-20||12-24||14-27||17-31||19-34||21-37||24-41||26-44||28-48||32-51||35-55||39-58||42-62
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Frenzy level requirement changed to 6 and skill tree placement changed to where Cleave is positioned.
 +
* Frenzy damage synergy changed from Cleave to Double Swing.
 +
 
 
|-
 
|-
||Mana Cost:||4.5||4.3||4.1||3.9||3.7||3.5||3.3||3.1||3||2.8||2.6||2.4||2.2||2||1.8||1.6||1.5||1.3||1.1||0.9
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"|
|}
+
* Frenzy duration lengthened from 6.8 to 7.5 seconds.  
 +
* Frenzy attack rating synergy from Concentrate increased from 6% to 8%.
  
Note: enhanced damage from equipment other than your weapon contributes to Cleave's damage. [https://www.reddit.com/r/pathofdiablo/comments/hlro3z/cleave_mechanicsbarb_builds/ [1)]  
+
|-
[https://www.reddit.com/r/pathofdiablo/comments/86m99t/werewolf_barbarian_cleave_and_feral_rage_guide/ [2)]
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Starting attack speed increased from +5% to +9%.
  
'''Synergies:'''
+
|-
::'''Double Swing:''' +15% Damage per level.  
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Walk/run speed slowed and duration lengthened slightly.
 +
* Cleave synergy increased from +5% to +10%.
 +
* Added synergy from Concentrate.
  
'''Patch Notes:'''
+
|-
::Base damage increased from 50% to 60%. (Graphite #15).<br/>
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
::Double Swing synergy increased from +10% to +15% Damage per level. (Titanium #13).<br/>
+
* Compared with Vanilla D2, initial attack speed slowed, damage decreased greatly and scaling decreased slightly. (Bedrock #1-hidden)
::Base damage increased. (Tanzanite #10).<br/>
+
|}
::Mana cost and scaling lowered. (Tanzanite #10).<br/>
+
|}
::'''New skill added, can be cast in Werewolf and Werebear forms. (Aventurine #9).'''
 
  
 
== Stun ==
 
== Stun ==
 
+
{{Skilldesc|[[File:Stun.png]]|Stuns your target for a short time and increases your attack rating|12| [[Barbarian_Combat_Skills#Frenzy|Frenzy]] }}
'''Description:''' Stuns your target for a short time and increases your attack rating.'''
+
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 
 
'''Required Level:''' 12
 
 
 
'''Prerequisites:''' Frenzy
 
 
 
{| class = "wikitable"
 
!colspan="21"|Deals 100% of weapon damage
 
 
|-
 
|-
!slvl
+
| style="vertical-align:top;" |
!1
+
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
!2
+
|-  style="text-align:left;"
!3
+
| Mana Cost: 
!4
+
| 2
!5
+
|-
!6
+
| style="text-align:left;" colspan="2" | Deals 100% of weapon damage
!7
+
|}
!8
+
| style="width:20px" |
!9
+
|
!10
+
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
!11
+
! Synergies !! Bonus to skill
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
 
|-
 
|-
||Attack Rating:||+15%||+20%||+25%||+30%||+35%||+40%||+45%||+50%||+55%||+60%||+65%||+70%||+75%||+80%||+85%||+90%||+95%||+100%||+105%||+110%
+
| [[Barbarian_Combat_Skills#Bash|'''Bash''']]
 +
| +10% Magic Damage per hardpoint
 
|-
 
|-
||Stun Duration:||1.2s||1.4s||1.6s||1.8s||2s||2.2s||2.4s||2.6s||2.8s||3s||3.2s||3.4s||3.6s||3.8s||4s||4.2s||4.2s||4.3s||4.4s||4.5s
+
| [[Barbarian_Combat_Skills#Concentrate|'''Concentrate''']]
 +
| +5% Attack rating per hardpoint
 
|-
 
|-
!colspan="21"|Mana Cost: 2
+
| [[Warcries#War_Cry|'''War Cry''']]
 +
| +10% Magic Damage per hardpoint
 +
|}
 
|}
 
|}
 +
{{SklTblStart|Stun}}
 +
{{SklTbl1-20|Magic Damage|13-19|24-35|35-51|46-67|57-83|68-99|79-115|90-131|106-153|122-175|138-197|154-219|170-241|186-263|202-285|218-307|240-337|262-367|284-397|306-427|328-457}}
 +
{{SklTbl1-20|Attack Rating|+15%|+20%|+25%|+30%|+35%|+40%|+45%|+50%|+55%|+60%|+65%|+70%|+75%|+80%|+85%|+90%|+95%|+100%|+105%|+110%}}
 +
{{SklTbl1-20|Stun Duration|0.8s|1s|1.2s|1.4s|1.6s|1.8s|2s|2.2s|2.4s|2.6s|2.8s|3s|3.2s|3.4s|3.6s|3.8s|3.8s|3.9s|4s|4.1s}}
 +
{{SklTbl21-40Start|Stun}}
 +
{{SklTbl21-40|Magic Damage|350-487|378-525|406-563|434-601|462-639|490-677|518-715|552-759|586-803|620-847|654-891|688-935|722-979|756-1023|790-1067|824-1111|858-1155|892-1199|926-1243}}
 +
{{SklTbl21-40|Attack Rating|+115%|+120%|+125%|+130%|+135%|+140%|+145%|+150%|+155%|+160%|+165%|+170%|+175%|+180%|+185%|+190%|+195%|+200%|+205%|+210%}}
 +
{{SklTbl21-40|Stun Duration|4.2s|4.2s|4.3s|4.4s|4.5s|4.6s|4.6s|4.7s|4.8s|4.9s|5s|5s|5.1s|5.2s|5.3s|5.4s|5.4s|5.5s|5.6s|5.7s}}
 +
{{SklTblEnd|Stun}}
  
'''Synergies:'''
+
{| class="wikitable"
::'''Bash:''' +10% Damage per level. <br />
+
! Version Name !!Patch Notes
::'''Concentrate:''' +5% Attack rating per level. <br />
+
|-
::'''War Cry:''' +5% Stun duration per level.  
+
|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||
 +
* Stun (Barbarian Skill) reworked: Stuns the target and deals magic damage in a small area around the target.
  
