Passive and Magic Skills: Difference between revisions

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== Inner Sight==
== Inner Sight ==
{{Skilldesc|[[File:Inner_Sight.png]] |Passive Aura - Illuminates nearby enemies making them easier for you and your party to hit.|1|None}}


*'''Skill description:''' Illuminates nearby enemies making them easier to hit for you and your party.'''
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;" | Radius: || 18 Yards
|}
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
! Synergies !! Bonus to skill
|-
! style="text-align:left;" |None
| style="text-align:center;" | -
|}


*'''Radius:''' 18
{{SklTblStart|InnerSight}}
{{SklTbl1-20|-Enemy Defense|-40|-65|-90|-115|-140|-165|-190|-215|-260|-305|-350|-395|-440|-485|-530|-575|-635|-695|-755|-815}}
{{SklTbl21-40Start|InnerSight}}
{{SklTbl21-40|-Enemy Defense|-875|-935|-1015|-1095|-1175|-1255|-1335|-1415|-1515|-1615|-1715|-1815|-1915|-2015|-2115|-2215|-2315|-2415|-2515|-2615}}
{{SklTblEnd|InnerSight}}


*'''Required Level:''' 1
{| class="wikitable"
!Version Name!!Patch Notes
|-
| [[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||
* Tooltip clarifies it's a passive aura and plays the animation when activated (when joining a game or leveling up).


*'''Prerequisites:''' None
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Inner Sight has been reworked into an aura. The radius now increases per level.


*'''Synergies:''' None
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Inner Sight can now be assigned to left click.


{| class = "wikitable"
!slvl
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Enemy Defense:||-40||-65||-90||-115||-140||-165||-190||-215||-260||-305||-350||-395||-440||-485||-530||-575||-635||-695||-755||-815
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.236:_Obsidian|#6 Obsidian]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Inner Sight’s duration has been changed to 8 seconds.
* Inner Sight’s radius has been changed to 16 yards at all levels.
* Inner Sight no longer has a mana cost.
 
|}
|}
|}
|}


'''Patch Notes:'''
== Lethal Strike ==
(Renamed from Critical Strike)
{{Skilldesc|[[File:Lethal_Strike.png]]|Passive - Your attacks have a chance to do double damage.|1|None}}


==Lethal Strike==
{| class="wikitable" style="display: inline-table;  margin-right: 50px;"
! Synergies !! Bonus to skill
|-
! style="text-align:left;" |None
| style="text-align:center;" | -
|}
 
{{SklTblStart|LethalStrike}}
{{SklTbl1-20|%Critical Chance|16|25|32|38|42|46|49|51|54|56|58|59|61|62|63|65|65|66|67|68}}
{{SklTbl21-40Start|LethalStrike}}
{{SklTbl21-40|%Critical Chance|68|69|70|71|71|71|72|72|73|73|74|74|74|74|74|75|75|76|76|76}}
{{SklTblEnd|LethalStrike}}
 
{| class="wikitable"
!Version Name!!Patch Notes
|-
|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]] ||
* Critical Strike has been renamed Lethal Strike to avoid confusion with the stat of the same name.
 
|}
|}
 
== Phase Run ==
{{Skilldesc|[[File:Phase_Run.png]]|Transcend to a heightened state, granting faster movement and hit recovery. |6|[[Passive_and_Magic_Skills#Inner_Sight|Inner Sight]] }}
This skill replaces ''Slow Missiles''. When cast, it now provides a short burst of speed and increased hit recovery for a short duration.
|-
|
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;" | Faster Hit Recovery: || +30%
|-
| style="text-align:left;" | Walk/Run Speed: || +30%
|}
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
! Synergies !! Bonus to skill
|-
! style="text-align:left;" |None
| style="text-align:center;" | -
|}


