Barbarian Combat Skills: Difference between revisions

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== Frenzy ==
== Double Swing ==
{{Skilldesc|[[File:Double_Swing.png]]|When two weapons are equipped attacks two targets if possible, or one target twice|1|None}}


*'''Description:''' Allows you to swing two weapons at once. Each successful attack increases your overall speed. Requires you to equip two weapons.'''  
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
! Synergies !! Bonus to skill
|-
| style="text-align:left;" |  [[Barbarian_Combat_Skills#Bash|'''Bash''']]
| style="text-align:center;" | +5% damage per base level
|}


*'''Required Level:''' 1
{{SklTblStart|DoubleSwing}}
{{SklTbl1-20|+% Damage| +5% | +10% | +15% | +20% | +25% | +30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100%  }}
{{SklTbl1-20|+% Attack Rating| +15%|+23%|+31%|+39%|+47%|+55%|+63%|+71%|+79%|+87%|+95%|+103%|+111%|+119%|+127%|+135%|+143%|+151%|+159%|+167% }}
{{SklTbl21-40Start|DoubleSwing}}
{{SklTbl21-40|+% Damage| +105% | +110% | +115% | +120% | +125% | +130% | +135% | +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200%  }}
{{SklTbl21-40|+% Attack Rating |  +175%|+183%|+191%|+199%|+207%|+215%|+223%|+231%|+239%|+247%|+255%|+263%|+271%|+279%|+287%|+295%|+303%|+311%|+319%|+327%}}
{{SklTblEnd|DoubleSwing}}


*'''Prerequisites:''' None.
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
*  Double Swing now starts with 5% damage (was 1%) and gains 5% damage per level (was 1%).
* Double Swing attack rating per level increased to 8% (was 5%).
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Double Swing has returned. It requires level 1 and takes the place of Frenzy on the skill tree. It now gains 1% damage per level and the damage synergy from Bash has been lowered from 10% to 5%.
|}
|}
|}


{| class = "wikitable"
== Concentrate ==
!colspan="21"|Deals 115% of weapon damage
{{Skilldesc|[[File:Concentrate.png]]|Attack that is not interruptible and improves attack and defense rating|6|None}}
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
|-
!colspan="21"|Duration: 6.8 seconds
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|- style="text-align:left;"
| Mana Cost:
| 2
|-
| style="text-align:left;" colspan="2" | Deals 160% of weapon damage
|}
| style="width:20px" |
|
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
! Synergies !! Bonus to skill
|-
|-
!slvl
|  [[Barbarian_Combat_Skills#Bash|'''Bash''']]
!1
| +5% Damage per base level
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Damage:||+20%||+24%||+28%||+32%||+36%||+40%||+44%||+48%||+52%||+56%||+60%||+64%||+68%||+72%||+76%||+80%||+84%||+88%||+92%||+96%
| [[Warcries#Battle_Orders|'''Battle Orders''']]
| +10% Damage per base level
|-
|-
||Attack Rating:||+36%||+42%||+48%||+54%||+60%||+66%||+72%||+78%||+84%||+90%||+96%||+102%||+108%||+114%||+120%||+126%||+132%||+138%||+144%||+150%
| [[Warcries#Taunt|'''Taunt''']]
| +10% Damage per base level
|}
|}
{{SklTblStart|Concentrate}}
{{SklTbl1-20|+% Defense|  +100% | +112% | +124% | +136% | +148% | +160% | +172% | +184% | +196% | +208%| +220% | +232% | +244% | +256% | +268% | +280% | +292% | +304% | +316% | +328% }}
{{SklTbl1-20|+% Attack Rating| +80% | +88% | +96% | +104% | +112% | +120% | +128% | +136% | +144% | +152%| +160% | +168% | +176% | +184% | +192% | +200% | +208% | +216% | +224% | +232% }}
{{SklTbl1-20|+% Damage| +50% | +57% | +64% | +71% | +78% | +85% | +92% | +99% | +106% | +113%| +120% | +127% | +134% | +141% | +148% | +155% | +162% | +169% | +176% | +183% }}
{{SklTbl21-40Start|Concentrate}}
{{SklTbl21-40|+% Defense|  +340% | +352% | +364% | +376% | +388% | +400% | +412% | +424% | +436% | +448%| +460% | +472% | +484% | +496% | +508% | +520% | +532% | +544% | +556% | +568% }}
{{SklTbl21-40|+% Attack Rating |  +240% | +248% | +256% | +264% | +272% | +280% | +288% | +296% | +304% | +312%| +320% | +328% | +336% | +344% | +352% | +360% | +368% | +376% | +384% | +392% }}
{{SklTbl21-40|+% Damage| +190% | +197% | +204% | +211% | +218% | +225% | +232% | +239% | +246% | +253%| +260% | +267% | +274% | +281% | +288% | +295% | +302% | +309% | +316% | +323% }}
{{SklTblEnd|Concentrate}}
 
{| class="wikitable"
! Version Name !!Patch Notes
|-
|-
||Attack Speed:||+9%||+9-13%||+9-15%||+9-18%||+9-20%||+9-21%||+9-22%||+9-23%||+9-24%||+9-25%||+9-26%||+9-26%||+9-27%||+9-28%||+9-28%||+9-29%||+9-29%||+9-29%||+9-29%||+9-30%
| [[Patch_Notes#Patch_.2316:_Jade|#16 Jade]] ||
* Added synergy from Taunt
 
|-
|-
||Walk/Run Speed:||+36%||+36-45%||+36-52%||+36-58%||+36-62%||+36-66%||+36-69%||+36-71%||+36-74%||+36-76%||+36-78%||+36-79%||+36-81%||+36-82%||+36-83%||+36-85%||+36-85%||+36-86%||+36-87%||+36-88%
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|-
||Mana Cost:||1||1||1||1||2||2||2||2||3||3||3||3||4||4||4||4||5||5||5||5
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2: defense scaling increased slightly, initial attack rating increased slightly but scaling decreased slightly. Initial damage and scaling decreased slightly. (Bedrock #1-hidden)
|}
|}
|}
|}


*'''Synergies:'''
== Cleave ==
'''Cleave:''' +10% Damage per level<br />
{{Skilldesc|[[File:Cleave.png]]|Attacks in an arc, dealing damage to all enemies caught in the swing|6|None }}
'''Concentrate:''' +6% Attack rating per pevel<br />
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
'''Bash:''' 1% Damage converted to magic per level
|-
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|- style="text-align:left;"
| Deals 60% of weapon damage
|-  style="text-align:left;"
| Always hits
|}
| style="width:20px" |
|
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
! Synergies !! Bonus to skill
|-
|  [[Barbarian_Combat_Skills#Leap_Slam|'''Leap Slam''']]
| +15% Damage per base level
|}
|}
{{SklTblStart|Cleave}}
{{SklTbl1-20|Damage|  2-4 | 3-6 | 4-8 | 5-10 | 6-11 | 7-14 | 8-16 | 9-18 | 10-20 | 12-23 | 15-27 | 17-30 | 18-32 | 21-36 | 23-38 | 24-42 | 28-44 | 30-48 | 34-50 | 37-54 }}
{{SklTbl1-20|Mana Cost| 4.5 | 4.3 | 4.1 | 3.9 | 3.7 | 3.5 | 3.3 | 3.1 | 3 | 2.8 | 2.6 | 2.4 | 2.2 | 2 | 1.8 | 1.6 | 1.5 | 1.3 | 1.1 | 0.9  }}
{{SklTbl21-40Start|Cleave}}
{{SklTbl21-40|Damage|  40-57 | 43-60 | 47-64 | 51-68 | 55-72 | 59-76 | 63-80 | 67-84 | 72-89 | 77-94 | 82-99 | 87-104 | 92-109 | 97-114 | 102-119 | 107-124 | 112-129 | 117-134 | 122-139 | 127-144 }}
{{SklTbl21-40|Mana Cost | 0.7 | 0.5 | 0.3 | 0.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0    }}
{{SklTblEnd|Cleave}}