'''Patch Notes:'''
+
|-
::''Compared to Vanilla D2, synergy from Bash increased slightly. (Bedrock #1-hidden).''
+
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Compared with Vanilla D2, synergy from Bash increased slightly. (Bedrock #1-hidden)
 +
|}
 +
|}
  
 
== Leap ==
 
== Leap ==
 
+
{{Skilldesc|[[File:Leap.png]]|Leaps away from danger or into the fray |12|[[Barbarian_Combat_Skills#Cleave|Cleave]] }}
'''Description:''' Leaps away from danger or into the fray.'''
+
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 
+
! Synergies !! Bonus to skill
'''Required Level:''' 12
 
 
 
'''Prerequisites:''' Cleave
 
 
 
{| class = "wikitable"
 
!slvl
 
!1
 
!2
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
 
|-
 
|-
||Radius (y):||12||12.6||14||14.6||15.3||15.3||16||16||16.6||16.6||16.6||17.3||17.3||17.3||17.3||18||18||18||18||18
+
! style="text-align:left;" |None
 +
| style="text-align:center;" | -
 
|}
 
|}
 +
{{SklTblStart|Leap}}
 +
{{SklTbl1-20|Damage|  51 | 53 | 54 | 56 | 57 | 59 | 60 | 62 | 63 | 65 | 66 | 68 | 69 | 71 | 72 | 74 | 75 | 77 | 78 | 80 }}
 +
{{SklTbl1-20|Radius (y)|  12 | 12.6 | 14 | 14.6 | 15.3 | 15.3 | 16 | 16 | 16.6 | 16.6 | 16.6 | 17.3 | 17.3 | 17.3 | 17.3 | 18 | 18 | 18 | 18 | 18 }}
 +
{{SklTbl21-40Start|Leap}}
 +
{{SklTbl21-40|Damage| 81 | 83 | 84 | 86 | 87 | 89 | 90 | 92 | 93 | 95 | 96 | 98 | 99 | 101 | 102 | 104 | 105 | 107 | 108 | 110  }}
 +
{{SklTbl21-40|Radius (y) |  18 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 19.3 | 19.3 | 19.3 | 19.3 | 19.3 | 19.3 }}
 +
{{SklTblEnd|Leap}}
  
'''Synergies:''' None.
+
{| class="wikitable"
 
+
! Version Name !!Patch Notes
'''Patch Notes:'''
+
|-
::Knockback effect removed. (Tanzanite #10).<br/>
+
| [[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] ||
::''Compared to Vanilla D2: initial distance increased greatly and scaling decreased greatly. (Bedrock #1-hidden).''
+
* Leap now deals damage in an area upon landing.
 
 
== **Power Throw** ==
 
  
'''Description:''' Gathers momentum to unleash a powerful throw that deals damage to the target and nearby enemies.'''
 
 
'''Required Level:''' 18
 
 
'''Prerequisites:''' Concentrate
 
 
{| class = "wikitable"
 
!colspan="21"|Deals 120% of weapon damage
 
 
|-
 
|-
!colspan="21"|Increases physical damage for 2.2 seconds
+
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"  
 +
!
 +
!
 
|-
 
|-
!slvl
+
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
!1
+
* Knockback effect removed
!2
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
 
|-
 
|-
||Damage:||+15%||+25%||+35%||+45%||+55%||+65%||+75%||+85%||+95%||+105%||+115%||+125%||+135%||+145%||+155%||+165%||+175%||+185%||+195%||+205%
+
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Compared with Vanilla D2: initial distance increased greatly and scaling decreased greatly. (Bedrock #1-hidden)
 +
|}
 +
|}
 +
 
 +
== Power Throw ==
 +
{{Skilldesc|[[File:Power_Throw.png]]|Gathers momentum to unleash a powerful throw that deals damage to the target and nearby enemies |18| [[Barbarian_Combat_Skills#Concentrate|Concentrate]] }}
 +
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 
|-
 
|-
||Attack Rating:||+20%||+30%||+40%||+50%||+60%||+70%||+80%||+90%||+100%||+110%||+120%||+130%||+140%||+150%||+160%||+170%||+180%||+190%||+200%||+210%
+
| style="vertical-align:top;" |
 +
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
 +
|-  style="text-align:left;"
 +
| Deals 120% of weapon damage
 +
|-  style="text-align:left;"
 +
| Increases physical damage for 2.2 seconds
 +
|}
 +
| style="width:20px" |
 +
|
 +
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
 +
! Synergies !! Bonus to skill
 
|-
 
|-
||Damage:||1-2||2-4||3-6||4-8||5-10||6-12||7-14||8-16||9-18||10-20||11-22||12-24||13-26||14-28||15-30||16-32||17-34||18-36||19-38||20-40
+
! style="text-align:left;" |None
|-
+
| style="text-align:center;" | -
||Mana Cost:||1||2||2||3||3||4||4||5||5||6||6||7||7||8||8||9||9||9||9||10
+
|}
 
|}
 
|}
 +
{{SklTblStart|PowerThrow}}
 +
{{SklTbl1-20|Damage|  +15% | +25% | +35% | +45% | +55% | +65% | +75% | +85% | +95% | +105% | +115% | +125% | +135% | +145% | +155% | +165% | +175% | +185% | +195% | +205% }}
 +
{{SklTbl1-20|Attack Rating|  +20% | +30% | +40% | +50% | +60% | +70% | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% | +170% | +180% | +190% | +200% | +210% }}
 +
{{SklTbl1-20|Damage|  1-2 | 2-4 | 3-6 | 4-8 | 5-10 | 6-12 | 7-14 | 8-16 | 10-18 | 12-20 | 14-22 | 16-24 | 18-26 | 20-28 | 22-30 | 24-32 | 26-34 | 28-36 | 30-38 | 32-40 }}
 +
{{SklTbl1-20|Mana Cost |  1 | 2 | 2 | 3 | 3 | 4 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 9 | 10 }}
 +
{{SklTbl21-40Start|PowerThrow}}
 +
{{SklTbl21-40|Damage| +215% | +225% | +235% | +245% | +255% | +265% | +275% | +285% | +295% | +305% | +315% | +325% | +335% | +345% | +355% | +365% | +375% | +385% | +395% | +405%  }}
 +
{{SklTbl21-40|Attack Rating |  +220% | +230% | +240% | +250% | +260% | +270% | +280% | +290% | +300% | +310% | +320% | +330% | +340% | +350% | +360% | +370% | +380% | +390% | +400% | +410% }}
 +
{{SklTbl21-40|Damage| 34-42 | 36-44 | 38-46 | 40-48 | 42-50 | 44-52 | 46-54 | 48-56 | 50-58 | 52-60 | 54-62 | 56-64 | 58-66 | 60-68 | 62-70 | 64-72 | 66-74 | 68-76 | 70-78 | 72-80  }}
 +
{{SklTbl21-40|Mana Cost| 10 | 11 | 11 | 12 | 12 | 13 | 13 | 14 | 14 | 14 | 15 | 15 | 16 | 16 | 17 | 17 | 18 | 18 | 19 | 19  }}
 +
{{SklTblEnd|PowerThrow}}
  
'''Synergies:''' None.
+
{| class="wikitable"
 +
! Version Name !!Patch Notes
 +
|-
 +
|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||
 +
* Power Throw rework: Instead of dealing damage in a small (invisible) area, it can now release at range Whirling Axes. Also has +20% chance to release Whirling Axes. Also, Power Throw projectile speed increased by 16.6%.
  
