Paladin Combat Skills: Difference between revisions

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== Sacrifice ==
{{Skilldesc|[[File:Sacrifice.png]]|Increased accuracy and damage at the cost of life|1|None}}
|-
|
{| style="margin:auto 0em;" <!-- Layout table for description and misc tables-->
|-
| style="vertical-align:top;" |
{| class="wikitable" <!-- Additional skill table (put here not scalable skill properties) -->
|- style="text-align:right;"
! <span title="Deals a portion of Normal Attack damage and can apply weapon related stats like On Striking, Life on Hit, Deadly Strike etc" style="text-decoration: none; border-bottom:2px dotted #98989A;">Weapon Damage</span>
| 150%
|-  style="text-align:right;"
! Damage to self
| 4%
|-  style="text-align:right;"
! Mana cost
| 0
|}
| style="width:20px" |
|
{| class="wikitable" <!-- Synergies table (Please use skill codes from class discussion page) -->
! Synergies !! Bonus to skill
|-
| [[Defensive_Auras#Redemption|'''Redemption''']]
| +10% Damage per base level
|-
| [[Offensive_Auras#Fanaticism|'''Fanaticism''']]
| +5% Damage per base level
|}
|}
|-
|
{{SklTblStart|Sacrifice}}
{{SklTbl1-20|+% Attack Rating| +25% | +35% | +45% | +55% | +65% | +75% | +85% | +95% | +105% | +115% | +125% | +135% | +145% | +155% | +165% | +175% | +185% | +195% | +205% | +215%  }}
{{SklTbl1-20|+% Damage| +200% | +220% | +240% | +260% | +280% | +300% | +320% | +340% | +360% | +380% | +400% | +420% | +440% | +460% | +480% | +500% | +520% | +540% | +560% | +580%  }}
{{SklTbl21-40Start|Sacrifice}}
{{SklTbl21-40|+% Attack Rating| +225% | +235% | +245% | +255% | +265% | +275% | +285% | +295% | +305% | +315% | +325% | +335% | +345% | +355% | +365% | +375% | +385% | +395% | +405% | +415%  }}
{{SklTbl21-40|+% Damage | +600% | +620% | +640% | +660% | +680% | +700% | +720% | +740% | +760% | +780% | +800% | +820% | +840% | +860% | +880% | +900% | +920% | +940% | +960% | +980%  }}
{{SklTblEnd|Sacrifice}}
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
* Sacrifice damage-to-self can now trigger your Chance to Cast When Struck stats.
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"|
* Damage to self decreased from 5% to 4%.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Base weapon damage increased from 100% to 150% and starting damage bonus decreased to compensate.
* Damage to self decreased from 8% to 5%.
* (hidden) Compared with Vanilla D2, damage scaling and attack rating increased moderately but Redemption synergy reduced moderately.
|}
|}
|}
== Smite ==
{{Skilldesc|[[File:Smite.png]]|Temporarily stun your enemy by bashing it with your shield|1|None}}
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;" colspan="2" |Gains additional damage while Holy Shield is active
|-
| style="text-align:left;" |Mana Cost: || 4
|}
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
|-
! Synergies !! Bonus to skill
|-
|      [[Defensive_Auras#Defiance|'''Defiance''']]
|  +8% Damage per base level
|-
|      [[Offensive_Auras#Fanaticism|'''Fanaticism''']]
|  +5% Damage per base level
|-
|}
{{SklTblStart|Smite}}
{{SklTbl1-20|+% Damage| +50% | +55% | +60% | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% | +105% | +110% | +115% | +120% | +125% | +130% | +135% | +140% | +145%  }}
{{SklTbl1-20|Stun Duration| 0.6s | 0.8s | 1.0s | 1.2s | 1.4s | 1.6s | 1.8s | 2.0s | 2.2s | 2.4s | 2.6s | 2.8s | 3.0s | 3.2s | 3.4s | 3.6s | 3.8s | 4.0s | 4.2s | 4.4s  }}
{{SklTbl21-40Start|Smite}}
{{SklTbl21-40|+% Damage|  +150% | +155% | +160% | +165% | +170% | +175% | +180% | +185% | +190% | +195% | +200% | +205% | +210% | +215% | +220% | +225% | +230% | +235% | +240% | +245% }}
{{SklTbl21-40|Stun Duration | 4.6s | 4.8s | 5.0s | 5.2s | 5.4s | 5.6s | 5.8s | 6.0s | 6.2s | 6.4s | 6.6s | 6.8s | 7.0s | 7.2s | 7.4s | 7.6s | 7.8s | 8.0s | 8.2s | 8.4s  }}
{{SklTblEnd|Smite}}
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||
* Smite now has an 8% damage synergy from Defiance.
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2311:_Kyanite|#11 Kyanite]]||style="border-bottom: 1px solid #a2a9b1;"|
*  Mana cost increased from 2 to 4.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.239:_Aventurine|#9 Aventurine]]||style="border-bottom: 1px solid #a2a9b1;"|