*'''Patch Notes:'''
Note: enhanced damage from equipment other than your weapon contributes to Cleave's damage. [https://www.reddit.com/r/pathofdiablo/comments/hlro3z/cleave_mechanicsbarb_builds/ [1)]
Starting attack ppeed increased from +5% to +9% (Titanium #13).<br/>
[https://www.reddit.com/r/pathofdiablo/comments/86m99t/werewolf_barbarian_cleave_and_feral_rage_guide/ [2)]
Walk/run speed reduced and duration slightly increased (Edenite #12). <br/>
Cleave synergy increased from +5% to +10% (Edenite #12).<br/>
Added synergy from Concentrate (Edenite #12).<br/>
Base damage increased from 100% to 115% (Tanzanite #10).<br/>
''Compared to Vanilla D2, starting attack speed and damage greatly reduced and scaling slightly reduced (Bedrock #1-hidden).''


== Concentrate ==
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||
* Cleave skill tree placement changed to center column.
* Cleave damage synergy changed from Frenzy to Double Swing.


*'''Description:''' Attack that is not interruptible and improves attack and defense rating.'''
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Cleave weapon damage has been increased from 50% to 60%.
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Double Swing synergy increased from +10% to +15% Damage per level


*'''Required Level:''' 6
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Base damage increased.
*  Mana cost and scaling lowered.


*'''Prerequisites:''' None.
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]] ||style="border-bottom: 1px solid #a2a9b1;"|
* New skill added, can be cast in Werewolf and Werebear forms.  
|}
|}
|}


{| class = "wikitable"
== Frenzy ==
!colspan="21"|Deals 160% of weapon damage
{{Skilldesc|[[File:Frenzy.png]]|Allows you to swing two weapons at once. Each successful attack increases your overall speed. Requires you to equip two weapons|1|None}}
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
|-
!slvl
| style="vertical-align:top;" |
!1
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
!2
|- style="text-align:left;"
!3
| Duration: 
!4
| 7.5 seconds
!5
|-
!6
| style="text-align:left;" colspan="2" | Deals 100% of weapon damage 
!7
|}
!8
| style="width:20px" |
!9
|
!10
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
!11
! Synergies !! Bonus to skill
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Defense:||+100%||+112%||+124%||+136%||+148%||+160%||+172%||+184%||+196%||+208%||+220%||+232%||+244%||+256%||+268%||+280%||+292%||+304%||+316%||+328%
|   [[Barbarian_Combat_Skills#Double_Swing|'''Double Swing''']]
| +10% Damage per base level
|-
|-
||Attack Rating:||+80%||+88%||+96%||+104%||+112%||+120%||+128%||+136%||+144%||+152%||+160%||+168%||+176%||+184%||+192%||+200%||+208%||+216%||+224%||+232%
|   [[Barbarian_Combat_Skills#Increased Stamina|'''Increased Stamina''']]
| +4% Damage per base level
|-
|-
||Damage:||+50%||+57%||+64%||+71%||+78%||+85%||+92%||+99%||+106%||+113%||+120%||+127%||+134%||+141%||+148%||+155%||+162%||+169%||+176%||+183%
|   [[Barbarian_Combat_Skills#Increased Stamina|'''Increased Stamina''']]
| Duration +0.1 Second per base level 
|-
|-
!colspan="21"|Mana Cost: 2
|   [[Barbarian_Combat_Skills#Bash|'''Bash''']]
| 1% Damage converted to magic per base level
|}
|}
|}
{{SklTblStart|Frenzy}}
{{SklTbl1-20|+% Damage|+20%|+25%|+30%|+35%|+40%|+45%|+50%|+55%|+60%|+65%|+70%|+75%|+80%|+85%|+90%|+95%|+100%|+105%|+110%|+115%}}
{{SklTbl1-20|+% Attack Rating|+38%|+46%|+54%|+62%|+70%|+78%|+86%|+94%|+102%|+110%|+118%|+126%|+134%|+142%|+150%|+158%|+166%|+174%|+182%|+190%}}
{{SklTbl1-20|+% Attack Speed|+9-9%|+9-13%|+9-15%|+9-18%|+9-20%|+9-21%|+9-22%|+9-23%|+9-24%|+9-25%|+9-26%|+9-26%|+9-27%|+9-28%|+9-28%|+9-29%|+9-29%|+9-29%|+9-29%|+9-30%}}
{{SklTbl1-20|+% Faster Walk/Run|+36-36%|+36-45%|+36-52%|+36-58%|+36-62%|+36-66%|+36-69%|+36-71%|+36-74%|+36-76%|+36-78%|+36-79%|+36-81%|+36-82%|+36-83%|+36-85%|+36-85%|+36-86%|+36-87%|+36-88%}}
{{SklTbl1-20|ManaCost|1|1|1|1|2|2|2|2|3|3|3|3|4|4|4|4|5|5|5|5}}
{{SklTbl21-40Start|Frenzy}}
{{SklTbl21-40|+% Damage|+120%|+125%|+130%|+135%|+140%|+145%|+150%|+155%|+160%|+165%|+170%|+175%|+180%|+185%|+190%|+195%|+200%|+205%|+210%|+215%}}
{{SklTbl21-40|+% Attack Rating|+198%|+206%|+214%|+222%|+230%|+238%|+246%|+254%|+262%|+270%|+278%|+286%|+294%|+302%|+310%|+318%|+326%|+334%|+342%|+350%}}
{{SklTbl21-40|+% Attack Speed|+9-30%|+9-30%|+9-31%|+9-31%|+9-31%|+9-31%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-33%|+9-33%|+9-33%|+9-33%|+9-33%}}
{{SklTbl21-40|+% Faster Walk/Run |+36-88%|+36-89%|+36-90%|+36-91%|+36-91%|+36-91%|+36-92%|+36-92%|+36-93%|+36-93%|+36-94%|+36-94%|+36-94%|+36-94%|+36-94%|+36-95%|+36-95%|+36-96%|+36-96%|+36-96%}}
{{SklTbl21-40|Mana Cost|6|6|6|6|7|7|7|7|8|8|8|8|9|9|9|9|10|10|10|10}}
{{SklTblEnd|Frenzy}}


*'''Synergies:'''
{| class="wikitable"
'''Bash:''' +5% Damage per level<br />
! Version Name !!Patch Notes
'''Battle Orders:''' +10% Damage per level<br />
|-
'''Taunt:''' +10% Damage per level
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
*  Frenzy’s damage synergy from Increased Stamina reduced to 4% (was 10%).
*  Frenzy now has a duration synergy from Increased Stamina of 0.1 Second per Level.
*  Frenzy no longer has an attack rating synergy from Concentrate (was 8%).
*  Frenzy’s attack rating per level increased to 8% (was 6%). [Now 254% at Lv28 (was 198%)]
*  Frenzy weapon damage reduced to 100% (was 115%).
*  Frenzy damage per level increased to 5% (was 4%).
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Frenzy now has a damage synergy from Increased Stamina (10%).
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Fixed Frenzy incorrectly listing Cleave as the synergy when in reality was Double Swing.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Frenzy level requirement changed to 6 and skill tree placement changed to where Cleave is positioned.
* Frenzy damage synergy changed from Cleave to Double Swing.


