Offensive Auras: Difference between revisions

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'''Paladins can now use auras on left click (Yes you can have two at once).'''
== Might ==
== Might ==


*'''Skill description:''' When active, aura increases the damage done by you and your party.'''
{{Skilldesc|[[File:Might.png]]|While active, aura increases the physical damage done by you and your party|1|None}}
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|-  style="text-align:left;"
| Radius: || 16 yards
|}
| style="width:20px" |
|
{{Skilldescnosynergiesright}}
{{SklTblStart|Might}}
{{SklTbl1-20|+% Physical Damage| +50%|+58%|+66%|+74%|+82%|+90%|+98%|+106%|+114%|+122%|+130%|+138%|+146%|+154%|+162%|+170%|+178%|+186%|+194%|+202%  }}
{{SklTbl21-40Start|Might}}
{{SklTbl21-40|+% Physical Damage| +210%|+218%|+226%|+234%|+242%|+250%|+258%|+266%|+274%|+282%|+290%|+298%|+306%|+314%|+322%|+330%|+338%|+346%|+354%|+362%  }}
{{SklTblEnd|Might}}


*'''Required level:''' 1
{| class="wikitable"
 
! Version Name !!Patch Notes
*'''Prerequisites:''' None.
|-
|[[Patch_Notes#Patch_.234:_Onyx|#4 Onyx]]||
* Starting damage decreased from +80% to +50%


{| class = "wikitable"
!colspan="21"|Radius: 16 yards
|-
|-
!slvl
| Older Versions
!1
|
!2
{| class="mw-collapsible mw-collapsed" cellspacing="0"
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|-
|-
||Damage:||+50%||+58%||+66%||+74%||+82%||+90%||+98%||+106%||+114%||+122%||+130%||+138%||+146%||+154%||+162%||+170%||+178%||+186%||+194%||+202%
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, starting damage increased moderately but scaling reduced slightly and has a set radius (shortened greatly at higher levels). (Bedrock #1-hidden)
|}
|}
|}
|}
*'''Synergies:''' None.
*'''Patch Notes:'''
Might’s starting damage bonus has been reduced from 80% to 50% (#4 Onyx).


== Holy Fire ==
== Holy Fire ==


*'''Skill description:''' When active, aura damages nearby enemies with heavenly flames.'''
{{Skilldesc|[[File:Holy_Fire.png]]|While active, aura damages nearby enemies with heavenly flames|6| [[Offensive_Auras#Might|Might]] }}
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|-  style="text-align:left;"
| Radius: || 12 yards
|-
|}
| style="width:20px" |
|
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
! Synergies !! Bonus to skill
|-
|    [[Defensive_Auras#Resist_Fire|'''Resist Fire''']]
| +4% Fire damage per base level
|-
|    [[Defensive_Auras#Salvation|'''Salvation''']]
|  +6% Fire damage per base level
|}
|}
{{SklTblStart|HolyFire}}
{{SklTbl1-20|+Fire Damage to Attack|  5-15|10-25|15-35|20-45|25-55|30-65|35-75|40-85|50-100|60-115|70-130|80-145|90-160|100-175|110-190|120-205|145-240|170-275|195-310|220-345 }}
{{SklTbl1-20|Tick Fire Damage| 1-3|2-5|3-7|4-9|5-11|6-13|7-15|8-17|10-20|12-23|14-26|16-29|18-32|20-35|22-38|24-41|29-48|34-55|39-62|44-69  }}
{{SklTbl21-40Start|HolyFire}}
{{SklTbl21-40|+ Fire Damage to Attack| 245-380|270-415|320-490|370-565|420-640|470-715|520-790|570-865|660-980|750-1095|840-1210|930-1325|1020-1440|1110-1555|1200-1670|1290-1785|1380-1900|1470-2015|1560-2130|1650-2245  }}
{{SklTbl21-40|Tick Fire Damage |  49-76|54-83|64-98|74-113|84-128|94-143|104-158|114-173|132-196|150-219|168-242|186-265|204-288|222-311|240-334|258-357|276-380|294-403|312-426|330-449 }}
{{SklTblEnd|HolyFire}}


*'''Required level:''' 6
{| class="wikitable"
 
! Version Name !!Patch Notes
*'''Prerequisites:''' Might
|-
|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||
* Holy Fire fire damage synergies increased from 4% to 8%.


