Passive and Magic Skills: Difference between revisions

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== Inner Sight ==
== Inner Sight ==
{{Skilldesc|[[File:Inner_Sight.png]] |Passive Aura - Illuminates nearby enemies making them easier for you and your party to hit.|1|None}}


*'''Description:''' Passive - Illuminates nearby enemies making them easier to hit for you and your party.'''
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;" | Radius: || 18 Yards
|}
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
! Synergies !! Bonus to skill
|-
! style="text-align:left;" |None
| style="text-align:center;" | -
|}


*'''Required Level:''' 1
{{SklTblStart|InnerSight}}
{{SklTbl1-20|-Enemy Defense|-40|-65|-90|-115|-140|-165|-190|-215|-260|-305|-350|-395|-440|-485|-530|-575|-635|-695|-755|-815}}
{{SklTbl21-40Start|InnerSight}}
{{SklTbl21-40|-Enemy Defense|-875|-935|-1015|-1095|-1175|-1255|-1335|-1415|-1515|-1615|-1715|-1815|-1915|-2015|-2115|-2215|-2315|-2415|-2515|-2615}}
{{SklTblEnd|InnerSight}}


*'''Prerequisites:''' None.
{| class="wikitable"
!Version Name!!Patch Notes
|-
| [[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||
* Tooltip clarifies it's a passive aura and plays the animation when activated (when joining a game or leveling up).  


{| class = "wikitable"
!colspan="21"|Radius: 18 yards
|-
|-
!slvl
| Older Versions
!1
|
!2
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!3
!
!4
!
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Enemy Defense:||-40||-65||-90||-115||-140||-165||-190||-215||-260||-305||-350||-395||-440||-485||-530||-575||-635||-695||-755||-815
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]] ||style="border-bottom: 1px solid #a2a9b1;"|
|}
* Inner Sight has been reworked into an aura. The radius now increases per level.


*'''Synergies:''' None.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Inner Sight can now be assigned to left click.


*'''Patch Notes:'''
|-
::'''Skill reworked as follows:''' now a passive ability (Edenite #12).<br/>
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.236:_Obsidian|#6 Obsidian]] ||style="border-bottom: 1px solid #a2a9b1;"|
::Radius increased from 13 to 18 yards (Obsidian #6).
* Inner Sight’s duration has been changed to 8 seconds.
* Inner Sight’s radius has been changed to 16 yards at all levels.
* Inner Sight no longer has a mana cost.


== Lethal Strike* ==
|}
(*Renamed from Critical Strike)
|}
|}


*'''Description:''' Passive - Your attacks have a chance to do double damage.'''
== Lethal Strike ==
(Renamed from Critical Strike)
{{Skilldesc|[[File:Lethal_Strike.png]]|Passive - Your attacks have a chance to do double damage.|1|None}}


*'''Required Level:''' 1
{| class="wikitable" style="display: inline-table;  margin-right: 50px;"
 
! Synergies !! Bonus to skill
*'''Prerequisites:''' None.
 
{| class = "wikitable"
!slvl
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Chance to Crit:||16%||25%||32%||38%||42%||46%||49%||51%||54%||56%||58%||59%||61%||62%||63%||65%||65%||66%||67%||68%
! style="text-align:left;" |None
| style="text-align:center;" | -
|}
|}


*'''Synergies:''' None.
{{SklTblStart|LethalStrike}}
{{SklTbl1-20|%Critical Chance|16%|25%|32%|38%|42%|46%|49%|51%|54%|56%|58%|59%|61%|62%|63%|65%|65%|66%|67%|68%}}
{{SklTbl21-40Start|LethalStrike}}
{{SklTbl21-40|%Critical Chance|68%|69%|70%|71%|71%|71%|72%|72%|73%|73%|74%|74%|74%|74%|74%|75%|75%|76%|76%|76%}}
{{SklTblEnd|LethalStrike}}


*'''Patch Notes:''' None
{| class="wikitable"
!Version Name!!Patch Notes
|-
|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]] ||
* Critical Strike has been renamed Lethal Strike to avoid confusion with the stat of the same name.


== **Phase Run** ==
|}
|}


*'''Description:''' Transcend to a heighten state, granting faster movement and recovery.'''
== Phase Run ==
{{Skilldesc|[[File:Phase_Run.png]]|Transcend to a heightened state, granting faster movement and hit recovery. |6|[[Passive_and_Magic_Skills#Inner_Sight|Inner Sight]] }}
This skill replaces ''Slow Missiles''. When cast, it now provides a short burst of speed and increased hit recovery for a short duration.
|-
|
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;" | Faster Hit Recovery: || +30%
|-
| style="text-align:left;" | Walk/Run Speed: || +30%
|}
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
! Synergies !! Bonus to skill
|-
! style="text-align:left;" |None
| style="text-align:center;" | -
|}