*'''Patch Notes:''' Added synergy from Taunt (Jade #16).
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"|
* Frenzy duration lengthened from 6.8 to 7.5 seconds.
* Frenzy attack rating synergy from Concentrate increased from 6% to 8%.


== Cleave ==
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|
* Starting attack speed increased from +5% to +9%.


*'''Description:''' Attacks in an arc, dealing damage to all enemies caught in the swing.'''
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Walk/run speed slowed and duration lengthened slightly.
* Cleave synergy increased from +5% to +10%.
* Added synergy from Concentrate.


*'''Required Level:''' 6
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, initial attack speed slowed, damage decreased greatly and scaling decreased slightly. (Bedrock #1-hidden)
|}
|}
|}


*'''Prerequisites:''' Frenzy
== Stun ==
 
{{Skilldesc|[[File:Stun.png]]|Stuns your target for a short time and increases your attack rating|12| [[Barbarian_Combat_Skills#Frenzy|Frenzy]] }}
{| class = "wikitable"
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
!colspan="21"|Deals 60% of weapon damage
|-
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|-  style="text-align:left;"
| Mana Cost: 
| 2
|-
| style="text-align:left;" colspan="2" | Deals 100% of weapon damage
|}
| style="width:20px" |
|
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
! Synergies !! Bonus to skill
|-
|-
!slvl
|  [[Barbarian_Combat_Skills#Bash|'''Bash''']]
!1
| +10% Magic Damage per base level
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Damage:||2-4||3-6||4-9||5-11||6-13||8-16||9-18||10-20||12-24||14-27||17-31||19-34||21-37||24-41||26-44||28-48||32-51||35-55||39-58||42-62
| [[Barbarian_Combat_Skills#Concentrate|'''Concentrate''']]
| +5% Attack rating per base level
|-
|-
||Mana Cost:||4.5||4.3||4.1||3.9||3.7||3.5||3.3||3.1||3||2.8||2.6||2.4||2.2||2||1.8||1.6||1.5||1.3||1.1||0.9
| [[Warcries#Howl|'''Howl''']]
| +10% Magic Damage per base level
|}
|}
|}
{{SklTblStart|Stun}}
{{SklTbl1-20|Magic Damage|13-19|24-35|35-51|46-67|57-83|68-99|79-115|90-131|106-153|122-175|138-197|154-219|170-241|186-263|202-285|218-307|240-337|262-367|284-397|306-427|328-457}}
{{SklTbl1-20|+% Attack Rating|+15%|+20%|+25%|+30%|+35%|+40%|+45%|+50%|+55%|+60%|+65%|+70%|+75%|+80%|+85%|+90%|+95%|+100%|+105%|+110%}}
{{SklTbl1-20|Stun Duration|0.8s|1s|1.2s|1.4s|1.6s|1.8s|2s|2.2s|2.4s|2.6s|2.8s|3s|3.2s|3.4s|3.6s|3.8s|3.8s|3.9s|4s|4.1s}}
{{SklTbl21-40Start|Stun}}
{{SklTbl21-40|Magic Damage|350-487|378-525|406-563|434-601|462-639|490-677|518-715|552-759|586-803|620-847|654-891|688-935|722-979|756-1023|790-1067|824-1111|858-1155|892-1199|926-1243}}
{{SklTbl21-40|+% Attack Rating|+115%|+120%|+125%|+130%|+135%|+140%|+145%|+150%|+155%|+160%|+165%|+170%|+175%|+180%|+185%|+190%|+195%|+200%|+205%|+210%}}
{{SklTbl21-40|Stun Duration|4.2s|4.2s|4.3s|4.4s|4.5s|4.6s|4.6s|4.7s|4.8s|4.9s|5s|5s|5.1s|5.2s|5.3s|5.4s|5.4s|5.5s|5.6s|5.7s}}
{{SklTblEnd|Stun}}


*'''Synergies:'''
{| class="wikitable"
'''Frenzy:''' +15% Damage per level
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
* Magic damage synergy switched from War Cry to Howl
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Stun (Barbarian Skill) reworked: Stuns the target and deals magic damage in a small area around the target.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, synergy from Bash increased slightly. (Bedrock #1-hidden)
|}
|}
|}


*'''Patch Notes:'''
== Leap Slam ==
Base damage increased from 50% to 60% (Graphite #15).<br/>
{{Skilldesc|[[File:Leap.png]]|Leaps away from danger or into the fray |12|[[Barbarian_Combat_Skills#Cleave|Cleave]] }}
Frenzy synergy increased from +10% to +15% Damage per level (Titanium #13).<br/>
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
Base damage increased (Tanzanite #10).<br/>
|-
Mana cost and mana scaling reduced (Tanzanite #10).
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|-
| style="text-align:left;" | Deals 50% of weapon damage, increases per level


== Stun ==
|}
 
| style="width:20px" |
*'''Description:''' Stuns your target for a short time and increases your attack rating.'''
| style="vertical-align:top;" |
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
! Synergies !! Bonus to skill
|-
! style="text-align:left;" |None
| style="text-align:center;" | -
|}
|}
{{SklTblStart|Leap}}
{{SklTbl1-20|Weapon Damage %|  51|53|54|56|57|59|60|62|63|65|66|68|69|71|72|74|75|77|78|80 }}
<!-- {{SklTbl1-20|Weapon Damage %|  50|51|52|53|54|55|56|57|58|59|60|61|62|63|64|65|66|67|68|69 }} Leaving 1% per level #'s for now-->
{{SklTbl1-20|Radius (yards)|  12 | 12.6 | 14 | 14.6 | 15.3 | 15.3 | 16 | 16 | 16.6 | 16.6 | 16.6 | 17.3 | 17.3 | 17.3 | 17.3 | 18 | 18 | 18 | 18 | 18 }}
{{SklTbl21-40Start|Leap}}
{{SklTbl21-40|Weapon Damage %| 81|83|84|86|87|89|90|92|93|95|96|98|99|101|102|104|105|107|108|110  }}
<!-- {{SklTbl21-40|Weapon Damage %| 70|71|72|73|74|75|76|77|78|79|80|81|82|83|84|85|86|87|88|89  }} Leaving 1% per level #'s for now-->
{{SklTbl21-40|Radius (yards) |  18 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 19.3 | 19.3 | 19.3 | 19.3 | 19.3 | 19.3 }}
{{SklTblEnd|Leap}}


*'''Required Level:''' 12
{| class="wikitable"
 
! Version Name !!Patch Notes
*'''Prerequisites:''' Frenzy
|-
 
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
{| class = "wikitable"
* Renamed the skill to Leap Slam
!colspan="21"|Deals 100% of weapon damage
* Leap Slam can now release Whirling Axes (once) upon landing
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"  
!
!
|-
|-
!slvl
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"|
!1
* Leap now deals damage in an area upon landing.
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Attack Rating:||+15%||+20%||+25%||+30%||+35%||+40%||+45%||+50%||+55%||+60%||+65%||+70%||+75%||+80%||+85%||+90%||+95%||+100%||+105%||+110%
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Knockback effect removed
|-
|-
||Stun Duration:||1.2s||1.4s||1.6s||1.8s||2s||2.2s||2.4s||2.6s||2.8s||3s||3.2s||3.4s||3.6s||3.8s||4s||4.2s||4.2s||4.3s||4.4s||4.5s
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Compared with Vanilla D2: initial distance increased greatly and scaling decreased greatly. (Bedrock #1-hidden)
|}
|}
|}
 
== Double Throw ==
{{Skilldesc|[[File:Power_Throw.png]]|Throw both your left & right throwing weapons(Alternate Mode): Throw your right-hand throwing weapon, twice|18| [[Barbarian_Combat_Skills#Concentrate|Concentrate]] }}
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
|-
!colspan="21"|Mana Cost: 2
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|-  style="text-align:left;"  
| Deals 120% of weapon damage
|-  style="text-align:left;"
| Increases physical damage for 2.2 seconds
|}
|}
 
| style="width:20px" |
*'''Synergies:'''
|
'''Bash:''' +10% Damage per level<br />
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
'''Concentrate:''' +5% Attack rating per level<br />
! Synergies !! Bonus to skill
'''War Cry:''' +5% Stun duration per level
 
*'''Patch Notes:'''
 
== Leap ==
 
*'''Description:''' Leaps away from danger or into the fray.'''
 
