Bow and Crossbow Skills: Difference between revisions

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Freezing Arrow: Patch 18 (missing info on attack rating bonus per level)
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== Cold Arrow ==
== Cold Arrow ==
{{Skilldesc|[[File:Cold_Arrow.png]]|Magically enhances your arrows or bolts by adding cold damage and a slowing effect.|1|None}}
|}


*'''Description:''' Magically enhances your arrows or bolts by adding cold damage and a slowing effect.'''
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;"  | Deals 100% of weapon damage
|}
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
! Synergies !! Bonus to skill
|-
! style="text-align:left;" |[[Bow_and_Crossbow_Skills#Ice_Arrow|Ice Arrow]]
| style="text-align:center;" | +12% Cold damage per base level
|-
| style="text-align:left;" | 100 Dexterity
| style="text-align:center;" | Shoots 2 additional Cold Arrows
|}


*'''Required Level:''' 1
{{SklTblStart|ColdArrow}}
{{SklTbl1-20|Converts % damage, Physical to Cold|50|52|54|56|58|60|62|64|66|68|70|72|74|76|78|80|82|84|86|88}}
{{SklTbl1-20|+Cold Damage|2-3|5-7|8-11|11-15|14-19|17-23|20-27|23-31|29-37|35-43|41-49|47-55|53-61|59-67|65-73|71-79|79-88|87-97|95-106|103-115}}
{{SklTbl1-20|Chill Duration|4s|5.2s|6.4s|7.6s|8.8s|10s|11.2s|12.4s|13.6s|14.8s|16s|17.2s|18.4s|19.6s|20.8s|22s|23.2s|24.4s|25.6s|26.8s}}
{{SklTbl1-20|+% Attack Rating|10|19|28|37|46|55|64|73|82|91|100|109|118|127|136|145|154|163|172|181}}
{{SklTbl1-20|Mana Cost|2.5|2.6|2.7|2.8|3|3.1|3.2|3.3|3.5|3.6|3.7|3.8|4|4.1|4.2|4.3|4.5|4.6|4.7|4.8}}
{{SklTbl21-40Start|ColdArrow}}
{{SklTbl21-40|Converts % damage, Physical to Cold|90|92|94|96|98|100|100|100|100|100|100|100|100|100|100|100|100|100|100|100}}
{{SklTbl21-40|+Cold Damage|111-124|119-133|135-151|151-169|167-187|183-205|199-223|215-241|245-277|275-313|305-349|335-385|365-421|395-457|425-493|455-529|485-565|515-601|545-637|575-673}}
{{SklTbl21-40|Chill Duration|28s|29.2s|30.4s|31.6s|32.8s|34s|35.2s|36.4s|37.6s|38.8s|40s|41.2s|42.4s|43.6s|44.8s|46s|47.2s|48.4s|49.6s|50.8s}}
{{SklTbl21-40|+% Attack Rating|190|199|208|217|226|235|244|253|262|271|280|289|298|307|316|325|334|343|352|361}}
{{SklTbl21-40|Mana Cost|5|5.1|5.2|5.3|5.5|5.6|5.7|5.8|6|6.1|6.2|6.3|6.5|6.6|6.7|6.8|7|7.1|7.2|7.3}}
{{SklTblEnd|ColdArrow}}


*'''Prerequisites:''' None.
{| class="wikitable"
!Version Name!!Patch Notes
|-
| [[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||
* 100 Dexterity shoots 2 additional Cold Arrows.
* Tooltip shows attack rating bonus.
* Initial cost lowered from 3.5 to 2.5 mana.


{| class = "wikitable"
!colspan="21"|Deals 100% of weapon damage
|-
|-
!slvl
| Older Versions
!1
|
!2
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!3
!
!4
!
!5
|-
!6
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"|
!7
* Cold Arrow is now a level 1 skill.
!8
 
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Physical to Cold Damage:||52%||54%||56%||58%||60%||62%||64%||66%||68%||70%||72%||74%||76%||78%||80%||82%||84%||86%||88%||88%
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, cold damage scaling increased moderately, starting physical to cold damage increased greatly and bonus to attack rating removed.
 
|}
|}
 
== Magic Arrow ==
{{Skilldesc|[[File:Magic_Arrow.png]]|Creates a magical arrow or bolt that does extra damage.|1|None}}
 
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
|-
||Cold Damage:||2-3||5-7||8-11||11-15||14-19||17-23||20-27||23-31||29-37||35-43||41-49||47-55||53-61||59-67||65-73||71-79||79-88||87-97||95-106||103-115
| style="text-align:left;" | Deals 100% of weapon damage.
|-
|-
||Chill Duration:||4s||5.2s||6.4s||7.6s||8.8s||10s||11.2s||12.4s||13.6s||14.8s||16s||17.2s||18.4s||19.6s||20.8s||22s||23.2s||24.4s||25.6s||26.8s
| style="text-align:left;" |Always pierces.  
|}
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
! Synergies !! Bonus to skill
|-
|-
||Mana Cost:||3.5||3.6||3.7||3.8||4||4.1||4.2||4.3||4.5||4.6||4.7||4.8||5||5.1||5.2||5.3||5.5||5.6||5.7||5.8
! style="text-align:left;" |100 Dexterity
| style="text-align:center;" | shoots 2 additional Magic Arrows.
|}
|}
{{SklTblStart|MAgicArrow}}
{{SklTbl1-20|Converts % damage, Physical to Magic|34|35|36|37|38|39|40|41|42|43|44|45|46|47|48|49|50|51|52|52}}
{{SklTbl1-20|+Damage|1-2|2-3|3-4|4-5|5-6|6-7|7-8|8-9|9-10|10-11|11-12|12-13|13-14|14-15|15-16|16-17|17-18|18-19|19-20|20-21}}
{{SklTbl1-20|Mana Cost|1.5|1.3|1.2|1.1|1|0.8|0.7|0.6|0.5|0.3|0.2|0.1|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0}}
{{SklTbl21-40Start|MAgicArrow}}
{{SklTbl21-40|Converts % damage, Physical to Magic|53|54|55|56|57|58|59|60|61|62|63|64|65|66|67|68|69|70|71|72|73|74|75|76|77|78|79|80|81|82|83|84|85|86|87|88|89|90|91|92|93}}
{{SklTbl21-40|Damage|21-22|22-23|23-24|24-25|25-26|26-27|27-28|28-29|29-30|30-31}}
{{SklTbl21-40|Mana Cost|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0}}
{{SklTblEnd|MAgicArrow}}


