Bow and Crossbow Skills: Difference between revisions

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== Cold Arrow ==
== Cold Arrow ==
{{Skilldesc|[[File:Cold_Arrow.png]]|Magically enhances your arrows or bolts by adding cold damage and a slowing effect.|1|None}}
|}


*'''Description:''' Magically enhances your arrows or bolts by adding cold damage and a slowing effect.'''
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;"  | Deals 100% of weapon damage
|}
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
! Synergies !! Bonus to skill
|-
! style="text-align:left;" |[[Bow_and_Crossbow_Skills#Ice_Arrow|Ice Arrow]]
| style="text-align:center;" | +12% Cold damage per base level
|-
| style="text-align:left;" | 100 Dexterity
| style="text-align:center;" | Shoots 2 additional Cold Arrows
|}


*'''Required Level:''' 1
{{SklTblStart|ColdArrow}}
{{SklTbl1-20|Converts % damage, Physical to Cold|50|52|54|56|58|60|62|64|66|68|70|72|74|76|78|80|82|84|86|88}}
{{SklTbl1-20|+Cold Damage|2-3|5-7|8-11|11-15|14-19|17-23|20-27|23-31|29-37|35-43|41-49|47-55|53-61|59-67|65-73|71-79|79-88|87-97|95-106|103-115}}
{{SklTbl1-20|Chill Duration|4s|5.2s|6.4s|7.6s|8.8s|10s|11.2s|12.4s|13.6s|14.8s|16s|17.2s|18.4s|19.6s|20.8s|22s|23.2s|24.4s|25.6s|26.8s}}
{{SklTbl1-20|+% Attack Rating|10|19|28|37|46|55|64|73|82|91|100|109|118|127|136|145|154|163|172|181}}
{{SklTbl1-20|Mana Cost|2.5|2.6|2.7|2.8|3|3.1|3.2|3.3|3.5|3.6|3.7|3.8|4|4.1|4.2|4.3|4.5|4.6|4.7|4.8}}
{{SklTbl21-40Start|ColdArrow}}
{{SklTbl21-40|Converts % damage, Physical to Cold|90|92|94|96|98|100|100|100|100|100|100|100|100|100|100|100|100|100|100|100}}
{{SklTbl21-40|+Cold Damage|111-124|119-133|135-151|151-169|167-187|183-205|199-223|215-241|245-277|275-313|305-349|335-385|365-421|395-457|425-493|455-529|485-565|515-601|545-637|575-673}}
{{SklTbl21-40|Chill Duration|28s|29.2s|30.4s|31.6s|32.8s|34s|35.2s|36.4s|37.6s|38.8s|40s|41.2s|42.4s|43.6s|44.8s|46s|47.2s|48.4s|49.6s|50.8s}}
{{SklTbl21-40|+% Attack Rating|190|199|208|217|226|235|244|253|262|271|280|289|298|307|316|325|334|343|352|361}}
{{SklTbl21-40|Mana Cost|5|5.1|5.2|5.3|5.5|5.6|5.7|5.8|6|6.1|6.2|6.3|6.5|6.6|6.7|6.8|7|7.1|7.2|7.3}}
{{SklTblEnd|ColdArrow}}


*'''Prerequisites:''' None.
{| class="wikitable"
!Version Name!!Patch Notes
|-
| [[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||
* 100 Dexterity shoots 2 additional Cold Arrows.
* Tooltip shows attack rating bonus.
* Initial cost lowered from 3.5 to 2.5 mana.


{| class = "wikitable"
!colspan="21"|Deals 100% of weapon damage
|-
|-
!slvl
| Older Versions
!1
|
!2
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!3
!
!4
!
!5
|-
!6
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"|
!7
* Cold Arrow is now a level 1 skill.
!8
 
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Physical to Elemental Damage:||52%||54%||56%||58%||60%||62%||64%||66%||68%||70%||72%||74%||76%||78%||80%||82%||84%||86%||88%||88%
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, cold damage scaling increased moderately, starting physical to cold damage increased greatly and bonus to attack rating removed.
 
|}
|}
 
== Magic Arrow ==
{{Skilldesc|[[File:Magic_Arrow.png]]|Creates a magical arrow or bolt that does extra damage.|1|None}}
 
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
|-
||Cold Damage:||2-3||5-7||8-11||11-15||14-19||17-23||20-27||23-31||29-37||35-43||41-49||47-55||53-61||59-67||65-73||71-79||79-88||87-97||95-106||103-115
| style="text-align:left;" | Deals 100% of weapon damage.
|-
|-
||Chill Duration:||4s||5.2s||6.4s||7.6s||8.8s||10s||11.2s||12.4s||13.6s||14.8s||16s||17.2s||18.4s||19.6s||20.8s||22s||23.2s||24.4s||25.6s||26.8s
| style="text-align:left;" |Always pierces.  
|}
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
! Synergies !! Bonus to skill
|-
|-
||Mana Cost:||3.5||3.6||3.7||3.8||4||4.1||4.2||4.3||4.5||4.6||4.7||4.8||5||5.1||5.2||5.3||5.5||5.6||5.7||5.8
! style="text-align:left;" |100 Dexterity
| style="text-align:center;" | shoots 2 additional Magic Arrows.
|}
|}
{{SklTblStart|MAgicArrow}}
{{SklTbl1-20|Converts % damage, Physical to Magic|34|35|36|37|38|39|40|41|42|43|44|45|46|47|48|49|50|51|52|52}}
{{SklTbl1-20|+Damage|1-2|2-3|3-4|4-5|5-6|6-7|7-8|8-9|9-10|10-11|11-12|12-13|13-14|14-15|15-16|16-17|17-18|18-19|19-20|20-21}}
{{SklTbl1-20|Mana Cost|1.5|1.3|1.2|1.1|1|0.8|0.7|0.6|0.5|0.3|0.2|0.1|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0}}
{{SklTbl21-40Start|MAgicArrow}}
{{SklTbl21-40|Converts % damage, Physical to Magic|53|54|55|56|57|58|59|60|61|62|63|64|65|66|67|68|69|70|71|72|73|74|75|76|77|78|79|80|81|82|83|84|85|86|87|88|89|90|91|92|93}}
{{SklTbl21-40|Damage|21-22|22-23|23-24|24-25|25-26|26-27|27-28|28-29|29-30|30-31}}
{{SklTbl21-40|Mana Cost|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0}}
{{SklTblEnd|MAgicArrow}}


*'''Synergies:'''
{| class="wikitable"
'''Ice Arrow:''' +12% Cold damage per level
!Version Name!!Patch Notes
|-
|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||
* 100 Dexterity shoots 2 additional Magic Arrows.


*'''Patch Notes:'''
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Now always pierces.


== Magic Arrow ==
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, starting physical to magic damage raised greatly and bonus to attack rating removed.