*'''Required Level:''' 12
 
*'''Prerequisites:''' Cleave
 
{| class = "wikitable"
!slvl
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Radius (y):||12||12.6||14||14.6||15.3||15.3||16||16||16.6||16.6||16.6||17.3||17.3||17.3||17.3||18||18||18||18||18
! style="text-align:left;" | [[Barbarian_Combat_Skills#Ethereal_Throw|'''Ethereal Throw''']]
| style="text-align:center;" | 8%
|}
|}
|}
{{SklTblStart|PowerThrow}}
{{SklTbl1-20|+% Damage|  +15% | +25% | +35% | +45% | +55% | +65% | +75% | +85% | +95% | +105% | +115% | +125% | +135% | +145% | +155% | +165% | +175% | +185% | +195% | +205% }}
{{SklTbl1-20|+% Attack Rating|  +20% | +30% | +40% | +50% | +60% | +70% | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% | +170% | +180% | +190% | +200% | +210% }}
{{SklTbl1-20|Damage|  1-2 | 2-4 | 3-6 | 4-8 | 5-10 | 6-12 | 7-14 | 8-16 | 10-18 | 12-20 | 14-22 | 16-24 | 18-26 | 20-28 | 22-30 | 24-32 | 26-34 | 28-36 | 30-38 | 32-40 }}
{{SklTbl1-20|Mana Cost |  1 | 2 | 2 | 3 | 3 | 4 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 9 | 10 }}
{{SklTbl21-40Start|PowerThrow}}
{{SklTbl21-40|+% Damage| +215% | +225% | +235% | +245% | +255% | +265% | +275% | +285% | +295% | +305% | +315% | +325% | +335% | +345% | +355% | +365% | +375% | +385% | +395% | +405%  }}
{{SklTbl21-40|+% Attack Rating |  +220% | +230% | +240% | +250% | +260% | +270% | +280% | +290% | +300% | +310% | +320% | +330% | +340% | +350% | +360% | +370% | +380% | +390% | +400% | +410% }}
{{SklTbl21-40|Damage| 34-42 | 36-44 | 38-46 | 40-48 | 42-50 | 44-52 | 46-54 | 48-56 | 50-58 | 52-60 | 54-62 | 56-64 | 58-66 | 60-68 | 62-70 | 64-72 | 66-74 | 68-76 | 70-78 | 72-80  }}
{{SklTbl21-40|Mana Cost| 10 | 11 | 11 | 12 | 12 | 13 | 13 | 14 | 14 | 14 | 15 | 15 | 16 | 16 | 17 | 17 | 18 | 18 | 19 | 19  }}
{{SklTblEnd|PowerThrow}}


*'''Synergies:''' None.
{| class="wikitable"
 
! Version Name !!Patch Notes
*'''Patch Notes:''' No longer has knockback (Tanzanite #10).
|-
 
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
== Power Throw ==
* Power Throw removed. Double Throw returns: throw both your left & right throwing weapons. Double Throw also grants Double Throw (Alternate Mode): Throw your right-hand throwing weapon, twice.
 
|-
*'''Description:''' Gathers momentum to unleash a powerful throw that deals damage to the target and nearby enemies.'''
| Older Versions
 
|
*'''Required Level:''' 18
{| class="mw-collapsible mw-collapsed" cellspacing="0"
 
!
*'''Prerequisites:''' Concentrate
!
 
|-
{| class = "wikitable"
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"|
!colspan="21"|Deals 120% of weapon damage
* Power Throw rework: Instead of dealing damage in a small (invisible) area, it can now release at range Whirling Axes. Also has +20% chance to release Whirling Axes. Also, Power Throw projectile speed increased by 16.6%.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Power Throw now also deals some low skill physical damage on attack
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Power Throw adds 1-2 physical damage per level on attack
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Power Throw has an attack rating bonus per level
|-
|-
!colspan="21"|Increases physical damage for 2.2 seconds
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Power Throw damage per level increased from 8 to 10%
|-
|-
!slvl
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"|
!1
* Base damage increased from 110% to 120%
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Damage:||+15%||+23%||+31%||+39%||+47%||+55%||+63%||+71%||+79%||+87%||+95%||+103%||+111%||+119%||+127%||+135%||+143%||+151%||+159%||+167%
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Damage increased from +6% to +8% per level
|-
|-
||Mana Cost:||1||2||2||3||3||4||4||5||5||6||6||7||7||8||8||9||9||9||9||10
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* New skill added, replaces Double Throw
|}
|}
|}
|}
*'''Synergies:''' None.
*'''Patch Notes:'''
Base damage increased from 110% to 120% (Jade #16).<br/>
Damage increased from +6% to +8% per level (Titanium #13).


== Bash ==
== Bash ==
 
{{Skilldesc|[[File:Bash.png]]|Powerful blow that converts physical damage to magic and knocks back enemies|6| None }}
*'''Description:''' Powerful blow that converts physical damage to magic and knocks back enemies.'''
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 
*'''Required Level:''' 18
 
