Paladin Combat Skills: Difference between revisions

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== Sacrifice ==
== Sacrifice ==
{{Skilldesc|[[File:Sacrifice.png]]|Increased accuracy and damage at the cost of life|1|None}}
|-
|
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|- style="text-align:right;"
! <span title="Deals a portion of Normal Attack damage and can apply weapon related stats like On Striking, Life on Hit, Deadly Strike etc" style="text-decoration: none; border-bottom:2px dotted #98989A;">Weapon Damage</span>
| 150%
|-  style="text-align:right;"
! Damage to self
| 4%
|-  style="text-align:right;"
! Mana cost
| 0
|}
| style="width:20px" |
|
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
! Synergies !! Bonus to skill
|-
| [[Defensive_Auras#Redemption|'''Redemption''']]
| +10% Damage per base level
|-
| [[Offensive_Auras#Fanaticism|'''Fanaticism''']]
| +5% Damage per base level
|}
|}
|-
|
{{SklTblStart|Sacrifice}}
{{SklTbl1-20|+% Attack Rating| +25% | +35% | +45% | +55% | +65% | +75% | +85% | +95% | +105% | +115% | +125% | +135% | +145% | +155% | +165% | +175% | +185% | +195% | +205% | +215%  }}
{{SklTbl1-20|+% Damage| +200% | +220% | +240% | +260% | +280% | +300% | +320% | +340% | +360% | +380% | +400% | +420% | +440% | +460% | +480% | +500% | +520% | +540% | +560% | +580%  }}
{{SklTbl21-40Start|Sacrifice}}
{{SklTbl21-40|+% Attack Rating| +225% | +235% | +245% | +255% | +265% | +275% | +285% | +295% | +305% | +315% | +325% | +335% | +345% | +355% | +365% | +375% | +385% | +395% | +405% | +415%  }}
{{SklTbl21-40|+% Damage | +600% | +620% | +640% | +660% | +680% | +700% | +720% | +740% | +760% | +780% | +800% | +820% | +840% | +860% | +880% | +900% | +920% | +940% | +960% | +980%  }}
{{SklTblEnd|Sacrifice}}


'''Lore:''' At what price glory? By sanctifying his weapon with some of his own blood, a Paladin of Zakarum is able to increase his efficiency in combat by forfeiting a portion of his own physical essence. This sacrifice is a symbol of faith that even the lowliest Paladin must submit before the Light, in order that he may prove himself worthy of victory.
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
* Sacrifice damage-to-self can now trigger your Chance to Cast When Struck stats.
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"|
* Damage to self decreased from 5% to 4%.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Base weapon damage increased from 100% to 150% and starting damage bonus decreased to compensate.
* Damage to self decreased from 8% to 5%.
* (hidden) Compared with Vanilla D2, damage scaling and attack rating increased moderately but Redemption synergy reduced moderately.
|}
|}
|}


*'''Skill Description''' Increased accuracy and damage at the cost of life'''
== Smite ==
{{Skilldesc|[[File:Smite.png]]|Temporarily stun your enemy by bashing it with your shield|1|None}}
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;" colspan="2" |Gains additional damage while Holy Shield is active
|-
| style="text-align:left;" |Mana Cost: || 4
|}


*'''Required Level:''' 1
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
|-
! Synergies !! Bonus to skill
|-
|      [[Defensive_Auras#Defiance|'''Defiance''']]
|  +8% Damage per base level
|-
|      [[Offensive_Auras#Fanaticism|'''Fanaticism''']]
|  +5% Damage per base level
|-
|}