* Bonuses from Holy Shield improved
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.237:_Beryl|#7 Beryl]]||style="border-bottom: 1px solid #a2a9b1;"|
* Increased base smite damage on low level shields by approximately 20%.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* (hidden) Compared with Vanilla D2, starting damage increased moderately but damage scaling reduced greatly.
|}
|}
|}
==Holy Bolt==
{{Skilldesc|[[File:Holy_Bolt.png]]|A bolt of divine energy that damages enemies or heals allies|6|None}}
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;" |Gains additional damage while Holy Shield is active
|}
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
|-
! Synergies !! Bonus to skill
|-
|        [[Offensive_Auras#Sanctuary|'''Sanctuary''']]
|  +35% Magic damage per base level
|-
|        [[Paladin_Combat_Skills#Fist_of_the_Heavens|'''Fist of the Heavens''']]
|  +35% Magic damage per base level
|-
|        [[Defensive_Auras#Prayer|'''Prayer''']]
|  +35% Life healed per base level
|-
|      Energy
|  Casts 2 additional Holy Bolts if you have 100 Energy
|-
|}
{{SklTblStart|HolyBolt}}
{{SklTbl1-20|Magic Damage| 8 - 16 | 16 - 24 | 24 - 32 | 32 - 40 | 40 - 48 | 48 - 56 | 56 - 64 | 64 - 74 | 74 - 84 | 84 - 94 | 94 - 104 | 104 - 114 | 114 - 124 | 124 - 134 | 134 - 144 | 144 - 157 | 157 - 170 | 170 - 183 | 183 - 196 | 196 - 209  }}
{{SklTbl1-20|Heals|  5|9|13|17|21|25|29|33|37|41|45|49|53|57|61|65|69|73|77|81 }}
{{SklTbl1-20|Mana Cost| 4|4.5|5|5.5|6|6.5|7|7.5|8|8.5|9|9.5|10|10.5|11|11.5|12|12.5|13|13.5  }}
{{SklTbl21-40Start|HolyBolt}}
{{SklTbl21-40|Magic Damage| 209 - 222 | 222 - 238 | 238 - 254 | 254 - 270 | 270 - 286 | 286 - 302 | 302 - 318 | 318 - 338 | 338 - 358 | 358 - 378 | 378 - 398 | 398 - 418 | 418 - 438 | 438 - 458 | 458 - 478 | 478 - 498 | 498 - 518 | 518 - 538 | 538 - 558 | 558 - 578 | 578 - 598  }}
{{SklTbl21-40|Heals |85|89|93|97|101|105|109|113|117|121|125|129|133|137|141|145|149|153|157|161  }}
{{SklTbl21-40|Mana Cost| 14|14.5|15|15.5|16|16.5|17|17.5|18|18.5|19|19.5|20|20.5|21|21.5|22|22.5|23|23.5  }}
{{SklTblEnd|HolyBolt}}
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2313:_Titanium|#13 Titanium]]||
* Pierces all targets (both monsters and players).
* Blessed Hammer synergy changed to Sanctuary.
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Compared to Vanilla D2, skill reworked as follows:
** Cooldown removed
** Magic damage now affects all monsters (no longer only undead).
** Damage synergies reduced moderately but healing synergy increased slightly.
|}
|}
|}
== Zeal ==
{{Skilldesc|[[File:Zeal.png]]|Allows you to attack multiple adjacent enemies with a single attack|12| [[Paladin_Combat_Skills#Sacrifice|Sacrifice]] }}
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;" colspan="2" |Deals 100% of weapon damage
|-
| style="text-align:left;" |Hits: || +1 per level to maximum 5 hits
|-
| style="text-align:left;" |Mana Cost: || 2
|}
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
|-
! Synergies !! Bonus to skill
|-
|        [[Paladin_Combat_Skills#Sacrifice|'''Sacrifice''']]
|  +10% Damage per base level
|-
|}
{{SklTblStart|Zeal}}
{{SklTbl1-20|+% Attack Rating| +25%|+35%|+45%|+55%|+65%|+75%|+85%|+95%|+105%|+115%|+125%|+135%|+145%|+155%|+165%|+175%|+185%|+195%|+205%|+215%  }}
{{SklTbl1-20|+% Damage| +0%|+0%|+0%|+0%|+7%|+14%|+21%|+28%|+35%|+42%|+49%|+56%|+63%|+70%|+77%|+84%|+91%|+98%|+105%|+112%  }}
{{SklTbl21-40Start|Zeal}}
{{SklTbl21-40|+% Attack Rating|  +225%|+235%|+245%|+255%|+265%|+275%|+285%|+295%|+305%|+315%|+325%|+335%|+345%|+355%|+365%|+375%|+385%|+395%|+405%|+415% }}
{{SklTbl21-40|+% Damage | +119%|+126%|+133%|+140%|+147%|+154%|+161%|+168%|+175%|+182%|+189%|+196%|+203%|+210%|+217%|+224%|+231%|+238%|+245%|+252%  }}
{{SklTblEnd|Zeal}}
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||
* (hidden) Compared with Vanilla D2, minor increases to starting attack rating and damage scaling but Sacrifice synergy decreased slightly.
|}
|}
== Charge ==
{{Skilldesc|[[File:Charge.png]]|Charge into battle and attack an enemy|12| [[Paladin_Combat_Skills#Smite|Smite]] }}
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;" colspan="2" |Deals 100% of weapon damage