{| class = "wikitable"
!colspan="21"|Radius: 12 yards
|-
|-
!slvl
| Older Versions
!1
|
!2
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!3
!
!4
!
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|-
|-
||Fire Damage to Attack:||5-15||10-25||15-35||20-45||25-55||30-65||35-75||40-85||50-100||60-115||70-130||80-145||90-160||100-175||110-190||120-205||145-240||170-275||195-310||220-345
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Damage scaling reduced
|-
|-
||Fire Damage:||1-3||2-5||3-7||4-9||5-11||6-13||7-15||8-17||10-20||12-23||14-26||16-29||18-32||20-35||22-38||24-41||29-48||34-55||39-62||44-69
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, damage scaling increased greatly but synergies reduced greatly and has a set radius (shortened moderately at higher levels). (Bedrock #1-hidden)
|}
|}
|}
|}
*'''Synergies:'''
'''Resist Fire:''' +4% Fire damage per level<br />
'''Salvation:''' +6% Fire damage per level
*'''Patch Notes:'''
Holy Fire’s damage scaling has been reduced (#11 Kyanite).<br />
Paladin’s tree has been corrected so that Holy Fire, Holy Freeze and Holy Lightning are connected properly. Anyone with a bugged paladin will have to spec into the auras below the one you wish to use (#3 Granite).


== Precision ==
== Precision ==


*'''Skill description:''' When active, increases your chance to attack, pierce and deal double damage.'''
{{Skilldesc|[[File:Precision.png]]|While active, increases your chance to attack, pierce and deal double damage|6|None}}
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|-  style="text-align:left;"
| Radius: || 16 yards
|}
| style="width:20px" |
|
{{Skilldescnosynergiesright}}
{{SklTblStart|Precision}}
{{SklTbl1-20|+% Your Piercing Attack| 9% | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 19% | 20% | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28%  }}
{{SklTbl1-20|+% Party Piercing Attack| 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 19% | 20%  }}
{{SklTbl1-20|+% Chance to Crit|  1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 19% | 20% }}
{{SklTbl1-20|+% Attack Rating | +50% | +70% | +90% | +110% | +130% | +150% | +170% | +190% | +210% | +230% | +250% | +270% | +290% | +310% | +330% | +350% | +370% | +390% | +410% | +430%  }}
{{SklTbl21-40Start|Precision}}
{{SklTbl21-40|+% Your Piercing Attack| 29% | 30% | 31% | 32% | 33% | 34% | 35% | 36% | 37% | 38% | 39% | 40% | 41% | 42% | 43% | 44% | 45% | 46% | 47% | 48%  }}
{{SklTbl21-40|+% Party Piercing Attack | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | 29% | 30% | 31% | 32% | 33% | 34% | 35% | 36% | 37% | 38% | 39% | 40%  }}
{{SklTbl21-40|+% Chance to Crit| 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | 29% | 30% | 31% | 32% | 33% | 34% | 35% | 36% | 37% | 38% | 39% | 40%  }}
{{SklTbl21-40|+% Attack Rating| +450% | +470% | +490% | +510% | +530% | +550% | +570% | +590% | +610% | +630% | +650% | +670% | +690% | +710% | +730% | +750% | +770% | +790% | +810% | +830%  }}
{{SklTblEnd|Precision}}


*'''Required level:''' 6
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||
* Precision aura now starts with an additional +8% piercing attack but only for self (aura owner). The ally (party) bonus remains the same as before


*'''Prerequisites:''' None.
{| class = "wikitable"
!colspan="21"|Radius: 16 yards
|-
|-
!slvl
| Older Versions
!1
|
!2
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!3
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|-
|-
||Your Piercing Attack:||9%||10%||11%||12%||13%||14%||15%||16%||17%||18%||19%||20%||21%||22%||23%||24%||25%||26%||27%||28%
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]]||style="border-bottom: 1px solid #a2a9b1;"|
|-
* '''New skill added''' Replaces Thorns
||Party Piercing Attack:||1%||2%||3%||4%||5%||6%||7%||8%||9%||10%||11%||12%||13%||14%||15%||16%||17%||18%||19%||20%
|}
|-
|}
||Chance to Crit:||1%||2%||3%||4%||5%||6%||7%||8%||9%||10%||11%||12%||13%||14%||15%||16%||17%||18%||19%||20%
|-
||Attack Rating:||+50%||+70%||+90%||+110%||+130%||+150%||+170%||+190%||+210%||+230%||+250%||+270%||+290%||+310%||+330%||+350%||+370%||+390%||+410%||+430%
|}
|}
*'''Synergies:''' None.
*'''Patch Notes:'''
Precision aura now starts with an additional +8% piercing attack but only for self (aura owner). The ally (party) bonus remains the same as before (#13 Titanium).<br />
Paladin’s Thorns aura has been changed to Precision (#9 Aventurine).