*'''Synergies:'''
{| class="wikitable"
::'''Ice Arrow:''' +12% Cold damage per level
!Version Name!!Patch Notes
|-
|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||
* 100 Dexterity shoots 2 additional Magic Arrows.


*'''Patch Notes:'''
|-
::''Compared to Vanilla D2, cold damage scaling moderately increased, starting physical to cold damage greatly increased, and bonus to attack rating removed (Bedrock #1-hidden).''
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Now always pierces.


== Magic Arrow ==
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, starting physical to magic damage raised greatly and bonus to attack rating removed.


*'''Description:''' Creates a magical arrow or bolt that does extra damage.'''
|}
|}
|}


*'''Required Level:''' 1
== Multiple Shot ==
{{Skilldesc|[[File:Multiple_Shot.png]]|Magically splits one arrow or bolt into many. |6|[[Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]] }}


*'''Prerequisites:''' None.
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;" | Deals 87% of weapon damage.
|}
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
! Synergies !! Bonus to skill
|-
! style="text-align:left;" |None
| style="text-align:center;" | -
|}
{{SklTblStart|multiplestrike}}
{{SklTbl1-20|+Damage|2-3|4-6|6-9|8-12|10-15|12-18|14-21|16-24|19-28|22-32|25-36|28-40|31-44|34-48|37-52|40-56|44-61|48-66|52-71|56-76}}
{{SklTbl1-20|Arrows|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19|20|21}}
{{SklTbl1-20|Mana Cost|1.2|1.95|2.7|3.45|4.2|4.95|5.7|6.45|7.2|7.95|8.7|9.45|10.2|10.95|11.7|12.45|13.2|13.95|14.7|15.45}}
{{SklTbl21-40StartRed|multiplestrike}}
{{SklTbl21-40|Damage|60-81|64-86|68-91|72-96|76-101|80-106|84-111|88-116|92-121|96-126|100-131|104-136|108-141|112-146|116-151|120-156|124-161|128-166|132-171|136-176|140-181|144-186|148-191|152-196|156-201|160-206|164-211|168-216|172-221|176-226|180-231|184-236|188-241|192-246|196-251|200-256|204-261|208-266|212-271|216-276}}
{{SklTbl21-40|Arrows|22|23|24|24|24|24|24|24|24|24|24|24|24|24|24|24|24|24|24|24|24|24|24}}
{{SklTbl21-40|Mana Cost|15.45|16.2|16.95|17.7|18.45|19.2|19.95|20.7|21.45|22.2|22.95|23.7|24.45|25.2|25.95|26.7|27.45|28.2|28.95|29.7|30.45|31.2|31.95|32.7|33.45|34.2|34.95|35.7|36.45|37.2|37.95|38.7|39.45|40.2|40.95|41.7|42.45|43.2|43.95|44.7|45.45}}
{{SklTblEnd|multiplestrike}}


{| class = "wikitable"
{| class="wikitable"  
!colspan="21"|Deals 100% of weapon damage.
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||  
* Multiple Shot can now trigger Chance-to-Cast stats on the three center arrows. (This had been previously announced months before last season but had not been applied correctly due to the bug described above)
* Multiple Shot damage at level 17+ lowered very slightly. (At level 27 was 101-115, now 96-110)
* Multiple Shot weapon damage increased from 85% to 87%.
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|-
!colspan="21"|Always pierces.
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Multiple Shot projectile distance increased (For reference: In Season 11 duration was 28 frames. In Vanilla it was 50 frames. Now it is 40 frames).
* Multiple Shot weapon damage reduced from 90% to 85%.
* Multiple Shot added physical damage scaling at lower levels has increased (Reference: Level 5 was 10-15 and now is 15-18. Level 10 was 22-32 and now 31-36).
|-
|-
!slvl
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|
!1
* Starting mana cost lowered from 4 to 1.2.
!2
* Mana cost per level lowered from 1 to 0.75.
!3
* Skill physical damage lowered slightly at levels 23+.
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Physical to Magic Damage:||34%||35%||36%||37%||38%||39%||40%||41%||42%||43%||44%||45%||46%||47%||48%||49%||50%||51%||52%||52%
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Damage scaling increased slightly.
|-
|-
||Damage:||1-2||2-3||3-4||4-5||5-6||6-7||7-8||8-9||9-10||10-11||11-12||12-13||13-14||14-15||15-16||16-17||17-18||18-19||19-20||20-21
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Added flat damage scaling per level.
|-
|-
||Mana Cost:||1.5||1.3||1.2||1.1||1||0.8||0.7||0.6||0.5||0.3||0.2||0.1||0|||0|||0|||0|||0|||0|||0|||0
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|  
* 3/4 damage penalty removed.
|}
|}
|}
|}


*'''Synergies:''' None.
== Fire Arrow ==
{{Skilldesc|[[File:Fire_Arrow.png]]|Magically enhances your arrows or bolts with fire and leaves a burning trail behind it.|6|[[Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]] }}


*'''Patch Notes:'''
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
::Now always pierces (Graphite #15).<br/>
::''Compared to Vanilla D2, starting physical to magic damage greatly increased and bonus to attack rating removed (Bedrock #1-hidden).''
 
