Difference between revisions of "Barbarian Combat Skills"
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− | == | + | == Double Swing == |
+ | {{Skilldesc|[[File:Double_Swing.png]]|When two weapons are equipped attacks two targets if possible, or one target twice|1|None}} | ||
− | + | {| class="wikitable" style="display: inline-table; margin-right: 50px;" | |
+ | ! Synergies !! Bonus to skill | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Barbarian_Combat_Skills#Bash|'''Bash''']] | ||
+ | | style="text-align:center;" | +5% damage per hardpoint ('''Is this true?''') | ||
+ | |} | ||
− | + | {{SklTblStart|DoubleSwing}} | |
+ | {{SklTbl1-20|Damage| +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% | +16% | +17% | +18% | +19% | +20% }} | ||
+ | {{SklTbl1-20|Attack Rating| +15% | +20% | +25% | +30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% | +110% }} | ||
+ | {{SklTbl21-40Start|DoubleSwing}} | ||
+ | {{SklTbl21-40|Damage| +21% | +22% | +23% | +24% | +25% | +26% | +27% | +28% | +29% | +30% | +31% | +32% | +33% | +34% | +35% | +36% | +37% | +38% | +39% | +40% }} | ||
+ | {{SklTbl21-40|Attack Rating | +115% | +120% | +125% | +130% | +135% | +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% | +205% | +210% }} | ||
+ | {{SklTblEnd|DoubleSwing}} | ||
− | * | + | {| class="wikitable" |
+ | ! Version Name !!Patch Notes | ||
+ | |- | ||
+ | | [[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] || | ||
+ | * Double Swing has returned. It requires level 1 and takes the place of Frenzy on the skill tree. It now gains 1% damage per level and the damage synergy from Bash has been lowered from 10% to 5%. | ||
− | {| | + | |} |
− | ! | + | |
+ | == Concentrate == | ||
+ | {{Skilldesc|[[File:Concentrate.png]]|Attack that is not interruptible and improves attack and defense rating|6|None}} | ||
+ | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | ||
|- | |- | ||
− | !colspan=" | + | | style="vertical-align:top;" | |
+ | {| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | ||
+ | |- style="text-align:left;" | ||
+ | | Mana Cost: | ||
+ | | 2 | ||
+ | |- | ||
+ | | style="text-align:left;" colspan="2" | Deals 160% of weapon damage | ||
+ | |} | ||
+ | | style="width:20px" | | ||
+ | | | ||
+ | {| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) --> | ||
+ | ! Synergies !! Bonus to skill | ||
|- | |- | ||
− | + | | [[Barbarian_Combat_Skills#Bash|'''Bash''']] | |
− | + | | +5% Damage per hardpoint | |
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|- | |- | ||
− | || | + | | [[Warcries#Battle_Orders|'''Battle Orders''']] |
+ | | +10% Damage per hardpoint | ||
|- | |- | ||
− | ||Attack Rating | + | | [[Warcries#Taunt|'''Taunt''']] |
+ | | +10% Damage per hardpoint | ||
+ | |} | ||
+ | |} | ||
+ | {{SklTblStart|Concentrate}} | ||
+ | {{SklTbl1-20|Defense| +100% | +112% | +124% | +136% | +148% | +160% | +172% | +184% | +196% | +208%| +220% | +232% | +244% | +256% | +268% | +280% | +292% | +304% | +316% | +328% }} | ||
+ | {{SklTbl1-20|Attack Rating| +80% | +88% | +96% | +104% | +112% | +120% | +128% | +136% | +144% | +152%| +160% | +168% | +176% | +184% | +192% | +200% | +208% | +216% | +224% | +232% }} | ||
+ | {{SklTbl1-20|Damage| +50% | +57% | +64% | +71% | +78% | +85% | +92% | +99% | +106% | +113%| +120% | +127% | +134% | +141% | +148% | +155% | +162% | +169% | +176% | +183% }} | ||
+ | {{SklTbl21-40Start|Concentrate}} | ||
+ | {{SklTbl21-40|Defense| +340% | +352% | +364% | +376% | +388% | +400% | +412% | +424% | +436% | +448%| +460% | +472% | +484% | +496% | +508% | +520% | +532% | +544% | +556% | +568% }} | ||
+ | {{SklTbl21-40|Attack Rating | +240% | +248% | +256% | +264% | +272% | +280% | +288% | +296% | +304% | +312%| +320% | +328% | +336% | +344% | +352% | +360% | +368% | +376% | +384% | +392% }} | ||
+ | {{SklTbl21-40|Damage| +190% | +197% | +204% | +211% | +218% | +225% | +232% | +239% | +246% | +253%| +260% | +267% | +274% | +281% | +288% | +295% | +302% | +309% | +316% | +323% }} | ||