*'''Skill description:''' Passive - Your attacks have a chance to do double damage.'''
{{SklTblStart|PhaseRun}}
{{SklTbl1-20|Duration in seconds|7|7.3|7.7|8|8.4|8.8|9.1|9.5|9.8|10.2|10.6|10.9|11.3|11.6|12|12.4|12.7|13.1|13.4|13.8}}
{{SklTbl1-20|%Reset Duration Chance|2|2|3|3|3|4|4|4|5|5|5|6|6|6|7|7|7|8|8|8}}
{{SklTbl1-20|Mana Cost|1|1|1|1.2|1.5|1.7|2|2.2|2.5|2.7|3|3.2|3.5|3.7|4|4.2|4.5|4.7|5|5.2}}
{{SklTbl21-40Start|PhaseRun}}
{{SklTbl21-40|Duration in seconds |14.2|14.5|14.9|15.2|15.6|16|16.3|16.7|17|17.4|17.8|18.1|18.5|18.8|19.2|19.6|19.9|20.3|20.6|21}}
{{SklTbl21-40|%Reset Duration Chance|9|9|9|10|10|10|11|11|11|12|12|12|13|13|13|14|14|14|15|15}}
{{SklTbl21-40|Mana Cost|5.5|5.7|6|6.2|6.5|6.7|7|7.2|7.5|7.7|8|8.2|8.5|8.7|9|9.2|9.5|9.7|10|10.2}}
{{SklTblEnd|PhaseRun}}


*'''Required Level:''' 1
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
* Phase Run’s duration reset on kill can now trigger from any kills, even non-weapon damage skills.
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Phase Run chance to reset duration reduced slightly at higher levels (11% to 8% @Lvl20)
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Has a chance to reset the skill duration on kill.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"|
* Phase Run can now be assigned to left click.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|
* No longer does damage.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Phase Run’s icon in the skill tree moved because it was on the wrong row.
* Phase Run’s damage scaling and starting duration have been increased slightly.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.238:_Pyrite|#8 Pyrite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Activating Phase Run is now based on your attack speed instead of cast speed.
* Phase Run’s additional duration per level has been increased.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"|
* New Skill: Phase Run; Replaces Slow Missiles.
|}
|}
|}


*'''Prerequisites:''' None
== Dodge ==


*'''Synergies:''' None
{{Skilldesc|[[File:Dodge.png]]|Passive - You have a chance to dodge a melee attack while attacking or standing still.|6|[[Passive_and_Magic_Skills#Inner_Sight|Inner Sight]]}}


{| class = "wikitable"
{| class="wikitable" style="display: inline-table;  margin-right: 50px;"
!slvl
! Synergies !! Bonus to skill
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Critical Strike Chance:||16%||25%||32%||38%||42%||46%||49%||51%||54%||56%||58%||59%||61%||62%||63%||65%||65%||66%||67%||68%
! style="text-align:left;" |None
| style="text-align:center;" | -
|}
|}


'''Patch Notes:'''
{{SklTblStart|Dodge}}
{{SklTbl1-20|%Chance to Dodge|9|14|18|21|24|26|27|29|30|31|32|33|34|35|35|36|37|37|37|38}}
{{SklTbl21-40Start|Dodge}}
{{SklTbl21-40|%Chance to Dodge|38|39|39|39|39|40|40|40|41|41|41|41|42|42|42|42|42|42|42|42}}
{{SklTblEnd|Dodge}}


== Phase Run ==
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
* Avoid, Evade & Dodge now gain an additional 1% chance per 5 base levels.
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|
* Dodge will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions.
* Dodge chance to avoid damage reduced.
* Conflicting past Patch Notes, these two changes are also listed for patch #12 Edenite
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"|
* Recovery animation speeds doubled.
|}
|}
|}


*'''Skill description:''' Transcend to a heighten state, granting faster movement, increased damage and faster recovery.'''
== Avoid ==


*'''Required Level:''' 6
{{Skilldesc|[[File:Avoid.png]]|Passive - You have a chance to dodge enemy missiles while attacking or standing still.|12|None}}


