Barbarian Combat Skills: Difference between revisions
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== | == Double Swing == | ||
{{Skilldesc|[[File:Double_Swing.png]]|When two weapons are equipped attacks two targets if possible, or one target twice|1|None}} | |||
{| class="wikitable" style="display: inline-table; margin-right: 50px;" | |||
! Synergies !! Bonus to skill | |||
|- | |||
| style="text-align:left;" | [[Barbarian_Combat_Skills#Bash|'''Bash''']] | |||
| style="text-align:center;" | +5% damage per base level | |||
|} | |||
{{SklTblStart|DoubleSwing}} | |||
{{SklTbl1-20|+% Damage| +5% | +10% | +15% | +20% | +25% | +30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% }} | |||
{{SklTbl1-20|+% Attack Rating| +15%|+23%|+31%|+39%|+47%|+55%|+63%|+71%|+79%|+87%|+95%|+103%|+111%|+119%|+127%|+135%|+143%|+151%|+159%|+167% }} | |||
{{SklTbl21-40Start|DoubleSwing}} | |||
{{SklTbl21-40|+% Damage| +105% | +110% | +115% | +120% | +125% | +130% | +135% | +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% }} | |||
{{SklTbl21-40|+% Attack Rating | +175%|+183%|+191%|+199%|+207%|+215%|+223%|+231%|+239%|+247%|+255%|+263%|+271%|+279%|+287%|+295%|+303%|+311%|+319%|+327%}} | |||
{{SklTblEnd|DoubleSwing}} | |||
* | {| class="wikitable" | ||
! Version Name !!Patch Notes | |||
|- | |||
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| | |||
* Double Swing now starts with 5% damage (was 1%) and gains 5% damage per level (was 1%). | |||
* Double Swing attack rating per level increased to 8% (was 5%). | |||
|- | |||
| Older Versions | |||
| | |||
{| class="mw-collapsible mw-collapsed" cellspacing="0" | |||
! | |||
! | |||
|- | |||
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| | |||
* Double Swing has returned. It requires level 1 and takes the place of Frenzy on the skill tree. It now gains 1% damage per level and the damage synergy from Bash has been lowered from 10% to 5%. | |||
|} | |||
|} | |||
|} | |||
{| | == Concentrate == | ||
! | {{Skilldesc|[[File:Concentrate.png]]|Attack that is not interruptible and improves attack and defense rating|6|None}} | ||
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | |||
|- | |- | ||
!colspan=" | | style="vertical-align:top;" | | ||
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | |||
|- style="text-align:left;" | |||
| Mana Cost: | |||
| 2 | |||
|- | |||
| style="text-align:left;" colspan="2" | Deals 160% of weapon damage | |||
|} | |||
| style="width:20px" | | |||
| | |||
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) --> | |||
! Synergies !! Bonus to skill | |||
|- | |- | ||
| [[Barbarian_Combat_Skills#Bash|'''Bash''']] | |||
| +5% Damage per base level | |||
|- | |- | ||
|| | | [[Warcries#Battle_Orders|'''Battle Orders''']] | ||
| +10% Damage per base level | |||
|- | |- | ||
||Attack Rating | | [[Warcries#Taunt|'''Taunt''']] | ||
| +10% Damage per base level | |||
|} | |||
|} | |||
{{SklTblStart|Concentrate}} | |||
{{SklTbl1-20|+% Defense| +100% | +112% | +124% | +136% | +148% | +160% | +172% | +184% | +196% | +208%| +220% | +232% | +244% | +256% | +268% | +280% | +292% | +304% | +316% | +328% }} | |||
{{SklTbl1-20|+% Attack Rating| +80% | +88% | +96% | +104% | +112% | +120% | +128% | +136% | +144% | +152%| +160% | +168% | +176% | +184% | +192% | +200% | +208% | +216% | +224% | +232% }} | |||
{{SklTbl1-20|+% Damage| +50% | +57% | +64% | +71% | +78% | +85% | +92% | +99% | +106% | +113%| +120% | +127% | +134% | +141% | +148% | +155% | +162% | +169% | +176% | +183% }} | |||
{{SklTbl21-40Start|Concentrate}} | |||
{{SklTbl21-40|+% Defense| +340% | +352% | +364% | +376% | +388% | +400% | +412% | +424% | +436% | +448%| +460% | +472% | +484% | +496% | +508% | +520% | +532% | +544% | +556% | +568% }} | |||
{{SklTbl21-40|+% Attack Rating | +240% | +248% | +256% | +264% | +272% | +280% | +288% | +296% | +304% | +312%| +320% | +328% | +336% | +344% | +352% | +360% | +368% | +376% | +384% | +392% }} | |||
{{SklTbl21-40|+% Damage| +190% | +197% | +204% | +211% | +218% | +225% | +232% | +239% | +246% | +253%| +260% | +267% | +274% | +281% | +288% | +295% | +302% | +309% | +316% | +323% }} | |||
{{SklTblEnd|Concentrate}} | |||
{| class="wikitable" | |||
! Version Name !!Patch Notes | |||
|- | |- | ||
| | | [[Patch_Notes#Patch_.2316:_Jade|#16 Jade]] || | ||
* Added synergy from Taunt | |||