*'''Description:''' Creates a magical arrow or bolt that does extra damage.'''
|}
|}
|}


*'''Required Level:''' 1
== Multiple Shot ==
{{Skilldesc|[[File:Multiple_Shot.png]]|Magically splits one arrow or bolt into many. |6|[[Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]] }}


*'''Prerequisites:''' None.
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;" | Deals 87% of weapon damage.
|}
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
! Synergies !! Bonus to skill
|-
! style="text-align:left;" |None
| style="text-align:center;" | -
|}
{{SklTblStart|multiplestrike}}
{{SklTbl1-20|+Damage|2-3|4-6|6-9|8-12|10-15|12-18|14-21|16-24|19-28|22-32|25-36|28-40|31-44|34-48|37-52|40-56|44-61|48-66|52-71|56-76}}
{{SklTbl1-20|Arrows|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19|20|21}}
{{SklTbl1-20|Mana Cost|1.2|1.95|2.7|3.45|4.2|4.95|5.7|6.45|7.2|7.95|8.7|9.45|10.2|10.95|11.7|12.45|13.2|13.95|14.7|15.45}}
{{SklTbl21-40StartRed|multiplestrike}}
{{SklTbl21-40|Damage|60-81|64-86|68-91|72-96|76-101|80-106|84-111|88-116|92-121|96-126|100-131|104-136|108-141|112-146|116-151|120-156|124-161|128-166|132-171|136-176|140-181|144-186|148-191|152-196|156-201|160-206|164-211|168-216|172-221|176-226|180-231|184-236|188-241|192-246|196-251|200-256|204-261|208-266|212-271|216-276}}
{{SklTbl21-40|Arrows|22|23|24|24|24|24|24|24|24|24|24|24|24|24|24|24|24|24|24|24|24|24|24}}
{{SklTbl21-40|Mana Cost|15.45|16.2|16.95|17.7|18.45|19.2|19.95|20.7|21.45|22.2|22.95|23.7|24.45|25.2|25.95|26.7|27.45|28.2|28.95|29.7|30.45|31.2|31.95|32.7|33.45|34.2|34.95|35.7|36.45|37.2|37.95|38.7|39.45|40.2|40.95|41.7|42.45|43.2|43.95|44.7|45.45}}
{{SklTblEnd|multiplestrike}}


{| class = "wikitable"
{| class="wikitable"  
!colspan="21"|Deals 100% of weapon damage. Always pierces.
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
* Multiple Shot can now trigger Chance-to-Cast stats on the three center arrows. (This had been previously announced months before last season but had not been applied correctly due to the bug described above)
* Multiple Shot damage at level 17+ lowered very slightly. (At level 27 was 101-115, now 96-110)
* Multiple Shot weapon damage increased from 85% to 87%.
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Multiple Shot projectile distance increased (For reference: In Season 11 duration was 28 frames. In Vanilla it was 50 frames. Now it is 40 frames).
* Multiple Shot weapon damage reduced from 90% to 85%.
* Multiple Shot added physical damage scaling at lower levels has increased (Reference: Level 5 was 10-15 and now is 15-18. Level 10 was 22-32 and now 31-36).
|-
|-
!slvl
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|
!1
* Starting mana cost lowered from 4 to 1.2.
!2
* Mana cost per level lowered from 1 to 0.75.
!3
* Skill physical damage lowered slightly at levels 23+.
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Physical to Magic Damage:||34%||35%||36%||37%||38%||39%||40%||41%||42%||43%||44%||45%||46%||47%||48%||49%||50%||51%||52%||52%
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Damage scaling increased slightly.
|-
|-
||Damage:||1-2||2-3||3-4||4-5||5-6||6-7||7-8||8-9||9-10||10-11||11-12||12-13||13-14||14-15||15-16||16-17||17-18||18-19||19-20||20-21
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Added flat damage scaling per level.
|-
|-
||Mana Cost:||1.5||1.3||1.2||1.1||1||0.8||0.7||0.6||0.5||0.3||0.2||0.1||0|||0|||0|||0|||0|||0|||0|||0
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|  
* 3/4 damage penalty removed.
|}
|}
|}
|}


*'''Synergies:''' None.
== Fire Arrow ==
 
{{Skilldesc|[[File:Fire_Arrow.png]]|Magically enhances your arrows or bolts with fire and leaves a burning trail behind it.|6|[[Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]] }}
*'''Patch Notes:''' Now always pierces (Graphite #15).
 
== Multiple Shot ==
 
*'''Description:''' Magically splits one arrow or bolt into many.'''
 
*'''Required Level:''' 6
 
*'''Prerequisites:''' Magic Arrow


{| class = "wikitable"
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
!slvl
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Damage:||3-6||4-8||5-10||6-12||7-14||8-16||9-18||10-20||12-23||14-26||16-29||18-32||20-35||22-38||24-41||26-44||29-48||32-52||35-56||38-60
| style="text-align:left;" | Deals 100% of weapon damage.
|}
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
! Synergies !! Bonus to skill
|-
|-
||Number of Arrows:||2||3||4||5||6||7||8||9||10||11||12||13||14||15||16||17||18||19||20||21
! style="text-align:left;" | [[Bow_and_Crossbow_Skills#Exploding_Arrow|Exploding Arrow]] ||
+12% Fire damage per base level
|-
|-
||Mana Cost:||4||5||6||7||8||9||10||11||12||13||14||15||16||17||18||19||20||21||22||23
! style="text-align:left;" | [[Bow_and_Crossbow_Skills#Exploding_Arrow|Exploding Arrow]] ||
+12% Burn damage per second per base level
|}
|}


*'''Synergies:''' None.
{{SklTblStart|FireArrow}}
{{SklTbl1-20|Converts % damage, Physical to Fire|52|54|56|58|60|62|64|66|68|70|72|74|76|78|80|82|84|86|88|90}}
{{SklTbl1-20|Burn Damage per Second|5-7|10-12|16-17|21-22|26-28|31-33|37-38|42-43|50-52|58-60|67-68|75-76|83-84|91-93|99-101|108-109|120-121|132-134|145-146|157-158}}
{{SklTbl1-20|+% Attack Rating|10|19|28|37|46|55|64|73|82|91|100|109|118|127|136|145|154|163|172|181}}
{{SklTbl1-20|+Fire Damage|3-6|7-10|11-14|15-18|19-22|23-26|27-30|31-34|37-42|43-50|49-58|55-66|61-74|67-82|73-90|79-98|88-110|97-122|106-134|115-146|124-158}}
{{SklTbl1-20|Mana Cost|3|3.1|3.2|3.3|3.5|3.6|3.7|3.8|4|4.1|4.2|4.3|4.5|4.6|4.7|4.8|5|5.1|5.2|5.3}}
{{SklTbl21-40Start|FireArrow}}
{{SklTbl21-40|Converts % damage, Physical to Fire| 92|94|96|98|100|100|100|100|100|100|100|100|100|100|100|100|100|100|100|100}}
{{SklTbl21-40|Burn Damage per Second| 169-171|181-183|194-195|206-208|219-220|231-232|243-244|255-257|268-269|280-281|292-294|304-306|317-318|329-331|342-343|354-355|366-367|378-380|391-392|403-404}}
{{SklTbl21-40|+% Attack Rating| 190|199|208|217|226|235|244|253|262|271|280|289|298|307|316|325|334|343|352|361}}
{{SklTbl21-40|+Fire Damage| 169-214|187-236|205-258|223-280|241-302|281-346|321-390|361-434|401-478|441-522|481-566|521-610|561-654|601-698|641-742|681-786|721-830|761-874|801-918|841-962|881-1006}}
{{SklTbl21-40|Mana Cost| 5.5|5.6|5.7|5.8|6|6.1|6.2|6.3|6.5|6.6|6.7|6.8|7|7.1|7.2|7.3|7.5|7.6|7.7|7.8|8}}
{{SklTblEnd|FireArrow}}


*'''Patch Notes:'''
{| class="wikitable"
!Version Name!!Patch Notes
|-
|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||
* Fire trail length shortened.


