Bow and Crossbow Skills: Difference between revisions

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== Cold Arrow ==
{{Skilldesc|[[File:Cold_Arrow.png]]|Magically enhances your arrows or bolts by adding cold damage and a slowing effect.|1|None}}
|}


__FORCETOC__
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
== Multiple Shot ==
|-
| style="text-align:left;"  | Deals 100% of weapon damage
|}
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
! Synergies !! Bonus to skill
|-
! style="text-align:left;" |[[Bow_and_Crossbow_Skills#Ice_Arrow|Ice Arrow]]
| style="text-align:center;" | +12% Cold damage per base level
|-
| style="text-align:left;" | 100 Dexterity
| style="text-align:center;" | Shoots 2 additional Cold Arrows
|}
 
{{SklTblStart|ColdArrow}}
{{SklTbl1-20|Converts % damage, Physical to Cold|50|52|54|56|58|60|62|64|66|68|70|72|74|76|78|80|82|84|86|88}}
{{SklTbl1-20|+Cold Damage|2-3|5-7|8-11|11-15|14-19|17-23|20-27|23-31|29-37|35-43|41-49|47-55|53-61|59-67|65-73|71-79|79-88|87-97|95-106|103-115}}
{{SklTbl1-20|Chill Duration|4s|5.2s|6.4s|7.6s|8.8s|10s|11.2s|12.4s|13.6s|14.8s|16s|17.2s|18.4s|19.6s|20.8s|22s|23.2s|24.4s|25.6s|26.8s}}
{{SklTbl1-20|+% Attack Rating|10|19|28|37|46|55|64|73|82|91|100|109|118|127|136|145|154|163|172|181}}
{{SklTbl1-20|Mana Cost|2.5|2.6|2.7|2.8|3|3.1|3.2|3.3|3.5|3.6|3.7|3.8|4|4.1|4.2|4.3|4.5|4.6|4.7|4.8}}
{{SklTbl21-40Start|ColdArrow}}
{{SklTbl21-40|Converts % damage, Physical to Cold|90|92|94|96|98|100|100|100|100|100|100|100|100|100|100|100|100|100|100|100}}
{{SklTbl21-40|+Cold Damage|111-124|119-133|135-151|151-169|167-187|183-205|199-223|215-241|245-277|275-313|305-349|335-385|365-421|395-457|425-493|455-529|485-565|515-601|545-637|575-673}}
{{SklTbl21-40|Chill Duration|28s|29.2s|30.4s|31.6s|32.8s|34s|35.2s|36.4s|37.6s|38.8s|40s|41.2s|42.4s|43.6s|44.8s|46s|47.2s|48.4s|49.6s|50.8s}}
{{SklTbl21-40|+% Attack Rating|190|199|208|217|226|235|244|253|262|271|280|289|298|307|316|325|334|343|352|361}}
{{SklTbl21-40|Mana Cost|5|5.1|5.2|5.3|5.5|5.6|5.7|5.8|6|6.1|6.2|6.3|6.5|6.6|6.7|6.8|7|7.1|7.2|7.3}}
{{SklTblEnd|ColdArrow}}
 
{| class="wikitable"
!Version Name!!Patch Notes
|-
| [[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]] ||
* 100 Dexterity shoots 2 additional Cold Arrows.
* Tooltip shows attack rating bonus.
* Initial cost lowered from 3.5 to 2.5 mana.


[[File:Multiple_shot.png|frame|An Amazon using level 20 Multiple Shot]]
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"|
* Cold Arrow is now a level 1 skill.


'''Description:''' Splits one arrow or bolt into many
|-
|style="border-bottom: 1px solid #a2a9b1;"| [[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]] ||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, cold damage scaling increased moderately, starting physical to cold damage increased greatly and bonus to attack rating removed.