== Multiple Shot ==
 
*'''Description:''' Magically splits one arrow or bolt into many.'''
 
*'''Required Level:''' 6
 
*'''Prerequisites:''' Magic Arrow
 
{| class = "wikitable"
!colspan="21"|Deals 100% of weapon damage
|-
|-
!slvl
| style="text-align:left;" | Deals 100% of weapon damage.
!1
|}
!2
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
!3
! Synergies !! Bonus to skill
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
||Damage:||3-6||4-8||5-10||6-12||7-14||8-16||9-18||10-20||12-23||14-26||16-29||18-32||20-35||22-38||24-41||26-44||29-48||32-52||35-56||38-60
|-
|-
||Number of Arrows:||2||3||4||5||6||7||8||9||10||11||12||13||14||15||16||17||18||19||20||21
! style="text-align:left;" | [[Bow_and_Crossbow_Skills#Exploding_Arrow|Exploding Arrow]] ||
+12% Fire damage per base level
|-
|-
||Mana Cost:||4||5||6||7||8||9||10||11||12||13||14||15||16||17||18||19||20||21||22||23
! style="text-align:left;" | [[Bow_and_Crossbow_Skills#Exploding_Arrow|Exploding Arrow]] ||
+12% Burn damage per second per base level
|}
|}


*'''Synergies:''' None.
{{SklTblStart|FireArrow}}
{{SklTbl1-20|Converts % damage, Physical to Fire|52|54|56|58|60|62|64|66|68|70|72|74|76|78|80|82|84|86|88|90}}
{{SklTbl1-20|Burn Damage per Second|5-7|10-12|16-17|21-22|26-28|31-33|37-38|42-43|50-52|58-60|67-68|75-76|83-84|91-93|99-101|108-109|120-121|132-134|145-146|157-158}}
{{SklTbl1-20|+% Attack Rating|10|19|28|37|46|55|64|73|82|91|100|109|118|127|136|145|154|163|172|181}}
{{SklTbl1-20|+Fire Damage|3-6|7-10|11-14|15-18|19-22|23-26|27-30|31-34|37-42|43-50|49-58|55-66|61-74|67-82|73-90|79-98|88-110|97-122|106-134|115-146|124-158}}
{{SklTbl1-20|Mana Cost|3|3.1|3.2|3.3|3.5|3.6|3.7|3.8|4|4.1|4.2|4.3|4.5|4.6|4.7|4.8|5|5.1|5.2|5.3}}
{{SklTbl21-40Start|FireArrow}}
{{SklTbl21-40|Converts % damage, Physical to Fire| 92|94|96|98|100|100|100|100|100|100|100|100|100|100|100|100|100|100|100|100}}
{{SklTbl21-40|Burn Damage per Second| 169-171|181-183|194-195|206-208|219-220|231-232|243-244|255-257|268-269|280-281|292-294|304-306|317-318|329-331|342-343|354-355|366-367|378-380|391-392|403-404}}
{{SklTbl21-40|+% Attack Rating| 190|199|208|217|226|235|244|253|262|271|280|289|298|307|316|325|334|343|352|361}}
{{SklTbl21-40|+Fire Damage| 169-214|187-236|205-258|223-280|241-302|281-346|321-390|361-434|401-478|441-522|481-566|521-610|561-654|601-698|641-742|681-786|721-830|761-874|801-918|841-962|881-1006}}
{{SklTbl21-40|Mana Cost| 5.5|5.6|5.7|5.8|6|6.1|6.2|6.3|6.5|6.6|6.7|6.8|7|7.1|7.2|7.3|7.5|7.6|7.7|7.8|8}}
{{SklTblEnd|FireArrow}}


*'''Patch Notes:'''
{| class="wikitable"
::Damage scaling increased slightly (Graphite #15).<br/>
!Version Name!!Patch Notes
::Added flat damage scaling per level (Granite #3).<br/>
|-
::3/4 damage penalty removed (Bedrock #1).
|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||
* Fire trail length shortened.


== Fire Arrow ==
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]]||style="border-bottom: 1px solid #a2a9b1;"|
* Added synergy from Exploding Arrow to burn damage per second.


*'''Description:''' Magically enhances your arrows or bolts with fire, which leaves a burning trail behind it.'''
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"|
* Added fire trail with burn damage per second.  


*'''Required Level:''' 6
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Fire damage scaling increased moderately and starting physical to fire damage increased from +3% to +50%.


*'''Prerequisites:''' Magic Arrow
|}
|}
|}
 
== Ice Arrow ==
{{Skilldesc|[[File:Ice_Arrow.png]]| Magically enhances your arrow or bolt to freeze your enemies & leave a trail of cold mist.|18|  [[Bow_and_Crossbow_Skills#Cold_Arrow|Cold Arrow]] }}