== Blessed Aim ==
== Blessed Aim ==


*'''Skill description:''' When active, aura increases the attack rating for you and your party.'''
{{Skilldesc|[[File:Blessed_Aim.png]]|While active, aura increases your and your party's attack rating|12| [[Offensive_Auras#Might|Might]] }}
 
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
*'''Required level:''' 12
|-
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|-  style="text-align:left;"
| Radius: || 16 yards
|}
| style="width:20px" |
|
{{Skilldescnosynergiesright}}
{{SklTblStart|BlessedAim}}
{{SklTbl1-20|+% Attack Rating| +100% | +115% | +130% | +145% | +160% | +175% | +190% | +205% | +220% | +235% | +250% | +265% | +280% | +295% | +310% | +325% | +340% | +355% | +370% | +385%  }}
{{SklTbl1-20|Blessed Hammer Chance| 12% | 14% | 16% | 18% | 20% | 22% | 24% | 26% | 28% | 30% | 31% | 32% | 33% | 34% | 35% | 36% | 37% | 38% | 39% | 40%  }}
{{SklTbl21-40Start|BlessedAim}}
{{SklTbl21-40|+% Attack Rating| +400% | +415% | +430% | +445% | +460% | +475% | +490% | +505% | +520% | +535% | +550% | +565% | +580% | +595% | +610% | +625% | +640% | +655% | +670% | +685%  }}
{{SklTbl21-40|Blessed Hammer Chance | 41% | 42% | 43% | 44% | 45% | 46% | 47% | 48% | 49% | 50% | 51% | 52% | 53% | 54% | 55% | 56% | 57% | 58% | 59% | 60%  }}
{{SklTblEnd|BlessedAim}}


*'''Prerequisites:''' Might


{| class = "wikitable"
{| class="wikitable"  
!colspan="21"|Radius: 16 yards
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
* Blessed Hammer proc from Blessed Aim now starts at 12%, increasing by 2% per level and eventually by 1% per level beyond level ten. (was 1% initially then 2%/lvl)
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|-
!slvl
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"|
!1
* Blessed Aim has a chance to cast a Blessed Hammer on attack (based on the current level of your Blessed Hammer)
!2
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|-
|-
||Attack Rating:||+100%||+115%||+130%||+145%||+160%||+175%||+190%||+205%||+220%||+235%||+250%||+265%||+280%||+295%||+310%||+325%||+340%||+355%||+370%||+385%
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Compared with Vanilla D2, starting attack rating increased moderately and has a set radius (shortened greatly at higher lvls). (Bedrock #1-hidden)
|}
|}
|}
|}
*'''Synergies:''' None.
*'''Patch Notes:'''
Blessed Aim aura now also grants a small amount of flat attack rating (#12 Edenite).


== Concentration ==
== Concentration ==
 
{{Skilldesc|[[File:Concentration.png]]|While active, aura increases your and your party's damage and decreases the chance your attack will be interrupted|18| [[Offensive_Auras#Might|Might]], [[Offensive_Auras#Blessed_Aim|Blessed Aim]] }}
*'''Skill description:''' When active, aura increases the damage and decreases the chance that the attack will be interrupted for you and your party.'''
 