*'''Required level:''' 6
|}
*'''Prerequisites:''' Magic Arrow
|}
*'''Synergies:''' None


== Magic Arrow ==
{{Skilldesc|[[File:Magic_Arrow.png]]|Creates a magical arrow or bolt that does extra damage.|1|None}}


Deals 100% of weapon damage
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;" | Deals 100% of weapon damage.
|-
| style="text-align:left;" |Always pierces.
|}
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
! Synergies !! Bonus to skill
|-
! style="text-align:left;" |100 Dexterity
| style="text-align:center;" | shoots 2 additional Magic Arrows.
|}
{{SklTblStart|MAgicArrow}}
{{SklTbl1-20|Converts % damage, Physical to Magic|34|35|36|37|38|39|40|41|42|43|44|45|46|47|48|49|50|51|52|52}}
{{SklTbl1-20|+Damage|1-2|2-3|3-4|4-5|5-6|6-7|7-8|8-9|9-10|10-11|11-12|12-13|13-14|14-15|15-16|16-17|17-18|18-19|19-20|20-21}}
{{SklTbl1-20|Mana Cost|1.5|1.3|1.2|1.1|1|0.8|0.7|0.6|0.5|0.3|0.2|0.1|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0}}
{{SklTbl21-40Start|MAgicArrow}}
{{SklTbl21-40|Converts % damage, Physical to Magic|53|54|55|56|57|58|59|60|61|62|63|64|65|66|67|68|69|70|71|72|73|74|75|76|77|78|79|80|81|82|83|84|85|86|87|88|89|90|91|92|93}}
{{SklTbl21-40|Damage|21-22|22-23|23-24|24-25|25-26|26-27|27-28|28-29|29-30|30-31}}
{{SklTbl21-40|Mana Cost|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0}}
{{SklTblEnd|MAgicArrow}}


{| class="wikitable"
{| class="wikitable"
|'''Level'''
!Version Name!!Patch Notes
|'''Additional Damage'''
|-
|'''Arrows'''
|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||
|'''Mana Cost'''
* 100 Dexterity shoots 2 additional Magic Arrows.
 
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Now always pierces.
 
|-
|-
|1
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
|3-6
* Compared with Vanilla D2, starting physical to magic damage raised greatly and bonus to attack rating removed.
|2
 
|4
|}
|}
|}
 
== Multiple Shot ==
{{Skilldesc|[[File:Multiple_Shot.png]]|Magically splits one arrow or bolt into many. |6|[[Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]] }}
 
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;" | Deals 87% of weapon damage.
|}
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
! Synergies !! Bonus to skill
|-
|-
|2
! style="text-align:left;" |None
|4-8
| style="text-align:center;" | -
|3
|}
|5
{{SklTblStart|multiplestrike}}
{{SklTbl1-20|+Damage|2-3|4-6|6-9|8-12|10-15|12-18|14-21|16-24|19-28|22-32|25-36|28-40|31-44|34-48|37-52|40-56|44-61|48-66|52-71|56-76}}
{{SklTbl1-20|Arrows|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19|20|21}}
{{SklTbl1-20|Mana Cost|1.2|1.95|2.7|3.45|4.2|4.95|5.7|6.45|7.2|7.95|8.7|9.45|10.2|10.95|11.7|12.45|13.2|13.95|14.7|15.45}}
{{SklTbl21-40StartRed|multiplestrike}}
{{SklTbl21-40|Damage|60-81|64-86|68-91|72-96|76-101|80-106|84-111|88-116|92-121|96-126|100-131|104-136|108-141|112-146|116-151|120-156|124-161|128-166|132-171|136-176|140-181|144-186|148-191|152-196|156-201|160-206|164-211|168-216|172-221|176-226|180-231|184-236|188-241|192-246|196-251|200-256|204-261|208-266|212-271|216-276}}
{{SklTbl21-40|Arrows|22|23|24|24|24|24|24|24|24|24|24|24|24|24|24|24|24|24|24|24|24|24|24}}
{{SklTbl21-40|Mana Cost|15.45|16.2|16.95|17.7|18.45|19.2|19.95|20.7|21.45|22.2|22.95|23.7|24.45|25.2|25.95|26.7|27.45|28.2|28.95|29.7|30.45|31.2|31.95|32.7|33.45|34.2|34.95|35.7|36.45|37.2|37.95|38.7|39.45|40.2|40.95|41.7|42.45|43.2|43.95|44.7|45.45}}
{{SklTblEnd|multiplestrike}}
 