'''Patch Notes:'''
+
|-
::Power Throw adds 1-2 physical damage per level on attack. (Zincite #19).<br/>
+
| Older Versions
::Power Throw has an attack rating bonus per level. (Flint #18).<br/>
+
|
::Power Throw damage per level increased from 8 to 10%. (Tourmaline #17).<br/>
+
{| class="mw-collapsible mw-collapsed" cellspacing="0"
::Base damage increased from 110% to 120%. (Jade #16).<br/>
+
!
::Damage increased from +6% to +8% per level. (Titanium #13).<br/>
+
!
::'''New skill added''', replaces Double Throw. (Edenite #12).
+
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Power Throw now also deals some low skill physical damage on attack
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Power Throw adds 1-2 physical damage per level on attack
  
== Bash ==
+
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Power Throw has an attack rating bonus per level
  
'''Description:''' Powerful blow that converts physical damage to magic and knocks back enemies.'''
+
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Power Throw damage per level increased from 8 to 10%
  
'''Required Level:''' 18
+
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Base damage increased from 110% to 120%
  
'''Prerequisites:''' Frenzy, Stun.  
+
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Damage increased from +6% to +8% per level
  
{| class = "wikitable"
 
!colspan="21"|Deals 110% of weapon damage
 
 
|-
 
|-
!slvl
+
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|
!1
+
* New skill added, replaces Double Throw
!2
+
|}
!3
+
|}
!4
+
 
!5
+
== Bash ==
!6
+
{{Skilldesc|[[File:Bash.png]]|Powerful blow that converts physical damage to magic and knocks back enemies|18| [[Barbarian_Combat_Skills#Frenzy|Frenzy]] ,  [[Barbarian_Combat_Skills#Stun|Stun]] }}
!7
+
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
 
|-
 
|-
||Physical to Magic Conversion:||46%||47%||48%||49%||50%||51%||52%||53%||54%||55%||56%||57%||58%||59%||60%||61%||62%||63%||64%||65%
+
| style="vertical-align:top;" |
 +
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
 +
|-  style="text-align:left;"
 +
| Mana Cost: 
 +
| 2
 +
|-
 +
| style="text-align:left;" colspan="2" | Deals 110% of weapon damage
 +
|}
 +
| style="width:20px" |
 +
|
 +
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
 +
! Synergies !! Bonus to skill
 
|-
 
|-
||Attack Rating:||+20%||+25%||+30%||+35%||+40%||+45%||+50%||+55%||+60%||+65%||+70%||+75%||+80%||+85%||+90%||+95%||+100%||+105%||+110%||+115%
+
|   [[Barbarian_Combat_Skills#Stun|'''Stun''']]
 +
| +10% Damage per hardpoint
 
|-
 
|-
||Damage:||+60%||+70%||+80%||+90%||+100%||+110%||+120%||+130%||+140%||+150%||+160%||+170%||+180%||+190%||+200%||+210%||+220%||+230%||+240%||+250%
+
| [[Barbarian_Combat_Skills#Concentrate|'''Concentrate''']]
|-
+
| +5% Attack rating per hardpoint
!colspan="21"|Mana Cost: 2
+
|}
 
|}
 
|}
 +
{{SklTblStart|Bash}}
 +
{{SklTbl1-20|Physical to Magic Conversion|  46% | 47% | 48% | 49% | 50% | 51% | 52% | 53% | 54% | 55% | 56% | 57% | 58% | 59% | 60% | 61% | 62% | 63% | 64% | 65% }}
 +
{{SklTbl1-20|Attack Rating|  +20% | +25% | +30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% | +110% | +115% }}
 +
{{SklTbl1-20|Damage|  +50% | +60% | +70% | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% | +170% | +180% | +190% | +200% | +210% | +220% | +230% | +240% }}
 +
{{SklTbl21-40Start|Bash}}
 +
{{SklTbl21-40|Physical to Magic Conversion|  66% | 67% | 68% | 69% | 70% | 71% | 72% | 73% | 74% | 75% | 76% | 77% | 78% | 79% | 80% | 81% | 82% | 83% | 84% | 85% }}
 +
{{SklTbl21-40|Attack Rating |  +120% | +125% | +130% | +135% | +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% | +205% | +210% | +215% }}
 +
{{SklTbl21-40|Damage|  +250% | +260% | +270% | +280% | +290% | +300% | +310% | +320% | +330% | +340% | +350% | +360% | +370% | +380% | +390% | +400% | +410% | +420% | +430% | +440% }}
 +
{{SklTblEnd|Bash}}
  
'''Synergies:'''
+
{| class="wikitable"
::'''Stun:''' +10% Damage per level. <br />
+
! Version Name !!Patch Notes
::'''Concentrate:''' +5% Attack rating per level.  
+
|-
 +
| [[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] ||
 +
* Bash’s starting magic damage conversion has been reduced from 70% to 45%.
 +
* Bash’s base damage has been lowered from 130% to 110%.
  
'''Patch Notes:'''
+
|-
::Starting physical to magic conversion lowered from 70% to 46%. (Kyanite #11).<br/>
+
| Older Versions
::Base damage lowered from 130% to 110%. (Kyanite #11).<br/>
+
|
::Base damage and physical to magic conversion increased. (Aventurine #9).<br/>
+
{| class="mw-collapsible mw-collapsed" cellspacing="0"
::Added physical to magic conversion. (Pyrite #8).<br/>
+
!
::''Compared to Vanilla D2, starting damage and scaling increased moderately. Removed small amount of flat damage. (Bedrock #1-hidden).''
+
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Bash now deals 130% base damage.
 +
* Bash now starts at 70% physical to magic damage conversion and increases with levels.
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.238:_Pyrite|#8 Pyrite]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Bash now converts damage to magic.
  