*'''Required Level:''' 18
 
*'''Prerequisites:''' Might, Blessed Aim
 
{| class = "wikitable"
!colspan="21"|Radius: 16 yards
|-
|-
!colspan="21"|Chance Uninterruptable: 20%
|
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
|-
!slvl
| style="vertical-align:top;" |
!1
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
!2
|-
!3
| style="text-align:left; width:50%;" | Radius: || 16 yards
!4
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|-
|-
||Attack Rating:||+300||+400||+500||+600||+700||+800||+900||+1000||+1100||+1200||+1300||+1400||+1500||+1600||+1700||+1800||+1900||+2000||+2100||+2200
| style="text-align:left; width:50%;" |Chance Uninterruptable: || 20%  
|-
|}
||Damage:||+50%||+56%||+62%||+68%||+74%||+80%||+86%||+92%||+98%||+104%||+110%||+116%||+122%||+128%||+134%||+140%||+146%||+152%||+158%||+164%
| style="width:20px" |
|
{{Skilldescnosynergiesright}}
|}
|}
{{SklTblStart|Concentration}}
{{SklTbl1-20|+ Attack Rating| +300|+400|+500|+600|+700|+800|+900|+1000|+1100|+1200|+1300|+1400|+1500|+1600|+1700|+1800|+1900|+2000|+2100|+2200 }}
{{SklTbl1-20|+% Damage| +50%|+56%|+62%|+68%|+74%|+80%|+86%|+92%|+98%|+104%|+110%|+116%|+122%|+128%|+134%|+140%|+146%|+152%|+158%|+164%  }}
{{SklTbl1-20|+% Blessed Hammer Damage | +50%|+56%|+62%|+68%|+74%|+80%|+86%|+92%|+98%|+104%|+110%|+116%|+122%|+128%|+134%|+140%|+146%|+152%|+158%|+164%  }}
{{SklTbl21-40Start|Concentration}}
{{SklTbl21-40|+ Attack Rating| +2300|+2400|+2500|+2600|+2700|+2800|+2900|+3000|+3100|+3200|+3300|+3400|+3500|+3600|+3700|+3800|+3900|+4000|+4100|+4200  }}
{{SklTbl21-40|+% Damage | +170%|+176%|+182%|+188%|+194%|+200%|+206%|+212%|+218%|+224%|+230%|+236%|+242%|+248%|+254%|+260%|+266%|+272%|+278%|+284%  }}
{{SklTbl21-40|+% Blessed Hammer Damage| +170%|+176%|+182%|+188%|+194%|+200%|+206%|+212%|+218%|+224%|+230%|+236%|+242%|+248%|+254%|+260%|+266%|+272%|+278%|+284%  }}
{{SklTblEnd|Concentration}}


*'''Synergies:''' None.
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.235:_Limestone|#5 Limestone]]||
* Shows the hidden bonus it gives to Blessed Hammer


*'''Patch Notes:'''
|-
Concentration’s damage amplification it provides to Blessed Hammer now works correctly. It previously worked at 50% effectiveness, it now is 100%. The damage per level is also increased from 5 to 6 (#3 Granite).
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2: damage scaling reduced greatly, adds more flat attack rating and has a set radius (shortened greatly at higher levels). (Bedrock #1-hidden)
|}
|}


== Holy Freeze ==
== Holy Freeze ==
{{Skilldesc|[[File:Holy_Freeze.png]]|While active, aura chills nearby monsters|18| [[Offensive_Auras#Might|Might]] ,  [[Offensive_Auras#Holy_Fire|Holy Fire]] }}


*'''Skill description: ''' When active, aura freezes nearby monsters.'''
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
 
|-
*'''Required Level: ''' 18
| style="text-align:left;" |Radius: || 13.3 yards
 
|}
*'''Prerequisites:''' Might, Holy Fire


{| class = "wikitable"
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
!colspan="21"|Radius: 13.3 yards
|-
|-
!slvl
! Synergies !! Bonus to skill
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
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!20
|-
|-
||Cold Damage to Attack:||20-40||30-50||40-60||50-70||60-80||70-90||80-100||90-110||110-140||130-170||150-200||170-230||190-260||210-290||230-320||250-350||290-410||330-470||370-530||410-590
|     [[Defensive_Auras#Resist_Cold|'''Resist Cold''']]
| +4% Cold damage per base level
|-
|-
||Cold Damage:||4-8||6-10||8-12||10-14||12-16||14-18||16-20||18-22||22-28||26-34||30-40||34-46||38-52||42-58||46-64||50-70||58-82||66-94||74-106||82-118
|     [[Defensive_Auras#Salvation|'''Salvation''']]
| +6% Cold damage per base level
|-
|-
||Enemies Slowed:||14%||18%||20%||23%||25%||26%||27%||28%||29%||30%||31%||31%||32%||33%||33%||34%||34%||34%||34%||35%
|}
|}