{| class = "wikitable"
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
!colspan="21"|Deals 100% of weapon damage
! Synergies !! Bonus to skill
|-
!slvl
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Physical to Fire Damage:||52%||54%||56%||58%||60%||62%||64%||66%||68%||70%||72%||74%||76%||78%||80%||82%||84%||86%||88%||90%
! style="text-align:left;" | [[Bow_and_Crossbow_Skills#Cold_Arrow|Cold Arrow]]
| style="text-align:center;" | +10% Cold damage per base level
|-
|-
||Attack Rating:||+10%||+19%||+28%||+37%||+46%||+55%||+64%||+73%||+82%||+91%||+100%||+109%||+118%||+127%||+136%||+145%||+154%||+163%||+172%||+181%
! style="text-align:left;" | [[Bow_and_Crossbow_Skills#Cold_Arrow|Cold Arrow]]
| style="text-align:center;" | +20% Cold damage over time per base level
|-
|-
||Fire Damage:||3-6||7-10||11-14||15-18||19-22||23-26||27-30||31-34||37-42||43-50||49-58||55-66||61-74||67-82||73-90||79-98||88-110||97-122||106-134||115-146
! style="text-align:left;" | [[Bow_and_Crossbow_Skills#Freezing_Arrow|Freezing Arrow]]
| style="text-align:center;" | +5% Freeze duration per base level
|-
|-
||Burn Damage per Second:||5-7||10-12||16-17||21-22||26-28||31-33||37-38||42-43||50-52||58-60||67-68||75-76||83-84||91-93||99-101||108-109||120-121||132-134||145-146||157-158
! style="text-align:left;" | [[Bow_and_Crossbow_Skills#Freezing_Arrow|Freezing Arrow]]
| style="text-align:center;" | +10% Cold damage over time per base level
|-
|-
||Mana Cost:||3||3.1||3.2||3.3||3.5||3.6||3.7||3.8||4||4.1||4.2||4.3||4.5||4.6||4.7||4.8||5||5.1||5.2||5.3
! style="text-align:left;" |100 Dexterity
| style="text-align:center;" | Shoots 2 additional Ice Arrows
|}
|}


*'''Synergies:'''
{{SklTblStart|IceArrow}}
::'''Exploding Arrow:''' +12% Fire damage per level<br />
{{SklTbl1-20|+Cold Damage|6-10| 12-18| 18-26| 24-34| 30-42| 36-50| 42-58| 48-66| 60-84| 72-102| 84-120| 96-138| 108-156| 120-174| 132-192| 144-210| 162-234| 180-258| 198-282| 216-306}}
::'''Exploding Arrow:''' +12% Burn damage per second per level
{{SklTbl1-20|Freeze Duration|2| 2.2| 2.4| 2.6| 2.8| 3| 3.2| 3.4| 3.6| 3.8| 4| 4.2| 4.4| 4.6| 4.8| 5| 5.2| 5.4| 5.6| 5.8}}
 
{{SklTbl1-20|+% Attack Rating|20| 29| 38| 47| 56| 65| 74| 83| 92| 101| 110| 119| 128| 137| 146| 155| 164| 173| 182| 191}}
*'''Patch Notes:'''
{{SklTbl1-20|Mana Cost|2.7| 3| 3.2| 3.5| 3.7| 4| 4.2| 4.5| 4.7| 5| 5.2| 5.5| 5.7| 6| 6.2| 6.5| 6.7| 7| 7.2| 7.5}}
::Fire trail length reduced (Edenite #12).<br/>
{{SklTbl1-20|Cold Trail damage every 0.04 Sec | | | | | | | | | | | | | | | | | | | | }}
::Added synergy from Exploding Arrow to burn damage per second (Aventurine #9).<br/>
{{SklTbl21-40Start|IceArrow}}
::Added fire trail with burn damage per second (Beryl #7).<br/>
{{SklTbl21-40|+Cold Damage|234-330| 252-354| 277-385| 304-417| 330-450| 355-482| 382-514| 407-545| 444-590| 480-634| 515-677| 552-722| 587-765| 624-810| 660-854| 695-897| 732-942| 767-985| 804-1030| 840-1074| 875-1117}}
::Fire damage scaling moderately increased and starting physical to fire damage increased from +3% to +50% (Bedrock #1).
{{SklTbl21-40|Freeze Duration|6| 6.2| 6.4| 6.6| 6.8| 7| 7.2| 7.4| 7.6| 7.8| 8| 8.2| 8.4| 8.6| 8.8| 9| 9.2| 9.4| 9.6| 9.8}}
 
{{SklTbl21-40|+% Attack Rating|200| 209| 218| 227| 236| 245| 254| 263| 272| 281| 290| 299| 308| 317| 326| 335| 344| 353| 362| 371}}
== Ice Arrow ==
{{SklTbl21-40|Mana Cost|7.7| 8| 8.2| 8.5| 8.7| 9| 9.2| 9.5| 9.7| 10| 10.2| 10.5| 10.7| 11| 11.2| 11.5| 11.7| 12| 12.2| 12.5}}
 
{{SklTbl21-40|Cold Trail damage every 0.04 Sec | | | | | | | | | | | | | | | | | | | | }}
*'''Description:''' Magically enhances your arrow or bolt to freeze your enemies.'''
{{SklTblEnd|IceArrow}}


*'''Required Level:''' 18
{| class="wikitable"  
 