|- | |- | ||
|| | | Older Versions | ||
| | |||
{| class="mw-collapsible mw-collapsed" cellspacing="0" | |||
! | |||
! | |||
|- | |- | ||
|| | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Compared with Vanilla D2: defense scaling increased slightly, initial attack rating increased slightly but scaling decreased slightly. Initial damage and scaling decreased slightly. (Bedrock #1-hidden) | |||
|} | |||
|} | |||
|} | |} | ||
== Cleave == | |||
{{Skilldesc|[[File:Cleave.png]]|Attacks in an arc, dealing damage to all enemies caught in the swing|6|None }} | |||
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | |||
''' | |- | ||
| style="vertical-align:top;" | | |||
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | |||
|- style="text-align:left;" | |||
| Deals 60% of weapon damage | |||
|- style="text-align:left;" | |||
| Always hits | |||
|} | |||
| style="width:20px" | | |||
| | |||
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) --> | |||
! Synergies !! Bonus to skill | |||
|- | |||
| [[Barbarian_Combat_Skills#Leap_Slam|'''Leap Slam''']] | |||
| +15% Damage per base level | |||
|} | |||
|} | |||
{{SklTblStart|Cleave}} | |||
{{SklTbl1-20|Damage| 2-4 | 3-6 | 4-8 | 5-10 | 6-11 | 7-14 | 8-16 | 9-18 | 10-20 | 12-23 | 15-27 | 17-30 | 18-32 | 21-36 | 23-38 | 24-42 | 28-44 | 30-48 | 34-50 | 37-54 }} | |||
{{SklTbl1-20|Mana Cost| 4.5 | 4.3 | 4.1 | 3.9 | 3.7 | 3.5 | 3.3 | 3.1 | 3 | 2.8 | 2.6 | 2.4 | 2.2 | 2 | 1.8 | 1.6 | 1.5 | 1.3 | 1.1 | 0.9 }} | |||
{{SklTbl21-40Start|Cleave}} | |||
{{SklTbl21-40|Damage| 40-57 | 43-60 | 47-64 | 51-68 | 55-72 | 59-76 | 63-80 | 67-84 | 72-89 | 77-94 | 82-99 | 87-104 | 92-109 | 97-114 | 102-119 | 107-124 | 112-129 | 117-134 | 122-139 | 127-144 }} | |||
{{SklTbl21-40|Mana Cost | 0.7 | 0.5 | 0.3 | 0.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 }} | |||
{{SklTblEnd|Cleave}} | |||
Note: enhanced damage from equipment other than your weapon contributes to Cleave's damage. [https://www.reddit.com/r/pathofdiablo/comments/hlro3z/cleave_mechanicsbarb_builds/ [1)] | |||
[https://www.reddit.com/r/pathofdiablo/comments/86m99t/werewolf_barbarian_cleave_and_feral_rage_guide/ [2)] | |||
= | {| class="wikitable" | ||
! Version Name !!Patch Notes | |||
|- | |||
|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] || | |||
* Cleave skill tree placement changed to center column. | |||
* Cleave damage synergy changed from Frenzy to Double Swing. | |||
* | |- | ||
| Older Versions | |||
| | |||
{| class="mw-collapsible mw-collapsed" cellspacing="0" | |||
! | |||
! | |||
|- | |||
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]] ||style="border-bottom: 1px solid #a2a9b1;"| | |||
* Cleave weapon damage has been increased from 50% to 60%. | |||
|- | |||
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]] ||style="border-bottom: 1px solid #a2a9b1;"| | |||
* Double Swing synergy increased from +10% to +15% Damage per level | |||
* | |- | ||
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] ||style="border-bottom: 1px solid #a2a9b1;"| | |||
* Base damage increased. | |||
* Mana cost and scaling lowered. | |||
* | |- | ||
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]] ||style="border-bottom: 1px solid #a2a9b1;"| | |||
* New skill added, can be cast in Werewolf and Werebear forms. | |||
|} | |||
|} | |||
|} | |||
{| | == Frenzy == | ||
! | {{Skilldesc|[[File:Frenzy.png]]|Allows you to swing two weapons at once. Each successful attack increases your overall speed. Requires you to equip two weapons|1|None}} | ||
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | |||
|- | |- | ||
| style="vertical-align:top;" | | |||
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | |||
! | |- style="text-align:left;" | ||
| Duration: | |||
| 7.5 seconds | |||
|- | |||
| style="text-align:left;" colspan="2" | Deals 100% of weapon damage | |||
|} | |||
| style="width:20px" | | |||
| | |||
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) --> | |||
! | ! Synergies !! Bonus to skill | ||
! | |||
! | |||
! | |||
|- | |- | ||
|| | | [[Barbarian_Combat_Skills#Double_Swing|'''Double Swing''']] | ||
| +10% Damage per base level | |||
|- | |- | ||
|| | | [[Barbarian_Combat_Skills#Increased Stamina|'''Increased Stamina''']] | ||
| +4% Damage per base level | |||
|- | |- | ||