*'''Required Level:''' 6
{{SklTblStart|PhaseRun}}
{{SklTbl1-20|Duration in seconds|7|7.3|7.7|8|8.4|8.8|9.1|9.5|9.8|10.2|10.6|10.9|11.3|11.6|12|12.4|12.7|13.1|13.4|13.8}}
{{SklTbl1-20|%Reset Duration Chance|2%|2%|3%|3%|3%|4%|4%|4%|5%|5%|5%|6%|6%|6%|7%|7%|7%|8%|8%|8%}}
{{SklTbl1-20|Mana Cost|1|1|1|1.2|1.5|1.7|2|2.2|2.5|2.7|3|3.2|3.5|3.7|4|4.2|4.5|4.7|5|5.2}}
{{SklTbl21-40Start|PhaseRun}}
{{SklTbl21-40|Duration in seconds |14.2|14.5|14.9|15.2|15.6|16|16.3|16.7|17|17.4|17.8|18.1|18.5|18.8|19.2|19.6|19.9|20.3|20.6|21}}
{{SklTbl21-40|%Reset Duration Chance|9%|9%|9%|10%|10%|10%|11%|11%|11%|12%|12%|12%|13%|13%|13%|14%|14%|14%|15%|15%}}
{{SklTbl21-40|Mana Cost|5.5|5.7|6|6.2|6.5|6.7|7|7.2|7.5|7.7|8|8.2|8.5|8.7|9|9.2|9.5|9.7|10|10.2}}
{{SklTblEnd|PhaseRun}}


*'''Prerequisites:''' Inner Sight
{| class="wikitable"
 
! Version Name !!Patch Notes
{| class = "wikitable"
|-
!colspan="21"|Faster Hit Recovery: +30%
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
* Phase Run’s duration reset on kill can now trigger from any kills, even non-weapon damage skills.
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"  
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Phase Run chance to reset duration reduced slightly at higher levels (11% to 8% @Lvl20)
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Has a chance to reset the skill duration on kill.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"|
* Phase Run can now be assigned to left click.
|-
|-
!colspan="21"|Walk/Run Speed: +30%
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|
* No longer does damage.
|-
|-
!slvl
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"|
!1
* Phase Run’s icon in the skill tree moved because it was on the wrong row.
!2
* Phase Run’s damage scaling and starting duration have been increased slightly.
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Duration:||7s||7.3s||7.7s||8s||8.4s||8.8s||9.1s||9.5s||9.8s||10.2s||10.6s||10.9s||11.3s||11.6s||12s||12.4s||12.7s||13.1s||13.4s||13.8s
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.238:_Pyrite|#8 Pyrite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Activating Phase Run is now based on your attack speed instead of cast speed.
* Phase Run’s additional duration per level has been increased.
|-
|-
||Mana Cost:||1||1||1||1.2||1.5||1.7||2||2.2||2.5||2.7||3||3.2||3.5||3.7||4||4.2||4.5||4.7||5||5.2
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"|  
* New Skill: Phase Run; Replaces Slow Missiles.
|}
|}
|}
|}
*'''Synergies:''' None.
*'''Patch Notes:'''
::No longer deals damage (Titanium #13).<br/>
::Starting duration and damage increased slightly (Tanzanite #10).<br/>
::Duration scaling increased and cast rate now based on attack speed (Pyrite #8).<br/>
::'''New skill added (Beryl #7).'''


== Dodge ==
== Dodge ==


*'''Description:''' Passive - You have a chance to dodge a melee attack when attacking or standing still.'''
{{Skilldesc|[[File:Dodge.png]]|Passive - You have a chance to dodge a melee attack while attacking or standing still.|6|[[Passive_and_Magic_Skills#Inner_Sight|Inner Sight]]}}


*'''Required Level:''' 6
{| class="wikitable" style="display: inline-table;  margin-right: 50px;"
! Synergies !! Bonus to skill
|-
! style="text-align:left;" |None
| style="text-align:center;" | -
|}


*'''Prerequisites:''' None.
{{SklTblStart|Dodge}}
{{SklTbl1-20|%Chance to Dodge|9%|14%|18%|21%|24%|26%|27%|29%|30%|31%|32%|33%|34%|35%|35%|36%|37%|37%|37%|38%}}
{{SklTbl21-40Start|Dodge}}
{{SklTbl21-40|%Chance to Dodge|38%|39%|39%|39%|39%|40%|40%|40%|41%|41%|41%|41%|42%|42%|42%|42%|42%|42%|42%|42%}}
{{SklTblEnd|Dodge}}


{| class = "wikitable"
{| class="wikitable"  
!slvl
! Version Name !!Patch Notes
!1
|-
!2
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
!3
* Avoid, Evade & Dodge now gain an additional 1% chance per 5 base levels.
!4
|-
!5
| Older Versions
!6
|
!7
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!8
!
!9
!
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Chance to Dodge:||9%||14%||18%||21%||24%||26%||27%||29%||30%||31%||32%||33%||34%||35%||35%||36%||37%||37%||37%||38%
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Dodge will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions.
* Dodge chance to avoid damage reduced.
* Conflicting past Patch Notes, these two changes are also listed for patch #12 Edenite
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Recovery animation speeds doubled.
|}
|}
|}
|}
*'''Synergies:''' None.
*'''Patch Notes:'''
::Starting chance to dodge and scaling reduced (Titanium #13).<br/>
::Animations removed, thus avoiding the "next hit always misses" bug from Vanilla D2 for multiframe attacks (Edenite #12).