+ | {{SklTblEnd|Concentrate}} | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Version Name !!Patch Notes | ||
|- | |- | ||
− | | | + | | [[Patch_Notes#Patch_.2316:_Jade|#16 Jade]] || |
+ | * Added synergy from Taunt | ||
+ | |||
|- | |- | ||
− | || | + | | Older Versions |
+ | | | ||
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
|- | |- | ||
− | || | + | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Compared with Vanilla D2: defense scaling increased slightly, initial attack rating increased slightly but scaling decreased slightly. Initial damage and scaling decreased slightly. (Bedrock #1-hidden) | ||
+ | |} | ||
|} | |} | ||
− | + | == Cleave == | |
− | + | {{Skilldesc|[[File:Cleave.png]]|Attacks in an arc, dealing damage to all enemies caught in the swing|6|[[Barbarian_Combat_Skills#Double_Swing|Double Swing]] }} | |
− | + | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | |
− | ''' | + | |- |
+ | | style="vertical-align:top;" | | ||
+ | {| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | ||
+ | |- style="text-align:left;" | ||
+ | | Deals 60% of weapon damage | ||
+ | |- style="text-align:left;" | ||
+ | | Always hits | ||
+ | |} | ||
+ | | style="width:20px" | | ||
+ | | | ||
+ | {| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) --> | ||
+ | ! Synergies !! Bonus to skill | ||
+ | |- | ||
+ | | [[Barbarian_Combat_Skills#Double_Swing|'''Double Swing''']] | ||
+ | | +15% Damage per hardpoint | ||
+ | |} | ||
+ | |} | ||
+ | {{SklTblStart|Cleave}} | ||
+ | {{SklTbl1-20|Damage| 2-4 | 3-6 | 4-8 | 5-10 | 6-11 | 7-14 | 8-16 | 9-18 | 10-20 | 12-23 | 15-27 | 17-30 | 18-32 | 21-36 | 23-38 | 24-42 | 28-44 | 30-48 | 34-50 | 37-54 }} | ||
+ | {{SklTbl1-20|Mana Cost| 4.5 | 4.3 | 4.1 | 3.9 | 3.7 | 3.5 | 3.3 | 3.1 | 3 | 2.8 | 2.6 | 2.4 | 2.2 | 2 | 1.8 | 1.6 | 1.5 | 1.3 | 1.1 | 0.9 }} | ||
+ | {{SklTbl21-40Start|Cleave}} | ||
+ | {{SklTbl21-40|Damage| 40-57 | 43-60 | 47-64 | 51-68 | 55-72 | 59-76 | 63-80 | 67-84 | 72-89 | 77-94 | 82-99 | 87-104 | 92-109 | 97-114 | 102-119 | 107-124 | 112-129 | 117-134 | 122-139 | 127-144 }} | ||
+ | {{SklTbl21-40|Mana Cost | 0.7 | 0.5 | 0.3 | 0.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 }} | ||
+ | {{SklTblEnd|Cleave}} | ||
− | + | Note: enhanced damage from equipment other than your weapon contributes to Cleave's damage. [https://www.reddit.com/r/pathofdiablo/comments/hlro3z/cleave_mechanicsbarb_builds/ [1)] | |
− | + | [https://www.reddit.com/r/pathofdiablo/comments/86m99t/werewolf_barbarian_cleave_and_feral_rage_guide/ [2)] | |
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− | = | + | {| class="wikitable" |
+ | ! Version Name !!Patch Notes | ||
+ | |- | ||
+ | |[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] || | ||
+ | * Cleave skill tree placement changed to center column. | ||
+ | * Cleave damage synergy changed from Frenzy to Double Swing. | ||
− | * | + | |- |
+ | | Older Versions | ||
+ | | | ||
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Cleave weapon damage has been increased from 50% to 60%. | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Double Swing synergy increased from +10% to +15% Damage per level | ||
− | * | + | |- |
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Base damage increased. | ||
+ | * Mana cost and scaling lowered. | ||
− | * | + | |- |
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * New skill added, can be cast in Werewolf and Werebear forms. | ||
+ | |} | ||
+ | |} | ||
− | {| | + | == Frenzy == |
− | ! | + | {{Skilldesc|[[File:Frenzy.png]]|Allows you to swing two weapons at once. Each successful attack increases your overall speed. Requires you to equip two weapons|1|None}} |
+ | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | ||
|- | |- | ||
− | + | | style="vertical-align:top;" | | |
− | + | {| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | |
− | ! | + | |- style="text-align:left;" |
− | + | | Duration: | |
− | + | | 7.5 seconds | |
− | + | |- | |
− | + | | style="text-align:left;" colspan="2" | Deals 115% of weapon damage | |
− | + | |} | |
− | + | | style="width:20px" | | |