*'''Prerequisites:''' Inner Sight (1)
{{Skilldescnosynergiesleft}}


*'''Synergies:''' None
{{SklTblStart|Avoid}}
{{SklTbl1-20|%Chance to Avoid|8|12|16|19|22|24|25|26|28|29|30|31|32|32|33|34|34|34|35|35}}
{{SklTbl21-40Start|Avoid}}
{{SklTbl21-40|%Chance to Avoid|36|36|36|37|37|37|38|38|38|38|38|38|39%|39|39|39|39|40|40|40}}
{{SklTblEnd|Avoid}}


{| class = "wikitable"
{| class="wikitable"  
!slvl
! Version Name !!Patch Notes
!1
|-
!2
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
!3
* Avoid, Evade & Dodge now gain an additional 1% chance per 5 base levels.
!4
|-
!5
| Older Versions
!6
|
!7
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!8
!
!9
!
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Faster Hit Recovery:||30%||2||3||4||5||6||7||8||9||10||11||12||13||14||15||16||17||18||19||20
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Dodge will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions.
* Dodge chance to avoid damage reduced.
* Conflicting past [[Patch_Notes|Patch Notes]], these two changes are also listed for patch [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]
|-
|-
||Walk/Run Speed:||30%||616||704||792||880||968||1056||1144||1232||1320||1408||1496||1584||1672||1760||1848||1936||2024||2112||2200
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"|  
*  Recovery animation speeds doubled.
|-
|-
||Duration (seconds):||7||7.3||7.7||8||8.4||8.8||9.1||9.5||9.8||10.2||10.6||10.9||11.3||11.6||12||12.4||12.7||13.1||13.4||13.8
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|  
* Avoid chance to dodge decreased from 24% to 22% at Level 1
|}
|}
|}
 
== Penetrate ==
{{Skilldesc|[[File:Penetrate.png]]|Passive - Increases your attack rating.|12|[[Passive_and_Magic_Skills#Lethal_Strike|Lethal Strike]]}}
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
! Synergies !! Bonus to skill
|-
|-
||Melee/Bow Damage:||1-3||3-5||5-7||7-9||9-11||11-13||13-15||15-17||18-21||21-25||24-29||27-33||30-37||33-41||36-45||39-49||43-54||47-59||51-64||55-69
! style="text-align:left;" |None
|-
| style="text-align:center;" | -
||Mana Cost:||1||1||1||1.2||1.5||1.7||2||2.2||2.5||2.7||3||3.2||3.5||3.7||4||4.2||4.5||4.7||5||5.2
|}
|}


'''Patch Notes:'''
{{SklTblStart|Penetrate}}
{{SklTbl1-20|+% Attack Rating|75|90|105|120|135|150|165|180|195|210|225|240|255|270|285|300|315|330|345|360}}
{{SklTbl21-40Start|Penetrate}}
{{SklTbl21-40|+% Attack Rating|375|390|405|420|435|450|465|480|495|510|525|540|555|570|585|600|615|630|645|660}}
{{SklTblEnd|Penetrate}}
 
{| class="wikitable"
!Version Name!!Patch Notes
|-
|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]] ||
* Penetrate is now a level 12 skill.


== Penetrate ==
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Starting attack rating increased from +35% to +75% (Hidden) Compared with Vanilla D2, attack rating scaling increased moderately.