== Avoid ==
== Avoid ==


*'''Description:''' Passive - You have a chance to dodge enemy missiles when attacking or standing still.'''
{{Skilldesc|[[File:Avoid.png]]|Passive - You have a chance to dodge enemy missiles while attacking or standing still.|12|None}}


*'''Required Level:''' 12
{{Skilldescnosynergiesleft}}


*'''Prerequisites:''' None.
{{SklTblStart|Avoid}}
{{SklTbl1-20|%Chance to Avoid|8%|12%|16%|19%|22%|24%|25%|26%|28%|29%|30%|31%|32%|32%|33%|34%|34%|34%|35%|35%}}
{{SklTbl21-40Start|Avoid}}
{{SklTbl21-40|%Chance to Avoid|36%|36%|36%|37%|37%|37%|38%|38%|38%|38%|38%|38%|39%|39%|39%|39%|39%|40%|40%|40%}}
{{SklTblEnd|Avoid}}


{| class = "wikitable"
{| class="wikitable"  
!slvl
! Version Name !!Patch Notes
!1
|-
!2
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
!3
* Avoid, Evade & Dodge now gain an additional 1% chance per 5 base levels.
!4
|-
!5
| Older Versions
!6
|
!7
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!8
!
!9
!
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Chance to Avoid:||8%||12%||16%||19%||22%||24%||25%||26%||28%||29%||30%||31%||32%||32%||33%||34%||34%||34%||35%||35%
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Dodge will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions.
* Dodge chance to avoid damage reduced.
* Conflicting past [[Patch_Notes|Patch Notes]], these two changes are also listed for patch [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"|  
*  Recovery animation speeds doubled.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Avoid chance to dodge decreased from 24% to 22% at Level 1
|}
|}
|}
|}
*'''Synergies:''' None.
*'''Patch Notes:'''
::Starting chance to avoid and scaling reduced (Titanium #13).<br/>
::Animation removed, thus avoiding the "next hit always misses" bug from Vanilla D2 for multiframe attacks (Edenite #12).


== Penetrate ==
== Penetrate ==
{{Skilldesc|[[File:Penetrate.png]]|Passive - Increases your attack rating.|12|[[Passive_and_Magic_Skills#Lethal_Strike|Lethal Strike]]}}
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
! Synergies !! Bonus to skill
|-
! style="text-align:left;" |None
| style="text-align:center;" | -
|}


*'''Description:''' Passive - Increases your attack rating.'''
{{SklTblStart|Penetrate}}
{{SklTbl1-20|+% Attack Rating|+75%|+90%|+105%|+120%|+135%|+150%|+165%|+180%|+195%|+210%|+225%|+240%|+255%|+270%|+285%|+300%|+315%|+330%|+345%|+360%}}
{{SklTbl21-40Start|Penetrate}}
{{SklTbl21-40|+% Attack Rating|+375%|+390%|+405%|+420%|+435%|+450%|+465%|+480%|+495%|+510%|+525%|+540%|+555%|+570%|+585%|+600%|+615%|+630%|+645%|+660%}}
{{SklTblEnd|Penetrate}}


*'''Required Level:''' 12
{| class="wikitable"
!Version Name!!Patch Notes
|-
|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] ||
* Penetrate is now a level 12 skill.


*'''Prerequisites:''' Lethal Strike
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Starting attack rating increased from +35% to +75% (Hidden) Compared with Vanilla D2, attack rating scaling increased moderately.


{| class = "wikitable"
!slvl
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
||Attack Rating:||+75%||+90%||+105%||+120%||+135%||+150%||+165%||+180%||+195%||+210%||+225%||+240%||+255%||+270%||+285%||+300%||+315%||+330%||+345%||+360%
|}
|}
 
|}
*'''Synergies:''' None.
|}
 
*'''Patch Notes:'''
::Starting attack rating increased from +35% to +75% (Bedrock #1).<br/>
::''Compared to Vanilla D2, attack rating scaling moderately increased (Bedrock #1-hidden).''


== Evade ==
== Evade ==
{{Skilldesc|[[File:Evade.png]]|Passive - You have a chance to dodge a melee or missile attack while walking or running.|18|None}}


*'''Description:''' Passive - You have a chance to dodge a melee or missile attack when walking or running.'''
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
! Synergies !! Bonus to skill
|-
! style="text-align:left;" |None
| style="text-align:center;" | -
|}


*'''Required Level:''' 18
{{SklTblStart|Evade}}
{{SklTbl1-20|% Attack Rating|6%|11%|14%|17%|20%|21%|23%|24%|26%|26%|27%|28%|29%|30%|30%|31%|31%|32%|32%|32%}}
{{SklTbl21-40Start|Evade}}
{{SklTbl21-40|% Attack Rating |33%|33%|34%|34%|34%|34%|35%|35%|35%|35%|35%|35%|36%|36%|36%|36%|36%|37%|37%|37%}}
{{SklTblEnd|Evade}}


*'''Prerequisites:''' None.
{| class="wikitable"  
 
! Version Name !!Patch Notes
{| class = "wikitable"
|-
!slvl
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
!1
* Avoid, Evade & Dodge now gain an additional 1% chance per 5 base levels.
!2
|-
!3
| Older Versions
!4
|
!5
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!6
!
!7
!
!8
|-
!9
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|
!10
* Evade will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions.
!11
* Evade chance to avoid damage reduced.
!12
* Conflicting past [[Patch_Notes|Patch Notes]], these two changes are also listed for patch [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Chance to Evade:||6%||11%||14%||17%||20%||21%||23%||24%||26%||26%||27%||28%||29%||30%||30%||31%||31%||32%||32%||32%
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Recovery animation speeds doubled.
|}
|}
|}
|}
*'''Synergies:''' None.
*'''Patch Notes:'''
::Starting chance to evade and scaling reduced (Titanium #13).<br/>
::Animation removed, thus avoiding the "next hit always misses" bug from Vanilla D2 for multiframe attacks (Edenite #12).