! Version Name !!Patch Notes
*'''Prerequisites:''' Cold Arrow
|-
 
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
{| class = "wikitable"
* Ice Arrow has been reworked: it leaves a trail of ice which deals damage over time.
!slvl
|-
!1
| Older Versions
!2
|
!3
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!4
!
!5
!
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Cold Damage:||6-10||12-19||19-28||25-36||32-45||38-54||45-62||51-71||64-90||77-110||90-129||103-149||116-168||129-187||142-207||155-226||174-252||194-278||213-304||233-330
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* 100 Dexterity shoots 2 additional Ice Arrows.
* Tooltip now shows attack rating bonus.
|-
|-
||Freeze Duration:||2s||2.2s||2.4s||2.6s||2.8s||3s||3.2s||3.4s||3.6s||3.8s||4s||4.2s||4.4s||4.6s||4.8s||5s||5.2s||5.4s||5.6s||5.8s
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Damage synergies increased from 8% to 10%.
|-
|-
||Mana Cost:||4||4.2||4.5||4.7||5||5.2||5.5||5.7||6||6.2||6.5||6.7||7||7.2||7.5||7.7||8||8.2||8.5||8.7
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Compared with Vanilla D2, cold damage scaling increased moderately and attack rating bonus removed.
|}
|}
|}
|}
*'''Synergies:'''
::'''Cold Arrow:''' +10% Cold damage per Level<br />
::'''Freezing Arrow:''' +5% Freeze duration per level
*'''Patch Notes:'''
::Damage synergies increased from 8 to 10%, attack rating bonus re-added (Flint #18)<br/>
::''Compared to Vanilla D2, cold damage scaling moderately increased and bonus to attack rating removed (Bedrock #1-hidden).


== Guided Arrow ==
== Guided Arrow ==
{{Skilldesc|[[File:Guided_Arrow.png]]|Enhances your arrows and bolts to track your target or seek one of its own.|18|[[Bow_and_Crossbow_Skills#Cold_Arrow|Cold Arrow]] , [[Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]] ,  [[Bow_and_Crossbow_Skills#Multiple_Shot|Multiple Shot]] }}


*'''Description:''' Enhances your arrows and bolts to track your target or seek one of its own.'''
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 
*'''Required Level:''' 18
 
*'''Prerequisites:''' Cold Arrow, Magic Arrow, Multiple Shot
 
{| class = "wikitable"
!colspan="21"|Deals 150% of weapon damage.
|-
|-
!colspan="21"|Always hits.
| style="text-align:left;" | Deals 150% of weapon damage.
|-
|-
!slvl
| style="text-align:left;" | Always hits.
!1
|}
!2
 
!3
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
!4
! Synergies !! Bonus to skill
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
||Damage:||+10%||+15%||+20%||+25%||+30%||+35%||+40%||+45%||+50%||+55%||+60%||+65%||+70%||+75%||+80%||+85%||+90%||+95%||+100%||+105%
|-
|-
||Mana Cost:||8||7.7||7.5||7.2||7||6.7||6.5||6.2||6||5.7||5.5||5.2||5||4.7||4.5||4.2||4||3.7||3.5||3.2
! style="text-align:left;" |None
| style="text-align:center;" | -
|}
|}


*'''Synergies:''' None.
{{SklTblStart|GuidedArrow}}
{{SklTbl1-20|+% Damage|10|15|20|25|30|35|40|45|50|55|60|65|70|75|80|85|90|95|100|105}}
{{SklTbl1-20|Mana Cost|8|7.7|7.5|7.2|7|6.7|6.5|6.2|6|5.7|5.5|5.2|5|4.7|4.5|4.2|4|3.7|3.5|3.2}}
{{SklTbl21-40Start|GuidedArrow}}
{{SklTbl21-40|+% Damage|110|115|120|125|130|135|140|145|150|155|160|16|170|175|180|185|190|195|200|205}}
{{SklTbl21-40|Mana Cost|3|2.7|2.5|2.2|2|1.7|1.5|1.2|1|1|1|1|1|1|1|1|1|1|1|1}}
{{SklTblEnd|GuidedArrow}}


*'''Patch Notes:'''
{| class="wikitable"
::''Compared to Vanilla D2, now deals 150% of weapon damage (Bedrock #1-hidden).
! Version Name !!Patch Notes  
|-
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
* [Experimental] Guided Arrow can shoot a random amount of additional arrows in a random direction with levels.
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, deals 150% of weapon damage.
|}
|}
|}


== Exploding Arrow ==
== Exploding Arrow ==
{{Skilldesc|[[File:Exploding_Arrow.png]]|Enchants an arrow or bolt that explodes on contact, damaging all nearby enemies.|18|[[Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]],  [[Bow_and_Crossbow_Skills#Fire_Arrow|Fire Arrow]] }}


*'''Description:''' Enchants an arrow or bolt that explodes on contact, damaging all nearby enemies.'''
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
! Synergies !! Bonus to skill
|-
! style="text-align:left;" |  [[Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]] || +20% Fire damage per base level
|-
! style="text-align:left;" |  [[Bow_and_Crossbow_Skills#Fire_Arrow|Fire Arrow]] || +20% Fire damage per base level
|}


*'''Required Level:''' 18
{{SklTblStart|ExplodingArrow}}
{{SklTbl1-20|+Fire Damage|9-14| 16-23| 23-31| 30-41| 36-50| 44-59| 51-68| 58-76| 73-94| 88-111| 103-128| 118-145| 133-161| 148-179| 163-196| 178-213| 198-235| 218-256| 238-279| 258-301}}
{{SklTbl1-20|+% Attack Rating|20|29|38|47|56|65|74|83|92|101|110|119|128|137|146|155|164|173|182|191}}
{{SklTbl1-20|Mana Cost|5|5.5|6|6.5|7|7.5|8|8.5|9|9.5|10|10.5|11|11.5|12|12.5|13|13.5|14|14.5}}
{{SklTbl21-40Start|ExplodingArrow}}
{{SklTbl21-40|+Fire Damage|278-323| 298-345| 322-372| 346-399| 370-426| 394-453| 418-480| 442-507| 472-542| 508-577| 541-612| 574-647| 607-682| 640-717| 673-752| 706-787| 739-822| 772-857| 805-892| 838-927}}
{{SklTbl21-40|+% Attack Rating|200|209|218|227|236|245|254|263|272|281|290|299|308|317|326|335|344|353|362|371}}
{{SklTbl21-40|Mana Cost|15|15.5|16|16.5|17|17.5|18|18.5|19|19.5|20|20.5|21|21.5|22|22.5|23|23.5|24|24.5}}
{{SklTblEnd|ExplodingArrow}}


*'''Prerequisites:''' Magic Arrow, Fire Arrow
{| class="wikitable"
!Version Name!!Patch Notes
|-
|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||
* Tooltip shows attack rating bonus.