|-
| style="text-align:left;" |Mana Cost: || 8
|}
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
|-
! Synergies !! Bonus to skill
|-
|          [[Defensive_Auras#Vigor|'''Vigor''']] 
|  +26% Damage per base level
|-
|          [[Offensive_Auras#Might|'''Might''']]
|  +26% Damage per base level
|-
|}
{{SklTblStart|Charge}}
{{SklTbl1-20|+% Attack Rating|  +50%|+85%|+120%|+155%|+190%|+225%|+260%|+295%|+330%|+365%|+400%|+435%|+470%|+505%|+540%|+575%|+610%|+645%|+680%|+715% }}
{{SklTbl1-20|+% Damage|  +50%|+75%|+100%|+125%|+150%|+175%|+200%|+225%|+250%|+275%|+300%|+325%|+350%|+375%|+400%|+425%|+450%|+475%|+500%|+525% }}
{{SklTbl21-40Start|Charge}}
{{SklTbl21-40|+% Attack Rating|  +750%|+785%|+820%|+855%|+890%|+925%|+960%|+995%|+1030%|+1065%|+1100%|+1135%|+1170%|+1205%|+1240%|+1275%|+1310%|+1345%|+1380%|+1415% }}
{{SklTbl21-40|+% Damage | +550%|+575%|+600%|+625%|+650%|+675%|+700%|+725%|+750%|+775%|+800%|+825%|+850%|+875%|+900%|+925%|+950%|+975%|+1000%|+1025%  }}
{{SklTblEnd|Charge}}
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||
* Charge skill no longer has a minimum range (It will properly charge instead of performing a Normal Attack).
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Base damage and starting damage decreased, synergies and attack rating scaling increased
|}
|}
|}
== Vengeance ==
{{Skilldesc|[[File:Vengeance.png]]|Adds fire, cold and lightning damage based on your weapon's physical damage|18| [[Paladin_Combat_Skills#Sacrifice|Sacrifice]],  [[Paladin_Combat_Skills#Zeal|Zeal]] }}
{| class="wikitable" style="display: inline-table;  margin-right: 50px;  margin-r"
|-
! Synergies !! Bonus to skill
|-
|          [[Defensive_Auras#Resist_Fire|'''Resist Fire''']]
|  +15% Fire damage per base level
|-
|          [[Defensive_Auras#Resist_Cold|'''Resist Cold''']]
|  +15% Cold damage per base level
|-
|          [[Defensive_Auras#Resist_Lightning|'''Resist Lightning''']]
|  +15% Lightning damage per base level
|-
|          [[Defensive_Auras#Salvation|'''Salvation''']]
|  +2% Elemental damage per base level
|-
|}
{{SklTblStart|Vengeance}}
{{SklTbl1-20|+% Fire, Cold & Lightning Damage (Each)| +70%|+78%|+86%|+94%|+102%|+110%|+118%|+126%|+134%|+142%|+150%|+158%|+166%|+174%|+182%|+190%|+198%|+206%|+214%|+222%  }}
{{SklTbl1-20|+% Attack Rating|  +20%|+30%|+40%|+50%|+60%|+70%|+80%|+90%|+100%|+110%|+120%|+130%|+140%|+150%|+160%|+170%|+180%|+190%|+200%|+210% }}
{{SklTbl1-20|Mana Cost | 4|4.1|4.2|4.3|4.5|4.6|4.7|4.8|5|5.1|5.2|5.3|5.5|5.6|5.7|5.8|6|6.1|6.2|6.3  }}
{{SklTbl21-40Start|Vengeance}}
{{SklTbl21-40|+% Fire, Cold & Lightning Damage (Each)| +230%|+238%|+246%|+254%|+262%|+270%|+278%|+286%|+294%|+302%|+310%|+318%|+326%|+334%|+342%|+350%|+358%|+366%|+374%|+382%  }}
{{SklTbl21-40|+% Attack Rating |  +220%|+230%|+240%|+250%|+260%|+270%|+280%|+290%|+300%|+310%|+320%|+330%|+340%|+350%|+360%|+370%|+380%|+390%|+400%|+410% }}
{{SklTbl21-40|Mana Cost | 6.5|6.6|6.7|6.8|7|7.1|7.2|7.3|7.5|7.6|7.7|7.8|8|8.1|8.2|8.3|8.5|8.6|8.7|8.8  }}
{{SklTblEnd|Vengeance}}
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
* Vengeance damage synergies (except Salvation) increased to 15% (was 12%)
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2318:_Flint|#18 Flint]]||style="border-bottom: 1px solid #a2a9b1;"|
* Damage synergies from Resist Cold/Lightning/Fire increased from 10% to 12%
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||style="border-bottom: 1px solid #a2a9b1;"|
* Elemental damage per level increased from 6% to 8%
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.234:_Onyx|#4 Onyx]]||style="border-bottom: 1px solid #a2a9b1;"|
* Elemental damage now applies to melee splash
|}
|}
|}
== Blessed Hammer ==
{{Skilldesc|[[File:Blessed_Hammer.png]]|Summons an ethereal hammer that spirals outwards damaging enemies it hits|18| [[Paladin_Combat_Skills#Holy_Bolt|Holy Bolt]] }}
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;" |Deals 150% of weapon damage
|}
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
|-
! Synergies !! Bonus to skill
|-
|            [[Offensive_Auras#Blessed_Aim|'''Blessed Aim''']]
|  +13% Magic damage per base level
|-
|          [[Defensive_Auras#Vigor|'''Vigor''']]