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
* Multiple Shot can now trigger Chance-to-Cast stats on the three center arrows. (This had been previously announced months before last season but had not been applied correctly due to the bug described above)
* Multiple Shot damage at level 17+ lowered very slightly. (At level 27 was 101-115, now 96-110)
* Multiple Shot weapon damage increased from 85% to 87%.
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|-
|3
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"|
|5-10
* Multiple Shot projectile distance increased (For reference: In Season 11 duration was 28 frames. In Vanilla it was 50 frames. Now it is 40 frames).
|4
* Multiple Shot weapon damage reduced from 90% to 85%.
|6
* Multiple Shot added physical damage scaling at lower levels has increased (Reference: Level 5 was 10-15 and now is 15-18. Level 10 was 22-32 and now 31-36).
|-
|-
|4
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|
|6-12
* Starting mana cost lowered from 4 to 1.2.
|5
* Mana cost per level lowered from 1 to 0.75.
|7
* Skill physical damage lowered slightly at levels 23+.
|-
|-
|5
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"|  
|7-14
* Damage scaling increased slightly.
|6
|8
|-
|-
|6
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|  
|8-16
* Added flat damage scaling per level.
|7
|9
|-
|-
|7
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
|9-18
* 3/4 damage penalty removed.
|8
|}
|10
|}
|}
 
== Fire Arrow ==
{{Skilldesc|[[File:Fire_Arrow.png]]|Magically enhances your arrows or bolts with fire and leaves a burning trail behind it.|6|[[Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]] }}
 
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
|-
|8
| style="text-align:left;" | Deals 100% of weapon damage.
|10-20
|}
|9
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
|11
! Synergies !! Bonus to skill
|-
|-
|9
! style="text-align:left;" | [[Bow_and_Crossbow_Skills#Exploding_Arrow|Exploding Arrow]] ||
|12-23
+12% Fire damage per base level
|10
|12
|-
|-
|10
! style="text-align:left;" | [[Bow_and_Crossbow_Skills#Exploding_Arrow|Exploding Arrow]] ||
|14-26
+12% Burn damage per second per base level
|11
|}
|13
 
{{SklTblStart|FireArrow}}
{{SklTbl1-20|Converts % damage, Physical to Fire|52|54|56|58|60|62|64|66|68|70|72|74|76|78|80|82|84|86|88|90}}
{{SklTbl1-20|Burn Damage per Second|5-7|10-12|16-17|21-22|26-28|31-33|37-38|42-43|50-52|58-60|67-68|75-76|83-84|91-93|99-101|108-109|120-121|132-134|145-146|157-158}}
{{SklTbl1-20|+% Attack Rating|10|19|28|37|46|55|64|73|82|91|100|109|118|127|136|145|154|163|172|181}}
{{SklTbl1-20|+Fire Damage|3-6|7-10|11-14|15-18|19-22|23-26|27-30|31-34|37-42|43-50|49-58|55-66|61-74|67-82|73-90|79-98|88-110|97-122|106-134|115-146|124-158}}
{{SklTbl1-20|Mana Cost|3|3.1|3.2|3.3|3.5|3.6|3.7|3.8|4|4.1|4.2|4.3|4.5|4.6|4.7|4.8|5|5.1|5.2|5.3}}
{{SklTbl21-40Start|FireArrow}}
{{SklTbl21-40|Converts % damage, Physical to Fire| 92|94|96|98|100|100|100|100|100|100|100|100|100|100|100|100|100|100|100|100}}
{{SklTbl21-40|Burn Damage per Second| 169-171|181-183|194-195|206-208|219-220|231-232|243-244|255-257|268-269|280-281|292-294|304-306|317-318|329-331|342-343|354-355|366-367|378-380|391-392|403-404}}
{{SklTbl21-40|+% Attack Rating| 190|199|208|217|226|235|244|253|262|271|280|289|298|307|316|325|334|343|352|361}}
{{SklTbl21-40|+Fire Damage| 169-214|187-236|205-258|223-280|241-302|281-346|321-390|361-434|401-478|441-522|481-566|521-610|561-654|601-698|641-742|681-786|721-830|761-874|801-918|841-962|881-1006}}
{{SklTbl21-40|Mana Cost| 5.5|5.6|5.7|5.8|6|6.1|6.2|6.3|6.5|6.6|6.7|6.8|7|7.1|7.2|7.3|7.5|7.6|7.7|7.8|8}}
{{SklTblEnd|FireArrow}}
 