{| class = "wikitable"
!slvl
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Fire Damage:||12-19||22-32||32-44||42-57||51-70||61-82||71-95||81-107||102-131||123-155||144-179||165-203||186-226||207-250||228-274||249-298||277-329||305-359||333-390||361-421
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|-
||Mana Cost:||5||5.5||6||6.5||7||7.5||8||8.5||9||9.5||10||10.5||11||11.5||12||12.5||13||13.5||14||14.5
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|
|}
* Added synergy from Magic Arrow.


*'''Synergies:'''
|-
::'''Magic Arrow:''' +20% Fire damage per level<br />
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
::'''Fire Arrow:''' +20% Fire damage per level
* Compared with Vanilla D2, fire damage scaling increased, Fire Arrow synergy increased greatly and attack rating bonus removed.


*'''Patch Notes:'''
|}
::Added synergy from Magic Arrow (Titanium #13).<br/>
|}
::''Compared to Vanilla D2, fire damage scaling greatly increased, Fire Arrow synergy greatly increased, and bonus to attack rating removed (Bedrock #1-hidden).''
|}


== Strafe ==
== Strafe ==
{{Skilldesc|[[File:Strafe.png]]|Magically splits one arrow into several that target multiple nearby enemies.|24|[[Bow_and_Crossbow_Skills#Cold_Arrow|Cold Arrow]],  [[Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]],  [[Bow_and_Crossbow_Skills#Multiple_Shot|Multiple Shot]],  [[Bow_and_Crossbow_Skills#Guided_Arrow|Guided Arrow]] }}


*'''Description:''' Magically splits one arrow into several that target multiple nearby enemies.
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 
|-
*'''Required Level:''' 24
| style="text-align:left;" colspan="2" | Deals 100% of weapon damage
|-
| style="text-align:left;" | Mana Cost: || 11
|}
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
! Synergies !! Bonus to skill
|-
! style="text-align:left;" |None
| style="text-align:center;" | -
|}


*'''Prerequisites:''' Cold Arrow, Magic Arrow, Multiple Shot, Guided Arrow
{{SklTblStart|Strafe}}
{{SklTbl1-20|+Damage|3-4| 5-7| 7-10| 9-13| 11-16| 13-19| 15-22| 17-25| 20-28| 23-33| 26-37| 29-41| 32-45| 35-49| 38-53| 41-57| 45-62| 49-67| 53-72| 57-77| 61-82}}
{{SklTbl1-20|Arrows|5|6|7|8|9|10|10|10|10|10|10|10|10|10|10|10|10|10|10|10|10}}
{{SklTbl1-20|+% Damage|5|11|17|23|29|35|41|47|53|59|65|71|77|83|89|95|101|107|113|119}}
{{SklTbl1-20|Mana Cost|11|10.9|10.8|10.8|10.7|10.6|10.6|10.5|10.5|10.4|10.3|10.3|10.2|10.1|10.1|10|10|9.9|9.8|9.8}}
{{SklTbl21-40Start|Strafe}}
{{SklTbl21-40|+Damage|65-87| 71-93| 77-99| 83-105| 89-111| 95-117| 101-123| 108-130| 115-137| 122-144| 129-151| 136-158| 143-165| 150-172| 157-179| 164-186| 171-193| 178-200| 185-207| 192-214}}
{{SklTbl21-40|Arrows|10|10|10|10|10|10|10|10|10|10|10|10|10|10|10|10|10|10|10|10}}
{{SklTbl21-40|+% Damage|125|131|137|143|149|155|161|167|173|179|185|191|197|203|209|215|221|227|233|239}}
{{SklTbl21-40|Mana Cost|9.7|10|10.2|10.5|10.7|11|11.2|11.5|11.7|12|12.2|12.5|12.7|13|13.2|13.5|13.7|14|14.2|14.5}}
{{SklTblEnd|Strafe}}


{| class = "wikitable"
{| class="wikitable"  
!colspan="21"|Deals 80% of weapon damage
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
* Strafe now gains 1% attack speed per level.
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|-
!slvl
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"|
!1
* Strafe now uses the same added physical damage scaling as Multiple Shot (all levels) which results in higher damage overall.
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Damage:||3-4||5-7||7-10||9-13||11-16||13-19||15-22||17-25||20-28||23-31||26-34||29-37||32-40||35-43||38-46||41-49||45-53||49-57||53-61||57-65
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Damage scaling increased slightly.
|-
|-
||Number of Arrows:||5||6||7||8||9||10||10||10||10||10||10||10||10||10||10||10||10||10||10||10
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Starting damage decreased and flat damage scaling increased from +5% to +6% damage per level.
|-
|-
||Damage:||+5%||+11%||+17%||+23%||+29%||+35%||+41%||+47%||+53%||+59%||+65%||+71%||+77%||+83%||+89%||+95%||+101%||+107%||+113%||+119%
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.233:_Granite|#3 Granite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Weapon damage decreased from 100% to 80% and flat damage scaling per level added.
|-
|-
!colspan="21"|Mana Cost: 11
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* 3/4 Damage penalty removed.
|}
|}
|}
|}
*'''Synergies:''' None.
*'''Patch Notes:'''
::Damage scaling increased slightly (Graphite #15).<br/>
::No longer suffers from the "next hit always misses" bug (Titanium #13).<br/>
::Starting damage reduced and flat damage scaling increased from +5% to +6% damage per level (Edenite #12).<br/>
::Weapon damage reduced from 100% to 80% and added flat damage scaling per level (Granite #3).<br/>
::3/4 damage penalty removed (Bedrock #1).<br/>