− | + | | | |
− | + | {| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) --> | |
− | ! | + | ! Synergies !! Bonus to skill |
− | ! | ||
− | |||
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− | |||
− | |||
− | |||
− | ! | ||
− | |||
− | ! | ||
|- | |- | ||
− | || | + | | [[Barbarian_Combat_Skills#Double_Swing|'''Double Swing''']] |
+ | | +10% Damage per hardpoint | ||
|- | |- | ||
− | || | + | | [[Barbarian_Combat_Skills#Increased Stamina|'''Increased Stamina''']] |
+ | | +10% Damage per hardpoint | ||
|- | |- | ||
− | || | + | | [[Barbarian_Combat_Skills#Concentrate|'''Concentrate''']] |
+ | | +8% Attack rating per hardpoint | ||
|- | |- | ||
− | + | | [[Barbarian_Combat_Skills#Bash|'''Bash''']] | |
+ | | 1% Damage converted to magic per hardpoint | ||
+ | |} | ||
|} | |} | ||
+ | {{SklTblStart|Frenzy}} | ||
+ | {{SklTbl1-20|Damage|+20%|+24%|+28%|+32%|+36%|+40%|+44%|+48%|+52%|+56%|+60%|+64%|+68%|+72%|+76%|+80%|+84%|+88%|+92%|+96%}} | ||
+ | {{SklTbl1-20|Attack Rating|+36%|+42%|+48%|+54%|+60%|+66%|+72%|+78%|+84%|+90%|+96%|+102%|+108%|+114%|+120%|+126%|+132%|+138%|+144%|+150%}} | ||
+ | {{SklTbl1-20|Attack Speed|+9-9%|+9-13%|+9-15%|+9-18%|+9-20%|+9-21%|+9-22%|+9-23%|+9-24%|+9-25%|+9-26%|+9-26%|+9-27%|+9-28%|+9-28%|+9-29%|+9-29%|+9-29%|+9-29%|+9-30%}} | ||
+ | {{SklTbl1-20|Walk/Run Speed|+36-36%|+36-45%|+36-52%|+36-58%|+36-62%|+36-66%|+36-69%|+36-71%|+36-74%|+36-76%|+36-78%|+36-79%|+36-81%|+36-82%|+36-83%|+36-85%|+36-85%|+36-86%|+36-87%|+36-88%}} | ||
+ | {{SklTbl1-20|ManaCost|1|1|1|1|2|2|2|2|3|3|3|3|4|4|4|4|5|5|5|5}} | ||
+ | {{SklTbl21-40Start|Frenzy}} | ||
+ | {{SklTbl21-40|Damage|+100%|+104%|+108%|+112%|+116%|+120%|+124%|+128%|+132%|+136%|+140%|+144%|+148%|+152%|+156%|+160%|+164%|+168%|+172%|+176%}} | ||
+ | {{SklTbl21-40|Attack Rating|+156%|+162%|+168%|+174%|+180%|+186%|+192%|+198%|+204%|+210%|+216%|+222%|+228%|+234%|+240%|+246%|+252%|+258%|+264%|+270%}} | ||
+ | {{SklTbl21-40|Attack Speed|+9-30%|+9-30%|+9-31%|+9-31%|+9-31%|+9-31%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-33%|+9-33%|+9-33%|+9-33%|+9-33%}} | ||
+ | {{SklTbl21-40|Walk/Run Speed|+36-88%|+36-89%|+36-90%|+36-91%|+36-91%|+36-91%|+36-92%|+36-92%|+36-93%|+36-93%|+36-94%|+36-94%|+36-94%|+36-94%|+36-94%|+36-95%|+36-95%|+36-96%|+36-96%|+36-96%}} | ||
+ | {{SklTbl21-40|Mana Cost|6|6|6|6|7|7|7|7|8|8|8|8|9|9|9|9|10|10|10|10}} | ||
+ | {{SklTblEnd|Frenzy}} | ||
− | + | {| class="wikitable" | |
− | + | ! Version Name !!Patch Notes | |
− | + | |- | |
− | + | |[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]|| | |
+ | * Frenzy now has a damage synergy from Increased Stamina (10%). | ||
− | + | |- | |
− | + | | Older Versions | |
− | + | | | |
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Fixed Frenzy incorrectly listing Cleave as the synergy when in reality was Double Swing. | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Frenzy level requirement changed to 6 and skill tree placement changed to where Cleave is positioned. | ||
+ | * Frenzy damage synergy changed from Cleave to Double Swing. | ||
− | == | + | |- |
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Frenzy duration lengthened from 6.8 to 7.5 seconds. | ||
+ | * Frenzy attack rating synergy from Concentrate increased from 6% to 8%. | ||
− | * | + | |- |
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Starting attack speed increased from +5% to +9%. | ||
− | * | + | |- |
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Walk/run speed slowed and duration lengthened slightly. | ||
+ | * Cleave synergy increased from +5% to +10%. | ||
+ | * Added synergy from Concentrate. | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | |
− | + | * Compared with Vanilla D2, initial attack speed slowed, damage decreased greatly and scaling decreased slightly. (Bedrock #1-hidden) | |
− | + | |} | |
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|} | |} | ||
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== Stun == | == Stun == | ||
− | + | {{Skilldesc|[[File:Stun.png]]|Stuns your target for a short time and increases your attack rating|12| [[Barbarian_Combat_Skills#Frenzy|Frenzy]] }} | |
− | + | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | {| | ||
− | ! | ||
|- | |- | ||
− | + | | style="vertical-align:top;" | | |
− | ! | + | {| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> |
− | + | |- style="text-align:left;" | |
− | + | | Mana Cost: | |
− | + | | 2 | |
− | + | |- | |
− | + | | style="text-align:left;" colspan="2" | Deals 100% of weapon damage | |
− | + | |} | |
− | + | | style="width:20px" | | |
− | + | | | |
− | + | {| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) --> | |
− | + | ! Synergies !! Bonus to skill | |
− | |||
− | |||
− | |||
− | |||
− | ! | ||
− | ! | ||
− | ! | ||
− | |||
− | ! | ||
|- | |- | ||
− | || | + | | [[Barbarian_Combat_Skills#Bash|'''Bash''']] |
+ | | +10% Magic Damage per hardpoint | ||
|- | |- | ||
− | || | + | | [[Barbarian_Combat_Skills#Concentrate|'''Concentrate''']] |
+ | | +5% Attack rating per hardpoint | ||
|- | |- | ||
− | + | | [[Warcries#War_Cry|'''War Cry''']] | |
+ | | +10% Magic Damage per hardpoint | ||
|} | |} | ||
+ | |} | ||
+ | {{SklTblStart|Stun}} | ||
+ | {{SklTbl1-20|Magic Damage|13-19|24-35|35-51|46-67|57-83|68-99|79-115|90-131|106-153|122-175|138-197|154-219|170-241|186-263|202-285|218-307|240-337|262-367|284-397|306-427|328-457}} | ||
+ | {{SklTbl1-20|Attack Rating|+15%|+20%|+25%|+30%|+35%|+40%|+45%|+50%|+55%|+60%|+65%|+70%|+75%|+80%|+85%|+90%|+95%|+100%|+105%|+110%}} | ||
+ | {{SklTbl1-20|Stun Duration|0.8s|1s|1.2s|1.4s|1.6s|1.8s|2s|2.2s|2.4s|2.6s|2.8s|3s|3.2s|3.4s|3.6s|3.8s|3.8s|3.9s|4s|4.1s}} | ||
+ | {{SklTbl21-40Start|Stun}} | ||
+ | {{SklTbl21-40|Magic Damage|350-487|378-525|406-563|434-601|462-639|490-677|518-715|552-759|586-803|620-847|654-891|688-935|722-979|756-1023|790-1067|824-1111|858-1155|892-1199|926-1243}} | ||
+ | {{SklTbl21-40|Attack Rating|+115%|+120%|+125%|+130%|+135%|+140%|+145%|+150%|+155%|+160%|+165%|+170%|+175%|+180%|+185%|+190%|+195%|+200%|+205%|+210%}} | ||
+ | {{SklTbl21-40|Stun Duration|4.2s|4.2s|4.3s|4.4s|4.5s|4.6s|4.6s|4.7s|4.8s|4.9s|5s|5s|5.1s|5.2s|5.3s|5.4s|5.4s|5.5s|5.6s|5.7s}} | ||
+ | {{SklTblEnd|Stun}} | ||
− | + | {| class="wikitable" | |
− | + | ! Version Name !!Patch Notes | |
− | + | |- | |
− | + | |[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] || | |
+ | * Stun (Barbarian Skill) reworked: Stuns the target and deals magic damage in a small area around the target. | ||
− | * | + | |- |
+ | | Older Versions | ||
+ | | | ||
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Compared with Vanilla D2, synergy from Bash increased slightly. (Bedrock #1-hidden) | ||
+ | |} | ||
+ | |} | ||
== Leap == | == Leap == | ||
+ | {{Skilldesc|[[File:Leap.png]]|Leaps away from danger or into the fray |12|[[Barbarian_Combat_Skills#Cleave|Cleave]] }} | ||
+ | {| class="wikitable" style="display: inline-table; margin-right: 50px;" | ||
+ | ! Synergies !! Bonus to skill | ||
+ | |- | ||
+ | ! style="text-align:left;" |None | ||
+ | | style="text-align:center;" | - | ||
+ | |} | ||
+ | {{SklTblStart|Leap}} | ||
+ | {{SklTbl1-20|Damage| 51 | 53 | 54 | 56 | 57 | 59 | 60 | 62 | 63 | 65 | 66 | 68 | 69 | 71 | 72 | 74 | 75 | 77 | 78 | 80 }} | ||
+ | {{SklTbl1-20|Radius (y)| 12 | 12.6 | 14 | 14.6 | 15.3 | 15.3 | 16 | 16 | 16.6 | 16.6 | 16.6 | 17.3 | 17.3 | 17.3 | 17.3 | 18 | 18 | 18 | 18 | 18 }} | ||
+ | {{SklTbl21-40Start|Leap}} | ||
+ | {{SklTbl21-40|Damage| 81 | 83 | 84 | 86 | 87 | 89 | 90 | 92 | 93 | 95 | 96 | 98 | 99 | 101 | 102 | 104 | 105 | 107 | 108 | 110 }} | ||
+ | {{SklTbl21-40|Radius (y) | 18 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 19.3 | 19.3 | 19.3 | 19.3 | 19.3 | 19.3 }} | ||
+ | {{SklTblEnd|Leap}} | ||
− | * | + | {| class="wikitable" |
+ | ! Version Name !!Patch Notes | ||
+ | |- | ||
+ | | [[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] || | ||
+ | * Leap now deals damage in an area upon landing. | ||
− | * | + | |- |
+ | | Older Versions | ||
+ | | | ||