|  +13% Magic damage per base level
|-
|}
{{SklTblStart|BlessedHammer}}
{{SklTbl1-20|Magic Damage| 12-16|20-24|28-32|36-40|44-48|52-56|60-64|68-72|78-82|88-92|98-102|108-112|118-122|128-132|138-142|148-152|160-164|172-176|184-188|196-200  }}
{{SklTbl1-20|Mana Cost| 5|5.5|6|6.5|7|7.5|8|8.5|9|9.5|10|10.5|11|11.5|12|12.5|13|13.5|14|14.5  }}
{{SklTbl21-40Start|BlessedHammer}}
{{SklTbl21-40|Magic Damage| 208-212|220-224|233-237|246-250|259-263|272-276|285-289|298-302|312-316|326-330|340-344|354-358|368-372|382-386|396-400|410-414|424-428|438-442|452-456|466-470  }}
{{SklTbl21-40|Mana Cost | 15|15.5|16|16.5|17|17.5|18|18.5|19|19.5|20|20.5|21|21.5|22|22.5|23|23.5|24|24.5  }}
{{SklTblEnd|BlessedHammer}}
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
* Blessed Hammer will now pierce through objects & walls and continue its trajectory rather than being destroyed. (Initial travel speed increased a tiny amount and NHD=3)
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Blessed Hammer projectile hitbox now larger for more complete AoE.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2316:_Jade|#16 Jade]]||style="border-bottom: 1px solid #a2a9b1;"|
* Synergies increased from 12% to 13% Magic damage per level
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2315:_Graphite|#15 Graphite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Hidden bonus from Concentration is now visible and projectile animation now fixed from Vanilla D2 to overlap actual hitbox
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Synergies increased
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.236:_Obsidian|#6 Obsidian]]||style="border-bottom: 1px solid #a2a9b1;"|
* Synergies increased slightly
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.233:_Granite|#3 Granite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Enhanced damage bonus from Concentrate now applies to 100% (was 50% in Vanilla D2)
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Synergies decreased
|}
|}
|}
== Absolution ==
{{Skilldesc|[[File:Conversion.png]]|Grant Absolution to Slain Enemies in Exchange for their servitude as a Holy Sentinel|24| [[Paladin_Combat_Skills#Sacrifice|Sacrifice]],  [[Paladin_Combat_Skills#Zeal|Zeal]],  [[Paladin_Combat_Skills#Vengeance|Vengeance]] }}
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;" |Duration: || 20 seconds
|-
| style="text-align:left;" |Chance to summon on hit: || 8%
|-
| style="text-align:left;" |Chance to summon on kill: || 100%
|}
{| class="wikitable" style="display: inline-table;  margin-right: 50px;  margin-r"
|-
! Synergies !! Bonus to skill
|-
|          [[Paladin_Combat_Skills#Smite|'''Smite''']]
|  +20% Sentinel damage per base level
|}
{{SklTblStart|Absolution}}
{{SklTbl1-20|+% Attack Rating|+20%|+32%|+44%|+56%|+68%|+80%|+92%|+104%|+116%|+128%|+140%|+152%|+164%|+176%|+188%|+200%|+212%|+224%|+236%|248%}}
{{SklTbl1-20|Sentinel Damage|45-50||||||||||||||||||| }}
{{SklTbl1-20|Mana Cost|2|2.2|2.5|2.7|3|3.2|3.5|3.7|4|4.2|4.5|4.7|5|5.2|5.5|5.7|6|6.2|6.5|6.7 }}
{{SklTbl21-40Start|Absolution}}
{{SklTbl21-40|+% Attack Rating|||||||||||||||||||| }}
{{SklTbl21-40|Sentinel Damage|||||||||||||||||||| }}
{{SklTbl21-40|Mana Cost|||||||||||||||||||| }}
{{SklTblEnd|Absolution}}
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2322:_Minium|#22 Minium]]||
* [Experimental] Conversion reworked into a new skill: Absolution - Grant Absolution to Slain Enemies in Exchange for their servitude as a Holy Sentinel.
|}
|}
== Holy Shield ==
{{Skilldesc|[[File:Holy_Shield.png]]|Enhances your shield with divine power|24| [[Paladin_Combat_Skills#Smite|Smite]], [[Paladin_Combat_Skills#Holy Bolt|Holy Bolt]], [[Paladin_Combat_Skills#Charge|Charge]], [[Paladin_Combat_Skills#Blessed Hammer|Blessed Hammer]]}}
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;" |Duration: || 30 seconds, +25 seconds per level
|-
| style="text-align:left;" |Mana Cost: || 25
|}
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
|-
! Synergies !! Bonus to skill
|-
|            [[Defensive_Auras#Defiance|Defiance]]
|  +15% Defense per base level
|-
|}
{{SklTblStart|HolyShield}}