== Leap Attack ==
+
|-
 
+
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
'''Description:''' Leaps to and attacks target enemy in one swift assault.'''
+
* Compared with Vanilla D2, starting damage and scaling increased moderately. Removed small amount of flat damage. (Bedrock #1-hidden)
 +
|}
 +
|}
  
'''Required Level:''' 24
+
== Ethereal Throw ==
 
+
{{Skilldesc|[[File:Ethereal_Throw.png]]|Throw your weapon with tremendous force, converting it into a burst of energy that explodes upon impact |30| [[Barbarian_Combat_Skills#Frenzy|Frenzy]] , [[Barbarian_Combat_Skills#Concentrate|Concentrate]] , [[Barbarian_Combat_Skills#Stun|Stun]] ,  [[Barbarian_Combat_Skills#Power_Throw|Power Throw]] ,  [[Barbarian_Combat_Skills#Bash|Bash]] }}
'''Prerequisites:''' Frenzy, Cleave, Leap.
+
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 
 
{| class = "wikitable"
 
!colspan="21"|Deals 175% of weapon damage
 
 
|-
 
|-
!slvl
+
| style="vertical-align:top;" |
!1
+
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
!2
+
|-
!3
+
| style="text-align:left;" | Deals 60% of weapon damage
!4
+
|}
!5
+
| style="width:20px" |
!6
+
|
!7
+
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
!8
+
! Synergies !! Bonus to skill
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
 
|-
 
|-
||Damage:||+120%||+170%||+220%||+270%||+320%||+370%||+420%||+470%||+520%||+570%||+620%||+670%||+720%||+770%||+820%||+870%||+920%||+970%||+1020%||+1070%
+
| [[Barbarian_Combat_Skills#Power_Throw|'''Power Throw''']]
 +
| +4% Magic damage per hardpoint
 
|-
 
|-
||Attack Rating:||+70%||+85%||+100%||+115%||+130%||+145%||+160%||+175%||+190%||+205%||+220%||+235%||+250%||+265%||+280%||+295%||+310%||+325%||+340%||+355%
+
| [[Barbarian_Combat_Skills#Bash|'''Bash''']]
|-
+
| +4% Magic damage per hardpoint 
!colspan="21"|Mana Cost: 4
+
|}
 
|}
 
|}
 +
{{SklTblStart|EtherealThrow}}
 +
{{SklTbl1-20|Magic Damage|13-19|23-34|34-51|45-67|56-82|68-98|79-115|90-131|106-153|121-175|138-196|154-219|169-241|185-263|202-284|218-306|240-336|261-367|283-396|306-427}}
 +
{{SklTbl1-20|Mana Cost|5|5.5|6|6.5|7|7.5|8|8.5|9|9.5|10|10.5|11|11.5|12|12.5|13|13.5|14|14.5}}
 +
{{SklTbl21-40Start|EtherealThrow}}
 +
{{SklTbl21-40|Magic Damage|328-457|350-487|378-525|406-563|434-601|462-639|490-677|518-715|552-759|586-803|620-847|654-891|688-935|722-979|756-1023|790-1067|824-1111|858-1155|892-1199|926-1243}}
 +
{{SklTbl21-40|Mana Cost|15|15.5|16|16.5|17|17.5|18|18.5|19|19.5|20|20.5|21|21.5|22|22.5|23|23.5|24|24.5}}
 +
{{SklTblEnd|EtherealThrow}}
  
'''Synergies:'''
+
{| class="wikitable"
::'''Leap:''' +20% Damage per level.  
+
! Version Name !!Patch Notes
 +
|-
 +
| [[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] ||
 +
* Ethereal Throw’s weapon damage percent has been reduced from 65% to 60%.
  
'''Patch Notes:'''
+
|-
::''Compared to Vanilla D2: base damage increased greatly, damage scaling increased moderately and  synergy from Leap increased greatly. (Bedrock #1-hidden).''<br/>
+
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 +
!
 +
!
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Ethereal Throw’s base damage has been reduced slightly.
 +
* Ethereal Throw’s magic damage scaling especially at early levels has been increased slightly.
 +
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Ethereal Throw's base damage has been reduced slightly.
 +
* Ethereal Throw's magic damage synergy has been reduced slightly.
  
== **Ethereal Throw** ==
+
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Ethereal Throw’s magic damage has been reverted back to a previous version due to being incorrectly increased while it did not function properly.
 +
* Ethereal Throw’s weapon damage has been reduced slightly to account for the new magic damage it now deals.
  
'''Description:''' Throw your weapon with tremendous force, converting it into a burst of energy that explodes upon impact.'''
+
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.236:_Obsidian|#6 Obsidian]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Ethereal Throw now deals 80% weapon damage.
 +
* Ethereal Throw’s synergies are now much more effective.
  
'''Required Level:''' 30
+
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* '''New skill added. '''(Bedrock #1-hidden)
 +
|}
 +
|}
  
'''Prerequisites:''' Frenzy, Concentrate, Stun, Power Throw, Bash.
+
== Whirlwind ==
 
+
{{Skilldesc|[[File:Whirlwind.png]]|A whirling dance of death that cuts a path through the legions of your enemies |30| [[Barbarian_Combat_Skills#Frenzy|Frenzy]] , [[Barbarian_Combat_Skills#Stun|Stun]] , [[Barbarian_Combat_Skills#Bash|Bash]] }}
{| class = "wikitable"
+
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
!colspan="21"|Deals 60% of weapon damage
 
 
|-
 
|-
!slvl
+
| style="vertical-align:top;" |
!1
+
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
!2
+
|-
!3
+
| style="text-align:left;" | Deals 100% of weapon damage
!4
+
|-
!5
+
| style="text-align:left;" | Whirlwind uses D2 Classic[[File:Info.png|12px|link=|An attack is performed on one target every 4 frames no matter what attack speed. Each hit alternates between weapons when dual wielding.]] mechanics instead of D2 LoD
!6
+
|-
!7
+
| style="text-align:left;" | Attack Rating is reduced to half during Whirlwind
!8
+
|-
!9
+
| style="text-align:left;" | Deadly Strike & Crushing Blow chance reduced to a third during Whirlwind
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
 
|-
 
|-
||Magic Damage:||14-20||25-37||37-55||49-72||61-89||73-106||85-124||97-141||114-165||131-189||149-212||166-236||183-260||200-284||218-307||235-331||259-363||282-396||306-428||330-461
+
| style="text-align:left;" | Can now trigger 'Chance to Cast' but chance reduced to a third during Whirlwind[[File:Info.png|12px|link=|30% chance to cast On Attack/Striking will instead have a 10% chance. (The penalty doesn’t affect When Struck or On Kill/Level-Up/Death)]]
 +
|}
 +
| style="width:20px" |
 +
| style="vertical-align:top;" |
 +
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
 +
! Synergies !! Bonus to skill
 