*'''Damage at level 1:''' Deals 150%  
{{SklTblStart|Smite}}
{{SklTbl1-20|+% Damage| +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% | +110% | +115% | +120% | +125% | +130% | +135% | +140% | +145%  }}
{{SklTbl1-20|Stun Duration| 0.6s | 0.8s | 1.0s | 1.2s | 1.4s | 1.6s | 1.8s | 2.0s | 2.2s | 2.4s | 2.6s | 2.8s | 3.0s | 3.2s | 3.4s | 3.6s | 3.8s | 4.0s | 4.2s | 4.4s  }}
{{SklTbl21-40Start|Smite}}
{{SklTbl21-40|+% Damage|  +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% | +205% | +210% | +215% | +220% | +225% | +230% | +235% | +240% | +245% }}
{{SklTbl21-40|Stun Duration | 4.6s | 4.8s | 5.0s | 5.2s | 5.4s | 5.6s | 5.8s | 6.0s | 6.2s | 6.4s | 6.6s | 6.8s | 7.0s | 7.2s | 7.4s | 7.6s | 7.8s | 8.0s | 8.2s | 8.4s  }}
{{SklTblEnd|Smite}}


*'''Prerequisites:''' None
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||
* Smite now has an 8% damage synergy from Defiance.


*'''Synergies:''' Redemption: 10% increased Damage per level / Fanaticism: 5% Damage per level
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Mana cost increased from 2 to 4.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]]||style="border-bottom: 1px solid #a2a9b1;"|
* Bonuses from Holy Shield improved


*'''Life Cost:''' Costs 5% max health per attack
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"|
* Increased base smite damage on low level shields by approximately 20%.


|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* (hidden) Compared with Vanilla D2, starting damage increased moderately but damage scaling reduced greatly.
|}
|}
|}


*'''Patch Notes'''
==Holy Bolt==
{{Skilldesc|[[File:Holy_Bolt.png]]|A bolt of divine energy that damages enemies or heals allies|6|None}}


*'''Now deals 150% of base damage and received a 50% bonus damage increase at Level 1'''
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;" |Gains additional damage while Holy Shield is active
|}


*'''Damage to self reduced from 8% to 5%'''
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
|-
! Synergies !! Bonus to skill
|-
|        [[Offensive_Auras#Sanctuary|'''Sanctuary''']]
|  +35% Magic damage per base level
|-
|        [[Paladin_Combat_Skills#Fist_of_the_Heavens|'''Fist of the Heavens''']]
|  +35% Magic damage per base level
|-
|        [[Defensive_Auras#Prayer|'''Prayer''']]
|  +35% Life healed per base level
|-
|      Energy
|  Casts 2 additional Holy Bolts if you have 100 Energy
|-
|}


== Holy Bolt ==
{{SklTblStart|HolyBolt}}
{{SklTbl1-20|Magic Damage| 8 - 16 | 16 - 24 | 24 - 32 | 32 - 40 | 40 - 48 | 48 - 56 | 56 - 64 | 64 - 74 | 74 - 84 | 84 - 94 | 94 - 104 | 104 - 114 | 114 - 124 | 124 - 134 | 134 - 144 | 144 - 157 | 157 - 170 | 170 - 183 | 183 - 196 | 196 - 209  }}
{{SklTbl1-20|Heals|  5|9|13|17|21|25|29|33|37|41|45|49|53|57|61|65|69|73|77|81 }}
{{SklTbl1-20|Mana Cost| 4|4.5|5|5.5|6|6.5|7|7.5|8|8.5|9|9.5|10|10.5|11|11.5|12|12.5|13|13.5  }}
{{SklTbl21-40Start|HolyBolt}}
{{SklTbl21-40|Magic Damage| 209 - 222 | 222 - 238 | 238 - 254 | 254 - 270 | 270 - 286 | 286 - 302 | 302 - 318 | 318 - 338 | 338 - 358 | 358 - 378 | 378 - 398 | 398 - 418 | 418 - 438 | 438 - 458 | 458 - 478 | 478 - 498 | 498 - 518 | 518 - 538 | 538 - 558 | 558 - 578 | 578 - 598  }}
{{SklTbl21-40|Heals |85|89|93|97|101|105|109|113|117|121|125|129|133|137|141|145|149|153|157|161  }}
{{SklTbl21-40|Mana Cost| 14|14.5|15|15.5|16|16.5|17|17.5|18|18.5|19|19.5|20|20.5|21|21.5|22|22.5|23|23.5  }}
{{SklTblEnd|HolyBolt}}