{{SklTbl1-20|Smite Damage| 3-6|5-8|7-10|9-12|11-14|13-16|15-18|17-20|20-23|23-26|26-29|29-32|32-35|35-38|38-41|41-44|45-48|49-52|53-56|57-60  }}
{{SklTbl1-20|+% Defense|  +25% | +40% | +55% | +70% | +85% | +100% | +115% | +130% | +145% | +160% | +175% | +190% | +205% | +220% | +235% | +250% | +265% | +280% | +295% | +310% }}
{{SklTbl1-20|+% Block Chance| +14% | +18% | +20% | +23% | +25% | +27% | +27% | +28% | +29% | +30% | +31% | +31% | +32% | +33% | +33% | +34% | +34% | +34% | +34% | +35%  }}
{{SklTbl21-40Start|HolyShield}}
{{SklTbl21-40|Smite Damage| 61-64| 65-68| 69-72| 73-76| 77-80| 81-84| 85-88| 89-92| 93-96| 97-100| 101-104| 105-108| 109-112| 113-116| 117-120| 121-124| 125-128| 129-132| 133-136| 137-140  }}
{{SklTbl21-40|+% Defense | +325% | +340% | +355% | +370% | +385% | +400% | +415% | +430% | +445% | +460% | +475% | +490% | +505% | +520% | +535% | +550% | +565% | +580% | +595% | +610%  }}
{{SklTbl21-40|+% Block Chance| +35% | +35% | +36% | +36% | +36% | +36% | +36% | +37% | +37% | +37% | +37% | +37% | +37% | +37% | +37% | +38% | +38% | +38% | +38% | +38%  }}
{{SklTblEnd|HolyShield}}
{| class="wikitable"
! Version Name !!Patch Notes
|-
|None||
* No changes from Vanilla
|}
|}
== Fist of the Heavens ==
== Fist of the Heavens ==
{{Skilldesc|[[File:Fist_of_the_Heavens.png]]|Lightning strikes your target as holy bolts seek out nearby enemies|30|[[Paladin_Combat_Skills#Sacrifice|Sacrifice]], [[Paladin_Combat_Skills#Holy Bolt|Holy Bolt]], [[Paladin_Combat_Skills#Zeal|Zeal]], [[Paladin_Combat_Skills#Vengeance|Vengeance]], [[Paladin_Combat_Skills#Blessed Hammer|Blessed Hammer]], [[Paladin_Combat_Skills#Conversion|Conversion]]}}
{| class="wikitable" style="display: inline-table;  margin-right: 50px;  margin-r"
|-
! Synergies !! Bonus to skill
|-
|            [[Paladin_Combat_Skills#Holy_Bolt|'''Holy Bolt''']]
|  +13% Holy Bolt magic damage per base level
|-
|          [[Offensive_Auras#Holy_Shock|'''Holy Shock''']]
|  +8% Lightning damage per base level
|-
|}
{{SklTblStart|FistoftheHeavens}}
{{SklTbl1-20|Holy Bolt Magic Damage|  40-50 | 44-55 | 50-60 | 55-65 | 60-70 | 65-75 | 70-80 | 75-85 | 85-95 | 95-105 | 105-115 | 115-125 | 125-135 | 135-145 | 145-155 | 155-165 | 170-180 | 185-195 | 200-210 | 215-225 }}
{{SklTbl1-20|Lightning Damage| 150-200|165-215|180-230|195-245|210-260|225-275|240-290|255-305|285-335|315-365|345-395|375-425|405-455|435-485|465-515|495-545|540-590|585-635|630-680|675-725 }}
{{SklTbl1-20|Mana Cost| 15 | 15.5 | 16 | 16.5 | 17 | 17.5 | 18 | 18.5 | 19 | 19.5 | 20 | 20.5 | 21 | 21.5 | 22 | 22.5 | 23 | 23.5 | 24 | 24.5  }}
{{SklTbl21-40Start|FistoftheHeavens}}
{{SklTbl21-40|Holy Bolt Magic Damage| 230-240 | 245-255 | 265-275 | 285-295 | 305-315 | 325-335 | 345-355 | 365-375 | 395-405 | 425-435 | 455-465 | 485-495 | 515-525 | 545-555 | 575-585 | 605-615 | 635-645 | 665-675 | 695-705 | 725-735  }}
{{SklTbl21-40|Lightning Damage |  720-770|765-815|820-870|875-925|930-980|985-1035|1040-1090|1095-1145|1160-1210|1225-1275|1290-1340|1355-1405|1420-1470|1485-1535|1550-1600|1615-1665|1680-1730|1745-1795|1810-1860|1875-1925 }}
{{SklTbl21-40|Mana Cost| 25 | 25.5 | 26 | 26.5 | 27 | 27.5 | 28 | 28.5 | 29 | 29.5 | 30 | 30.5 | 31 | 31.5 | 32 | 32.5 | 33 | 33.5 | 34 | 34.5  }}
{{SklTblEnd|FistoftheHeavens}}
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2321:_Shungite|#21 Shungite]]||
* Fists of the Heaven’s holy bolt projectile duration reduced by -10% (meaning total distance traveled is slightly shorter and less screen clutter).
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2320:_Perlite|#20 Perlite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Holy Bolt magic damage synergy reduced to 13%
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.238:_Pyrite|#8 Pyrite]]||style="border-bottom: 1px solid #a2a9b1;"|
* No longer forces you to attack when out of mana.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.236:_Obsidian|#6 Obsidian]]||style="border-bottom: 1px solid #a2a9b1;"|
* Mana cost lowered
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.231:_Bedrock|#1 Bedrock]]||style="border-bottom: 1px solid #a2a9b1;"|
* Cooldown removed and Holy Shock synergy increased slightly.
* Holy bolt damage now affects all monsters (no longer only undead, hidden)
|}
|}
|}