{| class="wikitable"
!Version Name!!Patch Notes
|-
|-
|11
|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||
|16-29
* Fire trail length shortened.
|12
 
|14
|-
|-
|12
| Older Versions
|18-32
|
|13
{| class="mw-collapsible mw-collapsed" cellspacing="0"
|15
!
!
|-
|-
|13
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]]||style="border-bottom: 1px solid #a2a9b1;"|
|20-35
* Added synergy from Exploding Arrow to burn damage per second.
|14
 
|16
|-
|-
|14
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"|
|22-38
* Added fire trail with burn damage per second.
|15
 
|17
|-
|-
|15
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
|24-41
* Fire damage scaling increased moderately and starting physical to fire damage increased from +3% to +50%.
|16
 
|18
|}
|}
|}
 
== Ice Arrow ==
{{Skilldesc|[[File:Ice_Arrow.png]]| Magically enhances your arrow or bolt to freeze your enemies & leave a trail of cold mist.|18|  [[Bow_and_Crossbow_Skills#Cold_Arrow|Cold Arrow]] }}
 
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
! Synergies !! Bonus to skill
|-
|-
|16
! style="text-align:left;" | [[Bow_and_Crossbow_Skills#Cold_Arrow|Cold Arrow]]
|26-44
| style="text-align:center;" | +10% Cold damage per base level
|17
|19
|-
|-
|17
! style="text-align:left;" | [[Bow_and_Crossbow_Skills#Cold_Arrow|Cold Arrow]]
|29-48
| style="text-align:center;" | +20% Cold damage over time per base level
|18
|20
|-
|-
|18
! style="text-align:left;" | [[Bow_and_Crossbow_Skills#Freezing_Arrow|Freezing Arrow]]
|32-52
| style="text-align:center;" | +5% Freeze duration per base level
|19
|21
|-
|-
|19
! style="text-align:left;" | [[Bow_and_Crossbow_Skills#Freezing_Arrow|Freezing Arrow]]
|35-56
| style="text-align:center;" | +10% Cold damage over time per base level
|20
|22
|-
|-
|20
! style="text-align:left;" |100 Dexterity
|38-60
| style="text-align:center;" | Shoots 2 additional Ice Arrows
|21
|23
|}
|}


== Magic Arrow ==
{{SklTblStart|IceArrow}}
{{SklTbl1-20|+Cold Damage|6-10| 12-18| 18-26| 24-34| 30-42| 36-50| 42-58| 48-66| 60-84| 72-102| 84-120| 96-138| 108-156| 120-174| 132-192| 144-210| 162-234| 180-258| 198-282| 216-306}}
{{SklTbl1-20|Freeze Duration|2| 2.2| 2.4| 2.6| 2.8| 3| 3.2| 3.4| 3.6| 3.8| 4| 4.2| 4.4| 4.6| 4.8| 5| 5.2| 5.4| 5.6| 5.8}}
{{SklTbl1-20|+% Attack Rating|20| 29| 38| 47| 56| 65| 74| 83| 92| 101| 110| 119| 128| 137| 146| 155| 164| 173| 182| 191}}
{{SklTbl1-20|Mana Cost|2.7| 3| 3.2| 3.5| 3.7| 4| 4.2| 4.5| 4.7| 5| 5.2| 5.5| 5.7| 6| 6.2| 6.5| 6.7| 7| 7.2| 7.5}}
{{SklTbl1-20|Cold Trail damage every 0.04 Sec | | | | | | | | | | | | | | | | | | | | }}
{{SklTbl21-40Start|IceArrow}}
{{SklTbl21-40|+Cold Damage|234-330| 252-354| 277-385| 304-417| 330-450| 355-482| 382-514| 407-545| 444-590| 480-634| 515-677| 552-722| 587-765| 624-810| 660-854| 695-897| 732-942| 767-985| 804-1030| 840-1074| 875-1117}}
{{SklTbl21-40|Freeze Duration|6| 6.2| 6.4| 6.6| 6.8| 7| 7.2| 7.4| 7.6| 7.8| 8| 8.2| 8.4| 8.6| 8.8| 9| 9.2| 9.4| 9.6| 9.8}}
{{SklTbl21-40|+% Attack Rating|200| 209| 218| 227| 236| 245| 254| 263| 272| 281| 290| 299| 308| 317| 326| 335| 344| 353| 362| 371}}
{{SklTbl21-40|Mana Cost|7.7| 8| 8.2| 8.5| 8.7| 9| 9.2| 9.5| 9.7| 10| 10.2| 10.5| 10.7| 11| 11.2| 11.5| 11.7| 12| 12.2| 12.5}}
{{SklTbl21-40|Cold Trail damage every 0.04 Sec | | | | | | | | | | | | | | | | | | | | }}
{{SklTblEnd|IceArrow}}
 
