Difference between revisions of "Mercenaries"

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The following changes have been made to mercenaries in Path of Diablo.
 
The following changes have been made to mercenaries in Path of Diablo.
  
== General ==
+
Mercenary auras have a maximum level of 18, unless stated otherwise.
  
*'''[https://pathofdiablo.com/wiki/index.php?title=Fire_Spells#Enflame Enflame]''' (renamed from Enchant) can no longer be cast on mercenaries
+
Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.
*All mercenaries now have auras that scale as follows:
 
 
 
:{| class = "wikitable"
 
!colspan="21"|Aura Progression
 
|-
 
||Mercenary Level:||1||5||9||14||19||23||28||32||37||41||43||48||53||57||62||66||71||75
 
|-
 
!Aura Level
 
!1
 
!2
 
!3
 
!4
 
!5
 
!6
 
!7
 
!8
 
!9
 
!10
 
!11
 
!12
 
!13
 
!14
 
!15
 
!16
 
!17
 
!18
 
|}
 
  
 
== By Act ==
 
== By Act ==
  
 
'''Act 1 Rogue'''
 
'''Act 1 Rogue'''
*Now attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Bow_and_Crossbow_Skills#Fire_Arrow Fire Arrow]''' (has been reworked).
+
*Has Pierce.
*Now has '''[https://pathofdiablo.com/wiki/index.php?title=Passive_and_Magic_Skills#Inner_Sight Inner Sight]''' (has been reworked).
+
*Attacks with [[Bow_and_Crossbow_Skills#Fire_Arrow |'''Fire Arrow''']] (has been reworked).
*Can now equip crossbows.
+
*Has '''[[Passive_and_Magic_Skills#Inner_Sight |'''Inner Sight''']] (has been reworked).
 +
*Can equip crossbows.
  
 
'''Act 2 Desert'''
 
'''Act 2 Desert'''
*All 3 difficulties (Normal/Nightmare/Hell) now use the same auras:
+
*The same aura is used across Normal/Nightmare/Hell:
:*Offensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Blessed_Aim Blessed Aim]'''
+
:*Offensive uses [[Offensive_Auras#Blessed_Aim |'''Blessed Aim''']]'''(Capped at level 18)'''
:*Defensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Defiance Defiance]'''
+
:*Defensive uses [[Defensive_Auras#Defiance |'''Defiance''']]'''(Capped at level 18)'''
:*Combat uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Prayer Prayer]'''
+
:*Combat uses [[Defensive_Auras#Prayer |'''Prayer''']]'''(Capped at level 18)'''
  
 
'''Act 3 Iron Wolf'''
 
'''Act 3 Iron Wolf'''
*Now attacks with Vengeance (their own version with reduced multipliers), no longer casts spells
+
*Attacks with Vengeance (their own version with reduced multipliers), no longer casts spells.
*Now have Defensive Auras:
+
*Have Defensive Auras:
:*Offensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Meditation Meditation]'''
+
:*Offensive uses [[Defensive_Auras#Meditation |'''Meditation''']]'''(Capped at level 18)'''
:*Defensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Cleansing Cleansing]'''
+
:*Defensive uses [[Defensive_Auras#Cleansing |'''Cleansing''']]'''(Capped at level 18)'''
:*Combat uses Thorns (Vanilla version)
+
:*Combat uses Precision '''(Capped at level 18)'''
*Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).
+
*Has an additional 15% chance of ignoring direct damage (doesn't apply to enemy AoE spells).
*Still cannot block despite use of shields (cannot be fixed)
+
*Can't block even when wielding a shield.
 +
*Act 3 Mercenary’s dexterity gain per level increased from 1 to 1.25.
  
 
'''Act 5 Barbarian Mercenaries'''
 
'''Act 5 Barbarian Mercenaries'''
*Now attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Barbarian_Combat_Skills#Bash Bash]''' exclusively (has been reworked).
+
*Uses [[Barbarian_Combat_Skills#Bash |'''Bash''']] exclusively (has been reworked).
*Now uses '''[https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Might Might]''' aura.
+
*Uses [[Offensive_Auras#Might |'''Might''']] aura. '''(Capped at level 17)'''

Latest revision as of 09:13, 5 July 2024

The following changes have been made to mercenaries in Path of Diablo.

Mercenary auras have a maximum level of 18, unless stated otherwise.

Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.

By Act

Act 1 Rogue

  • Has Pierce.
  • Attacks with Fire Arrow (has been reworked).
  • Has Inner Sight (has been reworked).
  • Can equip crossbows.

Act 2 Desert

  • The same aura is used across Normal/Nightmare/Hell:
  • Offensive uses Blessed Aim(Capped at level 18)
  • Defensive uses Defiance(Capped at level 18)
  • Combat uses Prayer(Capped at level 18)

Act 3 Iron Wolf

  • Attacks with Vengeance (their own version with reduced multipliers), no longer casts spells.
  • Have Defensive Auras:
  • Offensive uses Meditation(Capped at level 18)
  • Defensive uses Cleansing(Capped at level 18)
  • Combat uses Precision (Capped at level 18)
  • Has an additional 15% chance of ignoring direct damage (doesn't apply to enemy AoE spells).
  • Can't block even when wielding a shield.
  • Act 3 Mercenary’s dexterity gain per level increased from 1 to 1.25.

Act 5 Barbarian Mercenaries

  • Uses Bash exclusively (has been reworked).
  • Uses Might aura. (Capped at level 17)