'''Description:''' This spell allows the Paladin to summon the power of holy vengeance. Manifesting as lightning from the heavens, these bolts rain down from the sky, exploding into a thousand shafts of light that radiate outwards to banish the evil from the battlefield. [Bolt damages all moster]
== Dashing Strike ==
{{Skilldesc|[[File:Dashing_Strike.png]]|Instantly dash forward to the target enemy or ally stunning and damaging enemies nearby|30|[[Paladin_Combat_Skills#Smite|Smite]], [[Paladin_Combat_Skills#Holy Bolt|Holy Bolt]], [[Paladin_Combat_Skills#Charge|Charge]], [[Paladin_Combat_Skills#Blessed Hammer|Blessed Hammer]], [[Paladin_Combat_Skills#Holy Shield|Holy Shield]]}}


*'''Required Level:''' 30
{| class="wikitable" style="display: inline-table; margin-right: 50px;"
|-
| style="text-align:left;" |Cooldown: || 5 seconds
|}


*'''Prerequisites:''' Sacrifice [1], Holy Bolt [6], Zeal [12], Vengeance [18], Blessed Hammer [18], Conversion [24]
{| class="wikitable" style="display: inline-table;  margin-left: 50px;  margin-r"
|-
! Synergies !! Bonus to skill
|-
|            [[Paladin_Combat_Skills#Smite|'''Smite''']]
|  +12% Magic damage per base level
|-
|            [[Paladin_Combat_Skills#Charge|'''Charge''']]  
|  +12% Magic damage per base level
|-
|            [[Paladin_Combat_Skills#Holy_Shield|'''Holy Shield''']]  
|  +12% Magic damage per base level
|-
|}


*'''Synergies:''' Holy Bolt: +15% Holy Bolt Damage Per Level / Holy Shock: +8% Lightning Damage Per Level
{{SklTblStart|DashingStrike}}
{{SklTbl1-20|Stun Duration| 0.4s | 0.4s | 0.5s | 0.6s | 0.7s | 0.8s | 0.8s | 0.9s | 1.0s | 1.1s | 1.2s | 1.2s | 1.3s | 1.4s | 1.5s | 1.6s | 1.6s | 1.7s | 1.8s | 1.9s  }}
{{SklTbl1-20|Magic Damage| 37-48|54-67|73-85|90-104|109-124|126-143|145-162|163-181|189-207|215-235|240-262|267-289|293-315|318-343|345-370|371-396|399-426|454-454|482-484|511-513  }}
{{SklTbl1-20|Mana Cost|  4 | 4.3 | 4.7 | 5.1 | 5.5 | 5.8 | 6.2 | 6.6 | 7 | 7.3 | 7.7 | 8.1 | 8.5 | 8.8 | 9.2 | 9.6 | 10 | 10.3 | 10.7 | 11.1 }}
{{SklTbl21-40Start|DashingStrike}}
{{SklTbl21-40|Stun Duration| 2.0s | 2.0s | 2.1s | 2.2s | 2.3s | 2.4s | 2.4s | 2.5s | 2.6s | 2.7s | 2.8s | 2.8s | 2.9s | 3.0s | 3.1s | 3.2s | 3.2s | 3.3s | 3.4s | 3.5s  }}
{{SklTbl21-40|Magic Damage |  539-542|569-571|599-602|629-633|659-664|689-695|719-726|751-757|783-790|815-823|847-856|879-889|911-922|943-955|975-988|1007-1021|1039-1054|1071-1087|1103-1120|1153-1170 }}
{{SklTbl21-40|Mana Cost| 11.5 | 11.8 | 12.2 | 12.6 | 13 | 13.3 | 13.7 | 14.1 | 14.5 | 14.8 | 15.2 | 15.6 | 16 | 16.3 | 16.7 | 17.1 | 17.5 | 17.8 | 18.2 | 18.6  }}
{{SklTblEnd|DashingStrike}}


*'''Synergies:''' 25 [+0.5 per level]
{| class="wikitable"
! Version Name !!Patch Notes
|-
|[[Patch_Notes#Patch_.2317:_Tourmaline|#17 Tourmaline]]||
*  Dashing Strike cooldown reduced from 6 to 5 seconds.
|-
| Older Versions
|
{| class="mw-collapsible mw-collapsed" cellspacing="0"
!
!
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2312:_Edenite|#12 Edenite]]||style="border-bottom: 1px solid #a2a9b1;"|
* Dashing Strike’s cooldown has been reduced from 7 to 6 seconds.
|-
|style="border-bottom: 1px solid #a2a9b1;"|[[Patch_Notes#Patch_.2310:_Tanzanite|#10 Tanzanite]]||style="border-bottom: 1px solid #a2a9b1;"|
* New skill added
|}
|}

Latest revision as of 11:05, 2 April 2025

Sacrifice

Description: Increased accuracy and damage at the cost of life
Required Level: 1
Prerequisites: None
Weapon Damage 150%
Damage to self 4%
Mana cost 0
Synergies Bonus to skill
Redemption +10% Damage per base level
Fanaticism +5% Damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+% Attack Rating: +25% +35% +45% +55% +65% +75% +85% +95% +105% +115% +125% +135% +145% +155% +165% +175% +185% +195% +205% +215%
+% Damage: +200% +220% +240% +260% +280% +300% +320% +340% +360% +380% +400% +420% +440% +460% +480% +500% +520% +540% +560% +580%
More Levels
Version Name Patch Notes
#22 Minium
  • Sacrifice damage-to-self can now trigger your Chance to Cast When Struck stats.
Older Versions
#17 Tourmaline
  • Damage to self decreased from 5% to 4%.
#1 Bedrock
  • Base weapon damage increased from 100% to 150% and starting damage bonus decreased to compensate.
  • Damage to self decreased from 8% to 5%.
  • (hidden) Compared with Vanilla D2, damage scaling and attack rating increased moderately but Redemption synergy reduced moderately.

Smite

Description: Temporarily stun your enemy by bashing it with your shield
Required Level: 1
Prerequisites: None
Gains additional damage while Holy Shield is active
Mana Cost: 4
Synergies Bonus to skill
Defiance +8% Damage per base level
Fanaticism +5% Damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+% Damage: +50% +55% +60% +65% +70% +75% +80% +85% +90% +95% +100% +105% +110% +115% +120% +125% +130% +135% +140% +145%
Stun Duration: 0.6s 0.8s 1.0s 1.2s 1.4s 1.6s 1.8s 2.0s 2.2s 2.4s 2.6s 2.8s 3.0s 3.2s 3.4s 3.6s 3.8s 4.0s 4.2s 4.4s
More Levels
Version Name Patch Notes
#17 Tourmaline
  • Smite now has an 8% damage synergy from Defiance.
Older Versions
#11 Kyanite
  • Mana cost increased from 2 to 4.
#9 Aventurine
  • Bonuses from Holy Shield improved
#7 Beryl
  • Increased base smite damage on low level shields by approximately 20%.
#1 Bedrock
  • (hidden) Compared with Vanilla D2, starting damage increased moderately but damage scaling reduced greatly.