== Decoy ==
== Decoy ==
{{Skilldesc|[[File:Decoy.png]]|Creates a stationary duplicate of yourself that draws fire from enemies and shoots arrows.|24|[[Passive_and_Magic_Skills#Inner_Sight|Inner Sight]], [[Passive_and_Magic_Skills#Phase_Run|Phase Run]]}}


*'''Description:''' Creates a stationary duplicate of yourself that draws fire from enemies and shoots arrows.'''
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;" colspan="2" | Attacks with Multiple Shot at 100% of player bow's physical damage
|-
| style="text-align:left;" colspan="2" | Benefits from current skill level of [[Passive_and_Magic_Skills#Pierce|Pierce]] , [[Passive_and_Magic_Skills#Penetrate|Penetrate]], and [[Passive_and_Magic_Skills#Lethal_Strike|Lethal Strike]]
|-
| style="text-align:left;" | Base Life: || 50% of player's maximum life
|}
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
! Synergies !! Bonus to skill
|-
! style="text-align:left;" |None
| style="text-align:center;" | -
|}


*'''Required Level:''' 24
{{SklTblStart|Decoy}}
{{SklTbl1-20|Damage|12 - 7|12 - 13|12 - 19|12 - 25|12 - 31|12 - 37|12 - 43|12 - 49|12 - 55|12 - 61|12 - 67|12 - 73|12 - 79|12 - 85|12 - 91|12 - 97|12 - 103|12 - 109|12 - 115|12 - 121}}
{{SklTbl1-20|Resistances|+4%|+8%|+12%|+16%|+20%|+24%|+28%|+32%|+36%|+40%|+44%|+48%|+52%|+56%|+60%|+64%|+68%|+72%|+76%|+80%}}
{{SklTbl1-20|Attack Rating|+40%|+50%|+60%|+70%|+80%|+90%|+100%|+110%|+120%|+130%|+140%|+150%|+160%|+170%|+180%|+190%|+200%|+210%|+220%|+230%}}
{{SklTbl1-20|Life|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%|+90%|+100%|+110%|+120%|+130%|+140%|+150%|+160%|+170%|+180%|+190%|+200%}}
{{SklTbl1-20|Duration in seconds|3|3.2|3.4|3.6|3.8|4|4.2|4.4|4.6|4.8|5|5.2|5.4|5.6|5.8|6|6.2|6.4|6.6|6.8}}
{{SklTbl1-20|Mana Cost|19|19|18|18|17|17|16|16|15|15|14|14|13|13|12|12|11|11|10|10}}
{{SklTbl21-40Start|Decoy}}
{{SklTbl21-40|Damage |12 - 127|12 - 133|12 - 139|12 - 145|12 - 151|12 - 157|12 - 163|12 - 169|12 - 175|12 - 181|12 - 187|12 - 193|12 - 199|12 - 205|12 - 211|12 - 217|12 - 223|12 - 229|12 - 235|12 - 241}}
{{SklTbl21-40|Resistances|+84%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%}}
{{SklTbl21-40|Attack Rating|+240%|+250%|+260%|+270%|+280%|+290%|+300%|+310%|+320%|+330%|+340%|+350%|+360%|+370%|+380%|+390%|+400%|+410%|+420%|+430%}}
{{SklTbl21-40|Life |+210%|+220%|+230%|+240%|+250%|+260%|+270%|+280%|+290%|+300%|+310%|+320%|+330%|+340%|+350%|+360%|+370%|+380%|+390%|+400%}}
{{SklTbl21-40|Duration in seconds|7|7.2|7.4|7.6|7.8|8|8.2|8.4|8.6|8.8|9|9.2|9.4|9.6|9.8|10|10.2|10.4|10.6|10.8}}
{{SklTbl21-40|Mana Cost|9|9|8|8|7|7|6|6|5|5|4|4|3|3|2|2|1|1|1|1}}
{{SklTblEnd|Decoy}}


*'''Prerequisites:''' Inner Sight, Phase Run
{| class="wikitable"
!Version Name!!Patch Notes
|-
|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||
* Decoy has been reworked. Her damage will be listed on the skill description. The skill description will now also show her shared life with you. She now uses your bow’s physical damage. Her duration has decreased and she no longer uses Phase Run.