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
* Ice Arrow has been reworked: it leaves a trail of ice which deals damage over time.
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|
* 100 Dexterity shoots 2 additional Ice Arrows.
* Tooltip now shows attack rating bonus.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"|
* Damage synergies increased from 8% to 10%.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, cold damage scaling increased moderately and attack rating bonus removed.
|}
|}
|}


*'''Physical Damage to Magic Damage conversion increased from 1% to 33% at Level 1'''
== Guided Arrow ==
{{Skilldesc|[[File:Guided_Arrow.png]]|Enhances your arrows and bolts to track your target or seek one of its own.|18|[[Bow_and_Crossbow_Skills#Cold_Arrow|Cold Arrow]] , [[Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]] ,  [[Bow_and_Crossbow_Skills#Multiple_Shot|Multiple Shot]] }}


*'''Removed attacking rating bonus'''
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;" | Deals 150% of weapon damage.
|-
| style="text-align:left;" | Always hits.
|}


{| class="wikitable" style="display: inline-table; margin-right: 50px;"
! Synergies !! Bonus to skill
|-
! style="text-align:left;" |None
| style="text-align:center;" | -
|}


== Fire Arrow ==
{{SklTblStart|GuidedArrow}}
{{SklTbl1-20|+% Damage|10|15|20|25|30|35|40|45|50|55|60|65|70|75|80|85|90|95|100|105}}
{{SklTbl1-20|Mana Cost|8|7.7|7.5|7.2|7|6.7|6.5|6.2|6|5.7|5.5|5.2|5|4.7|4.5|4.2|4|3.7|3.5|3.2}}
{{SklTbl21-40Start|GuidedArrow}}
{{SklTbl21-40|+% Damage|110|115|120|125|130|135|140|145|150|155|160|16|170|175|180|185|190|195|200|205}}
{{SklTbl21-40|Mana Cost|3|2.7|2.5|2.2|2|1.7|1.5|1.2|1|1|1|1|1|1|1|1|1|1|1|1}}
{{SklTblEnd|GuidedArrow}}


*'''Physical Damage to Fire Damage conversion increased from 3% to 50% at Level 1'''
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
* [Experimental] Guided Arrow can shoot a random amount of additional arrows in a random direction with levels.
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, deals 150% of weapon damage.
|}
|}
|}


*'''Base fire damage increased at all levels'''
== Exploding Arrow ==
{{Skilldesc|[[File:Exploding_Arrow.png]]|Enchants an arrow or bolt that explodes on contact, damaging all nearby enemies.|18|[[Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]],  [[Bow_and_Crossbow_Skills#Fire_Arrow|Fire Arrow]] }}


{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
! Synergies !! Bonus to skill
|-
! style="text-align:left;" |  [[Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]] || +20% Fire damage per base level
|-
! style="text-align:left;" |  [[Bow_and_Crossbow_Skills#Fire_Arrow|Fire Arrow]] || +20% Fire damage per base level
|}


== Multiple Shot ==
{{SklTblStart|ExplodingArrow}}
{{SklTbl1-20|+Fire Damage|9-14| 16-23| 23-31| 30-41| 36-50| 44-59| 51-68| 58-76| 73-94| 88-111| 103-128| 118-145| 133-161| 148-179| 163-196| 178-213| 198-235| 218-256| 238-279| 258-301}}
{{SklTbl1-20|+% Attack Rating|20|29|38|47|56|65|74|83|92|101|110|119|128|137|146|155|164|173|182|191}}
{{SklTbl1-20|Mana Cost|5|5.5|6|6.5|7|7.5|8|8.5|9|9.5|10|10.5|11|11.5|12|12.5|13|13.5|14|14.5}}
{{SklTbl21-40Start|ExplodingArrow}}
{{SklTbl21-40|+Fire Damage|278-323| 298-345| 322-372| 346-399| 370-426| 394-453| 418-480| 442-507| 472-542| 508-577| 541-612| 574-647| 607-682| 640-717| 673-752| 706-787| 739-822| 772-857| 805-892| 838-927}}
{{SklTbl21-40|+% Attack Rating|200|209|218|227|236|245|254|263|272|281|290|299|308|317|326|335|344|353|362|371}}
{{SklTbl21-40|Mana Cost|15|15.5|16|16.5|17|17.5|18|18.5|19|19.5|20|20.5|21|21.5|22|22.5|23|23.5|24|24.5}}
{{SklTblEnd|ExplodingArrow}}