*'''Synergies:'''
{{SklTblStart|HolyFreeze}}
'''Resist Cold:''' +4% Cold damage per level<br />
'''Salvation:''' +6% Cold damage per level


*'''Patch Notes:'''
{{SklTbl1-20|+Cold Damage to Attack| 20-40|30-50|40-60|50-70|60-80|70-90|80-100|90-110|110-140|130-170|150-200|170-230|190-260|210-290|230-320|250-350|290-410|330-470|370-530|410-590  }}
Paladin’s tree has been corrected so that Holy Fire, Holy Freeze and Holy Lightning are connected properly. Anyone with a bugged paladin will have to spec into the auras below the one you wish to use (#3 Granite).
{{SklTbl1-20|Tick Cold Damage|  4-8|6-10|8-12|10-14|12-16|14-18|16-20|18-22|22-28|26-34|30-40|34-46|38-52|42-58|46-66|50-74|58-82|66-94|74-106|82-118 }}
{{SklTbl1-20|% Enemies Slowed|  14 | 18 | 20 | 23 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 31 | 32 | 33 | 33 | 34 | 34 | 34 | 34 | 35 }}
{{SklTbl21-40Start|HolyFreeze}}
{{SklTbl21-40|+Cold Damage to Attack| 450-650|490-710|570-830|650-950|730-1070|810-1190|890-1310|970-1430|1100-1610|1230-1790|1360-1970|1490-2150|1620-2330|1750-2510|1880-2690|2010-2870|2140-3050|2270-3230|2400-3410|2530-3590  }}
{{SklTbl21-40|Tick Cold Damage | 90-130|98-142|114-166|130-190|146-214|162-238|178-262|194-286|220-322|246-358|272-394|298-430|324-466|350-502|376-538|402-574|428-610|454-646|480-682|506-718  }}
{{SklTbl21-40|% Enemies Slowed| 35 | 36 | 36 | 36 | 36 | 36 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | 38 | 38 | 38 | 38 | 38  }}
{{SklTblEnd|HolyFreeze}}


== Holy Shock ==
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||
* Compared with Vanilla D2: damage scaling increased greatly but synergies reduced greatly.
* Slow effect decreased moderately and has a set radius (shortened moderately at higher levels). (Bedrock #1-hidden)


*'''Skill description:''' When active, aura causes pulses of electricity to damage nearby enemies. Adds lightning damage to your attack.'''
|}
|}


*'''Required Level:''' 24
== Holy Shock ==
{{Skilldesc|[[File:Holy_Shock.png]]|While active, aura causes pulses of electricity to damage nearby enemies. Adds lightning damage to your attack|24| [[Offensive_Auras#Might|Might]] ,  [[Offensive_Auras#Holy_Fire|Holy Fire]],  [[Offensive_Auras#Holy_Freeze|Holy Freeze]] }}


*'''Prerequisites:''' Might, Holy Fire, Holy Freeze
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;" |Radius: || 18.6 yards
|}


{| class = "wikitable"
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
!colspan="21"|Radius: 18.6 yards
|-
|-
!slvl
! Synergies !! Bonus to skill
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Lightning Damage to Attack:||1-50||1-100||1-150||1-200||1-250||1-300||1-350||1-400||1-500||1-600||1-700||1-800||1-900||1-1000||1-1100||1-1200||1-1375||1-1550||1-1725||1-1900
|     [[Defensive_Auras#Resist_Lightning|'''Resist Lightning''']]
| +4% Lightning damage per base level
|-
|     [[Defensive_Auras#Salvation|'''Salvation''']]
| +6% Lightning damage per base level
|-
|-
||Lightning Damage:||1-10||1-20||1-30||1-40||1-50||1-60||1-70||1-80||1-100||1-120||1-140||1-160||1-180||1-200||1-220||1-240||1-275||1-310||1-345||1-380
|}
|}