Holy Bolt

Description: A bolt of divine energy that damages enemies or heals allies
Required Level: 6
Prerequisites: None
Gains additional damage while Holy Shield is active
Synergies Bonus to skill
Sanctuary +35% Magic damage per base level
Fist of the Heavens +35% Magic damage per base level
Prayer +35% Life healed per base level
Energy Casts 2 additional Holy Bolts if you have 100 Energy
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Magic Damage: 8 - 16 16 - 24 24 - 32 32 - 40 40 - 48 48 - 56 56 - 64 64 - 74 74 - 84 84 - 94 94 - 104 104 - 114 114 - 124 124 - 134 134 - 144 144 - 157 157 - 170 170 - 183 183 - 196 196 - 209
Heals: 5 9 13 17 21 25 29 33 37 41 45 49 53 57 61 65 69 73 77 81
Mana Cost: 4 4.5 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5
More Levels
Version Name Patch Notes
#13 Titanium
  • Pierces all targets (both monsters and players).
  • Blessed Hammer synergy changed to Sanctuary.
Older Versions
#1 Bedrock
  • Compared to Vanilla D2, skill reworked as follows:
    • Cooldown removed
    • Magic damage now affects all monsters (no longer only undead).
    • Damage synergies reduced moderately but healing synergy increased slightly.

Zeal

Description: Allows you to attack multiple adjacent enemies with a single attack
Required Level: 12
Prerequisites: Sacrifice
Deals 100% of weapon damage
Hits: +1 per level to maximum 5 hits
Mana Cost: 2
Synergies Bonus to skill
Sacrifice +10% Damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+% Attack Rating: +25% +35% +45% +55% +65% +75% +85% +95% +105% +115% +125% +135% +145% +155% +165% +175% +185% +195% +205% +215%
+% Damage: +0% +0% +0% +0% +7% +14% +21% +28% +35% +42% +49% +56% +63% +70% +77% +84% +91% +98% +105% +112%
More Levels
Version Name Patch Notes
#1 Bedrock
  • (hidden) Compared with Vanilla D2, minor increases to starting attack rating and damage scaling but Sacrifice synergy decreased slightly.

Charge

Description: Charge into battle and attack an enemy
Required Level: 12
Prerequisites: Smite
Deals 100% of weapon damage
Mana Cost: 8
Synergies Bonus to skill
Vigor +26% Damage per base level
Might +26% Damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+% Attack Rating: +50% +85% +120% +155% +190% +225% +260% +295% +330% +365% +400% +435% +470% +505% +540% +575% +610% +645% +680% +715%
+% Damage: +50% +75% +100% +125% +150% +175% +200% +225% +250% +275% +300% +325% +350% +375% +400% +425% +450% +475% +500% +525%
More Levels
Version Name Patch Notes
#21 Shungite
  • Charge skill no longer has a minimum range (It will properly charge instead of performing a Normal Attack).
Older Versions
#10 Tanzanite
  • Base damage and starting damage decreased, synergies and attack rating scaling increased

Vengeance

Description: Adds fire, cold and lightning damage based on your weapon's physical damage
Required Level: 18
Prerequisites: Sacrifice, Zeal
Synergies Bonus to skill
Resist Fire +15% Fire damage per base level
Resist Cold +15% Cold damage per base level
Resist Lightning +15% Lightning damage per base level
Salvation +2% Elemental damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+% Fire, Cold & Lightning Damage (Each): +70% +78% +86% +94% +102% +110% +118% +126% +134% +142% +150% +158% +166% +174% +182% +190% +198% +206% +214% +222%
+% Attack Rating: +20% +30% +40% +50% +60% +70% +80% +90% +100% +110% +120% +130% +140% +150% +160% +170% +180% +190% +200% +210%
Mana Cost : 4 4.1 4.2 4.3 4.5 4.6 4.7 4.8 5 5.1 5.2 5.3 5.5 5.6 5.7 5.8 6 6.1 6.2 6.3
More Levels
Version Name Patch Notes
#22 Minium
  • Vengeance damage synergies (except Salvation) increased to 15% (was 12%)
Older Versions
#18 Flint
  • Damage synergies from Resist Cold/Lightning/Fire increased from 10% to 12%
#17 Tourmaline
  • Elemental damage per level increased from 6% to 8%
#4 Onyx
  • Elemental damage now applies to melee splash