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Knockback effect removed | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Compared with Vanilla D2: initial distance increased greatly and scaling decreased greatly. (Bedrock #1-hidden) | ||
+ | |} | ||
+ | |} | ||
− | + | == Power Throw == | |
− | + | {{Skilldesc|[[File:Power_Throw.png]]|Gathers momentum to unleash a powerful throw that deals damage to the target and nearby enemies |18| [[Barbarian_Combat_Skills#Concentrate|Concentrate]] }} | |
− | {| | + | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> |
− | ! | + | |- |
− | + | | style="vertical-align:top;" | | |
− | + | {| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | |
− | ! | + | |- style="text-align:left;" |
− | + | | Deals 120% of weapon damage | |
− | + | |- style="text-align:left;" | |
− | + | | Increases physical damage for 2.2 seconds | |
− | + | |} | |
− | + | | style="width:20px" | | |
− | + | | | |
− | + | {| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) --> | |
− | ! | + | ! Synergies !! Bonus to skill |
− | ! | ||
− | ! | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ! | ||
|- | |- | ||
− | || | + | ! style="text-align:left;" |None |
+ | | style="text-align:center;" | - | ||
|} | |} | ||
+ | |} | ||
+ | {{SklTblStart|PowerThrow}} | ||
+ | {{SklTbl1-20|Damage| +15% | +25% | +35% | +45% | +55% | +65% | +75% | +85% | +95% | +105% | +115% | +125% | +135% | +145% | +155% | +165% | +175% | +185% | +195% | +205% }} | ||
+ | {{SklTbl1-20|Attack Rating| +20% | +30% | +40% | +50% | +60% | +70% | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% | +170% | +180% | +190% | +200% | +210% }} | ||
+ | {{SklTbl1-20|Damage| 1-2 | 2-4 | 3-6 | 4-8 | 5-10 | 6-12 | 7-14 | 8-16 | 10-18 | 12-20 | 14-22 | 16-24 | 18-26 | 20-28 | 22-30 | 24-32 | 26-34 | 28-36 | 30-38 | 32-40 }} | ||
+ | {{SklTbl1-20|Mana Cost | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 9 | 10 }} | ||
+ | {{SklTbl21-40Start|PowerThrow}} | ||
+ | {{SklTbl21-40|Damage| +215% | +225% | +235% | +245% | +255% | +265% | +275% | +285% | +295% | +305% | +315% | +325% | +335% | +345% | +355% | +365% | +375% | +385% | +395% | +405% }} | ||
+ | {{SklTbl21-40|Attack Rating | +220% | +230% | +240% | +250% | +260% | +270% | +280% | +290% | +300% | +310% | +320% | +330% | +340% | +350% | +360% | +370% | +380% | +390% | +400% | +410% }} | ||
+ | {{SklTbl21-40|Damage| 34-42 | 36-44 | 38-46 | 40-48 | 42-50 | 44-52 | 46-54 | 48-56 | 50-58 | 52-60 | 54-62 | 56-64 | 58-66 | 60-68 | 62-70 | 64-72 | 66-74 | 68-76 | 70-78 | 72-80 }} | ||
+ | {{SklTbl21-40|Mana Cost| 10 | 11 | 11 | 12 | 12 | 13 | 13 | 14 | 14 | 14 | 15 | 15 | 16 | 16 | 17 | 17 | 18 | 18 | 19 | 19 }} | ||
+ | {{SklTblEnd|PowerThrow}} | ||
− | * | + | {| class="wikitable" |
+ | ! Version Name !!Patch Notes | ||
+ | |- | ||
+ | |[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]|| | ||
+ | * Power Throw rework: Instead of dealing damage in a small (invisible) area, it can now release at range Whirling Axes. Also has +20% chance to release Whirling Axes. Also, Power Throw projectile speed increased by 16.6%. | ||
− | * | + | |- |
+ | | Older Versions | ||
+ | | | ||
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Power Throw now also deals some low skill physical damage on attack | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Power Throw adds 1-2 physical damage per level on attack | ||
− | == Power Throw | + | |- |
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Power Throw has an attack rating bonus per level | ||
− | * | + | |- |
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Power Throw damage per level increased from 8 to 10% | ||
− | * | + | |- |
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Base damage increased from 110% to 120% | ||
− | * | + | |- |
+ | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Damage increased from +6% to +8% per level | ||
− | |||
− | |||
|- | |- | ||
− | + | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"| | |
+ | * New skill added, replaces Double Throw | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | == Bash == | ||