|-
 
|-
||Mana Cost:||5||5.5||6||6.5||7||7.5||8||8.5||9||9.5||10||10.5||11||11.5||12||12.5||13||13.5||14||14.5
+
! style="text-align:left;" |None
 +
| style="text-align:center;" | -
 +
|}
 
|}
 
|}
 +
{{SklTblStart|Whirlwind}}
 +
{{SklTbl1-20|Damage|  -75% | -69% | -63% | -57% | -51% | -45% | -39% | -33% | -27% | -21% | -15% | -9% | -3% | +3% | +9% | +15% | +21% | +27% | +33% | +39% }}
 +
{{SklTbl1-20|Attack Rating|  +10% | +15% | +20% | +25% | +30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% }}
 +
{{SklTbl1-20|Mana Cost| 5 | 5.5 | 6 | 6.5 | 7 | 7.5 | 8 | 8.5 | 9 | 9.5 | 10 | 10.5 | 11 | 11.5 | 12 | 12.5 | 13 | 13.5 | 14 | 14.5  }}
 +
{{SklTbl21-40Start|Whirlwind}}
 +
{{SklTbl21-40|Damage| +45% | +51% | +57% | +63% | +69% | +75% | +81% | +87% | +93% | +99% | +105% | +111% | +117% | +123% | +129% | +135% | +141% | +147% | +153% | +159%}}
 +
{{SklTbl21-40|Attack Rating | +110% | +115% | +120% | +125% | +130% | +135% | +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% | +205%  }}
 +
{{SklTbl21-40|Mana Cost|  15 | 15.5 | 16 | 16.5 | 17 | 17.5 | 18 | 18.5 | 19 | 19.5|20 | 20.5 | 21 | 21.5 | 22 | 22.5 | 23 | 23.5 | 24 | 24.5  }}
 +
{{SklTblEnd|Whirlwind}}
  
'''Synergies:'''
+
{| class="wikitable"
::'''Power Throw:''' +4% Magic damage per level. <br />
+
! Version Name !!Patch Notes
::'''Bash:''' +4% Magic damage per level.
+
|-
 
+
| [[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] ||
'''Patch Notes:'''
+
* Whirlwind can now proc CTCs. The CTCs receive a one third chance penalty so a skill that has a 30% chance to cast on attack/hit will instead have a 10% chance. The penalty doesn’t affect when struck, on kill or on levelup/death. Melee splash will not work.
::Base damage lowered from 65% to 60%. (Kyanite #11).<br/>
+
* Fixed a crash that could occur from using Whirlwind as an oskill (Chaos runeword.)
::Base damage lowered slightly and magic damage scaling increased slightly. (Tanzanite #10).<br/>
 
::Base damage lowered slightly and synergies reduced slightly. (Aventurine #10).<br/>
 
::Base damage lowered and synergies  increased greatly. (Obsidian #6).<br/>
 
::'''''New skill added. (Bedrock #1-hidden).'''''
 
 
 
== Whirlwind ==
 
 
 
'''Description:''' A whirling dance of death that cuts a path through the legions of your enemies.'''
 
 
 
'''Required Level:''' 30
 
 
 
'''Prerequisites:''' Frenzy, Stun, Bash.
 
  
{| class = "wikitable"
 
!colspan="21"|Deals 100% of weapon damage
 
 
|-
 
|-
!colspan="21"|Character attack rating reduced by 50% during Whirlwind
+
| Older Versions
 +
|
 +
{| class="mw-collapsible mw-collapsed" cellspacing="0"  
 +
!
 +
!
 
|-
 
|-
!colspan="21"|Deadly strike chance and crushing blow reduced to 1/3 during Whirlwind
+
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Whirlwind weapon damage% increased from 90% to 100%.
 
|-
 
|-
!slvl
+
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]] ||style="border-bottom: 1px solid #a2a9b1;"|
!1
+
* Whirlwind weapon damage reduced from 100% to 90%.
!2
+
* Crushing Blow and Deadly Strike chance during Whirlwind has been reduced from ½ to ⅓ .
!3
+
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
!19
 
!20
 
 
|-
 
|-
||Damage:||-75%||-69%||-63%||-57%||-51%||-45%||-39%||-33%||-27%||-21%||-15%||-9%||-3%||+3%||+9%||+15%||+21%||+27%||+33%||+39%
+
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Whirlwind’s starting attack rating bonus reduced from 40% to 10%.
 +
* Deadly Strike chance is halved while using Whirlwind.
 +
* Total Attack Rating is halved while using Whirlwind.
 +
 
 
|-
 
|-
||Attack Rating:||+10%||+15%||+20%||+25%||+30%||+35%||+40%||+45%||+50%||+55%||+60%||+65%||+70%||+75%||+80%||+85%||+90%||+95%||+100%||+105%
+
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
*  Whirlwind’s damage per level has decreased from 7% to 6%.
 +
* The chance to apply crushing blow via Whirlwind will now be halved due to Whirlwind’s high attack rate.
 +
 
 
|-
 
|-
||Mana Cost:||5||5.5||6||6.5||7||7.5||8||8.5||9||9.5||10||10.5||11||11.5||12||12.5||13||13.5||14||14.5
+
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
|}
+
* Whirlwind’s starting damage is now -75% (from -50%)
 +
* Whirlwind’s damage increase per level has been reduced by 1% (from 8 to 7 per lvl)
  
'''Synergies:''' None.
+
|-
 +
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
 +
* Whirlwind has been changed back to the classic game version. It will attack a fixed amount of time per spin regardless of the player’s attack speed. [This change does not work in singleplayer]
  
'''Patch Notes:'''
+
|-
::Whirlwind can now proc CTCs. The CTCs receive a one third chance penalty (not applied to on struck, on kill or on level-up/death). (Perlite #20).
+
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
::Base damage increased from 90% to 100%. (Zincite #19).
+
* Compared with Vanilla D2, initial attack rating increased moderately. (Bedrock #1-hidden)
::Crushing blow and deadly strike chance have been further reduced from ½ to ⅓ during Whirlwind. (Graphite #15).<br />
+
|}
::Base damage reduced from 100% to 90%. (Graphite #15).<br />
+
|}
::Base attack rating is now halved during Whirlwind and starting attack rating reduced from 40% to 10%. (Titanium #13).<br />
 
::Deadly strike chance reduced to 1/2 during Whirlwind. (Titanium #13).<br/>
 
::Starting damage reduced from -50% to -75%. (Kyanite #11).<br/>
 
::Damage scaling reduced from +8% to +7% per level. (Kyanite #11).<br/>
 
::Whirlwind has been changed back to the classic game version. It will attack a fixed amount of time per spin (4fpa) regardless of the player’s attack speed. [This change does not work in singleplayer]. (Tanzanite #10).<br/>
 
::''Compared to Vanilla D2, starting attack rating increased moderately. (Bedrock #1-hidden).''
 