'''Lore:''' The Paladin can learn to summon bolts formed of pure, righteous energies. These projectiles are vessels of life, bane to the undead, and succor to the faithful. At the battle of Taelohn Bridge, the villagers feared the day was lost when an army of the walking dead besieged them. Just as the battered militia was about to be overwhelmed, a small band of Paladins appeared. Wading through the rotting carcasses of the living dead and hurling spheres of pure Light that expelled the evil controlling the battling corpses while renewing the strength of the remaining villagers.
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||
* Pierces all targets (both monsters and players).  
* Blessed Hammer synergy changed to Sanctuary.


*'''Skill Description:''' A bolt of divine energy that damages enemies or heals allies.
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Compared to Vanilla D2, skill reworked as follows:  
** Cooldown removed
** Magic damage now affects all monsters (no longer only undead).
** Damage synergies reduced moderately but healing synergy increased slightly.
|}
|}
|}


*'''Required Level:''' 6
== Zeal ==
{{Skilldesc|[[File:Zeal.png]]|Allows you to attack multiple adjacent enemies with a single attack|12| [[Paladin_Combat_Skills#Sacrifice|Sacrifice]] }}
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;" colspan="2" |Deals 100% of weapon damage
|-
| style="text-align:left;" |Hits: || +1 per level to maximum 5 hits
|-
| style="text-align:left;" |Mana Cost: || 2
|}


*'''Damage at level 1:''' 8-16 Magic Damage
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
|-
! Synergies !! Bonus to skill
|-
|        [[Paladin_Combat_Skills#Sacrifice|'''Sacrifice''']]
|  +10% Damage per base level
|-
|}
{{SklTblStart|Zeal}}
{{SklTbl1-20|+% Attack Rating| +25%|+35%|+45%|+55%|+65%|+75%|+85%|+95%|+105%|+115%|+125%|+135%|+145%|+155%|+165%|+175%|+185%|+195%|+205%|+215%  }}
{{SklTbl1-20|+% Damage| +0%|+0%|+0%|+0%|+7%|+14%|+21%|+28%|+35%|+42%|+49%|+56%|+63%|+70%|+77%|+84%|+91%|+98%|+105%|+112%  }}
{{SklTbl21-40Start|Zeal}}
{{SklTbl21-40|+% Attack Rating|  +225%|+235%|+245%|+255%|+265%|+275%|+285%|+295%|+305%|+315%|+325%|+335%|+345%|+355%|+365%|+375%|+385%|+395%|+405%|+415% }}
{{SklTbl21-40|+% Damage | +119%|+126%|+133%|+140%|+147%|+154%|+161%|+168%|+175%|+182%|+189%|+196%|+203%|+210%|+217%|+224%|+231%|+238%|+245%|+252%  }}
{{SklTblEnd|Zeal}}


*'''Healing at level 1:''' Heals 10-20
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||
* (hidden) Compared with Vanilla D2, minor increases to starting attack rating and damage scaling but Sacrifice synergy decreased slightly.


*'''Prerequisites:''' none
|}
|}


*'''Synergies:''' Blessed Hammer: +35% Magic Damage Per Level / Fist of the Heavens: +35% Magic Damage Per Level / Prayer: +35% Life Healed Per Level
== Charge ==
{{Skilldesc|[[File:Charge.png]]|Charge into battle and attack an enemy|12| [[Paladin_Combat_Skills#Smite|Smite]] }}
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;" colspan="2" |Deals 100% of weapon damage
|-
| style="text-align:left;" |Mana Cost: || 8
|}