+ | {{Skilldesc|[[File:Bash.png]]|Powerful blow that converts physical damage to magic and knocks back enemies|18| [[Barbarian_Combat_Skills#Frenzy|Frenzy]] , [[Barbarian_Combat_Skills#Stun|Stun]] }} | ||
+ | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | ||
|- | |- | ||
− | + | | style="vertical-align:top;" | | |
− | ! | + | {| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> |
− | + | |- style="text-align:left;" | |
− | + | | Mana Cost: | |
− | + | | 2 | |
− | + | |- | |
− | + | | style="text-align:left;" colspan="2" | Deals 110% of weapon damage | |
− | + | |} | |
− | + | | style="width:20px" | | |
− | + | | | |
− | + | {| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) --> | |
− | + | ! Synergies !! Bonus to skill | |
− | |||
− | |||
− | |||
− | |||
− | ! | ||
− | ! | ||
− | ! | ||
− | |||
− | ! | ||
|- | |- | ||
− | || | + | | [[Barbarian_Combat_Skills#Stun|'''Stun''']] |
+ | | +10% Damage per hardpoint | ||
|- | |- | ||
− | || | + | | [[Barbarian_Combat_Skills#Concentrate|'''Concentrate''']] |
+ | | +5% Attack rating per hardpoint | ||
+ | |} | ||
|} | |} | ||
+ | {{SklTblStart|Bash}} | ||
+ | {{SklTbl1-20|Physical to Magic Conversion| 46% | 47% | 48% | 49% | 50% | 51% | 52% | 53% | 54% | 55% | 56% | 57% | 58% | 59% | 60% | 61% | 62% | 63% | 64% | 65% }} | ||
+ | {{SklTbl1-20|Attack Rating| +20% | +25% | +30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% | +110% | +115% }} | ||
+ | {{SklTbl1-20|Damage| +50% | +60% | +70% | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% | +170% | +180% | +190% | +200% | +210% | +220% | +230% | +240% }} | ||
+ | {{SklTbl21-40Start|Bash}} | ||
+ | {{SklTbl21-40|Physical to Magic Conversion| 66% | 67% | 68% | 69% | 70% | 71% | 72% | 73% | 74% | 75% | 76% | 77% | 78% | 79% | 80% | 81% | 82% | 83% | 84% | 85% }} | ||
+ | {{SklTbl21-40|Attack Rating | +120% | +125% | +130% | +135% | +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% | +205% | +210% | +215% }} | ||
+ | {{SklTbl21-40|Damage| +250% | +260% | +270% | +280% | +290% | +300% | +310% | +320% | +330% | +340% | +350% | +360% | +370% | +380% | +390% | +400% | +410% | +420% | +430% | +440% }} | ||
+ | {{SklTblEnd|Bash}} | ||
− | * | + | {| class="wikitable" |
+ | ! Version Name !!Patch Notes | ||
+ | |- | ||
+ | | [[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] || | ||
+ | * Bash’s starting magic damage conversion has been reduced from 70% to 45%. | ||
+ | * Bash’s base damage has been lowered from 130% to 110%. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | Older Versions | |
− | + | | | |
− | + | {| class="mw-collapsible mw-collapsed" cellspacing="0" | |
− | + | ! | |
− | + | ! | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ! | ||
− | ! | ||
|- | |- | ||
− | || | + | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]] ||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Bash now deals 130% base damage. | ||
+ | * Bash now starts at 70% physical to magic damage conversion and increases with levels. | ||
|- | |- | ||
− | || | + | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.238:_Pyrite|#8 Pyrite]] ||style="border-bottom: 1px solid #a2a9b1;"| |
+ | * Bash now converts damage to magic. | ||
+ | |||
|- | |- | ||
− | || | + | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| |
− | + | * Compared with Vanilla D2, starting damage and scaling increased moderately. Removed small amount of flat damage. (Bedrock #1-hidden) | |
− | + | |} | |
|} | |} | ||
− | + | == Ethereal Throw == | |
− | + | {{Skilldesc|[[File:Ethereal_Throw.png]]|Throw your weapon with tremendous force, converting it into a burst of energy that explodes upon impact |30| [[Barbarian_Combat_Skills#Frenzy|Frenzy]] , [[Barbarian_Combat_Skills#Concentrate|Concentrate]] , [[Barbarian_Combat_Skills#Stun|Stun]] , [[Barbarian_Combat_Skills#Power_Throw|Power Throw]] , [[Barbarian_Combat_Skills#Bash|Bash]] }} | |
− | + | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | == | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {| | ||
− | ! | ||
|- | |- | ||
− | + | | style="vertical-align:top;" | | |