{| class = "wikitable"
!colspan="21"|Attacks with Multiple Shot at 100% of player bow's physical damage
|-
|-
!colspan="21"|Benefits from current skill level of Pierce, Penetrate, and Lethal Strike
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"  
!
!
|-
|-
!colspan="21"|Base Life: 50% of player's maximum life
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Now attacks with [[Bow_and_Crossbow_Skills#Multiple_Shot|Multiple Shot]] at player's skill level +1.
 
|}
|}
|}
 
== Valkyrie ==
 
{|
| colspan="2" |
{|
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|[[File:Valkyrie.png]] ||'''Description:''' Summons a powerful Valkyrie ally.'''
|-
|-
!colspan="21"|Duration: 3 seconds, +0.2 seconds per level
|'''Required Level:''' 30
|-
|-
!slvl
|'''Prerequisites:''' [[Passive_and_Magic_Skills#Inner_Sight|Inner Sight]],  [[Passive_and_Magic_Skills#Phase_Run|Phase Run]],  [[Passive_and_Magic_Skills#Decoy|Decoy]] 
!1
|}
!2
 
!3
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
||Damage:||5-7||10-13||15-19||20-25||25-31||30-37||35-43||40-49||45-55||50-61||55-67||60-73||65-79||70-85||75-91||80-97||85-103||90-109||95-115||100-121
|-
|-
||All Resistance:||+4||+8||+12||+16||+20||+24||+28||+32||+36||+40||+44||+48||+52||+56||+60||+64||+68||+72||+376||+80
| style="text-align:left;" colspan="2" | Attacks with  [[Javelin_and_Spear_Skills#Charged_Strike|Charged Strike]]
|-
|-
||Attack Rating:||+40||+50||+60||+70||+80||+90||+100||+110||+120||+130||+140||+150||+160||+170||+180||+190||+200||+210||+220||+230
| style="text-align:left;" colspan="2" | Benefits from current skill level of [[Passive_and_Magic_Skills#Penetrate|Penetrate]], [[Passive_and_Magic_Skills#Lethal_Strike|Lethal Strike]], [[Passive_and_Magic_Skills#Dodge|Dodge]], [[Passive_and_Magic_Skills#Avoid|Avoid]], and [[Passive_and_Magic_Skills#Evade|Evade]]
|-
|-
||Life:||+10%||+20%||+30%||+40%||+50%||+60%||+70%||+80%||+90%||+100%||+110%||+120%||+130%||+140%||+150%||+160%||+170%||+180%||+190%||+200%
| style="text-align:left;" | Cooldown: || 3 seconds
|-
|-
||Mana Cost:||19||18.5||18||17.5||17||16.5||16||15.5||15||14.5||14||13.5||13||12.5||12||11.5||11||10.5||10||9.5
| style="text-align:left;" | Mana Cost: || 30
|}
|}


*'''Synergies:'''  None.
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
 
*'''Patch Notes:'''
::'''Skill reworked as follows:''' now deals damage at 100% of player bow's physical damage, benefits from various passive skills, life modified, and duration significantly reduced (Titanium #13).<br/>
::Now attacks with [https://pathofdiablo.com/wiki/index.php?title=Bow_and_Crossbow_Skills#Multiple_Shot Multiple Shot] at player's skill level plus one (Kyanite #11).
 
== Valkyrie ==
 
*'''Description:''' Summons a powerful Valkyrie ally.'''
 
*'''Required Level:''' 30
 
*'''Prerequisites:''' Inner Sight, Phase Run, Decoy
 
{| class = "wikitable"
!colspan="21"|Attacks with Charged Strike
|-
|-
!colspan="21"|Benefits from current skill level of Penetrate, Lethal Strike, Dodge, Avoid, and Evade
! Synergies !! Bonus to skill
|-
|-
!colspan="21"|Cooldown: 3 seconds
! [[Javelin_and_Spear_Skills#Jab|Jab]]
| +18% Damage per base level
|-
|-
!colspan="21"|Duration: 3 seconds, +0.2 seconds per level
! [[Javelin_and_Spear_Skills#Fend|Fend]]
| +18% Damage per base level
|-
|-
!slvl
! [[Javelin_and_Spear_Skills#Lightning_Strike|Lightning Strike]]
!1
| +20% Lightning damage per base level
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Number of Bolts:||3||3||3||3||4||4||4||4||4||5||5||5||5||5||6||6||6||6||6||7
! [[Javelin_and_Spear_Skills#Power_Strike|Power Strike]]
| +20% Lightning damage per base level
|-
|-
||Lightning Damage:||1-30||1-45||1-60||1-75||1-90||1-105||1-120||1-135||1-155||1-175||1-195||1-215||1-235||1-255||1-275||1-295||1-319||1-343||1-367||1-391
|}
 