|| | | [[Barbarian_Combat_Skills#Increased Stamina|'''Increased Stamina''']] | ||
| Duration +0.1 Second per base level | |||
|- | |- | ||
| [[Barbarian_Combat_Skills#Bash|'''Bash''']] | |||
| 1% Damage converted to magic per base level | |||
|} | |||
|} | |} | ||
{{SklTblStart|Frenzy}} | |||
{{SklTbl1-20|+% Damage|+20%|+25%|+30%|+35%|+40%|+45%|+50%|+55%|+60%|+65%|+70%|+75%|+80%|+85%|+90%|+95%|+100%|+105%|+110%|+115%}} | |||
{{SklTbl1-20|+% Attack Rating|+38%|+46%|+54%|+62%|+70%|+78%|+86%|+94%|+102%|+110%|+118%|+126%|+134%|+142%|+150%|+158%|+166%|+174%|+182%|+190%}} | |||
{{SklTbl1-20|+% Attack Speed|+9-9%|+9-13%|+9-15%|+9-18%|+9-20%|+9-21%|+9-22%|+9-23%|+9-24%|+9-25%|+9-26%|+9-26%|+9-27%|+9-28%|+9-28%|+9-29%|+9-29%|+9-29%|+9-29%|+9-30%}} | |||
{{SklTbl1-20|+% Faster Walk/Run|+36-36%|+36-45%|+36-52%|+36-58%|+36-62%|+36-66%|+36-69%|+36-71%|+36-74%|+36-76%|+36-78%|+36-79%|+36-81%|+36-82%|+36-83%|+36-85%|+36-85%|+36-86%|+36-87%|+36-88%}} | |||
{{SklTbl1-20|ManaCost|1|1|1|1|2|2|2|2|3|3|3|3|4|4|4|4|5|5|5|5}} | |||
{{SklTbl21-40Start|Frenzy}} | |||
{{SklTbl21-40|+% Damage|+120%|+125%|+130%|+135%|+140%|+145%|+150%|+155%|+160%|+165%|+170%|+175%|+180%|+185%|+190%|+195%|+200%|+205%|+210%|+215%}} | |||
{{SklTbl21-40|+% Attack Rating|+198%|+206%|+214%|+222%|+230%|+238%|+246%|+254%|+262%|+270%|+278%|+286%|+294%|+302%|+310%|+318%|+326%|+334%|+342%|+350%}} | |||
{{SklTbl21-40|+% Attack Speed|+9-30%|+9-30%|+9-31%|+9-31%|+9-31%|+9-31%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-32%|+9-33%|+9-33%|+9-33%|+9-33%|+9-33%}} | |||
{{SklTbl21-40|+% Faster Walk/Run |+36-88%|+36-89%|+36-90%|+36-91%|+36-91%|+36-91%|+36-92%|+36-92%|+36-93%|+36-93%|+36-94%|+36-94%|+36-94%|+36-94%|+36-94%|+36-95%|+36-95%|+36-96%|+36-96%|+36-96%}} | |||
{{SklTbl21-40|Mana Cost|6|6|6|6|7|7|7|7|8|8|8|8|9|9|9|9|10|10|10|10}} | |||
{{SklTblEnd|Frenzy}} | |||
{| class="wikitable" | |||
! Version Name !!Patch Notes | |||
|- | |||
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| | |||
* Frenzy’s damage synergy from Increased Stamina reduced to 4% (was 10%). | |||
* Frenzy now has a duration synergy from Increased Stamina of 0.1 Second per Level. | |||
* Frenzy no longer has an attack rating synergy from Concentrate (was 8%). | |||
* Frenzy’s attack rating per level increased to 8% (was 6%). [Now 254% at Lv28 (was 198%)] | |||
* Frenzy weapon damage reduced to 100% (was 115%). | |||
* Frenzy damage per level increased to 5% (was 4%). | |||
|- | |||
| Older Versions | |||
| | |||
{| class="mw-collapsible mw-collapsed" cellspacing="0" | |||
! | |||
! | |||
|- | |||
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"| | |||
* Frenzy now has a damage synergy from Increased Stamina (10%). | |||
|- | |||
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"| | |||
* Fixed Frenzy incorrectly listing Cleave as the synergy when in reality was Double Swing. | |||
|- | |||
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| | |||
* Frenzy level requirement changed to 6 and skill tree placement changed to where Cleave is positioned. | |||
* Frenzy damage synergy changed from Cleave to Double Swing. | |||
* | |- | ||
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"| | |||
* Frenzy duration lengthened from 6.8 to 7.5 seconds. | |||
* Frenzy attack rating synergy from Concentrate increased from 6% to 8%. | |||
== | |- | ||
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| | |||
* Starting attack speed increased from +5% to +9%. | |||
* | |- | ||
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"| | |||
* Walk/run speed slowed and duration lengthened slightly. | |||
* Cleave synergy increased from +5% to +10%. | |||
* Added synergy from Concentrate. | |||
* | |- | ||
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | |||
* Compared with Vanilla D2, initial attack speed slowed, damage decreased greatly and scaling decreased slightly. (Bedrock #1-hidden) | |||
|} | |||
|} | |||
|} | |||
== Stun == | |||
{{Skilldesc|[[File:Stun.png]]|Stuns your target for a short time and increases your attack rating|12| [[Barbarian_Combat_Skills#Frenzy|Frenzy]] }} | |||
{| class = "wikitable" | {| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | ||
|- | |||
| style="vertical-align:top;" | | |||
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | |||
|- style="text-align:left;" | |||
| Mana Cost: | |||
| 2 | |||