*'''Prerequisites:''' Frenzy, Stun
 
{| class = "wikitable"
!colspan="21"|Deals 110% of weapon damage
|-
|-
!slvl
| style="vertical-align:top;" |
!1
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
!2
|-  style="text-align:left;"
!3
| Mana Cost: 
!4
| 2
!5
|-
!6
| style="text-align:left;" colspan="2" | Deals 100% of weapon damage
!7
|}
!8
| style="width:20px" |
!9
|
!10
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
!11
! Synergies !! Bonus to skill
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Physical to Magic Conversion:||46%||47%||48%||49%||50%||51%||52%||53%||54%||55%||56%||57%||58%||59%||60%||61%||62%||63%||64%||65%
|   [[Barbarian_Combat_Skills#Stun|'''Stun''']]
| +10% Damage per base level
|-
|-
||Attack Rating:||+20%||+25%||+30%||+35%||+40%||+45%||+50%||+55%||+60%||+65%||+70%||+75%||+80%||+85%||+90%||+95%||+100%||+105%||+110%||+115%
| [[Barbarian_Combat_Skills#Concentrate|'''Concentrate''']]
|-
| +5% Attack rating per base level
||Damage:||+60%||+70%||+80%||+90%||+100%||+110%||+120%||+130%||+140%||+150%||+160%||+170%||+180%||+190%||+200%||+210%||+220%||+230%||+240%||+250%
|}
|-
!colspan="21"|Mana Cost: 2
|}
|}
{{SklTblStart|Bash}}
{{SklTbl1-20|% Physical to Magic Conversion|  46% | 47% | 48% | 49% | 50% | 51% | 52% | 53% | 54% | 55% | 56% | 57% | 58% | 59% | 60% | 61% | 62% | 63% | 64% | 65% }}
{{SklTbl1-20|+% Attack Rating|  +17%|+19%|+21%|+23%|+25%|+27%|+29%|+31%|+33%|+35%|+37%|+39%|+41%|+43%|+45%|+47%|+49%|+51%|+53%|+55% }}
{{SklTbl1-20|+% Damage|  +10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%|+90%|+100%|+110%|+120%|+130%|+140%|+150%|+160%|+170%|+180%|+190%|+200% }}
{{SklTbl21-40Start|Bash}}
{{SklTbl21-40|% Physical to Magic Conversion|  66% | 67% | 68% | 69% | 70% | 71% | 72% | 73% | 74% | 75% | 76% | 77% | 78% | 79% | 80% | 81% | 82% | 83% | 84% | 85% }}
{{SklTbl21-40|+% Attack Rating |  +57%|+59%|+61%|+63%|+65%|+67%|+69%|+71%|+73%|+75%|+77%|+79%|+81%|+83%|+85%|+87%|+89%|+91%|+93%|+95% }}
{{SklTbl21-40|+% Damage|  +210%|+220%|+230%|+240%|+250%|+260%|+270%|+280%|+290%|+300%|+310%|+320%|+330%|+340%|+350%|+360%|+370%|+380%|+390%|+400%}}
{{SklTblEnd|Bash}}


*'''Synergies:'''
{| class="wikitable"
'''Stun:''' +10% Damage per level<br />
! Version Name !!Patch Notes
'''Concentrate:''' +5% Attack rating per level
|-
 
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
*'''Patch Notes:'''
*  Bash is now a level 6 skill. Weapon damage reverted back to 100% (was 110%).
Starting physical to magic conversion reduced from 70% to 46% (Kyanite #11).<br/>
*  Bash attack rating per level reduced to 2% (was 5%), starting damage% reduced to 10% (was 50%).
Base damage reduced from 130% to 110% (Kyanite #11).
|-
 
| Older Versions
== Leap Attack ==
|
 
{| class="mw-collapsible mw-collapsed" cellspacing="0"  
*'''Description:''' Leaps to and attacks target enemy in one swift assault.'''
!
 
!
*'''Required Level:''' 24
 
*'''Prerequisites:''' Frenzy, Cleave, Leap
 
{| class = "wikitable"
!colspan="21"|Deals 175% of weapon damage
|-
|-
!slvl
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||style="border-bottom: 1px solid #a2a9b1;"|
!1
* Bash’s starting magic damage conversion has been reduced from 70% to 45%.
!2
* Bash’s base damage has been lowered from 130% to 110%.
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Damage:||+120%||+170%||+220%||+270%||+320%||+370%||+420%||+470%||+520%||+570%||+620%||+670%||+720%||+770%||+820%||+870%||+920%||+970%||+1020%||+1070%
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Bash now deals 130% base damage.
* Bash now starts at 70% physical to magic damage conversion and increases with levels.
|-
|-
||Attack Rating:||+70%||+85%||+100%||+115%||+130%||+145%||+160%||+175%||+190%||+205%||+220%||+235%||+250%||+265%||+280%||+295%||+310%||+325%||+340%||+355%
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.238:_Pyrite|#8 Pyrite]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Bash now converts damage to magic.
 
|-
|-
!colspan="21"|Mana Cost: 4
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, starting damage and scaling increased moderately. Removed small amount of flat damage. (Bedrock #1-hidden)
|}
|}
|}
|}
*'''Synergies:'''
'''Leap:''' +20% Damage per level
*'''Patch Notes:'''


== Ethereal Throw ==
== Ethereal Throw ==
 
{{Skilldesc|[[File:Ethereal_Throw.png]]|Throw your weapon with tremendous force, converting it into a burst of energy that explodes upon impact |30| [[Barbarian_Combat_Skills#Frenzy|Frenzy]] , [[Barbarian_Combat_Skills#Concentrate|Concentrate]] , [[Barbarian_Combat_Skills#Stun|Stun]] , [[Barbarian_Combat_Skills#Power_Throw|Power Throw]] , [[Barbarian_Combat_Skills#Bash|Bash]] }}
*'''Description:''' Throw your weapon with tremendous force, converting it into a burst of energy that explodes upon impact.'''
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
 
*'''Required Level:''' 30
 
*'''Prerequisites:''' Frenzy, Concentrate, Stun, Power Throw, Bash
 
{| class = "wikitable"
!colspan="21"|Deals 60% of weapon damage
|-
|-
!slvl
| style="vertical-align:top;" |
!1
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
!2
|-
!3
| style="text-align:left;" | Deals 60% of weapon damage
!4
|}
!5
| style="width:20px" |
!6
|
!7
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
!8
! Synergies !! Bonus to skill
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Magic Damage:||14-20||25-37||37-55||49-72||61-89||73-106||85-124||97-141||114-165||131-189||149-212||166-236||183-260||200-284||218-307||235-331||259-363||282-396||306-428||330-461
| [[Barbarian_Combat_Skills#Power_Throw|'''Power Throw''']]
|  +4% Magic damage per base level
|-
|-
||Mana Cost:||5||5.5||6||6.5||7||7.5||8||8.5||9||9.5||10||10.5||11||11.5||12||12.5||13||13.5||14||14.5
| [[Barbarian_Combat_Skills#Bash|'''Bash''']]
| +4% Magic damage per base level
|}
|}
|}
{{SklTblStart|EtherealThrow}}
{{SklTbl1-20|Magic Damage|13-19|23-34|34-51|45-67|56-82|68-98|79-115|90-131|106-153|121-175|138-196|154-219|169-241|185-263|202-284|218-306|240-336|261-367|283-396|306-427}}
{{SklTbl1-20|Mana Cost|5|5.5|6|6.5|7|7.5|8|8.5|9|9.5|10|10.5|11|11.5|12|12.5|13|13.5|14|14.5}}
{{SklTbl21-40Start|EtherealThrow}}
{{SklTbl21-40|Magic Damage|328-457|350-487|378-525|406-563|434-601|462-639|490-677|518-715|552-759|586-803|620-847|654-891|688-935|722-979|756-1023|790-1067|824-1111|858-1155|892-1199|926-1243}}
{{SklTbl21-40|Mana Cost|15|15.5|16|16.5|17|17.5|18|18.5|19|19.5|20|20.5|21|21.5|22|22.5|23|23.5|24|24.5}}
{{SklTblEnd|EtherealThrow}}


*'''Synergies:'''
{| class="wikitable"
'''Power Throw:''' +4% Magic damage per level<br />
! Version Name !!Patch Notes
'''Bash:''' +4% Magic damage per level
|-
| [[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] ||
* Ethereal Throw’s weapon damage percent has been reduced from 65% to 60%.


*'''Patch Notes:'''
|-
Base damage reduced from 65% to 60% (Kyanite #11).<br/>
| Older Versions
Base damage reduced slightly (Tanzanite #10).<br/>
|
Magic damage scaling increased slightly (Tanzanite #10).
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Ethereal Throw’s base damage has been reduced slightly.
* Ethereal Throw’s magic damage scaling especially at early levels has been increased slightly.
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Ethereal Throw's base damage has been reduced slightly.
* Ethereal Throw's magic damage synergy has been reduced slightly.