{{SklTblStart|Valkyrie}}
{{SklTbl1-20|Lightning Damage|1-30|1-45|1-60|1-75|1-90|1-105|1-120|1-135|1-155|1-175|1-195|1-215|1-235|1-255|1-275|1-295|1-319|1-343|1-367|1-391}}
{{SklTbl1-20|Physical Damage |8-21|13-27|18-33|24-42|28-45|33-51|38-57|43-63|48-69|53-75|58-81|63-87|68-93|73-99|78-105|83-111|88-117|93-123|98-129|103-135}}
{{SklTbl1-20|+ Attack Rating|+40|+50|+60|+70|+80|+90|+100|+110|+120|+130|+140|+150|+160|+170|+180|+190|+200|+210|+220|+230}}
{{SklTbl1-20|Life|528|616|704|792|880|968|1056|1144|1232|1320|1408|1496|1584|1672|1760|1848|1936|2024|2112|2200}}
{{SklTbl1-20|Defense|10|20|30|40|50|60|70|80|90|100|110|120|130|140|150|160|170|180|190|200}}
{{SklTbl1-20|Resistances|2|4|6|8|10|12|14|16|18|20|22|24|26|28|30|32|34|36|38|40}}
{{SklTbl21-40Start|Valkyrie}}
{{SklTbl21-40|Lightning Damage|1-415|1-439|1-467|1-495|1-523|1-551|1-579|1-607|1-642|1-677|1-712|1-747|1-782|1-817|1-852|1-887|1-922|1-957|1-992|1-1027}}
{{SklTbl21-40|Physical Damage |108-141|113-147|118-153|123-159|128-165|133-171|138-177|143-183|148-189|153-195|158-201|163-207|168-213|173-219|178-225|183-231|188-237|193-243|198-249|203-255}}
{{SklTbl21-40|+ Attack Rating|+240|+250|+260|+270|+280|+290|+300|+310|+320|+330|+340|+350|+360|+370|+380|+390|+400|+410|+420|+430}}
{{SklTbl21-40|Life|2288|2376|2464|2552|2640|2728|2816|2904|2992|3080|3168|3256|3344|3432|3520|3608|3696|3784|3872|3960}}
{{SklTbl21-40|Defense|210|220|230|240|250|260|270|280|290|300|310|320|330|340|350|360|370|380|390|400}}
{{SklTbl21-40|Resistances|42|44|46|48|50|52|54|56|58|60|62|64|66|68|70|72|74|76|78|80}}
{{SklTblEnd|Valkyrie}}
 
{| class="wikitable"
!Version Name!!Patch Notes
|-
|-
||Physical Damage:||8-21||13-28||19-34||24-42||30-49||36-57||43-64||49-73||56-81||63-90||70-98||78-107||85-117||93-126||101-136||109-146||117-156||126-167||135-178||144-189
|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||
* Physical damage synergy from [[Javelin_and_Spear_Skills#Fend|Fend]] increased from 2% to 18%.
* Bug fixed which caused Valkyrie's physical damage synergy to list only [[Javelin_and_Spear_Skills#Jab|Jab]], when actually both [[Javelin_and_Spear_Skills#Jab|Jab]] and [[Javelin_and_Spear_Skills#Fend|Fend]] work.
 
|-
|-
||Life:||528||616||704||792||880||968||1056||1144||1232||1320||1408||1496||1584||1672||1760||1848||1936||2024||2112||2200
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|-
||Attack Rating:||+40||+50||+60||+70||+80||+90||+100||+110||+120||+130||+140||+150||+160||+170||+180||+190||+200||+210||+220||+230
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"|
* Cooldown shortened from 6 to 3 seconds.
 
|-
|-
||Defense:||+10%||+20%||+30%||+40%||+50%||+60%||+70%||+80%||+90%||+100%||+110%||+120%||+130%||+140%||+150%||+160%||+170%||+180%||+190%||+200%
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|
* Physical damage increased and [[Javelin_and_Spear_Skills#Jab|Jab]] synergy added.
 
|-
|-
||Elemental Resistances:||+2||+4||+6||+8||+10||+12||+14||+16||+18||+20||+22||+24||+26||+28||+30||+32||+34||+36||+38||+40
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Skill reworked as follows: buffs to various stats and now attacks with its own (reduced) version of  [[Javelin_and_Spear_Skills#Charged_Strike|Charged Strike]].
 
|-
|-
!colspan="21"|Mana Cost: 30
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Initial life lowered to 440 and damage halved.
 
|}
|}
|}
|}
*'''Synergies:'''
::'''Jab:''' +18% Damage per Level<br />
::'''Lightning Strike:''' +20% Lightning Damage per Level<br />
::'''Power Strike:''' +20% Lightning Damage per Level<br />
*'''Patch Notes:'''<br />
::Cooldown reduced from 6 to 3 seconds (Jade #16).<br />
::Physical damage increased and added synergy from Jab (Titanium #13).<br/>
::'''Skill reworked as follows:''' buffs to various stats and now attacks with its own (reduced) version Charged Strike (Kyanite #11).<br/>
::Starting life reduced to 440 and damage reduced by half (Bedrock #1).


== Pierce ==
== Pierce ==


*'''Description:''' Passive - Your missiles have a chance to pass through enemies that they hit.'''
{|
| colspan="2" |
{|
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|[[File:Pierce.png]] ||'''Description:''' Passive - Your missiles have a chance to pass through enemies that they hit. '''
|-
|'''Required Level:''' 30
|-
|'''Prerequisites:'''  [[Passive_and_Magic_Skills#Lethal_Strike|Lethal Strike]],  [[Passive_and_Magic_Skills#Penetrate|Penetrate]]
|}


*'''Required Level:''' 30
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
! Synergies !! Bonus to skill
|-
! style="text-align:left;" |None
| style="text-align:center;" | -
|}


*'''Prerequisites:''' Lethal Strike, Penetrate
{{SklTblStart|Pierce}}
{{SklTbl1-20|% Chance to Pierce|24%|34%|41%|48%|53%|57%|60%|63%|66%|68%|70%|72%|74%|75%|76%|78%|79%|80%|80%|81%}}
{{SklTbl21-40Start|Pierce}}
{{SklTbl21-40|% Chance to Pierce|82%|83%|84%|85%|85%|85%|86%|86%|87%|87%|88%|88%|89%|89%|89%|90%|90%|90%|90%|90%}}
{{SklTblEnd|Pierce}}


{| class = "wikitable"
{| class="wikitable"
!slvl
!Version Name!!Patch Notes
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Chance to Pierce:||24%||34%||41%||48%||53%||57%||60%||63%||66%||68%||70%||72%||74%||75%||76%||78%||79%||80%||80%||81%
| [[Patch_Notes#Patch_.235:_Limestone|#5 Limestone]] ||
|}
* Starting chance to pierce and scaling increased.