− | + | {| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | |
− | + | |- | |
− | + | | style="text-align:left;" | Deals 60% of weapon damage | |
− | + | |} | |
− | + | | style="width:20px" | | |
− | + | | | |
− | + | {| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) --> | |
− | + | ! Synergies !! Bonus to skill | |
− | |||
− | |||
− | ! | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ! | ||
− | ! | ||
− | ! | ||
− | ! | ||
|- | |- | ||
− | || | + | | [[Barbarian_Combat_Skills#Power_Throw|'''Power Throw''']] |
+ | | +4% Magic damage per hardpoint | ||
|- | |- | ||
− | || | + | | [[Barbarian_Combat_Skills#Bash|'''Bash''']] |
− | | | + | | +4% Magic damage per hardpoint |
− | + | |} | |
|} | |} | ||
+ | {{SklTblStart|EtherealThrow}} | ||
+ | {{SklTbl1-20|Magic Damage|13-19|23-34|34-51|45-67|56-82|68-98|79-115|90-131|106-153|121-175|138-196|154-219|169-241|185-263|202-284|218-306|240-336|261-367|283-396|306-427}} | ||
+ | {{SklTbl1-20|Mana Cost|5|5.5|6|6.5|7|7.5|8|8.5|9|9.5|10|10.5|11|11.5|12|12.5|13|13.5|14|14.5}} | ||
+ | {{SklTbl21-40Start|EtherealThrow}} | ||
+ | {{SklTbl21-40|Magic Damage|328-457|350-487|378-525|406-563|434-601|462-639|490-677|518-715|552-759|586-803|620-847|654-891|688-935|722-979|756-1023|790-1067|824-1111|858-1155|892-1199|926-1243}} | ||
+ | {{SklTbl21-40|Mana Cost|15|15.5|16|16.5|17|17.5|18|18.5|19|19.5|20|20.5|21|21.5|22|22.5|23|23.5|24|24.5}} | ||
+ | {{SklTblEnd|EtherealThrow}} | ||
− | + | {| class="wikitable" | |
− | + | ! Version Name !!Patch Notes | |
+ | |- | ||
+ | | [[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] || | ||
+ | * Ethereal Throw’s weapon damage percent has been reduced from 65% to 60%. | ||
− | * | + | |- |
+ | | Older Versions | ||
+ | | | ||
+ | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Ethereal Throw’s base damage has been reduced slightly. | ||
+ | * Ethereal Throw’s magic damage scaling especially at early levels has been increased slightly. | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Ethereal Throw's base damage has been reduced slightly. | ||
+ | * Ethereal Throw's magic damage synergy has been reduced slightly. | ||
− | == Ethereal | + | |- |
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Ethereal Throw’s magic damage has been reverted back to a previous version due to being incorrectly increased while it did not function properly. | ||
+ | * Ethereal Throw’s weapon damage has been reduced slightly to account for the new magic damage it now deals. | ||
− | * | + | |- |
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.236:_Obsidian|#6 Obsidian]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Ethereal Throw now deals 80% weapon damage. | ||
+ | * Ethereal Throw’s synergies are now much more effective. | ||
− | *''' | + | |- |
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * '''New skill added. '''(Bedrock #1-hidden) | ||
+ | |} | ||
+ | |} | ||
− | + | == Whirlwind == | |
− | + | {{Skilldesc|[[File:Whirlwind.png]]|A whirling dance of death that cuts a path through the legions of your enemies |30| [[Barbarian_Combat_Skills#Frenzy|Frenzy]] , [[Barbarian_Combat_Skills#Stun|Stun]] , [[Barbarian_Combat_Skills#Bash|Bash]] }} | |
− | {| | + | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> |
− | ! | ||
|- | |- | ||
− | ! | + | | style="vertical-align:top;" | |
− | + | {| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | |
− | + | |- | |
− | + | | style="text-align:left;" | Deals 100% of weapon damage | |
− | + | |- | |
− | + | | style="text-align:left;" | Whirlwind uses D2 Classic[[File:Info.png|12px|link=|An attack is performed on one target every 4 frames no matter what attack speed. Each hit alternates between weapons when dual wielding.]] mechanics instead of D2 LoD | |
− | + | |- | |
− | + | | style="text-align:left;" | Attack Rating is reduced to half during Whirlwind | |
− | + | |- | |