*'''Increased Attack Rating from +35% to +75% at Level 1'''
|}
|}
|}


== Avoid ==
== Evade ==
{{Skilldesc|[[File:Evade.png]]|Passive - You have a chance to dodge a melee or missile attack while walking or running.|18|None}}


*'''Chance to dodge attack decreased from 24% to 22% at Level 1'''
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
! Synergies !! Bonus to skill
|-
! style="text-align:left;" |None
| style="text-align:center;" | -
|}


== Slow Missiles ==
{{SklTblStart|Evade}}
{{SklTbl1-20|% Chance to Evade |6|11|14|17|20|21|23|24|26|26|27|28|29|30|30|31|31|32|32|32}}
{{SklTbl21-40Start|Evade}}
{{SklTbl21-40|% Chance to Evade|33|33|34|34|34|34|35|35|35|35%|35%|35%|36%|36|36|36|36|37|37|37}}
{{SklTblEnd|Evade}}


*'''Ranged attacks slow increased from 33% to 35% at Level 1'''
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
* Avoid, Evade & Dodge now gain an additional 1% chance per 5 base levels.
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|
* Evade will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions.
* Evade chance to avoid damage reduced.
* Conflicting past [[Patch_Notes|Patch Notes]], these two changes are also listed for patch [[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"|
* Recovery animation speeds doubled.
|}
|}
|}


== Decoy ==
== Decoy ==
{{Skilldesc|[[File:Decoy.png]]|Creates a stationary duplicate of yourself that draws fire from enemies and shoots arrows.|24|[[Passive_and_Magic_Skills#Inner_Sight|Inner Sight]], [[Passive_and_Magic_Skills#Phase_Run|Phase Run]]}}


*'''Skill description:''' Creates a stationary duplicate of yourself that draws fire from enemies and shoots arrows.'''
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;" colspan="2" | Attacks with Multiple Shot at 100% of player bow's physical damage
|-
| style="text-align:left;" colspan="2" | Benefits from current skill level of [[Passive_and_Magic_Skills#Pierce|Pierce]] , [[Passive_and_Magic_Skills#Penetrate|Penetrate]], and [[Passive_and_Magic_Skills#Lethal_Strike|Lethal Strike]]
|-
| style="text-align:left;" | Base Life: || 50% of player's maximum life
|}
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
! Synergies !! Bonus to skill
|-
! style="text-align:left;" |None
| style="text-align:center;" | -
|}


*'''Uses Multiple Shot Skill Level: (Hard points in Multiple Shot + 1)'''
{{SklTblStart|Decoy}}
{{SklTbl1-20|Damage|12 - 7|12 - 13|12 - 19|12 - 25|12 - 31|12 - 37|12 - 43|12 - 49|12 - 55|12 - 61|12 - 67|12 - 73|12 - 79|12 - 85|12 - 91|12 - 97|12 - 103|12 - 109|12 - 115|12 - 121}}
{{SklTbl1-20|Resistances|+4%|+8%|+12%|+16%|+20%|+24%|+28%|+32%|+36%|+40%|+44%|+48%|+52%|+56%|+60%|+64%|+68%|+72%|+76%|+80%}}
{{SklTbl1-20|Attack Rating|+40%|+50%|+60%|+70%|+80%|+90%|+100%|+110%|+120%|+130%|+140%|+150%|+160%|+170%|+180%|+190%|+200%|+210%|+220%|+230%}}
{{SklTbl1-20|Life|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%|+90%|+100%|+110%|+120%|+130%|+140%|+150%|+160%|+170%|+180%|+190%|+200%}}
{{SklTbl1-20|Duration in seconds|3|3.2|3.4|3.6|3.8|4|4.2|4.4|4.6|4.8|5|5.2|5.4|5.6|5.8|6|6.2|6.4|6.6|6.8}}
{{SklTbl1-20|Mana Cost|19|19|18|18|17|17|16|16|15|15|14|14|13|13|12|12|11|11|10|10}}
{{SklTbl21-40Start|Decoy}}
{{SklTbl21-40|Damage |12 - 127|12 - 133|12 - 139|12 - 145|12 - 151|12 - 157|12 - 163|12 - 169|12 - 175|12 - 181|12 - 187|12 - 193|12 - 199|12 - 205|12 - 211|12 - 217|12 - 223|12 - 229|12 - 235|12 - 241}}
{{SklTbl21-40|Resistances|+84%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%|+85%}}
{{SklTbl21-40|Attack Rating|+240%|+250%|+260%|+270%|+280%|+290%|+300%|+310%|+320%|+330%|+340%|+350%|+360%|+370%|+380%|+390%|+400%|+410%|+420%|+430%}}
{{SklTbl21-40|Life |+210%|+220%|+230%|+240%|+250%|+260%|+270%|+280%|+290%|+300%|+310%|+320%|+330%|+340%|+350%|+360%|+370%|+380%|+390%|+400%}}
{{SklTbl21-40|Duration in seconds|7|7.2|7.4|7.6|7.8|8|8.2|8.4|8.6|8.8|9|9.2|9.4|9.6|9.8|10|10.2|10.4|10.6|10.8}}
{{SklTbl21-40|Mana Cost|9|9|8|8|7|7|6|6|5|5|4|4|3|3|2|2|1|1|1|1}}
{{SklTblEnd|Decoy}}