*'''Synergies:''' None.
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, chance to pierce and scaling lowered moderately.


*'''Patch Notes:'''
|}
::Starting chance to pierce and scaling increased (Limestone #5).<br/>
|}
::''Compared to Vanilla D2, chance to pierce and scaling moderately reduced (Bedrock #1-hidden).''

Latest revision as of 23:23, 1 April 2025

Inner Sight

Description: Passive Aura - Illuminates nearby enemies making them easier for you and your party to hit.
Required Level: 1
Prerequisites: None
Radius: 18 Yards
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
-Enemy Defense: -40 -65 -90 -115 -140 -165 -190 -215 -260 -305 -350 -395 -440 -485 -530 -575 -635 -695 -755 -815
More Levels
Version Name Patch Notes
#19 Zincite
  • Tooltip clarifies it's a passive aura and plays the animation when activated (when joining a game or leveling up).
Older Versions
#18 Flint
  • Inner Sight has been reworked into an aura. The radius now increases per level.
#16 Jade
  • Inner Sight can now be assigned to left click.
#6 Obsidian
  • Inner Sight’s duration has been changed to 8 seconds.
  • Inner Sight’s radius has been changed to 16 yards at all levels.
  • Inner Sight no longer has a mana cost.

Lethal Strike

(Renamed from Critical Strike)

Description: Passive - Your attacks have a chance to do double damage.
Required Level: 1
Prerequisites: None
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
%Critical Chance: 16% 25% 32% 38% 42% 46% 49% 51% 54% 56% 58% 59% 61% 62% 63% 65% 65% 66% 67% 68%
More Levels
Version Name Patch Notes
#12 Edenite
  • Critical Strike has been renamed Lethal Strike to avoid confusion with the stat of the same name.

Phase Run

Description: Transcend to a heightened state, granting faster movement and hit recovery.
Required Level: 6
Prerequisites: Inner Sight

This skill replaces Slow Missiles. When cast, it now provides a short burst of speed and increased hit recovery for a short duration.

Faster Hit Recovery: +30%
Walk/Run Speed: +30%
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration in seconds: 7 7.3 7.7 8 8.4 8.8 9.1 9.5 9.8 10.2 10.6 10.9 11.3 11.6 12 12.4 12.7 13.1 13.4 13.8
%Reset Duration Chance: 2% 2% 3% 3% 3% 4% 4% 4% 5% 5% 5% 6% 6% 6% 7% 7% 7% 8% 8% 8%
Mana Cost: 1 1 1 1.2 1.5 1.7 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2
More Levels
Version Name Patch Notes
#22 Minium
  • Phase Run’s duration reset on kill can now trigger from any kills, even non-weapon damage skills.
Older Versions
#20 Perlite
  • Phase Run chance to reset duration reduced slightly at higher levels (11% to 8% @Lvl20)
#19 Zincite
  • Has a chance to reset the skill duration on kill.
#16 Jade
  • Phase Run can now be assigned to left click.
#13 Titanium
  • No longer does damage.
#10 Tanzanite
  • Phase Run’s icon in the skill tree moved because it was on the wrong row.
  • Phase Run’s damage scaling and starting duration have been increased slightly.
#8 Pyrite
  • Activating Phase Run is now based on your attack speed instead of cast speed.
  • Phase Run’s additional duration per level has been increased.
#7 Beryl
  • New Skill: Phase Run; Replaces Slow Missiles.

Dodge

Description: Passive - You have a chance to dodge a melee attack while attacking or standing still.
Required Level: 6
Prerequisites: Inner Sight
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
%Chance to Dodge: 9% 14% 18% 21% 24% 26% 27% 29% 30% 31% 32% 33% 34% 35% 35% 36% 37% 37% 37% 38%
More Levels
Version Name Patch Notes
#22 Minium
  • Avoid, Evade & Dodge now gain an additional 1% chance per 5 base levels.
Older Versions
#13 Titanium
  • Dodge will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions.
  • Dodge chance to avoid damage reduced.
  • Conflicting past Patch Notes, these two changes are also listed for patch #12 Edenite
#7 Beryl
  • Recovery animation speeds doubled.

Avoid

Description: Passive - You have a chance to dodge enemy missiles while attacking or standing still.
Required Level: 12
Prerequisites: None
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
%Chance to Avoid: 8% 12% 16% 19% 22% 24% 25% 26% 28% 29% 30% 31% 32% 32% 33% 34% 34% 34% 35% 35%
More Levels
Version Name Patch Notes
#22 Minium
  • Avoid, Evade & Dodge now gain an additional 1% chance per 5 base levels.
Older Versions
#13 Titanium
  • Dodge will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions.
  • Dodge chance to avoid damage reduced.
  • Conflicting past Patch Notes, these two changes are also listed for patch #12 Edenite
#7 Beryl
  • Recovery animation speeds doubled.
#1 Bedrock
  • Avoid chance to dodge decreased from 24% to 22% at Level 1

|}

Penetrate

Description: Passive - Increases your attack rating.
Required Level: 12
Prerequisites: Lethal Strike
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+% Attack Rating: +75% +90% +105% +120% +135% +150% +165% +180% +195% +210% +225% +240% +255% +270% +285% +300% +315% +330% +345% +360%
More Levels
Version Name Patch Notes
#10 Tanzanite
  • Penetrate is now a level 12 skill.
Older Versions
#1 Bedrock
  • Starting attack rating increased from +35% to +75% (Hidden) Compared with Vanilla D2, attack rating scaling increased moderately.