|- | |||
| style="text-align:left;" colspan="2" | Deals 100% of weapon damage | |||
|} | |||
| style="width:20px" | | |||
| | |||
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) --> | |||
! Synergies !! Bonus to skill | |||
|- | |- | ||
| [[Barbarian_Combat_Skills#Bash|'''Bash''']] | |||
| +10% Magic Damage per base level | |||
|- | |- | ||
|| | | [[Barbarian_Combat_Skills#Concentrate|'''Concentrate''']] | ||
| +5% Attack rating per base level | |||
|- | |- | ||
|| | | [[Warcries#Howl|'''Howl''']] | ||
| +10% Magic Damage per base level | |||
|} | |} | ||
|} | |||
{{SklTblStart|Stun}} | |||
{{SklTbl1-20|Magic Damage|13-19|24-35|35-51|46-67|57-83|68-99|79-115|90-131|106-153|122-175|138-197|154-219|170-241|186-263|202-285|218-307|240-337|262-367|284-397|306-427|328-457}} | |||
{{SklTbl1-20|+% Attack Rating|+15%|+20%|+25%|+30%|+35%|+40%|+45%|+50%|+55%|+60%|+65%|+70%|+75%|+80%|+85%|+90%|+95%|+100%|+105%|+110%}} | |||
{{SklTbl1-20|Stun Duration|0.8s|1s|1.2s|1.4s|1.6s|1.8s|2s|2.2s|2.4s|2.6s|2.8s|3s|3.2s|3.4s|3.6s|3.8s|3.8s|3.9s|4s|4.1s}} | |||
{{SklTbl21-40Start|Stun}} | |||
{{SklTbl21-40|Magic Damage|350-487|378-525|406-563|434-601|462-639|490-677|518-715|552-759|586-803|620-847|654-891|688-935|722-979|756-1023|790-1067|824-1111|858-1155|892-1199|926-1243}} | |||
{{SklTbl21-40|+% Attack Rating|+115%|+120%|+125%|+130%|+135%|+140%|+145%|+150%|+155%|+160%|+165%|+170%|+175%|+180%|+185%|+190%|+195%|+200%|+205%|+210%}} | |||
{{SklTbl21-40|Stun Duration|4.2s|4.2s|4.3s|4.4s|4.5s|4.6s|4.6s|4.7s|4.8s|4.9s|5s|5s|5.1s|5.2s|5.3s|5.4s|5.4s|5.5s|5.6s|5.7s}} | |||
{{SklTblEnd|Stun}} | |||
* | {| class="wikitable" | ||
! Version Name !!Patch Notes | |||
|- | |||
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| | |||
* Magic damage synergy switched from War Cry to Howl | |||
|- | |||
| Older Versions | |||
| | |||
{| class="mw-collapsible mw-collapsed" cellspacing="0" | |||
! | |||
! | |||
|- | |||
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| | |||
* Stun (Barbarian Skill) reworked: Stuns the target and deals magic damage in a small area around the target. | |||
|- | |||
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | |||
* Compared with Vanilla D2, synergy from Bash increased slightly. (Bedrock #1-hidden) | |||
|} | |||
|} | |||
|} | |||
== Leap Slam == | |||
{{Skilldesc|[[File:Leap.png]]|Leaps away from danger or into the fray |12|[[Barbarian_Combat_Skills#Cleave|Cleave]] }} | |||
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | |||
|- | |||
| style="vertical-align:top;" | | |||
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | |||
|- | |||
| style="text-align:left;" | Deals 50% of weapon damage, increases per level | |||
== | |} | ||
| style="width:20px" | | |||
| style="vertical-align:top;" | | |||
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) --> | |||
! Synergies !! Bonus to skill | |||
|- | |||
! style="text-align:left;" |None | |||
| style="text-align:center;" | - | |||
|} | |||
|} | |||
{{SklTblStart|Leap}} | |||
{{SklTbl1-20|Weapon Damage %| 51|53|54|56|57|59|60|62|63|65|66|68|69|71|72|74|75|77|78|80 }} | |||
<!-- {{SklTbl1-20|Weapon Damage %| 50|51|52|53|54|55|56|57|58|59|60|61|62|63|64|65|66|67|68|69 }} Leaving 1% per level #'s for now--> | |||
{{SklTbl1-20|Radius (yards)| 12 | 12.6 | 14 | 14.6 | 15.3 | 15.3 | 16 | 16 | 16.6 | 16.6 | 16.6 | 17.3 | 17.3 | 17.3 | 17.3 | 18 | 18 | 18 | 18 | 18 }} | |||
{{SklTbl21-40Start|Leap}} | |||
{{SklTbl21-40|Weapon Damage %| 81|83|84|86|87|89|90|92|93|95|96|98|99|101|102|104|105|107|108|110 }} | |||
<!-- {{SklTbl21-40|Weapon Damage %| 70|71|72|73|74|75|76|77|78|79|80|81|82|83|84|85|86|87|88|89 }} Leaving 1% per level #'s for now--> | |||
{{SklTbl21-40|Radius (yards) | 18 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 18.6 | 19.3 | 19.3 | 19.3 | 19.3 | 19.3 | 19.3 }} | |||
{{SklTblEnd|Leap}} | |||
{| class="wikitable" | |||
! Version Name !!Patch Notes | |||
* | |- | ||
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| | |||
{| class = " | * Renamed the skill to Leap Slam | ||
* Leap Slam can now release Whirling Axes (once) upon landing | |||
|- | |||
| Older Versions | |||
| | |||
{| class="mw-collapsible mw-collapsed" cellspacing="0" | |||
! | |||
! | |||
|- | |- | ||
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"| | |||
* Leap now deals damage in an area upon landing. | |||