*'''Uses Phase Run Skill Level: (Hard points in Phase Run)'''
{| class="wikitable"
!Version Name!!Patch Notes
|-
|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||
* Decoy has been reworked. Her damage will be listed on the skill description. The skill description will now also show her shared life with you. She now uses your bow’s physical damage. Her duration has decreased and she no longer uses Phase Run.


*'''Required Level:''' 24
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Now attacks with [[Bow_and_Crossbow_Skills#Multiple_Shot|Multiple Shot]] at player's skill level +1.


*'''Prerequisites:''' Inner Sight (1), Phase Run (6)
|}
|}
|}


*'''Synergies:''' Pierce,  Penetrate, Lethal Strike, Multiple Shot, Phase Run
== Valkyrie ==


{| class = "wikitable"
{|
!slvl
| colspan="2" |
!1
{|
!2
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|[[File:Valkyrie.png]] ||'''Description:''' Summons a powerful Valkyrie ally.'''
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Damage:||+10%||+15%||+20%||+25%||+30%||+35%||+40%||+45%||+50%||+55%||+60%||+65%||+70%||+75%||+80%||+85%||+90%||+95%||+100%||+105%
|'''Required Level:''' 30
|-
|-
||Elemental Resistances:||+4||+8||+12||+16||+20||+24||+28||+32||+36||+40||+44||+48||+52||+56||+60||+64||+68||+72||+376||+80
|'''Prerequisites:''' [[Passive_and_Magic_Skills#Inner_Sight|Inner Sight]],  [[Passive_and_Magic_Skills#Phase_Run|Phase Run]],  [[Passive_and_Magic_Skills#Decoy|Decoy]] 
|}
 
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
|-
||Attack Rating:||+40||+50||+60||+70||+80||+90||+100||+110||+120||+130||+140||+150||+160||+170||+180||+190||+200||+210||+220||+230
| style="text-align:left;" colspan="2" | Attacks with  [[Javelin_and_Spear_Skills#Charged_Strike|Charged Strike]]
|-
|-
||Life:||+10%||+20%||+30%||+40%||+50%||+60%||+70%||+80%||+90%||+100%||+110%||+120%||+130%||+140%||+150%||+160%||+170%||+180%||+190%||+200%
| style="text-align:left;" colspan="2" | Benefits from current skill level of [[Passive_and_Magic_Skills#Penetrate|Penetrate]], [[Passive_and_Magic_Skills#Lethal_Strike|Lethal Strike]], [[Passive_and_Magic_Skills#Dodge|Dodge]], [[Passive_and_Magic_Skills#Avoid|Avoid]], and [[Passive_and_Magic_Skills#Evade|Evade]]
|-
|-
||Duration (seconds):||6||6.2||6.4||6.6||6.8||7||7.2||7.4||7.6||7.8||8||8.2||8.4||8.6||8.8||9||9.2||9.4||9.6||9.8
| style="text-align:left;" | Cooldown: || 3 seconds
|-
|-
||Mana Cost:||19||18.5||18||17.5||17||16.5||16||15.5||15||14.5||14||13.5||13||12.5||12||11.5||11||10.5||10||9.5
| style="text-align:left;" | Mana Cost: || 30
|}
|}