*'''Removed the 3/4 weapon damage penalty'''
{| class="wikitable"
!Version Name!!Patch Notes
|-
|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||
* Tooltip shows attack rating bonus.


|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|
* Added synergy from Magic Arrow.


== Ice Arrow ==
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Compared with Vanilla D2, fire damage scaling increased, Fire Arrow synergy increased greatly and attack rating bonus removed.


*'''Ice Arrow now fires 3 arrows, instead of 1.'''
|}
|}
|}


== Strafe ==
== Strafe ==
{{Skilldesc|[[File:Strafe.png]]|Magically splits one arrow into several that target multiple nearby enemies.|24|[[Bow_and_Crossbow_Skills#Cold_Arrow|Cold Arrow]],  [[Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]],  [[Bow_and_Crossbow_Skills#Multiple_Shot|Multiple Shot]],  [[Bow_and_Crossbow_Skills#Guided_Arrow|Guided Arrow]] }}


*'''Removed the 3/4 weapon damage penalty'''
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;" colspan="2" | Deals 100% of weapon damage
|-
| style="text-align:left;" | Mana Cost: || 11
|}
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
! Synergies !! Bonus to skill
|-
! style="text-align:left;" |None
| style="text-align:center;" | -
|}
 
{{SklTblStart|Strafe}}
{{SklTbl1-20|+Damage|3-4| 5-7| 7-10| 9-13| 11-16| 13-19| 15-22| 17-25| 20-28| 23-33| 26-37| 29-41| 32-45| 35-49| 38-53| 41-57| 45-62| 49-67| 53-72| 57-77| 61-82}}
{{SklTbl1-20|Arrows|5|6|7|8|9|10|10|10|10|10|10|10|10|10|10|10|10|10|10|10|10}}
{{SklTbl1-20|+% Damage|5|11|17|23|29|35|41|47|53|59|65|71|77|83|89|95|101|107|113|119}}
{{SklTbl1-20|Mana Cost|11|10.9|10.8|10.8|10.7|10.6|10.6|10.5|10.5|10.4|10.3|10.3|10.2|10.1|10.1|10|10|9.9|9.8|9.8}}
{{SklTbl21-40Start|Strafe}}
{{SklTbl21-40|+Damage|65-87| 71-93| 77-99| 83-105| 89-111| 95-117| 101-123| 108-130| 115-137| 122-144| 129-151| 136-158| 143-165| 150-172| 157-179| 164-186| 171-193| 178-200| 185-207| 192-214}}
{{SklTbl21-40|Arrows|10|10|10|10|10|10|10|10|10|10|10|10|10|10|10|10|10|10|10|10}}
{{SklTbl21-40|+% Damage|125|131|137|143|149|155|161|167|173|179|185|191|197|203|209|215|221|227|233|239}}
{{SklTbl21-40|Mana Cost|9.7|10|10.2|10.5|10.7|11|11.2|11.5|11.7|12|12.2|12.5|12.7|13|13.2|13.5|13.7|14|14.2|14.5}}
{{SklTblEnd|Strafe}}


{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
* Strafe now gains 1% attack speed per level.
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Strafe now uses the same added physical damage scaling as Multiple Shot (all levels) which results in higher damage overall.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Damage scaling increased slightly.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Starting damage decreased and flat damage scaling increased from +5% to +6% damage per level.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.233:_Granite|#3 Granite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Weapon damage decreased from 100% to 80% and flat damage scaling per level added.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* 3/4 Damage penalty removed.
|}
|}
|}