== Fire Arrow ==
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]]||style="border-bottom: 1px solid #a2a9b1;"|
* Added synergy from Exploding Arrow to burn damage per second.


*'''Description:''' Magically enhances your arrows or bolts with fire, which leaves a burning trail behind it.'''
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"|
* Added fire trail with burn damage per second.  


*'''Required Level:''' 6
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Fire damage scaling increased moderately and starting physical to fire damage increased from +3% to +50%.


*'''Prerequisites:''' Magic Arrow
|}
|}
|}
 
== Ice Arrow ==
{{Skilldesc|[[File:Ice_Arrow.png]]| Magically enhances your arrow or bolt to freeze your enemies & leave a trail of cold mist.|18|  [[Bow_and_Crossbow_Skills#Cold_Arrow|Cold Arrow]] }}


{| class = "wikitable"
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
!colspan="21"|Deals 100% of weapon damage
! Synergies !! Bonus to skill
|-
!slvl
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Physical to Elemental Damage:||52%||54%||56%||58%||60%||62%||64%||66%||68%||70%||72%||74%||76%||78%||80%||82%||84%||86%||88%||90%
! style="text-align:left;" | [[Bow_and_Crossbow_Skills#Cold_Arrow|Cold Arrow]]
| style="text-align:center;" | +10% Cold damage per base level
|-
|-
||Burn Damage per Second:||5-7||10-12||16-17||21-22||26-28||31-33||37-38||42-43||50-52||58-60||67-68||75-76||83-84||91-93||99-101||108-109||120-121||132-134||145-146||157-158
! style="text-align:left;" | [[Bow_and_Crossbow_Skills#Cold_Arrow|Cold Arrow]]
| style="text-align:center;" | +20% Cold damage over time per base level
|-
|-
||To Attack Rating:||+10%||+19%||+28%||+37%||+46%||+55%||+64%||+73%||+82%||+91%||+100%||+109%||+118%||+127%||+136%||+145%||+154%||+163%||+172%||+181%
! style="text-align:left;" | [[Bow_and_Crossbow_Skills#Freezing_Arrow|Freezing Arrow]]
| style="text-align:center;" | +5% Freeze duration per base level
|-
|-
||Fire Damage:||3-6||7-10||11-14||15-18||19-22||23-26||27-30||31-34||37-42||43-50||49-58||55-66||61-74||67-82||73-90||79-98||88-110||97-122||106-134||115-146
! style="text-align:left;" | [[Bow_and_Crossbow_Skills#Freezing_Arrow|Freezing Arrow]]
| style="text-align:center;" | +10% Cold damage over time per base level
|-
|-
||Mana Cost:||3||3.1||3.2||3.3||3.5||3.6||3.7||3.8||4||4.1||4.2||4.3||4.5||4.6||4.7||4.8||5||5.1||5.2||5.3
! style="text-align:left;" |100 Dexterity
| style="text-align:center;" | Shoots 2 additional Ice Arrows
|}
|}


*'''Synergies:'''
{{SklTblStart|IceArrow}}
'''Exploding Arrow:''' +12% Fire damage per level<br />
{{SklTbl1-20|+Cold Damage|6-10| 12-18| 18-26| 24-34| 30-42| 36-50| 42-58| 48-66| 60-84| 72-102| 84-120| 96-138| 108-156| 120-174| 132-192| 144-210| 162-234| 180-258| 198-282| 216-306}}
'''Exploding Arrow:''' +12% Average Fire damage per second per level
{{SklTbl1-20|Freeze Duration|2| 2.2| 2.4| 2.6| 2.8| 3| 3.2| 3.4| 3.6| 3.8| 4| 4.2| 4.4| 4.6| 4.8| 5| 5.2| 5.4| 5.6| 5.8}}
 
{{SklTbl1-20|+% Attack Rating|20| 29| 38| 47| 56| 65| 74| 83| 92| 101| 110| 119| 128| 137| 146| 155| 164| 173| 182| 191}}
*'''Patch Notes:'''
{{SklTbl1-20|Mana Cost|2.7| 3| 3.2| 3.5| 3.7| 4| 4.2| 4.5| 4.7| 5| 5.2| 5.5| 5.7| 6| 6.2| 6.5| 6.7| 7| 7.2| 7.5}}
 
{{SklTbl1-20|Cold Trail damage every 0.04 Sec | | | | | | | | | | | | | | | | | | | | }}
== Ice Arrow ==
{{SklTbl21-40Start|IceArrow}}
 
{{SklTbl21-40|+Cold Damage|234-330| 252-354| 277-385| 304-417| 330-450| 355-482| 382-514| 407-545| 444-590| 480-634| 515-677| 552-722| 587-765| 624-810| 660-854| 695-897| 732-942| 767-985| 804-1030| 840-1074| 875-1117}}
*'''Description:''' Magically enhances your arrow or bolt to freeze your enemies.'''
{{SklTbl21-40|Freeze Duration|6| 6.2| 6.4| 6.6| 6.8| 7| 7.2| 7.4| 7.6| 7.8| 8| 8.2| 8.4| 8.6| 8.8| 9| 9.2| 9.4| 9.6| 9.8}}
{{SklTbl21-40|+% Attack Rating|200| 209| 218| 227| 236| 245| 254| 263| 272| 281| 290| 299| 308| 317| 326| 335| 344| 353| 362| 371}}
{{SklTbl21-40|Mana Cost|7.7| 8| 8.2| 8.5| 8.7| 9| 9.2| 9.5| 9.7| 10| 10.2| 10.5| 10.7| 11| 11.2| 11.5| 11.7| 12| 12.2| 12.5}}
{{SklTbl21-40|Cold Trail damage every 0.04 Sec | | | | | | | | | | | | | | | | | | | | }}
{{SklTblEnd|IceArrow}}


*'''Required Level:''' 18
{| class="wikitable"  
 