*'''Mana cost:''' 4
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
|-
! Synergies !! Bonus to skill
|-
|          [[Defensive_Auras#Vigor|'''Vigor''']] 
|  +26% Damage per base level
|-
|          [[Offensive_Auras#Might|'''Might''']]
|  +26% Damage per base level
|-
|}
{{SklTblStart|Charge}}
{{SklTbl1-20|+% Attack Rating|  +50%|+85%|+120%|+155%|+190%|+225%|+260%|+295%|+330%|+365%|+400%|+435%|+470%|+505%|+540%|+575%|+610%|+645%|+680%|+715% }}
{{SklTbl1-20|+% Damage|  +50%|+75%|+100%|+125%|+150%|+175%|+200%|+225%|+250%|+275%|+300%|+325%|+350%|+375%|+400%|+425%|+450%|+475%|+500%|+525% }}
{{SklTbl21-40Start|Charge}}
{{SklTbl21-40|+% Attack Rating|  +750%|+785%|+820%|+855%|+890%|+925%|+960%|+995%|+1030%|+1065%|+1100%|+1135%|+1170%|+1205%|+1240%|+1275%|+1310%|+1345%|+1380%|+1415% }}
{{SklTbl21-40|+% Damage | +550%|+575%|+600%|+625%|+650%|+675%|+700%|+725%|+750%|+775%|+800%|+825%|+850%|+875%|+900%|+925%|+950%|+975%|+1000%|+1025%  }}
{{SklTblEnd|Charge}}


{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||
* Charge skill no longer has a minimum range (It will properly charge instead of performing a Normal Attack).


*'''Patch Notes'''
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Base damage and starting damage decreased, synergies and attack rating scaling increased
|}
|}
|}


*'''Damage has been reduced'''
== Vengeance ==
{{Skilldesc|[[File:Vengeance.png]]|Adds fire, cold and lightning damage based on your weapon's physical damage|18| [[Paladin_Combat_Skills#Sacrifice|Sacrifice]],  [[Paladin_Combat_Skills#Zeal|Zeal]] }}


*'''Heal has been significantly increased'''
{| class="wikitable" style="display: inline-table;  margin-right: 50px;  margin-r"
|-
! Synergies !! Bonus to skill
|-
|          [[Defensive_Auras#Resist_Fire|'''Resist Fire''']]
|  +15% Fire damage per base level
|-
|          [[Defensive_Auras#Resist_Cold|'''Resist Cold''']]
|  +15% Cold damage per base level
|-
|          [[Defensive_Auras#Resist_Lightning|'''Resist Lightning''']]
|  +15% Lightning damage per base level
|-
|          [[Defensive_Auras#Salvation|'''Salvation''']]
|  +2% Elemental damage per base level
|-
|}


*'''Prayer synergy significantly increased'''
{{SklTblStart|Vengeance}}
{{SklTbl1-20|+% Fire, Cold & Lightning Damage (Each)| +70%|+78%|+86%|+94%|+102%|+110%|+118%|+126%|+134%|+142%|+150%|+158%|+166%|+174%|+182%|+190%|+198%|+206%|+214%|+222%  }}
{{SklTbl1-20|+% Attack Rating|  +20%|+30%|+40%|+50%|+60%|+70%|+80%|+90%|+100%|+110%|+120%|+130%|+140%|+150%|+160%|+170%|+180%|+190%|+200%|+210% }}
{{SklTbl1-20|Mana Cost | 4|4.1|4.2|4.3|4.5|4.6|4.7|4.8|5|5.1|5.2|5.3|5.5|5.6|5.7|5.8|6|6.1|6.2|6.3  }}
{{SklTbl21-40Start|Vengeance}}
{{SklTbl21-40|+% Fire, Cold & Lightning Damage (Each)| +230%|+238%|+246%|+254%|+262%|+270%|+278%|+286%|+294%|+302%|+310%|+318%|+326%|+334%|+342%|+350%|+358%|+366%|+374%|+382%  }}
{{SklTbl21-40|+% Attack Rating |  +220%|+230%|+240%|+250%|+260%|+270%|+280%|+290%|+300%|+310%|+320%|+330%|+340%|+350%|+360%|+370%|+380%|+390%|+400%|+410% }}
{{SklTbl21-40|Mana Cost | 6.5|6.6|6.7|6.8|7|7.1|7.2|7.3|7.5|7.6|7.7|7.8|8|8.1|8.2|8.3|8.5|8.6|8.7|8.8  }}
{{SklTblEnd|Vengeance}}