|- | |- | ||
|| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Knockback effect removed | |||
|- | |- | ||
|| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Compared with Vanilla D2: initial distance increased greatly and scaling decreased greatly. (Bedrock #1-hidden) | |||
|} | |||
|} | |||
|} | |||
== Double Throw == | |||
{{Skilldesc|[[File:Power_Throw.png]]|Throw both your left & right throwing weapons(Alternate Mode): Throw your right-hand throwing weapon, twice|18| [[Barbarian_Combat_Skills#Concentrate|Concentrate]] }} | |||
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | |||
|- | |- | ||
! | | style="vertical-align:top;" | | ||
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | |||
|- style="text-align:left;" | |||
| Deals 120% of weapon damage | |||
|- style="text-align:left;" | |||
| Increases physical damage for 2.2 seconds | |||
|} | |} | ||
| style="width:20px" | | |||
| | |||
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) --> | |||
! Synergies !! Bonus to skill | |||
= | |||
{| class = "wikitable" | |||
! | |||
! | |||
! | |||
! | |||
|- | |- | ||
! style="text-align:left;" | [[Barbarian_Combat_Skills#Ethereal_Throw|'''Ethereal Throw''']] | |||
| style="text-align:center;" | 8% | |||
|} | |} | ||
|} | |||
{{SklTblStart|PowerThrow}} | |||
{{SklTbl1-20|+% Damage| +15% | +25% | +35% | +45% | +55% | +65% | +75% | +85% | +95% | +105% | +115% | +125% | +135% | +145% | +155% | +165% | +175% | +185% | +195% | +205% }} | |||
{{SklTbl1-20|+% Attack Rating| +20% | +30% | +40% | +50% | +60% | +70% | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% | +170% | +180% | +190% | +200% | +210% }} | |||
{{SklTbl1-20|Damage| 1-2 | 2-4 | 3-6 | 4-8 | 5-10 | 6-12 | 7-14 | 8-16 | 10-18 | 12-20 | 14-22 | 16-24 | 18-26 | 20-28 | 22-30 | 24-32 | 26-34 | 28-36 | 30-38 | 32-40 }} | |||
{{SklTbl1-20|Mana Cost | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 9 | 10 }} | |||
{{SklTbl21-40Start|PowerThrow}} | |||
{{SklTbl21-40|+% Damage| +215% | +225% | +235% | +245% | +255% | +265% | +275% | +285% | +295% | +305% | +315% | +325% | +335% | +345% | +355% | +365% | +375% | +385% | +395% | +405% }} | |||
{{SklTbl21-40|+% Attack Rating | +220% | +230% | +240% | +250% | +260% | +270% | +280% | +290% | +300% | +310% | +320% | +330% | +340% | +350% | +360% | +370% | +380% | +390% | +400% | +410% }} | |||
{{SklTbl21-40|Damage| 34-42 | 36-44 | 38-46 | 40-48 | 42-50 | 44-52 | 46-54 | 48-56 | 50-58 | 52-60 | 54-62 | 56-64 | 58-66 | 60-68 | 62-70 | 64-72 | 66-74 | 68-76 | 70-78 | 72-80 }} | |||
{{SklTbl21-40|Mana Cost| 10 | 11 | 11 | 12 | 12 | 13 | 13 | 14 | 14 | 14 | 15 | 15 | 16 | 16 | 17 | 17 | 18 | 18 | 19 | 19 }} | |||
{{SklTblEnd|PowerThrow}} | |||
{| class="wikitable" | |||
! Version Name !!Patch Notes | |||
* | |- | ||
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| | |||
== | * Power Throw removed. Double Throw returns: throw both your left & right throwing weapons. Double Throw also grants Double Throw (Alternate Mode): Throw your right-hand throwing weapon, twice. | ||
|- | |||
* | | Older Versions | ||
| | |||
* | {| class="mw-collapsible mw-collapsed" cellspacing="0" | ||
! | |||
* | ! | ||
|- | |||
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"| | |||
* Power Throw rework: Instead of dealing damage in a small (invisible) area, it can now release at range Whirling Axes. Also has +20% chance to release Whirling Axes. Also, Power Throw projectile speed increased by 16.6%. | |||
|- | |||
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"| | |||
* Power Throw now also deals some low skill physical damage on attack | |||
|- | |||
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"| | |||
* Power Throw adds 1-2 physical damage per level on attack | |||
|- | |||
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"| | |||
* Power Throw has an attack rating bonus per level | |||
|- | |- | ||
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"| | |||
* Power Throw damage per level increased from 8 to 10% | |||
|- | |- | ||
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"| | |||
* Base damage increased from 110% to 120% | |||
|- | |- | ||
|| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Damage increased from +6% to +8% per level | |||
|- | |- | ||