! Version Name !!Patch Notes
*'''Prerequisites:''' Cold Arrow
|-
 
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
{| class = "wikitable"
* Ice Arrow has been reworked: it leaves a trail of ice which deals damage over time.
!slvl
|-
!1
| Older Versions
!2
|
!3
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!4
!
!5
!
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Cold Damage:||6-10||12-19||19-28||25-36||32-45||38-54||45-62||51-71||64-90||77-110||90-129||103-149||116-168||129-187||142-207||155-226||174-252||194-278||213-304||233-330
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* 100 Dexterity shoots 2 additional Ice Arrows.
* Tooltip now shows attack rating bonus.
|-
|-
||Freeze Duration:||2s||2.2s||2.4s||2.6s||2.8s||3s||3.2s||3.4s||3.6s||3.8s||4s||4.2s||4.4s||4.6s||4.8s||5s||5.2s||5.4s||5.6s||5.8s
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Damage synergies increased from 8% to 10%.
|-
|-
||Mana Cost:||4||4.2||4.5||4.7||5||5.2||5.5||5.7||6||6.2||6.5||6.7||7||7.2||7.5||7.7||8||8.2||8.5||8.7
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Compared with Vanilla D2, cold damage scaling increased moderately and attack rating bonus removed.
|}
|}
|}
|}
*'''Synergies:'''
'''Cold Arrow:''' +8% Cold damage per Level<br />
'''Freezing Arrow:''' +5% Freeze duration per level
*'''Patch Notes:'''


== Guided Arrow ==
== Guided Arrow ==
{{Skilldesc|[[File:Guided_Arrow.png]]|Enhances your arrows and bolts to track your target or seek one of its own.|18|[[Bow_and_Crossbow_Skills#Cold_Arrow|Cold Arrow]] , [[Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]] ,  [[Bow_and_Crossbow_Skills#Multiple_Shot|Multiple Shot]] }}


*'''Description:''' Enhances your arrows and bolts to track your target or seek one of its own.'''
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 
*'''Required Level:''' 18
 
*'''Prerequisites:''' Cold Arrow, Magic Arrow, Multiple Shot
 
{| class = "wikitable"
!colspan="21"|Deals 150% of weapon damage
|-
|-
!colspan="21"|Always hits
| style="text-align:left;" | Deals 150% of weapon damage.
|-
|-
!slvl
| style="text-align:left;" | Always hits.
!1
|}
!2
 
!3
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
!4
! Synergies !! Bonus to skill
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
||Damage:||+10%||+15%||+20%||+25%||+30%||+35%||+40%||+45%||+50%||+55%||+60%||+65%||+70%||+75%||+80%||+85%||+90%||+95%||+100%||+105%
|-
|-
||Mana Cost:||8||7.7||7.5||7.2||7||6.7||6.5||6.2||6||5.7||5.5||5.2||5||4.7||4.5||4.2||4||3.7||3.5||3.2
! style="text-align:left;" |None
| style="text-align:center;" | -
|}
|}


*'''Synergies:''' None.
{{SklTblStart|GuidedArrow}}
{{SklTbl1-20|+% Damage|10|15|20|25|30|35|40|45|50|55|60|65|70|75|80|85|90|95|100|105}}
{{SklTbl1-20|Mana Cost|8|7.7|7.5|7.2|7|6.7|6.5|6.2|6|5.7|5.5|5.2|5|4.7|4.5|4.2|4|3.7|3.5|3.2}}
{{SklTbl21-40Start|GuidedArrow}}
{{SklTbl21-40|+% Damage|110|115|120|125|130|135|140|145|150|155|160|16|170|175|180|185|190|195|200|205}}
{{SklTbl21-40|Mana Cost|3|2.7|2.5|2.2|2|1.7|1.5|1.2|1|1|1|1|1|1|1|1|1|1|1|1}}
{{SklTblEnd|GuidedArrow}}


*'''Patch Notes:'''
{| class="wikitable"
! Version Name !!Patch Notes  
|-
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
* [Experimental] Guided Arrow can shoot a random amount of additional arrows in a random direction with levels.
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, deals 150% of weapon damage.
|}
|}
|}


== Exploding Arrow ==
== Exploding Arrow ==
{{Skilldesc|[[File:Exploding_Arrow.png]]|Enchants an arrow or bolt that explodes on contact, damaging all nearby enemies.|18|[[Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]],  [[Bow_and_Crossbow_Skills#Fire_Arrow|Fire Arrow]] }}


*'''Description:''' Enchants an arrow or bolt that explodes on contact, damaging all nearby enemies.'''
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
! Synergies !! Bonus to skill
|-
! style="text-align:left;" |  [[Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]] || +20% Fire damage per base level
|-
! style="text-align:left;" |  [[Bow_and_Crossbow_Skills#Fire_Arrow|Fire Arrow]] || +20% Fire damage per base level
|}


*'''Required Level:''' 18
{{SklTblStart|ExplodingArrow}}
{{SklTbl1-20|+Fire Damage|9-14| 16-23| 23-31| 30-41| 36-50| 44-59| 51-68| 58-76| 73-94| 88-111| 103-128| 118-145| 133-161| 148-179| 163-196| 178-213| 198-235| 218-256| 238-279| 258-301}}
{{SklTbl1-20|+% Attack Rating|20|29|38|47|56|65|74|83|92|101|110|119|128|137|146|155|164|173|182|191}}
{{SklTbl1-20|Mana Cost|5|5.5|6|6.5|7|7.5|8|8.5|9|9.5|10|10.5|11|11.5|12|12.5|13|13.5|14|14.5}}
{{SklTbl21-40Start|ExplodingArrow}}
{{SklTbl21-40|+Fire Damage|278-323| 298-345| 322-372| 346-399| 370-426| 394-453| 418-480| 442-507| 472-542| 508-577| 541-612| 574-647| 607-682| 640-717| 673-752| 706-787| 739-822| 772-857| 805-892| 838-927}}
{{SklTbl21-40|+% Attack Rating|200|209|218|227|236|245|254|263|272|281|290|299|308|317|326|335|344|353|362|371}}
{{SklTbl21-40|Mana Cost|15|15.5|16|16.5|17|17.5|18|18.5|19|19.5|20|20.5|21|21.5|22|22.5|23|23.5|24|24.5}}
{{SklTblEnd|ExplodingArrow}}


*'''Prerequisites:''' Magic Arrow, Fire Arrow
{| class="wikitable"
!Version Name!!Patch Notes
|-
|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||
* Tooltip shows attack rating bonus.


{| class = "wikitable"
!slvl
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Fire Damage:||12-19||22-32||32-44||42-57||51-70||61-82||71-95||81-107||102-131||123-155||144-179||165-203||186-226||207-250||228-274||249-298||277-329||305-359||333-390||361-421
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|-
||Mana Cost:||5||5.5||6||6.5||7||7.5||8||8.5||9||9.5||10||10.5||11||11.5||12||12.5||13||13.5||14||14.5
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|
|}
* Added synergy from Magic Arrow.