'''Patch Notes:'''
{| class="wikitable"  style="display: inline-table;  margin-left: 50px;  margin-r"
|-
! Synergies !! Bonus to skill
|-
! [[Javelin_and_Spear_Skills#Jab|Jab]]
| +18% Damage per base level
|-
!  [[Javelin_and_Spear_Skills#Fend|Fend]]
| +18% Damage per base level
|-
!  [[Javelin_and_Spear_Skills#Lightning_Strike|Lightning Strike]]
| +20% Lightning damage per base level
|-
! [[Javelin_and_Spear_Skills#Power_Strike|Power Strike]]
| +20% Lightning damage per base level
|-
|}


== Valkyrie ==
{{SklTblStart|Valkyrie}}
{{SklTbl1-20|Lightning Damage|1-30|1-45|1-60|1-75|1-90|1-105|1-120|1-135|1-155|1-175|1-195|1-215|1-235|1-255|1-275|1-295|1-319|1-343|1-367|1-391}}
{{SklTbl1-20|Physical Damage |8-21|13-27|18-33|24-42|28-45|33-51|38-57|43-63|48-69|53-75|58-81|63-87|68-93|73-99|78-105|83-111|88-117|93-123|98-129|103-135}}
{{SklTbl1-20|+ Attack Rating|+40|+50|+60|+70|+80|+90|+100|+110|+120|+130|+140|+150|+160|+170|+180|+190|+200|+210|+220|+230}}
{{SklTbl1-20|Life|528|616|704|792|880|968|1056|1144|1232|1320|1408|1496|1584|1672|1760|1848|1936|2024|2112|2200}}
{{SklTbl1-20|Defense|10|20|30|40|50|60|70|80|90|100|110|120|130|140|150|160|170|180|190|200}}
{{SklTbl1-20|Resistances|2|4|6|8|10|12|14|16|18|20|22|24|26|28|30|32|34|36|38|40}}
{{SklTbl21-40Start|Valkyrie}}
{{SklTbl21-40|Lightning Damage|1-415|1-439|1-467|1-495|1-523|1-551|1-579|1-607|1-642|1-677|1-712|1-747|1-782|1-817|1-852|1-887|1-922|1-957|1-992|1-1027}}
{{SklTbl21-40|Physical Damage |108-141|113-147|118-153|123-159|128-165|133-171|138-177|143-183|148-189|153-195|158-201|163-207|168-213|173-219|178-225|183-231|188-237|193-243|198-249|203-255}}
{{SklTbl21-40|+ Attack Rating|+240|+250|+260|+270|+280|+290|+300|+310|+320|+330|+340|+350|+360|+370|+380|+390|+400|+410|+420|+430}}
{{SklTbl21-40|Life|2288|2376|2464|2552|2640|2728|2816|2904|2992|3080|3168|3256|3344|3432|3520|3608|3696|3784|3872|3960}}
{{SklTbl21-40|Defense|210|220|230|240|250|260|270|280|290|300|310|320|330|340|350|360|370|380|390|400}}
{{SklTbl21-40|Resistances|42|44|46|48|50|52|54|56|58|60|62|64|66|68|70|72|74|76|78|80}}
{{SklTblEnd|Valkyrie}}


*'''Skill description:''' Summons a powerful Valkyrie ally. Uses Charged Strike.'''
{| class="wikitable"
!Version Name!!Patch Notes
|-
|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||
* Physical damage synergy from [[Javelin_and_Spear_Skills#Fend|Fend]] increased from 2% to 18%.
* Bug fixed which caused Valkyrie's physical damage synergy to list only [[Javelin_and_Spear_Skills#Jab|Jab]], when actually both [[Javelin_and_Spear_Skills#Jab|Jab]] and [[Javelin_and_Spear_Skills#Fend|Fend]] work.