Blessed Hammer

Description: Summons an ethereal hammer that spirals outwards damaging enemies it hits
Required Level: 18
Prerequisites: Holy Bolt
Deals 150% of weapon damage
Synergies Bonus to skill
Blessed Aim +13% Magic damage per base level
Vigor +13% Magic damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Magic Damage: 12-16 20-24 28-32 36-40 44-48 52-56 60-64 68-72 78-82 88-92 98-102 108-112 118-122 128-132 138-142 148-152 160-164 172-176 184-188 196-200
Mana Cost: 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11 11.5 12 12.5 13 13.5 14 14.5
More Levels
Version Name Patch Notes
#22 Minium
  • Blessed Hammer will now pierce through objects & walls and continue its trajectory rather than being destroyed. (Initial travel speed increased a tiny amount and NHD=3)
Older Versions
#21 Shungite
  • Blessed Hammer projectile hitbox now larger for more complete AoE.
#16 Jade
  • Synergies increased from 12% to 13% Magic damage per level
#15 Graphite
  • Hidden bonus from Concentration is now visible and projectile animation now fixed from Vanilla D2 to overlap actual hitbox
#10 Tanzanite
  • Synergies increased
#6 Obsidian
  • Synergies increased slightly
#3 Granite
  • Enhanced damage bonus from Concentrate now applies to 100% (was 50% in Vanilla D2)
#1 Bedrock
  • Synergies decreased

Absolution

Description: Grant Absolution to Slain Enemies in Exchange for their servitude as a Holy Sentinel
Required Level: 24
Prerequisites: Sacrifice, Zeal, Vengeance
Duration: 20 seconds
Chance to summon on hit: 8%
Chance to summon on kill: 100%
Synergies Bonus to skill
Smite +20% Sentinel damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+% Attack Rating: +20% +32% +44% +56% +68% +80% +92% +104% +116% +128% +140% +152% +164% +176% +188% +200% +212% +224% +236% 248%
Sentinel Damage: 45-50
Mana Cost: 2 2.2 2.5 2.7 3 3.2 3.5 3.7 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2 6.5 6.7
More Levels
Version Name Patch Notes
#22 Minium
  • [Experimental] Conversion reworked into a new skill: Absolution - Grant Absolution to Slain Enemies in Exchange for their servitude as a Holy Sentinel.

Holy Shield

Description: Enhances your shield with divine power
Required Level: 24
Prerequisites: Smite, Holy Bolt, Charge, Blessed Hammer
Duration: 30 seconds, +25 seconds per level
Mana Cost: 25
Synergies Bonus to skill
Defiance +15% Defense per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Smite Damage: 3-6 5-8 7-10 9-12 11-14 13-16 15-18 17-20 20-23 23-26 26-29 29-32 32-35 35-38 38-41 41-44 45-48 49-52 53-56 57-60
+% Defense: +25% +40% +55% +70% +85% +100% +115% +130% +145% +160% +175% +190% +205% +220% +235% +250% +265% +280% +295% +310%
+% Block Chance: +14% +18% +20% +23% +25% +27% +27% +28% +29% +30% +31% +31% +32% +33% +33% +34% +34% +34% +34% +35%
More Levels
Version Name Patch Notes
None
  • No changes from Vanilla

Fist of the Heavens

Description: Lightning strikes your target as holy bolts seek out nearby enemies
Required Level: 30
Prerequisites: Sacrifice, Holy Bolt, Zeal, Vengeance, Blessed Hammer, Conversion
Synergies Bonus to skill
Holy Bolt +13% Holy Bolt magic damage per base level
Holy Shock +8% Lightning damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Holy Bolt Magic Damage: 40-50 44-55 50-60 55-65 60-70 65-75 70-80 75-85 85-95 95-105 105-115 115-125 125-135 135-145 145-155 155-165 170-180 185-195 200-210 215-225
Lightning Damage: 150-200 165-215 180-230 195-245 210-260 225-275 240-290 255-305 285-335 315-365 345-395 375-425 405-455 435-485 465-515 495-545 540-590 585-635 630-680 675-725
Mana Cost: 15 15.5 16 16.5 17 17.5 18 18.5 19 19.5 20 20.5 21 21.5 22 22.5 23 23.5 24 24.5
More Levels
Version Name Patch Notes
#21 Shungite
  • Fists of the Heaven’s holy bolt projectile duration reduced by -10% (meaning total distance traveled is slightly shorter and less screen clutter).
Older Versions
#20 Perlite
  • Holy Bolt magic damage synergy reduced to 13%
#8 Pyrite
  • No longer forces you to attack when out of mana.
#6 Obsidian
  • Mana cost lowered
#1 Bedrock
  • Cooldown removed and Holy Shock synergy increased slightly.
  • Holy bolt damage now affects all monsters (no longer only undead, hidden)

Dashing Strike

Description: Instantly dash forward to the target enemy or ally stunning and damaging enemies nearby
Required Level: 30
Prerequisites: Smite, Holy Bolt, Charge, Blessed Hammer, Holy Shield
Cooldown: 5 seconds
Synergies Bonus to skill
Smite +12% Magic damage per base level
Charge +12% Magic damage per base level
Holy Shield +12% Magic damage per base level
Skill level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Stun Duration: 0.4s 0.4s 0.5s 0.6s 0.7s 0.8s 0.8s 0.9s 1.0s 1.1s 1.2s 1.2s 1.3s 1.4s 1.5s 1.6s 1.6s 1.7s 1.8s 1.9s
Magic Damage: 37-48 54-67 73-85 90-104 109-124 126-143 145-162 163-181 189-207 215-235 240-262 267-289 293-315 318-343 345-370 371-396 399-426 454-454 482-484 511-513
Mana Cost: 4 4.3 4.7 5.1 5.5 5.8 6.2 6.6 7 7.3 7.7 8.1 8.5 8.8 9.2 9.6 10 10.3 10.7 11.1
More Levels
Version Name Patch Notes
#17 Tourmaline
  • Dashing Strike cooldown reduced from 6 to 5 seconds.
Older Versions
#12 Edenite
  • Dashing Strike’s cooldown has been reduced from 7 to 6 seconds.
#10 Tanzanite
  • New skill added