== Fist of the Heavens ==
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
* Vengeance damage synergies (except Salvation) increased to 15% (was 12%)
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"|
* Damage synergies from Resist Cold/Lightning/Fire increased from 10% to 12%
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"|
* Elemental damage per level increased from 6% to 8%
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.234:_Onyx|#4 Onyx]]||style="border-bottom: 1px solid #a2a9b1;"|
* Elemental damage now applies to melee splash
|}
|}
|}
 
== Blessed Hammer ==
{{Skilldesc|[[File:Blessed_Hammer.png]]|Summons an ethereal hammer that spirals outwards damaging enemies it hits|18| [[Paladin_Combat_Skills#Holy_Bolt|Holy Bolt]] }}
 
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;" |Deals 150% of weapon damage
|}
 
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
|-
! Synergies !! Bonus to skill
|-
|            [[Offensive_Auras#Blessed_Aim|'''Blessed Aim''']]
|  +13% Magic damage per base level
|-
|          [[Defensive_Auras#Vigor|'''Vigor''']]
|  +13% Magic damage per base level
|-
|}
 
{{SklTblStart|BlessedHammer}}
{{SklTbl1-20|Magic Damage| 12-16|20-24|28-32|36-40|44-48|52-56|60-64|68-72|78-82|88-92|98-102|108-112|118-122|128-132|138-142|148-152|160-164|172-176|184-188|196-200  }}
{{SklTbl1-20|Mana Cost| 5|5.5|6|6.5|7|7.5|8|8.5|9|9.5|10|10.5|11|11.5|12|12.5|13|13.5|14|14.5  }}
{{SklTbl21-40Start|BlessedHammer}}
{{SklTbl21-40|Magic Damage| 208-212|220-224|233-237|246-250|259-263|272-276|285-289|298-302|312-316|326-330|340-344|354-358|368-372|382-386|396-400|410-414|424-428|438-442|452-456|466-470  }}
{{SklTbl21-40|Mana Cost | 15|15.5|16|16.5|17|17.5|18|18.5|19|19.5|20|20.5|21|21.5|22|22.5|23|23.5|24|24.5  }}
{{SklTblEnd|BlessedHammer}}
 
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
* Blessed Hammer will now pierce through objects & walls and continue its trajectory rather than being destroyed. (Initial travel speed increased a tiny amount and NHD=3)
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Blessed Hammer projectile hitbox now larger for more complete AoE.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"|
* Synergies increased from 12% to 13% Magic damage per level
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Hidden bonus from Concentration is now visible and projectile animation now fixed from Vanilla D2 to overlap actual hitbox
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Synergies increased
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.236:_Obsidian|#6 Obsidian]]||style="border-bottom: 1px solid #a2a9b1;"|
* Synergies increased slightly
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.233:_Granite|#3 Granite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Enhanced damage bonus from Concentrate now applies to 100% (was 50% in Vanilla D2)
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Synergies decreased
|}
|}
|}


'''Lore:''' This spell allows the Paladin to summon the power of holy vengeance. Manifesting as lightning from the heavens, these bolts rain down from the sky, exploding into a thousand shafts of light that radiate outwards to banish the evil from the battlefield.
== Absolution ==
{{Skilldesc|[[File:Conversion.png]]|Grant Absolution to Slain Enemies in Exchange for their servitude as a Holy Sentinel|24| [[Paladin_Combat_Skills#Sacrifice|Sacrifice]], [[Paladin_Combat_Skills#Zeal|Zeal]], [[Paladin_Combat_Skills#Vengeance|Vengeance]] }}
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;" |Duration: || 20 seconds
|-
| style="text-align:left;" |Chance to summon on hit: || 8%
|-
| style="text-align:left;" |Chance to summon on kill: || 100%
|}


*'''Skill Description:''' Lightning strikes your target as holy bolts seek out nearby enemies.
{| class="wikitable" style="display: inline-table;  margin-right: 50px;  margin-r"
|-
! Synergies !! Bonus to skill
|-
|          [[Paladin_Combat_Skills#Smite|'''Smite''']]
|  +20% Sentinel damage per base level
|}