== Immolation Arrow ==
== Immolation Arrow ==
{{Skilldesc|[[File:Immolation_Arrow.png]]|Enhances arrows or bolts to cause severe fire damage and creates a pyre upon impact.|24|[[Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]],  [[Bow_and_Crossbow_Skills#Fire_Arrow|Fire Arrow]],  [[Bow_and_Crossbow_Skills#Exploding_Arrow|Exploding Arrow]]}}


*'''Description:''' Enhances arrows or bolts to cause severe fire damage and creates a pyre upon impact.
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;" | Burn duration: || 2 Seconds
|}
{| class="wikitable"  style="display: inline-table;  margin-left: 50px;  margin-r"
|-
! Synergies !! Bonus to skill
|-
| [[Bow_and_Crossbow_Skills#Fire_Arrow|'''Fire Arrow''']]
| +16% Burn damage per second per base level
|-
|  [[Bow_and_Crossbow_Skills#Exploding_Arrow|'''Exploding Arrow''']]
| +15% Fire damage per base level
|-
|}


*'''Required Level:''' 24
{{SklTblStart|ImmolationArrow}}
{{SklTbl1-20|+Fire Damage|16-27| 37-49| 60-70| 82-92| 103-115| 125-137| 148-158| 170-181| 198-210| 228-238| 257-268| 285-297| 315-325| 343-355| 372-383| 402-412| 440-450| 477-489| 516-527| 554-565| 592-603}}
{{SklTbl1-20|Burn Damage per Second|18-31| 44-56| 69-83| 96-108| 121-134| 147-159| 172-185| 198-210| 232-245| 266-279| 301-313| 334-347| 368-381| 403-415| 436-449| 471-484| 515-528| 559-572| 604-617| 649-662| 693-706}}
{{SklTbl1-20|+% Attack Rating|30|39|48|57|66|75|84|93|102|111|120|129|138|147|156|165|174|183|192|201}}
{{SklTbl1-20|Mana Cost|8|8.5|9|9.5|10|10.5|11|11.5|12|12.5|13|13.5|14|14.5|15|15.5|16|16.5|17|17.5}}
{{SklTbl21-40Start|ImmolationArrow}}
{{SklTbl21-40|+Fire Damage|630-641| 676-687| 722-733| 768-779| 814-825| 860-871| 906-917| 958-969| 1010-1021| 1062-1073| 1114-1125| 1166-1177| 1218-1229| 1270-1281| 1322-1333| 1374-1385| 1426-1437| 1478-1489| 1530-1541| 1582-1593| 1634-1645}}
{{SklTbl21-40|Burn Damage per Second|738-751| 792-805| 846-858| 900-912| 953-966| 1007-1020| 1061-1074| 1122-1135| 1183-1196| 1244-1257| 1305-1318| 1366-1379| 1427-1440| 1488-1501| 1549-1562| 1609-1622| 1670-1683| 1731-1744| 1792-1805| 1853-1866| 1914-1927}}
{{SklTbl21-40|+% Attack Rating|210|219|228|237|246|255|264|273|282|291|300|309|318|327|336|345|354|363|372|381}}
{{SklTbl21-40|Mana Cost|18|18.5|19|19.5|20|20.5|21|21.5|22|22.5|23|23.5|24|24.5|25|25.5|26|26.5|27|27.5}}
{{SklTblEnd|ImmolationArrow}}


*'''Prerequisites:''' Magic Arrow, Fire Arrow, Exploding Arrow
{| class="wikitable"
!Version Name!!Patch Notes
|-
|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||
* Tooltip shows attack rating bonus.


{| class = "wikitable"
!colspan="21"|Burn Duration: 2 seconds
|-
|-
!slvl
| Older Versions
!1
|
!2
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!3
!
!4
!
!5
|-
!6
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|
!7
* Fire Arrow synergy increased from +14% to +16% Burn damage per second.
!8
* Burn duration shortened from 4 to 2 seconds.
!9
 
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Fire Damage:||18-31||43-56||69-81||94-106||119-132||144-157||170-182||195-208||228-241||262-274||295-308||328-341||362-374||395-408||428-441||462-474||506-518||549-562||593-606||637-649
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Fire trail duration shortened.
 
|-
|-
||Burn Damage per Second:||21-36||51-65||80-96||111-125||140-155||171-185||200-215||230-244||269-284||309-324||349-363||387-403||427-442||467-481||506-521||546-561||597-612||649-664||700-716||752-767
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]]||style="border-bottom: 1px solid #a2a9b1;"|
* Burn damage per second increased.
 
|-
|-
||Mana Cost:||9||9.5||10||10.5||11||11.5||12||12.5||13||13.5||14||14.5||15||15.5||16||16.5||17||17.5||18||18.5
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"|
|}
* Added fire trail with burn damage per second.
* Fire damage increased and Fire Arrow synergy increased.  


*'''Synergies:'''
|-
::'''Fire Arrow:''' +16% Burn damage per second per level<br />
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
::'''Exploding Arrow:''' +15% Fire damage per level
* Skill reworked as follows: Cooldown removed and fire damage, burn damage, burn duration and all synergies increased.