Latest revision as of 01:29, 9 June 2024

Double Swing

Double Swing.png Description: When two weapons are equipped attacks two targets if possible, or one target twice
Required Level: 1
Prerequisites: None
Synergies Bonus to skill
Bash +5% damage per hardpoint (Is this true?)
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: +1% +2% +3% +4% +5% +6% +7% +8% +9% +10% +11% +12% +13% +14% +15% +16% +17% +18% +19% +20%
Attack Rating: +15% +20% +25% +30% +35% +40% +45% +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100% +105% +110%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Damage: +21% +22% +23% +24% +25% +26% +27% +28% +29% +30% +31% +32% +33% +34% +35% +36% +37% +38% +39% +40%
Attack Rating : +115% +120% +125% +130% +135% +140% +145% +150% +155% +160% +165% +170% +175% +180% +185% +190% +195% +200% +205% +210%
Version Name Patch Notes
#19 Zincite
  • Double Swing has returned. It requires level 1 and takes the place of Frenzy on the skill tree. It now gains 1% damage per level and the damage synergy from Bash has been lowered from 10% to 5%.

Concentrate

Concentrate.png Description: Attack that is not interruptible and improves attack and defense rating
Required Level: 6
Prerequisites: None
Mana Cost: 2
Deals 160% of weapon damage
Synergies Bonus to skill
Bash +5% Damage per hardpoint
Battle Orders +10% Damage per hardpoint
Taunt +10% Damage per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Defense: +100% +112% +124% +136% +148% +160% +172% +184% +196% +208% +220% +232% +244% +256% +268% +280% +292% +304% +316% +328%
Attack Rating: +80% +88% +96% +104% +112% +120% +128% +136% +144% +152% +160% +168% +176% +184% +192% +200% +208% +216% +224% +232%
Damage: +50% +57% +64% +71% +78% +85% +92% +99% +106% +113% +120% +127% +134% +141% +148% +155% +162% +169% +176% +183%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Defense: +340% +352% +364% +376% +388% +400% +412% +424% +436% +448% +460% +472% +484% +496% +508% +520% +532% +544% +556% +568%
Attack Rating : +240% +248% +256% +264% +272% +280% +288% +296% +304% +312% +320% +328% +336% +344% +352% +360% +368% +376% +384% +392%
Damage: +190% +197% +204% +211% +218% +225% +232% +239% +246% +253% +260% +267% +274% +281% +288% +295% +302% +309% +316% +323%
Version Name Patch Notes
#16 Jade
  • Added synergy from Taunt
Older Versions
#1 Bedrock
  • Compared with Vanilla D2: defense scaling increased slightly, initial attack rating increased slightly but scaling decreased slightly. Initial damage and scaling decreased slightly. (Bedrock #1-hidden)

Cleave

Cleave.png Description: Attacks in an arc, dealing damage to all enemies caught in the swing
Required Level: 6
Prerequisites: Double Swing
Deals 60% of weapon damage
Always hits
Synergies Bonus to skill
Double Swing +15% Damage per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: 2-4 3-6 4-8 5-10 6-11 7-14 8-16 9-18 10-20 12-23 15-27 17-30 18-32 21-36 23-38 24-42 28-44 30-48 34-50 37-54
Mana Cost: 4.5 4.3 4.1 3.9 3.7 3.5 3.3 3.1 3 2.8 2.6 2.4 2.2 2 1.8 1.6 1.5 1.3 1.1 0.9
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Damage: 40-57 43-60 47-64 51-68 55-72 59-76 63-80 67-84 72-89 77-94 82-99 87-104 92-109 97-114 102-119 107-124 112-129 117-134 122-139 127-144
Mana Cost : 0.7 0.5 0.3 0.1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Note: enhanced damage from equipment other than your weapon contributes to Cleave's damage. [1) [2)

Version Name Patch Notes
#19 Zincite
  • Cleave skill tree placement changed to center column.
  • Cleave damage synergy changed from Frenzy to Double Swing.
Older Versions
#15 Graphite
  • Cleave weapon damage has been increased from 50% to 60%.
#13 Titanium
  • Double Swing synergy increased from +10% to +15% Damage per level
#10 Tanzanite
  • Base damage increased.
  • Mana cost and scaling lowered.
#9 Aventurine
  • New skill added, can be cast in Werewolf and Werebear forms.

Frenzy

Frenzy.png Description: Allows you to swing two weapons at once. Each successful attack increases your overall speed. Requires you to equip two weapons
Required Level: 1
Prerequisites: None
Duration: 7.5 seconds
Deals 115% of weapon damage
Synergies Bonus to skill
Double Swing +10% Damage per hardpoint
Increased Stamina +10% Damage per hardpoint
Concentrate +8% Attack rating per hardpoint
Bash 1% Damage converted to magic per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: +20% +24% +28% +32% +36% +40% +44% +48% +52% +56% +60% +64% +68% +72% +76% +80% +84% +88% +92% +96%
Attack Rating: +36% +42% +48% +54% +60% +66% +72% +78% +84% +90% +96% +102% +108% +114% +120% +126% +132% +138% +144% +150%
Attack Speed: +9-9% +9-13% +9-15% +9-18% +9-20% +9-21% +9-22% +9-23% +9-24% +9-25% +9-26% +9-26% +9-27% +9-28% +9-28% +9-29% +9-29% +9-29% +9-29% +9-30%
Walk/Run Speed: +36-36% +36-45% +36-52% +36-58% +36-62% +36-66% +36-69% +36-71% +36-74% +36-76% +36-78% +36-79% +36-81% +36-82% +36-83% +36-85% +36-85% +36-86% +36-87% +36-88%
ManaCost: 1 1 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Damage: +100% +104% +108% +112% +116% +120% +124% +128% +132% +136% +140% +144% +148% +152% +156% +160% +164% +168% +172% +176%
Attack Rating: +156% +162% +168% +174% +180% +186% +192% +198% +204% +210% +216% +222% +228% +234% +240% +246% +252% +258% +264% +270%
Attack Speed: +9-30% +9-30% +9-31% +9-31% +9-31% +9-31% +9-32% +9-32% +9-32% +9-32% +9-32% +9-32% +9-32% +9-32% +9-32% +9-33% +9-33% +9-33% +9-33% +9-33%
Walk/Run Speed: +36-88% +36-89% +36-90% +36-91% +36-91% +36-91% +36-92% +36-92% +36-93% +36-93% +36-94% +36-94% +36-94% +36-94% +36-94% +36-95% +36-95% +36-96% +36-96% +36-96%
Mana Cost: 6 6 6 6 7 7 7 7 8 8 8 8 9 9 9 9 10 10 10 10
Version Name Patch Notes
#21 Shungite
  • Frenzy now has a damage synergy from Increased Stamina (10%).
Older Versions
#20 Perlite
  • Fixed Frenzy incorrectly listing Cleave as the synergy when in reality was Double Swing.
#19 Zincite
  • Frenzy level requirement changed to 6 and skill tree placement changed to where Cleave is positioned.
  • Frenzy damage synergy changed from Cleave to Double Swing.
#17 Tourmaline
  • Frenzy duration lengthened from 6.8 to 7.5 seconds.
  • Frenzy attack rating synergy from Concentrate increased from 6% to 8%.
#13 Titanium
  • Starting attack speed increased from +5% to +9%.
#12 Edenite
  • Walk/run speed slowed and duration lengthened slightly.
  • Cleave synergy increased from +5% to +10%.
  • Added synergy from Concentrate.
#1 Bedrock
  • Compared with Vanilla D2, initial attack speed slowed, damage decreased greatly and scaling decreased slightly. (Bedrock #1-hidden)