*'''Required Level:''' 30
{{SklTblStart|Absolution}}
{{SklTbl1-20|+% Attack Rating|+20%|+32%|+44%|+56%|+68%|+80%|+92%|+104%|+116%|+128%|+140%|+152%|+164%|+176%|+188%|+200%|+212%|+224%|+236%|248%}}
{{SklTbl1-20|Sentinel Damage|45-50||||||||||||||||||| }}
{{SklTbl1-20|Mana Cost|2|2.2|2.5|2.7|3|3.2|3.5|3.7|4|4.2|4.5|4.7|5|5.2|5.5|5.7|6|6.2|6.5|6.7 }}
{{SklTbl21-40Start|Absolution}}
{{SklTbl21-40|+% Attack Rating|||||||||||||||||||| }}
{{SklTbl21-40|Sentinel Damage|||||||||||||||||||| }}
{{SklTbl21-40|Mana Cost|||||||||||||||||||| }}
{{SklTblEnd|Absolution}}


*'''Damage at level 1:''' ''Primary Target:'' Lightning Damage: 150-200 / ''Holy Bolts'' magic damage: 46-57
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
* [Experimental] Conversion reworked into a new skill: Absolution - Grant Absolution to Slain Enemies in Exchange for their servitude as a Holy Sentinel.
|}
|}


*'''Prerequisites:''' Sacrifice [1], Holy Bolt [6], Zeal [12], Vengeance [18], Blessed Hammer [18], Conversion [24]
== Holy Shield ==
{{Skilldesc|[[File:Holy_Shield.png]]|Enhances your shield with divine power|24| [[Paladin_Combat_Skills#Smite|Smite]], [[Paladin_Combat_Skills#Holy Bolt|Holy Bolt]], [[Paladin_Combat_Skills#Charge|Charge]], [[Paladin_Combat_Skills#Blessed Hammer|Blessed Hammer]]}}


*'''Synergies:''' Holy Bolt: +15% Holy Bolt Damage Per Level / Holy Shock: +8% Lightning Damage Per Level
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;" |Duration: || 30 seconds, +25 seconds per level
|-
| style="text-align:left;" |Mana Cost: || 25
|}


*'''Mana cost:''' 15
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
|-
! Synergies !! Bonus to skill
|-
|            [[Defensive_Auras#Defiance|Defiance]]
|  +15% Defense per base level
|-
|}


{{SklTblStart|HolyShield}}
{{SklTbl1-20|Smite Damage| 3-6|5-8|7-10|9-12|11-14|13-16|15-18|17-20|20-23|23-26|26-29|29-32|32-35|35-38|38-41|41-44|45-48|49-52|53-56|57-60  }}
{{SklTbl1-20|+% Defense|  +25% | +40% | +55% | +70% | +85% | +100% | +115% | +130% | +145% | +160% | +175% | +190% | +205% | +220% | +235% | +250% | +265% | +280% | +295% | +310% }}
{{SklTbl1-20|+% Block Chance| +14% | +18% | +20% | +23% | +25% | +27% | +27% | +28% | +29% | +30% | +31% | +31% | +32% | +33% | +33% | +34% | +34% | +34% | +34% | +35%  }}
{{SklTbl21-40Start|HolyShield}}
{{SklTbl21-40|Smite Damage| 61-64| 65-68| 69-72| 73-76| 77-80| 81-84| 85-88| 89-92| 93-96| 97-100| 101-104| 105-108| 109-112| 113-116| 117-120| 121-124| 125-128| 129-132| 133-136| 137-140  }}
{{SklTbl21-40|+% Defense | +325% | +340% | +355% | +370% | +385% | +400% | +415% | +430% | +445% | +460% | +475% | +490% | +505% | +520% | +535% | +550% | +565% | +580% | +595% | +610%  }}
{{SklTbl21-40|+% Block Chance| +35% | +35% | +36% | +36% | +36% | +36% | +36% | +37% | +37% | +37% | +37% | +37% | +37% | +37% | +37% | +38% | +38% | +38% | +38% | +38%  }}
{{SklTblEnd|HolyShield}}