|| | |style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"| | ||
* New skill added, replaces Double Throw | |||
|} | |||
|} | |||
|} | |} | ||
== Bash == | == Bash == | ||
{{Skilldesc|[[File:Bash.png]]|Powerful blow that converts physical damage to magic and knocks back enemies|6| None }} | |||
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | |||
{| | |||
! | |||
|- | |- | ||
| style="vertical-align:top;" | | |||
! | {| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | ||
|- style="text-align:left;" | |||
| Mana Cost: | |||
| 2 | |||
|- | |||
| style="text-align:left;" colspan="2" | Deals 100% of weapon damage | |||
|} | |||
| style="width:20px" | | |||
| | |||
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) --> | |||
! Synergies !! Bonus to skill | |||
! | |||
! | |||
! | |||
! | |||
|- | |- | ||
|| | | [[Barbarian_Combat_Skills#Stun|'''Stun''']] | ||
| +10% Damage per base level | |||
|- | |- | ||
|| | | [[Barbarian_Combat_Skills#Concentrate|'''Concentrate''']] | ||
| | | +5% Attack rating per base level | ||
|} | |||
|} | |} | ||
{{SklTblStart|Bash}} | |||
{{SklTbl1-20|% Physical to Magic Conversion| 46% | 47% | 48% | 49% | 50% | 51% | 52% | 53% | 54% | 55% | 56% | 57% | 58% | 59% | 60% | 61% | 62% | 63% | 64% | 65% }} | |||
{{SklTbl1-20|+% Attack Rating| +17%|+19%|+21%|+23%|+25%|+27%|+29%|+31%|+33%|+35%|+37%|+39%|+41%|+43%|+45%|+47%|+49%|+51%|+53%|+55% }} | |||
{{SklTbl1-20|+% Damage| +10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%|+90%|+100%|+110%|+120%|+130%|+140%|+150%|+160%|+170%|+180%|+190%|+200% }} | |||
{{SklTbl21-40Start|Bash}} | |||
{{SklTbl21-40|% Physical to Magic Conversion| 66% | 67% | 68% | 69% | 70% | 71% | 72% | 73% | 74% | 75% | 76% | 77% | 78% | 79% | 80% | 81% | 82% | 83% | 84% | 85% }} | |||
{{SklTbl21-40|+% Attack Rating | +57%|+59%|+61%|+63%|+65%|+67%|+69%|+71%|+73%|+75%|+77%|+79%|+81%|+83%|+85%|+87%|+89%|+91%|+93%|+95% }} | |||
{{SklTbl21-40|+% Damage| +210%|+220%|+230%|+240%|+250%|+260%|+270%|+280%|+290%|+300%|+310%|+320%|+330%|+340%|+350%|+360%|+370%|+380%|+390%|+400%}} | |||
{{SklTblEnd|Bash}} | |||
{| class="wikitable" | |||
! Version Name !!Patch Notes | |||
|- | |||
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| | |||
* Bash is now a level 6 skill. Weapon damage reverted back to 100% (was 110%). | |||
* Bash attack rating per level reduced to 2% (was 5%), starting damage% reduced to 10% (was 50%). | |||
|- | |||
| Older Versions | |||
| | |||
{| class="mw-collapsible mw-collapsed" cellspacing="0" | |||
! | |||
! | |||
{| class = " | |||
|- | |- | ||
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||style="border-bottom: 1px solid #a2a9b1;"| | |||
* Bash’s starting magic damage conversion has been reduced from 70% to 45%. | |||
* Bash’s base damage has been lowered from 130% to 110%. | |||
|- | |- | ||
|| | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Bash now deals 130% base damage. | |||
* Bash now starts at 70% physical to magic damage conversion and increases with levels. | |||
|- | |- | ||
|| | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.238:_Pyrite|#8 Pyrite]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Bash now converts damage to magic. | |||
|- | |- | ||
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | |||
* Compared with Vanilla D2, starting damage and scaling increased moderately. Removed small amount of flat damage. (Bedrock #1-hidden) | |||
|} | |||
|} | |||
|} | |} | ||
== Ethereal Throw == | == Ethereal Throw == | ||
{{Skilldesc|[[File:Ethereal_Throw.png]]|Throw your weapon with tremendous force, converting it into a burst of energy that explodes upon impact |30| [[Barbarian_Combat_Skills#Frenzy|Frenzy]] , [[Barbarian_Combat_Skills#Concentrate|Concentrate]] , [[Barbarian_Combat_Skills#Stun|Stun]] , [[Barbarian_Combat_Skills#Power_Throw|Power Throw]] , [[Barbarian_Combat_Skills#Bash|Bash]] }} | |||
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | |||
{| | |||
! | |||
|- | |- | ||
| style="vertical-align:top;" | | |||
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | |||
|- | |||
| style="text-align:left;" | Deals 60% of weapon damage | |||
|} | |||
| style="width:20px" | | |||
| | |||
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) --> | |||
! Synergies !! Bonus to skill | |||
! | |||
! | |||
! | |||
! | |||
! | |||
|- | |- | ||