− | + | | style="text-align:left;" | Deadly Strike & Crushing Blow chance reduced to a third during Whirlwind | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | || | + | | style="text-align:left;" | Can now trigger 'Chance to Cast' but chance reduced to a third during Whirlwind[[File:Info.png|12px|link=|30% chance to cast On Attack/Striking will instead have a 10% chance. (The penalty doesn’t affect When Struck or On Kill/Level-Up/Death)]] |
+ | |} | ||
+ | | style="width:20px" | | ||
+ | | style="vertical-align:top;" | | ||
+ | {| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) --> | ||
+ | ! Synergies !! Bonus to skill | ||
|- | |- | ||
− | || | + | ! style="text-align:left;" |None |
+ | | style="text-align:center;" | - | ||
|} | |} | ||
+ | |} | ||
+ | {{SklTblStart|Whirlwind}} | ||
+ | {{SklTbl1-20|Damage| -75% | -69% | -63% | -57% | -51% | -45% | -39% | -33% | -27% | -21% | -15% | -9% | -3% | +3% | +9% | +15% | +21% | +27% | +33% | +39% }} | ||
+ | {{SklTbl1-20|Attack Rating| +10% | +15% | +20% | +25% | +30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% }} | ||
+ | {{SklTbl1-20|Mana Cost| 5 | 5.5 | 6 | 6.5 | 7 | 7.5 | 8 | 8.5 | 9 | 9.5 | 10 | 10.5 | 11 | 11.5 | 12 | 12.5 | 13 | 13.5 | 14 | 14.5 }} | ||
+ | {{SklTbl21-40Start|Whirlwind}} | ||
+ | {{SklTbl21-40|Damage| +45% | +51% | +57% | +63% | +69% | +75% | +81% | +87% | +93% | +99% | +105% | +111% | +117% | +123% | +129% | +135% | +141% | +147% | +153% | +159%}} | ||
+ | {{SklTbl21-40|Attack Rating | +110% | +115% | +120% | +125% | +130% | +135% | +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% | +205% }} | ||
+ | {{SklTbl21-40|Mana Cost| 15 | 15.5 | 16 | 16.5 | 17 | 17.5 | 18 | 18.5 | 19 | 19.5|20 | 20.5 | 21 | 21.5 | 22 | 22.5 | 23 | 23.5 | 24 | 24.5 }} | ||
+ | {{SklTblEnd|Whirlwind}} | ||
− | + | {| class="wikitable" | |
− | + | ! Version Name !!Patch Notes | |
− | + | |- | |
+ | | [[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]] || | ||
+ | * Whirlwind can now proc CTCs. The CTCs receive a one third chance penalty so a skill that has a 30% chance to cast on attack/hit will instead have a 10% chance. The penalty doesn’t affect when struck, on kill or on levelup/death. Melee splash will not work. | ||
+ | * Fixed a crash that could occur from using Whirlwind as an oskill (Chaos runeword.) | ||
− | + | |- | |
− | + | | Older Versions | |
− | + | | | |
− | + | {| class="mw-collapsible mw-collapsed" cellspacing="0" | |
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Whirlwind weapon damage% increased from 90% to 100%. | ||
+ | |- | ||
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Whirlwind weapon damage reduced from 100% to 90%. | ||
+ | * Crushing Blow and Deadly Strike chance during Whirlwind has been reduced from ½ to ⅓ . | ||
− | == Whirlwind | + | |- |
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Whirlwind’s starting attack rating bonus reduced from 40% to 10%. | ||
+ | * Deadly Strike chance is halved while using Whirlwind. | ||
+ | * Total Attack Rating is halved while using Whirlwind. | ||
− | * | + | |- |
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Whirlwind’s damage per level has decreased from 7% to 6%. | ||
+ | * The chance to apply crushing blow via Whirlwind will now be halved due to Whirlwind’s high attack rate. | ||
− | * | + | |- |
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Whirlwind’s starting damage is now -75% (from -50%) | ||
+ | * Whirlwind’s damage increase per level has been reduced by 1% (from 8 to 7 per lvl) | ||
− | * | + | |- |
+ | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
+ | * Whirlwind has been changed back to the classic game version. It will attack a fixed amount of time per spin regardless of the player’s attack speed. [This change does not work in singleplayer] | ||
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− | + | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | |
− | | | + | * Compared with Vanilla D2, initial attack rating increased moderately. (Bedrock #1-hidden) |
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Latest revision as of 01:29, 9 June 2024
Contents
Double Swing
Concentrate
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