*'''Synergies:'''
|-
'''Magic Arrow:''' +20% Fire damage per level<br />
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
'''Fire Arrow:''' +20% Fire damage per level
* Compared with Vanilla D2, fire damage scaling increased, Fire Arrow synergy increased greatly and attack rating bonus removed.


*'''Patch Notes:'''
|}
|}
|}


== Strafe ==
== Strafe ==
{{Skilldesc|[[File:Strafe.png]]|Magically splits one arrow into several that target multiple nearby enemies.|24|[[Bow_and_Crossbow_Skills#Cold_Arrow|Cold Arrow]],  [[Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]],  [[Bow_and_Crossbow_Skills#Multiple_Shot|Multiple Shot]],  [[Bow_and_Crossbow_Skills#Guided_Arrow|Guided Arrow]] }}


*'''Description:''' Magically splits one arrow into several that target multiple nearby enemies.
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 
|-
*'''Required Level:''' 24
| style="text-align:left;" colspan="2" | Deals 100% of weapon damage
|-
| style="text-align:left;" | Mana Cost: || 11
|}
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
! Synergies !! Bonus to skill
|-
! style="text-align:left;" |None
| style="text-align:center;" | -
|}


*'''Prerequisites:''' Cold Arrow, Magic Arrow, Multiple Shot, Guided Arrow
{{SklTblStart|Strafe}}
{{SklTbl1-20|+Damage|3-4| 5-7| 7-10| 9-13| 11-16| 13-19| 15-22| 17-25| 20-28| 23-33| 26-37| 29-41| 32-45| 35-49| 38-53| 41-57| 45-62| 49-67| 53-72| 57-77| 61-82}}
{{SklTbl1-20|Arrows|5|6|7|8|9|10|10|10|10|10|10|10|10|10|10|10|10|10|10|10|10}}
{{SklTbl1-20|+% Damage|5|11|17|23|29|35|41|47|53|59|65|71|77|83|89|95|101|107|113|119}}
{{SklTbl1-20|Mana Cost|11|10.9|10.8|10.8|10.7|10.6|10.6|10.5|10.5|10.4|10.3|10.3|10.2|10.1|10.1|10|10|9.9|9.8|9.8}}
{{SklTbl21-40Start|Strafe}}
{{SklTbl21-40|+Damage|65-87| 71-93| 77-99| 83-105| 89-111| 95-117| 101-123| 108-130| 115-137| 122-144| 129-151| 136-158| 143-165| 150-172| 157-179| 164-186| 171-193| 178-200| 185-207| 192-214}}
{{SklTbl21-40|Arrows|10|10|10|10|10|10|10|10|10|10|10|10|10|10|10|10|10|10|10|10}}
{{SklTbl21-40|+% Damage|125|131|137|143|149|155|161|167|173|179|185|191|197|203|209|215|221|227|233|239}}
{{SklTbl21-40|Mana Cost|9.7|10|10.2|10.5|10.7|11|11.2|11.5|11.7|12|12.2|12.5|12.7|13|13.2|13.5|13.7|14|14.2|14.5}}
{{SklTblEnd|Strafe}}


{| class = "wikitable"
{| class="wikitable"  
!colspan="21"|Deals 80% of weapon damage
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
* Strafe now gains 1% attack speed per level.
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|-
!slvl
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"|
!1
* Strafe now uses the same added physical damage scaling as Multiple Shot (all levels) which results in higher damage overall.
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Damage:||3-4||5-7||7-10||9-13||11-16||13-19||15-22||17-25||20-28||23-31||26-34||29-37||32-40||35-43||38-46||41-49||45-53||49-57||53-61||57-65
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Damage scaling increased slightly.
|-
|-
||Number of Attacks:||5||6||7||8||9||10||10||10||10||10||10||10||10||10||10||10||10||10||10||10
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Starting damage decreased and flat damage scaling increased from +5% to +6% damage per level.
|-
|-
||Damage:||+5%||+11%||+17%||+23%||+29%||+35%||+41%||+47%||+53%||+59%||+65%||+71%||+77%||+83%||+89%||+95%||+101%||+107%||+113%||+119%
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.233:_Granite|#3 Granite]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Weapon damage decreased from 100% to 80% and flat damage scaling per level added.
|-
|-
!colspan="21"|Mana Cost: 11
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* 3/4 Damage penalty removed.
|}
|}
|}
|}
*'''Synergies:''' None.
*'''Patch Notes:'''


== Immolation Arrow ==
== Immolation Arrow ==
{{Skilldesc|[[File:Immolation_Arrow.png]]|Enhances arrows or bolts to cause severe fire damage and creates a pyre upon impact.|24|[[Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]],  [[Bow_and_Crossbow_Skills#Fire_Arrow|Fire Arrow]],  [[Bow_and_Crossbow_Skills#Exploding_Arrow|Exploding Arrow]]}}


*'''Description:''' Enhances arrows or bolts to cause severe fire damage and creates a pyre upon impact.
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;" | Burn duration: || 2 Seconds
|}
{| class="wikitable"  style="display: inline-table;  margin-left: 50px;  margin-r"
|-
! Synergies !! Bonus to skill
|-
| [[Bow_and_Crossbow_Skills#Fire_Arrow|'''Fire Arrow''']]
| +16% Burn damage per second per base level
|-
|  [[Bow_and_Crossbow_Skills#Exploding_Arrow|'''Exploding Arrow''']]
| +15% Fire damage per base level
|-
|}


*'''Required Level:''' 24
{{SklTblStart|ImmolationArrow}}
{{SklTbl1-20|+Fire Damage|16-27| 37-49| 60-70| 82-92| 103-115| 125-137| 148-158| 170-181| 198-210| 228-238| 257-268| 285-297| 315-325| 343-355| 372-383| 402-412| 440-450| 477-489| 516-527| 554-565| 592-603}}
{{SklTbl1-20|Burn Damage per Second|18-31| 44-56| 69-83| 96-108| 121-134| 147-159| 172-185| 198-210| 232-245| 266-279| 301-313| 334-347| 368-381| 403-415| 436-449| 471-484| 515-528| 559-572| 604-617| 649-662| 693-706}}
{{SklTbl1-20|+% Attack Rating|30|39|48|57|66|75|84|93|102|111|120|129|138|147|156|165|174|183|192|201}}
{{SklTbl1-20|Mana Cost|8|8.5|9|9.5|10|10.5|11|11.5|12|12.5|13|13.5|14|14.5|15|15.5|16|16.5|17|17.5}}
{{SklTbl21-40Start|ImmolationArrow}}
{{SklTbl21-40|+Fire Damage|630-641| 676-687| 722-733| 768-779| 814-825| 860-871| 906-917| 958-969| 1010-1021| 1062-1073| 1114-1125| 1166-1177| 1218-1229| 1270-1281| 1322-1333| 1374-1385| 1426-1437| 1478-1489| 1530-1541| 1582-1593| 1634-1645}}
{{SklTbl21-40|Burn Damage per Second|738-751| 792-805| 846-858| 900-912| 953-966| 1007-1020| 1061-1074| 1122-1135| 1183-1196| 1244-1257| 1305-1318| 1366-1379| 1427-1440| 1488-1501| 1549-1562| 1609-1622| 1670-1683| 1731-1744| 1792-1805| 1853-1866| 1914-1927}}
{{SklTbl21-40|+% Attack Rating|210|219|228|237|246|255|264|273|282|291|300|309|318|327|336|345|354|363|372|381}}
{{SklTbl21-40|Mana Cost|18|18.5|19|19.5|20|20.5|21|21.5|22|22.5|23|23.5|24|24.5|25|25.5|26|26.5|27|27.5}}
{{SklTblEnd|ImmolationArrow}}


*'''Prerequisites:''' Magic Arrow, Fire Arrow, Exploding Arrow
{| class="wikitable"
!Version Name!!Patch Notes
|-
|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||
* Tooltip shows attack rating bonus.