||Magic | | [[Barbarian_Combat_Skills#Power_Throw|'''Power Throw''']] | ||
| +4% Magic damage per base level | |||
|- | |- | ||
|| | | [[Barbarian_Combat_Skills#Bash|'''Bash''']] | ||
| +4% Magic damage per base level | |||
|} | |||
|} | |} | ||
{{SklTblStart|EtherealThrow}} | |||
{{SklTbl1-20|Magic Damage|13-19|23-34|34-51|45-67|56-82|68-98|79-115|90-131|106-153|121-175|138-196|154-219|169-241|185-263|202-284|218-306|240-336|261-367|283-396|306-427}} | |||
{{SklTbl1-20|Mana Cost|5|5.5|6|6.5|7|7.5|8|8.5|9|9.5|10|10.5|11|11.5|12|12.5|13|13.5|14|14.5}} | |||
{{SklTbl21-40Start|EtherealThrow}} | |||
{{SklTbl21-40|Magic Damage|328-457|350-487|378-525|406-563|434-601|462-639|490-677|518-715|552-759|586-803|620-847|654-891|688-935|722-979|756-1023|790-1067|824-1111|858-1155|892-1199|926-1243}} | |||
{{SklTbl21-40|Mana Cost|15|15.5|16|16.5|17|17.5|18|18.5|19|19.5|20|20.5|21|21.5|22|22.5|23|23.5|24|24.5}} | |||
{{SklTblEnd|EtherealThrow}} | |||
{| class="wikitable" | |||
! Version Name !!Patch Notes | |||
|- | |||
| [[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] || | |||
* Ethereal Throw’s weapon damage percent has been reduced from 65% to 60%. | |||
|- | |||
| Older Versions | |||
| | |||
{| class="mw-collapsible mw-collapsed" cellspacing="0" | |||
! | |||
! | |||
|- | |||
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] ||style="border-bottom: 1px solid #a2a9b1;"| | |||
* Ethereal Throw’s base damage has been reduced slightly. | |||
* Ethereal Throw’s magic damage scaling especially at early levels has been increased slightly. | |||
|- | |||
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]] ||style="border-bottom: 1px solid #a2a9b1;"| | |||
* Ethereal Throw's base damage has been reduced slightly. | |||
* Ethereal Throw's magic damage synergy has been reduced slightly. | |||
== | |- | ||
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]] ||style="border-bottom: 1px solid #a2a9b1;"| | |||
* Ethereal Throw’s magic damage has been reverted back to a previous version due to being incorrectly increased while it did not function properly. | |||
* Ethereal Throw’s weapon damage has been reduced slightly to account for the new magic damage it now deals. | |||
* | |- | ||
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.236:_Obsidian|#6 Obsidian]] ||style="border-bottom: 1px solid #a2a9b1;"| | |||
* Ethereal Throw now deals 80% weapon damage. | |||
* Ethereal Throw’s synergies are now much more effective. | |||
*''' | |- | ||
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | |||
* '''New skill added. '''(Bedrock #1-hidden) | |||
|} | |||
|} | |||
|} | |||
== Whirlwind == | |||
{{Skilldesc|[[File:Whirlwind.png]]|A whirling dance of death that cuts a path through the legions of your enemies |30| [[Barbarian_Combat_Skills#Frenzy|Frenzy]] , [[Barbarian_Combat_Skills#Stun|Stun]] , [[Barbarian_Combat_Skills#Bash|Bash]] }} | |||
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables--> | |||
|- | |||
| style="vertical-align:top;" | | |||
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) --> | |||
|- | |||
| style="text-align:left;" | Deals 100% of weapon damage | |||
|- | |||
| style="text-align:left;" | Whirlwind uses D2 Classic[[File:Info.png|12px|link=|An attack is performed on one target every 4 frames no matter what attack speed. Each hit alternates between weapons when dual wielding.]] mechanics instead of D2 LoD | |||
|- | |||
| style="text-align:left;" | Attack Rating is reduced to half during Whirlwind | |||
|- | |||
| style="text-align:left;" | Deadly Strike & Crushing Blow chance reduced to a third during Whirlwind | |||
|- | |||
| style="text-align:left;" | Can now trigger 'Chance to Cast' but chance reduced to a quarter (1/4) during Whirlwind[[File:Info.png|12px|link=|30% chance to cast On Attack/Striking will instead have a 10% chance. (The penalty doesn’t affect When Struck or On Kill/Level-Up/Death)]] | |||
|} | |||
| style="width:20px" | | |||
| style="vertical-align:top;" | | |||
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) --> | |||
! Synergies !! Bonus to skill | |||
|- | |||
! style="text-align:left;" |None | |||
| style="text-align:center;" | - | |||
|} | |||
|} | |||
{{SklTblStart|Whirlwind}} | |||
{{SklTbl1-20|% Damage| -75% | -69% | -63% | -57% | -51% | -45% | -39% | -33% | -27% | -21% | -15% | -9% | -3% | +3% | +9% | +15% | +21% | +27% | +33% | +39% }} | |||