Stun

Stun.png Description: Stuns your target for a short time and increases your attack rating
Required Level: 12
Prerequisites: Frenzy
Mana Cost: 2
Deals 100% of weapon damage
Synergies Bonus to skill
Bash +10% Magic Damage per hardpoint
Concentrate +5% Attack rating per hardpoint
War Cry +10% Magic Damage per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Magic Damage: 13-19 24-35 35-51 46-67 57-83 68-99 79-115 90-131 106-153 122-175 138-197 154-219 170-241 186-263 202-285 218-307 240-337 262-367 284-397 306-427
Attack Rating: +15% +20% +25% +30% +35% +40% +45% +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100% +105% +110%
Stun Duration: 0.8s 1s 1.2s 1.4s 1.6s 1.8s 2s 2.2s 2.4s 2.6s 2.8s 3s 3.2s 3.4s 3.6s 3.8s 3.8s 3.9s 4s 4.1s
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Magic Damage: 350-487 378-525 406-563 434-601 462-639 490-677 518-715 552-759 586-803 620-847 654-891 688-935 722-979 756-1023 790-1067 824-1111 858-1155 892-1199 926-1243 {{{21}}}
Attack Rating: +115% +120% +125% +130% +135% +140% +145% +150% +155% +160% +165% +170% +175% +180% +185% +190% +195% +200% +205% +210%
Stun Duration: 4.2s 4.2s 4.3s 4.4s 4.5s 4.6s 4.6s 4.7s 4.8s 4.9s 5s 5s 5.1s 5.2s 5.3s 5.4s 5.4s 5.5s 5.6s 5.7s
Version Name Patch Notes
#19 Zincite
  • Stun (Barbarian Skill) reworked: Stuns the target and deals magic damage in a small area around the target.
Older Versions
#1 Bedrock
  • Compared with Vanilla D2, synergy from Bash increased slightly. (Bedrock #1-hidden)

Leap

Leap.png Description: Leaps away from danger or into the fray
Required Level: 12
Prerequisites: Cleave
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: 51 53 54 56 57 59 60 62 63 65 66 68 69 71 72 74 75 77 78 80
Radius (y): 12 12.6 14 14.6 15.3 15.3 16 16 16.6 16.6 16.6 17.3 17.3 17.3 17.3 18 18 18 18 18
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Damage: 81 83 84 86 87 89 90 92 93 95 96 98 99 101 102 104 105 107 108 110
Radius (y) : 18 18.6 18.6 18.6 18.6 18.6 18.6 18.6 18.6 18.6 18.6 18.6 18.6 18.6 18.6 19.3 19.3 19.3 19.3 19.3
Version Name Patch Notes
#20 Perlite
  • Leap now deals damage in an area upon landing.
Older Versions
#10 Tanzanite
  • Knockback effect removed
#1 Bedrock
  • Compared with Vanilla D2: initial distance increased greatly and scaling decreased greatly. (Bedrock #1-hidden)

Power Throw

Power Throw.png Description: Gathers momentum to unleash a powerful throw that deals damage to the target and nearby enemies
Required Level: 18
Prerequisites: Concentrate
Deals 120% of weapon damage
Increases physical damage for 2.2 seconds
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: +15% +25% +35% +45% +55% +65% +75% +85% +95% +105% +115% +125% +135% +145% +155% +165% +175% +185% +195% +205%
Attack Rating: +20% +30% +40% +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200% +210%
Damage: 1-2 2-4 3-6 4-8 5-10 6-12 7-14 8-16 10-18 12-20 14-22 16-24 18-26 20-28 22-30 24-32 26-34 28-36 30-38 32-40
Mana Cost : 1 2 2 3 3 4 4 4 5 5 6 6 7 7 8 8 9 9 9 10
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Damage: +215% +225% +235% +245% +255% +265% +275% +285% +295% +305% +315% +325% +335% +345% +355% +365% +375% +385% +395% +405%
Attack Rating : +220% +230% +240% +250% +260% +270% +280% +290% +300% +310% +320% +330% +340% +350% +360% +370% +380% +390% +400% +410%
Damage: 34-42 36-44 38-46 40-48 42-50 44-52 46-54 48-56 50-58 52-60 54-62 56-64 58-66 60-68 62-70 64-72 66-74 68-76 70-78 72-80
Mana Cost: 10 11 11 12 12 13 13 14 14 14 15 15 16 16 17 17 18 18 19 19
Version Name Patch Notes
#21 Shungite
  • Power Throw rework: Instead of dealing damage in a small (invisible) area, it can now release at range Whirling Axes. Also has +20% chance to release Whirling Axes. Also, Power Throw projectile speed increased by 16.6%.
Older Versions
#20 Perlite
  • Power Throw now also deals some low skill physical damage on attack
#19 Zincite
  • Power Throw adds 1-2 physical damage per level on attack
#18 Flint
  • Power Throw has an attack rating bonus per level
#17 Tourmaline
  • Power Throw damage per level increased from 8 to 10%
#16 Jade
  • Base damage increased from 110% to 120%
#13 Titanium
  • Damage increased from +6% to +8% per level
#12 Edenite
  • New skill added, replaces Double Throw