*'''Patch Notes'''
{| class="wikitable"
! Version Name !!Patch Notes
|-
|None||
* No changes from Vanilla


*'''The cooldown has been removed'''
|}
|}


*'''Holy Shock synergy is slightly more effective'''
== Fist of the Heavens ==
{{Skilldesc|[[File:Fist_of_the_Heavens.png]]|Lightning strikes your target as holy bolts seek out nearby enemies|30|[[Paladin_Combat_Skills#Sacrifice|Sacrifice]], [[Paladin_Combat_Skills#Holy Bolt|Holy Bolt]], [[Paladin_Combat_Skills#Zeal|Zeal]], [[Paladin_Combat_Skills#Vengeance|Vengeance]], [[Paladin_Combat_Skills#Blessed Hammer|Blessed Hammer]], [[Paladin_Combat_Skills#Conversion|Conversion]]}}


{| class="wikitable" style="display: inline-table;  margin-right: 50px;  margin-r"
|-
! Synergies !! Bonus to skill
|-
|            [[Paladin_Combat_Skills#Holy_Bolt|'''Holy Bolt''']]
|  +13% Holy Bolt magic damage per base level
|-
|          [[Offensive_Auras#Holy_Shock|'''Holy Shock''']]
|  +8% Lightning damage per base level
|-
|}


== Blessed Hammer ==
{{SklTblStart|FistoftheHeavens}}
{{SklTbl1-20|Holy Bolt Magic Damage|  40-50 | 44-55 | 50-60 | 55-65 | 60-70 | 65-75 | 70-80 | 75-85 | 85-95 | 95-105 | 105-115 | 115-125 | 125-135 | 135-145 | 145-155 | 155-165 | 170-180 | 185-195 | 200-210 | 215-225 }}
{{SklTbl1-20|Lightning Damage| 150-200|165-215|180-230|195-245|210-260|225-275|240-290|255-305|285-335|315-365|345-395|375-425|405-455|435-485|465-515|495-545|540-590|585-635|630-680|675-725 }}
{{SklTbl1-20|Mana Cost| 15 | 15.5 | 16 | 16.5 | 17 | 17.5 | 18 | 18.5 | 19 | 19.5 | 20 | 20.5 | 21 | 21.5 | 22 | 22.5 | 23 | 23.5 | 24 | 24.5  }}
{{SklTbl21-40Start|FistoftheHeavens}}
{{SklTbl21-40|Holy Bolt Magic Damage| 230-240 | 245-255 | 265-275 | 285-295 | 305-315 | 325-335 | 345-355 | 365-375 | 395-405 | 425-435 | 455-465 | 485-495 | 515-525 | 545-555 | 575-585 | 605-615 | 635-645 | 665-675 | 695-705 | 725-735  }}
{{SklTbl21-40|Lightning Damage |  720-770|765-815|820-870|875-925|930-980|985-1035|1040-1090|1095-1145|1160-1210|1225-1275|1290-1340|1355-1405|1420-1470|1485-1535|1550-1600|1615-1665|1680-1730|1745-1795|1810-1860|1875-1925 }}
{{SklTbl21-40|Mana Cost| 25 | 25.5 | 26 | 26.5 | 27 | 27.5 | 28 | 28.5 | 29 | 29.5 | 30 | 30.5 | 31 | 31.5 | 32 | 32.5 | 33 | 33.5 | 34 | 34.5  }}
{{SklTblEnd|FistoftheHeavens}}


*'''Synergies are less effective'''
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||
* Fists of the Heaven’s holy bolt projectile duration reduced by -10% (meaning total distance traveled is slightly shorter and less screen clutter).
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Holy Bolt magic damage synergy reduced to 13%
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.238:_Pyrite|#8 Pyrite]]||style="border-bottom: 1px solid #a2a9b1;"|
* No longer forces you to attack when out of mana.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.236:_Obsidian|#6 Obsidian]]||style="border-bottom: 1px solid #a2a9b1;"|
* Mana cost lowered
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Cooldown removed and Holy Shock synergy increased slightly.
* Holy bolt damage now affects all monsters (no longer only undead, hidden)
|}
|}
|}