*'''Uses Charged Strike Skill'''
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"|
* Cooldown shortened from 6 to 3 seconds.


*'''Uses Phase Run Skill Level: (Hard points in Phase Run)'''
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|
* Physical damage increased and [[Javelin_and_Spear_Skills#Jab|Jab]] synergy added.


*'''Required Level:''' 30
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Skill reworked as follows: buffs to various stats and now attacks with its own (reduced) version of  [[Javelin_and_Spear_Skills#Charged_Strike|Charged Strike]].


*'''Mana Cost:''' 30'''
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Initial life lowered to 440 and damage halved.


*'''Prerequisites:''' Inner Sight (1), Phase Run (6), Decoy (24)
|}
|}
|}


*'''Synergies:''' Lightning Strike (+20% lightning damage / level),  Power Strike (+20% lightning damage / level), Phase Run, Penetrate, Lethal Strike, Dodge, Avoid, Evade
== Pierce ==


{| class = "wikitable"
{|
!slvl
| colspan="2" |
!1
{|
!2
|rowspan="3" style="vertical-align:top; padding:0.5em 0.5em 0.5em 0.5em; width:5%"|[[File:Pierce.png]] ||'''Description:''' Passive - Your missiles have a chance to pass through enemies that they hit. '''
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
||Charged Strike Level:||1||2||3||4||5||6||7||8||9||10||11||12||13||14||15||16||17||18||19||20
|'''Required Level:''' 30
|-
|-
||Life:||528||616||704||792||880||968||1056||1144||1232||1320||1408||1496||1584||1672||1760||1848||1936||2024||2112||2200
|'''Prerequisites:'''  [[Passive_and_Magic_Skills#Lethal_Strike|Lethal Strike]],  [[Passive_and_Magic_Skills#Penetrate|Penetrate]]
|}
 
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
! Synergies !! Bonus to skill
|-
|-
||Damage:||+2%||+4%||+6%||+8%||+10%||+12%||+14%||+16%||+18%||+20%||+22%||+24%||+26%||+28%||+30%||+32%||+34%||+36%||+38%||+40%
! style="text-align:left;" |None
| style="text-align:center;" | -
|}
 
{{SklTblStart|Pierce}}
{{SklTbl1-20|% Chance to Pierce|24%|34%|41%|48%|53%|57%|60%|63%|66%|68%|70%|72%|74%|75%|76%|78%|79%|80%|80%|81%}}
{{SklTbl21-40Start|Pierce}}
{{SklTbl21-40|% Chance to Pierce|82%|83%|84%|85%|85%|85%|86%|86%|87%|87%|88%|88%|89%|89%|89%|90%|90%|90%|90%|90%}}
{{SklTblEnd|Pierce}}
 
{| class="wikitable"
!Version Name!!Patch Notes
|-
|-
||Attack Rating:||+40||+50||+60||+70||+80||+90||+100||+110||+120||+130||+140||+150||+160||+170||+180||+190||+200||+210||+220||+230
| [[Patch_Notes#Patch_.235:_Limestone|#5 Limestone]] ||
* Starting chance to pierce and scaling increased.
 
|-
|-
||Defense Bonus:||+10%||+20%||+30%||+40%||+50%||+60%||+70%||+80%||+90%||+100%||+110%||+120%||+130%||+140%||+150%||+160%||+170%||+180%||+190%||+200%
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|-
||Elemental Resistances:||+2||+4||+6||+8||+10||+12||+14||+16||+18||+20||+22||+24||+26||+28||+30||+32||+34||+36||+38||+40
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, chance to pierce and scaling lowered moderately.
 
|}
|}
|}
'''Patch Notes:'''