== Immolation Arrow ==
== Immolation Arrow ==
{{Skilldesc|[[File:Immolation_Arrow.png]]|Enhances arrows or bolts to cause severe fire damage and creates a pyre upon impact.|24|[[Bow_and_Crossbow_Skills#Magic_Arrow|Magic Arrow]],  [[Bow_and_Crossbow_Skills#Fire_Arrow|Fire Arrow]],  [[Bow_and_Crossbow_Skills#Exploding_Arrow|Exploding Arrow]]}}


*'''Fire Duration increased from 3 to 4 seconds'''
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;" | Burn duration: || 2 Seconds
|}
{| class="wikitable"  style="display: inline-table;  margin-left: 50px;  margin-r"
|-
! Synergies !! Bonus to skill
|-
| [[Bow_and_Crossbow_Skills#Fire_Arrow|'''Fire Arrow''']]
| +16% Burn damage per second per base level
|-
|  [[Bow_and_Crossbow_Skills#Exploding_Arrow|'''Exploding Arrow''']]
| +15% Fire damage per base level
|-
|}


*'''Average Fire Damage per second increased'''
{{SklTblStart|ImmolationArrow}}
{{SklTbl1-20|+Fire Damage|16-27| 37-49| 60-70| 82-92| 103-115| 125-137| 148-158| 170-181| 198-210| 228-238| 257-268| 285-297| 315-325| 343-355| 372-383| 402-412| 440-450| 477-489| 516-527| 554-565| 592-603}}
{{SklTbl1-20|Burn Damage per Second|18-31| 44-56| 69-83| 96-108| 121-134| 147-159| 172-185| 198-210| 232-245| 266-279| 301-313| 334-347| 368-381| 403-415| 436-449| 471-484| 515-528| 559-572| 604-617| 649-662| 693-706}}
{{SklTbl1-20|+% Attack Rating|30|39|48|57|66|75|84|93|102|111|120|129|138|147|156|165|174|183|192|201}}
{{SklTbl1-20|Mana Cost|8|8.5|9|9.5|10|10.5|11|11.5|12|12.5|13|13.5|14|14.5|15|15.5|16|16.5|17|17.5}}
{{SklTbl21-40Start|ImmolationArrow}}
{{SklTbl21-40|+Fire Damage|630-641| 676-687| 722-733| 768-779| 814-825| 860-871| 906-917| 958-969| 1010-1021| 1062-1073| 1114-1125| 1166-1177| 1218-1229| 1270-1281| 1322-1333| 1374-1385| 1426-1437| 1478-1489| 1530-1541| 1582-1593| 1634-1645}}
{{SklTbl21-40|Burn Damage per Second|738-751| 792-805| 846-858| 900-912| 953-966| 1007-1020| 1061-1074| 1122-1135| 1183-1196| 1244-1257| 1305-1318| 1366-1379| 1427-1440| 1488-1501| 1549-1562| 1609-1622| 1670-1683| 1731-1744| 1792-1805| 1853-1866| 1914-1927}}
{{SklTbl21-40|+% Attack Rating|210|219|228|237|246|255|264|273|282|291|300|309|318|327|336|345|354|363|372|381}}
{{SklTbl21-40|Mana Cost|18|18.5|19|19.5|20|20.5|21|21.5|22|22.5|23|23.5|24|24.5|25|25.5|26|26.5|27|27.5}}
{{SklTblEnd|ImmolationArrow}}


*'''Removed skill cooldown'''
{| class="wikitable"
!Version Name!!Patch Notes
|-
|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||
* Tooltip shows attack rating bonus.


*'''Fire Explosion Damage increased'''
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||style="border-bottom: 1px solid #a2a9b1;"|
* Fire Arrow synergy increased from +14% to +16% Burn damage per second.
* Burn duration shortened from 4 to 2 seconds.


*'''Added a fire trail to Fire Arrow that burns enemies'''
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Fire trail duration shortened.


*'''Added a fire trail to Immolation Arrow that burns enemies'''
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]]||style="border-bottom: 1px solid #a2a9b1;"|
* Burn damage per second increased.


*'''Immolation Arrow’s damage has been increased'''
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"|
* Added fire trail with burn damage per second.
* Fire damage increased and Fire Arrow synergy increased.