{| class = "wikitable"
!colspan="21"|Fire Duration: 4 seconds
|-
|-
!slvl
| Older Versions
!1
|
!2
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!3
!
!4
!
!5
|-
!6
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|
!7
* Fire Arrow synergy increased from +14% to +16% Burn damage per second.
!8
* Burn duration shortened from 4 to 2 seconds.
!9
 
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Fire Damage:||18-31||43-56||69-81||94-106||119-132||144-157||170-182||195-208||228-241||262-274||295-308||328-341||362-374||395-408||428-441||462-474||506-518||549-562||593-606||637-649
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Fire trail duration shortened.
 
|-
|-
||Burn Damage per Second:||21-36||51-65||80-96||111-125||140-155||171-185||200-215||230-244||269-284||309-324||349-363||387-403||427-442||467-481||506-521||546-561||597-612||649-664||700-716||752-767
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]]||style="border-bottom: 1px solid #a2a9b1;"|
* Burn damage per second increased.
 
|-
|-
||Mana Cost:||9||9.5||10||10.5||11||11.5||12||12.5||13||13.5||14||14.5||15||15.5||16||16.5||17||17.5||18||18.5
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"|
|}
* Added fire trail with burn damage per second.
* Fire damage increased and Fire Arrow synergy increased.  


*'''Synergies:'''
|-
'''Fire Arrow:''' 16% Average Fire damage per second per level<br />
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
'''Exploding Arrow:''' +15% Fire damage per level
* Skill reworked as follows: Cooldown removed and fire damage, burn damage, burn duration and all synergies increased.


*'''Patch Notes:'''
|}
|}
|}


== Freezing Arrow ==
== Freezing Arrow ==
{{Skilldesc|[[File:Freezing_Arrow.png]]|Magically enhances an arrow or bolt to freeze entire groups of monsters.|30|[[Bow_and_Crossbow_Skills#Cold_Arrow|Cold Arrow]],  [[Bow_and_Crossbow_Skills#Ice_Arrow|Ice Arrow]]  }}


*'''Description:''' Magically enhances an arrow or bolt to freeze entire groups of monsters.'''
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;" | Freeze Duration: || 2 Seconds
|-
| style="text-align:left;" | Freeze Radius: || 3.3 Yards
|}
{| class="wikitable"  style="display: inline-table;  margin-left: 50px;  margin-r"
|-
! Synergies !! Bonus to skill
|-
|  [[Bow_and_Crossbow_Skills#Cold_Arrow|'''Cold Arrow''']]
| +21% Cold damage per base level
|-
|  [[Bow_and_Crossbow_Skills#Ice_Arrow|'''Ice Arrow''']]
| +4% Cold damage per base level
|-
|  [[Bow_and_Crossbow_Skills#Ice_Arrow|'''Ice Arrow''']]
|  +4% Freeze duration per base level
|}


*'''Required Level:''' 30
{{SklTblStart|FreezingArrow}}
{{SklTbl1-20|+Cold Damage|40-50| 55-65| 70-80| 85-95| 100-110| 115-125| 130-140| 144-155| 165-175| 185-195| 205-215| 225-235| 244-255| 265-275| 285-295| 305-315| 330-340| 352-362| 376-387| 401-411}}
{{SklTbl1-20|+% Attack Rating|40|49|58|67|76|85|94|103|112|121|130|139|148|157|166|175|184|193|202|211}}
{{SklTbl1-20|Mana Cost|4.5|4.7|5|5.2|5.5|5.7|6|6.2|6.5|6.7|7|7.2|7.5|7.7|8|8.2|8.5|8.7|9|9.2|9.5|9.7|10|10.2|10.5|10.7|11|11.2|11.5|11.7|12|12.2}}
{{SklTbl21-40Start|FreezingArrow}}
{{SklTbl21-40|+Cold Damage|424-435| 448-459| 475-484| 501-511| 526-536| 553-563| 578-588| 605-615| 635-645| 665-675| 695-705| 725-735| 755-765| 785-795| 815-825| 845-855| 875-885| 905-915| 935-945| 965-975| 995-1005}}
{{SklTbl21-40|+% Attack Rating|220|229|238|247|256|265|274|283|292|301|310|319|328|337|346|355|364|373|382|391}}
{{SklTbl21-40|Mana Cost|12.5|12.7|13|13.2|13.5|13.7|14|14.2|14.5|14.7|15|15.2|15.5|15.7|16|16.2|16.5|16.7|17|17.2|17.5|17.7|18|18.2|18.5|18.7|19|19.2}}
{{SklTblEnd|FreezingArrow}}


*'''Prerequisites:''' Cold Arrow, Ice Arrow
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||
* Freezing Arrow’s freeze length synergy from Ice Arrow reduced from 5% to 4%.
* Freezing Arrow’s damage synergy from Ice Arrow increased from 2% to 4%.


{| class = "wikitable"
!colspan="21"|Freeze Duration: 2 seconds
|-
|-
!colspan="21"|Freeze Radius: 3.3 yards
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"  
!
!
|-
|-
!slvl
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|
!1
* Tooltip shows attack rating bonus.
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Cold Damage:||48-61||67-79||85-97||103-115||122-134||140-152||158-170||176-189||201-213||225-237||250-262||274-286||298-311||323-335||347-359||372-384||401-413||430-442||459-472||489-501
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"|
* Damage synergies increased from 20% to 21%, attack rating bonus re-added.
 
|-
|-
||Mana Cost:||9||9.2||9.5||9.7||10||10.2||10.5||10.7||11||11.2||11.5||11.7||12||12.2||12.5||12.7||13||13.2||13.5||13.7
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|
|}
* Added synergy from Ice Arrow.
 
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Cold Arrow synergy increased.