*'''Patch Notes:'''
|}
::Fire Arrow synergy increased from +14% to +16% Burn damage per second (Titanium #13).<br/>
|}
::Burn duration reduced from 4 to 2 seconds (Titanium #13).<br/>
|}
::Fire trail duration reduced (Edenite #12).<br/>
::Burn damage per second increased (Aventurine #9).<br/>
::Added fire trail with burn damage per second (Beryl #7).<br/>
::Fire damage increased and Fire Arrow synergy increased (Beryl #7).<br/>
::'''Skill reworked as follows:''' Cooldown removed and fire damage, burn damage, burn duration, and synergies all increased (Bedrock #1).


== Freezing Arrow ==
== Freezing Arrow ==
{{Skilldesc|[[File:Freezing_Arrow.png]]|Magically enhances an arrow or bolt to freeze entire groups of monsters.|30|[[Bow_and_Crossbow_Skills#Cold_Arrow|Cold Arrow]],  [[Bow_and_Crossbow_Skills#Ice_Arrow|Ice Arrow]]  }}


*'''Description:''' Magically enhances an arrow or bolt to freeze entire groups of monsters.'''
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;" | Freeze Duration: || 2 Seconds
|-
| style="text-align:left;" | Freeze Radius: || 3.3 Yards
|}
{| class="wikitable"  style="display: inline-table;  margin-left: 50px;  margin-r"
|-
! Synergies !! Bonus to skill
|-
|  [[Bow_and_Crossbow_Skills#Cold_Arrow|'''Cold Arrow''']]
| +21% Cold damage per base level
|-
|  [[Bow_and_Crossbow_Skills#Ice_Arrow|'''Ice Arrow''']]
| +4% Cold damage per base level
|-
|  [[Bow_and_Crossbow_Skills#Ice_Arrow|'''Ice Arrow''']]
|  +4% Freeze duration per base level
|}


*'''Required Level:''' 30
{{SklTblStart|FreezingArrow}}
{{SklTbl1-20|+Cold Damage|40-50| 55-65| 70-80| 85-95| 100-110| 115-125| 130-140| 144-155| 165-175| 185-195| 205-215| 225-235| 244-255| 265-275| 285-295| 305-315| 330-340| 352-362| 376-387| 401-411}}
{{SklTbl1-20|+% Attack Rating|40|49|58|67|76|85|94|103|112|121|130|139|148|157|166|175|184|193|202|211}}
{{SklTbl1-20|Mana Cost|4.5|4.7|5|5.2|5.5|5.7|6|6.2|6.5|6.7|7|7.2|7.5|7.7|8|8.2|8.5|8.7|9|9.2|9.5|9.7|10|10.2|10.5|10.7|11|11.2|11.5|11.7|12|12.2}}
{{SklTbl21-40Start|FreezingArrow}}
{{SklTbl21-40|+Cold Damage|424-435| 448-459| 475-484| 501-511| 526-536| 553-563| 578-588| 605-615| 635-645| 665-675| 695-705| 725-735| 755-765| 785-795| 815-825| 845-855| 875-885| 905-915| 935-945| 965-975| 995-1005}}
{{SklTbl21-40|+% Attack Rating|220|229|238|247|256|265|274|283|292|301|310|319|328|337|346|355|364|373|382|391}}
{{SklTbl21-40|Mana Cost|12.5|12.7|13|13.2|13.5|13.7|14|14.2|14.5|14.7|15|15.2|15.5|15.7|16|16.2|16.5|16.7|17|17.2|17.5|17.7|18|18.2|18.5|18.7|19|19.2}}
{{SklTblEnd|FreezingArrow}}


*'''Prerequisites:''' Cold Arrow, Ice Arrow
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||
* Freezing Arrow’s freeze length synergy from Ice Arrow reduced from 5% to 4%.
* Freezing Arrow’s damage synergy from Ice Arrow increased from 2% to 4%.


{| class = "wikitable"
!colspan="21"|Freeze Duration: 2 seconds
|-
|-
!colspan="21"|Freeze Radius: 3.3 yards
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"  
!
!
|-
|-
!slvl
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|
!1
* Tooltip shows attack rating bonus.
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Cold Damage:||48-61||67-79||85-97||103-115||122-134||140-152||158-170||176-189||201-213||225-237||250-262||274-286||298-311||323-335||347-359||372-384||401-413||430-442||459-472||489-501
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"|
* Damage synergies increased from 20% to 21%, attack rating bonus re-added.
 
|-
|-
||Mana Cost:||9||9.2||9.5||9.7||10||10.2||10.5||10.7||11||11.2||11.5||11.7||12||12.2||12.5||12.7||13||13.2||13.5||13.7
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|
|}
* Added synergy from Ice Arrow.
 
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Cold Arrow synergy increased.


*'''Synergies:'''
|-
::'''Cold Arrow:''' +21% Cold damage per level<br />
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]]||style="border-bottom: 1px solid #a2a9b1;"|
::'''Ice Arrow:''' +21% Cold damage per level<br />
* Cold Arrow synergy increased.
::'''Ice Arrow:''' +5% Freeze duration per level


*'''Patch Notes:'''
|-
::Damage synergies increased from 20 to 21%, attack rating bonus re-added. (Flint #18)<br/>
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
::Added synergy from Ice Arrow (Edenite #12).<br/>
* Cold Arrow synergy increased.
::Cold Arrow synergy increased (Tanzanite #10).<br/>
* Compared with Vanilla D2, cold damage scaling moderately increased and attack rating bonus removed
::Cold Arrow synergy increased (Aventurine #9).<br/>
|}
::Cold Arrow synergy increased (Bedrock #1).<br/>
|}
::''Compared to Vanilla D2, cold damage scaling moderately increased and bonus to attack rating removed (Bedrock #1-hidden).''