*'''Immolation Arrow’s burning ground damage synergy has been increased'''
|-
 
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
*'''Synergies are more effective'''
* Skill reworked as follows: Cooldown removed and fire damage, burn damage, burn duration and all synergies increased.


|}
|}
|}


== Freezing Arrow ==
== Freezing Arrow ==
{{Skilldesc|[[File:Freezing_Arrow.png]]|Magically enhances an arrow or bolt to freeze entire groups of monsters.|30|[[Bow_and_Crossbow_Skills#Cold_Arrow|Cold Arrow]],  [[Bow_and_Crossbow_Skills#Ice_Arrow|Ice Arrow]]  }}


*'''Cold Arrow synergy is more effective'''
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;" | Freeze Duration: || 2 Seconds
|-
| style="text-align:left;" | Freeze Radius: || 3.3 Yards
|}
{| class="wikitable"  style="display: inline-table;  margin-left: 50px;  margin-r"
|-
! Synergies !! Bonus to skill
|-
|  [[Bow_and_Crossbow_Skills#Cold_Arrow|'''Cold Arrow''']]
| +21% Cold damage per base level
|-
|  [[Bow_and_Crossbow_Skills#Ice_Arrow|'''Ice Arrow''']]
| +4% Cold damage per base level
|-
|  [[Bow_and_Crossbow_Skills#Ice_Arrow|'''Ice Arrow''']]
|  +4% Freeze duration per base level
|}


{{SklTblStart|FreezingArrow}}
{{SklTbl1-20|+Cold Damage|40-50| 55-65| 70-80| 85-95| 100-110| 115-125| 130-140| 144-155| 165-175| 185-195| 205-215| 225-235| 244-255| 265-275| 285-295| 305-315| 330-340| 352-362| 376-387| 401-411}}
{{SklTbl1-20|+% Attack Rating|40|49|58|67|76|85|94|103|112|121|130|139|148|157|166|175|184|193|202|211}}
{{SklTbl1-20|Mana Cost|4.5|4.7|5|5.2|5.5|5.7|6|6.2|6.5|6.7|7|7.2|7.5|7.7|8|8.2|8.5|8.7|9|9.2|9.5|9.7|10|10.2|10.5|10.7|11|11.2|11.5|11.7|12|12.2}}
{{SklTbl21-40Start|FreezingArrow}}
{{SklTbl21-40|+Cold Damage|424-435| 448-459| 475-484| 501-511| 526-536| 553-563| 578-588| 605-615| 635-645| 665-675| 695-705| 725-735| 755-765| 785-795| 815-825| 845-855| 875-885| 905-915| 935-945| 965-975| 995-1005}}
{{SklTbl21-40|+% Attack Rating|220|229|238|247|256|265|274|283|292|301|310|319|328|337|346|355|364|373|382|391}}
{{SklTbl21-40|Mana Cost|12.5|12.7|13|13.2|13.5|13.7|14|14.2|14.5|14.7|15|15.2|15.5|15.7|16|16.2|16.5|16.7|17|17.2|17.5|17.7|18|18.2|18.5|18.7|19|19.2}}
{{SklTblEnd|FreezingArrow}}


== Patch Notes ==
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||
* Freezing Arrow’s freeze length synergy from Ice Arrow reduced from 5% to 4%.
* Freezing Arrow’s damage synergy from Ice Arrow increased from 2% to 4%.


*'''Stafe & Multishot have had their weapon damage % reduced in exchange for a new flat damage which increases with levels'''
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2319:_Zincite|#19 Zincite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Tooltip shows attack rating bonus.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"|
* Damage synergies increased from 20% to 21%, attack rating bonus re-added.


*'''Added a fire trail to Fire Arrow that burns enemies'''
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Added synergy from Ice Arrow.


*'''Fire Arrow is now a level 6 skill'''
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Cold Arrow synergy increased.


*'''Cold Arrow is now a level 1 skill'''
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]]||style="border-bottom: 1px solid #a2a9b1;"|
* Cold Arrow synergy increased.


*'''Explosive Arrow is now a level 24 skill'''
|-
 
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
*'''Explosive Arrow’s damage has been increased'''
* Cold Arrow synergy increased.
* Compared with Vanilla D2, cold damage scaling moderately increased and attack rating bonus removed
|}
|}