*'''Synergies:'''
{{SklTblStart|HolyShock}}
'''Resist Lightning:''' +4% Lightning damage per level<br />
{{SklTbl1-20|+Lightning Damage to Attack:|  1-50|1-100|1-150|1-200|1-250|1-300|1-350|1-400|1-500|1-600|1-700|1-800|1-900|1-1000|1-1100|1-1200|1-1375|1-1550|1-1725|1-1900 }}
'''Salvation:''' +6% Lightning damage per level
{{SklTbl1-20|Tick Lightning Damage| 1-10|1-20|1-30|1-40|1-50|1-60|1-70|1-80|1-100|1-120|1-140|1-160|1-180|1-200|1-220|1-240|1-275|1-310|1-345|1-380  }}
{{SklTbl21-40Start|HolyShock}}
{{SklTbl21-40|+Lightning Damage to Attack:| 1-2075|1-2250|1-2500|1-2750|1-3000|1-3250|1-3500|1-3750|1-4050|1-4350|1-4650|1-4950|1-5250|1-5550|1-5850|1-6150|1-6450|1-6750|1-7050|1-7350  }}
{{SklTbl21-40|Tick Lightning Damage |  1-415|1-450|1-500|1-550|1-600|1-650|1-700|1-750|1-810|1-870|1-930|1-990|1-1050|1-1110|1-1170|1-1230|1-1290|1-1350|1-1410|1-1470 }}
{{SklTblEnd|HolyShock}}
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||
*        Compared with Vanilla D2, damage scaling increased greatly but synergies reduced greatly and has a set radius (similar at higher levels). (Bedrock #1-hidden)


*'''Patch Notes:'''
|}
Paladin’s tree has been corrected so that Holy Fire, Holy Freeze and Holy Lightning are connected properly. Anyone with a bugged paladin will have to spec into the auras below the one you wish to use (#3 Granite).
|}


== Sanctuary ==
== Sanctuary ==
{{Skilldesc|[[File:Sanctuary.png]]|Skill description: While active, aura deals magic damage to nearby enemies and increases your damage against undead|24| [[Offensive_Auras#Might|Might]] ,  [[Offensive_Auras#Holy_Fire|Holy Fire]],  [[Offensive_Auras#Precision|Precision]] ,  [[Offensive_Auras#Holy_Freeze|Holy Freeze]] }}


*'''Skill description:''' When active, aura deals magic damage to nearby enemies and increases your damage against undead.'''
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;" |Radius: || 12.6 yards
|}


*'''Required Level:''' 24
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
 
|-
*'''Prerequisites:''' Might, Holy Fire, Precision, Holy Freeze
! Synergies !! Bonus to skill
 
{| class = "wikitable"
!colspan="21"|Radius: 12.6 yards
|-
|-
!slvl
|      [[Defensive_Auras#Cleansing|'''Cleansing''']]
!1
| +18% Magic damage per base level
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Damage to Undead:||+50%||+80%||+110%||+140%||+170%||+200%||+230%||+260%||+290%||+320%||+350%||+380%||+410%||+440%||+470%||+500%||+530%||+560%||+590%||+620%
|     [[Paladin_Combat_Skills#Dashing_Strike|'''Dashing Strike''']]
| +18% Magic damage per base level
|-
|-
||Magic Damage:||12-24||16-30||20-36||24-42||28-48||32-54||36-60||40-66||46-74||52-82||58-90||64-98||70-106||76-114||82-122||88-130||98-142||108-154||118-166||128-178
|}
|}


*'''Synergies:'''
{{SklTblStart|Sanctuary}}
'''Cleansing:''' +18% Magic damage per level<br />
{{SklTbl1-20|+% Damage to Undead|  +50% | +80% | +110% | +140% | +170% | +200% | +230% | +260% | +290% | +320% | +350% | +380% | +410% | +440% | +470% | +500% | +530% | +560% | +590% | +620% }}
'''Dashing Strike:''' +18% Magic damage per level
{{SklTbl1-20|+Magic Damage|  12-24 | 16-30 | 20-36 | 24-42 | 28-48 | 32-54 | 36-60 | 40-66 | 46-74 | 52-82 | 58-90 | 64-98 | 70-106 | 76-114 | 82-122 | 88-130 | 98-142 | 108-154 | 118-166 | 128-178 }}
{{SklTbl21-40Start|Sanctuary}}
{{SklTbl21-40|+% Damage to Undead| +650% | +680% | +710% | +740% | +770% | +800% | +830% | +860% | +890% | +920% | +950% | +980% | +1010% | +1040% | +1070% | +1100% | +1130% | +1160% | +1190% | +1220%  }}
{{SklTbl21-40|+Magic Damage |  138-190 | 148-202 | 162-218 | 176-234 | 190-250 | 204-266 | 218-282 | 232-298 | 250-318 | 268-338 | 286-358 | 304-378 | 322-398 | 340-418 | 358-438 | 376-458 | 394-478 | 412-498 | 430-518 | 448-538 }}
{{SklTblEnd|Sanctuary}}