== Whirlwind ==
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Ethereal Throw’s magic damage has been reverted back to a previous version due to being incorrectly increased while it did not function properly.
* Ethereal Throw’s weapon damage has been reduced slightly to account for the new magic damage it now deals.


*'''Description:''' A whirling dance of death that cuts a path through the legions of your enemies.'''
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.236:_Obsidian|#6 Obsidian]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Ethereal Throw now deals 80% weapon damage.
* Ethereal Throw’s synergies are now much more effective.


*'''Required Level:''' 30
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
* '''New skill added. '''(Bedrock #1-hidden)
|}
|}
|}


*'''Prerequisites:''' Frenzy, Stun, Bash
== Whirlwind ==
{{Skilldesc|[[File:Whirlwind.png]]|A whirling dance of death that cuts a path through the legions of your enemies |30| [[Barbarian_Combat_Skills#Frenzy|Frenzy]] , [[Barbarian_Combat_Skills#Stun|Stun]] , [[Barbarian_Combat_Skills#Bash|Bash]] }}
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|-
| style="text-align:left;" | Deals 100% of weapon damage
|-
| style="text-align:left;" | Whirlwind uses D2 Classic[[File:Info.png|12px|link=|An attack is performed on one target every 4 frames no matter what attack speed. Each hit alternates between weapons when dual wielding.]] mechanics instead of D2 LoD
|-
| style="text-align:left;" | Attack Rating is reduced to half during Whirlwind
|-
| style="text-align:left;" | Deadly Strike & Crushing Blow chance reduced to a third during Whirlwind
|-
| style="text-align:left;" | Can now trigger 'Chance to Cast' but chance reduced to a quarter (1/4) during Whirlwind[[File:Info.png|12px|link=|30% chance to cast On Attack/Striking will instead have a 10% chance. (The penalty doesn’t affect When Struck or On Kill/Level-Up/Death)]]
|}
| style="width:20px" |
| style="vertical-align:top;" |
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
! Synergies !! Bonus to skill
|-
! style="text-align:left;" |None
| style="text-align:center;" | -
|}
|}
{{SklTblStart|Whirlwind}}
{{SklTbl1-20|% Damage|  -75% | -69% | -63% | -57% | -51% | -45% | -39% | -33% | -27% | -21% | -15% | -9% | -3% | +3% | +9% | +15% | +21% | +27% | +33% | +39% }}
{{SklTbl1-20|+% Attack Rating|  +10% | +15% | +20% | +25% | +30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% }}
{{SklTbl1-20|Mana Cost| 5 | 5.5 | 6 | 6.5 | 7 | 7.5 | 8 | 8.5 | 9 | 9.5 | 10 | 10.5 | 11 | 11.5 | 12 | 12.5 | 13 | 13.5 | 14 | 14.5  }}
{{SklTbl21-40Start|Whirlwind}}
{{SklTbl21-40|% Damage| +45% | +51% | +57% | +63% | +69% | +75% | +81% | +87% | +93% | +99% | +105% | +111% | +117% | +123% | +129% | +135% | +141% | +147% | +153% | +159%}}
{{SklTbl21-40|+% Attack Rating | +110% | +115% | +120% | +125% | +130% | +135% | +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% | +205%  }}
{{SklTbl21-40|Mana Cost|  15 | 15.5 | 16 | 16.5 | 17 | 17.5 | 18 | 18.5 | 19 | 19.5|20 | 20.5 | 21 | 21.5 | 22 | 22.5 | 23 | 23.5 | 24 | 24.5  }}
{{SklTblEnd|Whirlwind}}


{| class = "wikitable"
{| class="wikitable"  
!colspan="21"|Deals 90% of weapon damage
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
*  Whirlwind Chance-to-cast penalty reduced from 33% of chance to 25% of chance.
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|-
!colspan="21"|Character attack rating reduced by 50%
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Whirlwind can now proc CTCs. The CTCs receive a one third chance penalty so a skill that has a 40% chance to cast on attack/hit will instead have a 10% chance. The penalty doesn’t affect when struck, on kill or on levelup/death. Melee splash will not work.
* Fixed a crash that could occur from using Whirlwind as an oskill (Chaos runeword.)
|-
|-
!slvl
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||style="border-bottom: 1px solid #a2a9b1;"|
!1
* Whirlwind weapon damage% increased from 90% to 100%.
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Damage:||-75%||-69%||-63%||-57%||-51%||-45%||-39%||-33%||-27%||-21%||-15%||-9%||-3%||+3%||+9%||+15%||+21%||+27%||+33%||+39%
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Whirlwind weapon damage reduced from 100% to 90%.
* Crushing Blow and Deadly Strike chance during Whirlwind has been reduced from ½ to ⅓ .
 
|-
|-
||Attack Rating:||+10%||+15%||+20%||+25%||+30%||+35%||+40%||+45%||+50%||+55%||+60%||+65%||+70%||+75%||+80%||+85%||+90%||+95%||+100%||+105%
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Whirlwind’s starting attack rating bonus reduced from 40% to 10%.
* Deadly Strike chance is halved while using Whirlwind.
* Total Attack Rating is halved while using Whirlwind.
 
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]] ||style="border-bottom: 1px solid #a2a9b1;"|
*  Whirlwind’s damage per level has decreased from 7% to 6%.
* The chance to apply crushing blow via Whirlwind will now be halved due to Whirlwind’s high attack rate.
 
|-
|-
||Mana Cost:||5||5.5||6||6.5||7||7.5||8||8.5||9||9.5||10||10.5||11||11.5||12||12.5||13||13.5||14||14.5
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
|}
* Whirlwind’s starting damage is now -75% (from -50%)
* Whirlwind’s damage increase per level has been reduced by 1% (from 8 to 7 per lvl)


*'''Synergies:''' None.
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Whirlwind has been changed back to the classic game version. It will attack a fixed amount of time per spin regardless of the player’s attack speed. [This change does not work in singleplayer]


*'''Patch Notes:'''
|-
Crushing Blow and Deadly Strike chance modifier during Whirlwind has been further reduced from ½ to ⅓ (Graphite #15).<br />
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
Base damage reduced from 100% to 90% (Graphite #15).<br />
* Compared with Vanilla D2, initial attack rating increased moderately. (Bedrock #1-hidden)
Base Attack Rating is now halved during Whirlwind and Attack Rating bonus is reduced from 40% to 10% (Titanium #13).<br />
|}
Deadly Strike chance reduced from 1 to 1/2 during Whirlwind (Titanium #13).<br/>
|}
Starting damage reduced from -50% to -75% (Kyanite #11).<br/>
Damage scaling reduced from +8% to +7% per level (Kyanite #11).

Latest revision as of 02:43, 27 July 2025

Double Swing

Description: When two weapons are equipped attacks two targets if possible, or one target twice
Required Level: 1
Prerequisites: None
Synergies Bonus to skill
Bash +5% damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+% Damage: +5% +10% +15% +20% +25% +30% +35% +40% +45% +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100%
+% Attack Rating: +15% +23% +31% +39% +47% +55% +63% +71% +79% +87% +95% +103% +111% +119% +127% +135% +143% +151% +159% +167%
More Levels
Version Name Patch Notes
#22 Minium
  • Double Swing now starts with 5% damage (was 1%) and gains 5% damage per level (was 1%).
  • Double Swing attack rating per level increased to 8% (was 5%).
Older Versions
#19 Zincite
  • Double Swing has returned. It requires level 1 and takes the place of Frenzy on the skill tree. It now gains 1% damage per level and the damage synergy from Bash has been lowered from 10% to 5%.