== Dashing Strike ==
== Dashing Strike ==
Instantly dash forward to the target enemy or ally stunning and damaging enemies nearby.
{{Skilldesc|[[File:Dashing_Strike.png]]|Instantly dash forward to the target enemy or ally stunning and damaging enemies nearby|30|[[Paladin_Combat_Skills#Smite|Smite]], [[Paladin_Combat_Skills#Holy Bolt|Holy Bolt]], [[Paladin_Combat_Skills#Charge|Charge]], [[Paladin_Combat_Skills#Blessed Hammer|Blessed Hammer]], [[Paladin_Combat_Skills#Holy Shield|Holy Shield]]}}


*'''Required Level 30'''
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;" |Cooldown: || 5 seconds
|}


*'''Prerequisite:'''  
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
**[[Smite]]<br />*[[Charge]]<br />*[[Holy Shield]]<br />
|-
! Synergies !! Bonus to skill
|-
|            [[Paladin_Combat_Skills#Smite|'''Smite''']]  
|  +12% Magic damage per base level
|-
|            [[Paladin_Combat_Skills#Charge|'''Charge''']]  
|  +12% Magic damage per base level
|-
|            [[Paladin_Combat_Skills#Holy_Shield|'''Holy Shield''']]  
|  +12% Magic damage per base level
|-
|}


== Other Changes ==
{{SklTblStart|DashingStrike}}
{{SklTbl1-20|Stun Duration| 0.4s | 0.4s | 0.5s | 0.6s | 0.7s | 0.8s | 0.8s | 0.9s | 1.0s | 1.1s | 1.2s | 1.2s | 1.3s | 1.4s | 1.5s | 1.6s | 1.6s | 1.7s | 1.8s | 1.9s  }}
{{SklTbl1-20|Magic Damage| 37-48|54-67|73-85|90-104|109-124|126-143|145-162|163-181|189-207|215-235|240-262|267-289|293-315|318-343|345-370|371-396|399-426|454-454|482-484|511-513  }}
{{SklTbl1-20|Mana Cost|  4 | 4.3 | 4.7 | 5.1 | 5.5 | 5.8 | 6.2 | 6.6 | 7 | 7.3 | 7.7 | 8.1 | 8.5 | 8.8 | 9.2 | 9.6 | 10 | 10.3 | 10.7 | 11.1 }}
{{SklTbl21-40Start|DashingStrike}}
{{SklTbl21-40|Stun Duration| 2.0s | 2.0s | 2.1s | 2.2s | 2.3s | 2.4s | 2.4s | 2.5s | 2.6s | 2.7s | 2.8s | 2.8s | 2.9s | 3.0s | 3.1s | 3.2s | 3.2s | 3.3s | 3.4s | 3.5s  }}
{{SklTbl21-40|Magic Damage |  539-542|569-571|599-602|629-633|659-664|689-695|719-726|751-757|783-790|815-823|847-856|879-889|911-922|943-955|975-988|1007-1021|1039-1054|1071-1087|1103-1120|1153-1170 }}
{{SklTbl21-40|Mana Cost| 11.5 | 11.8 | 12.2 | 12.6 | 13 | 13.3 | 13.7 | 14.1 | 14.5 | 14.8 | 15.2 | 15.6 | 16 | 16.3 | 16.7 | 17.1 | 17.5 | 17.8 | 18.2 | 18.6  }}
{{SklTblEnd|DashingStrike}}


*'''Most other combat skills (excluding Charge) have received a damage buff'''
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||
* Dashing Strike cooldown reduced from 6 to 5 seconds.
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|
*  Dashing Strike’s cooldown has been reduced from 7 to 6 seconds.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"|
* New skill added
|}
|}