*'''Patch Notes:'''
{| class="wikitable"
Sanctuary will no longer cause attacks to ignore the physical resistances of undead enemies (#13 Titanium).<br />
! Version Name !!Patch Notes
Sanctuary’s starting bonus damage against undead has been lowered from 150% to 50% (#13 Titanium).<br />
|-
Sanctuary no longer grants +% magic skill damage (#12 Edenite).<br />
|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||
Sanctuary aura now gives +% To Magic Skill Damage (#10 Tanzanite).<br />
* Added synergy from Dashing Strike and Cleansing synergy increased from +13% to +18% Magic damage per level
Fixed a bug which showed Sanctuary aura gaining radius in levels when it was not the case (#10 Tanzanite).<br />
Sanctuary no longer knocks enemies back (#9 Aventurine).<br />
Sanctuary’s magic damage now works on all monsters (#9 Aventurine).<br />
Sanctuary now properly grants Phase Run charges (#8 Pyrite).


== Fanaticism ==
*'''Skill description:''' When active, aura increases damage, attack speed and attack rating for you and your party.'''
*'''Required Level:''' 30
*'''Prerequisites:''' Might, Blessed Aim, Concentration
{| class = "wikitable"
!colspan="21"|Radius: 12 yards
|-
|-
!slvl
| Older Versions
!1
|
!2
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!3
!
!4
!
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Party Damage:||+30%||+33%||+36%||+39%||+42%||+45%||+48%||+51%||+54%||+57%||+60%||+63%||+66%||+69%||+72%||+75%||+78%||+81%||+84%||+87%
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|
* Starting damage against undead decreased from +150% to +50%.
* Sanctuary no longer causes attacks to ignore undead's physical resistances
|-
|-
||Your Damage:||+60%||+66%||+72%||+78%||+84%||+90%||+96%||+102%||+108%||+114%||+120%||+126%||+132%||+138%||+144%||+150%||+156%||+162%||+168%||+174%
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]]||style="border-bottom: 1px solid #a2a9b1;"|
* Skill reworked as follows: magic damage hits all monsters, not only undead. Knockback removed
 
|-
|-
||Attack Speed:||+20%||+24%||+27%||+30%||+32%||+34%||+35%||+36%||+38%||+38%||+39%||+40%||41%||+41%||+42%||+43%||+43%||+43%||+44%||+44%
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
|-
* Compared with Vanilla D2, magic damage scaling increased moderately, damage to undead decreased slightly, synergy to magic damage increased moderately and has a set radius (shortened moderately at higher levels). (Bedrock #1-hidden)
||Attack Rating:||+40%||+45%||+50%||+55%||+60%||+65%||+70%||+75%||+80%||+85%||+90%||+95%||+100%||+105%||+110%||+115%||+120%||+125%||+130%||+135%
|}
|}
|}
|}


*'''Synergies:''' None.
== Fanaticism ==
{{Skilldesc|[[File:Fanaticism.png]]|While active, aura increases your and your party's damage, attack speed and attack rating|30| [[Offensive_Auras#Might|Might]],  [[Offensive_Auras#Blessed_Aim|Blessed Aim]],  [[Offensive_Auras#Concentration|Concentration]] }}


*'''Patch Notes:'''
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;" |Radius: || 12 yards
|}
{{Skilldescnosynergiesright}}