Concentrate

Description: Attack that is not interruptible and improves attack and defense rating
Required Level: 6
Prerequisites: None
Mana Cost: 2
Deals 160% of weapon damage
Synergies Bonus to skill
Bash +5% Damage per base level
Battle Orders +10% Damage per base level
Taunt +10% Damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+% Defense: +100% +112% +124% +136% +148% +160% +172% +184% +196% +208% +220% +232% +244% +256% +268% +280% +292% +304% +316% +328%
+% Attack Rating: +80% +88% +96% +104% +112% +120% +128% +136% +144% +152% +160% +168% +176% +184% +192% +200% +208% +216% +224% +232%
+% Damage: +50% +57% +64% +71% +78% +85% +92% +99% +106% +113% +120% +127% +134% +141% +148% +155% +162% +169% +176% +183%
More Levels
Version Name Patch Notes
#16 Jade
  • Added synergy from Taunt
Older Versions
#1 Bedrock
  • Compared with Vanilla D2: defense scaling increased slightly, initial attack rating increased slightly but scaling decreased slightly. Initial damage and scaling decreased slightly. (Bedrock #1-hidden)

Cleave

Description: Attacks in an arc, dealing damage to all enemies caught in the swing
Required Level: 6
Prerequisites: None
Deals 60% of weapon damage
Always hits
Synergies Bonus to skill
Leap Slam +15% Damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage: 2-4 3-6 4-8 5-10 6-11 7-14 8-16 9-18 10-20 12-23 15-27 17-30 18-32 21-36 23-38 24-42 28-44 30-48 34-50 37-54
Mana Cost: 4.5 4.3 4.1 3.9 3.7 3.5 3.3 3.1 3 2.8 2.6 2.4 2.2 2 1.8 1.6 1.5 1.3 1.1 0.9
More Levels

Note: enhanced damage from equipment other than your weapon contributes to Cleave's damage. [1) [2)

Version Name Patch Notes
#19 Zincite
  • Cleave skill tree placement changed to center column.
  • Cleave damage synergy changed from Frenzy to Double Swing.
Older Versions
#15 Graphite
  • Cleave weapon damage has been increased from 50% to 60%.
#13 Titanium
  • Double Swing synergy increased from +10% to +15% Damage per level
#10 Tanzanite
  • Base damage increased.
  • Mana cost and scaling lowered.
#9 Aventurine
  • New skill added, can be cast in Werewolf and Werebear forms.

Frenzy

Description: Allows you to swing two weapons at once. Each successful attack increases your overall speed. Requires you to equip two weapons
Required Level: 1
Prerequisites: None
Duration: 7.5 seconds
Deals 100% of weapon damage
Synergies Bonus to skill
Double Swing +10% Damage per base level
Increased Stamina +4% Damage per base level
Increased Stamina Duration +0.1 Second per base level
Bash 1% Damage converted to magic per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+% Damage: +20% +25% +30% +35% +40% +45% +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100% +105% +110% +115%
+% Attack Rating: +38% +46% +54% +62% +70% +78% +86% +94% +102% +110% +118% +126% +134% +142% +150% +158% +166% +174% +182% +190%
+% Attack Speed: +9-9% +9-13% +9-15% +9-18% +9-20% +9-21% +9-22% +9-23% +9-24% +9-25% +9-26% +9-26% +9-27% +9-28% +9-28% +9-29% +9-29% +9-29% +9-29% +9-30%
+% Faster Walk/Run: +36-36% +36-45% +36-52% +36-58% +36-62% +36-66% +36-69% +36-71% +36-74% +36-76% +36-78% +36-79% +36-81% +36-82% +36-83% +36-85% +36-85% +36-86% +36-87% +36-88%
ManaCost: 1 1 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5
More Levels
Version Name Patch Notes
#22 Minium
  • Frenzy’s damage synergy from Increased Stamina reduced to 4% (was 10%).
  • Frenzy now has a duration synergy from Increased Stamina of 0.1 Second per Level.
  • Frenzy no longer has an attack rating synergy from Concentrate (was 8%).
  • Frenzy’s attack rating per level increased to 8% (was 6%). [Now 254% at Lv28 (was 198%)]
  • Frenzy weapon damage reduced to 100% (was 115%).
  • Frenzy damage per level increased to 5% (was 4%).
Older Versions
#21 Shungite
  • Frenzy now has a damage synergy from Increased Stamina (10%).
#20 Perlite
  • Fixed Frenzy incorrectly listing Cleave as the synergy when in reality was Double Swing.
#19 Zincite
  • Frenzy level requirement changed to 6 and skill tree placement changed to where Cleave is positioned.
  • Frenzy damage synergy changed from Cleave to Double Swing.
#17 Tourmaline
  • Frenzy duration lengthened from 6.8 to 7.5 seconds.
  • Frenzy attack rating synergy from Concentrate increased from 6% to 8%.
#13 Titanium
  • Starting attack speed increased from +5% to +9%.
#12 Edenite
  • Walk/run speed slowed and duration lengthened slightly.
  • Cleave synergy increased from +5% to +10%.
  • Added synergy from Concentrate.
#1 Bedrock
  • Compared with Vanilla D2, initial attack speed slowed, damage decreased greatly and scaling decreased slightly. (Bedrock #1-hidden)

Stun

Description: Stuns your target for a short time and increases your attack rating
Required Level: 12
Prerequisites: Frenzy
Mana Cost: 2
Deals 100% of weapon damage
Synergies Bonus to skill
Bash +10% Magic Damage per base level
Concentrate +5% Attack rating per base level
Howl +10% Magic Damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Magic Damage: 13-19 24-35 35-51 46-67 57-83 68-99 79-115 90-131 106-153 122-175 138-197 154-219 170-241 186-263 202-285 218-307 240-337 262-367 284-397 306-427
+% Attack Rating: +15% +20% +25% +30% +35% +40% +45% +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100% +105% +110%
Stun Duration: 0.8s 1s 1.2s 1.4s 1.6s 1.8s 2s 2.2s 2.4s 2.6s 2.8s 3s 3.2s 3.4s 3.6s 3.8s 3.8s 3.9s 4s 4.1s
More Levels
Version Name Patch Notes
#22 Minium
  • Magic damage synergy switched from War Cry to Howl
Older Versions
#19 Zincite
  • Stun (Barbarian Skill) reworked: Stuns the target and deals magic damage in a small area around the target.
#1 Bedrock
  • Compared with Vanilla D2, synergy from Bash increased slightly. (Bedrock #1-hidden)

Leap Slam

Description: Leaps away from danger or into the fray
Required Level: 12
Prerequisites: Cleave
Deals 50% of weapon damage, increases per level
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Weapon Damage %: 51 53 54 56 57 59 60 62 63 65 66 68 69 71 72 74 75 77 78 80
Radius (yards): 12 12.6 14 14.6 15.3 15.3 16 16 16.6 16.6 16.6 17.3 17.3 17.3 17.3 18 18 18 18 18
More Levels
Version Name Patch Notes
#22 Minium
  • Renamed the skill to Leap Slam
  • Leap Slam can now release Whirling Axes (once) upon landing
Older Versions
#20 Perlite
  • Leap now deals damage in an area upon landing.
#10 Tanzanite
  • Knockback effect removed
#1 Bedrock
  • Compared with Vanilla D2: initial distance increased greatly and scaling decreased greatly. (Bedrock #1-hidden)