Evade

Description: Passive - You have a chance to dodge a melee or missile attack while walking or running.
Required Level: 18
Prerequisites: None
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
% Attack Rating: 6% 11% 14% 17% 20% 21% 23% 24% 26% 26% 27% 28% 29% 30% 30% 31% 31% 32% 32% 32%
More Levels
Version Name Patch Notes
#22 Minium
  • Avoid, Evade & Dodge now gain an additional 1% chance per 5 base levels.
Older Versions
#13 Titanium
  • Evade will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions.
  • Evade chance to avoid damage reduced.
  • Conflicting past Patch Notes, these two changes are also listed for patch #12 Edenite
#7 Beryl
  • Recovery animation speeds doubled.

Decoy

Description: Creates a stationary duplicate of yourself that draws fire from enemies and shoots arrows.
Required Level: 24
Prerequisites: Inner Sight, Phase Run
Attacks with Multiple Shot at 100% of player bow's physical damage
Benefits from current skill level of Pierce , Penetrate, and Lethal Strike
Base Life: 50% of player's maximum life
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: 12 - 7 12 - 13 12 - 19 12 - 25 12 - 31 12 - 37 12 - 43 12 - 49 12 - 55 12 - 61 12 - 67 12 - 73 12 - 79 12 - 85 12 - 91 12 - 97 12 - 103 12 - 109 12 - 115 12 - 121
Resistances: +4% +8% +12% +16% +20% +24% +28% +32% +36% +40% +44% +48% +52% +56% +60% +64% +68% +72% +76% +80%
Attack Rating: +40% +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200% +210% +220% +230%
Life: +10% +20% +30% +40% +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200%
Duration in seconds: 3 3.2 3.4 3.6 3.8 4 4.2 4.4 4.6 4.8 5 5.2 5.4 5.6 5.8 6 6.2 6.4 6.6 6.8
Mana Cost: 19 19 18 18 17 17 16 16 15 15 14 14 13 13 12 12 11 11 10 10
More Levels
Version Name Patch Notes
#13 Titanium
  • Decoy has been reworked. Her damage will be listed on the skill description. The skill description will now also show her shared life with you. She now uses your bow’s physical damage. Her duration has decreased and she no longer uses Phase Run.
Older Versions
#11 Kyanite

Valkyrie

Description: Summons a powerful Valkyrie ally.
Required Level: 30
Prerequisites: Inner Sight, Phase Run, Decoy
Attacks with Charged Strike
Benefits from current skill level of Penetrate, Lethal Strike, Dodge, Avoid, and Evade
Cooldown: 3 seconds
Mana Cost: 30
Synergies Bonus to skill
Jab +18% Damage per base level
Fend +18% Damage per base level
Lightning Strike +20% Lightning damage per base level
Power Strike +20% Lightning damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Lightning Damage: 1-30 1-45 1-60 1-75 1-90 1-105 1-120 1-135 1-155 1-175 1-195 1-215 1-235 1-255 1-275 1-295 1-319 1-343 1-367 1-391
Physical Damage : 8-21 13-27 18-33 24-42 28-45 33-51 38-57 43-63 48-69 53-75 58-81 63-87 68-93 73-99 78-105 83-111 88-117 93-123 98-129 103-135
+ Attack Rating: +40 +50 +60 +70 +80 +90 +100 +110 +120 +130 +140 +150 +160 +170 +180 +190 +200 +210 +220 +230
Life: 528 616 704 792 880 968 1056 1144 1232 1320 1408 1496 1584 1672 1760 1848 1936 2024 2112 2200
Defense: 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200
Resistances: 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40
More Levels
Version Name Patch Notes
#19 Zincite
  • Physical damage synergy from Fend increased from 2% to 18%.
  • Bug fixed which caused Valkyrie's physical damage synergy to list only Jab, when actually both Jab and Fend work.
Older Versions
#16 Jade
  • Cooldown shortened from 6 to 3 seconds.
#13 Titanium
  • Physical damage increased and Jab synergy added.
#11 Kyanite
  • Skill reworked as follows: buffs to various stats and now attacks with its own (reduced) version of Charged Strike.
#1 Bedrock
  • Initial life lowered to 440 and damage halved.

Pierce

Description: Passive - Your missiles have a chance to pass through enemies that they hit.
Required Level: 30
Prerequisites: Lethal Strike, Penetrate
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
% Chance to Pierce: 24% 34% 41% 48% 53% 57% 60% 63% 66% 68% 70% 72% 74% 75% 76% 78% 79% 80% 80% 81%
More Levels
Version Name Patch Notes
#5 Limestone
  • Starting chance to pierce and scaling increased.
Older Versions
#1 Bedrock
  • Compared with Vanilla D2, chance to pierce and scaling lowered moderately.