Mercenaries: Difference between revisions

From Path of Diablo Wiki
Katal7st (talk | contribs)
Treer (talk | contribs)
 
(45 intermediate revisions by 15 users not shown)
Line 1: Line 1:
The following changes have been made to mercenaries in Path of Diablo.
The following changes have been made to mercenaries in Path of Diablo.


== Mercenaries ==
Mercenary auras cap at level 18, except where stated.


'''Act 1 Rogue'''
Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell.
*Now attacks with [https://pathofdiablo.com/wiki/index.php?title=Bow_and_Crossbow_Skills#Fire_Arrow Fire Arrow] (has been reworked).
*Now has '''[https://pathofdiablo.com/wiki/index.php?title=Passive_and_Magic_Skills#Inner_Sight Inner Sight]''' (has been reworked).
*Can now equip crossbows.


'''Act 2 Desert'''
== By Act ==
*All 3 difficulties (Normal/Nightmare/Hell) now use the same auras:
:*Offensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Blessed_Aim Blessed Aim]'''
:*Defensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Defiance Defiance]'''
:*Combat uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Prayer Prayer]'''


'''Act 3 Iron Wolf'''
'''Act 1 Rogue Scouts'''
*Now attacks with Vengeance (their own version with reduced multipliers), no longer casts spells
*Has Pierce.
*Now have Defensive Auras:
*Shoots [[Bow_and_Crossbow_Skills#Fire_Arrow |'''Fire Arrow''']] (has been reworked) or [[Bow_and_Crossbow_Skills#Cold_Arrow |'''Cold Arrow''']].
:*Offensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Meditation Meditation]'''
*Casts '''[[Passive_and_Magic_Skills#Inner_Sight |'''Inner Sight''']] (has been reworked).
:*Defensive uses '''[https://pathofdiablo.com/wiki/index.php?title=Defensive_Auras#Cleansing Cleansing]'''
*Can equip crossbows.
:*Combat uses Thorns (Vanilla version)
*Has an additional 15% chance of ignoring direct damage (does not apply to enemy AoE spells).


'''Act 5 Barbarian Mercenaries'''
'''Act 2 Desert Mercenaries'''
*Now attacks with '''[https://pathofdiablo.com/wiki/index.php?title=Barbarian_Combat_Skills#Bash Bash]''' exclusively (has been reworked).
*The auras are the same in Normal/Nightmare/Hell:
*Now uses '''[https://pathofdiablo.com/wiki/index.php?title=Offensive_Auras#Might Might]''' aura.
:*Offensive has [[Offensive_Auras#Blessed_Aim |'''Blessed Aim''']]
:*Defensive has [[Defensive_Auras#Defiance |'''Defiance''']]
:*Combat has [[Defensive_Auras#Prayer |'''Prayer''']]
 
'''Act 3 Iron Wolves'''
 
Casts at range ‘Elemental Bolt’ a spell that does 100% Weapon Damage and Elemental Damage (of a random element). The spell scales with %Faster Cast Rate, always hits, always pierces and the elemental damage scales from:
Mercenary level


== Misc ==
*‘+X to all Skills’ bonuses
*+% to Fire, Cold, Lightning Skill Damage.
*The mercenary's skill level caps at 32 however with skill level bonuses this can go higher. Each level of ‘Elemental Bolt’ adds a passive bonus of +1 Dexterity.


All mercenaries now have auras that scale as follows:
Have Defensive Auras:
:*Offensive has [[Defensive_Auras#Meditation |'''Meditation''']]
:*Defensive has [[Defensive_Auras#Cleansing |'''Cleansing''']]
:*Combat has [[Offensive_Auras#Precision | '''Precision''']] (''temporarily unavailable on Normal difficulty'')
* Uses % block chance, blocking with their shield (no block recovery time, animation or sound).


{| class = "wikitable"
'''Act 5 Barbarian Mercenaries'''
!colspan="21"|Aura Progression
*Uses [[Barbarian_Combat_Skills#Bash |'''Bash''']] exclusively (reworked)
|-
*Has [[Offensive_Auras#Might |'''Might''']] aura. (caps at level 17)
||Mercenary Level:||1||5||9||14||19||23||28||32||37||41||43||48||53||57||62||66||71||75
|-
!Aura Level
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
|}