Double Throw

Description: Throw both your left & right throwing weapons(Alternate Mode): Throw your right-hand throwing weapon, twice
Required Level: 18
Prerequisites: Concentrate
Deals 120% of weapon damage
Increases physical damage for 2.2 seconds
Synergies Bonus to skill
Ethereal Throw 8%
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+% Damage: +15% +25% +35% +45% +55% +65% +75% +85% +95% +105% +115% +125% +135% +145% +155% +165% +175% +185% +195% +205%
+% Attack Rating: +20% +30% +40% +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200% +210%
Damage: 1-2 2-4 3-6 4-8 5-10 6-12 7-14 8-16 10-18 12-20 14-22 16-24 18-26 20-28 22-30 24-32 26-34 28-36 30-38 32-40
Mana Cost : 1 2 2 3 3 4 4 4 5 5 6 6 7 7 8 8 9 9 9 10
More Levels
Version Name Patch Notes
#22 Minium
  • Power Throw removed. Double Throw returns: throw both your left & right throwing weapons. Double Throw also grants Double Throw (Alternate Mode): Throw your right-hand throwing weapon, twice.
Older Versions
#21 Shungite
  • Power Throw rework: Instead of dealing damage in a small (invisible) area, it can now release at range Whirling Axes. Also has +20% chance to release Whirling Axes. Also, Power Throw projectile speed increased by 16.6%.
#20 Perlite
  • Power Throw now also deals some low skill physical damage on attack
#19 Zincite
  • Power Throw adds 1-2 physical damage per level on attack
#18 Flint
  • Power Throw has an attack rating bonus per level
#17 Tourmaline
  • Power Throw damage per level increased from 8 to 10%
#16 Jade
  • Base damage increased from 110% to 120%
#13 Titanium
  • Damage increased from +6% to +8% per level
#12 Edenite
  • New skill added, replaces Double Throw

Bash

Description: Powerful blow that converts physical damage to magic and knocks back enemies
Required Level: 6
Prerequisites: None
Mana Cost: 2
Deals 100% of weapon damage
Synergies Bonus to skill
Stun +10% Damage per base level
Concentrate +5% Attack rating per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
% Physical to Magic Conversion: 46% 47% 48% 49% 50% 51% 52% 53% 54% 55% 56% 57% 58% 59% 60% 61% 62% 63% 64% 65%
+% Attack Rating: +17% +19% +21% +23% +25% +27% +29% +31% +33% +35% +37% +39% +41% +43% +45% +47% +49% +51% +53% +55%
+% Damage: +10% +20% +30% +40% +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200%
More Levels
Version Name Patch Notes
#22 Minium
  • Bash is now a level 6 skill. Weapon damage reverted back to 100% (was 110%).
  • Bash attack rating per level reduced to 2% (was 5%), starting damage% reduced to 10% (was 50%).
Older Versions
#11 Kyanite
  • Bash’s starting magic damage conversion has been reduced from 70% to 45%.
  • Bash’s base damage has been lowered from 130% to 110%.
#9 Aventurine
  • Bash now deals 130% base damage.
  • Bash now starts at 70% physical to magic damage conversion and increases with levels.
#8 Pyrite
  • Bash now converts damage to magic.
#1 Bedrock
  • Compared with Vanilla D2, starting damage and scaling increased moderately. Removed small amount of flat damage. (Bedrock #1-hidden)

Ethereal Throw

Description: Throw your weapon with tremendous force, converting it into a burst of energy that explodes upon impact
Required Level: 30
Prerequisites: Frenzy , Concentrate , Stun , Power Throw , Bash
Deals 60% of weapon damage
Synergies Bonus to skill
Power Throw +4% Magic damage per base level
Bash +4% Magic damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Magic Damage: 13-19 23-34 34-51 45-67 56-82 68-98 79-115 90-131 106-153 121-175 138-196 154-219 169-241 185-263 202-284 218-306 240-336 261-367 283-396 306-427
Mana Cost: 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5
More Levels
Version Name Patch Notes
#11 Kyanite
  • Ethereal Throw’s weapon damage percent has been reduced from 65% to 60%.
Older Versions
#10 Tanzanite
  • Ethereal Throw’s base damage has been reduced slightly.
  • Ethereal Throw’s magic damage scaling especially at early levels has been increased slightly.
#9 Aventurine
  • Ethereal Throw's base damage has been reduced slightly.
  • Ethereal Throw's magic damage synergy has been reduced slightly.
#7 Beryl
  • Ethereal Throw’s magic damage has been reverted back to a previous version due to being incorrectly increased while it did not function properly.
  • Ethereal Throw’s weapon damage has been reduced slightly to account for the new magic damage it now deals.
#6 Obsidian
  • Ethereal Throw now deals 80% weapon damage.
  • Ethereal Throw’s synergies are now much more effective.
#1 Bedrock
  • New skill added. (Bedrock #1-hidden)

Whirlwind

Description: A whirling dance of death that cuts a path through the legions of your enemies
Required Level: 30
Prerequisites: Frenzy , Stun , Bash
Deals 100% of weapon damage
Whirlwind uses D2 ClassicAn attack is performed on one target every 4 frames no matter what attack speed. Each hit alternates between weapons when dual wielding. mechanics instead of D2 LoD
Attack Rating is reduced to half during Whirlwind
Deadly Strike & Crushing Blow chance reduced to a third during Whirlwind
Can now trigger 'Chance to Cast' but chance reduced to a quarter (1/4) during Whirlwind30% chance to cast On Attack/Striking will instead have a 10% chance. (The penalty doesn’t affect When Struck or On Kill/Level-Up/Death)
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
% Damage: -75% -69% -63% -57% -51% -45% -39% -33% -27% -21% -15% -9% -3% +3% +9% +15% +21% +27% +33% +39%
+% Attack Rating: +10% +15% +20% +25% +30% +35% +40% +45% +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100% +105%
Mana Cost: 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5
More Levels
Version Name Patch Notes
#22 Minium
  • Whirlwind Chance-to-cast penalty reduced from 33% of chance to 25% of chance.
Older Versions
#20 Perlite
  • Whirlwind can now proc CTCs. The CTCs receive a one third chance penalty so a skill that has a 40% chance to cast on attack/hit will instead have a 10% chance. The penalty doesn’t affect when struck, on kill or on levelup/death. Melee splash will not work.
  • Fixed a crash that could occur from using Whirlwind as an oskill (Chaos runeword.)
#19 Zincite
  • Whirlwind weapon damage% increased from 90% to 100%.
#15 Graphite
  • Whirlwind weapon damage reduced from 100% to 90%.
  • Crushing Blow and Deadly Strike chance during Whirlwind has been reduced from ½ to ⅓ .
#13 Titanium
  • Whirlwind’s starting attack rating bonus reduced from 40% to 10%.
  • Deadly Strike chance is halved while using Whirlwind.
  • Total Attack Rating is halved while using Whirlwind.
#12 Edenite
  • Whirlwind’s damage per level has decreased from 7% to 6%.
  • The chance to apply crushing blow via Whirlwind will now be halved due to Whirlwind’s high attack rate.
#11 Kyanite
  • Whirlwind’s starting damage is now -75% (from -50%)
  • Whirlwind’s damage increase per level has been reduced by 1% (from 8 to 7 per lvl)
#10 Tanzanite
  • Whirlwind has been changed back to the classic game version. It will attack a fixed amount of time per spin regardless of the player’s attack speed. [This change does not work in singleplayer]
#1 Bedrock
  • Compared with Vanilla D2, initial attack rating increased moderately. (Bedrock #1-hidden)