{{SklTbl1-20|+% Attack Rating| +10% | +15% | +20% | +25% | +30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% }} | |||
{{SklTbl1-20|Mana Cost| 5 | 5.5 | 6 | 6.5 | 7 | 7.5 | 8 | 8.5 | 9 | 9.5 | 10 | 10.5 | 11 | 11.5 | 12 | 12.5 | 13 | 13.5 | 14 | 14.5 }} | |||
{{SklTbl21-40Start|Whirlwind}} | |||
{{SklTbl21-40|% Damage| +45% | +51% | +57% | +63% | +69% | +75% | +81% | +87% | +93% | +99% | +105% | +111% | +117% | +123% | +129% | +135% | +141% | +147% | +153% | +159%}} | |||
{{SklTbl21-40|+% Attack Rating | +110% | +115% | +120% | +125% | +130% | +135% | +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% | +205% }} | |||
{{SklTbl21-40|Mana Cost| 15 | 15.5 | 16 | 16.5 | 17 | 17.5 | 18 | 18.5 | 19 | 19.5|20 | 20.5 | 21 | 21.5 | 22 | 22.5 | 23 | 23.5 | 24 | 24.5 }} | |||
{{SklTblEnd|Whirlwind}} | |||
{| class = "wikitable" | {| class="wikitable" | ||
! | ! Version Name !!Patch Notes | ||
|- | |||
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]|| | |||
* Whirlwind Chance-to-cast penalty reduced from 33% of chance to 25% of chance. | |||
|- | |||
| Older Versions | |||
| | |||
{| class="mw-collapsible mw-collapsed" cellspacing="0" | |||
! | |||
! | |||
|- | |- | ||
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"| | |||
* Whirlwind can now proc CTCs. The CTCs receive a one third chance penalty so a skill that has a 40% chance to cast on attack/hit will instead have a 10% chance. The penalty doesn’t affect when struck, on kill or on levelup/death. Melee splash will not work. | |||
* Fixed a crash that could occur from using Whirlwind as an oskill (Chaos runeword.) | |||
|- | |- | ||
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||style="border-bottom: 1px solid #a2a9b1;"| | |||
* Whirlwind weapon damage% increased from 90% to 100%. | |||
|- | |- | ||
|| | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Whirlwind weapon damage reduced from 100% to 90%. | |||
* Crushing Blow and Deadly Strike chance during Whirlwind has been reduced from ½ to ⅓ . | |||
|- | |- | ||
|| | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Whirlwind’s starting attack rating bonus reduced from 40% to 10%. | |||
* Deadly Strike chance is halved while using Whirlwind. | |||
* Total Attack Rating is halved while using Whirlwind. | |||
|- | |||
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]] ||style="border-bottom: 1px solid #a2a9b1;"| | |||
* Whirlwind’s damage per level has decreased from 7% to 6%. | |||
* The chance to apply crushing blow via Whirlwind will now be halved due to Whirlwind’s high attack rate. | |||
|- | |- | ||
| | |style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] ||style="border-bottom: 1px solid #a2a9b1;"| | ||
* Whirlwind’s starting damage is now -75% (from -50%) | |||
* Whirlwind’s damage increase per level has been reduced by 1% (from 8 to 7 per lvl) | |||
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|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] ||style="border-bottom: 1px solid #a2a9b1;"| | |||
* Whirlwind has been changed back to the classic game version. It will attack a fixed amount of time per spin regardless of the player’s attack speed. [This change does not work in singleplayer] | |||
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|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"| | |||
* Compared with Vanilla D2, initial attack rating increased moderately. (Bedrock #1-hidden) | |||
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Latest revision as of 02:43, 27 July 2025
Double Swing
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Concentrate
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Cleave
Note: enhanced damage from equipment other than your weapon contributes to Cleave's damage. [1) [2)
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Frenzy
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Stun
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Leap Slam
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Double Throw
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Bash
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Ethereal Throw
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Whirlwind
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