*'''Synergies:'''
|-
'''Cold Arrow:''' +20% Cold damage per level<br />
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]]||style="border-bottom: 1px solid #a2a9b1;"|
'''Ice Arrow:''' +2% Cold damage per level<br />
* Cold Arrow synergy increased.
'''Ice Arrow:''' +5% Freeze duration per Level


*'''Patch Notes:'''
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Cold Arrow synergy increased.
* Compared with Vanilla D2, cold damage scaling moderately increased and attack rating bonus removed
|}
|}

Latest revision as of 23:39, 1 April 2025

Cold Arrow

Description: Magically enhances your arrows or bolts by adding cold damage and a slowing effect.
Required Level: 1
Prerequisites: None
Deals 100% of weapon damage
Synergies Bonus to skill
Ice Arrow +12% Cold damage per base level
100 Dexterity Shoots 2 additional Cold Arrows
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Converts % damage, Physical to Cold: 50 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88
+Cold Damage: 2-3 5-7 8-11 11-15 14-19 17-23 20-27 23-31 29-37 35-43 41-49 47-55 53-61 59-67 65-73 71-79 79-88 87-97 95-106 103-115
Chill Duration: 4s 5.2s 6.4s 7.6s 8.8s 10s 11.2s 12.4s 13.6s 14.8s 16s 17.2s 18.4s 19.6s 20.8s 22s 23.2s 24.4s 25.6s 26.8s
+% Attack Rating: 10 19 28 37 46 55 64 73 82 91 100 109 118 127 136 145 154 163 172 181
Mana Cost: 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8
More Levels
Version Name Patch Notes
#19 Zincite
  • 100 Dexterity shoots 2 additional Cold Arrows.
  • Tooltip shows attack rating bonus.
  • Initial cost lowered from 3.5 to 2.5 mana.
Older Versions
#7 Beryl
  • Cold Arrow is now a level 1 skill.
#1 Bedrock
  • Compared with Vanilla D2, cold damage scaling increased moderately, starting physical to cold damage increased greatly and bonus to attack rating removed.

Magic Arrow

Description: Creates a magical arrow or bolt that does extra damage.
Required Level: 1
Prerequisites: None
Deals 100% of weapon damage.
Always pierces.
Synergies Bonus to skill
100 Dexterity shoots 2 additional Magic Arrows.
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Converts % damage, Physical to Magic: 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 52
+Damage: 1-2 2-3 3-4 4-5 5-6 6-7 7-8 8-9 9-10 10-11 11-12 12-13 13-14 14-15 15-16 16-17 17-18 18-19 19-20 20-21
Mana Cost: 1.5 1.3 1.2 1.1 1 0.8 0.7 0.6 0.5 0.3 0.2 0.1 0 0 0 0 0 0 0 0
More Levels
Version Name Patch Notes
#19 Zincite
  • 100 Dexterity shoots 2 additional Magic Arrows.
Older Versions
#15 Graphite
  • Now always pierces.
#1 Bedrock
  • Compared with Vanilla D2, starting physical to magic damage raised greatly and bonus to attack rating removed.

Multiple Shot

Description: Magically splits one arrow or bolt into many.
Required Level: 6
Prerequisites: Magic Arrow
Deals 87% of weapon damage.
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+Damage: 2-3 4-6 6-9 8-12 10-15 12-18 14-21 16-24 19-28 22-32 25-36 28-40 31-44 34-48 37-52 40-56 44-61 48-66 52-71 56-76
Arrows: 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Mana Cost: 1.2 1.95 2.7 3.45 4.2 4.95 5.7 6.45 7.2 7.95 8.7 9.45 10.2 10.95 11.7 12.45 13.2 13.95 14.7 15.45
More Levels
Version Name Patch Notes
#22 Minium
  • Multiple Shot can now trigger Chance-to-Cast stats on the three center arrows. (This had been previously announced months before last season but had not been applied correctly due to the bug described above)
  • Multiple Shot damage at level 17+ lowered very slightly. (At level 27 was 101-115, now 96-110)
  • Multiple Shot weapon damage increased from 85% to 87%.
Older Versions
#21 Shungite
  • Multiple Shot projectile distance increased (For reference: In Season 11 duration was 28 frames. In Vanilla it was 50 frames. Now it is 40 frames).
  • Multiple Shot weapon damage reduced from 90% to 85%.
  • Multiple Shot added physical damage scaling at lower levels has increased (Reference: Level 5 was 10-15 and now is 15-18. Level 10 was 22-32 and now 31-36).
#19 Zincite
  • Starting mana cost lowered from 4 to 1.2.
  • Mana cost per level lowered from 1 to 0.75.
  • Skill physical damage lowered slightly at levels 23+.
#15 Graphite
  • Damage scaling increased slightly.
#13 Titanium
  • Added flat damage scaling per level.
#1 Bedrock
  • 3/4 damage penalty removed.

Fire Arrow

Description: Magically enhances your arrows or bolts with fire and leaves a burning trail behind it.
Required Level: 6
Prerequisites: Magic Arrow
Deals 100% of weapon damage.
Synergies Bonus to skill
Exploding Arrow

+12% Fire damage per base level

Exploding Arrow

+12% Burn damage per second per base level

Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Converts % damage, Physical to Fire: 52 54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90
Burn Damage per Second: 5-7 10-12 16-17 21-22 26-28 31-33 37-38 42-43 50-52 58-60 67-68 75-76 83-84 91-93 99-101 108-109 120-121 132-134 145-146 157-158
+% Attack Rating: 10 19 28 37 46 55 64 73 82 91 100 109 118 127 136 145 154 163 172 181
+Fire Damage: 3-6 7-10 11-14 15-18 19-22 23-26 27-30 31-34 37-42 43-50 49-58 55-66 61-74 67-82 73-90 79-98 88-110 97-122 106-134 115-146
Mana Cost: 3 3.1 3.2 3.3 3.5 3.6 3.7 3.8 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3
More Levels
Version Name Patch Notes
#12 Edenite
  • Fire trail length shortened.
Older Versions
#9 Aventurine
  • Added synergy from Exploding Arrow to burn damage per second.
#7 Beryl
  • Added fire trail with burn damage per second.
#1 Bedrock
  • Fire damage scaling increased moderately and starting physical to fire damage increased from +3% to +50%.

Ice Arrow

Description: Magically enhances your arrow or bolt to freeze your enemies & leave a trail of cold mist.
Required Level: 18
Prerequisites: Cold Arrow
Synergies Bonus to skill
Cold Arrow +10% Cold damage per base level
Cold Arrow +20% Cold damage over time per base level
Freezing Arrow +5% Freeze duration per base level
Freezing Arrow +10% Cold damage over time per base level
100 Dexterity Shoots 2 additional Ice Arrows
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+Cold Damage: 6-10 12-18 18-26 24-34 30-42 36-50 42-58 48-66 60-84 72-102 84-120 96-138 108-156 120-174 132-192 144-210 162-234 180-258 198-282 216-306
Freeze Duration: 2 2.2 2.4 2.6 2.8 3 3.2 3.4 3.6 3.8 4 4.2 4.4 4.6 4.8 5 5.2 5.4 5.6 5.8
+% Attack Rating: 20 29 38 47 56 65 74 83 92 101 110 119 128 137 146 155 164 173 182 191
Mana Cost: 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5
Cold Trail damage every 0.04 Sec :
More Levels
Version Name Patch Notes
#22 Minium
  • Ice Arrow has been reworked: it leaves a trail of ice which deals damage over time.
Older Versions
#19 Zincite
  • 100 Dexterity shoots 2 additional Ice Arrows.
  • Tooltip now shows attack rating bonus.
#18 Flint
  • Damage synergies increased from 8% to 10%.
#1 Bedrock
  • Compared with Vanilla D2, cold damage scaling increased moderately and attack rating bonus removed.