Bash

Bash.png Description: Powerful blow that converts physical damage to magic and knocks back enemies
Required Level: 18
Prerequisites: Frenzy , Stun
Mana Cost: 2
Deals 110% of weapon damage
Synergies Bonus to skill
Stun +10% Damage per hardpoint
Concentrate +5% Attack rating per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Physical to Magic Conversion: 46% 47% 48% 49% 50% 51% 52% 53% 54% 55% 56% 57% 58% 59% 60% 61% 62% 63% 64% 65%
Attack Rating: +20% +25% +30% +35% +40% +45% +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100% +105% +110% +115%
Damage: +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200% +210% +220% +230% +240%
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Physical to Magic Conversion: 66% 67% 68% 69% 70% 71% 72% 73% 74% 75% 76% 77% 78% 79% 80% 81% 82% 83% 84% 85%
Attack Rating : +120% +125% +130% +135% +140% +145% +150% +155% +160% +165% +170% +175% +180% +185% +190% +195% +200% +205% +210% +215%
Damage: +250% +260% +270% +280% +290% +300% +310% +320% +330% +340% +350% +360% +370% +380% +390% +400% +410% +420% +430% +440%
Version Name Patch Notes
#11 Kyanite
  • Bash’s starting magic damage conversion has been reduced from 70% to 45%.
  • Bash’s base damage has been lowered from 130% to 110%.
Older Versions
#9 Aventurine
  • Bash now deals 130% base damage.
  • Bash now starts at 70% physical to magic damage conversion and increases with levels.
#8 Pyrite
  • Bash now converts damage to magic.
#1 Bedrock
  • Compared with Vanilla D2, starting damage and scaling increased moderately. Removed small amount of flat damage. (Bedrock #1-hidden)

Ethereal Throw

Ethereal Throw.png Description: Throw your weapon with tremendous force, converting it into a burst of energy that explodes upon impact
Required Level: 30
Prerequisites: Frenzy , Concentrate , Stun , Power Throw , Bash
Deals 60% of weapon damage
Synergies Bonus to skill
Power Throw +4% Magic damage per hardpoint
Bash +4% Magic damage per hardpoint
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Magic Damage: 13-19 23-34 34-51 45-67 56-82 68-98 79-115 90-131 106-153 121-175 138-196 154-219 169-241 185-263 202-284 218-306 240-336 261-367 283-396 306-427
Mana Cost: 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Magic Damage: 328-457 350-487 378-525 406-563 434-601 462-639 490-677 518-715 552-759 586-803 620-847 654-891 688-935 722-979 756-1023 790-1067 824-1111 858-1155 892-1199 926-1243
Mana Cost: 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5
Version Name Patch Notes
#11 Kyanite
  • Ethereal Throw’s weapon damage percent has been reduced from 65% to 60%.
Older Versions
#10 Tanzanite
  • Ethereal Throw’s base damage has been reduced slightly.
  • Ethereal Throw’s magic damage scaling especially at early levels has been increased slightly.
#9 Aventurine
  • Ethereal Throw's base damage has been reduced slightly.
  • Ethereal Throw's magic damage synergy has been reduced slightly.
#7 Beryl
  • Ethereal Throw’s magic damage has been reverted back to a previous version due to being incorrectly increased while it did not function properly.
  • Ethereal Throw’s weapon damage has been reduced slightly to account for the new magic damage it now deals.
#6 Obsidian
  • Ethereal Throw now deals 80% weapon damage.
  • Ethereal Throw’s synergies are now much more effective.
#1 Bedrock
  • New skill added. (Bedrock #1-hidden)

Whirlwind

Whirlwind.png Description: A whirling dance of death that cuts a path through the legions of your enemies
Required Level: 30
Prerequisites: Frenzy , Stun , Bash
Deals 100% of weapon damage
Whirlwind uses D2 ClassicAn attack is performed on one target every 4 frames no matter what attack speed. Each hit alternates between weapons when dual wielding. mechanics instead of D2 LoD
Attack Rating is reduced to half during Whirlwind
Deadly Strike & Crushing Blow chance reduced to a third during Whirlwind
Can now trigger 'Chance to Cast' but chance reduced to a third during Whirlwind30% chance to cast On Attack/Striking will instead have a 10% chance. (The penalty doesn’t affect When Struck or On Kill/Level-Up/Death)
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: -75% -69% -63% -57% -51% -45% -39% -33% -27% -21% -15% -9% -3% +3% +9% +15% +21% +27% +33% +39%
Attack Rating: +10% +15% +20% +25% +30% +35% +40% +45% +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100% +105%
Mana Cost: 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5
D2 plus tiny.png More Levels
D2 minus tiny.png Fewer Levels 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Damage: +45% +51% +57% +63% +69% +75% +81% +87% +93% +99% +105% +111% +117% +123% +129% +135% +141% +147% +153% +159%
Attack Rating : +110% +115% +120% +125% +130% +135% +140% +145% +150% +155% +160% +165% +170% +175% +180% +185% +190% +195% +200% +205%
Mana Cost: 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5
Version Name Patch Notes
#20 Perlite
  • Whirlwind can now proc CTCs. The CTCs receive a one third chance penalty so a skill that has a 30% chance to cast on attack/hit will instead have a 10% chance. The penalty doesn’t affect when struck, on kill or on levelup/death. Melee splash will not work.
  • Fixed a crash that could occur from using Whirlwind as an oskill (Chaos runeword.)
Older Versions
#19 Zincite
  • Whirlwind weapon damage% increased from 90% to 100%.
#15 Graphite
  • Whirlwind weapon damage reduced from 100% to 90%.
  • Crushing Blow and Deadly Strike chance during Whirlwind has been reduced from ½ to ⅓ .
#13 Titanium
  • Whirlwind’s starting attack rating bonus reduced from 40% to 10%.
  • Deadly Strike chance is halved while using Whirlwind.
  • Total Attack Rating is halved while using Whirlwind.
#12 Edenite
  • Whirlwind’s damage per level has decreased from 7% to 6%.
  • The chance to apply crushing blow via Whirlwind will now be halved due to Whirlwind’s high attack rate.
#11 Kyanite
  • Whirlwind’s starting damage is now -75% (from -50%)
  • Whirlwind’s damage increase per level has been reduced by 1% (from 8 to 7 per lvl)
#10 Tanzanite
  • Whirlwind has been changed back to the classic game version. It will attack a fixed amount of time per spin regardless of the player’s attack speed. [This change does not work in singleplayer]
#1 Bedrock
  • Compared with Vanilla D2, initial attack rating increased moderately. (Bedrock #1-hidden)