== Conviction ==
{{SklTblStart|Fanaticism}}
{{SklTbl1-20|+% Party Damage| +25% | +30% | +35% | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% | +110% | +115% | +120%  }}
{{SklTbl1-20|+% Your Damage| +50% | +60% | +70% | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% | +170% | +180% | +190% | +200% | +210% | +220% | +230% | +240%  }}
{{SklTbl1-20|+% Attack Speed| +14% | +18% | +20% | +23% | +25% | +26% | +27% | +28% | +29% | +30% | +31% | +31% | +32% | +33% | +33% | +34% | +34% | +34% | +34% | +35%  }}
{{SklTbl1-20|+% Attack Rating | +40% | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% | +110% | +115% | +120% | +125% | +130% | +135%  }}
{{SklTbl21-40Start|Fanaticism}}
{{SklTbl21-40|+% Party Damage| +125% | +130% | +135% | +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% | +205% | +210% | +215% | +220%  }}
{{SklTbl21-40|+% Your Damage | +250% | +260% | +270% | +280% | +290% | +300% | +310% | +320% | +330% | +340% | +350% | +360% | +370% | +380% | +390% | +400% | +410% | +420% | +430% | +440%  }}
{{SklTbl21-40|+% Attack Speed| +35% | +35% | +36% | +36% | +36% | +36% | +37% | +37% | +37% | +37% | +37% | +37% | +37% | +37% | +38% | +38% | +38% | +38% | +38% | +38%  }}
{{SklTbl21-40|+% Attack Rating| +140% | +145% | +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% | +205% | +210% | +215% | +220% | +225% | +230% | +235%  }}
{{SklTblEnd|Fanaticism}}


*'''Skill description:''' When active, aura reduces defenses and resistances of nearby enemies.
{| class="wikitable"
 
! Version Name !!Patch Notes
*'''Required Level:''' 30
|-
 
|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||
*'''Prerequisites:''' Might, Holy Fire, Precision, Holy Freeze, Sanctuary
* Fanaticism +damage% per level increased by 2 for both party and self
* Fanaticism attack speed bonus reverted to original game values


{| class = "wikitable"
!colspan="21"|Radius: 21.3 yards
|-
|-
!slvl
| Older Versions
!1
|
!2
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!3
!
!4
!
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Defense:||-32%||-38%||-43%||-47%||-50%||-52%||-54%||-56%||-58%||-59%||-60%||-61%||-62%||-63%||-64%||-65%||-65%||-66%||-66%||-67%
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, party damage scaling reduced moderately, your damage scaling reduced greatly and has a set radius. (Bedrock #1-hidden)
|}
|}
 
== Conviction ==
{{Skilldesc|[[File:Conviction.png]]|While active, aura reduces defense and resistances of nearby enemies|30|[[Offensive_Auras#Might|Might]],  [[Offensive_Auras#Holy_Fire|Holy Fire]],  [[Offensive_Auras#Precision|Precision]],  [[Offensive_Auras#Holy_Freeze|Holy Freeze]],  [[Offensive_Auras#Sanctuary|Sanctuary]] }}
In PoD, enemy monster resistances cannot be reduced below zero.
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
|-
||Resistances:||-30%||-35%||-40%||-45%||-50%||-55%||-60%||-65%||-70%||-75%||-80%||-85%||-90%||-95%||-100%||-105%||-110%||-115%||-120%||-125%
| style="text-align:left;" |Radius: || 21.3 yards
|}
|}


*'''Synergies:''' None.
{{Skilldescnosynergiesright}}


*'''Patch Notes:'''
{{SklTblStart|Conviction}}
Conviction nerf has been reverted (#2 Quartz).
{{SklTbl1-20|-% Enemy Defense| -32% | -38% | -43% | -47% | -50% | -52% | -54% | -56% | -58% | -59% | -60% | -61% | -62% | -63% | -64% | -65% | -65% | -66% | -66% | -67%  }}
{{SklTbl1-20|-% Enemy All Resistance| -30% | -35% | -40% | -45% | -50% | -55% | -60% | -65% | -70% | -75% | -80% | -85% | -90% | -95% | -100% | -105% | -110% | -115% | -120% | -125%  }}
{{SklTbl21-40Start|Conviction}}
{{SklTbl21-40|-% Enemy Defense| -67% | -68% | -68% | -69% | -69% | -69% | -70% | -70% | -70% | -70% | -71% | -71% | -71% | -71% | -71% | -72% | -72% | -72% | -72% | -72%  }}
{{SklTbl21-40|-% Enemy All Resistance |  -130% | -135% | -140% | -145% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% | -150% }}
{{SklTblEnd|Conviction}}
 
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||
* Compared with Vanilla D2, -enemy defense% scaling decreased slightly and radius lengthened moderately
* '''NOTE: Minimum monster resistance is 0%'''. Monster resistances no longer go below 0%
 
|}