Guided Arrow

Description: Enhances your arrows and bolts to track your target or seek one of its own.
Required Level: 18
Prerequisites: Cold Arrow , Magic Arrow , Multiple Shot
Deals 150% of weapon damage.
Always hits.
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+% Damage: 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105
Mana Cost: 8 7.7 7.5 7.2 7 6.7 6.5 6.2 6 5.7 5.5 5.2 5 4.7 4.5 4.2 4 3.7 3.5 3.2
More Levels
Version Name Patch Notes
#22 Minium
  • [Experimental] Guided Arrow can shoot a random amount of additional arrows in a random direction with levels.
Older Versions
#1 Bedrock
  • Compared with Vanilla D2, deals 150% of weapon damage.

Exploding Arrow

Description: Enchants an arrow or bolt that explodes on contact, damaging all nearby enemies.
Required Level: 18
Prerequisites: Magic Arrow, Fire Arrow
Synergies Bonus to skill
Magic Arrow +20% Fire damage per base level
Fire Arrow +20% Fire damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+Fire Damage: 9-14 16-23 23-31 30-41 36-50 44-59 51-68 58-76 73-94 88-111 103-128 118-145 133-161 148-179 163-196 178-213 198-235 218-256 238-279 258-301
+% Attack Rating: 20 29 38 47 56 65 74 83 92 101 110 119 128 137 146 155 164 173 182 191
Mana Cost: 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5
More Levels
Version Name Patch Notes
#19 Zincite
  • Tooltip shows attack rating bonus.
Older Versions
#13 Titanium
  • Added synergy from Magic Arrow.
#1 Bedrock
  • Compared with Vanilla D2, fire damage scaling increased, Fire Arrow synergy increased greatly and attack rating bonus removed.

Strafe

Description: Magically splits one arrow into several that target multiple nearby enemies.
Required Level: 24
Prerequisites: Cold Arrow, Magic Arrow, Multiple Shot, Guided Arrow
Deals 100% of weapon damage
Mana Cost: 11
Synergies Bonus to skill
None -
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+Damage: 3-4 5-7 7-10 9-13 11-16 13-19 15-22 17-25 20-28 23-33 26-37 29-41 32-45 35-49 38-53 41-57 45-62 49-67 53-72 57-77
Arrows: 5 6 7 8 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
+% Damage: 5 11 17 23 29 35 41 47 53 59 65 71 77 83 89 95 101 107 113 119
Mana Cost: 11 10.9 10.8 10.8 10.7 10.6 10.6 10.5 10.5 10.4 10.3 10.3 10.2 10.1 10.1 10 10 9.9 9.8 9.8
More Levels
Version Name Patch Notes
#22 Minium
  • Strafe now gains 1% attack speed per level.
Older Versions
#21 Shungite
  • Strafe now uses the same added physical damage scaling as Multiple Shot (all levels) which results in higher damage overall.
#15 Graphite
  • Damage scaling increased slightly.
#12 Edenite
  • Starting damage decreased and flat damage scaling increased from +5% to +6% damage per level.
#3 Granite
  • Weapon damage decreased from 100% to 80% and flat damage scaling per level added.
#1 Bedrock
  • 3/4 Damage penalty removed.

Immolation Arrow

Description: Enhances arrows or bolts to cause severe fire damage and creates a pyre upon impact.
Required Level: 24
Prerequisites: Magic Arrow, Fire Arrow, Exploding Arrow
Burn duration: 2 Seconds
Synergies Bonus to skill
Fire Arrow +16% Burn damage per second per base level
Exploding Arrow +15% Fire damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+Fire Damage: 16-27 37-49 60-70 82-92 103-115 125-137 148-158 170-181 198-210 228-238 257-268 285-297 315-325 343-355 372-383 402-412 440-450 477-489 516-527 554-565
Burn Damage per Second: 18-31 44-56 69-83 96-108 121-134 147-159 172-185 198-210 232-245 266-279 301-313 334-347 368-381 403-415 436-449 471-484 515-528 559-572 604-617 649-662
+% Attack Rating: 30 39 48 57 66 75 84 93 102 111 120 129 138 147 156 165 174 183 192 201
Mana Cost: 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5 15 15.5 16 16.5 17 17.5
More Levels
Version Name Patch Notes
#19 Zincite
  • Tooltip shows attack rating bonus.
Older Versions
#13 Titanium
  • Fire Arrow synergy increased from +14% to +16% Burn damage per second.
  • Burn duration shortened from 4 to 2 seconds.
#12 Edenite
  • Fire trail duration shortened.
#9 Aventurine
  • Burn damage per second increased.
#7 Beryl
  • Added fire trail with burn damage per second.
  • Fire damage increased and Fire Arrow synergy increased.
#1 Bedrock
  • Skill reworked as follows: Cooldown removed and fire damage, burn damage, burn duration and all synergies increased.

Freezing Arrow

Description: Magically enhances an arrow or bolt to freeze entire groups of monsters.
Required Level: 30
Prerequisites: Cold Arrow, Ice Arrow
Freeze Duration: 2 Seconds
Freeze Radius: 3.3 Yards
Synergies Bonus to skill
Cold Arrow +21% Cold damage per base level
Ice Arrow +4% Cold damage per base level
Ice Arrow +4% Freeze duration per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+Cold Damage: 40-50 55-65 70-80 85-95 100-110 115-125 130-140 144-155 165-175 185-195 205-215 225-235 244-255 265-275 285-295 305-315 330-340 352-362 376-387 401-411
+% Attack Rating: 40 49 58 67 76 85 94 103 112 121 130 139 148 157 166 175 184 193 202 211
Mana Cost: 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7 9 9.2
More Levels
Version Name Patch Notes
#21 Shungite
  • Freezing Arrow’s freeze length synergy from Ice Arrow reduced from 5% to 4%.
  • Freezing Arrow’s damage synergy from Ice Arrow increased from 2% to 4%.
Older Versions
#19 Zincite
  • Tooltip shows attack rating bonus.
#18 Flint
  • Damage synergies increased from 20% to 21%, attack rating bonus re-added.
#12 Edenite
  • Added synergy from Ice Arrow.
#10 Tanzanite
  • Cold Arrow synergy increased.
#9 Aventurine
  • Cold Arrow synergy increased.
#1 Bedrock
  • Cold Arrow synergy increased.
  • Compared with Vanilla D2, cold damage scaling moderately increased and attack rating bonus removed